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1 Commits

Author SHA1 Message Date
absences e7ed7788fa
Merge 008a3e1893 into f0ed677d86 2024-12-13 18:52:03 +08:00
95 changed files with 613 additions and 837 deletions

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@ -22,7 +22,7 @@ namespace YooAsset.Editor
/// </summary>
public static string GetStreamingAssetsRoot()
{
return YooAssetSettingsData.GetYooEditorBuildinRoot();
return $"{Application.dataPath}/StreamingAssets/{YooAssetSettingsData.Setting.DefaultYooFolderName}/";
}
}
}

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@ -18,6 +18,18 @@ namespace YooAsset.Editor
EditorPrefs.SetInt(key, (int)buildPipeline);
}
// EBuildMode
public static EBuildMode GetPackageBuildMode(string packageName, EBuildPipeline buildPipeline)
{
string key = $"{Application.productName}_{packageName}_{buildPipeline}_{nameof(EBuildMode)}";
return (EBuildMode)EditorPrefs.GetInt(key, (int)EBuildMode.ForceRebuild);
}
public static void SetPackageBuildMode(string packageName, EBuildPipeline buildPipeline, EBuildMode buildMode)
{
string key = $"{Application.productName}_{packageName}_{buildPipeline}_{nameof(EBuildMode)}";
EditorPrefs.SetInt(key, (int)buildMode);
}
// ECompressOption
public static ECompressOption GetPackageCompressOption(string packageName, EBuildPipeline buildPipeline)
{
@ -77,17 +89,5 @@ namespace YooAsset.Editor
string key = $"{Application.productName}_{packageName}_{buildPipeline}_EncyptionClassName";
EditorPrefs.SetString(key, encyptionClassName);
}
// ClearBuildCache
public static bool GetPackageClearBuildCache(string packageName, EBuildPipeline buildPipeline)
{
string key = $"{Application.productName}_{packageName}_{buildPipeline}_ClearBuildCache";
return EditorPrefs.GetInt(key, 0) > 0;
}
public static void SetPackageClearBuildCache(string packageName, EBuildPipeline buildPipeline, bool clearBuildCache)
{
string key = $"{Application.productName}_{packageName}_{buildPipeline}_ClearBuildCache";
EditorPrefs.SetInt(key, clearBuildCache ? 1 : 0);
}
}
}

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@ -69,7 +69,6 @@ namespace YooAsset.Editor
{
_pipelineMenu = new ToolbarMenu();
_pipelineMenu.style.width = 200;
_pipelineMenu.menu.AppendAction(EBuildPipeline.EditorSimulateBuildPipeline.ToString(), PipelineMenuAction, PipelineMenuFun, EBuildPipeline.EditorSimulateBuildPipeline);
_pipelineMenu.menu.AppendAction(EBuildPipeline.BuiltinBuildPipeline.ToString(), PipelineMenuAction, PipelineMenuFun, EBuildPipeline.BuiltinBuildPipeline);
_pipelineMenu.menu.AppendAction(EBuildPipeline.ScriptableBuildPipeline.ToString(), PipelineMenuAction, PipelineMenuFun, EBuildPipeline.ScriptableBuildPipeline);
_pipelineMenu.menu.AppendAction(EBuildPipeline.RawFileBuildPipeline.ToString(), PipelineMenuAction, PipelineMenuFun, EBuildPipeline.RawFileBuildPipeline);
@ -94,11 +93,7 @@ namespace YooAsset.Editor
_pipelineMenu.text = _buildPipeline.ToString();
var buildTarget = EditorUserBuildSettings.activeBuildTarget;
if (_buildPipeline == EBuildPipeline.EditorSimulateBuildPipeline)
{
var viewer = new EditorSimulateBuildPipelineViewer(_buildPackage, buildTarget, _container);
}
else if (_buildPipeline == EBuildPipeline.BuiltinBuildPipeline)
if (_buildPipeline == EBuildPipeline.BuiltinBuildPipeline)
{
var viewer = new BuiltinBuildPipelineViewer(_buildPackage, buildTarget, _container);
}

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@ -8,25 +8,71 @@ namespace YooAsset.Editor
/// <summary>
/// 模拟构建
/// </summary>
public static EditorSimulateBuildResult SimulateBuild(EditorSimulateBuildParam buildParam)
public static SimulateBuildResult SimulateBuild(string buildPipelineName, string packageName)
{
string packageName = buildParam.PackageName;
var buildParameters = new EditorSimulateBuildParameters();
string packageVersion = "Simulate";
BuildResult buildResult;
if (buildPipelineName == EBuildPipeline.BuiltinBuildPipeline.ToString())
{
BuiltinBuildParameters buildParameters = new BuiltinBuildParameters();
buildParameters.BuildOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
buildParameters.BuildinFileRoot = AssetBundleBuilderHelper.GetStreamingAssetsRoot();
buildParameters.BuildPipeline = EBuildPipeline.EditorSimulateBuildPipeline.ToString();
buildParameters.BuildPipeline = buildPipelineName;
buildParameters.BuildTarget = EditorUserBuildSettings.activeBuildTarget;
buildParameters.BuildMode = EBuildMode.SimulateBuild;
buildParameters.PackageName = packageName;
buildParameters.PackageVersion = "Simulate";
buildParameters.PackageVersion = packageVersion;
buildParameters.FileNameStyle = EFileNameStyle.HashName;
buildParameters.BuildinFileCopyOption = EBuildinFileCopyOption.None;
buildParameters.BuildinFileCopyParams = string.Empty;
var pipeline = new EditorSimulateBuildPipeline();
BuildResult buildResult = pipeline.Run(buildParameters, false);
BuiltinBuildPipeline pipeline = new BuiltinBuildPipeline();
buildResult = pipeline.Run(buildParameters, false);
}
else if (buildPipelineName == EBuildPipeline.ScriptableBuildPipeline.ToString())
{
ScriptableBuildParameters buildParameters = new ScriptableBuildParameters();
buildParameters.BuildOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
buildParameters.BuildinFileRoot = AssetBundleBuilderHelper.GetStreamingAssetsRoot();
buildParameters.BuildPipeline = buildPipelineName;
buildParameters.BuildTarget = EditorUserBuildSettings.activeBuildTarget;
buildParameters.BuildMode = EBuildMode.SimulateBuild;
buildParameters.PackageName = packageName;
buildParameters.PackageVersion = packageVersion;
buildParameters.FileNameStyle = EFileNameStyle.HashName;
buildParameters.BuildinFileCopyOption = EBuildinFileCopyOption.None;
buildParameters.BuildinFileCopyParams = string.Empty;
ScriptableBuildPipeline pipeline = new ScriptableBuildPipeline();
buildResult = pipeline.Run(buildParameters, true);
}
else if (buildPipelineName == EBuildPipeline.RawFileBuildPipeline.ToString())
{
RawFileBuildParameters buildParameters = new RawFileBuildParameters();
buildParameters.BuildOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
buildParameters.BuildinFileRoot = AssetBundleBuilderHelper.GetStreamingAssetsRoot();
buildParameters.BuildPipeline = buildPipelineName;
buildParameters.BuildTarget = EditorUserBuildSettings.activeBuildTarget;
buildParameters.BuildMode = EBuildMode.SimulateBuild;
buildParameters.PackageName = packageName;
buildParameters.PackageVersion = packageVersion;
buildParameters.FileNameStyle = EFileNameStyle.HashName;
buildParameters.BuildinFileCopyOption = EBuildinFileCopyOption.None;
buildParameters.BuildinFileCopyParams = string.Empty;
RawFileBuildPipeline pipeline = new RawFileBuildPipeline();
buildResult = pipeline.Run(buildParameters, true);
}
else
{
throw new System.NotImplementedException(buildPipelineName);
}
// 返回结果
if (buildResult.Success)
{
var reulst = new EditorSimulateBuildResult();
SimulateBuildResult reulst = new SimulateBuildResult();
reulst.PackageRootDirectory = buildResult.OutputPackageDirectory;
return reulst;
}

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@ -31,6 +31,11 @@ namespace YooAsset.Editor
/// </summary>
public BuildTarget BuildTarget;
/// <summary>
/// 构建模式
/// </summary>
public EBuildMode BuildMode;
/// <summary>
/// 构建的包裹名称
/// </summary>
@ -47,12 +52,7 @@ namespace YooAsset.Editor
public string PackageNote;
/// <summary>
/// 清空构建缓存文件
/// </summary>
public bool ClearBuildCacheFiles = false;
/// <summary>
/// 启用共享资源打包
/// 是否启用共享资源打包
/// </summary>
public bool EnableSharePackRule = false;
@ -99,6 +99,16 @@ namespace YooAsset.Editor
throw new Exception(message);
}
// 检测是否有未保存场景
if (BuildMode != EBuildMode.SimulateBuild)
{
if (EditorTools.HasDirtyScenes())
{
string message = BuildLogger.GetErrorMessage(ErrorCode.FoundUnsavedScene, "Found unsaved scene !");
throw new Exception(message);
}
}
// 检测构建参数合法性
if (BuildTarget == BuildTarget.NoTarget)
{
@ -126,6 +136,34 @@ namespace YooAsset.Editor
throw new Exception(message);
}
// 强制构建删除包裹目录
if (BuildMode == EBuildMode.ForceRebuild)
{
string packageRootDirectory = GetPackageRootDirectory();
if (EditorTools.DeleteDirectory(packageRootDirectory))
{
BuildLogger.Log($"Delete package root directory: {packageRootDirectory}");
}
}
// 检测包裹输出目录是否存在
if (BuildMode != EBuildMode.SimulateBuild)
{
string packageOutputDirectory = GetPackageOutputDirectory();
if (Directory.Exists(packageOutputDirectory))
{
string message = BuildLogger.GetErrorMessage(ErrorCode.PackageOutputDirectoryExists, $"Package outout directory exists: {packageOutputDirectory}");
throw new Exception(message);
}
}
// 如果输出目录不存在
string pipelineOutputDirectory = GetPipelineOutputDirectory();
if (EditorTools.CreateDirectory(pipelineOutputDirectory))
{
BuildLogger.Log($"Create pipeline output directory: {pipelineOutputDirectory}");
}
// 设置默认备注信息
if (string.IsNullOrEmpty(PackageNote))
{

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@ -18,7 +18,7 @@ namespace YooAsset.Editor
/// <summary>
/// 创建补丁清单文件到输出目录
/// </summary>
protected void CreateManifestFile(bool processBundleDepends, bool processBundleTags, BuildContext context)
protected void CreateManifestFile(BuildContext context)
{
var buildMapContext = context.GetContextObject<BuildMapContext>();
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
@ -42,13 +42,14 @@ namespace YooAsset.Editor
manifest.BundleList = GetAllPackageBundle(buildMapContext);
manifest.AssetList = GetAllPackageAsset(buildMapContext);
if (buildParameters.BuildMode != EBuildMode.SimulateBuild)
{
// 处理资源包的依赖列表
if (processBundleDepends)
ProcessBundleDepends(context, manifest);
// 处理资源包的标签集合
if (processBundleTags)
ProcessBundleTags(manifest);
}
// 创建补丁清单文本文件
{
@ -196,14 +197,11 @@ namespace YooAsset.Editor
CacheBundleTags(bundleID, assetTags);
var packageBundle = manifest.BundleList[bundleID];
if (packageBundle.DependIDs != null)
{
foreach (var dependBundleID in packageBundle.DependIDs)
{
CacheBundleTags(dependBundleID, assetTags);
}
}
}
for (int index = 0; index < manifest.BundleList.Count; index++)
{

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@ -28,6 +28,7 @@ namespace YooAsset.Editor
buildReport.Summary.BuildSeconds = BuildRunner.TotalSeconds;
buildReport.Summary.BuildTarget = buildParameters.BuildTarget;
buildReport.Summary.BuildPipeline = buildParameters.BuildPipeline;
buildReport.Summary.BuildMode = buildParameters.BuildMode;
buildReport.Summary.BuildPackageName = buildParameters.PackageName;
buildReport.Summary.BuildPackageVersion = buildParameters.PackageVersion;
buildReport.Summary.BuildPackageNote = buildParameters.PackageNote;
@ -41,7 +42,6 @@ namespace YooAsset.Editor
buildReport.Summary.AutoCollectShaders = buildMapContext.Command.AutoCollectShaders;
// 构建参数
buildReport.Summary.ClearBuildCacheFiles = buildParameters.ClearBuildCacheFiles;
buildReport.Summary.EnableSharePackRule = buildParameters.EnableSharePackRule;
buildReport.Summary.EncryptionClassName = buildParameters.EncryptionServices == null ? "null" : buildParameters.EncryptionServices.GetType().FullName;
if (buildParameters.BuildPipeline == nameof(BuiltinBuildPipeline))

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@ -12,15 +12,16 @@ namespace YooAsset.Editor
/// <summary>
/// 生成资源构建上下文
/// </summary>
public BuildMapContext CreateBuildMap(bool simulateBuild, BuildParameters buildParameters)
public BuildMapContext CreateBuildMap(BuildParameters buildParameters)
{
BuildMapContext context = new BuildMapContext();
var buildMode = buildParameters.BuildMode;
var packageName = buildParameters.PackageName;
Dictionary<string, BuildAssetInfo> allBuildAssetInfos = new Dictionary<string, BuildAssetInfo>(1000);
// 1. 获取所有收集器收集的资源
var collectResult = AssetBundleCollectorSettingData.Setting.GetPackageAssets(simulateBuild, packageName);
var collectResult = AssetBundleCollectorSettingData.Setting.GetPackageAssets(buildMode, packageName);
List<CollectAssetInfo> allCollectAssets = collectResult.CollectAssets;
// 2. 剔除未被引用的依赖项资源

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@ -65,5 +65,32 @@ namespace YooAsset.Editor
protected abstract string GetBundleFileHash(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext);
protected abstract string GetBundleFileCRC(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext);
protected abstract long GetBundleFileSize(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext);
protected string GetFilePathTempHash(string filePath)
{
byte[] bytes = Encoding.UTF8.GetBytes(filePath);
return HashUtility.BytesMD5(bytes);
// 注意:在文件路径的哈希值冲突的情况下,可以使用下面的方法
//return $"{HashUtility.BytesMD5(bytes)}-{Guid.NewGuid():N}";
}
protected long GetBundleTempSize(BuildBundleInfo bundleInfo)
{
long tempSize = 0;
var assetPaths = bundleInfo.GetAllMainAssetPaths();
foreach (var assetPath in assetPaths)
{
long size = FileUtility.GetFileSize(assetPath);
tempSize += size;
}
if (tempSize == 0)
{
string message = BuildLogger.GetErrorMessage(ErrorCode.BundleTempSizeIsZero, $"Bundle temp size is zero, check bundle main asset list : {bundleInfo.BundleName}");
throw new Exception(message);
}
return tempSize;
}
}
}

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@ -20,6 +20,11 @@ namespace YooAsset.Editor
var buildMapContext = context.GetContextObject<BuildMapContext>();
var builtinBuildParameters = buildParametersContext.Parameters as BuiltinBuildParameters;
// 模拟构建模式下跳过引擎构建
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.SimulateBuild)
return;
// 开始构建
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
BuildAssetBundleOptions buildOptions = builtinBuildParameters.GetBundleBuildOptions();

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@ -12,6 +12,10 @@ namespace YooAsset.Editor
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var manifestContext = context.GetContextObject<ManifestContext>();
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
{
if (buildParametersContext.Parameters.BuildinFileCopyOption != EBuildinFileCopyOption.None)
{
CopyBuildinFilesToStreaming(buildParametersContext, manifestContext.Manifest);
@ -19,3 +23,4 @@ namespace YooAsset.Editor
}
}
}
}

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@ -11,7 +11,7 @@ namespace YooAsset.Editor
void IBuildTask.Run(BuildContext context)
{
CreateManifestFile(true, true, context);
CreateManifestFile(context);
}
protected override string[] GetBundleDepends(BuildContext context, string bundleName)

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@ -9,13 +9,17 @@ namespace YooAsset.Editor
{
var buildParameters = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
CreatePackagePatch(buildParameters, buildMapContext);
var buildMode = buildParameters.Parameters.BuildMode;
if (buildMode != EBuildMode.SimulateBuild)
{
CreatePackageCatalog(buildParameters, buildMapContext);
}
}
/// <summary>
/// 拷贝补丁文件到补丁包目录
/// </summary>
private void CreatePackagePatch(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext)
private void CreatePackageCatalog(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext)
{
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();

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@ -13,7 +13,12 @@ namespace YooAsset.Editor
var buildParameters = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
var manifestContext = context.GetContextObject<ManifestContext>();
var buildMode = buildParameters.Parameters.BuildMode;
if (buildMode != EBuildMode.SimulateBuild)
{
CreateReportFile(buildParameters, buildMapContext, manifestContext);
}
}
}
}

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@ -7,7 +7,12 @@ namespace YooAsset.Editor
{
var buildParameters = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
var buildMode = buildParameters.Parameters.BuildMode;
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
{
EncryptingBundleFiles(buildParameters, buildMapContext);
}
}
}
}

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@ -12,7 +12,7 @@ namespace YooAsset.Editor
void IBuildTask.Run(BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildMapContext = CreateBuildMap(false, buildParametersContext.Parameters);
var buildMapContext = CreateBuildMap(buildParametersContext.Parameters);
context.SetContextObject(buildMapContext);
}
}

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@ -17,42 +17,13 @@ namespace YooAsset.Editor
// 检测基础构建参数
buildParametersContext.CheckBuildParameters();
// 检测是否有未保存场景
if (EditorTools.HasDirtyScenes())
{
string message = BuildLogger.GetErrorMessage(ErrorCode.FoundUnsavedScene, "Found unsaved scene !");
throw new Exception(message);
}
// 删除包裹目录
if (buildParameters.ClearBuildCacheFiles)
{
string packageRootDirectory = buildParameters.GetPackageRootDirectory();
if (EditorTools.DeleteDirectory(packageRootDirectory))
{
BuildLogger.Log($"Delete package root directory: {packageRootDirectory}");
}
}
// 检测包裹输出目录是否存在
string packageOutputDirectory = buildParameters.GetPackageOutputDirectory();
if (Directory.Exists(packageOutputDirectory))
{
string message = BuildLogger.GetErrorMessage(ErrorCode.PackageOutputDirectoryExists, $"Package outout directory exists: {packageOutputDirectory}");
throw new Exception(message);
}
// 如果输出目录不存在
string pipelineOutputDirectory = buildParameters.GetPipelineOutputDirectory();
if (EditorTools.CreateDirectory(pipelineOutputDirectory))
{
BuildLogger.Log($"Create pipeline output directory: {pipelineOutputDirectory}");
}
// 检测Unity版本
#if UNITY_2021_3_OR_NEWER
if (buildParameters.BuildMode != EBuildMode.SimulateBuild)
{
string warning = BuildLogger.GetErrorMessage(ErrorCode.RecommendScriptBuildPipeline, $"Starting with UnityEngine2021, recommend use script build pipeline (SBP) !");
BuildLogger.Warning(warning);
}
#endif
}
}

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@ -14,6 +14,15 @@ namespace YooAsset.Editor
}
protected override string GetUnityHash(BuildBundleInfo bundleInfo, BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var parameters = buildParametersContext.Parameters;
var buildMode = parameters.BuildMode;
if (buildMode == EBuildMode.SimulateBuild)
{
return "00000000000000000000000000000000"; //32位
}
else
{
var buildResult = context.GetContextObject<TaskBuilding_BBP.BuildResultContext>();
var hash = buildResult.UnityManifest.GetAssetBundleHash(bundleInfo.BundleName);
@ -27,7 +36,17 @@ namespace YooAsset.Editor
throw new Exception(message);
}
}
}
protected override uint GetUnityCRC(BuildBundleInfo bundleInfo, BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var parameters = buildParametersContext.Parameters;
var buildMode = parameters.BuildMode;
if (buildMode == EBuildMode.SimulateBuild)
{
return 0;
}
else
{
string filePath = bundleInfo.BuildOutputFilePath;
if (BuildPipeline.GetCRCForAssetBundle(filePath, out uint crc))
@ -40,19 +59,32 @@ namespace YooAsset.Editor
throw new Exception(message);
}
}
}
protected override string GetBundleFileHash(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
{
string filePath = bundleInfo.PackageSourceFilePath;
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.SimulateBuild)
return GetFilePathTempHash(filePath);
else
return HashUtility.FileMD5(filePath);
}
protected override string GetBundleFileCRC(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
{
string filePath = bundleInfo.PackageSourceFilePath;
var buildMode = buildParametersContext.Parameters.BuildMode;
if ( buildMode == EBuildMode.SimulateBuild)
return "00000000"; //8位
else
return HashUtility.FileCRC32(filePath);
}
protected override long GetBundleFileSize(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
{
string filePath = bundleInfo.PackageSourceFilePath;
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.SimulateBuild)
return GetBundleTempSize(bundleInfo);
else
return FileUtility.GetFileSize(filePath);
}
}

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@ -15,6 +15,10 @@ namespace YooAsset.Editor
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildParameters = buildParametersContext.Parameters as BuiltinBuildParameters;
// 模拟构建模式下跳过验证
if (buildParameters.BuildMode == EBuildMode.SimulateBuild)
return;
// 验证构建结果
if (buildParameters.VerifyBuildingResult)
{

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@ -39,7 +39,7 @@ namespace YooAsset.Editor
else if (CompressOption == ECompressOption.LZ4)
opt |= BuildAssetBundleOptions.ChunkBasedCompression;
if (ClearBuildCacheFiles)
if (BuildMode == EBuildMode.ForceRebuild)
opt |= BuildAssetBundleOptions.ForceRebuildAssetBundle; //Force rebuild the asset bundles
if (DisableWriteTypeTree)
opt |= BuildAssetBundleOptions.DisableWriteTypeTree; //Do not include type information within the asset bundle (don't write type tree).

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@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: 12f78ad22f0513c44b6037469dbd6363
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: 1138888cdba447345abb498b0c89affa
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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@ -1,18 +0,0 @@

using System;
namespace YooAsset.Editor
{
public class TaskCreateManifest_ESBP : TaskCreateManifest, IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
CreateManifestFile(false, false, context);
}
protected override string[] GetBundleDepends(BuildContext context, string bundleName)
{
return Array.Empty<string>();
}
}
}

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@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: 120e126cc10604c4f811c3b6377f7452
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@ -1,15 +0,0 @@

using System;
namespace YooAsset.Editor
{
public class TaskGetBuildMap_ESBP : TaskGetBuildMap, IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildMapContext = CreateBuildMap(true, buildParametersContext.Parameters);
context.SetContextObject(buildMapContext);
}
}
}

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@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: 789c337b5b82f1c438a588982dfca346
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@ -1,17 +0,0 @@

using System;
namespace YooAsset.Editor
{
public class TaskPrepare_ESBP : IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildParameters = buildParametersContext.Parameters;
// 检测基础构建参数
buildParametersContext.CheckBuildParameters();
}
}
}

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@ -1,63 +0,0 @@

using System.Text;
using System;
namespace YooAsset.Editor
{
public class TaskUpdateBundleInfo_ESBP : TaskUpdateBundleInfo, IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
UpdateBundleInfo(context);
}
protected override string GetUnityHash(BuildBundleInfo bundleInfo, BuildContext context)
{
return "00000000000000000000000000000000"; //32位
}
protected override uint GetUnityCRC(BuildBundleInfo bundleInfo, BuildContext context)
{
return 0;
}
protected override string GetBundleFileHash(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
{
string filePath = bundleInfo.PackageSourceFilePath;
return GetFilePathTempHash(filePath);
}
protected override string GetBundleFileCRC(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
{
return "00000000"; //8位
}
protected override long GetBundleFileSize(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
{
return GetBundleTempSize(bundleInfo);
}
private string GetFilePathTempHash(string filePath)
{
byte[] bytes = Encoding.UTF8.GetBytes(filePath);
return HashUtility.BytesMD5(bytes);
// 注意:在文件路径的哈希值冲突的情况下,可以使用下面的方法
//return $"{HashUtility.BytesMD5(bytes)}-{Guid.NewGuid():N}";
}
private long GetBundleTempSize(BuildBundleInfo bundleInfo)
{
long tempSize = 0;
var assetPaths = bundleInfo.GetAllMainAssetPaths();
foreach (var assetPath in assetPaths)
{
long size = FileUtility.GetFileSize(assetPath);
tempSize += size;
}
if (tempSize == 0)
{
string message = BuildLogger.GetErrorMessage(ErrorCode.BundleTempSizeIsZero, $"Bundle temp size is zero, check bundle main asset list : {bundleInfo.BundleName}");
throw new Exception(message);
}
return tempSize;
}
}
}

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@ -1,7 +0,0 @@

namespace YooAsset.Editor
{
public class EditorSimulateBuildParameters : BuildParameters
{
}
}

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@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: 03ea37371e6dc644cb2e6eabf9e7e2ad
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@ -1,37 +0,0 @@

using System.Collections.Generic;
using System;
namespace YooAsset.Editor
{
public class EditorSimulateBuildPipeline : IBuildPipeline
{
public BuildResult Run(BuildParameters buildParameters, bool enableLog)
{
if (buildParameters is EditorSimulateBuildParameters)
{
AssetBundleBuilder builder = new AssetBundleBuilder();
return builder.Run(buildParameters, GetDefaultBuildPipeline(), enableLog);
}
else
{
throw new Exception($"Invalid build parameter type : {buildParameters.GetType().Name}");
}
}
/// <summary>
/// 获取默认的构建流程
/// </summary>
private List<IBuildTask> GetDefaultBuildPipeline()
{
List<IBuildTask> pipeline = new List<IBuildTask>
{
new TaskPrepare_ESBP(),
new TaskGetBuildMap_ESBP(),
new TaskUpdateBundleInfo_ESBP(),
new TaskCreateManifest_ESBP()
};
return pipeline;
}
}
}

View File

@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: 9caf8e4846ad8b64eb04a4d5179942ff
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -10,9 +10,15 @@ namespace YooAsset.Editor
void IBuildTask.Run(BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildParameters = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
var buildMode = buildParameters.Parameters.BuildMode;
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
{
CopyRawBundle(buildMapContext, buildParametersContext);
}
}
/// <summary>
/// 拷贝原生文件

View File

@ -13,6 +13,9 @@ namespace YooAsset.Editor
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildParameters = buildParametersContext.Parameters;
var manifestContext = context.GetContextObject<ManifestContext>();
if (buildParameters.BuildMode != EBuildMode.SimulateBuild)
{
if (buildParameters.BuildinFileCopyOption != EBuildinFileCopyOption.None)
{
CopyBuildinFilesToStreaming(buildParametersContext, manifestContext.Manifest);
@ -20,3 +23,4 @@ namespace YooAsset.Editor
}
}
}
}

View File

@ -9,7 +9,7 @@ namespace YooAsset.Editor
{
void IBuildTask.Run(BuildContext context)
{
CreateManifestFile(false, true, context);
CreateManifestFile(context);
}
protected override string[] GetBundleDepends(BuildContext context, string bundleName)

View File

@ -9,13 +9,17 @@ namespace YooAsset.Editor
{
var buildParameters = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
CreatePackagePatch(buildParameters, buildMapContext);
var buildMode = buildParameters.Parameters.BuildMode;
if (buildMode != EBuildMode.SimulateBuild)
{
CreatePackageCatalog(buildParameters, buildMapContext);
}
}
/// <summary>
/// 拷贝补丁文件到补丁包目录
/// </summary>
private void CreatePackagePatch(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext)
private void CreatePackageCatalog(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext)
{
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
BuildLogger.Log($"Start making patch package: {packageOutputDirectory}");

View File

@ -13,7 +13,12 @@ namespace YooAsset.Editor
var buildParameters = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
var manifestContext = context.GetContextObject<ManifestContext>();
var buildMode = buildParameters.Parameters.BuildMode;
if (buildMode != EBuildMode.SimulateBuild)
{
CreateReportFile(buildParameters, buildMapContext, manifestContext);
}
}
}
}

View File

@ -7,7 +7,12 @@ namespace YooAsset.Editor
{
var buildParameters = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
var buildMode = buildParameters.Parameters.BuildMode;
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
{
EncryptingBundleFiles(buildParameters, buildMapContext);
}
}
}
}

View File

@ -12,7 +12,7 @@ namespace YooAsset.Editor
void IBuildTask.Run(BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildMapContext = CreateBuildMap(true, buildParametersContext.Parameters);
var buildMapContext = CreateBuildMap(buildParametersContext.Parameters);
context.SetContextObject(buildMapContext);
// 检测构建结果

View File

@ -16,29 +16,18 @@ namespace YooAsset.Editor
// 检测基础构建参数
buildParametersContext.CheckBuildParameters();
// 删除包裹目录
if (buildParameters.ClearBuildCacheFiles)
// 检测不被支持的参数
if (buildParameters.EnableSharePackRule)
{
string packageRootDirectory = buildParameters.GetPackageRootDirectory();
if (EditorTools.DeleteDirectory(packageRootDirectory))
{
BuildLogger.Log($"Delete package root directory: {packageRootDirectory}");
}
}
// 检测包裹输出目录是否存在
string packageOutputDirectory = buildParameters.GetPackageOutputDirectory();
if (Directory.Exists(packageOutputDirectory))
{
string message = BuildLogger.GetErrorMessage(ErrorCode.PackageOutputDirectoryExists, $"Package outout directory exists: {packageOutputDirectory}");
string message = BuildLogger.GetErrorMessage(ErrorCode.BuildPipelineNotSupportSharePackRule, $"{nameof(EBuildPipeline.RawFileBuildPipeline)} not support share pack rule !");
throw new Exception(message);
}
// 如果输出目录不存在
string pipelineOutputDirectory = buildParameters.GetPipelineOutputDirectory();
if (EditorTools.CreateDirectory(pipelineOutputDirectory))
// 检测不被支持的构建模式
if (buildParameters.BuildMode == EBuildMode.IncrementalBuild)
{
BuildLogger.Log($"Create pipeline output directory: {pipelineOutputDirectory}");
string message = BuildLogger.GetErrorMessage(ErrorCode.BuildPipelineNotSupportBuildMode, $"{nameof(EBuildPipeline.RawFileBuildPipeline)} not support {nameof(EBuildMode.IncrementalBuild)} build mode !");
throw new Exception(message);
}
}
}

View File

@ -14,10 +14,20 @@ namespace YooAsset.Editor
}
protected override string GetUnityHash(BuildBundleInfo bundleInfo, BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var parameters = buildParametersContext.Parameters;
var buildMode = parameters.BuildMode;
if (buildMode == EBuildMode.SimulateBuild)
{
return "00000000000000000000000000000000"; //32位
}
else
{
string filePath = bundleInfo.PackageSourceFilePath;
return HashUtility.FileMD5(filePath);
}
}
protected override uint GetUnityCRC(BuildBundleInfo bundleInfo, BuildContext context)
{
return 0;
@ -25,16 +35,28 @@ namespace YooAsset.Editor
protected override string GetBundleFileHash(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
{
string filePath = bundleInfo.PackageSourceFilePath;
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.SimulateBuild)
return GetFilePathTempHash(filePath);
else
return HashUtility.FileMD5(filePath);
}
protected override string GetBundleFileCRC(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
{
string filePath = bundleInfo.PackageSourceFilePath;
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.SimulateBuild)
return "00000000"; //8位
else
return HashUtility.FileCRC32(filePath);
}
protected override long GetBundleFileSize(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
{
string filePath = bundleInfo.PackageSourceFilePath;
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.SimulateBuild)
return GetBundleTempSize(bundleInfo);
else
return FileUtility.GetFileSize(filePath);
}
}

View File

@ -21,6 +21,11 @@ namespace YooAsset.Editor
var buildMapContext = context.GetContextObject<BuildMapContext>();
var scriptableBuildParameters = buildParametersContext.Parameters as ScriptableBuildParameters;
// 模拟构建模式下跳过引擎构建
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.SimulateBuild)
return;
// 构建内容
var buildContent = new BundleBuildContent(buildMapContext.GetPipelineBuilds());

View File

@ -12,6 +12,10 @@ namespace YooAsset.Editor
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var manifestContext = context.GetContextObject<ManifestContext>();
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
{
if (buildParametersContext.Parameters.BuildinFileCopyOption != EBuildinFileCopyOption.None)
{
CopyBuildinFilesToStreaming(buildParametersContext, manifestContext.Manifest);
@ -19,3 +23,4 @@ namespace YooAsset.Editor
}
}
}
}

View File

@ -13,7 +13,7 @@ namespace YooAsset.Editor
void IBuildTask.Run(BuildContext context)
{
CreateManifestFile(true, true, context);
CreateManifestFile(context);
}
protected override string[] GetBundleDepends(BuildContext context, string bundleName)

View File

@ -9,13 +9,17 @@ namespace YooAsset.Editor
{
var buildParameters = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
CreatePackagePatch(buildParameters, buildMapContext);
var buildMode = buildParameters.Parameters.BuildMode;
if (buildMode != EBuildMode.SimulateBuild)
{
CreatePackageCatalog(buildParameters, buildMapContext);
}
}
/// <summary>
/// 拷贝补丁文件到补丁包目录
/// </summary>
private void CreatePackagePatch(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext)
private void CreatePackageCatalog(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext)
{
var scriptableBuildParameters = buildParametersContext.Parameters as ScriptableBuildParameters;
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();

View File

@ -13,7 +13,12 @@ namespace YooAsset.Editor
var buildParameters = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
var manifestContext = context.GetContextObject<ManifestContext>();
var buildMode = buildParameters.Parameters.BuildMode;
if (buildMode != EBuildMode.SimulateBuild)
{
CreateReportFile(buildParameters, buildMapContext, manifestContext);
}
}
}
}

View File

@ -7,7 +7,12 @@ namespace YooAsset.Editor
{
var buildParameters = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
var buildMode = buildParameters.Parameters.BuildMode;
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
{
EncryptingBundleFiles(buildParameters, buildMapContext);
}
}
}
}

View File

@ -12,7 +12,7 @@ namespace YooAsset.Editor
void IBuildTask.Run(BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildMapContext = CreateBuildMap(false, buildParametersContext.Parameters);
var buildMapContext = CreateBuildMap(buildParametersContext.Parameters);
context.SetContextObject(buildMapContext);
}
}

View File

@ -16,40 +16,12 @@ namespace YooAsset.Editor
// 检测基础构建参数
buildParametersContext.CheckBuildParameters();
// 检测是否有未保存场景
if (EditorTools.HasDirtyScenes())
// 检测不被支持的构建模式
if (buildParameters.BuildMode == EBuildMode.ForceRebuild)
{
string message = BuildLogger.GetErrorMessage(ErrorCode.FoundUnsavedScene, "Found unsaved scene !");
string message = BuildLogger.GetErrorMessage(ErrorCode.BuildPipelineNotSupportBuildMode, $"{nameof(EBuildPipeline.ScriptableBuildPipeline)} not support {nameof(EBuildMode.ForceRebuild)} build mode !");
throw new Exception(message);
}
// 删除包裹目录
if (buildParameters.ClearBuildCacheFiles)
{
// Deletes the build cache directory.
UnityEditor.Build.Pipeline.Utilities.BuildCache.PurgeCache(false);
string packageRootDirectory = buildParameters.GetPackageRootDirectory();
if (EditorTools.DeleteDirectory(packageRootDirectory))
{
BuildLogger.Log($"Delete package root directory: {packageRootDirectory}");
}
}
// 检测包裹输出目录是否存在
string packageOutputDirectory = buildParameters.GetPackageOutputDirectory();
if (Directory.Exists(packageOutputDirectory))
{
string message = BuildLogger.GetErrorMessage(ErrorCode.PackageOutputDirectoryExists, $"Package outout directory exists: {packageOutputDirectory}");
throw new Exception(message);
}
// 如果输出目录不存在
string pipelineOutputDirectory = buildParameters.GetPipelineOutputDirectory();
if (EditorTools.CreateDirectory(pipelineOutputDirectory))
{
BuildLogger.Log($"Create pipeline output directory: {pipelineOutputDirectory}");
}
}
}
}

View File

@ -14,6 +14,15 @@ namespace YooAsset.Editor
}
protected override string GetUnityHash(BuildBundleInfo bundleInfo, BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var parameters = buildParametersContext.Parameters;
var buildMode = parameters.BuildMode;
if (buildMode == EBuildMode.SimulateBuild)
{
return "00000000000000000000000000000000"; //32位
}
else
{
// 注意当资源包的依赖列表发生变化的时候ContentHash也会发生变化
var buildResult = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
@ -27,7 +36,17 @@ namespace YooAsset.Editor
throw new Exception(message);
}
}
}
protected override uint GetUnityCRC(BuildBundleInfo bundleInfo, BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var parameters = buildParametersContext.Parameters;
var buildMode = parameters.BuildMode;
if (buildMode == EBuildMode.SimulateBuild)
{
return 0;
}
else
{
var buildResult = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
if (buildResult.Results.BundleInfos.TryGetValue(bundleInfo.BundleName, out var value))
@ -40,19 +59,32 @@ namespace YooAsset.Editor
throw new Exception(message);
}
}
}
protected override string GetBundleFileHash(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
{
string filePath = bundleInfo.PackageSourceFilePath;
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.SimulateBuild)
return GetFilePathTempHash(filePath);
else
return HashUtility.FileMD5(filePath);
}
protected override string GetBundleFileCRC(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
{
string filePath = bundleInfo.PackageSourceFilePath;
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.SimulateBuild)
return "00000000"; //8位
else
return HashUtility.FileCRC32(filePath);
}
protected override long GetBundleFileSize(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
{
string filePath = bundleInfo.PackageSourceFilePath;
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.SimulateBuild)
return GetBundleTempSize(bundleInfo);
else
return FileUtility.GetFileSize(filePath);
}
}

View File

@ -16,6 +16,10 @@ namespace YooAsset.Editor
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildParameters = buildParametersContext.Parameters as ScriptableBuildParameters;
// 模拟构建模式下跳过验证
if (buildParameters.BuildMode == EBuildMode.SimulateBuild)
return;
// 验证构建结果
if (buildParameters.VerifyBuildingResult)
{

View File

@ -13,6 +13,8 @@ namespace YooAsset.Editor
BuildinFileRootIsNullOrEmpty = 114,
PackageOutputDirectoryExists = 115,
RecommendScriptBuildPipeline = 130,
BuildPipelineNotSupportBuildMode = 140,
BuildPipelineNotSupportSharePackRule = 141,
// TaskGetBuildMap
RemoveInvalidTags = 200,

View File

@ -0,0 +1,24 @@

namespace YooAsset.Editor
{
/// <summary>
/// 资源包流水线的构建模式
/// </summary>
public enum EBuildMode
{
/// <summary>
/// 强制重建模式
/// </summary>
ForceRebuild,
/// <summary>
/// 增量构建模式
/// </summary>
IncrementalBuild,
/// <summary>
/// 模拟构建模式
/// </summary>
SimulateBuild,
}
}

View File

@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: abbe56a7120e34349b10f20956ed51a7
guid: 0b6f2523a865e454d8fa3f48a2852d5a
MonoImporter:
externalObjects: {}
serializedVersion: 2

View File

@ -6,11 +6,6 @@ namespace YooAsset.Editor
/// </summary>
public enum EBuildPipeline
{
/// <summary>
/// 编辑器下的模拟构建管线ESBP
/// </summary>
EditorSimulateBuildPipeline,
/// <summary>
/// 传统内置构建管线 (BBP)
/// </summary>

View File

@ -27,7 +27,6 @@ namespace YooAsset.Editor
private EnumField _outputNameStyleField;
private EnumField _copyBuildinFileOptionField;
private TextField _copyBuildinFileTagsField;
private Toggle _clearBuildCacheToggle;
public BuildPipelineViewerBase(string packageName, EBuildPipeline buildPipeline, BuildTarget buildTarget, VisualElement parent)
{
@ -60,6 +59,24 @@ namespace YooAsset.Editor
_buildVersionField.style.width = StyleWidth;
_buildVersionField.SetValueWithoutNotify(GetDefaultPackageVersion());
// 构建模式
{
var buildModeContainer = Root.Q("BuildModeContainer");
var buildMode = AssetBundleBuilderSetting.GetPackageBuildMode(PackageName, BuildPipeline);
var buildModeList = GetSupportBuildModes();
int defaultIndex = buildModeList.FindIndex(x => x.Equals(buildMode));
if (defaultIndex < 0)
defaultIndex = (int)(EBuildMode)buildModeList[0];
_buildModeField = new PopupField<Enum>(buildModeList, defaultIndex);
_buildModeField.label = "Build Mode";
_buildModeField.style.width = StyleWidth;
_buildModeField.RegisterValueChangedCallback(evt =>
{
AssetBundleBuilderSetting.SetPackageBuildMode(PackageName, BuildPipeline, (EBuildMode)_buildModeField.value);
});
buildModeContainer.Add(_buildModeField);
}
// 加密方法
{
var encryptionContainer = Root.Q("EncryptionContainer");
@ -131,15 +148,6 @@ namespace YooAsset.Editor
AssetBundleBuilderSetting.SetPackageBuildinFileCopyParams(PackageName, BuildPipeline, _copyBuildinFileTagsField.value);
});
// 清理构建缓存
bool clearBuildCache = AssetBundleBuilderSetting.GetPackageClearBuildCache(PackageName, BuildPipeline);
_clearBuildCacheToggle = Root.Q<Toggle>("ClearBuildCache");
_clearBuildCacheToggle.SetValueWithoutNotify(clearBuildCache);
_clearBuildCacheToggle.RegisterValueChangedCallback(evt =>
{
AssetBundleBuilderSetting.SetPackageClearBuildCache(PackageName, BuildPipeline, _clearBuildCacheToggle.value);
});
// 构建按钮
var buildButton = Root.Q<Button>("Build");
buildButton.clicked += BuildButton_clicked;
@ -152,7 +160,8 @@ namespace YooAsset.Editor
}
private void BuildButton_clicked()
{
if (EditorUtility.DisplayDialog("提示", $"开始构建资源包[{PackageName}]", "Yes", "No"))
var buildMode = AssetBundleBuilderSetting.GetPackageBuildMode(PackageName, BuildPipeline);
if (EditorUtility.DisplayDialog("提示", $"通过构建模式【{buildMode}】来构建!", "Yes", "No"))
{
EditorTools.ClearUnityConsole();
EditorApplication.delayCall += ExecuteBuild;
@ -168,6 +177,11 @@ namespace YooAsset.Editor
/// </summary>
protected abstract void ExecuteBuild();
/// <summary>
/// 获取构建管线支持的构建模式集合
/// </summary>
protected abstract List<Enum> GetSupportBuildModes();
/// <summary>
/// 获取构建版本
/// </summary>

View File

@ -2,7 +2,7 @@
<ui:VisualElement name="BuildContainer">
<ui:TextField picking-mode="Ignore" label="Build Output" name="BuildOutput" />
<ui:TextField picking-mode="Ignore" label="Build Version" name="BuildVersion" />
<ui:Toggle label="Clear Build Cache" name="ClearBuildCache" />
<ui:VisualElement name="BuildModeContainer" style="height: 24px;" />
<ui:VisualElement name="EncryptionContainer" style="height: 24px;" />
<uie:EnumField label="Compression" value="Center" name="Compression" />
<uie:EnumField label="File Name Style" value="Center" name="FileNameStyle" />

View File

@ -22,17 +22,18 @@ namespace YooAsset.Editor
/// </summary>
protected override void ExecuteBuild()
{
var buildMode = AssetBundleBuilderSetting.GetPackageBuildMode(PackageName, BuildPipeline);
var fileNameStyle = AssetBundleBuilderSetting.GetPackageFileNameStyle(PackageName, BuildPipeline);
var buildinFileCopyOption = AssetBundleBuilderSetting.GetPackageBuildinFileCopyOption(PackageName, BuildPipeline);
var buildinFileCopyParams = AssetBundleBuilderSetting.GetPackageBuildinFileCopyParams(PackageName, BuildPipeline);
var compressOption = AssetBundleBuilderSetting.GetPackageCompressOption(PackageName, BuildPipeline);
var clearBuildCache = AssetBundleBuilderSetting.GetPackageClearBuildCache(PackageName, BuildPipeline);
BuiltinBuildParameters buildParameters = new BuiltinBuildParameters();
buildParameters.BuildOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
buildParameters.BuildinFileRoot = AssetBundleBuilderHelper.GetStreamingAssetsRoot();
buildParameters.BuildPipeline = BuildPipeline.ToString();
buildParameters.BuildTarget = BuildTarget;
buildParameters.BuildMode = buildMode;
buildParameters.PackageName = PackageName;
buildParameters.PackageVersion = GetPackageVersion();
buildParameters.EnableSharePackRule = true;
@ -40,15 +41,23 @@ namespace YooAsset.Editor
buildParameters.FileNameStyle = fileNameStyle;
buildParameters.BuildinFileCopyOption = buildinFileCopyOption;
buildParameters.BuildinFileCopyParams = buildinFileCopyParams;
buildParameters.CompressOption = compressOption;
buildParameters.ClearBuildCacheFiles = clearBuildCache;
buildParameters.EncryptionServices = CreateEncryptionInstance();
buildParameters.CompressOption = compressOption;
BuiltinBuildPipeline pipeline = new BuiltinBuildPipeline();
var buildResult = pipeline.Run(buildParameters, true);
if (buildResult.Success)
EditorUtility.RevealInFinder(buildResult.OutputPackageDirectory);
}
protected override List<Enum> GetSupportBuildModes()
{
List<Enum> buildModeList = new List<Enum>();
buildModeList.Add(EBuildMode.ForceRebuild);
buildModeList.Add(EBuildMode.IncrementalBuild);
buildModeList.Add(EBuildMode.SimulateBuild);
return buildModeList;
}
}
}
#endif

View File

@ -1,66 +0,0 @@
#if UNITY_2019_4_OR_NEWER
using System;
using System.IO;
using System.Linq;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using UnityEditor.UIElements;
using UnityEngine.UIElements;
namespace YooAsset.Editor
{
internal class EditorSimulateBuildPipelineViewer : BuildPipelineViewerBase
{
public EditorSimulateBuildPipelineViewer(string packageName, BuildTarget buildTarget, VisualElement parent)
: base(packageName, EBuildPipeline.RawFileBuildPipeline, buildTarget, parent)
{
var compressionField = Root.Q<EnumField>("Compression");
UIElementsTools.SetElementVisible(compressionField, false);
var encryptionContainer = Root.Q<VisualElement>("EncryptionContainer");
UIElementsTools.SetElementVisible(encryptionContainer, false);
var fileNameStyleField = Root.Q<EnumField>("FileNameStyle");
UIElementsTools.SetElementVisible(fileNameStyleField, false);
var copyBuildinFileOptionField = Root.Q<EnumField>("CopyBuildinFileOption");
UIElementsTools.SetElementVisible(copyBuildinFileOptionField, false);
var copyBuildinFileParamField = Root.Q<TextField>("CopyBuildinFileParam");
UIElementsTools.SetElementVisible(copyBuildinFileParamField, false);
var clearBuildCacheToggle = Root.Q<Toggle>("ClearBuildCache");
UIElementsTools.SetElementVisible(clearBuildCacheToggle, false);
}
/// <summary>
/// 执行构建
/// </summary>
protected override void ExecuteBuild()
{
var fileNameStyle = AssetBundleBuilderSetting.GetPackageFileNameStyle(PackageName, BuildPipeline);
var buildinFileCopyOption = AssetBundleBuilderSetting.GetPackageBuildinFileCopyOption(PackageName, BuildPipeline);
var buildinFileCopyParams = AssetBundleBuilderSetting.GetPackageBuildinFileCopyParams(PackageName, BuildPipeline);
EditorSimulateBuildParameters buildParameters = new EditorSimulateBuildParameters();
buildParameters.BuildOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
buildParameters.BuildinFileRoot = AssetBundleBuilderHelper.GetStreamingAssetsRoot();
buildParameters.BuildPipeline = BuildPipeline.ToString();
buildParameters.BuildTarget = BuildTarget;
buildParameters.PackageName = PackageName;
buildParameters.PackageVersion = GetPackageVersion();
buildParameters.VerifyBuildingResult = true;
buildParameters.FileNameStyle = fileNameStyle;
buildParameters.BuildinFileCopyOption = buildinFileCopyOption;
buildParameters.BuildinFileCopyParams = buildinFileCopyParams;
buildParameters.EncryptionServices = CreateEncryptionInstance();
EditorSimulateBuildPipeline pipeline = new EditorSimulateBuildPipeline();
var buildResult = pipeline.Run(buildParameters, true);
if (buildResult.Success)
EditorUtility.RevealInFinder(buildResult.OutputPackageDirectory);
}
}
}
#endif

View File

@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: 01e426f05b237b340881910d779e4c2e
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -24,23 +24,23 @@ namespace YooAsset.Editor
/// </summary>
protected override void ExecuteBuild()
{
var buildMode = AssetBundleBuilderSetting.GetPackageBuildMode(PackageName, BuildPipeline);
var fileNameStyle = AssetBundleBuilderSetting.GetPackageFileNameStyle(PackageName, BuildPipeline);
var buildinFileCopyOption = AssetBundleBuilderSetting.GetPackageBuildinFileCopyOption(PackageName, BuildPipeline);
var buildinFileCopyParams = AssetBundleBuilderSetting.GetPackageBuildinFileCopyParams(PackageName, BuildPipeline);
var clearBuildCache = AssetBundleBuilderSetting.GetPackageClearBuildCache(PackageName, BuildPipeline);
RawFileBuildParameters buildParameters = new RawFileBuildParameters();
buildParameters.BuildOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
buildParameters.BuildinFileRoot = AssetBundleBuilderHelper.GetStreamingAssetsRoot();
buildParameters.BuildPipeline = BuildPipeline.ToString();
buildParameters.BuildTarget = BuildTarget;
buildParameters.BuildMode = buildMode;
buildParameters.PackageName = PackageName;
buildParameters.PackageVersion = GetPackageVersion();
buildParameters.VerifyBuildingResult = true;
buildParameters.FileNameStyle = fileNameStyle;
buildParameters.BuildinFileCopyOption = buildinFileCopyOption;
buildParameters.BuildinFileCopyParams = buildinFileCopyParams;
buildParameters.ClearBuildCacheFiles = clearBuildCache;
buildParameters.EncryptionServices = CreateEncryptionInstance();
RawFileBuildPipeline pipeline = new RawFileBuildPipeline();
@ -48,6 +48,14 @@ namespace YooAsset.Editor
if (buildResult.Success)
EditorUtility.RevealInFinder(buildResult.OutputPackageDirectory);
}
protected override List<Enum> GetSupportBuildModes()
{
List<Enum> buildModeList = new List<Enum>();
buildModeList.Add(EBuildMode.ForceRebuild);
buildModeList.Add(EBuildMode.SimulateBuild);
return buildModeList;
}
}
}
#endif

View File

@ -22,17 +22,18 @@ namespace YooAsset.Editor
/// </summary>
protected override void ExecuteBuild()
{
var buildMode = AssetBundleBuilderSetting.GetPackageBuildMode(PackageName, BuildPipeline);
var fileNameStyle = AssetBundleBuilderSetting.GetPackageFileNameStyle(PackageName, BuildPipeline);
var buildinFileCopyOption = AssetBundleBuilderSetting.GetPackageBuildinFileCopyOption(PackageName, BuildPipeline);
var buildinFileCopyParams = AssetBundleBuilderSetting.GetPackageBuildinFileCopyParams(PackageName, BuildPipeline);
var compressOption = AssetBundleBuilderSetting.GetPackageCompressOption(PackageName, BuildPipeline);
var clearBuildCache = AssetBundleBuilderSetting.GetPackageClearBuildCache(PackageName, BuildPipeline);
ScriptableBuildParameters buildParameters = new ScriptableBuildParameters();
buildParameters.BuildOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
buildParameters.BuildinFileRoot = AssetBundleBuilderHelper.GetStreamingAssetsRoot();
buildParameters.BuildPipeline = BuildPipeline.ToString();
buildParameters.BuildTarget = BuildTarget;
buildParameters.BuildMode = buildMode;
buildParameters.PackageName = PackageName;
buildParameters.PackageVersion = GetPackageVersion();
buildParameters.EnableSharePackRule = true;
@ -40,15 +41,22 @@ namespace YooAsset.Editor
buildParameters.FileNameStyle = fileNameStyle;
buildParameters.BuildinFileCopyOption = buildinFileCopyOption;
buildParameters.BuildinFileCopyParams = buildinFileCopyParams;
buildParameters.CompressOption = compressOption;
buildParameters.ClearBuildCacheFiles = clearBuildCache;
buildParameters.EncryptionServices = CreateEncryptionInstance();
buildParameters.CompressOption = compressOption;
ScriptableBuildPipeline pipeline = new ScriptableBuildPipeline();
var buildResult = pipeline.Run(buildParameters, true);
if (buildResult.Success)
EditorUtility.RevealInFinder(buildResult.OutputPackageDirectory);
}
protected override List<Enum> GetSupportBuildModes()
{
List<Enum> buildModeList = new List<Enum>();
buildModeList.Add(EBuildMode.IncrementalBuild);
buildModeList.Add(EBuildMode.SimulateBuild);
return buildModeList;
}
}
}
#endif

View File

@ -140,7 +140,7 @@ namespace YooAsset.Editor
public List<CollectAssetInfo> GetAllCollectAssets(CollectCommand command, AssetBundleCollectorGroup group)
{
// 注意:模拟构建模式下只收集主资源
if (command.SimulateBuild)
if (command.BuildMode == EBuildMode.SimulateBuild)
{
if (CollectorType != ECollectorType.MainAssetCollector)
return new List<CollectAssetInfo>();
@ -220,7 +220,7 @@ namespace YooAsset.Editor
CollectAssetInfo collectAssetInfo = new CollectAssetInfo(CollectorType, bundleName, address, assetInfo, assetTags);
// 注意:模拟构建模式下不需要收集依赖资源
if (command.SimulateBuild)
if (command.BuildMode == EBuildMode.SimulateBuild)
collectAssetInfo.DependAssets = new List<AssetInfo>();
else
collectAssetInfo.DependAssets = GetAllDependencies(command, assetInfo.AssetPath);

View File

@ -46,7 +46,7 @@ namespace YooAsset.Editor
// 检测分组是否激活
IActiveRule activeRule = AssetBundleCollectorSettingData.GetActiveRuleInstance(ActiveRuleName);
if (activeRule.IsActiveGroup(new GroupData(GroupName)) == false)
if (activeRule.IsActiveGroup() == false)
return;
foreach (var collector in Collectors)
@ -80,7 +80,7 @@ namespace YooAsset.Editor
// 检测分组是否激活
IActiveRule activeRule = AssetBundleCollectorSettingData.GetActiveRuleInstance(ActiveRuleName);
if (activeRule.IsActiveGroup(new GroupData(GroupName)) == false)
if (activeRule.IsActiveGroup() == false)
{
return new List<CollectAssetInfo>();
}

View File

@ -89,7 +89,7 @@ namespace YooAsset.Editor
/// <summary>
/// 获取包裹收集的资源文件
/// </summary>
public CollectResult GetPackageAssets(bool simulateBuild, string packageName)
public CollectResult GetPackageAssets(EBuildMode buildMode, string packageName)
{
if (string.IsNullOrEmpty(packageName))
throw new Exception("Build package name is null or empty !");
@ -100,7 +100,7 @@ namespace YooAsset.Editor
// 创建资源收集命令
IIgnoreRule ignoreRule = AssetBundleCollectorSettingData.GetIgnoreRuleInstance(package.IgnoreRuleName);
CollectCommand command = new CollectCommand(simulateBuild, packageName,
CollectCommand command = new CollectCommand(buildMode, packageName,
package.EnableAddressable,
package.LocationToLower,
package.IncludeAssetGUID,

View File

@ -657,7 +657,7 @@ namespace YooAsset.Editor
// 激活状态
IActiveRule activeRule = AssetBundleCollectorSettingData.GetActiveRuleInstance(group.ActiveRuleName);
bool isActive = activeRule.IsActiveGroup(new GroupData(group.GroupName));
bool isActive = activeRule.IsActiveGroup();
textField1.SetEnabled(isActive);
}
private void GroupListView_onSelectionChange(IEnumerable<object> objs)
@ -991,7 +991,7 @@ namespace YooAsset.Editor
try
{
IIgnoreRule ignoreRule = AssetBundleCollectorSettingData.GetIgnoreRuleInstance(_ignoreRulePopupField.value.ClassName);
CollectCommand command = new CollectCommand(true,
CollectCommand command = new CollectCommand(EBuildMode.SimulateBuild,
_packageNameTxt.value,
_enableAddressableToogle.value,
_locationToLowerToogle.value,

View File

@ -4,9 +4,9 @@ namespace YooAsset.Editor
public class CollectCommand
{
/// <summary>
/// 模拟构建模式
/// 构建模式
/// </summary>
public bool SimulateBuild { private set; get; }
public EBuildMode BuildMode { private set; get; }
/// <summary>
/// 包裹名称
@ -49,11 +49,11 @@ namespace YooAsset.Editor
public IIgnoreRule IgnoreRule { private set; get; }
public CollectCommand(bool simulateBuild, string packageName,
public CollectCommand(EBuildMode buildMode, string packageName,
bool enableAddressable, bool locationToLower, bool includeAssetGUID,
bool autoCollectShaders, bool uniqueBundleName, IIgnoreRule ignoreRule)
{
SimulateBuild = simulateBuild;
BuildMode = buildMode;
PackageName = packageName;
EnableAddressable = enableAddressable;
LocationToLower = locationToLower;

View File

@ -1,16 +1,6 @@

namespace YooAsset.Editor
{
public struct GroupData
{
public string GroupName;
public GroupData(string groupName)
{
GroupName = groupName;
}
}
/// <summary>
/// 资源分组激活规则接口
/// </summary>
@ -19,6 +9,6 @@ namespace YooAsset.Editor
/// <summary>
/// 是否激活分组
/// </summary>
bool IsActiveGroup(GroupData data);
bool IsActiveGroup();
}
}

View File

@ -4,7 +4,7 @@ namespace YooAsset.Editor
[DisplayName("启用分组")]
public class EnableGroup : IActiveRule
{
public bool IsActiveGroup(GroupData data)
public bool IsActiveGroup()
{
return true;
}
@ -13,7 +13,7 @@ namespace YooAsset.Editor
[DisplayName("禁用分组")]
public class DisableGroup : IActiveRule
{
public bool IsActiveGroup(GroupData data)
public bool IsActiveGroup()
{
return false;
}

View File

@ -33,6 +33,11 @@ namespace YooAsset.Editor
/// </summary>
public BuildTarget BuildTarget;
/// <summary>
/// 构建模式
/// </summary>
public EBuildMode BuildMode;
/// <summary>
/// 构建管线
/// </summary>
@ -62,7 +67,6 @@ namespace YooAsset.Editor
public string IgnoreRuleName;
// 构建参数
public bool ClearBuildCacheFiles;
public bool EnableSharePackRule;
public string EncryptionClassName;
public EFileNameStyle FileNameStyle;

View File

@ -62,6 +62,7 @@ namespace YooAsset.Editor
_items.Add(new ItemWrapper("Build Seconds", ConvertTime(buildReport.Summary.BuildSeconds)));
_items.Add(new ItemWrapper("Build Target", $"{buildReport.Summary.BuildTarget}"));
_items.Add(new ItemWrapper("Build Pipeline", $"{buildReport.Summary.BuildPipeline}"));
_items.Add(new ItemWrapper("Build Mode", $"{buildReport.Summary.BuildMode}"));
_items.Add(new ItemWrapper("Package Name", buildReport.Summary.BuildPackageName));
_items.Add(new ItemWrapper("Package Version", buildReport.Summary.BuildPackageVersion));
_items.Add(new ItemWrapper("Package Note", buildReport.Summary.BuildPackageNote));
@ -77,7 +78,6 @@ namespace YooAsset.Editor
_items.Add(new ItemWrapper(string.Empty, string.Empty));
_items.Add(new ItemWrapper("Build Params", string.Empty));
_items.Add(new ItemWrapper("Clear Build Cache Files", $"{buildReport.Summary.ClearBuildCacheFiles}"));
_items.Add(new ItemWrapper("Enable Share Pack Rule", $"{buildReport.Summary.EnableSharePackRule}"));
_items.Add(new ItemWrapper("Encryption Class Name", buildReport.Summary.EncryptionClassName));
_items.Add(new ItemWrapper("FileNameStyle", $"{buildReport.Summary.FileNameStyle}"));

View File

@ -0,0 +1,25 @@
using System;
using System.IO;
namespace YooAsset
{
internal class CacheHelper
{
/// <summary>
/// 获取默认的缓存根目录
/// </summary>
public static string GetDefaultCacheRoot()
{
#if UNITY_EDITOR
// 注意:为了方便调试查看,编辑器下把存储目录放到项目里。
string projectPath = Path.GetDirectoryName(UnityEngine.Application.dataPath);
projectPath = PathUtility.RegularPath(projectPath);
return PathUtility.Combine(projectPath, YooAssetSettingsData.Setting.DefaultYooFolderName);
#elif UNITY_STANDALONE
return PathUtility.Combine(UnityEngine.Application.dataPath, YooAssetSettingsData.Setting.DefaultYooFolderName);
#else
return PathUtility.Combine(UnityEngine.Application.persistentDataPath, YooAssetSettingsData.Setting.DefaultYooFolderName);
#endif
}
}
}

View File

@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 990b41f647b80a34ab666a3b0c1ba3f6
guid: cbc12d398555ced46b201626eec6825e
MonoImporter:
externalObjects: {}
serializedVersion: 2

View File

@ -181,7 +181,7 @@ namespace YooAsset
PackageName = packageName;
if (string.IsNullOrEmpty(rootDirectory))
rootDirectory = GetDefaultBuildinRoot();
rootDirectory = GetDefaultRoot();
_packageRoot = PathUtility.Combine(rootDirectory, packageName);
@ -292,9 +292,9 @@ namespace YooAsset
}
#region 内部方法
protected string GetDefaultBuildinRoot()
protected string GetDefaultRoot()
{
return YooAssetSettingsData.GetYooMobileBuildinRoot();
return PathUtility.Combine(Application.streamingAssetsPath, YooAssetSettingsData.Setting.DefaultYooFolderName);
}
public string GetBuildinFileLoadPath(PackageBundle bundle)
{
@ -305,25 +305,30 @@ namespace YooAsset
}
return filePath;
}
public string GetBuildinCatalogFileLoadPath()
{
string fileName = Path.GetFileNameWithoutExtension(DefaultBuildinFileSystemDefine.BuildinCatalogFileName);
return PathUtility.Combine(YooAssetSettingsData.Setting.DefaultYooFolderName, PackageName, fileName);
}
public string GetBuildinPackageVersionFilePath()
{
string fileName = YooAssetSettingsData.GetPackageVersionFileName(PackageName);
return PathUtility.Combine(_packageRoot, fileName);
return PathUtility.Combine(FileRoot, fileName);
}
public string GetBuildinPackageHashFilePath(string packageVersion)
{
string fileName = YooAssetSettingsData.GetPackageHashFileName(PackageName, packageVersion);
return PathUtility.Combine(_packageRoot, fileName);
return PathUtility.Combine(FileRoot, fileName);
}
public string GetBuildinPackageManifestFilePath(string packageVersion)
{
string fileName = YooAssetSettingsData.GetManifestBinaryFileName(PackageName, packageVersion);
return PathUtility.Combine(_packageRoot, fileName);
return PathUtility.Combine(FileRoot, fileName);
}
public string GetCatalogFileLoadPath()
public string GetStreamingAssetsPackageRoot()
{
string fileName = Path.GetFileNameWithoutExtension(DefaultBuildinFileSystemDefine.BuildinCatalogFileName);
return YooAssetSettingsData.GetYooResourcesLoadPath(PackageName, fileName);
string rootPath = PathUtility.Combine(Application.dataPath, "StreamingAssets", YooAssetSettingsData.Setting.DefaultYooFolderName);
return PathUtility.Combine(rootPath, PackageName);
}
/// <summary>

View File

@ -17,12 +17,12 @@ namespace YooAsset
{
YooLogger.Log("Begin to create catalog file !");
string savePath = YooAssetSettingsData.GetYooResourcesFullPath();
string savePath = $"Assets/Resources/{YooAssetSettingsData.Setting.DefaultYooFolderName}";
DirectoryInfo saveDirectory = new DirectoryInfo(savePath);
if (saveDirectory.Exists)
saveDirectory.Delete(true);
string rootPath = YooAssetSettingsData.GetYooEditorBuildinRoot();
string rootPath = $"{Application.dataPath}/StreamingAssets/{YooAssetSettingsData.Setting.DefaultYooFolderName}";
DirectoryInfo rootDirectory = new DirectoryInfo(rootPath);
if (rootDirectory.Exists == false)
{
@ -105,8 +105,7 @@ namespace YooAsset
}
}
string fullPath = YooAssetSettingsData.GetYooResourcesFullPath();
string saveFilePath = $"{fullPath}/{packageName}/{DefaultBuildinFileSystemDefine.BuildinCatalogFileName}";
string saveFilePath = $"Assets/Resources/{YooAssetSettingsData.Setting.DefaultYooFolderName}/{packageName}/{DefaultBuildinFileSystemDefine.BuildinCatalogFileName}";
FileUtility.CreateFileDirectory(saveFilePath);
UnityEditor.AssetDatabase.CreateAsset(buildinFileCatalog, saveFilePath);

View File

@ -65,8 +65,7 @@ namespace YooAsset
#if UNITY_EDITOR
// 兼容性初始化
// 说明:内置文件系统在编辑器下运行时需要动态生成
string buildinRoot = YooAssetSettingsData.GetYooEditorBuildinRoot();
string packageRoot = PathUtility.Combine(buildinRoot, _fileSystem.PackageName);
string packageRoot = _fileSystem.GetStreamingAssetsPackageRoot();
DefaultBuildinFileSystemBuild.CreateBuildinCatalogFile(_fileSystem.PackageName, packageRoot);
#endif

View File

@ -30,7 +30,7 @@ namespace YooAsset
if (_steps == ESteps.LoadCatalog)
{
string catalogFilePath = _fileSystem.GetCatalogFileLoadPath();
string catalogFilePath = _fileSystem.GetBuildinCatalogFileLoadPath();
var catalog = Resources.Load<DefaultBuildinFileCatalog>(catalogFilePath);
if (catalog == null)
{

View File

@ -255,7 +255,7 @@ namespace YooAsset
PackageName = packageName;
if (string.IsNullOrEmpty(rootDirectory))
rootDirectory = GetDefaultCacheRoot();
rootDirectory = CacheHelper.GetDefaultCacheRoot();
_packageRoot = PathUtility.Combine(rootDirectory, packageName);
_cacheFileRoot = PathUtility.Combine(_packageRoot, DefaultCacheFileSystemDefine.SaveFilesFolderName);
@ -520,16 +520,6 @@ namespace YooAsset
#endregion
#region 内部方法
public string GetDefaultCacheRoot()
{
#if UNITY_EDITOR
return YooAssetSettingsData.GetYooEditorCacheRoot();
#elif UNITY_STANDALONE
return YooAssetSettingsData.GetYooStandaloneCacheRoot();
#else
return YooAssetSettingsData.GetYooMobileCacheRoot();
#endif
}
public string GetCacheFileLoadPath(PackageBundle bundle)
{
return GetDataFilePath(bundle);

View File

@ -163,7 +163,8 @@ namespace YooAsset
#region 内部方法
protected string GetDefaultWebRoot()
{
return YooAssetSettingsData.GetYooWebBuildinRoot();
string path = PathUtility.Combine(UnityEngine.Application.streamingAssetsPath, YooAssetSettingsData.Setting.DefaultYooFolderName);
return path;
}
public string GetWebFileLoadPath(PackageBundle bundle)
{
@ -174,6 +175,11 @@ namespace YooAsset
}
return filePath;
}
public string GetCatalogFileLoadPath()
{
string fileName = Path.GetFileNameWithoutExtension(DefaultBuildinFileSystemDefine.BuildinCatalogFileName);
return PathUtility.Combine(YooAssetSettingsData.Setting.DefaultYooFolderName, PackageName, fileName);
}
public string GetWebPackageVersionFilePath()
{
string fileName = YooAssetSettingsData.GetPackageVersionFileName(PackageName);
@ -189,10 +195,10 @@ namespace YooAsset
string fileName = YooAssetSettingsData.GetManifestBinaryFileName(PackageName, packageVersion);
return PathUtility.Combine(FileRoot, fileName);
}
public string GetCatalogFileLoadPath()
public string GetStreamingAssetsPackageRoot()
{
string fileName = Path.GetFileNameWithoutExtension(DefaultBuildinFileSystemDefine.BuildinCatalogFileName);
return YooAssetSettingsData.GetYooResourcesLoadPath(PackageName, fileName);
string rootPath = PathUtility.Combine(Application.dataPath, "StreamingAssets", YooAssetSettingsData.Setting.DefaultYooFolderName);
return PathUtility.Combine(rootPath, PackageName);
}
/// <summary>

View File

@ -35,8 +35,7 @@ namespace YooAsset
#if UNITY_EDITOR
// 兼容性初始化
// 说明:内置文件系统在编辑器下运行时需要动态生成
string buildinRoot = YooAssetSettingsData.GetYooEditorBuildinRoot();
string packageRoot = PathUtility.Combine(buildinRoot, _fileSystem.PackageName);
string packageRoot = _fileSystem.GetStreamingAssetsPackageRoot();
DefaultBuildinFileSystemBuild.CreateBuildinCatalogFile(_fileSystem.PackageName, packageRoot);
#endif

View File

@ -3,6 +3,27 @@ using System.Collections.Generic;
namespace YooAsset
{
/// <summary>
/// 默认的构建管线
/// </summary>
public enum EDefaultBuildPipeline
{
/// <summary>
/// 内置构建管线
/// </summary>
BuiltinBuildPipeline,
/// <summary>
/// 可编程构建管线
/// </summary>
ScriptableBuildPipeline,
/// <summary>
/// 原生文件构建管线
/// </summary>
RawFileBuildPipeline,
}
/// <summary>
/// 运行模式
/// </summary>
@ -68,7 +89,7 @@ namespace YooAsset
/// 创建默认的编辑器文件系统参数
/// <param name="simulateBuildResult">模拟构建结果</param>
/// </summary>
public static FileSystemParameters CreateDefaultEditorFileSystemParameters(EditorSimulateBuildResult simulateBuildResult)
public static FileSystemParameters CreateDefaultEditorFileSystemParameters(SimulateBuildResult simulateBuildResult)
{
string fileSystemClass = typeof(DefaultEditorFileSystem).FullName;
var fileSystemParams = new FileSystemParameters(fileSystemClass, simulateBuildResult.PackageRootDirectory);

View File

@ -58,7 +58,6 @@ namespace YooAsset
}
// 注意:调用底层接口释放所有资源
if (removeList.Count > 0)
Resources.UnloadUnusedAssets();
_steps = ESteps.Done;

View File

@ -1,8 +0,0 @@

namespace YooAsset
{
public class EditorSimulateBuildParam
{
public string PackageName;
}
}

View File

@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: 720a3c8ecde4cd443bedd238c03713c0
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,7 +1,7 @@

namespace YooAsset
{
public class EditorSimulateBuildResult
public class SimulateBuildResult
{
public string PackageRootDirectory;
}

View File

@ -10,12 +10,20 @@ namespace YooAsset
/// <summary>
/// 编辑器下模拟构建清单
/// </summary>
public static EditorSimulateBuildResult SimulateBuild(EditorSimulateBuildParam buildParam)
public static SimulateBuildResult SimulateBuild(string buildPipelineName, string packageName)
{
if (_classType == null)
_classType = Assembly.Load("YooAsset.Editor").GetType("YooAsset.Editor.AssetBundleSimulateBuilder");
return (EditorSimulateBuildResult)InvokePublicStaticMethod(_classType, "SimulateBuild", buildParam);
return (SimulateBuildResult)InvokePublicStaticMethod(_classType, "SimulateBuild", buildPipelineName, packageName);
}
/// <summary>
/// 编辑器下模拟构建清单
/// </summary>
public static SimulateBuildResult SimulateBuild(EDefaultBuildPipeline buildPipeline, string packageName)
{
return SimulateBuild(buildPipeline.ToString(), packageName);
}
private static object InvokePublicStaticMethod(System.Type type, string method, params object[] parameters)
@ -35,7 +43,12 @@ namespace YooAsset
{
public static class EditorSimulateModeHelper
{
public static EditorSimulateBuildResult SimulateBuild(EditorSimulateBuildParam buildParam)
public static SimulateBuildResult SimulateBuild(string buildPipelineName, string packageName)
{
throw new System.Exception("Only support in unity editor !");
}
public static SimulateBuildResult SimulateBuild(EDefaultBuildPipeline buildPipeline, string packageName)
{
throw new System.Exception("Only support in unity editor !");
}

View File

@ -1,5 +1,4 @@
using System.IO;
using UnityEngine;
using UnityEngine;
namespace YooAsset
{
@ -72,115 +71,5 @@ namespace YooAsset
{
return $"{Setting.ManifestFileName}_{packageName}.version";
}
#region 路径相关
/// <summary>
/// 获取YOO的Resources目录的加载路径
/// </summary>
public static string GetYooResourcesLoadPath(string packageName, string fileName)
{
if (string.IsNullOrEmpty(Setting.DefaultYooFolderName))
return PathUtility.Combine(packageName, fileName);
else
return PathUtility.Combine(Setting.DefaultYooFolderName, packageName, fileName);
}
/// <summary>
/// 获取YOO的Resources目录的全路径
/// </summary>
public static string GetYooResourcesFullPath()
{
if (string.IsNullOrEmpty(Setting.DefaultYooFolderName))
return $"Assets/Resources";
else
return $"Assets/Resources/{Setting.DefaultYooFolderName}";
}
/// <summary>
/// 获取YOO的编辑器下内置文件根目录
/// </summary>
public static string GetYooEditorBuildinRoot()
{
if (string.IsNullOrEmpty(Setting.DefaultYooFolderName))
return PathUtility.Combine(Application.dataPath, "StreamingAssets");
else
return PathUtility.Combine(Application.dataPath, "StreamingAssets", Setting.DefaultYooFolderName);
}
/// <summary>
/// 获取YOO的PC端内置文件根目录
/// </summary>
public static string GetYooStandaloneBuildinRoot()
{
if (string.IsNullOrEmpty(Setting.DefaultYooFolderName))
return Application.streamingAssetsPath;
else
return PathUtility.Combine(Application.streamingAssetsPath, Setting.DefaultYooFolderName);
}
/// <summary>
/// 获取YOO的移动端内置文件根目录
/// </summary>
public static string GetYooMobileBuildinRoot()
{
if (string.IsNullOrEmpty(Setting.DefaultYooFolderName))
return Application.streamingAssetsPath;
else
return PathUtility.Combine(Application.streamingAssetsPath, Setting.DefaultYooFolderName);
}
/// <summary>
/// 获取YOO的Web端内置文件根目录
/// </summary>
public static string GetYooWebBuildinRoot()
{
if (string.IsNullOrEmpty(Setting.DefaultYooFolderName))
return Application.streamingAssetsPath;
else
return PathUtility.Combine(Application.streamingAssetsPath, Setting.DefaultYooFolderName);
}
/// <summary>
/// 获取YOO的编辑器下缓存文件根目录
/// </summary>
public static string GetYooEditorCacheRoot()
{
if (string.IsNullOrEmpty(Setting.DefaultYooFolderName))
{
string projectPath = Path.GetDirectoryName(Application.dataPath);
projectPath = PathUtility.RegularPath(projectPath);
return projectPath;
}
else
{
// 注意:为了方便调试查看,编辑器下把存储目录放到项目根目录下。
string projectPath = Path.GetDirectoryName(Application.dataPath);
projectPath = PathUtility.RegularPath(projectPath);
return PathUtility.Combine(projectPath, Setting.DefaultYooFolderName);
}
}
/// <summary>
/// 获取YOO的PC端缓存文件根目录
/// </summary>
public static string GetYooStandaloneCacheRoot()
{
if (string.IsNullOrEmpty(Setting.DefaultYooFolderName))
return Application.dataPath;
else
return PathUtility.Combine(Application.dataPath, Setting.DefaultYooFolderName);
}
/// <summary>
/// 获取YOO的移动端缓存文件根目录
/// </summary>
public static string GetYooMobileCacheRoot()
{
if (string.IsNullOrEmpty(Setting.DefaultYooFolderName))
return Application.persistentDataPath;
else
return PathUtility.Combine(Application.persistentDataPath, Setting.DefaultYooFolderName);
}
#endregion
}
}

View File

@ -143,7 +143,7 @@ public static class ShaderVariantCollector
List<string> allAssets = new List<string>(1000);
// 获取所有打包的资源
CollectResult collectResult = AssetBundleCollectorSettingData.Setting.GetPackageAssets(true, _packageName);
CollectResult collectResult = AssetBundleCollectorSettingData.Setting.GetPackageAssets(EBuildMode.DryRunBuild, _packageName);
foreach (var assetInfo in collectResult.CollectAssets)
{
string[] depends = AssetDatabase.GetDependencies(assetInfo.AssetInfo.AssetPath, true);

View File

@ -125,7 +125,7 @@ public class CopyBuildinManifestOperation : GameAsyncOperation
private string GetBuildinYooRoot()
{
return YooAssetSettingsData.GetYooMobileBuildinRoot();
return PathUtility.Combine(Application.streamingAssetsPath, YooAssetSettingsData.Setting.DefaultYooFolderName);
}
private string GetBuildinHashFilePath()
{
@ -142,7 +142,7 @@ public class CopyBuildinManifestOperation : GameAsyncOperation
private string GetCacheYooRoot()
{
return YooAssetSettingsData.GetYooMobileCacheRoot();
return PathUtility.Combine(UnityEngine.Application.persistentDataPath, YooAssetSettingsData.Setting.DefaultYooFolderName);
}
private string GetCacheHashFilePath()
{

View File

@ -1,102 +0,0 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using YooAsset;
public static class YooAssetsExtension
{
public static LoadGameObjectOperation LoadGameObjectAsync(this ResourcePackage resourcePackage, string location, Vector3 position, Quaternion rotation, Transform parent, bool destroyGoOnRelease = false)
{
var operation = new LoadGameObjectOperation(location, position, rotation, parent, destroyGoOnRelease);
YooAssets.StartOperation(operation);
return operation;
}
}
public class LoadGameObjectOperation : GameAsyncOperation
{
private enum ESteps
{
None,
LoadAsset,
Done,
}
private readonly string _location;
private readonly Vector3 _positon;
private readonly Quaternion _rotation;
private readonly Transform _parent;
private readonly bool _destroyGoOnRelease;
private AssetHandle _handle;
private ESteps _steps = ESteps.None;
/// <summary>
/// 加载的游戏对象
/// </summary>
public GameObject Go { private set; get; }
public LoadGameObjectOperation(string location, Vector3 position, Quaternion rotation, Transform parent, bool destroyGoOnRelease = false)
{
_location = location;
_positon = position;
_rotation = rotation;
_parent = parent;
_destroyGoOnRelease = destroyGoOnRelease;
}
protected override void OnStart()
{
_steps = ESteps.LoadAsset;
}
protected override void OnUpdate()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.LoadAsset)
{
if (_handle == null)
{
_handle = YooAssets.LoadAssetAsync<GameObject>(_location);
}
Progress = _handle.Progress;
if (_handle.IsDone == false)
return;
if (_handle.Status != EOperationStatus.Succeed)
{
Error = _handle.LastError;
Status = EOperationStatus.Failed;
_steps = ESteps.Done;
}
else
{
Go = _handle.InstantiateSync(_positon, _rotation, _parent);
Status = EOperationStatus.Succeed;
_steps = ESteps.Done;
}
}
}
protected override void OnAbort()
{
}
/// <summary>
/// 释放资源句柄
/// </summary>
public void ReleaseHandle()
{
if (_handle != null)
{
_handle.Release();
if (_destroyGoOnRelease)
{
if (Go != null)
GameObject.Destroy(Go);
}
}
}
}

View File

@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: 55478908ad5dc5541af1529a3faccee7
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -33,6 +33,7 @@ internal class FsmInitializePackage : IStateNode
{
var playMode = (EPlayMode)_machine.GetBlackboardValue("PlayMode");
var packageName = (string)_machine.GetBlackboardValue("PackageName");
var buildPipeline = (string)_machine.GetBlackboardValue("BuildPipeline");
var rawFileSystem = (bool)_machine.GetBlackboardValue("RawFileSystem");
// 创建资源包裹类
@ -44,9 +45,7 @@ internal class FsmInitializePackage : IStateNode
InitializationOperation initializationOperation = null;
if (playMode == EPlayMode.EditorSimulateMode)
{
var simulateBuildParam = new EditorSimulateBuildParam();
simulateBuildParam.PackageName = packageName;
var simulateBuildResult = EditorSimulateModeHelper.SimulateBuild(simulateBuildParam);
var simulateBuildResult = EditorSimulateModeHelper.SimulateBuild(buildPipeline, packageName);
var createParameters = new EditorSimulateModeParameters();
createParameters.EditorFileSystemParameters = FileSystemParameters.CreateDefaultEditorFileSystemParameters(simulateBuildResult);
initializationOperation = package.InitializeAsync(createParameters);

View File

@ -19,7 +19,7 @@ public class PatchOperation : GameAsyncOperation
private readonly StateMachine _machine;
private ESteps _steps = ESteps.None;
public PatchOperation(string packageName, bool rawFileSystem, EPlayMode playMode)
public PatchOperation(string packageName, string buildPipeline, bool rawFileSystem, EPlayMode playMode)
{
// 注册监听事件
_eventGroup.AddListener<UserEventDefine.UserTryInitialize>(OnHandleEventMessage);
@ -41,6 +41,7 @@ public class PatchOperation : GameAsyncOperation
_machine.SetBlackboardValue("PackageName", packageName);
_machine.SetBlackboardValue("PlayMode", playMode);
_machine.SetBlackboardValue("BuildPipeline", buildPipeline);
_machine.SetBlackboardValue("RawFileSystem", rawFileSystem);
}
protected override void OnStart()