using System.Collections; using System.Collections.Generic; using UnityEngine; internal class FsmPatchDone : IFsmNode { public string Name { private set; get; } = nameof(FsmPatchDone); void IFsmNode.OnEnter() { PatchEventDispatcher.SendPatchStepsChangeMsg(EPatchStates.PatchDone); Debug.Log("补丁流程更新完毕!"); YooAsset.YooAssets.LoadSceneAsync("Scene/Game1"); } void IFsmNode.OnUpdate() { } void IFsmNode.OnExit() { } }