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40 changed files with 355 additions and 319 deletions

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@ -25,9 +25,6 @@ namespace YooAsset.Editor
var buildParameters = buildParametersContext.Parameters; var buildParameters = buildParametersContext.Parameters;
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory(); string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
// 检测资源包哈希冲突
CheckBundleHashConflict(buildMapContext);
// 创建新补丁清单 // 创建新补丁清单
PackageManifest manifest = new PackageManifest(); PackageManifest manifest = new PackageManifest();
manifest.FileVersion = YooAssetSettings.ManifestFileVersion; manifest.FileVersion = YooAssetSettings.ManifestFileVersion;
@ -91,28 +88,6 @@ namespace YooAsset.Editor
} }
} }
/// <summary>
/// 检测资源包哈希冲突
/// </summary>
private void CheckBundleHashConflict(BuildMapContext buildMapContext)
{
// 说明:在特殊情况下,例如某些文件加密算法会导致加密后的文件哈希值冲突!
// 说明:二进制完全相同的原生文件也会冲突!
HashSet<string> guids = new HashSet<string>();
foreach (var bundleInfo in buildMapContext.Collection)
{
if (guids.Contains(bundleInfo.PackageFileHash))
{
string message = BuildLogger.GetErrorMessage(ErrorCode.BundleHashConflict, $"Bundle hash conflict : {bundleInfo.BundleName}");
throw new Exception(message);
}
else
{
guids.Add(bundleInfo.PackageFileHash);
}
}
}
/// <summary> /// <summary>
/// 获取资源包的依赖集合 /// 获取资源包的依赖集合
/// </summary> /// </summary>

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@ -35,12 +35,14 @@ namespace YooAsset.Editor
throw new Exception(message); throw new Exception(message);
} }
// 检测输出目录 if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
string unityOutputManifestFilePath = $"{pipelineOutputDirectory}/{YooAssetSettings.OutputFolderName}";
if (System.IO.File.Exists(unityOutputManifestFilePath) == false)
{ {
string message = BuildLogger.GetErrorMessage(ErrorCode.UnityEngineBuildFatal, $"Not found output {nameof(AssetBundleManifest)} file : {unityOutputManifestFilePath}"); string unityOutputManifestFilePath = $"{pipelineOutputDirectory}/{YooAssetSettings.OutputFolderName}";
throw new Exception(message); if (System.IO.File.Exists(unityOutputManifestFilePath) == false)
{
string message = BuildLogger.GetErrorMessage(ErrorCode.UnityEngineBuildFatal, $"Not found output {nameof(AssetBundleManifest)} file : {unityOutputManifestFilePath}");
throw new Exception(message);
}
} }
BuildLogger.Log("UnityEngine build success !"); BuildLogger.Log("UnityEngine build success !");

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@ -10,7 +10,7 @@ namespace YooAsset.Editor
var buildParameters = context.GetContextObject<BuildParametersContext>(); var buildParameters = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>(); var buildMapContext = context.GetContextObject<BuildMapContext>();
var buildMode = buildParameters.Parameters.BuildMode; var buildMode = buildParameters.Parameters.BuildMode;
if (buildMode != EBuildMode.SimulateBuild) if (buildMode != EBuildMode.SimulateBuild && buildMode != EBuildMode.DryRunBuild)
{ {
CreatePackageCatalog(buildParameters, buildMapContext); CreatePackageCatalog(buildParameters, buildMapContext);
} }

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@ -18,7 +18,7 @@ namespace YooAsset.Editor
var buildParametersContext = context.GetContextObject<BuildParametersContext>(); var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var parameters = buildParametersContext.Parameters; var parameters = buildParametersContext.Parameters;
var buildMode = parameters.BuildMode; var buildMode = parameters.BuildMode;
if (buildMode == EBuildMode.SimulateBuild) if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
{ {
return "00000000000000000000000000000000"; //32位 return "00000000000000000000000000000000"; //32位
} }
@ -42,7 +42,7 @@ namespace YooAsset.Editor
var buildParametersContext = context.GetContextObject<BuildParametersContext>(); var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var parameters = buildParametersContext.Parameters; var parameters = buildParametersContext.Parameters;
var buildMode = parameters.BuildMode; var buildMode = parameters.BuildMode;
if (buildMode == EBuildMode.SimulateBuild) if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
{ {
return 0; return 0;
} }
@ -64,7 +64,7 @@ namespace YooAsset.Editor
{ {
string filePath = bundleInfo.PackageSourceFilePath; string filePath = bundleInfo.PackageSourceFilePath;
var buildMode = buildParametersContext.Parameters.BuildMode; var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.SimulateBuild) if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
return GetFilePathTempHash(filePath); return GetFilePathTempHash(filePath);
else else
return HashUtility.FileMD5(filePath); return HashUtility.FileMD5(filePath);
@ -73,7 +73,7 @@ namespace YooAsset.Editor
{ {
string filePath = bundleInfo.PackageSourceFilePath; string filePath = bundleInfo.PackageSourceFilePath;
var buildMode = buildParametersContext.Parameters.BuildMode; var buildMode = buildParametersContext.Parameters.BuildMode;
if ( buildMode == EBuildMode.SimulateBuild) if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
return "00000000"; //8位 return "00000000"; //8位
else else
return HashUtility.FileCRC32(filePath); return HashUtility.FileCRC32(filePath);
@ -82,7 +82,7 @@ namespace YooAsset.Editor
{ {
string filePath = bundleInfo.PackageSourceFilePath; string filePath = bundleInfo.PackageSourceFilePath;
var buildMode = buildParametersContext.Parameters.BuildMode; var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.SimulateBuild) if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
return GetBundleTempSize(bundleInfo); return GetBundleTempSize(bundleInfo);
else else
return FileUtility.GetFileSize(filePath); return FileUtility.GetFileSize(filePath);

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@ -34,6 +34,12 @@ namespace YooAsset.Editor
BuildAssetBundleOptions opt = BuildAssetBundleOptions.None; BuildAssetBundleOptions opt = BuildAssetBundleOptions.None;
opt |= BuildAssetBundleOptions.StrictMode; //Do not allow the build to succeed if any errors are reporting during it. opt |= BuildAssetBundleOptions.StrictMode; //Do not allow the build to succeed if any errors are reporting during it.
if (BuildMode == EBuildMode.DryRunBuild)
{
opt |= BuildAssetBundleOptions.DryRunBuild;
return opt;
}
if (CompressOption == ECompressOption.Uncompressed) if (CompressOption == ECompressOption.Uncompressed)
opt |= BuildAssetBundleOptions.UncompressedAssetBundle; opt |= BuildAssetBundleOptions.UncompressedAssetBundle;
else if (CompressOption == ECompressOption.LZ4) else if (CompressOption == ECompressOption.LZ4)

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@ -24,6 +24,11 @@ namespace YooAsset.Editor
} }
// 检测不被支持的构建模式 // 检测不被支持的构建模式
if (buildParameters.BuildMode == EBuildMode.DryRunBuild)
{
string message = BuildLogger.GetErrorMessage(ErrorCode.BuildPipelineNotSupportBuildMode, $"{nameof(EBuildPipeline.RawFileBuildPipeline)} not support {nameof(EBuildMode.DryRunBuild)} build mode !");
throw new Exception(message);
}
if (buildParameters.BuildMode == EBuildMode.IncrementalBuild) if (buildParameters.BuildMode == EBuildMode.IncrementalBuild)
{ {
string message = BuildLogger.GetErrorMessage(ErrorCode.BuildPipelineNotSupportBuildMode, $"{nameof(EBuildPipeline.RawFileBuildPipeline)} not support {nameof(EBuildMode.IncrementalBuild)} build mode !"); string message = BuildLogger.GetErrorMessage(ErrorCode.BuildPipelineNotSupportBuildMode, $"{nameof(EBuildPipeline.RawFileBuildPipeline)} not support {nameof(EBuildMode.IncrementalBuild)} build mode !");

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@ -32,7 +32,7 @@ namespace YooAsset.Editor
// 开始构建 // 开始构建
IBundleBuildResults buildResults; IBundleBuildResults buildResults;
var buildParameters = scriptableBuildParameters.GetBundleBuildParameters(); var buildParameters = scriptableBuildParameters.GetBundleBuildParameters();
var taskList = SBPBuildTasks.Create(buildMapContext.Command.ShadersBundleName, null); var taskList = SBPBuildTasks.Create(buildMapContext.Command.ShadersBundleName);
ReturnCode exitCode = ContentPipeline.BuildAssetBundles(buildParameters, buildContent, out buildResults, taskList); ReturnCode exitCode = ContentPipeline.BuildAssetBundles(buildParameters, buildContent, out buildResults, taskList);
if (exitCode < 0) if (exitCode < 0)
{ {

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@ -17,6 +17,11 @@ namespace YooAsset.Editor
buildParametersContext.CheckBuildParameters(); buildParametersContext.CheckBuildParameters();
// 检测不被支持的构建模式 // 检测不被支持的构建模式
if (buildParameters.BuildMode == EBuildMode.DryRunBuild)
{
string message = BuildLogger.GetErrorMessage(ErrorCode.BuildPipelineNotSupportBuildMode, $"{nameof(EBuildPipeline.ScriptableBuildPipeline)} not support {nameof(EBuildMode.DryRunBuild)} build mode !");
throw new Exception(message);
}
if (buildParameters.BuildMode == EBuildMode.ForceRebuild) if (buildParameters.BuildMode == EBuildMode.ForceRebuild)
{ {
string message = BuildLogger.GetErrorMessage(ErrorCode.BuildPipelineNotSupportBuildMode, $"{nameof(EBuildPipeline.ScriptableBuildPipeline)} not support {nameof(EBuildMode.ForceRebuild)} build mode !"); string message = BuildLogger.GetErrorMessage(ErrorCode.BuildPipelineNotSupportBuildMode, $"{nameof(EBuildPipeline.ScriptableBuildPipeline)} not support {nameof(EBuildMode.ForceRebuild)} build mode !");

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@ -9,7 +9,7 @@ namespace UnityEditor.Build.Pipeline.Tasks
{ {
public static class SBPBuildTasks public static class SBPBuildTasks
{ {
public static IList<IBuildTask> Create(string builtInShaderBundleName, string unityMonoScriptsBundleName) public static IList<IBuildTask> Create(string builtInShaderBundleName)
{ {
var buildTasks = new List<IBuildTask>(); var buildTasks = new List<IBuildTask>();
@ -28,10 +28,13 @@ namespace UnityEditor.Build.Pipeline.Tasks
#endif #endif
buildTasks.Add(new CalculateAssetDependencyData()); buildTasks.Add(new CalculateAssetDependencyData());
buildTasks.Add(new StripUnusedSpriteSources()); buildTasks.Add(new StripUnusedSpriteSources());
if (string.IsNullOrEmpty(builtInShaderBundleName) == false)
buildTasks.Add(new CreateBuiltInShadersBundle(builtInShaderBundleName)); #if TUANJIE_1_0_OR_NEWER
if (string.IsNullOrEmpty(unityMonoScriptsBundleName) == false) buildTasks.Add(new CreateBuiltInShadersBundle(builtInShaderBundleName));
buildTasks.Add(new CreateMonoScriptBundle(unityMonoScriptsBundleName)); #else
buildTasks.Add(new CreateBuiltInBundle(builtInShaderBundleName));
#endif
buildTasks.Add(new PostDependencyCallback()); buildTasks.Add(new PostDependencyCallback());
// Packing // Packing

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@ -39,6 +39,5 @@ namespace YooAsset.Editor
// TaskCreateManifest // TaskCreateManifest
NotFoundUnityBundleInBuildResult = 600, NotFoundUnityBundleInBuildResult = 600,
FoundStrayBundle = 601, FoundStrayBundle = 601,
BundleHashConflict = 602,
} }
} }

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@ -16,6 +16,11 @@ namespace YooAsset.Editor
/// </summary> /// </summary>
IncrementalBuild, IncrementalBuild,
/// <summary>
/// 演练构建模式
/// </summary>
DryRunBuild,
/// <summary> /// <summary>
/// 模拟构建模式 /// 模拟构建模式
/// </summary> /// </summary>

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@ -55,6 +55,7 @@ namespace YooAsset.Editor
List<Enum> buildModeList = new List<Enum>(); List<Enum> buildModeList = new List<Enum>();
buildModeList.Add(EBuildMode.ForceRebuild); buildModeList.Add(EBuildMode.ForceRebuild);
buildModeList.Add(EBuildMode.IncrementalBuild); buildModeList.Add(EBuildMode.IncrementalBuild);
buildModeList.Add(EBuildMode.DryRunBuild);
buildModeList.Add(EBuildMode.SimulateBuild); buildModeList.Add(EBuildMode.SimulateBuild);
return buildModeList; return buildModeList;
} }

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@ -3,7 +3,7 @@ using System.Collections.Generic;
namespace YooAsset namespace YooAsset
{ {
internal sealed class ClearAllCacheFilesOperation : FSClearCacheBundleFilesOperation internal sealed class ClearAllCacheFilesOperation : FSClearAllBundleFilesOperation
{ {
private enum ESteps private enum ESteps
{ {

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@ -1,120 +0,0 @@
using System.Collections.Generic;
namespace YooAsset
{
internal class ClearCacheFilesByTagsOperaiton : FSClearCacheBundleFilesOperation
{
private enum ESteps
{
None,
CheckArgs,
GetTagsCacheFiles,
ClearTagsCacheFiles,
Done,
}
private readonly ICacheSystem _cacheSystem;
private readonly PackageManifest _manifest;
private readonly object _clearParam;
private string[] _tags;
private List<string> _clearBundleGUIDs;
private int _clearFileTotalCount = 0;
private ESteps _steps = ESteps.None;
internal ClearCacheFilesByTagsOperaiton(ICacheSystem cacheSystem, PackageManifest manifest, object clearParam)
{
_cacheSystem = cacheSystem;
_manifest = manifest;
_clearParam = clearParam;
}
internal override void InternalOnStart()
{
_steps = ESteps.CheckArgs;
}
internal override void InternalOnUpdate()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.CheckArgs)
{
if (_clearParam == null)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = "Clear param is null !";
return;
}
if (_clearParam is string)
{
_tags = new string[] { _clearParam as string };
}
else if (_clearParam is List<string>)
{
var tempList = _clearParam as List<string>;
_tags = tempList.ToArray();
}
else if (_clearParam is string[])
{
_tags = _clearParam as string[];
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"Invalid clear param : {_clearParam.GetType().FullName}";
return;
}
_steps = ESteps.GetTagsCacheFiles;
}
if (_steps == ESteps.GetTagsCacheFiles)
{
_clearBundleGUIDs = GetTagsBundleGUIDs();
_clearFileTotalCount = _clearBundleGUIDs.Count;
_steps = ESteps.ClearTagsCacheFiles;
}
if (_steps == ESteps.ClearTagsCacheFiles)
{
for (int i = _clearBundleGUIDs.Count - 1; i >= 0; i--)
{
string bundleGUID = _clearBundleGUIDs[i];
_cacheSystem.DeleteCacheFile(bundleGUID);
_clearBundleGUIDs.RemoveAt(i);
if (OperationSystem.IsBusy)
break;
}
if (_clearFileTotalCount == 0)
Progress = 1.0f;
else
Progress = 1.0f - (_clearBundleGUIDs.Count / _clearFileTotalCount);
if (_clearBundleGUIDs.Count == 0)
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
}
}
}
private List<string> GetTagsBundleGUIDs()
{
var allBundleGUIDs = _cacheSystem.GetAllCachedBundleGUIDs();
List<string> result = new List<string>(allBundleGUIDs.Count);
foreach (var bundleGUID in allBundleGUIDs)
{
if (_manifest.TryGetPackageBundleByBundleGUID(bundleGUID, out PackageBundle bundle))
{
if (bundle.HasTag(_tags))
{
result.Add(bundleGUID);
}
}
}
return result;
}
}
}

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@ -3,7 +3,7 @@ using System.Collections.Generic;
namespace YooAsset namespace YooAsset
{ {
internal sealed class ClearUnusedCacheFilesOperation : FSClearCacheBundleFilesOperation internal sealed class ClearUnusedCacheFilesOperation : FSClearUnusedBundleFilesOperation
{ {
private enum ESteps private enum ESteps
{ {

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@ -97,9 +97,13 @@ namespace YooAsset
OperationSystem.StartOperation(PackageName, operation); OperationSystem.StartOperation(PackageName, operation);
return operation; return operation;
} }
public virtual FSClearCacheBundleFilesOperation ClearCacheBundleFilesAsync(PackageManifest manifest, string clearMode, object clearParam) public virtual FSClearAllBundleFilesOperation ClearAllBundleFilesAsync()
{ {
return _unpackFileSystem.ClearCacheBundleFilesAsync(manifest, clearMode, clearParam); return _unpackFileSystem.ClearAllBundleFilesAsync();
}
public virtual FSClearUnusedBundleFilesOperation ClearUnusedBundleFilesAsync(PackageManifest manifest)
{
return _unpackFileSystem.ClearUnusedBundleFilesAsync(manifest);
} }
public virtual FSDownloadFileOperation DownloadFileAsync(PackageBundle bundle, DownloadParam param) public virtual FSDownloadFileOperation DownloadFileAsync(PackageBundle bundle, DownloadParam param)
{ {

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@ -111,33 +111,17 @@ namespace YooAsset
OperationSystem.StartOperation(PackageName, operation); OperationSystem.StartOperation(PackageName, operation);
return operation; return operation;
} }
public virtual FSClearCacheBundleFilesOperation ClearCacheBundleFilesAsync(PackageManifest manifest, string clearMode, object clearParam) public virtual FSClearAllBundleFilesOperation ClearAllBundleFilesAsync()
{ {
if(clearMode == EFileClearMode.ClearAllBundleFiles.ToString()) var operation = new ClearAllCacheFilesOperation(this);
{ OperationSystem.StartOperation(PackageName, operation);
var operation = new ClearAllCacheFilesOperation(this); return operation;
OperationSystem.StartOperation(PackageName, operation); }
return operation; public virtual FSClearUnusedBundleFilesOperation ClearUnusedBundleFilesAsync(PackageManifest manifest)
} {
else if(clearMode == EFileClearMode.ClearUnusedBundleFiles.ToString()) var operation = new ClearUnusedCacheFilesOperation(this, manifest);
{ OperationSystem.StartOperation(PackageName, operation);
var operation = new ClearUnusedCacheFilesOperation(this, manifest); return operation;
OperationSystem.StartOperation(PackageName, operation);
return operation;
}
else if(clearMode == EFileClearMode.ClearBundleFilesByTags.ToString())
{
var operation = new ClearCacheFilesByTagsOperaiton(this, manifest, clearParam);
OperationSystem.StartOperation(PackageName, operation);
return operation;
}
else
{
string error = $"Invalid clear mode : {clearMode}";
var operation = new FSClearCacheBundleFilesCompleteOperation(error);
OperationSystem.StartOperation(PackageName, operation);
return operation;
}
} }
public virtual FSDownloadFileOperation DownloadFileAsync(PackageBundle bundle, DownloadParam param) public virtual FSDownloadFileOperation DownloadFileAsync(PackageBundle bundle, DownloadParam param)
{ {

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@ -69,9 +69,15 @@ namespace YooAsset
OperationSystem.StartOperation(PackageName, operation); OperationSystem.StartOperation(PackageName, operation);
return operation; return operation;
} }
public virtual FSClearCacheBundleFilesOperation ClearCacheBundleFilesAsync(PackageManifest manifest, string clearMode, object clearParam) public virtual FSClearAllBundleFilesOperation ClearAllBundleFilesAsync()
{ {
var operation = new FSClearCacheBundleFilesCompleteOperation(null); var operation = new FSClearAllBundleFilesCompleteOperation();
OperationSystem.StartOperation(PackageName, operation);
return operation;
}
public virtual FSClearUnusedBundleFilesOperation ClearUnusedBundleFilesAsync(PackageManifest manifest)
{
var operation = new FSClearUnusedBundleFilesCompleteOperation();
OperationSystem.StartOperation(PackageName, operation); OperationSystem.StartOperation(PackageName, operation);
return operation; return operation;
} }

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@ -71,9 +71,15 @@ namespace YooAsset
OperationSystem.StartOperation(PackageName, operation); OperationSystem.StartOperation(PackageName, operation);
return operation; return operation;
} }
public virtual FSClearCacheBundleFilesOperation ClearCacheBundleFilesAsync(PackageManifest manifest, string clearMode, object clearParam) public virtual FSClearAllBundleFilesOperation ClearAllBundleFilesAsync()
{ {
var operation = new FSClearCacheBundleFilesCompleteOperation(null); var operation = new FSClearAllBundleFilesCompleteOperation();
OperationSystem.StartOperation(PackageName, operation);
return operation;
}
public virtual FSClearUnusedBundleFilesOperation ClearUnusedBundleFilesAsync(PackageManifest manifest)
{
var operation = new FSClearUnusedBundleFilesCompleteOperation();
OperationSystem.StartOperation(PackageName, operation); OperationSystem.StartOperation(PackageName, operation);
return operation; return operation;
} }

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@ -80,9 +80,15 @@ namespace YooAsset
OperationSystem.StartOperation(PackageName, operation); OperationSystem.StartOperation(PackageName, operation);
return operation; return operation;
} }
public virtual FSClearCacheBundleFilesOperation ClearCacheBundleFilesAsync(PackageManifest manifest, string clearMode, object clearParam) public virtual FSClearAllBundleFilesOperation ClearAllBundleFilesAsync()
{ {
var operation = new FSClearCacheBundleFilesCompleteOperation(null); var operation = new FSClearAllBundleFilesCompleteOperation();
OperationSystem.StartOperation(PackageName, operation);
return operation;
}
public virtual FSClearUnusedBundleFilesOperation ClearUnusedBundleFilesAsync(PackageManifest manifest)
{
var operation = new FSClearUnusedBundleFilesCompleteOperation();
OperationSystem.StartOperation(PackageName, operation); OperationSystem.StartOperation(PackageName, operation);
return operation; return operation;
} }

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@ -1,25 +0,0 @@

namespace YooAsset
{
/// <summary>
/// 文件清理方式
/// </summary>
public enum EFileClearMode
{
/// <summary>
/// 清理所有文件
/// </summary>
ClearAllBundleFiles = 1,
/// <summary>
/// 清理未在使用的文件
/// </summary>
ClearUnusedBundleFiles = 2,
/// <summary>
/// 清理指定标签的文件
/// 说明需要指定参数可选string, string[], List<string>
/// </summary>
ClearBundleFilesByTags = 3,
}
}

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@ -35,9 +35,14 @@ namespace YooAsset
FSRequestPackageVersionOperation RequestPackageVersionAsync(bool appendTimeTicks, int timeout); FSRequestPackageVersionOperation RequestPackageVersionAsync(bool appendTimeTicks, int timeout);
/// <summary> /// <summary>
/// 清理缓存文件 /// 清空所有的文件
/// </summary> /// </summary>
FSClearCacheBundleFilesOperation ClearCacheBundleFilesAsync(PackageManifest manifest, string clearMode, object clearParam); FSClearAllBundleFilesOperation ClearAllBundleFilesAsync();
/// <summary>
/// 清空未使用的文件
/// </summary>
FSClearUnusedBundleFilesOperation ClearUnusedBundleFilesAsync(PackageManifest manifest);
/// <summary> /// <summary>
/// 下载远端文件 /// 下载远端文件

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@ -0,0 +1,21 @@

namespace YooAsset
{
internal abstract class FSClearAllBundleFilesOperation : AsyncOperationBase
{
}
internal sealed class FSClearAllBundleFilesCompleteOperation : FSClearAllBundleFilesOperation
{
internal FSClearAllBundleFilesCompleteOperation()
{
}
internal override void InternalOnStart()
{
Status = EOperationStatus.Succeed;
}
internal override void InternalOnUpdate()
{
}
}
}

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@ -1,5 +1,5 @@
fileFormatVersion: 2 fileFormatVersion: 2
guid: b39545a4da23ce34abdf8da069198426 guid: e9fe9171073a87746a7393f7d1fcb924
MonoImporter: MonoImporter:
externalObjects: {} externalObjects: {}
serializedVersion: 2 serializedVersion: 2

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@ -1,32 +0,0 @@

namespace YooAsset
{
internal abstract class FSClearCacheBundleFilesOperation : AsyncOperationBase
{
}
internal sealed class FSClearCacheBundleFilesCompleteOperation : FSClearCacheBundleFilesOperation
{
private readonly string _error;
internal FSClearCacheBundleFilesCompleteOperation(string error)
{
_error = error;
}
internal override void InternalOnStart()
{
if (string.IsNullOrEmpty(_error))
{
Status = EOperationStatus.Succeed;
}
else
{
Status = EOperationStatus.Failed;
Error = _error;
}
}
internal override void InternalOnUpdate()
{
}
}
}

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@ -0,0 +1,21 @@

namespace YooAsset
{
internal abstract class FSClearUnusedBundleFilesOperation : AsyncOperationBase
{
}
internal sealed class FSClearUnusedBundleFilesCompleteOperation : FSClearUnusedBundleFilesOperation
{
internal FSClearUnusedBundleFilesCompleteOperation()
{
}
internal override void InternalOnStart()
{
Status = EOperationStatus.Succeed;
}
internal override void InternalOnUpdate()
{
}
}
}

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@ -1,5 +1,5 @@
fileFormatVersion: 2 fileFormatVersion: 2
guid: c42345c14a903274fb160a813ee174dc guid: 857423cdfd4f9184eab094be01c62480
MonoImporter: MonoImporter:
externalObjects: {} externalObjects: {}
serializedVersion: 2 serializedVersion: 2

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@ -22,7 +22,7 @@ namespace YooAsset
private readonly bool _actived; private readonly bool _actived;
private ESteps _steps = ESteps.None; private ESteps _steps = ESteps.None;
#if UNITY_2023_3_OR_NEWER #if UNITY_2022_3_OR_NEWER
private AsyncInstantiateOperation _instantiateAsync; private AsyncInstantiateOperation _instantiateAsync;
#endif #endif
@ -73,7 +73,7 @@ namespace YooAsset
return; return;
} }
#if UNITY_2023_3_OR_NEWER #if UNITY_2022_3_OR_NEWER
//TODO //TODO
// BUG环境Windows平台Unity2022.3.41f1版本,编辑器模式。 // BUG环境Windows平台Unity2022.3.41f1版本,编辑器模式。
// BUG描述异步实例化Prefab预制体有概率丢失Mono脚本里序列化的数组里某个成员 // BUG描述异步实例化Prefab预制体有概率丢失Mono脚本里序列化的数组里某个成员
@ -95,7 +95,7 @@ namespace YooAsset
Status = EOperationStatus.Succeed; Status = EOperationStatus.Succeed;
} }
#if UNITY_2023_3_OR_NEWER #if UNITY_2022_3_OR_NEWER
if (_steps == ESteps.CloneAsync) if (_steps == ESteps.CloneAsync)
{ {
if (_instantiateAsync == null) if (_instantiateAsync == null)
@ -157,7 +157,7 @@ namespace YooAsset
/// </summary> /// </summary>
public void Cancel() public void Cancel()
{ {
#if UNITY_2023_3_OR_NEWER #if UNITY_2022_3_OR_NEWER
if (_instantiateAsync != null && _instantiateAsync.isDone == false) if (_instantiateAsync != null && _instantiateAsync.isDone == false)
_instantiateAsync.Cancel(); _instantiateAsync.Cancel();
#endif #endif
@ -189,10 +189,10 @@ namespace YooAsset
} }
} }
#if UNITY_2023_3_OR_NEWER #if UNITY_2022_3_OR_NEWER
/// <summary> /// <summary>
/// 异步实例化 /// 异步实例化
/// 注意Unity2022.3.20f1及以上版本生效 /// 注意Unity2022.3及以上版本生效
/// https://docs.unity3d.com/2022.3/Documentation/ScriptReference/Object.InstantiateAsync.html /// https://docs.unity3d.com/2022.3/Documentation/ScriptReference/Object.InstantiateAsync.html
/// </summary> /// </summary>
internal static AsyncInstantiateOperation InstantiateAsyncInternal(UnityEngine.Object assetObject, bool setPositionAndRotation, Vector3 position, Quaternion rotation, Transform parent, bool worldPositionStays) internal static AsyncInstantiateOperation InstantiateAsyncInternal(UnityEngine.Object assetObject, bool setPositionAndRotation, Vector3 position, Quaternion rotation, Transform parent, bool worldPositionStays)

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@ -29,9 +29,14 @@ namespace YooAsset
PreDownloadContentOperation PreDownloadContentAsync(string packageVersion, int timeout); PreDownloadContentOperation PreDownloadContentAsync(string packageVersion, int timeout);
/// <summary> /// <summary>
/// 清理缓存文件 /// 清空所有文件
/// </summary> /// </summary>
ClearCacheBundleFilesOperation ClearCacheBundleFilesAsync(string clearMode, object clearParam); ClearAllBundleFilesOperation ClearAllBundleFilesAsync();
/// <summary>
/// 清空未使用的文件
/// </summary>
ClearUnusedBundleFilesOperation ClearUnusedBundleFilesAsync();
// 下载相关 // 下载相关
ResourceDownloaderOperation CreateResourceDownloaderByAll(int downloadingMaxNumber, int failedTryAgain, int timeout); ResourceDownloaderOperation CreateResourceDownloaderByAll(int downloadingMaxNumber, int failedTryAgain, int timeout);

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@ -1,10 +1,13 @@
 
namespace YooAsset namespace YooAsset
{ {
public abstract class ClearCacheBundleFilesOperation : AsyncOperationBase /// <summary>
/// 清理所有文件
/// </summary>
public abstract class ClearAllBundleFilesOperation : AsyncOperationBase
{ {
} }
internal sealed class ClearCacheBundleFilesImplOperation : ClearCacheBundleFilesOperation internal sealed class ClearAllBundleFilesImplOperation : ClearAllBundleFilesOperation
{ {
private enum ESteps private enum ESteps
{ {
@ -19,21 +22,17 @@ namespace YooAsset
private readonly IFileSystem _fileSystemA; private readonly IFileSystem _fileSystemA;
private readonly IFileSystem _fileSystemB; private readonly IFileSystem _fileSystemB;
private readonly IFileSystem _fileSystemC; private readonly IFileSystem _fileSystemC;
private readonly string _clearMode; private FSClearAllBundleFilesOperation _clearAllBundleFilesOpA;
private readonly object _clearParam; private FSClearAllBundleFilesOperation _clearAllBundleFilesOpB;
private FSClearCacheBundleFilesOperation _clearCacheBundleFilesOpA; private FSClearAllBundleFilesOperation _clearAllBundleFilesOpC;
private FSClearCacheBundleFilesOperation _clearCacheBundleFilesOpB;
private FSClearCacheBundleFilesOperation _clearCacheBundleFilesOpC;
private ESteps _steps = ESteps.None; private ESteps _steps = ESteps.None;
internal ClearCacheBundleFilesImplOperation(IPlayMode impl, IFileSystem fileSystemA, IFileSystem fileSystemB, IFileSystem fileSystemC, string clearMode, object clearParam) internal ClearAllBundleFilesImplOperation(IPlayMode impl, IFileSystem fileSystemA, IFileSystem fileSystemB, IFileSystem fileSystemC)
{ {
_impl = impl; _impl = impl;
_fileSystemA = fileSystemA; _fileSystemA = fileSystemA;
_fileSystemB = fileSystemB; _fileSystemB = fileSystemB;
_fileSystemC = fileSystemC; _fileSystemC = fileSystemC;
_clearMode = clearMode;
_clearParam = clearParam;
} }
internal override void InternalOnStart() internal override void InternalOnStart()
{ {
@ -52,14 +51,14 @@ namespace YooAsset
return; return;
} }
if (_clearCacheBundleFilesOpA == null) if (_clearAllBundleFilesOpA == null)
_clearCacheBundleFilesOpA = _fileSystemA.ClearCacheBundleFilesAsync(_impl.ActiveManifest, _clearMode, _clearParam); _clearAllBundleFilesOpA = _fileSystemA.ClearAllBundleFilesAsync();
Progress = _clearCacheBundleFilesOpA.Progress; Progress = _clearAllBundleFilesOpA.Progress;
if (_clearCacheBundleFilesOpA.IsDone == false) if (_clearAllBundleFilesOpA.IsDone == false)
return; return;
if (_clearCacheBundleFilesOpA.Status == EOperationStatus.Succeed) if (_clearAllBundleFilesOpA.Status == EOperationStatus.Succeed)
{ {
_steps = ESteps.ClearFileSystemB; _steps = ESteps.ClearFileSystemB;
} }
@ -67,7 +66,7 @@ namespace YooAsset
{ {
_steps = ESteps.Done; _steps = ESteps.Done;
Status = EOperationStatus.Failed; Status = EOperationStatus.Failed;
Error = _clearCacheBundleFilesOpA.Error; Error = _clearAllBundleFilesOpA.Error;
} }
} }
@ -79,14 +78,14 @@ namespace YooAsset
return; return;
} }
if (_clearCacheBundleFilesOpB == null) if (_clearAllBundleFilesOpB == null)
_clearCacheBundleFilesOpB = _fileSystemB.ClearCacheBundleFilesAsync(_impl.ActiveManifest, _clearMode, _clearParam); _clearAllBundleFilesOpB = _fileSystemB.ClearAllBundleFilesAsync();
Progress = _clearCacheBundleFilesOpB.Progress; Progress = _clearAllBundleFilesOpB.Progress;
if (_clearCacheBundleFilesOpB.IsDone == false) if (_clearAllBundleFilesOpB.IsDone == false)
return; return;
if (_clearCacheBundleFilesOpB.Status == EOperationStatus.Succeed) if (_clearAllBundleFilesOpB.Status == EOperationStatus.Succeed)
{ {
_steps = ESteps.ClearFileSystemC; _steps = ESteps.ClearFileSystemC;
} }
@ -94,7 +93,7 @@ namespace YooAsset
{ {
_steps = ESteps.Done; _steps = ESteps.Done;
Status = EOperationStatus.Failed; Status = EOperationStatus.Failed;
Error = _clearCacheBundleFilesOpB.Error; Error = _clearAllBundleFilesOpB.Error;
} }
} }
@ -107,14 +106,14 @@ namespace YooAsset
return; return;
} }
if (_clearCacheBundleFilesOpC == null) if (_clearAllBundleFilesOpC == null)
_clearCacheBundleFilesOpC = _fileSystemC.ClearCacheBundleFilesAsync(_impl.ActiveManifest, _clearMode, _clearParam); _clearAllBundleFilesOpC = _fileSystemC.ClearAllBundleFilesAsync();
Progress = _clearCacheBundleFilesOpC.Progress; Progress = _clearAllBundleFilesOpC.Progress;
if (_clearCacheBundleFilesOpC.IsDone == false) if (_clearAllBundleFilesOpC.IsDone == false)
return; return;
if (_clearCacheBundleFilesOpC.Status == EOperationStatus.Succeed) if (_clearAllBundleFilesOpC.Status == EOperationStatus.Succeed)
{ {
_steps = ESteps.Done; _steps = ESteps.Done;
Status = EOperationStatus.Succeed; Status = EOperationStatus.Succeed;
@ -123,7 +122,7 @@ namespace YooAsset
{ {
_steps = ESteps.Done; _steps = ESteps.Done;
Status = EOperationStatus.Failed; Status = EOperationStatus.Failed;
Error = _clearCacheBundleFilesOpC.Error; Error = _clearAllBundleFilesOpC.Error;
} }
} }
} }

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@ -1,5 +1,5 @@
fileFormatVersion: 2 fileFormatVersion: 2
guid: 37b4e645f7a679f4fa978c55329ee01a guid: 4f25029d71d0d8c4dad70987bda364bf
MonoImporter: MonoImporter:
externalObjects: {} externalObjects: {}
serializedVersion: 2 serializedVersion: 2

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@ -0,0 +1,131 @@

namespace YooAsset
{
/// <summary>
/// 清理未使用的文件
/// </summary>
public abstract class ClearUnusedBundleFilesOperation : AsyncOperationBase
{
}
internal sealed class ClearUnusedBundleFilesImplOperation : ClearUnusedBundleFilesOperation
{
private enum ESteps
{
None,
ClearFileSystemA,
ClearFileSystemB,
ClearFileSystemC,
Done,
}
private readonly IPlayMode _impl;
private readonly IFileSystem _fileSystemA;
private readonly IFileSystem _fileSystemB;
private readonly IFileSystem _fileSystemC;
private FSClearUnusedBundleFilesOperation _clearUnusedBundleFilesOpA;
private FSClearUnusedBundleFilesOperation _clearUnusedBundleFilesOpB;
private FSClearUnusedBundleFilesOperation _clearUnusedBundleFilesOpC;
private ESteps _steps = ESteps.None;
internal ClearUnusedBundleFilesImplOperation(IPlayMode impl, IFileSystem fileSystemA, IFileSystem fileSystemB, IFileSystem fileSystemC)
{
_impl = impl;
_fileSystemA = fileSystemA;
_fileSystemB = fileSystemB;
_fileSystemC = fileSystemC;
}
internal override void InternalOnStart()
{
_steps = ESteps.ClearFileSystemA;
}
internal override void InternalOnUpdate()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.ClearFileSystemA)
{
if (_fileSystemA == null)
{
_steps = ESteps.ClearFileSystemB;
return;
}
if (_clearUnusedBundleFilesOpA == null)
_clearUnusedBundleFilesOpA = _fileSystemA.ClearUnusedBundleFilesAsync(_impl.ActiveManifest);
Progress = _clearUnusedBundleFilesOpA.Progress;
if (_clearUnusedBundleFilesOpA.IsDone == false)
return;
if (_clearUnusedBundleFilesOpA.Status == EOperationStatus.Succeed)
{
_steps = ESteps.ClearFileSystemB;
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _clearUnusedBundleFilesOpA.Error;
}
}
if (_steps == ESteps.ClearFileSystemB)
{
if (_fileSystemB == null)
{
_steps = ESteps.ClearFileSystemC;
return;
}
if (_clearUnusedBundleFilesOpB == null)
_clearUnusedBundleFilesOpB = _fileSystemB.ClearUnusedBundleFilesAsync(_impl.ActiveManifest);
Progress = _clearUnusedBundleFilesOpB.Progress;
if (_clearUnusedBundleFilesOpB.IsDone == false)
return;
if (_clearUnusedBundleFilesOpB.Status == EOperationStatus.Succeed)
{
_steps = ESteps.ClearFileSystemC;
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _clearUnusedBundleFilesOpB.Error;
}
}
if (_steps == ESteps.ClearFileSystemC)
{
if (_fileSystemC == null)
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
return;
}
if (_clearUnusedBundleFilesOpC == null)
_clearUnusedBundleFilesOpC = _fileSystemC.ClearUnusedBundleFilesAsync(_impl.ActiveManifest);
Progress = _clearUnusedBundleFilesOpC.Progress;
if (_clearUnusedBundleFilesOpC.IsDone == false)
return;
if (_clearUnusedBundleFilesOpC.Status == EOperationStatus.Succeed)
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _clearUnusedBundleFilesOpC.Error;
}
}
}
}
}

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@ -1,5 +1,5 @@
fileFormatVersion: 2 fileFormatVersion: 2
guid: 2930435fc2ba91c4ba511260b9d119d3 guid: 39028a4006030f1469b636b0c8b3805a
MonoImporter: MonoImporter:
externalObjects: {} externalObjects: {}
serializedVersion: 2 serializedVersion: 2

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@ -52,9 +52,16 @@ namespace YooAsset
OperationSystem.StartOperation(PackageName, operation); OperationSystem.StartOperation(PackageName, operation);
return operation; return operation;
} }
ClearCacheBundleFilesOperation IPlayMode.ClearCacheBundleFilesAsync(string clearMode, object clearParam)
ClearAllBundleFilesOperation IPlayMode.ClearAllBundleFilesAsync()
{ {
var operation = new ClearCacheBundleFilesImplOperation(this, EditorFileSystem, null, null, clearMode, clearParam); var operation = new ClearAllBundleFilesImplOperation(this, EditorFileSystem, null, null);
OperationSystem.StartOperation(PackageName, operation);
return operation;
}
ClearUnusedBundleFilesOperation IPlayMode.ClearUnusedBundleFilesAsync()
{
var operation = new ClearUnusedBundleFilesImplOperation(this, EditorFileSystem, null, null);
OperationSystem.StartOperation(PackageName, operation); OperationSystem.StartOperation(PackageName, operation);
return operation; return operation;
} }

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@ -56,9 +56,16 @@ namespace YooAsset
OperationSystem.StartOperation(PackageName, operation); OperationSystem.StartOperation(PackageName, operation);
return operation; return operation;
} }
ClearCacheBundleFilesOperation IPlayMode.ClearCacheBundleFilesAsync(string clearMode, object clearParam)
ClearAllBundleFilesOperation IPlayMode.ClearAllBundleFilesAsync()
{ {
var operation = new ClearCacheBundleFilesImplOperation(this, BuildinFileSystem, CacheFileSystem, null, clearMode, clearParam); var operation = new ClearAllBundleFilesImplOperation(this, BuildinFileSystem, CacheFileSystem, null);
OperationSystem.StartOperation(PackageName, operation);
return operation;
}
ClearUnusedBundleFilesOperation IPlayMode.ClearUnusedBundleFilesAsync()
{
var operation = new ClearUnusedBundleFilesImplOperation(this, BuildinFileSystem, CacheFileSystem, null);
OperationSystem.StartOperation(PackageName, operation); OperationSystem.StartOperation(PackageName, operation);
return operation; return operation;
} }

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@ -52,9 +52,16 @@ namespace YooAsset
OperationSystem.StartOperation(PackageName, operation); OperationSystem.StartOperation(PackageName, operation);
return operation; return operation;
} }
ClearCacheBundleFilesOperation IPlayMode.ClearCacheBundleFilesAsync(string clearMode, object clearParam)
ClearAllBundleFilesOperation IPlayMode.ClearAllBundleFilesAsync()
{ {
var operation = new ClearCacheBundleFilesImplOperation(this, BuildinFileSystem, null, null, clearMode, clearParam); var operation = new ClearAllBundleFilesImplOperation(this, BuildinFileSystem, null, null);
OperationSystem.StartOperation(PackageName, operation);
return operation;
}
ClearUnusedBundleFilesOperation IPlayMode.ClearUnusedBundleFilesAsync()
{
var operation = new ClearUnusedBundleFilesImplOperation(this, BuildinFileSystem, null, null);
OperationSystem.StartOperation(PackageName, operation); OperationSystem.StartOperation(PackageName, operation);
return operation; return operation;
} }

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@ -74,9 +74,16 @@ namespace YooAsset
OperationSystem.StartOperation(PackageName, operation); OperationSystem.StartOperation(PackageName, operation);
return operation; return operation;
} }
ClearCacheBundleFilesOperation IPlayMode.ClearCacheBundleFilesAsync(string clearMode, object clearParam)
ClearAllBundleFilesOperation IPlayMode.ClearAllBundleFilesAsync()
{ {
var operation = new ClearCacheBundleFilesImplOperation(this, WebServerFileSystem, WebRemoteFileSystem, null, clearMode, clearParam); var operation = new ClearAllBundleFilesImplOperation(this, WebServerFileSystem, WebRemoteFileSystem, null);
OperationSystem.StartOperation(PackageName, operation);
return operation;
}
ClearUnusedBundleFilesOperation IPlayMode.ClearUnusedBundleFilesAsync()
{
var operation = new ClearUnusedBundleFilesImplOperation(this, WebServerFileSystem, WebRemoteFileSystem, null);
OperationSystem.StartOperation(PackageName, operation); OperationSystem.StartOperation(PackageName, operation);
return operation; return operation;
} }

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@ -236,25 +236,21 @@ namespace YooAsset
} }
/// <summary> /// <summary>
/// 清理缓存文件 /// 清理文件系统所有的资源文件
/// </summary> /// </summary>
/// <param name="clearMode">清理方式</param> public ClearAllBundleFilesOperation ClearAllBundleFilesAsync()
/// <param name="clearParam">执行参数</param>
public ClearCacheBundleFilesOperation ClearCacheBundleFilesAsync(EFileClearMode clearMode, object clearParam = null)
{ {
DebugCheckInitialize(); DebugCheckInitialize();
return _playModeImpl.ClearCacheBundleFilesAsync(clearMode.ToString(), clearParam); return _playModeImpl.ClearAllBundleFilesAsync();
} }
/// <summary> /// <summary>
/// 清理缓存文件 /// 清理文件系统未使用的资源文件
/// </summary> /// </summary>
/// <param name="clearMode">清理方式</param> public ClearUnusedBundleFilesOperation ClearUnusedBundleFilesAsync()
/// <param name="clearParam">执行参数</param>
public ClearCacheBundleFilesOperation ClearCacheBundleFilesAsync(string clearMode, object clearParam = null)
{ {
DebugCheckInitialize(); DebugCheckInitialize();
return _playModeImpl.ClearCacheBundleFilesAsync(clearMode, clearParam); return _playModeImpl.ClearUnusedBundleFilesAsync();
} }
/// <summary> /// <summary>

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@ -20,7 +20,7 @@ internal class FsmClearPackageCache : IStateNode
PatchEventDefine.PatchStatesChange.SendEventMessage("清理未使用的缓存文件!"); PatchEventDefine.PatchStatesChange.SendEventMessage("清理未使用的缓存文件!");
var packageName = (string)_machine.GetBlackboardValue("PackageName"); var packageName = (string)_machine.GetBlackboardValue("PackageName");
var package = YooAssets.GetPackage(packageName); var package = YooAssets.GetPackage(packageName);
var operation = package.ClearCacheBundleFilesAsync(EFileClearMode.ClearUnusedBundleFiles); var operation = package.ClearUnusedBundleFilesAsync();
operation.Completed += Operation_Completed; operation.Completed += Operation_Completed;
} }
void IStateNode.OnUpdate() void IStateNode.OnUpdate()

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@ -31,7 +31,7 @@
}, },
"relatedPackages": {}, "relatedPackages": {},
"dependencies": { "dependencies": {
"com.unity.scriptablebuildpipeline": "1.21.25", "com.unity.scriptablebuildpipeline": "2.1.3",
"com.unity.modules.assetbundle": "1.0.0", "com.unity.modules.assetbundle": "1.0.0",
"com.unity.modules.unitywebrequest": "1.0.0", "com.unity.modules.unitywebrequest": "1.0.0",
"com.unity.modules.unitywebrequestassetbundle": "1.0.0" "com.unity.modules.unitywebrequestassetbundle": "1.0.0"