mirror of https://github.com/tuyoogame/YooAsset
Compare commits
No commits in common. "e31799e78b996515bebf43a58380ac694877cd84" and "b22bbd4e2757746aa98256b91ddd0f3f974b6145" have entirely different histories.
e31799e78b
...
b22bbd4e27
|
@ -2,41 +2,6 @@
|
|||
|
||||
All notable changes to this package will be documented in this file.
|
||||
|
||||
## [1.5.3-preview] - 2023-07-28
|
||||
|
||||
### Fixed
|
||||
|
||||
- 修复了Unity2020以下版本的编辑器提示找不到"autoLoadAssetBundle"的编译错误。
|
||||
|
||||
### Added
|
||||
|
||||
- 新增了支持开发者分发资源的功能。
|
||||
|
||||
```c#
|
||||
public interface IQueryServices
|
||||
{
|
||||
/// <summary>
|
||||
/// 查询应用程序里的内置资源是否存在
|
||||
/// </summary>
|
||||
bool QueryStreamingAssets(string packageName, string fileName);
|
||||
|
||||
/// <summary>
|
||||
/// 查询是否为开发者分发的资源
|
||||
/// </summary>
|
||||
bool QueryDeliveryFiles(string packageName, string fileName);
|
||||
|
||||
/// <summary>
|
||||
/// 获取开发者分发的资源信息
|
||||
/// </summary>
|
||||
DeliveryFileInfo GetDeliveryFileInfo(string packageName, string fileName);
|
||||
}
|
||||
```
|
||||
|
||||
### Changed
|
||||
|
||||
- 针对资源清单更新方法传入参数的合法性检测。
|
||||
- 编辑器下针对激活的资源清单有效性的检测。
|
||||
|
||||
## [1.5.2-preview] - 2023-07-18
|
||||
|
||||
重新设计了对WebGL平台的支持,新增加了专属模式:WebPlayMode
|
||||
|
|
|
@ -128,13 +128,11 @@ namespace YooAsset
|
|||
#else
|
||||
foreach (var provider in _providerList)
|
||||
{
|
||||
provider.WaitForAsyncComplete();
|
||||
provider.Destroy();
|
||||
provider.DestroySafely();
|
||||
}
|
||||
foreach (var loader in _loaderList)
|
||||
{
|
||||
loader.WaitForAsyncComplete();
|
||||
loader.Destroy();
|
||||
loader.DestroySafely();
|
||||
}
|
||||
|
||||
_providerList.Clear();
|
||||
|
|
|
@ -144,6 +144,15 @@ namespace YooAsset
|
|||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 销毁资源包(安全模式)
|
||||
/// </summary>
|
||||
public void DestroySafely()
|
||||
{
|
||||
WaitForAsyncComplete();
|
||||
Destroy();
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 轮询更新
|
||||
|
|
|
@ -140,6 +140,22 @@ namespace YooAsset
|
|||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 销毁资源对象(安全模式)
|
||||
/// </summary>
|
||||
public void DestroySafely()
|
||||
{
|
||||
if (Status == EStatus.Loading || Status == EStatus.Checking)
|
||||
{
|
||||
WaitForAsyncComplete();
|
||||
Destroy();
|
||||
}
|
||||
else
|
||||
{
|
||||
Destroy();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 是否可以销毁
|
||||
/// </summary>
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
{
|
||||
"name": "com.tuyoogame.yooasset",
|
||||
"displayName": "YooAsset",
|
||||
"version": "1.5.3-preview",
|
||||
"version": "1.5.2-preview",
|
||||
"unity": "2019.4",
|
||||
"description": "unity3d resources management system.",
|
||||
"author": {
|
||||
|
|
Loading…
Reference in New Issue