mirror of https://github.com/tuyoogame/YooAsset
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Author | SHA1 | Date |
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absences | e7ed7788fa |
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@ -22,7 +22,7 @@ namespace YooAsset.Editor
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/// </summary>
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public static string GetStreamingAssetsRoot()
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{
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return YooAssetSettingsData.GetYooEditorBuildinRoot();
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return $"{Application.dataPath}/StreamingAssets/{YooAssetSettingsData.Setting.DefaultYooFolderName}/";
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}
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}
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}
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@ -18,6 +18,18 @@ namespace YooAsset.Editor
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EditorPrefs.SetInt(key, (int)buildPipeline);
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}
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// EBuildMode
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public static EBuildMode GetPackageBuildMode(string packageName, EBuildPipeline buildPipeline)
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{
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string key = $"{Application.productName}_{packageName}_{buildPipeline}_{nameof(EBuildMode)}";
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return (EBuildMode)EditorPrefs.GetInt(key, (int)EBuildMode.ForceRebuild);
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}
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public static void SetPackageBuildMode(string packageName, EBuildPipeline buildPipeline, EBuildMode buildMode)
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{
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string key = $"{Application.productName}_{packageName}_{buildPipeline}_{nameof(EBuildMode)}";
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EditorPrefs.SetInt(key, (int)buildMode);
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}
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// ECompressOption
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public static ECompressOption GetPackageCompressOption(string packageName, EBuildPipeline buildPipeline)
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{
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@ -77,17 +89,5 @@ namespace YooAsset.Editor
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string key = $"{Application.productName}_{packageName}_{buildPipeline}_EncyptionClassName";
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EditorPrefs.SetString(key, encyptionClassName);
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}
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// ClearBuildCache
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public static bool GetPackageClearBuildCache(string packageName, EBuildPipeline buildPipeline)
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{
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string key = $"{Application.productName}_{packageName}_{buildPipeline}_ClearBuildCache";
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return EditorPrefs.GetInt(key, 0) > 0;
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}
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public static void SetPackageClearBuildCache(string packageName, EBuildPipeline buildPipeline, bool clearBuildCache)
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{
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string key = $"{Application.productName}_{packageName}_{buildPipeline}_ClearBuildCache";
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EditorPrefs.SetInt(key, clearBuildCache ? 1 : 0);
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}
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}
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}
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@ -69,7 +69,6 @@ namespace YooAsset.Editor
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{
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_pipelineMenu = new ToolbarMenu();
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_pipelineMenu.style.width = 200;
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_pipelineMenu.menu.AppendAction(EBuildPipeline.EditorSimulateBuildPipeline.ToString(), PipelineMenuAction, PipelineMenuFun, EBuildPipeline.EditorSimulateBuildPipeline);
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_pipelineMenu.menu.AppendAction(EBuildPipeline.BuiltinBuildPipeline.ToString(), PipelineMenuAction, PipelineMenuFun, EBuildPipeline.BuiltinBuildPipeline);
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_pipelineMenu.menu.AppendAction(EBuildPipeline.ScriptableBuildPipeline.ToString(), PipelineMenuAction, PipelineMenuFun, EBuildPipeline.ScriptableBuildPipeline);
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_pipelineMenu.menu.AppendAction(EBuildPipeline.RawFileBuildPipeline.ToString(), PipelineMenuAction, PipelineMenuFun, EBuildPipeline.RawFileBuildPipeline);
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@ -94,11 +93,7 @@ namespace YooAsset.Editor
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_pipelineMenu.text = _buildPipeline.ToString();
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var buildTarget = EditorUserBuildSettings.activeBuildTarget;
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if (_buildPipeline == EBuildPipeline.EditorSimulateBuildPipeline)
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{
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var viewer = new EditorSimulateBuildPipelineViewer(_buildPackage, buildTarget, _container);
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}
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else if (_buildPipeline == EBuildPipeline.BuiltinBuildPipeline)
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if (_buildPipeline == EBuildPipeline.BuiltinBuildPipeline)
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{
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var viewer = new BuiltinBuildPipelineViewer(_buildPackage, buildTarget, _container);
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}
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@ -8,25 +8,71 @@ namespace YooAsset.Editor
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/// <summary>
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/// 模拟构建
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/// </summary>
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public static EditorSimulateBuildResult SimulateBuild(EditorSimulateBuildParam buildParam)
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public static SimulateBuildResult SimulateBuild(string buildPipelineName, string packageName)
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{
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string packageName = buildParam.PackageName;
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var buildParameters = new EditorSimulateBuildParameters();
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buildParameters.BuildOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
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buildParameters.BuildinFileRoot = AssetBundleBuilderHelper.GetStreamingAssetsRoot();
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buildParameters.BuildPipeline = EBuildPipeline.EditorSimulateBuildPipeline.ToString();
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buildParameters.BuildTarget = EditorUserBuildSettings.activeBuildTarget;
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buildParameters.PackageName = packageName;
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buildParameters.PackageVersion = "Simulate";
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buildParameters.FileNameStyle = EFileNameStyle.HashName;
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buildParameters.BuildinFileCopyOption = EBuildinFileCopyOption.None;
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buildParameters.BuildinFileCopyParams = string.Empty;
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string packageVersion = "Simulate";
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BuildResult buildResult;
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var pipeline = new EditorSimulateBuildPipeline();
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BuildResult buildResult = pipeline.Run(buildParameters, false);
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if (buildPipelineName == EBuildPipeline.BuiltinBuildPipeline.ToString())
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{
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BuiltinBuildParameters buildParameters = new BuiltinBuildParameters();
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buildParameters.BuildOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
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buildParameters.BuildinFileRoot = AssetBundleBuilderHelper.GetStreamingAssetsRoot();
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buildParameters.BuildPipeline = buildPipelineName;
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buildParameters.BuildTarget = EditorUserBuildSettings.activeBuildTarget;
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buildParameters.BuildMode = EBuildMode.SimulateBuild;
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buildParameters.PackageName = packageName;
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buildParameters.PackageVersion = packageVersion;
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buildParameters.FileNameStyle = EFileNameStyle.HashName;
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buildParameters.BuildinFileCopyOption = EBuildinFileCopyOption.None;
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buildParameters.BuildinFileCopyParams = string.Empty;
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BuiltinBuildPipeline pipeline = new BuiltinBuildPipeline();
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buildResult = pipeline.Run(buildParameters, false);
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}
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else if (buildPipelineName == EBuildPipeline.ScriptableBuildPipeline.ToString())
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{
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ScriptableBuildParameters buildParameters = new ScriptableBuildParameters();
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buildParameters.BuildOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
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buildParameters.BuildinFileRoot = AssetBundleBuilderHelper.GetStreamingAssetsRoot();
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buildParameters.BuildPipeline = buildPipelineName;
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buildParameters.BuildTarget = EditorUserBuildSettings.activeBuildTarget;
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buildParameters.BuildMode = EBuildMode.SimulateBuild;
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buildParameters.PackageName = packageName;
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buildParameters.PackageVersion = packageVersion;
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buildParameters.FileNameStyle = EFileNameStyle.HashName;
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buildParameters.BuildinFileCopyOption = EBuildinFileCopyOption.None;
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buildParameters.BuildinFileCopyParams = string.Empty;
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ScriptableBuildPipeline pipeline = new ScriptableBuildPipeline();
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buildResult = pipeline.Run(buildParameters, true);
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}
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else if (buildPipelineName == EBuildPipeline.RawFileBuildPipeline.ToString())
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{
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RawFileBuildParameters buildParameters = new RawFileBuildParameters();
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buildParameters.BuildOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
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buildParameters.BuildinFileRoot = AssetBundleBuilderHelper.GetStreamingAssetsRoot();
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buildParameters.BuildPipeline = buildPipelineName;
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buildParameters.BuildTarget = EditorUserBuildSettings.activeBuildTarget;
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buildParameters.BuildMode = EBuildMode.SimulateBuild;
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buildParameters.PackageName = packageName;
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buildParameters.PackageVersion = packageVersion;
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buildParameters.FileNameStyle = EFileNameStyle.HashName;
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buildParameters.BuildinFileCopyOption = EBuildinFileCopyOption.None;
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buildParameters.BuildinFileCopyParams = string.Empty;
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RawFileBuildPipeline pipeline = new RawFileBuildPipeline();
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buildResult = pipeline.Run(buildParameters, true);
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}
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else
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{
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throw new System.NotImplementedException(buildPipelineName);
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}
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// 返回结果
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if (buildResult.Success)
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{
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var reulst = new EditorSimulateBuildResult();
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SimulateBuildResult reulst = new SimulateBuildResult();
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reulst.PackageRootDirectory = buildResult.OutputPackageDirectory;
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return reulst;
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}
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@ -31,6 +31,11 @@ namespace YooAsset.Editor
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/// </summary>
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public BuildTarget BuildTarget;
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/// <summary>
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/// 构建模式
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/// </summary>
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public EBuildMode BuildMode;
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/// <summary>
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/// 构建的包裹名称
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/// </summary>
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@ -47,12 +52,7 @@ namespace YooAsset.Editor
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public string PackageNote;
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/// <summary>
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/// 清空构建缓存文件
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/// </summary>
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public bool ClearBuildCacheFiles = false;
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/// <summary>
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/// 启用共享资源打包
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/// 是否启用共享资源打包
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/// </summary>
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public bool EnableSharePackRule = false;
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@ -99,6 +99,16 @@ namespace YooAsset.Editor
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throw new Exception(message);
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}
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// 检测是否有未保存场景
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if (BuildMode != EBuildMode.SimulateBuild)
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{
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if (EditorTools.HasDirtyScenes())
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{
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string message = BuildLogger.GetErrorMessage(ErrorCode.FoundUnsavedScene, "Found unsaved scene !");
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throw new Exception(message);
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}
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}
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// 检测构建参数合法性
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if (BuildTarget == BuildTarget.NoTarget)
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{
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@ -126,6 +136,34 @@ namespace YooAsset.Editor
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throw new Exception(message);
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}
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// 强制构建删除包裹目录
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if (BuildMode == EBuildMode.ForceRebuild)
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{
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string packageRootDirectory = GetPackageRootDirectory();
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if (EditorTools.DeleteDirectory(packageRootDirectory))
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{
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BuildLogger.Log($"Delete package root directory: {packageRootDirectory}");
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}
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}
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// 检测包裹输出目录是否存在
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if (BuildMode != EBuildMode.SimulateBuild)
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{
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string packageOutputDirectory = GetPackageOutputDirectory();
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if (Directory.Exists(packageOutputDirectory))
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{
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string message = BuildLogger.GetErrorMessage(ErrorCode.PackageOutputDirectoryExists, $"Package outout directory exists: {packageOutputDirectory}");
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throw new Exception(message);
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}
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}
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// 如果输出目录不存在
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string pipelineOutputDirectory = GetPipelineOutputDirectory();
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if (EditorTools.CreateDirectory(pipelineOutputDirectory))
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{
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BuildLogger.Log($"Create pipeline output directory: {pipelineOutputDirectory}");
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}
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// 设置默认备注信息
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if (string.IsNullOrEmpty(PackageNote))
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{
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@ -18,7 +18,7 @@ namespace YooAsset.Editor
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/// <summary>
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/// 创建补丁清单文件到输出目录
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/// </summary>
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protected void CreateManifestFile(bool processBundleDepends, bool processBundleTags, BuildContext context)
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protected void CreateManifestFile(BuildContext context)
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{
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var buildMapContext = context.GetContextObject<BuildMapContext>();
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var buildParametersContext = context.GetContextObject<BuildParametersContext>();
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@ -42,13 +42,14 @@ namespace YooAsset.Editor
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manifest.BundleList = GetAllPackageBundle(buildMapContext);
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manifest.AssetList = GetAllPackageAsset(buildMapContext);
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// 处理资源包的依赖列表
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if (processBundleDepends)
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if (buildParameters.BuildMode != EBuildMode.SimulateBuild)
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{
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// 处理资源包的依赖列表
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ProcessBundleDepends(context, manifest);
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// 处理资源包的标签集合
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if (processBundleTags)
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// 处理资源包的标签集合
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ProcessBundleTags(manifest);
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}
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// 创建补丁清单文本文件
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{
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@ -196,12 +197,9 @@ namespace YooAsset.Editor
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CacheBundleTags(bundleID, assetTags);
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var packageBundle = manifest.BundleList[bundleID];
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if (packageBundle.DependIDs != null)
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foreach (var dependBundleID in packageBundle.DependIDs)
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{
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foreach (var dependBundleID in packageBundle.DependIDs)
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{
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CacheBundleTags(dependBundleID, assetTags);
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}
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CacheBundleTags(dependBundleID, assetTags);
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}
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}
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@ -28,6 +28,7 @@ namespace YooAsset.Editor
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buildReport.Summary.BuildSeconds = BuildRunner.TotalSeconds;
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buildReport.Summary.BuildTarget = buildParameters.BuildTarget;
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buildReport.Summary.BuildPipeline = buildParameters.BuildPipeline;
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buildReport.Summary.BuildMode = buildParameters.BuildMode;
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buildReport.Summary.BuildPackageName = buildParameters.PackageName;
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buildReport.Summary.BuildPackageVersion = buildParameters.PackageVersion;
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buildReport.Summary.BuildPackageNote = buildParameters.PackageNote;
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@ -41,7 +42,6 @@ namespace YooAsset.Editor
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buildReport.Summary.AutoCollectShaders = buildMapContext.Command.AutoCollectShaders;
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// 构建参数
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buildReport.Summary.ClearBuildCacheFiles = buildParameters.ClearBuildCacheFiles;
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buildReport.Summary.EnableSharePackRule = buildParameters.EnableSharePackRule;
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buildReport.Summary.EncryptionClassName = buildParameters.EncryptionServices == null ? "null" : buildParameters.EncryptionServices.GetType().FullName;
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if (buildParameters.BuildPipeline == nameof(BuiltinBuildPipeline))
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@ -12,15 +12,16 @@ namespace YooAsset.Editor
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/// <summary>
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/// 生成资源构建上下文
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/// </summary>
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public BuildMapContext CreateBuildMap(bool simulateBuild, BuildParameters buildParameters)
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public BuildMapContext CreateBuildMap(BuildParameters buildParameters)
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{
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BuildMapContext context = new BuildMapContext();
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var buildMode = buildParameters.BuildMode;
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var packageName = buildParameters.PackageName;
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Dictionary<string, BuildAssetInfo> allBuildAssetInfos = new Dictionary<string, BuildAssetInfo>(1000);
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// 1. 获取所有收集器收集的资源
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var collectResult = AssetBundleCollectorSettingData.Setting.GetPackageAssets(simulateBuild, packageName);
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var collectResult = AssetBundleCollectorSettingData.Setting.GetPackageAssets(buildMode, packageName);
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List<CollectAssetInfo> allCollectAssets = collectResult.CollectAssets;
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// 2. 剔除未被引用的依赖项资源
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@ -65,5 +65,32 @@ namespace YooAsset.Editor
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protected abstract string GetBundleFileHash(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext);
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protected abstract string GetBundleFileCRC(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext);
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protected abstract long GetBundleFileSize(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext);
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protected string GetFilePathTempHash(string filePath)
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{
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byte[] bytes = Encoding.UTF8.GetBytes(filePath);
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return HashUtility.BytesMD5(bytes);
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// 注意:在文件路径的哈希值冲突的情况下,可以使用下面的方法
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//return $"{HashUtility.BytesMD5(bytes)}-{Guid.NewGuid():N}";
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}
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protected long GetBundleTempSize(BuildBundleInfo bundleInfo)
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{
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long tempSize = 0;
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var assetPaths = bundleInfo.GetAllMainAssetPaths();
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foreach (var assetPath in assetPaths)
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{
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long size = FileUtility.GetFileSize(assetPath);
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tempSize += size;
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}
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if (tempSize == 0)
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{
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string message = BuildLogger.GetErrorMessage(ErrorCode.BundleTempSizeIsZero, $"Bundle temp size is zero, check bundle main asset list : {bundleInfo.BundleName}");
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throw new Exception(message);
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}
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return tempSize;
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}
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}
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}
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@ -20,6 +20,11 @@ namespace YooAsset.Editor
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var buildMapContext = context.GetContextObject<BuildMapContext>();
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var builtinBuildParameters = buildParametersContext.Parameters as BuiltinBuildParameters;
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// 模拟构建模式下跳过引擎构建
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var buildMode = buildParametersContext.Parameters.BuildMode;
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if (buildMode == EBuildMode.SimulateBuild)
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return;
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// 开始构建
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string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
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BuildAssetBundleOptions buildOptions = builtinBuildParameters.GetBundleBuildOptions();
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|
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@ -12,9 +12,14 @@ namespace YooAsset.Editor
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{
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var buildParametersContext = context.GetContextObject<BuildParametersContext>();
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var manifestContext = context.GetContextObject<ManifestContext>();
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if (buildParametersContext.Parameters.BuildinFileCopyOption != EBuildinFileCopyOption.None)
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var buildMode = buildParametersContext.Parameters.BuildMode;
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if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
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{
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CopyBuildinFilesToStreaming(buildParametersContext, manifestContext.Manifest);
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if (buildParametersContext.Parameters.BuildinFileCopyOption != EBuildinFileCopyOption.None)
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{
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CopyBuildinFilesToStreaming(buildParametersContext, manifestContext.Manifest);
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}
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||||
}
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||||
}
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||||
}
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|
|
|
@ -11,7 +11,7 @@ namespace YooAsset.Editor
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void IBuildTask.Run(BuildContext context)
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{
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CreateManifestFile(true, true, context);
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CreateManifestFile(context);
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}
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protected override string[] GetBundleDepends(BuildContext context, string bundleName)
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|
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@ -9,13 +9,17 @@ namespace YooAsset.Editor
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{
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var buildParameters = context.GetContextObject<BuildParametersContext>();
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var buildMapContext = context.GetContextObject<BuildMapContext>();
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CreatePackagePatch(buildParameters, buildMapContext);
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var buildMode = buildParameters.Parameters.BuildMode;
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if (buildMode != EBuildMode.SimulateBuild)
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{
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CreatePackageCatalog(buildParameters, buildMapContext);
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}
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||||
}
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/// <summary>
|
||||
/// 拷贝补丁文件到补丁包目录
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/// </summary>
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private void CreatePackagePatch(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext)
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private void CreatePackageCatalog(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext)
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{
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string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
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string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
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|
|
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@ -13,7 +13,12 @@ namespace YooAsset.Editor
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var buildParameters = context.GetContextObject<BuildParametersContext>();
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var buildMapContext = context.GetContextObject<BuildMapContext>();
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var manifestContext = context.GetContextObject<ManifestContext>();
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CreateReportFile(buildParameters, buildMapContext, manifestContext);
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var buildMode = buildParameters.Parameters.BuildMode;
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if (buildMode != EBuildMode.SimulateBuild)
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{
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CreateReportFile(buildParameters, buildMapContext, manifestContext);
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||||
}
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||||
}
|
||||
}
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||||
}
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@ -7,7 +7,12 @@ namespace YooAsset.Editor
|
|||
{
|
||||
var buildParameters = context.GetContextObject<BuildParametersContext>();
|
||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||
EncryptingBundleFiles(buildParameters, buildMapContext);
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|
||||
var buildMode = buildParameters.Parameters.BuildMode;
|
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if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
|
||||
{
|
||||
EncryptingBundleFiles(buildParameters, buildMapContext);
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||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -12,7 +12,7 @@ namespace YooAsset.Editor
|
|||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||
var buildMapContext = CreateBuildMap(false, buildParametersContext.Parameters);
|
||||
var buildMapContext = CreateBuildMap(buildParametersContext.Parameters);
|
||||
context.SetContextObject(buildMapContext);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -17,42 +17,13 @@ namespace YooAsset.Editor
|
|||
// 检测基础构建参数
|
||||
buildParametersContext.CheckBuildParameters();
|
||||
|
||||
// 检测是否有未保存场景
|
||||
if (EditorTools.HasDirtyScenes())
|
||||
{
|
||||
string message = BuildLogger.GetErrorMessage(ErrorCode.FoundUnsavedScene, "Found unsaved scene !");
|
||||
throw new Exception(message);
|
||||
}
|
||||
|
||||
// 删除包裹目录
|
||||
if (buildParameters.ClearBuildCacheFiles)
|
||||
{
|
||||
string packageRootDirectory = buildParameters.GetPackageRootDirectory();
|
||||
if (EditorTools.DeleteDirectory(packageRootDirectory))
|
||||
{
|
||||
BuildLogger.Log($"Delete package root directory: {packageRootDirectory}");
|
||||
}
|
||||
}
|
||||
|
||||
// 检测包裹输出目录是否存在
|
||||
string packageOutputDirectory = buildParameters.GetPackageOutputDirectory();
|
||||
if (Directory.Exists(packageOutputDirectory))
|
||||
{
|
||||
string message = BuildLogger.GetErrorMessage(ErrorCode.PackageOutputDirectoryExists, $"Package outout directory exists: {packageOutputDirectory}");
|
||||
throw new Exception(message);
|
||||
}
|
||||
|
||||
// 如果输出目录不存在
|
||||
string pipelineOutputDirectory = buildParameters.GetPipelineOutputDirectory();
|
||||
if (EditorTools.CreateDirectory(pipelineOutputDirectory))
|
||||
{
|
||||
BuildLogger.Log($"Create pipeline output directory: {pipelineOutputDirectory}");
|
||||
}
|
||||
|
||||
// 检测Unity版本
|
||||
#if UNITY_2021_3_OR_NEWER
|
||||
string warning = BuildLogger.GetErrorMessage(ErrorCode.RecommendScriptBuildPipeline, $"Starting with UnityEngine2021, recommend use script build pipeline (SBP) !");
|
||||
BuildLogger.Warning(warning);
|
||||
if (buildParameters.BuildMode != EBuildMode.SimulateBuild)
|
||||
{
|
||||
string warning = BuildLogger.GetErrorMessage(ErrorCode.RecommendScriptBuildPipeline, $"Starting with UnityEngine2021, recommend use script build pipeline (SBP) !");
|
||||
BuildLogger.Warning(warning);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
|
|
@ -15,45 +15,77 @@ namespace YooAsset.Editor
|
|||
|
||||
protected override string GetUnityHash(BuildBundleInfo bundleInfo, BuildContext context)
|
||||
{
|
||||
var buildResult = context.GetContextObject<TaskBuilding_BBP.BuildResultContext>();
|
||||
var hash = buildResult.UnityManifest.GetAssetBundleHash(bundleInfo.BundleName);
|
||||
if (hash.isValid)
|
||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||
var parameters = buildParametersContext.Parameters;
|
||||
var buildMode = parameters.BuildMode;
|
||||
if (buildMode == EBuildMode.SimulateBuild)
|
||||
{
|
||||
return hash.ToString();
|
||||
return "00000000000000000000000000000000"; //32位
|
||||
}
|
||||
else
|
||||
{
|
||||
string message = BuildLogger.GetErrorMessage(ErrorCode.NotFoundUnityBundleHash, $"Not found unity bundle hash : {bundleInfo.BundleName}");
|
||||
throw new Exception(message);
|
||||
var buildResult = context.GetContextObject<TaskBuilding_BBP.BuildResultContext>();
|
||||
var hash = buildResult.UnityManifest.GetAssetBundleHash(bundleInfo.BundleName);
|
||||
if (hash.isValid)
|
||||
{
|
||||
return hash.ToString();
|
||||
}
|
||||
else
|
||||
{
|
||||
string message = BuildLogger.GetErrorMessage(ErrorCode.NotFoundUnityBundleHash, $"Not found unity bundle hash : {bundleInfo.BundleName}");
|
||||
throw new Exception(message);
|
||||
}
|
||||
}
|
||||
}
|
||||
protected override uint GetUnityCRC(BuildBundleInfo bundleInfo, BuildContext context)
|
||||
{
|
||||
string filePath = bundleInfo.BuildOutputFilePath;
|
||||
if (BuildPipeline.GetCRCForAssetBundle(filePath, out uint crc))
|
||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||
var parameters = buildParametersContext.Parameters;
|
||||
var buildMode = parameters.BuildMode;
|
||||
if (buildMode == EBuildMode.SimulateBuild)
|
||||
{
|
||||
return crc;
|
||||
return 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
string message = BuildLogger.GetErrorMessage(ErrorCode.NotFoundUnityBundleCRC, $"Not found unity bundle crc : {bundleInfo.BundleName}");
|
||||
throw new Exception(message);
|
||||
string filePath = bundleInfo.BuildOutputFilePath;
|
||||
if (BuildPipeline.GetCRCForAssetBundle(filePath, out uint crc))
|
||||
{
|
||||
return crc;
|
||||
}
|
||||
else
|
||||
{
|
||||
string message = BuildLogger.GetErrorMessage(ErrorCode.NotFoundUnityBundleCRC, $"Not found unity bundle crc : {bundleInfo.BundleName}");
|
||||
throw new Exception(message);
|
||||
}
|
||||
}
|
||||
}
|
||||
protected override string GetBundleFileHash(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
|
||||
{
|
||||
string filePath = bundleInfo.PackageSourceFilePath;
|
||||
return HashUtility.FileMD5(filePath);
|
||||
var buildMode = buildParametersContext.Parameters.BuildMode;
|
||||
if (buildMode == EBuildMode.SimulateBuild)
|
||||
return GetFilePathTempHash(filePath);
|
||||
else
|
||||
return HashUtility.FileMD5(filePath);
|
||||
}
|
||||
protected override string GetBundleFileCRC(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
|
||||
{
|
||||
string filePath = bundleInfo.PackageSourceFilePath;
|
||||
return HashUtility.FileCRC32(filePath);
|
||||
var buildMode = buildParametersContext.Parameters.BuildMode;
|
||||
if ( buildMode == EBuildMode.SimulateBuild)
|
||||
return "00000000"; //8位
|
||||
else
|
||||
return HashUtility.FileCRC32(filePath);
|
||||
}
|
||||
protected override long GetBundleFileSize(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
|
||||
{
|
||||
string filePath = bundleInfo.PackageSourceFilePath;
|
||||
return FileUtility.GetFileSize(filePath);
|
||||
var buildMode = buildParametersContext.Parameters.BuildMode;
|
||||
if (buildMode == EBuildMode.SimulateBuild)
|
||||
return GetBundleTempSize(bundleInfo);
|
||||
else
|
||||
return FileUtility.GetFileSize(filePath);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -15,6 +15,10 @@ namespace YooAsset.Editor
|
|||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||
var buildParameters = buildParametersContext.Parameters as BuiltinBuildParameters;
|
||||
|
||||
// 模拟构建模式下跳过验证
|
||||
if (buildParameters.BuildMode == EBuildMode.SimulateBuild)
|
||||
return;
|
||||
|
||||
// 验证构建结果
|
||||
if (buildParameters.VerifyBuildingResult)
|
||||
{
|
||||
|
|
|
@ -39,7 +39,7 @@ namespace YooAsset.Editor
|
|||
else if (CompressOption == ECompressOption.LZ4)
|
||||
opt |= BuildAssetBundleOptions.ChunkBasedCompression;
|
||||
|
||||
if (ClearBuildCacheFiles)
|
||||
if (BuildMode == EBuildMode.ForceRebuild)
|
||||
opt |= BuildAssetBundleOptions.ForceRebuildAssetBundle; //Force rebuild the asset bundles
|
||||
if (DisableWriteTypeTree)
|
||||
opt |= BuildAssetBundleOptions.DisableWriteTypeTree; //Do not include type information within the asset bundle (don't write type tree).
|
||||
|
|
|
@ -1,8 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 12f78ad22f0513c44b6037469dbd6363
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -1,8 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 1138888cdba447345abb498b0c89affa
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -1,18 +0,0 @@
|
|||
|
||||
using System;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class TaskCreateManifest_ESBP : TaskCreateManifest, IBuildTask
|
||||
{
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
CreateManifestFile(false, false, context);
|
||||
}
|
||||
|
||||
protected override string[] GetBundleDepends(BuildContext context, string bundleName)
|
||||
{
|
||||
return Array.Empty<string>();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,11 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 120e126cc10604c4f811c3b6377f7452
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -1,15 +0,0 @@
|
|||
|
||||
using System;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class TaskGetBuildMap_ESBP : TaskGetBuildMap, IBuildTask
|
||||
{
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||
var buildMapContext = CreateBuildMap(true, buildParametersContext.Parameters);
|
||||
context.SetContextObject(buildMapContext);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,11 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 789c337b5b82f1c438a588982dfca346
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -1,17 +0,0 @@
|
|||
|
||||
using System;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class TaskPrepare_ESBP : IBuildTask
|
||||
{
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||
var buildParameters = buildParametersContext.Parameters;
|
||||
|
||||
// 检测基础构建参数
|
||||
buildParametersContext.CheckBuildParameters();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,63 +0,0 @@
|
|||
|
||||
using System.Text;
|
||||
using System;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class TaskUpdateBundleInfo_ESBP : TaskUpdateBundleInfo, IBuildTask
|
||||
{
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
UpdateBundleInfo(context);
|
||||
}
|
||||
|
||||
protected override string GetUnityHash(BuildBundleInfo bundleInfo, BuildContext context)
|
||||
{
|
||||
return "00000000000000000000000000000000"; //32位
|
||||
}
|
||||
protected override uint GetUnityCRC(BuildBundleInfo bundleInfo, BuildContext context)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
protected override string GetBundleFileHash(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
|
||||
{
|
||||
string filePath = bundleInfo.PackageSourceFilePath;
|
||||
return GetFilePathTempHash(filePath);
|
||||
}
|
||||
protected override string GetBundleFileCRC(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
|
||||
{
|
||||
return "00000000"; //8位
|
||||
}
|
||||
protected override long GetBundleFileSize(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
|
||||
{
|
||||
return GetBundleTempSize(bundleInfo);
|
||||
}
|
||||
|
||||
private string GetFilePathTempHash(string filePath)
|
||||
{
|
||||
byte[] bytes = Encoding.UTF8.GetBytes(filePath);
|
||||
return HashUtility.BytesMD5(bytes);
|
||||
|
||||
// 注意:在文件路径的哈希值冲突的情况下,可以使用下面的方法
|
||||
//return $"{HashUtility.BytesMD5(bytes)}-{Guid.NewGuid():N}";
|
||||
}
|
||||
private long GetBundleTempSize(BuildBundleInfo bundleInfo)
|
||||
{
|
||||
long tempSize = 0;
|
||||
|
||||
var assetPaths = bundleInfo.GetAllMainAssetPaths();
|
||||
foreach (var assetPath in assetPaths)
|
||||
{
|
||||
long size = FileUtility.GetFileSize(assetPath);
|
||||
tempSize += size;
|
||||
}
|
||||
|
||||
if (tempSize == 0)
|
||||
{
|
||||
string message = BuildLogger.GetErrorMessage(ErrorCode.BundleTempSizeIsZero, $"Bundle temp size is zero, check bundle main asset list : {bundleInfo.BundleName}");
|
||||
throw new Exception(message);
|
||||
}
|
||||
return tempSize;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,7 +0,0 @@
|
|||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class EditorSimulateBuildParameters : BuildParameters
|
||||
{
|
||||
}
|
||||
}
|
|
@ -1,11 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 03ea37371e6dc644cb2e6eabf9e7e2ad
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -1,37 +0,0 @@
|
|||
|
||||
using System.Collections.Generic;
|
||||
using System;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class EditorSimulateBuildPipeline : IBuildPipeline
|
||||
{
|
||||
public BuildResult Run(BuildParameters buildParameters, bool enableLog)
|
||||
{
|
||||
if (buildParameters is EditorSimulateBuildParameters)
|
||||
{
|
||||
AssetBundleBuilder builder = new AssetBundleBuilder();
|
||||
return builder.Run(buildParameters, GetDefaultBuildPipeline(), enableLog);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new Exception($"Invalid build parameter type : {buildParameters.GetType().Name}");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取默认的构建流程
|
||||
/// </summary>
|
||||
private List<IBuildTask> GetDefaultBuildPipeline()
|
||||
{
|
||||
List<IBuildTask> pipeline = new List<IBuildTask>
|
||||
{
|
||||
new TaskPrepare_ESBP(),
|
||||
new TaskGetBuildMap_ESBP(),
|
||||
new TaskUpdateBundleInfo_ESBP(),
|
||||
new TaskCreateManifest_ESBP()
|
||||
};
|
||||
return pipeline;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,11 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 9caf8e4846ad8b64eb04a4d5179942ff
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -10,8 +10,14 @@ namespace YooAsset.Editor
|
|||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||
var buildParameters = context.GetContextObject<BuildParametersContext>();
|
||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||
CopyRawBundle(buildMapContext, buildParametersContext);
|
||||
|
||||
var buildMode = buildParameters.Parameters.BuildMode;
|
||||
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
|
||||
{
|
||||
CopyRawBundle(buildMapContext, buildParametersContext);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -13,9 +13,13 @@ namespace YooAsset.Editor
|
|||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||
var buildParameters = buildParametersContext.Parameters;
|
||||
var manifestContext = context.GetContextObject<ManifestContext>();
|
||||
if (buildParameters.BuildinFileCopyOption != EBuildinFileCopyOption.None)
|
||||
|
||||
if (buildParameters.BuildMode != EBuildMode.SimulateBuild)
|
||||
{
|
||||
CopyBuildinFilesToStreaming(buildParametersContext, manifestContext.Manifest);
|
||||
if (buildParameters.BuildinFileCopyOption != EBuildinFileCopyOption.None)
|
||||
{
|
||||
CopyBuildinFilesToStreaming(buildParametersContext, manifestContext.Manifest);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -9,7 +9,7 @@ namespace YooAsset.Editor
|
|||
{
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
CreateManifestFile(false, true, context);
|
||||
CreateManifestFile(context);
|
||||
}
|
||||
|
||||
protected override string[] GetBundleDepends(BuildContext context, string bundleName)
|
||||
|
|
|
@ -9,13 +9,17 @@ namespace YooAsset.Editor
|
|||
{
|
||||
var buildParameters = context.GetContextObject<BuildParametersContext>();
|
||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||
CreatePackagePatch(buildParameters, buildMapContext);
|
||||
var buildMode = buildParameters.Parameters.BuildMode;
|
||||
if (buildMode != EBuildMode.SimulateBuild)
|
||||
{
|
||||
CreatePackageCatalog(buildParameters, buildMapContext);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 拷贝补丁文件到补丁包目录
|
||||
/// </summary>
|
||||
private void CreatePackagePatch(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext)
|
||||
private void CreatePackageCatalog(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext)
|
||||
{
|
||||
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
|
||||
BuildLogger.Log($"Start making patch package: {packageOutputDirectory}");
|
||||
|
|
|
@ -13,7 +13,12 @@ namespace YooAsset.Editor
|
|||
var buildParameters = context.GetContextObject<BuildParametersContext>();
|
||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||
var manifestContext = context.GetContextObject<ManifestContext>();
|
||||
CreateReportFile(buildParameters, buildMapContext, manifestContext);
|
||||
|
||||
var buildMode = buildParameters.Parameters.BuildMode;
|
||||
if (buildMode != EBuildMode.SimulateBuild)
|
||||
{
|
||||
CreateReportFile(buildParameters, buildMapContext, manifestContext);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -7,7 +7,12 @@ namespace YooAsset.Editor
|
|||
{
|
||||
var buildParameters = context.GetContextObject<BuildParametersContext>();
|
||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||
EncryptingBundleFiles(buildParameters, buildMapContext);
|
||||
|
||||
var buildMode = buildParameters.Parameters.BuildMode;
|
||||
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
|
||||
{
|
||||
EncryptingBundleFiles(buildParameters, buildMapContext);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -12,7 +12,7 @@ namespace YooAsset.Editor
|
|||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||
var buildMapContext = CreateBuildMap(true, buildParametersContext.Parameters);
|
||||
var buildMapContext = CreateBuildMap(buildParametersContext.Parameters);
|
||||
context.SetContextObject(buildMapContext);
|
||||
|
||||
// 检测构建结果
|
||||
|
|
|
@ -16,29 +16,18 @@ namespace YooAsset.Editor
|
|||
// 检测基础构建参数
|
||||
buildParametersContext.CheckBuildParameters();
|
||||
|
||||
// 删除包裹目录
|
||||
if (buildParameters.ClearBuildCacheFiles)
|
||||
// 检测不被支持的参数
|
||||
if (buildParameters.EnableSharePackRule)
|
||||
{
|
||||
string packageRootDirectory = buildParameters.GetPackageRootDirectory();
|
||||
if (EditorTools.DeleteDirectory(packageRootDirectory))
|
||||
{
|
||||
BuildLogger.Log($"Delete package root directory: {packageRootDirectory}");
|
||||
}
|
||||
}
|
||||
|
||||
// 检测包裹输出目录是否存在
|
||||
string packageOutputDirectory = buildParameters.GetPackageOutputDirectory();
|
||||
if (Directory.Exists(packageOutputDirectory))
|
||||
{
|
||||
string message = BuildLogger.GetErrorMessage(ErrorCode.PackageOutputDirectoryExists, $"Package outout directory exists: {packageOutputDirectory}");
|
||||
string message = BuildLogger.GetErrorMessage(ErrorCode.BuildPipelineNotSupportSharePackRule, $"{nameof(EBuildPipeline.RawFileBuildPipeline)} not support share pack rule !");
|
||||
throw new Exception(message);
|
||||
}
|
||||
|
||||
// 如果输出目录不存在
|
||||
string pipelineOutputDirectory = buildParameters.GetPipelineOutputDirectory();
|
||||
if (EditorTools.CreateDirectory(pipelineOutputDirectory))
|
||||
// 检测不被支持的构建模式
|
||||
if (buildParameters.BuildMode == EBuildMode.IncrementalBuild)
|
||||
{
|
||||
BuildLogger.Log($"Create pipeline output directory: {pipelineOutputDirectory}");
|
||||
string message = BuildLogger.GetErrorMessage(ErrorCode.BuildPipelineNotSupportBuildMode, $"{nameof(EBuildPipeline.RawFileBuildPipeline)} not support {nameof(EBuildMode.IncrementalBuild)} build mode !");
|
||||
throw new Exception(message);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -15,8 +15,18 @@ namespace YooAsset.Editor
|
|||
|
||||
protected override string GetUnityHash(BuildBundleInfo bundleInfo, BuildContext context)
|
||||
{
|
||||
string filePath = bundleInfo.PackageSourceFilePath;
|
||||
return HashUtility.FileMD5(filePath);
|
||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||
var parameters = buildParametersContext.Parameters;
|
||||
var buildMode = parameters.BuildMode;
|
||||
if (buildMode == EBuildMode.SimulateBuild)
|
||||
{
|
||||
return "00000000000000000000000000000000"; //32位
|
||||
}
|
||||
else
|
||||
{
|
||||
string filePath = bundleInfo.PackageSourceFilePath;
|
||||
return HashUtility.FileMD5(filePath);
|
||||
}
|
||||
}
|
||||
protected override uint GetUnityCRC(BuildBundleInfo bundleInfo, BuildContext context)
|
||||
{
|
||||
|
@ -25,17 +35,29 @@ namespace YooAsset.Editor
|
|||
protected override string GetBundleFileHash(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
|
||||
{
|
||||
string filePath = bundleInfo.PackageSourceFilePath;
|
||||
return HashUtility.FileMD5(filePath);
|
||||
var buildMode = buildParametersContext.Parameters.BuildMode;
|
||||
if (buildMode == EBuildMode.SimulateBuild)
|
||||
return GetFilePathTempHash(filePath);
|
||||
else
|
||||
return HashUtility.FileMD5(filePath);
|
||||
}
|
||||
protected override string GetBundleFileCRC(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
|
||||
{
|
||||
string filePath = bundleInfo.PackageSourceFilePath;
|
||||
return HashUtility.FileCRC32(filePath);
|
||||
var buildMode = buildParametersContext.Parameters.BuildMode;
|
||||
if (buildMode == EBuildMode.SimulateBuild)
|
||||
return "00000000"; //8位
|
||||
else
|
||||
return HashUtility.FileCRC32(filePath);
|
||||
}
|
||||
protected override long GetBundleFileSize(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
|
||||
{
|
||||
string filePath = bundleInfo.PackageSourceFilePath;
|
||||
return FileUtility.GetFileSize(filePath);
|
||||
var buildMode = buildParametersContext.Parameters.BuildMode;
|
||||
if (buildMode == EBuildMode.SimulateBuild)
|
||||
return GetBundleTempSize(bundleInfo);
|
||||
else
|
||||
return FileUtility.GetFileSize(filePath);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -21,6 +21,11 @@ namespace YooAsset.Editor
|
|||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||
var scriptableBuildParameters = buildParametersContext.Parameters as ScriptableBuildParameters;
|
||||
|
||||
// 模拟构建模式下跳过引擎构建
|
||||
var buildMode = buildParametersContext.Parameters.BuildMode;
|
||||
if (buildMode == EBuildMode.SimulateBuild)
|
||||
return;
|
||||
|
||||
// 构建内容
|
||||
var buildContent = new BundleBuildContent(buildMapContext.GetPipelineBuilds());
|
||||
|
||||
|
|
|
@ -12,9 +12,14 @@ namespace YooAsset.Editor
|
|||
{
|
||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||
var manifestContext = context.GetContextObject<ManifestContext>();
|
||||
if (buildParametersContext.Parameters.BuildinFileCopyOption != EBuildinFileCopyOption.None)
|
||||
var buildMode = buildParametersContext.Parameters.BuildMode;
|
||||
|
||||
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
|
||||
{
|
||||
CopyBuildinFilesToStreaming(buildParametersContext, manifestContext.Manifest);
|
||||
if (buildParametersContext.Parameters.BuildinFileCopyOption != EBuildinFileCopyOption.None)
|
||||
{
|
||||
CopyBuildinFilesToStreaming(buildParametersContext, manifestContext.Manifest);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -13,7 +13,7 @@ namespace YooAsset.Editor
|
|||
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
CreateManifestFile(true, true, context);
|
||||
CreateManifestFile(context);
|
||||
}
|
||||
|
||||
protected override string[] GetBundleDepends(BuildContext context, string bundleName)
|
||||
|
|
|
@ -9,13 +9,17 @@ namespace YooAsset.Editor
|
|||
{
|
||||
var buildParameters = context.GetContextObject<BuildParametersContext>();
|
||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||
CreatePackagePatch(buildParameters, buildMapContext);
|
||||
var buildMode = buildParameters.Parameters.BuildMode;
|
||||
if (buildMode != EBuildMode.SimulateBuild)
|
||||
{
|
||||
CreatePackageCatalog(buildParameters, buildMapContext);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 拷贝补丁文件到补丁包目录
|
||||
/// </summary>
|
||||
private void CreatePackagePatch(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext)
|
||||
private void CreatePackageCatalog(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext)
|
||||
{
|
||||
var scriptableBuildParameters = buildParametersContext.Parameters as ScriptableBuildParameters;
|
||||
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
|
||||
|
|
|
@ -13,7 +13,12 @@ namespace YooAsset.Editor
|
|||
var buildParameters = context.GetContextObject<BuildParametersContext>();
|
||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||
var manifestContext = context.GetContextObject<ManifestContext>();
|
||||
CreateReportFile(buildParameters, buildMapContext, manifestContext);
|
||||
|
||||
var buildMode = buildParameters.Parameters.BuildMode;
|
||||
if (buildMode != EBuildMode.SimulateBuild)
|
||||
{
|
||||
CreateReportFile(buildParameters, buildMapContext, manifestContext);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -7,7 +7,12 @@ namespace YooAsset.Editor
|
|||
{
|
||||
var buildParameters = context.GetContextObject<BuildParametersContext>();
|
||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||
EncryptingBundleFiles(buildParameters, buildMapContext);
|
||||
|
||||
var buildMode = buildParameters.Parameters.BuildMode;
|
||||
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
|
||||
{
|
||||
EncryptingBundleFiles(buildParameters, buildMapContext);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -12,7 +12,7 @@ namespace YooAsset.Editor
|
|||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||
var buildMapContext = CreateBuildMap(false, buildParametersContext.Parameters);
|
||||
var buildMapContext = CreateBuildMap(buildParametersContext.Parameters);
|
||||
context.SetContextObject(buildMapContext);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -16,40 +16,12 @@ namespace YooAsset.Editor
|
|||
// 检测基础构建参数
|
||||
buildParametersContext.CheckBuildParameters();
|
||||
|
||||
// 检测是否有未保存场景
|
||||
if (EditorTools.HasDirtyScenes())
|
||||
// 检测不被支持的构建模式
|
||||
if (buildParameters.BuildMode == EBuildMode.ForceRebuild)
|
||||
{
|
||||
string message = BuildLogger.GetErrorMessage(ErrorCode.FoundUnsavedScene, "Found unsaved scene !");
|
||||
string message = BuildLogger.GetErrorMessage(ErrorCode.BuildPipelineNotSupportBuildMode, $"{nameof(EBuildPipeline.ScriptableBuildPipeline)} not support {nameof(EBuildMode.ForceRebuild)} build mode !");
|
||||
throw new Exception(message);
|
||||
}
|
||||
|
||||
// 删除包裹目录
|
||||
if (buildParameters.ClearBuildCacheFiles)
|
||||
{
|
||||
// Deletes the build cache directory.
|
||||
UnityEditor.Build.Pipeline.Utilities.BuildCache.PurgeCache(false);
|
||||
|
||||
string packageRootDirectory = buildParameters.GetPackageRootDirectory();
|
||||
if (EditorTools.DeleteDirectory(packageRootDirectory))
|
||||
{
|
||||
BuildLogger.Log($"Delete package root directory: {packageRootDirectory}");
|
||||
}
|
||||
}
|
||||
|
||||
// 检测包裹输出目录是否存在
|
||||
string packageOutputDirectory = buildParameters.GetPackageOutputDirectory();
|
||||
if (Directory.Exists(packageOutputDirectory))
|
||||
{
|
||||
string message = BuildLogger.GetErrorMessage(ErrorCode.PackageOutputDirectoryExists, $"Package outout directory exists: {packageOutputDirectory}");
|
||||
throw new Exception(message);
|
||||
}
|
||||
|
||||
// 如果输出目录不存在
|
||||
string pipelineOutputDirectory = buildParameters.GetPipelineOutputDirectory();
|
||||
if (EditorTools.CreateDirectory(pipelineOutputDirectory))
|
||||
{
|
||||
BuildLogger.Log($"Create pipeline output directory: {pipelineOutputDirectory}");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -15,45 +15,77 @@ namespace YooAsset.Editor
|
|||
|
||||
protected override string GetUnityHash(BuildBundleInfo bundleInfo, BuildContext context)
|
||||
{
|
||||
// 注意:当资源包的依赖列表发生变化的时候,ContentHash也会发生变化!
|
||||
var buildResult = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
|
||||
if (buildResult.Results.BundleInfos.TryGetValue(bundleInfo.BundleName, out var value))
|
||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||
var parameters = buildParametersContext.Parameters;
|
||||
var buildMode = parameters.BuildMode;
|
||||
if (buildMode == EBuildMode.SimulateBuild)
|
||||
{
|
||||
return value.Hash.ToString();
|
||||
return "00000000000000000000000000000000"; //32位
|
||||
}
|
||||
else
|
||||
{
|
||||
string message = BuildLogger.GetErrorMessage(ErrorCode.NotFoundUnityBundleHash, $"Not found unity bundle hash : {bundleInfo.BundleName}");
|
||||
throw new Exception(message);
|
||||
// 注意:当资源包的依赖列表发生变化的时候,ContentHash也会发生变化!
|
||||
var buildResult = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
|
||||
if (buildResult.Results.BundleInfos.TryGetValue(bundleInfo.BundleName, out var value))
|
||||
{
|
||||
return value.Hash.ToString();
|
||||
}
|
||||
else
|
||||
{
|
||||
string message = BuildLogger.GetErrorMessage(ErrorCode.NotFoundUnityBundleHash, $"Not found unity bundle hash : {bundleInfo.BundleName}");
|
||||
throw new Exception(message);
|
||||
}
|
||||
}
|
||||
}
|
||||
protected override uint GetUnityCRC(BuildBundleInfo bundleInfo, BuildContext context)
|
||||
{
|
||||
var buildResult = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
|
||||
if (buildResult.Results.BundleInfos.TryGetValue(bundleInfo.BundleName, out var value))
|
||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||
var parameters = buildParametersContext.Parameters;
|
||||
var buildMode = parameters.BuildMode;
|
||||
if (buildMode == EBuildMode.SimulateBuild)
|
||||
{
|
||||
return value.Crc;
|
||||
return 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
string message = BuildLogger.GetErrorMessage(ErrorCode.NotFoundUnityBundleCRC, $"Not found unity bundle crc : {bundleInfo.BundleName}");
|
||||
throw new Exception(message);
|
||||
var buildResult = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
|
||||
if (buildResult.Results.BundleInfos.TryGetValue(bundleInfo.BundleName, out var value))
|
||||
{
|
||||
return value.Crc;
|
||||
}
|
||||
else
|
||||
{
|
||||
string message = BuildLogger.GetErrorMessage(ErrorCode.NotFoundUnityBundleCRC, $"Not found unity bundle crc : {bundleInfo.BundleName}");
|
||||
throw new Exception(message);
|
||||
}
|
||||
}
|
||||
}
|
||||
protected override string GetBundleFileHash(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
|
||||
{
|
||||
string filePath = bundleInfo.PackageSourceFilePath;
|
||||
return HashUtility.FileMD5(filePath);
|
||||
var buildMode = buildParametersContext.Parameters.BuildMode;
|
||||
if (buildMode == EBuildMode.SimulateBuild)
|
||||
return GetFilePathTempHash(filePath);
|
||||
else
|
||||
return HashUtility.FileMD5(filePath);
|
||||
}
|
||||
protected override string GetBundleFileCRC(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
|
||||
{
|
||||
string filePath = bundleInfo.PackageSourceFilePath;
|
||||
return HashUtility.FileCRC32(filePath);
|
||||
var buildMode = buildParametersContext.Parameters.BuildMode;
|
||||
if (buildMode == EBuildMode.SimulateBuild)
|
||||
return "00000000"; //8位
|
||||
else
|
||||
return HashUtility.FileCRC32(filePath);
|
||||
}
|
||||
protected override long GetBundleFileSize(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
|
||||
{
|
||||
string filePath = bundleInfo.PackageSourceFilePath;
|
||||
return FileUtility.GetFileSize(filePath);
|
||||
var buildMode = buildParametersContext.Parameters.BuildMode;
|
||||
if (buildMode == EBuildMode.SimulateBuild)
|
||||
return GetBundleTempSize(bundleInfo);
|
||||
else
|
||||
return FileUtility.GetFileSize(filePath);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -16,6 +16,10 @@ namespace YooAsset.Editor
|
|||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||
var buildParameters = buildParametersContext.Parameters as ScriptableBuildParameters;
|
||||
|
||||
// 模拟构建模式下跳过验证
|
||||
if (buildParameters.BuildMode == EBuildMode.SimulateBuild)
|
||||
return;
|
||||
|
||||
// 验证构建结果
|
||||
if (buildParameters.VerifyBuildingResult)
|
||||
{
|
||||
|
|
|
@ -13,6 +13,8 @@ namespace YooAsset.Editor
|
|||
BuildinFileRootIsNullOrEmpty = 114,
|
||||
PackageOutputDirectoryExists = 115,
|
||||
RecommendScriptBuildPipeline = 130,
|
||||
BuildPipelineNotSupportBuildMode = 140,
|
||||
BuildPipelineNotSupportSharePackRule = 141,
|
||||
|
||||
// TaskGetBuildMap
|
||||
RemoveInvalidTags = 200,
|
||||
|
|
|
@ -0,0 +1,24 @@
|
|||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
/// <summary>
|
||||
/// 资源包流水线的构建模式
|
||||
/// </summary>
|
||||
public enum EBuildMode
|
||||
{
|
||||
/// <summary>
|
||||
/// 强制重建模式
|
||||
/// </summary>
|
||||
ForceRebuild,
|
||||
|
||||
/// <summary>
|
||||
/// 增量构建模式
|
||||
/// </summary>
|
||||
IncrementalBuild,
|
||||
|
||||
/// <summary>
|
||||
/// 模拟构建模式
|
||||
/// </summary>
|
||||
SimulateBuild,
|
||||
}
|
||||
}
|
|
@ -1,5 +1,5 @@
|
|||
fileFormatVersion: 2
|
||||
guid: abbe56a7120e34349b10f20956ed51a7
|
||||
guid: 0b6f2523a865e454d8fa3f48a2852d5a
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
|
@ -6,11 +6,6 @@ namespace YooAsset.Editor
|
|||
/// </summary>
|
||||
public enum EBuildPipeline
|
||||
{
|
||||
/// <summary>
|
||||
/// 编辑器下的模拟构建管线(ESBP)
|
||||
/// </summary>
|
||||
EditorSimulateBuildPipeline,
|
||||
|
||||
/// <summary>
|
||||
/// 传统内置构建管线 (BBP)
|
||||
/// </summary>
|
||||
|
|
|
@ -27,7 +27,6 @@ namespace YooAsset.Editor
|
|||
private EnumField _outputNameStyleField;
|
||||
private EnumField _copyBuildinFileOptionField;
|
||||
private TextField _copyBuildinFileTagsField;
|
||||
private Toggle _clearBuildCacheToggle;
|
||||
|
||||
public BuildPipelineViewerBase(string packageName, EBuildPipeline buildPipeline, BuildTarget buildTarget, VisualElement parent)
|
||||
{
|
||||
|
@ -60,6 +59,24 @@ namespace YooAsset.Editor
|
|||
_buildVersionField.style.width = StyleWidth;
|
||||
_buildVersionField.SetValueWithoutNotify(GetDefaultPackageVersion());
|
||||
|
||||
// 构建模式
|
||||
{
|
||||
var buildModeContainer = Root.Q("BuildModeContainer");
|
||||
var buildMode = AssetBundleBuilderSetting.GetPackageBuildMode(PackageName, BuildPipeline);
|
||||
var buildModeList = GetSupportBuildModes();
|
||||
int defaultIndex = buildModeList.FindIndex(x => x.Equals(buildMode));
|
||||
if (defaultIndex < 0)
|
||||
defaultIndex = (int)(EBuildMode)buildModeList[0];
|
||||
_buildModeField = new PopupField<Enum>(buildModeList, defaultIndex);
|
||||
_buildModeField.label = "Build Mode";
|
||||
_buildModeField.style.width = StyleWidth;
|
||||
_buildModeField.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
AssetBundleBuilderSetting.SetPackageBuildMode(PackageName, BuildPipeline, (EBuildMode)_buildModeField.value);
|
||||
});
|
||||
buildModeContainer.Add(_buildModeField);
|
||||
}
|
||||
|
||||
// 加密方法
|
||||
{
|
||||
var encryptionContainer = Root.Q("EncryptionContainer");
|
||||
|
@ -131,15 +148,6 @@ namespace YooAsset.Editor
|
|||
AssetBundleBuilderSetting.SetPackageBuildinFileCopyParams(PackageName, BuildPipeline, _copyBuildinFileTagsField.value);
|
||||
});
|
||||
|
||||
// 清理构建缓存
|
||||
bool clearBuildCache = AssetBundleBuilderSetting.GetPackageClearBuildCache(PackageName, BuildPipeline);
|
||||
_clearBuildCacheToggle = Root.Q<Toggle>("ClearBuildCache");
|
||||
_clearBuildCacheToggle.SetValueWithoutNotify(clearBuildCache);
|
||||
_clearBuildCacheToggle.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
AssetBundleBuilderSetting.SetPackageClearBuildCache(PackageName, BuildPipeline, _clearBuildCacheToggle.value);
|
||||
});
|
||||
|
||||
// 构建按钮
|
||||
var buildButton = Root.Q<Button>("Build");
|
||||
buildButton.clicked += BuildButton_clicked;
|
||||
|
@ -152,7 +160,8 @@ namespace YooAsset.Editor
|
|||
}
|
||||
private void BuildButton_clicked()
|
||||
{
|
||||
if (EditorUtility.DisplayDialog("提示", $"开始构建资源包[{PackageName}]!", "Yes", "No"))
|
||||
var buildMode = AssetBundleBuilderSetting.GetPackageBuildMode(PackageName, BuildPipeline);
|
||||
if (EditorUtility.DisplayDialog("提示", $"通过构建模式【{buildMode}】来构建!", "Yes", "No"))
|
||||
{
|
||||
EditorTools.ClearUnityConsole();
|
||||
EditorApplication.delayCall += ExecuteBuild;
|
||||
|
@ -168,6 +177,11 @@ namespace YooAsset.Editor
|
|||
/// </summary>
|
||||
protected abstract void ExecuteBuild();
|
||||
|
||||
/// <summary>
|
||||
/// 获取构建管线支持的构建模式集合
|
||||
/// </summary>
|
||||
protected abstract List<Enum> GetSupportBuildModes();
|
||||
|
||||
/// <summary>
|
||||
/// 获取构建版本
|
||||
/// </summary>
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
<ui:VisualElement name="BuildContainer">
|
||||
<ui:TextField picking-mode="Ignore" label="Build Output" name="BuildOutput" />
|
||||
<ui:TextField picking-mode="Ignore" label="Build Version" name="BuildVersion" />
|
||||
<ui:Toggle label="Clear Build Cache" name="ClearBuildCache" />
|
||||
<ui:VisualElement name="BuildModeContainer" style="height: 24px;" />
|
||||
<ui:VisualElement name="EncryptionContainer" style="height: 24px;" />
|
||||
<uie:EnumField label="Compression" value="Center" name="Compression" />
|
||||
<uie:EnumField label="File Name Style" value="Center" name="FileNameStyle" />
|
||||
|
|
|
@ -22,17 +22,18 @@ namespace YooAsset.Editor
|
|||
/// </summary>
|
||||
protected override void ExecuteBuild()
|
||||
{
|
||||
var buildMode = AssetBundleBuilderSetting.GetPackageBuildMode(PackageName, BuildPipeline);
|
||||
var fileNameStyle = AssetBundleBuilderSetting.GetPackageFileNameStyle(PackageName, BuildPipeline);
|
||||
var buildinFileCopyOption = AssetBundleBuilderSetting.GetPackageBuildinFileCopyOption(PackageName, BuildPipeline);
|
||||
var buildinFileCopyParams = AssetBundleBuilderSetting.GetPackageBuildinFileCopyParams(PackageName, BuildPipeline);
|
||||
var compressOption = AssetBundleBuilderSetting.GetPackageCompressOption(PackageName, BuildPipeline);
|
||||
var clearBuildCache = AssetBundleBuilderSetting.GetPackageClearBuildCache(PackageName, BuildPipeline);
|
||||
|
||||
BuiltinBuildParameters buildParameters = new BuiltinBuildParameters();
|
||||
buildParameters.BuildOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
|
||||
buildParameters.BuildinFileRoot = AssetBundleBuilderHelper.GetStreamingAssetsRoot();
|
||||
buildParameters.BuildPipeline = BuildPipeline.ToString();
|
||||
buildParameters.BuildTarget = BuildTarget;
|
||||
buildParameters.BuildMode = buildMode;
|
||||
buildParameters.PackageName = PackageName;
|
||||
buildParameters.PackageVersion = GetPackageVersion();
|
||||
buildParameters.EnableSharePackRule = true;
|
||||
|
@ -40,15 +41,23 @@ namespace YooAsset.Editor
|
|||
buildParameters.FileNameStyle = fileNameStyle;
|
||||
buildParameters.BuildinFileCopyOption = buildinFileCopyOption;
|
||||
buildParameters.BuildinFileCopyParams = buildinFileCopyParams;
|
||||
buildParameters.CompressOption = compressOption;
|
||||
buildParameters.ClearBuildCacheFiles = clearBuildCache;
|
||||
buildParameters.EncryptionServices = CreateEncryptionInstance();
|
||||
buildParameters.CompressOption = compressOption;
|
||||
|
||||
BuiltinBuildPipeline pipeline = new BuiltinBuildPipeline();
|
||||
var buildResult = pipeline.Run(buildParameters, true);
|
||||
if (buildResult.Success)
|
||||
EditorUtility.RevealInFinder(buildResult.OutputPackageDirectory);
|
||||
}
|
||||
|
||||
protected override List<Enum> GetSupportBuildModes()
|
||||
{
|
||||
List<Enum> buildModeList = new List<Enum>();
|
||||
buildModeList.Add(EBuildMode.ForceRebuild);
|
||||
buildModeList.Add(EBuildMode.IncrementalBuild);
|
||||
buildModeList.Add(EBuildMode.SimulateBuild);
|
||||
return buildModeList;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
|
@ -1,66 +0,0 @@
|
|||
#if UNITY_2019_4_OR_NEWER
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using UnityEditor.UIElements;
|
||||
using UnityEngine.UIElements;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
internal class EditorSimulateBuildPipelineViewer : BuildPipelineViewerBase
|
||||
{
|
||||
public EditorSimulateBuildPipelineViewer(string packageName, BuildTarget buildTarget, VisualElement parent)
|
||||
: base(packageName, EBuildPipeline.RawFileBuildPipeline, buildTarget, parent)
|
||||
{
|
||||
var compressionField = Root.Q<EnumField>("Compression");
|
||||
UIElementsTools.SetElementVisible(compressionField, false);
|
||||
|
||||
var encryptionContainer = Root.Q<VisualElement>("EncryptionContainer");
|
||||
UIElementsTools.SetElementVisible(encryptionContainer, false);
|
||||
|
||||
var fileNameStyleField = Root.Q<EnumField>("FileNameStyle");
|
||||
UIElementsTools.SetElementVisible(fileNameStyleField, false);
|
||||
|
||||
var copyBuildinFileOptionField = Root.Q<EnumField>("CopyBuildinFileOption");
|
||||
UIElementsTools.SetElementVisible(copyBuildinFileOptionField, false);
|
||||
|
||||
var copyBuildinFileParamField = Root.Q<TextField>("CopyBuildinFileParam");
|
||||
UIElementsTools.SetElementVisible(copyBuildinFileParamField, false);
|
||||
|
||||
var clearBuildCacheToggle = Root.Q<Toggle>("ClearBuildCache");
|
||||
UIElementsTools.SetElementVisible(clearBuildCacheToggle, false);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 执行构建
|
||||
/// </summary>
|
||||
protected override void ExecuteBuild()
|
||||
{
|
||||
var fileNameStyle = AssetBundleBuilderSetting.GetPackageFileNameStyle(PackageName, BuildPipeline);
|
||||
var buildinFileCopyOption = AssetBundleBuilderSetting.GetPackageBuildinFileCopyOption(PackageName, BuildPipeline);
|
||||
var buildinFileCopyParams = AssetBundleBuilderSetting.GetPackageBuildinFileCopyParams(PackageName, BuildPipeline);
|
||||
|
||||
EditorSimulateBuildParameters buildParameters = new EditorSimulateBuildParameters();
|
||||
buildParameters.BuildOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
|
||||
buildParameters.BuildinFileRoot = AssetBundleBuilderHelper.GetStreamingAssetsRoot();
|
||||
buildParameters.BuildPipeline = BuildPipeline.ToString();
|
||||
buildParameters.BuildTarget = BuildTarget;
|
||||
buildParameters.PackageName = PackageName;
|
||||
buildParameters.PackageVersion = GetPackageVersion();
|
||||
buildParameters.VerifyBuildingResult = true;
|
||||
buildParameters.FileNameStyle = fileNameStyle;
|
||||
buildParameters.BuildinFileCopyOption = buildinFileCopyOption;
|
||||
buildParameters.BuildinFileCopyParams = buildinFileCopyParams;
|
||||
buildParameters.EncryptionServices = CreateEncryptionInstance();
|
||||
|
||||
EditorSimulateBuildPipeline pipeline = new EditorSimulateBuildPipeline();
|
||||
var buildResult = pipeline.Run(buildParameters, true);
|
||||
if (buildResult.Success)
|
||||
EditorUtility.RevealInFinder(buildResult.OutputPackageDirectory);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
|
@ -1,11 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 01e426f05b237b340881910d779e4c2e
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -24,23 +24,23 @@ namespace YooAsset.Editor
|
|||
/// </summary>
|
||||
protected override void ExecuteBuild()
|
||||
{
|
||||
var buildMode = AssetBundleBuilderSetting.GetPackageBuildMode(PackageName, BuildPipeline);
|
||||
var fileNameStyle = AssetBundleBuilderSetting.GetPackageFileNameStyle(PackageName, BuildPipeline);
|
||||
var buildinFileCopyOption = AssetBundleBuilderSetting.GetPackageBuildinFileCopyOption(PackageName, BuildPipeline);
|
||||
var buildinFileCopyParams = AssetBundleBuilderSetting.GetPackageBuildinFileCopyParams(PackageName, BuildPipeline);
|
||||
var clearBuildCache = AssetBundleBuilderSetting.GetPackageClearBuildCache(PackageName, BuildPipeline);
|
||||
|
||||
RawFileBuildParameters buildParameters = new RawFileBuildParameters();
|
||||
buildParameters.BuildOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
|
||||
buildParameters.BuildinFileRoot = AssetBundleBuilderHelper.GetStreamingAssetsRoot();
|
||||
buildParameters.BuildPipeline = BuildPipeline.ToString();
|
||||
buildParameters.BuildTarget = BuildTarget;
|
||||
buildParameters.BuildMode = buildMode;
|
||||
buildParameters.PackageName = PackageName;
|
||||
buildParameters.PackageVersion = GetPackageVersion();
|
||||
buildParameters.VerifyBuildingResult = true;
|
||||
buildParameters.FileNameStyle = fileNameStyle;
|
||||
buildParameters.BuildinFileCopyOption = buildinFileCopyOption;
|
||||
buildParameters.BuildinFileCopyParams = buildinFileCopyParams;
|
||||
buildParameters.ClearBuildCacheFiles = clearBuildCache;
|
||||
buildParameters.EncryptionServices = CreateEncryptionInstance();
|
||||
|
||||
RawFileBuildPipeline pipeline = new RawFileBuildPipeline();
|
||||
|
@ -48,6 +48,14 @@ namespace YooAsset.Editor
|
|||
if (buildResult.Success)
|
||||
EditorUtility.RevealInFinder(buildResult.OutputPackageDirectory);
|
||||
}
|
||||
|
||||
protected override List<Enum> GetSupportBuildModes()
|
||||
{
|
||||
List<Enum> buildModeList = new List<Enum>();
|
||||
buildModeList.Add(EBuildMode.ForceRebuild);
|
||||
buildModeList.Add(EBuildMode.SimulateBuild);
|
||||
return buildModeList;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
|
@ -22,17 +22,18 @@ namespace YooAsset.Editor
|
|||
/// </summary>
|
||||
protected override void ExecuteBuild()
|
||||
{
|
||||
var buildMode = AssetBundleBuilderSetting.GetPackageBuildMode(PackageName, BuildPipeline);
|
||||
var fileNameStyle = AssetBundleBuilderSetting.GetPackageFileNameStyle(PackageName, BuildPipeline);
|
||||
var buildinFileCopyOption = AssetBundleBuilderSetting.GetPackageBuildinFileCopyOption(PackageName, BuildPipeline);
|
||||
var buildinFileCopyParams = AssetBundleBuilderSetting.GetPackageBuildinFileCopyParams(PackageName, BuildPipeline);
|
||||
var compressOption = AssetBundleBuilderSetting.GetPackageCompressOption(PackageName, BuildPipeline);
|
||||
var clearBuildCache = AssetBundleBuilderSetting.GetPackageClearBuildCache(PackageName, BuildPipeline);
|
||||
|
||||
ScriptableBuildParameters buildParameters = new ScriptableBuildParameters();
|
||||
buildParameters.BuildOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
|
||||
buildParameters.BuildinFileRoot = AssetBundleBuilderHelper.GetStreamingAssetsRoot();
|
||||
buildParameters.BuildPipeline = BuildPipeline.ToString();
|
||||
buildParameters.BuildTarget = BuildTarget;
|
||||
buildParameters.BuildMode = buildMode;
|
||||
buildParameters.PackageName = PackageName;
|
||||
buildParameters.PackageVersion = GetPackageVersion();
|
||||
buildParameters.EnableSharePackRule = true;
|
||||
|
@ -40,15 +41,22 @@ namespace YooAsset.Editor
|
|||
buildParameters.FileNameStyle = fileNameStyle;
|
||||
buildParameters.BuildinFileCopyOption = buildinFileCopyOption;
|
||||
buildParameters.BuildinFileCopyParams = buildinFileCopyParams;
|
||||
buildParameters.CompressOption = compressOption;
|
||||
buildParameters.ClearBuildCacheFiles = clearBuildCache;
|
||||
buildParameters.EncryptionServices = CreateEncryptionInstance();
|
||||
buildParameters.CompressOption = compressOption;
|
||||
|
||||
ScriptableBuildPipeline pipeline = new ScriptableBuildPipeline();
|
||||
var buildResult = pipeline.Run(buildParameters, true);
|
||||
if (buildResult.Success)
|
||||
EditorUtility.RevealInFinder(buildResult.OutputPackageDirectory);
|
||||
}
|
||||
|
||||
protected override List<Enum> GetSupportBuildModes()
|
||||
{
|
||||
List<Enum> buildModeList = new List<Enum>();
|
||||
buildModeList.Add(EBuildMode.IncrementalBuild);
|
||||
buildModeList.Add(EBuildMode.SimulateBuild);
|
||||
return buildModeList;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
|
@ -140,7 +140,7 @@ namespace YooAsset.Editor
|
|||
public List<CollectAssetInfo> GetAllCollectAssets(CollectCommand command, AssetBundleCollectorGroup group)
|
||||
{
|
||||
// 注意:模拟构建模式下只收集主资源
|
||||
if (command.SimulateBuild)
|
||||
if (command.BuildMode == EBuildMode.SimulateBuild)
|
||||
{
|
||||
if (CollectorType != ECollectorType.MainAssetCollector)
|
||||
return new List<CollectAssetInfo>();
|
||||
|
@ -220,7 +220,7 @@ namespace YooAsset.Editor
|
|||
CollectAssetInfo collectAssetInfo = new CollectAssetInfo(CollectorType, bundleName, address, assetInfo, assetTags);
|
||||
|
||||
// 注意:模拟构建模式下不需要收集依赖资源
|
||||
if (command.SimulateBuild)
|
||||
if (command.BuildMode == EBuildMode.SimulateBuild)
|
||||
collectAssetInfo.DependAssets = new List<AssetInfo>();
|
||||
else
|
||||
collectAssetInfo.DependAssets = GetAllDependencies(command, assetInfo.AssetPath);
|
||||
|
|
|
@ -46,7 +46,7 @@ namespace YooAsset.Editor
|
|||
|
||||
// 检测分组是否激活
|
||||
IActiveRule activeRule = AssetBundleCollectorSettingData.GetActiveRuleInstance(ActiveRuleName);
|
||||
if (activeRule.IsActiveGroup(new GroupData(GroupName)) == false)
|
||||
if (activeRule.IsActiveGroup() == false)
|
||||
return;
|
||||
|
||||
foreach (var collector in Collectors)
|
||||
|
@ -80,7 +80,7 @@ namespace YooAsset.Editor
|
|||
|
||||
// 检测分组是否激活
|
||||
IActiveRule activeRule = AssetBundleCollectorSettingData.GetActiveRuleInstance(ActiveRuleName);
|
||||
if (activeRule.IsActiveGroup(new GroupData(GroupName)) == false)
|
||||
if (activeRule.IsActiveGroup() == false)
|
||||
{
|
||||
return new List<CollectAssetInfo>();
|
||||
}
|
||||
|
|
|
@ -89,7 +89,7 @@ namespace YooAsset.Editor
|
|||
/// <summary>
|
||||
/// 获取包裹收集的资源文件
|
||||
/// </summary>
|
||||
public CollectResult GetPackageAssets(bool simulateBuild, string packageName)
|
||||
public CollectResult GetPackageAssets(EBuildMode buildMode, string packageName)
|
||||
{
|
||||
if (string.IsNullOrEmpty(packageName))
|
||||
throw new Exception("Build package name is null or empty !");
|
||||
|
@ -100,7 +100,7 @@ namespace YooAsset.Editor
|
|||
|
||||
// 创建资源收集命令
|
||||
IIgnoreRule ignoreRule = AssetBundleCollectorSettingData.GetIgnoreRuleInstance(package.IgnoreRuleName);
|
||||
CollectCommand command = new CollectCommand(simulateBuild, packageName,
|
||||
CollectCommand command = new CollectCommand(buildMode, packageName,
|
||||
package.EnableAddressable,
|
||||
package.LocationToLower,
|
||||
package.IncludeAssetGUID,
|
||||
|
|
|
@ -175,7 +175,7 @@ namespace YooAsset.Editor
|
|||
_ignoreRulePopupField.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
var selectPackage = _packageListView.selectedItem as AssetBundleCollectorPackage;
|
||||
if (selectPackage != null)
|
||||
if(selectPackage != null)
|
||||
{
|
||||
selectPackage.IgnoreRuleName = evt.newValue.ClassName;
|
||||
AssetBundleCollectorSettingData.ModifyPackage(selectPackage);
|
||||
|
@ -657,7 +657,7 @@ namespace YooAsset.Editor
|
|||
|
||||
// 激活状态
|
||||
IActiveRule activeRule = AssetBundleCollectorSettingData.GetActiveRuleInstance(group.ActiveRuleName);
|
||||
bool isActive = activeRule.IsActiveGroup(new GroupData(group.GroupName));
|
||||
bool isActive = activeRule.IsActiveGroup();
|
||||
textField1.SetEnabled(isActive);
|
||||
}
|
||||
private void GroupListView_onSelectionChange(IEnumerable<object> objs)
|
||||
|
@ -991,7 +991,7 @@ namespace YooAsset.Editor
|
|||
try
|
||||
{
|
||||
IIgnoreRule ignoreRule = AssetBundleCollectorSettingData.GetIgnoreRuleInstance(_ignoreRulePopupField.value.ClassName);
|
||||
CollectCommand command = new CollectCommand(true,
|
||||
CollectCommand command = new CollectCommand(EBuildMode.SimulateBuild,
|
||||
_packageNameTxt.value,
|
||||
_enableAddressableToogle.value,
|
||||
_locationToLowerToogle.value,
|
||||
|
|
|
@ -4,9 +4,9 @@ namespace YooAsset.Editor
|
|||
public class CollectCommand
|
||||
{
|
||||
/// <summary>
|
||||
/// 模拟构建模式
|
||||
/// 构建模式
|
||||
/// </summary>
|
||||
public bool SimulateBuild { private set; get; }
|
||||
public EBuildMode BuildMode { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 包裹名称
|
||||
|
@ -49,11 +49,11 @@ namespace YooAsset.Editor
|
|||
public IIgnoreRule IgnoreRule { private set; get; }
|
||||
|
||||
|
||||
public CollectCommand(bool simulateBuild, string packageName,
|
||||
public CollectCommand(EBuildMode buildMode, string packageName,
|
||||
bool enableAddressable, bool locationToLower, bool includeAssetGUID,
|
||||
bool autoCollectShaders, bool uniqueBundleName, IIgnoreRule ignoreRule)
|
||||
{
|
||||
SimulateBuild = simulateBuild;
|
||||
BuildMode = buildMode;
|
||||
PackageName = packageName;
|
||||
EnableAddressable = enableAddressable;
|
||||
LocationToLower = locationToLower;
|
||||
|
|
|
@ -1,16 +1,6 @@
|
|||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public struct GroupData
|
||||
{
|
||||
public string GroupName;
|
||||
|
||||
public GroupData(string groupName)
|
||||
{
|
||||
GroupName = groupName;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 资源分组激活规则接口
|
||||
/// </summary>
|
||||
|
@ -19,6 +9,6 @@ namespace YooAsset.Editor
|
|||
/// <summary>
|
||||
/// 是否激活分组
|
||||
/// </summary>
|
||||
bool IsActiveGroup(GroupData data);
|
||||
bool IsActiveGroup();
|
||||
}
|
||||
}
|
|
@ -4,7 +4,7 @@ namespace YooAsset.Editor
|
|||
[DisplayName("启用分组")]
|
||||
public class EnableGroup : IActiveRule
|
||||
{
|
||||
public bool IsActiveGroup(GroupData data)
|
||||
public bool IsActiveGroup()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
@ -13,7 +13,7 @@ namespace YooAsset.Editor
|
|||
[DisplayName("禁用分组")]
|
||||
public class DisableGroup : IActiveRule
|
||||
{
|
||||
public bool IsActiveGroup(GroupData data)
|
||||
public bool IsActiveGroup()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
|
|
@ -33,6 +33,11 @@ namespace YooAsset.Editor
|
|||
/// </summary>
|
||||
public BuildTarget BuildTarget;
|
||||
|
||||
/// <summary>
|
||||
/// 构建模式
|
||||
/// </summary>
|
||||
public EBuildMode BuildMode;
|
||||
|
||||
/// <summary>
|
||||
/// 构建管线
|
||||
/// </summary>
|
||||
|
@ -62,7 +67,6 @@ namespace YooAsset.Editor
|
|||
public string IgnoreRuleName;
|
||||
|
||||
// 构建参数
|
||||
public bool ClearBuildCacheFiles;
|
||||
public bool EnableSharePackRule;
|
||||
public string EncryptionClassName;
|
||||
public EFileNameStyle FileNameStyle;
|
||||
|
|
|
@ -62,6 +62,7 @@ namespace YooAsset.Editor
|
|||
_items.Add(new ItemWrapper("Build Seconds", ConvertTime(buildReport.Summary.BuildSeconds)));
|
||||
_items.Add(new ItemWrapper("Build Target", $"{buildReport.Summary.BuildTarget}"));
|
||||
_items.Add(new ItemWrapper("Build Pipeline", $"{buildReport.Summary.BuildPipeline}"));
|
||||
_items.Add(new ItemWrapper("Build Mode", $"{buildReport.Summary.BuildMode}"));
|
||||
_items.Add(new ItemWrapper("Package Name", buildReport.Summary.BuildPackageName));
|
||||
_items.Add(new ItemWrapper("Package Version", buildReport.Summary.BuildPackageVersion));
|
||||
_items.Add(new ItemWrapper("Package Note", buildReport.Summary.BuildPackageNote));
|
||||
|
@ -77,7 +78,6 @@ namespace YooAsset.Editor
|
|||
|
||||
_items.Add(new ItemWrapper(string.Empty, string.Empty));
|
||||
_items.Add(new ItemWrapper("Build Params", string.Empty));
|
||||
_items.Add(new ItemWrapper("Clear Build Cache Files", $"{buildReport.Summary.ClearBuildCacheFiles}"));
|
||||
_items.Add(new ItemWrapper("Enable Share Pack Rule", $"{buildReport.Summary.EnableSharePackRule}"));
|
||||
_items.Add(new ItemWrapper("Encryption Class Name", buildReport.Summary.EncryptionClassName));
|
||||
_items.Add(new ItemWrapper("FileNameStyle", $"{buildReport.Summary.FileNameStyle}"));
|
||||
|
|
|
@ -0,0 +1,25 @@
|
|||
using System;
|
||||
using System.IO;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
internal class CacheHelper
|
||||
{
|
||||
/// <summary>
|
||||
/// 获取默认的缓存根目录
|
||||
/// </summary>
|
||||
public static string GetDefaultCacheRoot()
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
// 注意:为了方便调试查看,编辑器下把存储目录放到项目里。
|
||||
string projectPath = Path.GetDirectoryName(UnityEngine.Application.dataPath);
|
||||
projectPath = PathUtility.RegularPath(projectPath);
|
||||
return PathUtility.Combine(projectPath, YooAssetSettingsData.Setting.DefaultYooFolderName);
|
||||
#elif UNITY_STANDALONE
|
||||
return PathUtility.Combine(UnityEngine.Application.dataPath, YooAssetSettingsData.Setting.DefaultYooFolderName);
|
||||
#else
|
||||
return PathUtility.Combine(UnityEngine.Application.persistentDataPath, YooAssetSettingsData.Setting.DefaultYooFolderName);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,5 +1,5 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 990b41f647b80a34ab666a3b0c1ba3f6
|
||||
guid: cbc12d398555ced46b201626eec6825e
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
|
@ -181,7 +181,7 @@ namespace YooAsset
|
|||
PackageName = packageName;
|
||||
|
||||
if (string.IsNullOrEmpty(rootDirectory))
|
||||
rootDirectory = GetDefaultBuildinRoot();
|
||||
rootDirectory = GetDefaultRoot();
|
||||
|
||||
_packageRoot = PathUtility.Combine(rootDirectory, packageName);
|
||||
|
||||
|
@ -292,9 +292,9 @@ namespace YooAsset
|
|||
}
|
||||
|
||||
#region 内部方法
|
||||
protected string GetDefaultBuildinRoot()
|
||||
protected string GetDefaultRoot()
|
||||
{
|
||||
return YooAssetSettingsData.GetYooMobileBuildinRoot();
|
||||
return PathUtility.Combine(Application.streamingAssetsPath, YooAssetSettingsData.Setting.DefaultYooFolderName);
|
||||
}
|
||||
public string GetBuildinFileLoadPath(PackageBundle bundle)
|
||||
{
|
||||
|
@ -305,25 +305,30 @@ namespace YooAsset
|
|||
}
|
||||
return filePath;
|
||||
}
|
||||
public string GetBuildinCatalogFileLoadPath()
|
||||
{
|
||||
string fileName = Path.GetFileNameWithoutExtension(DefaultBuildinFileSystemDefine.BuildinCatalogFileName);
|
||||
return PathUtility.Combine(YooAssetSettingsData.Setting.DefaultYooFolderName, PackageName, fileName);
|
||||
}
|
||||
public string GetBuildinPackageVersionFilePath()
|
||||
{
|
||||
string fileName = YooAssetSettingsData.GetPackageVersionFileName(PackageName);
|
||||
return PathUtility.Combine(_packageRoot, fileName);
|
||||
return PathUtility.Combine(FileRoot, fileName);
|
||||
}
|
||||
public string GetBuildinPackageHashFilePath(string packageVersion)
|
||||
{
|
||||
string fileName = YooAssetSettingsData.GetPackageHashFileName(PackageName, packageVersion);
|
||||
return PathUtility.Combine(_packageRoot, fileName);
|
||||
return PathUtility.Combine(FileRoot, fileName);
|
||||
}
|
||||
public string GetBuildinPackageManifestFilePath(string packageVersion)
|
||||
{
|
||||
string fileName = YooAssetSettingsData.GetManifestBinaryFileName(PackageName, packageVersion);
|
||||
return PathUtility.Combine(_packageRoot, fileName);
|
||||
return PathUtility.Combine(FileRoot, fileName);
|
||||
}
|
||||
public string GetCatalogFileLoadPath()
|
||||
public string GetStreamingAssetsPackageRoot()
|
||||
{
|
||||
string fileName = Path.GetFileNameWithoutExtension(DefaultBuildinFileSystemDefine.BuildinCatalogFileName);
|
||||
return YooAssetSettingsData.GetYooResourcesLoadPath(PackageName, fileName);
|
||||
string rootPath = PathUtility.Combine(Application.dataPath, "StreamingAssets", YooAssetSettingsData.Setting.DefaultYooFolderName);
|
||||
return PathUtility.Combine(rootPath, PackageName);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -17,12 +17,12 @@ namespace YooAsset
|
|||
{
|
||||
YooLogger.Log("Begin to create catalog file !");
|
||||
|
||||
string savePath = YooAssetSettingsData.GetYooResourcesFullPath();
|
||||
string savePath = $"Assets/Resources/{YooAssetSettingsData.Setting.DefaultYooFolderName}";
|
||||
DirectoryInfo saveDirectory = new DirectoryInfo(savePath);
|
||||
if (saveDirectory.Exists)
|
||||
saveDirectory.Delete(true);
|
||||
|
||||
string rootPath = YooAssetSettingsData.GetYooEditorBuildinRoot();
|
||||
string rootPath = $"{Application.dataPath}/StreamingAssets/{YooAssetSettingsData.Setting.DefaultYooFolderName}";
|
||||
DirectoryInfo rootDirectory = new DirectoryInfo(rootPath);
|
||||
if (rootDirectory.Exists == false)
|
||||
{
|
||||
|
@ -105,8 +105,7 @@ namespace YooAsset
|
|||
}
|
||||
}
|
||||
|
||||
string fullPath = YooAssetSettingsData.GetYooResourcesFullPath();
|
||||
string saveFilePath = $"{fullPath}/{packageName}/{DefaultBuildinFileSystemDefine.BuildinCatalogFileName}";
|
||||
string saveFilePath = $"Assets/Resources/{YooAssetSettingsData.Setting.DefaultYooFolderName}/{packageName}/{DefaultBuildinFileSystemDefine.BuildinCatalogFileName}";
|
||||
FileUtility.CreateFileDirectory(saveFilePath);
|
||||
|
||||
UnityEditor.AssetDatabase.CreateAsset(buildinFileCatalog, saveFilePath);
|
||||
|
|
|
@ -65,8 +65,7 @@ namespace YooAsset
|
|||
#if UNITY_EDITOR
|
||||
// 兼容性初始化
|
||||
// 说明:内置文件系统在编辑器下运行时需要动态生成
|
||||
string buildinRoot = YooAssetSettingsData.GetYooEditorBuildinRoot();
|
||||
string packageRoot = PathUtility.Combine(buildinRoot, _fileSystem.PackageName);
|
||||
string packageRoot = _fileSystem.GetStreamingAssetsPackageRoot();
|
||||
DefaultBuildinFileSystemBuild.CreateBuildinCatalogFile(_fileSystem.PackageName, packageRoot);
|
||||
#endif
|
||||
|
||||
|
|
|
@ -30,7 +30,7 @@ namespace YooAsset
|
|||
|
||||
if (_steps == ESteps.LoadCatalog)
|
||||
{
|
||||
string catalogFilePath = _fileSystem.GetCatalogFileLoadPath();
|
||||
string catalogFilePath = _fileSystem.GetBuildinCatalogFileLoadPath();
|
||||
var catalog = Resources.Load<DefaultBuildinFileCatalog>(catalogFilePath);
|
||||
if (catalog == null)
|
||||
{
|
||||
|
|
|
@ -255,7 +255,7 @@ namespace YooAsset
|
|||
PackageName = packageName;
|
||||
|
||||
if (string.IsNullOrEmpty(rootDirectory))
|
||||
rootDirectory = GetDefaultCacheRoot();
|
||||
rootDirectory = CacheHelper.GetDefaultCacheRoot();
|
||||
|
||||
_packageRoot = PathUtility.Combine(rootDirectory, packageName);
|
||||
_cacheFileRoot = PathUtility.Combine(_packageRoot, DefaultCacheFileSystemDefine.SaveFilesFolderName);
|
||||
|
@ -520,16 +520,6 @@ namespace YooAsset
|
|||
#endregion
|
||||
|
||||
#region 内部方法
|
||||
public string GetDefaultCacheRoot()
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
return YooAssetSettingsData.GetYooEditorCacheRoot();
|
||||
#elif UNITY_STANDALONE
|
||||
return YooAssetSettingsData.GetYooStandaloneCacheRoot();
|
||||
#else
|
||||
return YooAssetSettingsData.GetYooMobileCacheRoot();
|
||||
#endif
|
||||
}
|
||||
public string GetCacheFileLoadPath(PackageBundle bundle)
|
||||
{
|
||||
return GetDataFilePath(bundle);
|
||||
|
|
|
@ -163,7 +163,8 @@ namespace YooAsset
|
|||
#region 内部方法
|
||||
protected string GetDefaultWebRoot()
|
||||
{
|
||||
return YooAssetSettingsData.GetYooWebBuildinRoot();
|
||||
string path = PathUtility.Combine(UnityEngine.Application.streamingAssetsPath, YooAssetSettingsData.Setting.DefaultYooFolderName);
|
||||
return path;
|
||||
}
|
||||
public string GetWebFileLoadPath(PackageBundle bundle)
|
||||
{
|
||||
|
@ -174,6 +175,11 @@ namespace YooAsset
|
|||
}
|
||||
return filePath;
|
||||
}
|
||||
public string GetCatalogFileLoadPath()
|
||||
{
|
||||
string fileName = Path.GetFileNameWithoutExtension(DefaultBuildinFileSystemDefine.BuildinCatalogFileName);
|
||||
return PathUtility.Combine(YooAssetSettingsData.Setting.DefaultYooFolderName, PackageName, fileName);
|
||||
}
|
||||
public string GetWebPackageVersionFilePath()
|
||||
{
|
||||
string fileName = YooAssetSettingsData.GetPackageVersionFileName(PackageName);
|
||||
|
@ -189,10 +195,10 @@ namespace YooAsset
|
|||
string fileName = YooAssetSettingsData.GetManifestBinaryFileName(PackageName, packageVersion);
|
||||
return PathUtility.Combine(FileRoot, fileName);
|
||||
}
|
||||
public string GetCatalogFileLoadPath()
|
||||
public string GetStreamingAssetsPackageRoot()
|
||||
{
|
||||
string fileName = Path.GetFileNameWithoutExtension(DefaultBuildinFileSystemDefine.BuildinCatalogFileName);
|
||||
return YooAssetSettingsData.GetYooResourcesLoadPath(PackageName, fileName);
|
||||
string rootPath = PathUtility.Combine(Application.dataPath, "StreamingAssets", YooAssetSettingsData.Setting.DefaultYooFolderName);
|
||||
return PathUtility.Combine(rootPath, PackageName);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -35,8 +35,7 @@ namespace YooAsset
|
|||
#if UNITY_EDITOR
|
||||
// 兼容性初始化
|
||||
// 说明:内置文件系统在编辑器下运行时需要动态生成
|
||||
string buildinRoot = YooAssetSettingsData.GetYooEditorBuildinRoot();
|
||||
string packageRoot = PathUtility.Combine(buildinRoot, _fileSystem.PackageName);
|
||||
string packageRoot = _fileSystem.GetStreamingAssetsPackageRoot();
|
||||
DefaultBuildinFileSystemBuild.CreateBuildinCatalogFile(_fileSystem.PackageName, packageRoot);
|
||||
#endif
|
||||
|
||||
|
|
|
@ -3,6 +3,27 @@ using System.Collections.Generic;
|
|||
|
||||
namespace YooAsset
|
||||
{
|
||||
/// <summary>
|
||||
/// 默认的构建管线
|
||||
/// </summary>
|
||||
public enum EDefaultBuildPipeline
|
||||
{
|
||||
/// <summary>
|
||||
/// 内置构建管线
|
||||
/// </summary>
|
||||
BuiltinBuildPipeline,
|
||||
|
||||
/// <summary>
|
||||
/// 可编程构建管线
|
||||
/// </summary>
|
||||
ScriptableBuildPipeline,
|
||||
|
||||
/// <summary>
|
||||
/// 原生文件构建管线
|
||||
/// </summary>
|
||||
RawFileBuildPipeline,
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 运行模式
|
||||
/// </summary>
|
||||
|
@ -68,7 +89,7 @@ namespace YooAsset
|
|||
/// 创建默认的编辑器文件系统参数
|
||||
/// <param name="simulateBuildResult">模拟构建结果</param>
|
||||
/// </summary>
|
||||
public static FileSystemParameters CreateDefaultEditorFileSystemParameters(EditorSimulateBuildResult simulateBuildResult)
|
||||
public static FileSystemParameters CreateDefaultEditorFileSystemParameters(SimulateBuildResult simulateBuildResult)
|
||||
{
|
||||
string fileSystemClass = typeof(DefaultEditorFileSystem).FullName;
|
||||
var fileSystemParams = new FileSystemParameters(fileSystemClass, simulateBuildResult.PackageRootDirectory);
|
||||
|
|
|
@ -58,8 +58,7 @@ namespace YooAsset
|
|||
}
|
||||
|
||||
// 注意:调用底层接口释放所有资源
|
||||
if (removeList.Count > 0)
|
||||
Resources.UnloadUnusedAssets();
|
||||
Resources.UnloadUnusedAssets();
|
||||
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Succeed;
|
||||
|
|
|
@ -1,8 +0,0 @@
|
|||
|
||||
namespace YooAsset
|
||||
{
|
||||
public class EditorSimulateBuildParam
|
||||
{
|
||||
public string PackageName;
|
||||
}
|
||||
}
|
|
@ -1,11 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 720a3c8ecde4cd443bedd238c03713c0
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -1,7 +1,7 @@
|
|||
|
||||
namespace YooAsset
|
||||
{
|
||||
public class EditorSimulateBuildResult
|
||||
public class SimulateBuildResult
|
||||
{
|
||||
public string PackageRootDirectory;
|
||||
}
|
||||
|
|
|
@ -10,12 +10,20 @@ namespace YooAsset
|
|||
/// <summary>
|
||||
/// 编辑器下模拟构建清单
|
||||
/// </summary>
|
||||
public static EditorSimulateBuildResult SimulateBuild(EditorSimulateBuildParam buildParam)
|
||||
public static SimulateBuildResult SimulateBuild(string buildPipelineName, string packageName)
|
||||
{
|
||||
if (_classType == null)
|
||||
_classType = Assembly.Load("YooAsset.Editor").GetType("YooAsset.Editor.AssetBundleSimulateBuilder");
|
||||
|
||||
return (EditorSimulateBuildResult)InvokePublicStaticMethod(_classType, "SimulateBuild", buildParam);
|
||||
return (SimulateBuildResult)InvokePublicStaticMethod(_classType, "SimulateBuild", buildPipelineName, packageName);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 编辑器下模拟构建清单
|
||||
/// </summary>
|
||||
public static SimulateBuildResult SimulateBuild(EDefaultBuildPipeline buildPipeline, string packageName)
|
||||
{
|
||||
return SimulateBuild(buildPipeline.ToString(), packageName);
|
||||
}
|
||||
|
||||
private static object InvokePublicStaticMethod(System.Type type, string method, params object[] parameters)
|
||||
|
@ -35,7 +43,12 @@ namespace YooAsset
|
|||
{
|
||||
public static class EditorSimulateModeHelper
|
||||
{
|
||||
public static EditorSimulateBuildResult SimulateBuild(EditorSimulateBuildParam buildParam)
|
||||
public static SimulateBuildResult SimulateBuild(string buildPipelineName, string packageName)
|
||||
{
|
||||
throw new System.Exception("Only support in unity editor !");
|
||||
}
|
||||
|
||||
public static SimulateBuildResult SimulateBuild(EDefaultBuildPipeline buildPipeline, string packageName)
|
||||
{
|
||||
throw new System.Exception("Only support in unity editor !");
|
||||
}
|
||||
|
|
|
@ -1,5 +1,4 @@
|
|||
using System.IO;
|
||||
using UnityEngine;
|
||||
using UnityEngine;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
|
@ -72,115 +71,5 @@ namespace YooAsset
|
|||
{
|
||||
return $"{Setting.ManifestFileName}_{packageName}.version";
|
||||
}
|
||||
|
||||
#region 路径相关
|
||||
/// <summary>
|
||||
/// 获取YOO的Resources目录的加载路径
|
||||
/// </summary>
|
||||
public static string GetYooResourcesLoadPath(string packageName, string fileName)
|
||||
{
|
||||
if (string.IsNullOrEmpty(Setting.DefaultYooFolderName))
|
||||
return PathUtility.Combine(packageName, fileName);
|
||||
else
|
||||
return PathUtility.Combine(Setting.DefaultYooFolderName, packageName, fileName);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取YOO的Resources目录的全路径
|
||||
/// </summary>
|
||||
public static string GetYooResourcesFullPath()
|
||||
{
|
||||
if (string.IsNullOrEmpty(Setting.DefaultYooFolderName))
|
||||
return $"Assets/Resources";
|
||||
else
|
||||
return $"Assets/Resources/{Setting.DefaultYooFolderName}";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取YOO的编辑器下内置文件根目录
|
||||
/// </summary>
|
||||
public static string GetYooEditorBuildinRoot()
|
||||
{
|
||||
if (string.IsNullOrEmpty(Setting.DefaultYooFolderName))
|
||||
return PathUtility.Combine(Application.dataPath, "StreamingAssets");
|
||||
else
|
||||
return PathUtility.Combine(Application.dataPath, "StreamingAssets", Setting.DefaultYooFolderName);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取YOO的PC端内置文件根目录
|
||||
/// </summary>
|
||||
public static string GetYooStandaloneBuildinRoot()
|
||||
{
|
||||
if (string.IsNullOrEmpty(Setting.DefaultYooFolderName))
|
||||
return Application.streamingAssetsPath;
|
||||
else
|
||||
return PathUtility.Combine(Application.streamingAssetsPath, Setting.DefaultYooFolderName);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取YOO的移动端内置文件根目录
|
||||
/// </summary>
|
||||
public static string GetYooMobileBuildinRoot()
|
||||
{
|
||||
if (string.IsNullOrEmpty(Setting.DefaultYooFolderName))
|
||||
return Application.streamingAssetsPath;
|
||||
else
|
||||
return PathUtility.Combine(Application.streamingAssetsPath, Setting.DefaultYooFolderName);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取YOO的Web端内置文件根目录
|
||||
/// </summary>
|
||||
public static string GetYooWebBuildinRoot()
|
||||
{
|
||||
if (string.IsNullOrEmpty(Setting.DefaultYooFolderName))
|
||||
return Application.streamingAssetsPath;
|
||||
else
|
||||
return PathUtility.Combine(Application.streamingAssetsPath, Setting.DefaultYooFolderName);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取YOO的编辑器下缓存文件根目录
|
||||
/// </summary>
|
||||
public static string GetYooEditorCacheRoot()
|
||||
{
|
||||
if (string.IsNullOrEmpty(Setting.DefaultYooFolderName))
|
||||
{
|
||||
string projectPath = Path.GetDirectoryName(Application.dataPath);
|
||||
projectPath = PathUtility.RegularPath(projectPath);
|
||||
return projectPath;
|
||||
}
|
||||
else
|
||||
{
|
||||
// 注意:为了方便调试查看,编辑器下把存储目录放到项目根目录下。
|
||||
string projectPath = Path.GetDirectoryName(Application.dataPath);
|
||||
projectPath = PathUtility.RegularPath(projectPath);
|
||||
return PathUtility.Combine(projectPath, Setting.DefaultYooFolderName);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取YOO的PC端缓存文件根目录
|
||||
/// </summary>
|
||||
public static string GetYooStandaloneCacheRoot()
|
||||
{
|
||||
if (string.IsNullOrEmpty(Setting.DefaultYooFolderName))
|
||||
return Application.dataPath;
|
||||
else
|
||||
return PathUtility.Combine(Application.dataPath, Setting.DefaultYooFolderName);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取YOO的移动端缓存文件根目录
|
||||
/// </summary>
|
||||
public static string GetYooMobileCacheRoot()
|
||||
{
|
||||
if (string.IsNullOrEmpty(Setting.DefaultYooFolderName))
|
||||
return Application.persistentDataPath;
|
||||
else
|
||||
return PathUtility.Combine(Application.persistentDataPath, Setting.DefaultYooFolderName);
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
|
@ -143,7 +143,7 @@ public static class ShaderVariantCollector
|
|||
List<string> allAssets = new List<string>(1000);
|
||||
|
||||
// 获取所有打包的资源
|
||||
CollectResult collectResult = AssetBundleCollectorSettingData.Setting.GetPackageAssets(true, _packageName);
|
||||
CollectResult collectResult = AssetBundleCollectorSettingData.Setting.GetPackageAssets(EBuildMode.DryRunBuild, _packageName);
|
||||
foreach (var assetInfo in collectResult.CollectAssets)
|
||||
{
|
||||
string[] depends = AssetDatabase.GetDependencies(assetInfo.AssetInfo.AssetPath, true);
|
||||
|
|
|
@ -125,7 +125,7 @@ public class CopyBuildinManifestOperation : GameAsyncOperation
|
|||
|
||||
private string GetBuildinYooRoot()
|
||||
{
|
||||
return YooAssetSettingsData.GetYooMobileBuildinRoot();
|
||||
return PathUtility.Combine(Application.streamingAssetsPath, YooAssetSettingsData.Setting.DefaultYooFolderName);
|
||||
}
|
||||
private string GetBuildinHashFilePath()
|
||||
{
|
||||
|
@ -142,7 +142,7 @@ public class CopyBuildinManifestOperation : GameAsyncOperation
|
|||
|
||||
private string GetCacheYooRoot()
|
||||
{
|
||||
return YooAssetSettingsData.GetYooMobileCacheRoot();
|
||||
return PathUtility.Combine(UnityEngine.Application.persistentDataPath, YooAssetSettingsData.Setting.DefaultYooFolderName);
|
||||
}
|
||||
private string GetCacheHashFilePath()
|
||||
{
|
||||
|
|
|
@ -1,102 +0,0 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using YooAsset;
|
||||
|
||||
public static class YooAssetsExtension
|
||||
{
|
||||
public static LoadGameObjectOperation LoadGameObjectAsync(this ResourcePackage resourcePackage, string location, Vector3 position, Quaternion rotation, Transform parent, bool destroyGoOnRelease = false)
|
||||
{
|
||||
var operation = new LoadGameObjectOperation(location, position, rotation, parent, destroyGoOnRelease);
|
||||
YooAssets.StartOperation(operation);
|
||||
return operation;
|
||||
}
|
||||
}
|
||||
|
||||
public class LoadGameObjectOperation : GameAsyncOperation
|
||||
{
|
||||
private enum ESteps
|
||||
{
|
||||
None,
|
||||
LoadAsset,
|
||||
Done,
|
||||
}
|
||||
|
||||
private readonly string _location;
|
||||
private readonly Vector3 _positon;
|
||||
private readonly Quaternion _rotation;
|
||||
private readonly Transform _parent;
|
||||
private readonly bool _destroyGoOnRelease;
|
||||
private AssetHandle _handle;
|
||||
private ESteps _steps = ESteps.None;
|
||||
|
||||
/// <summary>
|
||||
/// 加载的游戏对象
|
||||
/// </summary>
|
||||
public GameObject Go { private set; get; }
|
||||
|
||||
|
||||
public LoadGameObjectOperation(string location, Vector3 position, Quaternion rotation, Transform parent, bool destroyGoOnRelease = false)
|
||||
{
|
||||
_location = location;
|
||||
_positon = position;
|
||||
_rotation = rotation;
|
||||
_parent = parent;
|
||||
_destroyGoOnRelease = destroyGoOnRelease;
|
||||
}
|
||||
protected override void OnStart()
|
||||
{
|
||||
_steps = ESteps.LoadAsset;
|
||||
}
|
||||
protected override void OnUpdate()
|
||||
{
|
||||
if (_steps == ESteps.None || _steps == ESteps.Done)
|
||||
return;
|
||||
|
||||
if (_steps == ESteps.LoadAsset)
|
||||
{
|
||||
if (_handle == null)
|
||||
{
|
||||
_handle = YooAssets.LoadAssetAsync<GameObject>(_location);
|
||||
}
|
||||
|
||||
Progress = _handle.Progress;
|
||||
if (_handle.IsDone == false)
|
||||
return;
|
||||
|
||||
if (_handle.Status != EOperationStatus.Succeed)
|
||||
{
|
||||
Error = _handle.LastError;
|
||||
Status = EOperationStatus.Failed;
|
||||
_steps = ESteps.Done;
|
||||
}
|
||||
else
|
||||
{
|
||||
Go = _handle.InstantiateSync(_positon, _rotation, _parent);
|
||||
Status = EOperationStatus.Succeed;
|
||||
_steps = ESteps.Done;
|
||||
}
|
||||
}
|
||||
}
|
||||
protected override void OnAbort()
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 释放资源句柄
|
||||
/// </summary>
|
||||
public void ReleaseHandle()
|
||||
{
|
||||
if (_handle != null)
|
||||
{
|
||||
_handle.Release();
|
||||
|
||||
if (_destroyGoOnRelease)
|
||||
{
|
||||
if (Go != null)
|
||||
GameObject.Destroy(Go);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,11 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 55478908ad5dc5541af1529a3faccee7
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -33,6 +33,7 @@ internal class FsmInitializePackage : IStateNode
|
|||
{
|
||||
var playMode = (EPlayMode)_machine.GetBlackboardValue("PlayMode");
|
||||
var packageName = (string)_machine.GetBlackboardValue("PackageName");
|
||||
var buildPipeline = (string)_machine.GetBlackboardValue("BuildPipeline");
|
||||
var rawFileSystem = (bool)_machine.GetBlackboardValue("RawFileSystem");
|
||||
|
||||
// 创建资源包裹类
|
||||
|
@ -44,9 +45,7 @@ internal class FsmInitializePackage : IStateNode
|
|||
InitializationOperation initializationOperation = null;
|
||||
if (playMode == EPlayMode.EditorSimulateMode)
|
||||
{
|
||||
var simulateBuildParam = new EditorSimulateBuildParam();
|
||||
simulateBuildParam.PackageName = packageName;
|
||||
var simulateBuildResult = EditorSimulateModeHelper.SimulateBuild(simulateBuildParam);
|
||||
var simulateBuildResult = EditorSimulateModeHelper.SimulateBuild(buildPipeline, packageName);
|
||||
var createParameters = new EditorSimulateModeParameters();
|
||||
createParameters.EditorFileSystemParameters = FileSystemParameters.CreateDefaultEditorFileSystemParameters(simulateBuildResult);
|
||||
initializationOperation = package.InitializeAsync(createParameters);
|
||||
|
|
|
@ -19,7 +19,7 @@ public class PatchOperation : GameAsyncOperation
|
|||
private readonly StateMachine _machine;
|
||||
private ESteps _steps = ESteps.None;
|
||||
|
||||
public PatchOperation(string packageName, bool rawFileSystem, EPlayMode playMode)
|
||||
public PatchOperation(string packageName, string buildPipeline, bool rawFileSystem, EPlayMode playMode)
|
||||
{
|
||||
// 注册监听事件
|
||||
_eventGroup.AddListener<UserEventDefine.UserTryInitialize>(OnHandleEventMessage);
|
||||
|
@ -41,6 +41,7 @@ public class PatchOperation : GameAsyncOperation
|
|||
|
||||
_machine.SetBlackboardValue("PackageName", packageName);
|
||||
_machine.SetBlackboardValue("PlayMode", playMode);
|
||||
_machine.SetBlackboardValue("BuildPipeline", buildPipeline);
|
||||
_machine.SetBlackboardValue("RawFileSystem", rawFileSystem);
|
||||
}
|
||||
protected override void OnStart()
|
||||
|
|
Loading…
Reference in New Issue