# 资源更新 **更新补丁清单** 对于联机运行模式,在初始化资源系统之后,需要立刻更新资源清单。 在此之前,需要获取更新的资源版本号,一般通过HTTP访问游戏服务器来获取。 ````c# private IEnumerator UpdatePatchManifest() { int updateResourceVersion = 123; int timeout = 30; UpdateManifestOperation operation = YooAssets.UpdateManifestAsync(updateResourceVersion, timeout); yield return operation; if (operation.Status == EOperationStatus.Succeed) { //更新成功 } else { //更新失败 Debug.LogError(operation.Error); } } ```` **补丁包下载** 在补丁清单更新完毕后,就可以更新资源文件了。 根据产品需求,可以选择更新全部资源,或者只更新部分资源。 ````c# private DownloaderOperation _downloader; /// /// 创建下载器 /// private void CreateDownloader() { string[] tags = { "buildin", "config" }; int downloadingMaxNum = 10; int failedTryAgain = 3; _downloader = YooAssets.CreatePatchDownloader(tags, downloadingMaxNum, failedTryAgain); if (_downloader.TotalDownloadCount == 0) { //没有需要下载的资源 } else { //需要下载的文件总数和总大小 int totalDownloadCount = _downloader.TotalDownloadCount; long totalDownloadBytes = _downloader.TotalDownloadBytes; } } /// /// 开启下载 /// private IEnumerator Download() { //注册回调方法 _downloader.OnDownloadFileFailedCallback = OneDownloadFileFailed; _downloader.OnDownloadProgressCallback = OnDownloadProgressUpdate; _downloader.OnDownloadOverCallback = OnDownloadOver; //开启下载 _downloader.BeginDownload(); yield return _downloader; //检测下载结果 if (_downloader.DownloadStates == EDownloaderStates.Succeed) { //下载成功 } else { //下载失败 } } ````