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17 changed files with 141 additions and 193 deletions

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@ -17,7 +17,7 @@ namespace YooAsset.Editor
/// 未被依赖的资源列表 /// 未被依赖的资源列表
/// </summary> /// </summary>
public readonly List<ReportIndependAsset> IndependAssets = new List<ReportIndependAsset>(1000); public readonly List<ReportIndependAsset> IndependAssets = new List<ReportIndependAsset>(1000);
/// <summary> /// <summary>
/// 参与构建的资源总数 /// 参与构建的资源总数
/// 说明:包括主动收集的资源以及其依赖的所有资源 /// 说明:包括主动收集的资源以及其依赖的所有资源
@ -96,14 +96,14 @@ namespace YooAsset.Editor
} }
/// <summary> /// <summary>
/// 创建空的资源包 /// 创建着色器信息类
/// </summary> /// </summary>
public void CreateEmptyBundleInfo(string bundleName) public void CreateShadersBundleInfo(string shadersBundleName)
{ {
if (IsContainsBundle(bundleName) == false) if (IsContainsBundle(shadersBundleName) == false)
{ {
var bundleInfo = new BuildBundleInfo(bundleName); var shaderBundleInfo = new BuildBundleInfo(shadersBundleName);
_bundleInfoDic.Add(bundleName, bundleInfo); _bundleInfoDic.Add(shadersBundleName, shaderBundleInfo);
} }
} }
} }

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@ -58,7 +58,7 @@ namespace YooAsset.Editor
/// <summary> /// <summary>
/// 使用资源依赖缓存数据库 /// 使用资源依赖缓存数据库
/// 说明:开启此项可以极大提高资源收集速度 /// 说明:开启此项可以极大提高资源收集速度
/// </summary> /// </summary>
public bool UseAssetDependencyDB = false; public bool UseAssetDependencyDB = false;
@ -67,12 +67,6 @@ namespace YooAsset.Editor
/// </summary> /// </summary>
public bool EnableSharePackRule = false; public bool EnableSharePackRule = false;
/// <summary>
/// 对单独引用的共享资源进行独立打包
/// 说明:关闭该选项单独引用的共享资源将会构建到引用它的资源包内!
/// </summary>
public bool SingleReferencedPackAlone = false;
/// <summary> /// <summary>
/// 验证构建结果 /// 验证构建结果
/// </summary> /// </summary>

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@ -21,7 +21,7 @@ namespace YooAsset.Editor
// 1. 获取所有收集器收集的资源 // 1. 获取所有收集器收集的资源
bool useAssetDependencyDB = buildParameters.UseAssetDependencyDB; bool useAssetDependencyDB = buildParameters.UseAssetDependencyDB;
var collectResult = AssetBundleCollectorSettingData.Setting.BeginCollect(packageName, simulateBuild, useAssetDependencyDB); var collectResult = AssetBundleCollectorSettingData.Setting.GetPackageAssets(simulateBuild, useAssetDependencyDB, packageName);
List<CollectAssetInfo> allCollectAssets = collectResult.CollectAssets; List<CollectAssetInfo> allCollectAssets = collectResult.CollectAssets;
// 2. 剔除未被引用的依赖项资源 // 2. 剔除未被引用的依赖项资源
@ -109,10 +109,15 @@ namespace YooAsset.Editor
{ {
if (buildAssetInfo.HasBundleName() == false) if (buildAssetInfo.HasBundleName() == false)
{ {
ProcessingPackShareBundle(buildParameters, collectResult.Command, buildAssetInfo); PackRuleResult packRuleResult = GetShareBundleName(buildAssetInfo);
if (packRuleResult.IsValid())
{
string shareBundleName = packRuleResult.GetShareBundleName(collectResult.Command.PackageName, collectResult.Command.UniqueBundleName);
buildAssetInfo.SetBundleName(shareBundleName);
}
} }
} }
PostProcessPackShareBundle(buildParameters, collectResult.Command, allBuildAssetInfos); PostProcessPackShareBundle();
} }
// 8. 记录关键信息 // 8. 记录关键信息
@ -204,38 +209,21 @@ namespace YooAsset.Editor
} }
/// <summary> /// <summary>
/// 共享资源打包机制 /// 共享资源打包后置处理
/// </summary> /// </summary>
protected virtual void ProcessingPackShareBundle(BuildParameters buildParameters, CollectCommand command, BuildAssetInfo buildAssetInfo) protected virtual void PostProcessPackShareBundle()
{ {
PackRuleResult packRuleResult = GetShareBundleName(buildAssetInfo);
if (packRuleResult.IsValid() == false)
return;
// 处理单个引用的共享资源
if (buildAssetInfo.GetReferenceBundleCount() <= 1)
{
if (buildParameters.SingleReferencedPackAlone == false)
return;
}
// 设置共享资源包名
string shareBundleName = packRuleResult.GetShareBundleName(command.PackageName, command.UniqueBundleName);
buildAssetInfo.SetBundleName(shareBundleName);
} }
private PackRuleResult GetShareBundleName(BuildAssetInfo buildAssetInfo)
/// <summary>
/// 获取共享资源包名称
/// </summary>
protected virtual PackRuleResult GetShareBundleName(BuildAssetInfo buildAssetInfo)
{ {
string bundleName = Path.GetDirectoryName(buildAssetInfo.AssetInfo.AssetPath); string bundleName = Path.GetDirectoryName(buildAssetInfo.AssetInfo.AssetPath);
PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.AssetBundleFileExtension); PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.AssetBundleFileExtension);
return result; return result;
} }
/// <summary>
/// 共享资源打包后置处理
/// </summary>
protected virtual void PostProcessPackShareBundle(BuildParameters buildParameters, CollectCommand command, Dictionary<string, BuildAssetInfo> allBuildAssetInfos)
{
}
#endregion #endregion
} }
} }

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@ -27,9 +27,7 @@ namespace YooAsset.Editor
// 开始构建 // 开始构建
IBundleBuildResults buildResults; IBundleBuildResults buildResults;
var buildParameters = scriptableBuildParameters.GetBundleBuildParameters(); var buildParameters = scriptableBuildParameters.GetBundleBuildParameters();
string builtinShadersBundleName = scriptableBuildParameters.BuiltinShadersBundleName; var taskList = SBPBuildTasks.Create(buildMapContext.Command.ShadersBundleName, null);
string monoScriptsBundleName = scriptableBuildParameters.MonoScriptsBundleName;
var taskList = SBPBuildTasks.Create(builtinShadersBundleName, monoScriptsBundleName);
ReturnCode exitCode = ContentPipeline.BuildAssetBundles(buildParameters, buildContent, out buildResults, taskList); ReturnCode exitCode = ContentPipeline.BuildAssetBundles(buildParameters, buildContent, out buildResults, taskList);
if (exitCode < 0) if (exitCode < 0)
{ {
@ -37,17 +35,13 @@ namespace YooAsset.Editor
throw new Exception(message); throw new Exception(message);
} }
// 说明:解决因为特殊资源包导致验证失败。 // 创建着色器信息
// 说明:解决因为着色器资源包导致验证失败。
// 例如:当项目里没有着色器,如果有依赖内置着色器就会验证失败。 // 例如:当项目里没有着色器,如果有依赖内置着色器就会验证失败。
if (string.IsNullOrEmpty(builtinShadersBundleName) == false) string shadersBundleName = buildMapContext.Command.ShadersBundleName;
if (buildResults.BundleInfos.ContainsKey(shadersBundleName))
{ {
if (buildResults.BundleInfos.ContainsKey(builtinShadersBundleName)) buildMapContext.CreateShadersBundleInfo(shadersBundleName);
buildMapContext.CreateEmptyBundleInfo(builtinShadersBundleName);
}
if (string.IsNullOrEmpty(monoScriptsBundleName) == false)
{
if (buildResults.BundleInfos.ContainsKey(monoScriptsBundleName))
buildMapContext.CreateEmptyBundleInfo(monoScriptsBundleName);
} }
BuildLogger.Log("UnityEngine build success!"); BuildLogger.Log("UnityEngine build success!");

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@ -9,7 +9,7 @@ namespace UnityEditor.Build.Pipeline.Tasks
{ {
public static class SBPBuildTasks public static class SBPBuildTasks
{ {
public static IList<IBuildTask> Create(string builtInShaderBundleName, string monoScriptsBundleName) public static IList<IBuildTask> Create(string builtInShaderBundleName, string unityMonoScriptsBundleName)
{ {
var buildTasks = new List<IBuildTask>(); var buildTasks = new List<IBuildTask>();
@ -30,8 +30,8 @@ namespace UnityEditor.Build.Pipeline.Tasks
buildTasks.Add(new StripUnusedSpriteSources()); buildTasks.Add(new StripUnusedSpriteSources());
if (string.IsNullOrEmpty(builtInShaderBundleName) == false) if (string.IsNullOrEmpty(builtInShaderBundleName) == false)
buildTasks.Add(new CreateBuiltInShadersBundle(builtInShaderBundleName)); buildTasks.Add(new CreateBuiltInShadersBundle(builtInShaderBundleName));
if (string.IsNullOrEmpty(monoScriptsBundleName) == false) if (string.IsNullOrEmpty(unityMonoScriptsBundleName) == false)
buildTasks.Add(new CreateMonoScriptBundle(monoScriptsBundleName)); buildTasks.Add(new CreateMonoScriptBundle(unityMonoScriptsBundleName));
buildTasks.Add(new PostDependencyCallback()); buildTasks.Add(new PostDependencyCallback());
// Packing // Packing

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@ -41,17 +41,6 @@ namespace YooAsset.Editor
public int CacheServerPort; public int CacheServerPort;
/// <summary>
/// 内置着色器资源包名称
/// </summary>
public string BuiltinShadersBundleName;
/// <summary>
/// Mono脚本资源包名称
/// </summary>
public string MonoScriptsBundleName;
/// <summary> /// <summary>
/// 获取可编程构建管线的构建参数 /// 获取可编程构建管线的构建参数
/// </summary> /// </summary>

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@ -28,7 +28,6 @@ namespace YooAsset.Editor
var compressOption = AssetBundleBuilderSetting.GetPackageCompressOption(PackageName, BuildPipeline); var compressOption = AssetBundleBuilderSetting.GetPackageCompressOption(PackageName, BuildPipeline);
var clearBuildCache = AssetBundleBuilderSetting.GetPackageClearBuildCache(PackageName, BuildPipeline); var clearBuildCache = AssetBundleBuilderSetting.GetPackageClearBuildCache(PackageName, BuildPipeline);
var useAssetDependencyDB = AssetBundleBuilderSetting.GetPackageUseAssetDependencyDB(PackageName, BuildPipeline); var useAssetDependencyDB = AssetBundleBuilderSetting.GetPackageUseAssetDependencyDB(PackageName, BuildPipeline);
var builtinShaderBundleName = GetBuiltinShaderBundleName();
ScriptableBuildParameters buildParameters = new ScriptableBuildParameters(); ScriptableBuildParameters buildParameters = new ScriptableBuildParameters();
buildParameters.BuildOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot(); buildParameters.BuildOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
@ -46,7 +45,6 @@ namespace YooAsset.Editor
buildParameters.CompressOption = compressOption; buildParameters.CompressOption = compressOption;
buildParameters.ClearBuildCacheFiles = clearBuildCache; buildParameters.ClearBuildCacheFiles = clearBuildCache;
buildParameters.UseAssetDependencyDB = useAssetDependencyDB; buildParameters.UseAssetDependencyDB = useAssetDependencyDB;
buildParameters.BuiltinShadersBundleName = builtinShaderBundleName;
buildParameters.EncryptionServices = CreateEncryptionInstance(); buildParameters.EncryptionServices = CreateEncryptionInstance();
ScriptableBuildPipeline pipeline = new ScriptableBuildPipeline(); ScriptableBuildPipeline pipeline = new ScriptableBuildPipeline();
@ -54,17 +52,6 @@ namespace YooAsset.Editor
if (buildResult.Success) if (buildResult.Success)
EditorUtility.RevealInFinder(buildResult.OutputPackageDirectory); EditorUtility.RevealInFinder(buildResult.OutputPackageDirectory);
} }
/// <summary>
/// 内置着色器资源包名称
/// 注意:和自动收集的着色器资源包名保持一致!
/// </summary>
private string GetBuiltinShaderBundleName()
{
var uniqueBundleName = AssetBundleCollectorSettingData.Setting.UniqueBundleName;
var packRuleResult = DefaultPackRule.CreateShadersPackRuleResult();
return packRuleResult.GetBundleName(PackageName, uniqueBundleName);
}
} }
} }
#endif #endif

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@ -98,9 +98,9 @@ namespace YooAsset.Editor
} }
/// <summary> /// <summary>
/// 开始收集工作 /// 获取打包收集的资源文件
/// </summary> /// </summary>
public CollectResult BeginCollect(CollectCommand command) public List<CollectAssetInfo> GetAllCollectAssets(CollectCommand command)
{ {
Dictionary<string, CollectAssetInfo> result = new Dictionary<string, CollectAssetInfo>(10000); Dictionary<string, CollectAssetInfo> result = new Dictionary<string, CollectAssetInfo>(10000);
@ -138,10 +138,8 @@ namespace YooAsset.Editor
} }
} }
// 返回结果 // 返回列表
var collectAssets = result.Values.ToList(); return result.Values.ToList();
var collectResult = new CollectResult(command, collectAssets);
return collectResult;
} }
/// <summary> /// <summary>

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@ -87,9 +87,9 @@ namespace YooAsset.Editor
} }
/// <summary> /// <summary>
/// 收集指定包裹的资源文件 /// 获取包裹收集的资源文件
/// </summary> /// </summary>
public CollectResult BeginCollect(string packageName, bool simulateBuild, bool useAssetDependencyDB) public CollectResult GetPackageAssets(bool simulateBuild, bool useAssetDependencyDB, string packageName)
{ {
if (string.IsNullOrEmpty(packageName)) if (string.IsNullOrEmpty(packageName))
throw new Exception("Build package name is null or empty !"); throw new Exception("Build package name is null or empty !");
@ -100,17 +100,16 @@ namespace YooAsset.Editor
// 创建资源收集命令 // 创建资源收集命令
IIgnoreRule ignoreRule = AssetBundleCollectorSettingData.GetIgnoreRuleInstance(package.IgnoreRuleName); IIgnoreRule ignoreRule = AssetBundleCollectorSettingData.GetIgnoreRuleInstance(package.IgnoreRuleName);
var command = new CollectCommand(packageName, ignoreRule); CollectCommand command = new CollectCommand(simulateBuild, useAssetDependencyDB, packageName,
command.SimulateBuild = simulateBuild; package.EnableAddressable,
command.UniqueBundleName = UniqueBundleName; package.LocationToLower,
command.UseAssetDependencyDB = useAssetDependencyDB; package.IncludeAssetGUID,
command.EnableAddressable = package.EnableAddressable; package.AutoCollectShaders,
command.LocationToLower = package.LocationToLower; UniqueBundleName, ignoreRule);
command.IncludeAssetGUID = package.IncludeAssetGUID;
command.AutoCollectShaders = package.AutoCollectShaders;
// 开始收集工作 // 获取收集的资源集合
CollectResult collectResult = package.BeginCollect(command); CollectResult collectResult = new CollectResult(command);
collectResult.SetCollectAssets(package.GetAllCollectAssets(command));
return collectResult; return collectResult;
} }

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@ -164,25 +164,25 @@ namespace YooAsset.Editor
RefreshWindow(); RefreshWindow();
} }
}); });
// 忽略规则
_ignoreRulePopupField = new PopupField<RuleDisplayName>(_ignoreRuleList, 0);
_ignoreRulePopupField.label = "File Ignore Rule";
_ignoreRulePopupField.name = "IgnoreRulePopupField";
_ignoreRulePopupField.style.unityTextAlign = TextAnchor.MiddleLeft;
_ignoreRulePopupField.style.width = 300;
_ignoreRulePopupField.formatListItemCallback = FormatListItemCallback;
_ignoreRulePopupField.formatSelectedValueCallback = FormatSelectedValueCallback;
_ignoreRulePopupField.RegisterValueChangedCallback(evt =>
{ {
var selectPackage = _packageListView.selectedItem as AssetBundleCollectorPackage; _ignoreRulePopupField = new PopupField<RuleDisplayName>(_ignoreRuleList, 0);
if (selectPackage != null) _ignoreRulePopupField.label = "File Ignore Rule";
_ignoreRulePopupField.name = "IgnoreRulePopupField";
_ignoreRulePopupField.style.unityTextAlign = TextAnchor.MiddleLeft;
_ignoreRulePopupField.style.width = 300;
_ignoreRulePopupField.formatListItemCallback = FormatListItemCallback;
_ignoreRulePopupField.formatSelectedValueCallback = FormatSelectedValueCallback;
_ignoreRulePopupField.RegisterValueChangedCallback(evt =>
{ {
selectPackage.IgnoreRuleName = evt.newValue.ClassName; var selectPackage = _packageListView.selectedItem as AssetBundleCollectorPackage;
AssetBundleCollectorSettingData.ModifyPackage(selectPackage); if (selectPackage != null)
} {
}); selectPackage.IgnoreRuleName = evt.newValue.ClassName;
_setting2Container.Add(_ignoreRulePopupField); AssetBundleCollectorSettingData.ModifyPackage(selectPackage);
}
});
_setting2Container.Add(_ignoreRulePopupField);
}
// 配置修复按钮 // 配置修复按钮
var fixBtn = root.Q<Button>("FixButton"); var fixBtn = root.Q<Button>("FixButton");
@ -995,16 +995,14 @@ namespace YooAsset.Editor
try try
{ {
IIgnoreRule ignoreRule = AssetBundleCollectorSettingData.GetIgnoreRuleInstance(_ignoreRulePopupField.value.ClassName); IIgnoreRule ignoreRule = AssetBundleCollectorSettingData.GetIgnoreRuleInstance(_ignoreRulePopupField.value.ClassName);
string packageName = _packageNameTxt.value; CollectCommand command = new CollectCommand(true, false,
var command = new CollectCommand(packageName, ignoreRule); _packageNameTxt.value,
command.SimulateBuild = true; _enableAddressableToogle.value,
command.UniqueBundleName = _uniqueBundleNameToogle.value; _locationToLowerToogle.value,
command.UseAssetDependencyDB = true; _includeAssetGUIDToogle.value,
command.EnableAddressable = _enableAddressableToogle.value; _autoCollectShadersToogle.value,
command.LocationToLower = _locationToLowerToogle.value; _uniqueBundleNameToogle.value,
command.IncludeAssetGUID = _includeAssetGUIDToogle.value; ignoreRule);
command.AutoCollectShaders = _autoCollectShadersToogle.value;
collector.CheckConfigError(); collector.CheckConfigError();
collectAssetInfos = collector.GetAllCollectAssets(command, group); collectAssetInfos = collector.GetAllCollectAssets(command, group);
} }

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@ -36,8 +36,8 @@
</ui:VisualElement> </ui:VisualElement>
<ui:VisualElement name="GroupContainer" style="width: 200px; flex-grow: 0; background-color: rgb(67, 67, 67); border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px;"> <ui:VisualElement name="GroupContainer" style="width: 200px; flex-grow: 0; background-color: rgb(67, 67, 67); border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px;">
<ui:Label text="Groups" display-tooltip-when-elided="true" name="GroupTitle" style="background-color: rgb(89, 89, 89); -unity-text-align: upper-center; -unity-font-style: bold; border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px; font-size: 12px;" /> <ui:Label text="Groups" display-tooltip-when-elided="true" name="GroupTitle" style="background-color: rgb(89, 89, 89); -unity-text-align: upper-center; -unity-font-style: bold; border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px; font-size: 12px;" />
<ui:TextField picking-mode="Ignore" label="Package Name" name="PackageName" style="flex-direction: column;" /> <ui:TextField picking-mode="Ignore" label="Package Name" value="filler text" name="PackageName" style="flex-direction: column;" />
<ui:TextField picking-mode="Ignore" label="Package Desc" name="PackageDesc" style="flex-direction: column;" /> <ui:TextField picking-mode="Ignore" label="Package Desc" value="filler text" name="PackageDesc" style="flex-direction: column;" />
<ui:ListView focusable="true" name="GroupListView" item-height="20" virtualization-method="DynamicHeight" style="flex-grow: 1;" /> <ui:ListView focusable="true" name="GroupListView" item-height="20" virtualization-method="DynamicHeight" style="flex-grow: 1;" />
<ui:VisualElement name="GroupAddContainer" style="height: 20px; flex-direction: row; justify-content: center;"> <ui:VisualElement name="GroupAddContainer" style="height: 20px; flex-direction: row; justify-content: center;">
<ui:Button text=" - " display-tooltip-when-elided="true" name="RemoveBtn" /> <ui:Button text=" - " display-tooltip-when-elided="true" name="RemoveBtn" />

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@ -3,51 +3,75 @@ namespace YooAsset.Editor
{ {
public class CollectCommand public class CollectCommand
{ {
/// <summary>
/// 模拟构建模式
/// </summary>
public bool SimulateBuild { private set; get; }
/// <summary>
/// 使用资源依赖数据库
/// </summary>
public bool UseAssetDependencyDB { private set; get; }
/// <summary> /// <summary>
/// 包裹名称 /// 包裹名称
/// </summary> /// </summary>
public string PackageName { private set; get; } public string PackageName { private set; get; }
/// <summary>
/// 启用可寻址资源定位
/// </summary>
public bool EnableAddressable { private set; get; }
/// <summary>
/// 资源定位地址大小写不敏感
/// </summary>
public bool LocationToLower { private set; get; }
/// <summary>
/// 包含资源GUID数据
/// </summary>
public bool IncludeAssetGUID { private set; get; }
/// <summary>
/// 自动收集所有着色器
/// </summary>
public bool AutoCollectShaders { private set; get; }
/// <summary>
/// 资源包名唯一化
/// </summary>
public bool UniqueBundleName { private set; get; }
/// <summary>
/// 着色器统一全名称
/// </summary>
public string ShadersBundleName { private set; get; }
/// <summary> /// <summary>
/// 忽略规则实例 /// 忽略规则实例
/// </summary> /// </summary>
public IIgnoreRule IgnoreRule { private set; get; } public IIgnoreRule IgnoreRule { private set; get; }
/// <summary> public CollectCommand(bool simulateBuild, bool useAssetDependencyDB, string packageName,
/// 模拟构建模式 bool enableAddressable, bool locationToLower, bool includeAssetGUID,
/// </summary> bool autoCollectShaders, bool uniqueBundleName, IIgnoreRule ignoreRule)
public bool SimulateBuild { set; get; } {
SimulateBuild = simulateBuild;
UseAssetDependencyDB = useAssetDependencyDB;
PackageName = packageName;
EnableAddressable = enableAddressable;
LocationToLower = locationToLower;
IncludeAssetGUID = includeAssetGUID;
AutoCollectShaders = autoCollectShaders;
UniqueBundleName = uniqueBundleName;
IgnoreRule = ignoreRule;
/// <summary> // 着色器统一全名称
/// 资源包名唯一化 var packRuleResult = DefaultPackRule.CreateShadersPackRuleResult();
/// </summary> ShadersBundleName = packRuleResult.GetBundleName(packageName, uniqueBundleName);
public bool UniqueBundleName { set; get; } }
/// <summary>
/// 使用资源依赖数据库
/// </summary>
public bool UseAssetDependencyDB { set; get; }
/// <summary>
/// 启用可寻址资源定位
/// </summary>
public bool EnableAddressable { set; get; }
/// <summary>
/// 资源定位地址大小写不敏感
/// </summary>
public bool LocationToLower { set; get; }
/// <summary>
/// 包含资源GUID数据
/// </summary>
public bool IncludeAssetGUID { set; get; }
/// <summary>
/// 自动收集所有着色器
/// </summary>
public bool AutoCollectShaders { set; get; }
private AssetDependencyCache _assetDependency; private AssetDependencyCache _assetDependency;
public AssetDependencyCache AssetDependency public AssetDependencyCache AssetDependency
@ -59,11 +83,5 @@ namespace YooAsset.Editor
return _assetDependency; return _assetDependency;
} }
} }
public CollectCommand(string packageName, IIgnoreRule ignoreRule)
{
PackageName = packageName;
IgnoreRule = ignoreRule;
}
} }
} }

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@ -15,9 +15,12 @@ namespace YooAsset.Editor
/// </summary> /// </summary>
public List<CollectAssetInfo> CollectAssets { private set; get; } public List<CollectAssetInfo> CollectAssets { private set; get; }
public CollectResult(CollectCommand command, List<CollectAssetInfo> collectAssets) public CollectResult(CollectCommand command)
{ {
Command = command; Command = command;
}
public void SetCollectAssets(List<CollectAssetInfo> collectAssets)
{
CollectAssets = collectAssets; CollectAssets = collectAssets;
} }
} }

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@ -9,15 +9,12 @@ namespace YooAsset.Editor
{ {
public class ResizeHandle : VisualElement public class ResizeHandle : VisualElement
{ {
#if UNITY_6000_0_OR_NEWER /// <summary>
public new class UxmlFactory : UxmlElementAttribute /// Instantiates a TableView using data from a UXML file.
{ /// </summary>
}
#else
public new class UxmlFactory : UxmlFactory<ResizeHandle, UxmlTraits> public new class UxmlFactory : UxmlFactory<ResizeHandle, UxmlTraits>
{ {
} }
#endif
private bool _isResizing = false; private bool _isResizing = false;
private float _initialWidth; private float _initialWidth;

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@ -15,15 +15,12 @@ namespace YooAsset.Editor
/// </summary> /// </summary>
public class TableView : VisualElement public class TableView : VisualElement
{ {
#if UNITY_6000_0_OR_NEWER /// <summary>
public new class UxmlFactory : UxmlElementAttribute /// Instantiates a TableView using data from a UXML file.
{ /// </summary>
}
#else
public new class UxmlFactory : UxmlFactory<TableView, UxmlTraits> public new class UxmlFactory : UxmlFactory<TableView, UxmlTraits>
{ {
} }
#endif
private readonly Toolbar _toolbar; private readonly Toolbar _toolbar;
private readonly ListView _listView; private readonly ListView _listView;

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@ -139,7 +139,7 @@ public static class ShaderVariantCollector
private static List<string> GetAllMaterials() private static List<string> GetAllMaterials()
{ {
// 获取所有打包的资源 // 获取所有打包的资源
CollectResult collectResult = AssetBundleCollectorSettingData.Setting.BeginCollect(_packageName, false, false); CollectResult collectResult = AssetBundleCollectorSettingData.Setting.GetPackageAssets(false, false, _packageName);
// 搜集所有材质球 // 搜集所有材质球
int progressValue = 0; int progressValue = 0;

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@ -43,8 +43,6 @@ public static class TestPackageBuilder
} }
else if (buildPipelineName == EBuildPipeline.ScriptableBuildPipeline.ToString()) else if (buildPipelineName == EBuildPipeline.ScriptableBuildPipeline.ToString())
{ {
// 内置着色器资源包名称
var builtinShaderBundleName = GetBuiltinShaderBundleName(packageName);
var buildParameters = new ScriptableBuildParameters(); var buildParameters = new ScriptableBuildParameters();
buildParameters.BuildOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot(); buildParameters.BuildOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
buildParameters.BuildinFileRoot = AssetBundleBuilderHelper.GetStreamingAssetsRoot(); buildParameters.BuildinFileRoot = AssetBundleBuilderHelper.GetStreamingAssetsRoot();
@ -61,7 +59,6 @@ public static class TestPackageBuilder
buildParameters.CompressOption = ECompressOption.LZ4; buildParameters.CompressOption = ECompressOption.LZ4;
buildParameters.ClearBuildCacheFiles = true; buildParameters.ClearBuildCacheFiles = true;
buildParameters.UseAssetDependencyDB = true; buildParameters.UseAssetDependencyDB = true;
buildParameters.BuiltinShadersBundleName = builtinShaderBundleName;
var pipeline = new ScriptableBuildPipeline(); var pipeline = new ScriptableBuildPipeline();
BuildResult buildResult = pipeline.Run(buildParameters, false); BuildResult buildResult = pipeline.Run(buildParameters, false);
@ -146,15 +143,4 @@ public static class TestPackageBuilder
throw new System.NotImplementedException(buildPipelineName); throw new System.NotImplementedException(buildPipelineName);
} }
} }
/// <summary>
/// 内置着色器资源包名称
/// 注意:和自动收集的着色器资源包名保持一致!
/// </summary>
private static string GetBuiltinShaderBundleName(string packageName)
{
var uniqueBundleName = AssetBundleCollectorSettingData.Setting.UniqueBundleName;
var packRuleResult = DefaultPackRule.CreateShadersPackRuleResult();
return packRuleResult.GetBundleName(packageName, uniqueBundleName);
}
} }