mirror of https://github.com/tuyoogame/YooAsset
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6 Commits
b726ae979d
...
5061439c96
Author | SHA1 | Date |
---|---|---|
absences | 5061439c96 | |
何冠峰 | e76a782a80 | |
何冠峰 | 0f7c5b2564 | |
何冠峰 | fcf0f34d5a | |
何冠峰 | acf2301028 | |
unknown | 02250c3352 |
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@ -205,7 +205,9 @@ namespace YooAsset.Editor
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_packageListView = root.Q<ListView>("PackageListView");
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_packageListView = root.Q<ListView>("PackageListView");
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_packageListView.makeItem = MakePackageListViewItem;
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_packageListView.makeItem = MakePackageListViewItem;
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_packageListView.bindItem = BindPackageListViewItem;
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_packageListView.bindItem = BindPackageListViewItem;
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#if UNITY_2020_1_OR_NEWER
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#if UNITY_2022_3_OR_NEWER
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_packageListView.selectionChanged += PackageListView_onSelectionChange;
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#elif UNITY_2020_1_OR_NEWER
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_packageListView.onSelectionChange += PackageListView_onSelectionChange;
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_packageListView.onSelectionChange += PackageListView_onSelectionChange;
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#else
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#else
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_packageListView.onSelectionChanged += PackageListView_onSelectionChange;
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_packageListView.onSelectionChanged += PackageListView_onSelectionChange;
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@ -250,7 +252,9 @@ namespace YooAsset.Editor
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_groupListView = root.Q<ListView>("GroupListView");
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_groupListView = root.Q<ListView>("GroupListView");
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_groupListView.makeItem = MakeGroupListViewItem;
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_groupListView.makeItem = MakeGroupListViewItem;
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_groupListView.bindItem = BindGroupListViewItem;
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_groupListView.bindItem = BindGroupListViewItem;
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#if UNITY_2020_1_OR_NEWER
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#if UNITY_2022_3_OR_NEWER
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_groupListView.selectionChanged += GroupListView_onSelectionChange;
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#elif UNITY_2020_1_OR_NEWER
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_groupListView.onSelectionChange += GroupListView_onSelectionChange;
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_groupListView.onSelectionChange += GroupListView_onSelectionChange;
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#else
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#else
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_groupListView.onSelectionChanged += GroupListView_onSelectionChange;
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_groupListView.onSelectionChanged += GroupListView_onSelectionChange;
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@ -35,7 +35,9 @@ namespace YooAsset.Editor
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_assetListView = _root.Q<ListView>("TopListView");
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_assetListView = _root.Q<ListView>("TopListView");
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_assetListView.makeItem = MakeAssetListViewItem;
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_assetListView.makeItem = MakeAssetListViewItem;
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_assetListView.bindItem = BindAssetListViewItem;
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_assetListView.bindItem = BindAssetListViewItem;
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#if UNITY_2020_1_OR_NEWER
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#if UNITY_2022_3_OR_NEWER
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_assetListView.selectionChanged += AssetListView_onSelectionChange;
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#elif UNITY_2020_1_OR_NEWER
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_assetListView.onSelectionChange += AssetListView_onSelectionChange;
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_assetListView.onSelectionChange += AssetListView_onSelectionChange;
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#else
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#else
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_assetListView.onSelectionChanged += AssetListView_onSelectionChange;
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_assetListView.onSelectionChanged += AssetListView_onSelectionChange;
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@ -35,7 +35,9 @@ namespace YooAsset.Editor
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_bundleListView = _root.Q<ListView>("TopListView");
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_bundleListView = _root.Q<ListView>("TopListView");
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_bundleListView.makeItem = MakeBundleListViewItem;
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_bundleListView.makeItem = MakeBundleListViewItem;
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_bundleListView.bindItem = BindBundleListViewItem;
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_bundleListView.bindItem = BindBundleListViewItem;
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#if UNITY_2020_1_OR_NEWER
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#if UNITY_2022_3_OR_NEWER
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_bundleListView.selectionChanged += BundleListView_onSelectionChange;
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#elif UNITY_2020_1_OR_NEWER
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_bundleListView.onSelectionChange += BundleListView_onSelectionChange;
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_bundleListView.onSelectionChange += BundleListView_onSelectionChange;
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#else
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#else
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_bundleListView.onSelectionChanged += BundleListView_onSelectionChange;
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_bundleListView.onSelectionChanged += BundleListView_onSelectionChange;
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@ -58,7 +58,9 @@ namespace YooAsset.Editor
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_assetListView = _root.Q<ListView>("TopListView");
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_assetListView = _root.Q<ListView>("TopListView");
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_assetListView.makeItem = MakeAssetListViewItem;
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_assetListView.makeItem = MakeAssetListViewItem;
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_assetListView.bindItem = BindAssetListViewItem;
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_assetListView.bindItem = BindAssetListViewItem;
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#if UNITY_2020_1_OR_NEWER
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#if UNITY_2022_3_OR_NEWER
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_assetListView.selectionChanged += AssetListView_onSelectionChange;
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#elif UNITY_2020_1_OR_NEWER
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_assetListView.onSelectionChange += AssetListView_onSelectionChange;
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_assetListView.onSelectionChange += AssetListView_onSelectionChange;
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#else
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#else
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_assetListView.onSelectionChanged += AssetListView_onSelectionChange;
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_assetListView.onSelectionChanged += AssetListView_onSelectionChange;
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@ -66,7 +66,9 @@ namespace YooAsset.Editor
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_bundleListView = _root.Q<ListView>("TopListView");
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_bundleListView = _root.Q<ListView>("TopListView");
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_bundleListView.makeItem = MakeBundleListViewItem;
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_bundleListView.makeItem = MakeBundleListViewItem;
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_bundleListView.bindItem = BindBundleListViewItem;
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_bundleListView.bindItem = BindBundleListViewItem;
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#if UNITY_2020_1_OR_NEWER
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#if UNITY_2022_3_OR_NEWER
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_bundleListView.selectionChanged += BundleListView_onSelectionChange;
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#elif UNITY_2020_1_OR_NEWER
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_bundleListView.onSelectionChange += BundleListView_onSelectionChange;
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_bundleListView.onSelectionChange += BundleListView_onSelectionChange;
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#else
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#else
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_bundleListView.onSelectionChanged += BundleListView_onSelectionChange;
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_bundleListView.onSelectionChanged += BundleListView_onSelectionChange;
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@ -94,6 +94,9 @@ namespace YooAsset
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// 等待验证完成
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// 等待验证完成
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if (_steps == ESteps.CheckVerifyTempFile)
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if (_steps == ESteps.CheckVerifyTempFile)
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{
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{
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if (IsWaitForAsyncComplete)
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_verifyOperation.WaitForAsyncComplete();
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if (_verifyOperation.IsDone == false)
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if (_verifyOperation.IsDone == false)
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return;
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return;
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@ -154,9 +157,6 @@ namespace YooAsset
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while (true)
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while (true)
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{
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{
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if (_verifyOperation != null)
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_verifyOperation.WaitForAsyncComplete();
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// 注意:如果是导入或解压本地文件,执行等待完毕
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// 注意:如果是导入或解压本地文件,执行等待完毕
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if (isReuqestLocalFile)
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if (isReuqestLocalFile)
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{
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{
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@ -305,6 +305,9 @@ namespace YooAsset
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// 等待验证完成
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// 等待验证完成
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if (_steps == ESteps.CheckVerifyTempFile)
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if (_steps == ESteps.CheckVerifyTempFile)
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{
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{
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if (IsWaitForAsyncComplete)
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_verifyOperation.WaitForAsyncComplete();
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if (_verifyOperation.IsDone == false)
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if (_verifyOperation.IsDone == false)
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return;
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return;
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@ -364,9 +367,6 @@ namespace YooAsset
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while (true)
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while (true)
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{
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{
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if (_verifyOperation != null)
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_verifyOperation.WaitForAsyncComplete();
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// 注意:如果是导入或解压本地文件,执行等待完毕
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// 注意:如果是导入或解压本地文件,执行等待完毕
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if (isReuqestLocalFile)
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if (isReuqestLocalFile)
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{
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{
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@ -58,6 +58,9 @@ namespace YooAsset
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_downloadFileOp = _fileSystem.DownloadFileAsync(_bundle, downloadParam);
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_downloadFileOp = _fileSystem.DownloadFileAsync(_bundle, downloadParam);
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}
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}
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if (IsWaitForAsyncComplete)
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_downloadFileOp.WaitForAsyncComplete();
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DownloadProgress = _downloadFileOp.DownloadProgress;
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DownloadProgress = _downloadFileOp.DownloadProgress;
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DownloadedBytes = _downloadFileOp.DownloadedBytes;
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DownloadedBytes = _downloadFileOp.DownloadedBytes;
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if (_downloadFileOp.IsDone == false)
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if (_downloadFileOp.IsDone == false)
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@ -198,9 +201,6 @@ namespace YooAsset
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{
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{
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while (true)
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while (true)
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{
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{
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if (_downloadFileOp != null)
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_downloadFileOp.WaitForAsyncComplete();
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if (ExecuteWhileDone())
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if (ExecuteWhileDone())
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{
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{
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if (_downloadFileOp != null && _downloadFileOp.Status == EOperationStatus.Failed)
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if (_downloadFileOp != null && _downloadFileOp.Status == EOperationStatus.Failed)
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@ -274,6 +274,9 @@ namespace YooAsset
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_downloadFileOp = _fileSystem.DownloadFileAsync(_bundle, downloadParam);
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_downloadFileOp = _fileSystem.DownloadFileAsync(_bundle, downloadParam);
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}
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}
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if (IsWaitForAsyncComplete)
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_downloadFileOp.WaitForAsyncComplete();
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DownloadProgress = _downloadFileOp.DownloadProgress;
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DownloadProgress = _downloadFileOp.DownloadProgress;
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DownloadedBytes = _downloadFileOp.DownloadedBytes;
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DownloadedBytes = _downloadFileOp.DownloadedBytes;
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if (_downloadFileOp.IsDone == false)
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if (_downloadFileOp.IsDone == false)
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@ -313,9 +316,6 @@ namespace YooAsset
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{
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{
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while (true)
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while (true)
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{
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{
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if (_downloadFileOp != null)
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_downloadFileOp.WaitForAsyncComplete();
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if (ExecuteWhileDone())
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if (ExecuteWhileDone())
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{
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{
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if (_downloadFileOp != null && _downloadFileOp.Status == EOperationStatus.Failed)
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if (_downloadFileOp != null && _downloadFileOp.Status == EOperationStatus.Failed)
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@ -16,6 +16,7 @@ namespace YooAsset
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DownloadProgress = 1f;
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DownloadProgress = 1f;
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DownloadedBytes = _bundle.FileSize;
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DownloadedBytes = _bundle.FileSize;
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Status = EOperationStatus.Succeed;
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Status = EOperationStatus.Succeed;
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Result = new VirtualBundle(_fileSystem, _bundle);
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}
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}
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internal override void InternalOnUpdate()
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internal override void InternalOnUpdate()
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{
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{
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@ -147,7 +147,7 @@ namespace YooAsset
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// 当执行次数用完时
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// 当执行次数用完时
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_whileFrame--;
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_whileFrame--;
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if (_whileFrame == 0)
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if (_whileFrame <= 0)
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{
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{
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Status = EOperationStatus.Failed;
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Status = EOperationStatus.Failed;
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Error = $"Operation {this.GetType().Name} failed to wait for async complete !";
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Error = $"Operation {this.GetType().Name} failed to wait for async complete !";
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: a9ca0d0d29eb5294b9c6926c6a09e76b
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -0,0 +1,15 @@
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namespace YooAsset
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{
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internal class VirtualBundle
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{
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private readonly IFileSystem _fileSystem;
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private readonly PackageBundle _packageBundle;
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internal VirtualBundle(IFileSystem fileSystem, PackageBundle packageBundle)
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{
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_fileSystem = fileSystem;
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_packageBundle = packageBundle;
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}
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}
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 822bb85f05144d842977dda341174db2
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -69,6 +69,9 @@ namespace YooAsset
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if (_loadBundleOp == null)
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if (_loadBundleOp == null)
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_loadBundleOp = BundleFileInfo.LoadBundleFile();
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_loadBundleOp = BundleFileInfo.LoadBundleFile();
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if (IsWaitForAsyncComplete)
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_loadBundleOp.WaitForAsyncComplete();
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DownloadProgress = _loadBundleOp.DownloadProgress;
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DownloadProgress = _loadBundleOp.DownloadProgress;
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DownloadedBytes = _loadBundleOp.DownloadedBytes;
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DownloadedBytes = _loadBundleOp.DownloadedBytes;
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if (_loadBundleOp.IsDone == false)
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if (_loadBundleOp.IsDone == false)
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@ -101,9 +104,6 @@ namespace YooAsset
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{
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{
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while (true)
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while (true)
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{
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{
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if (_loadBundleOp != null)
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_loadBundleOp.WaitForAsyncComplete();
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if (ExecuteWhileDone())
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if (ExecuteWhileDone())
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{
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{
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_steps = ESteps.Done;
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_steps = ESteps.Done;
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@ -36,6 +36,14 @@ namespace YooAsset
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if (_steps == ESteps.CheckDepend)
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if (_steps == ESteps.CheckDepend)
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{
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{
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if (IsWaitForAsyncComplete)
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{
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foreach (var loader in Depends)
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{
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loader.WaitForAsyncComplete();
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}
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}
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foreach (var loader in Depends)
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foreach (var loader in Depends)
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{
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{
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if (loader.IsDone == false)
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if (loader.IsDone == false)
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@ -73,11 +81,6 @@ namespace YooAsset
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{
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{
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while (true)
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while (true)
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{
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{
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foreach (var loader in Depends)
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{
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loader.WaitForAsyncComplete();
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}
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if (ExecuteWhileDone())
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if (ExecuteWhileDone())
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{
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{
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_steps = ESteps.Done;
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_steps = ESteps.Done;
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@ -96,6 +96,7 @@ namespace YooAsset
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{
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{
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if (LoadDependBundleFileOp != null)
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if (LoadDependBundleFileOp != null)
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LoadDependBundleFileOp.WaitForAsyncComplete();
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LoadDependBundleFileOp.WaitForAsyncComplete();
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if (LoadBundleFileOp != null)
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if (LoadBundleFileOp != null)
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LoadBundleFileOp.WaitForAsyncComplete();
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LoadBundleFileOp.WaitForAsyncComplete();
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@ -176,6 +176,16 @@ namespace YooAsset
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}
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}
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#endif
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#endif
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}
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}
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// 检测文件系统参数
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if (_playMode == EPlayMode.WebPlayMode)
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{
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var webPlayModeParams = parameters as WebPlayModeParameters;
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var fileSystemClassName = webPlayModeParams.WebFileSystemParameters.FileSystemClass;
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if (fileSystemClassName == typeof(DefaultCacheFileSystem).FullName
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|| fileSystemClassName == typeof(DefaultBuildinFileSystem).FullName)
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throw new Exception($"{fileSystemClassName} not support {nameof(EPlayMode.WebPlayMode)}");
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}
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}
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}
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private void InitializeOperation_Completed(AsyncOperationBase op)
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private void InitializeOperation_Completed(AsyncOperationBase op)
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{
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{
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Reference in New Issue