mirror of https://github.com/tuyoogame/YooAsset
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6 Commits
b334a4986b
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79467bbf13
Author | SHA1 | Date |
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79467bbf13 | |
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c7d678282b | |
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d376afc217 | |
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a62f808591 | |
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bdcf95384f | |
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d910af589d |
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@ -20,6 +20,8 @@
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/Assets/StreamingAssets.meta
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/Assets/StreamingAssets.meta
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/Assets/Samples
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/Assets/Samples
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/Assets/Samples.meta
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/Assets/Samples.meta
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/Assets/csc.rsp
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/Assets/csc.rsp.meta
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/UserSettings
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/UserSettings
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@ -0,0 +1,17 @@
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using System.Collections.Generic;
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namespace YooAsset.Editor
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{
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public class MacroDefine
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{
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/// <summary>
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/// YooAsset版本宏定义
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/// </summary>
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public static readonly List<string> Macros = new List<string>()
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{
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"YOO_ASSET_2",
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"YOO_ASSET_2_3",
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"YOO_ASSET_2_3_OR_NEWER",
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};
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}
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: a61e5c2ca04aab647b1ed0492086aa8f
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1,28 +1,15 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.IO;
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using System.IO;
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using System.Linq;
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using System.Linq;
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using System.Text;
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using System.Xml;
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using System.Xml;
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using UnityEditor;
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using UnityEditor;
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namespace YooAsset.Editor
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namespace YooAsset.Editor
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{
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{
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[InitializeOnLoad]
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[InitializeOnLoad]
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public class MacrosProcessor : AssetPostprocessor
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public class MacroProcessor : AssetPostprocessor
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{
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{
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static MacrosProcessor()
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{
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}
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/// <summary>
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/// YooAsset版本宏定义
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/// </summary>
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private static readonly List<string> YooAssetMacros = new List<string>()
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{
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"YOO_ASSET_2",
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"YOO_ASSET_2_3",
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"YOO_ASSET_2_3_OR_NEWER",
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};
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static string OnGeneratedCSProject(string path, string content)
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static string OnGeneratedCSProject(string path, string content)
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{
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{
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XmlDocument xmlDoc = new XmlDocument();
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XmlDocument xmlDoc = new XmlDocument();
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@ -65,7 +52,7 @@ namespace YooAsset.Editor
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string[] defines = childNode.InnerText.Split(';');
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string[] defines = childNode.InnerText.Split(';');
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HashSet<string> hashSets = new HashSet<string>(defines);
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HashSet<string> hashSets = new HashSet<string>(defines);
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foreach (string yooMacro in YooAssetMacros)
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foreach (string yooMacro in MacroDefine.Macros)
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{
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{
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string tmpMacro = yooMacro.Trim();
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string tmpMacro = yooMacro.Trim();
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if (hashSets.Contains(tmpMacro) == false)
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if (hashSets.Contains(tmpMacro) == false)
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@ -0,0 +1,115 @@
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Xml;
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using UnityEditor;
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using UnityEngine;
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#if YOO_ASSET_EXPERIMENT
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namespace YooAsset.Editor.Experiment
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{
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[InitializeOnLoad]
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public class RspGenerator
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{
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// csc.rsp文件路径
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private static string RspFilePath => Path.Combine(Application.dataPath, "csc.rsp");
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static RspGenerator()
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{
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UpdateRspFile(MacroDefine.Macros, null);
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}
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/// <summary>
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/// 更新csc.rsp文件
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/// </summary>
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private static void UpdateRspFile(List<string> addMacros, List<string> removeMacros)
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{
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var existingDefines = new HashSet<string>();
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var otherLines = new List<string>();
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// 1. 读取现有内容
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ReadRspFile(existingDefines, otherLines);
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// 2. 添加新宏
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if (addMacros != null && addMacros.Count > 0)
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{
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addMacros.ForEach(x =>
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{
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if (existingDefines.Contains(x) == false)
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existingDefines.Add(x);
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});
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}
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// 3. 移除指定宏
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if (removeMacros != null && removeMacros.Count > 0)
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{
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removeMacros.ForEach(x =>
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{
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existingDefines.Remove(x);
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});
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}
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// 4. 重新生成内容
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WriteRspFile(existingDefines, otherLines);
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// 5. 刷新AssetDatabase
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AssetDatabase.Refresh();
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EditorUtility.RequestScriptReload();
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}
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/// <summary>
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/// 读取csc.rsp文件,返回宏定义和其他行
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/// </summary>
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private static void ReadRspFile(HashSet<string> defines, List<string> others)
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{
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if (defines == null)
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defines = new HashSet<string>();
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if (others == null)
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others = new List<string>();
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if (File.Exists(RspFilePath) == false)
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return;
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foreach (string line in File.ReadAllLines(RspFilePath))
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{
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if (line.StartsWith("-define:"))
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{
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string[] parts = line.Split(new[] { ':' }, 2);
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if (parts.Length == 2)
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{
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defines.Add(parts[1].Trim());
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}
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}
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else
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{
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others.Add(line);
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}
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}
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}
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/// <summary>
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/// 重新写入csc.rsp文件
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/// </summary>
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private static void WriteRspFile(HashSet<string> defines, List<string> others)
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{
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StringBuilder sb = new StringBuilder();
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if (others != null && others.Count > 0)
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{
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others.ForEach(o => sb.AppendLine(o));
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}
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if (defines != null && defines.Count > 0)
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{
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foreach (string define in defines)
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{
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sb.AppendLine($"-define:{define}");
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}
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}
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File.WriteAllText(RspFilePath, sb.ToString());
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}
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}
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}
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#endif
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: c2662e1d33b1eea469695b68d18b1739
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -3,6 +3,16 @@ namespace YooAsset
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{
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{
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public class AssetInfo
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public class AssetInfo
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{
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{
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internal enum ELoadMethod
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{
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None = 0,
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LoadAsset,
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LoadSubAssets,
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LoadAllAssets,
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LoadScene,
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LoadRawFile,
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}
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private readonly PackageAsset _packageAsset;
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private readonly PackageAsset _packageAsset;
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private string _providerGUID;
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private string _providerGUID;
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@ -21,6 +31,11 @@ namespace YooAsset
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/// </summary>
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/// </summary>
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public string Error { private set; get; }
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public string Error { private set; get; }
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/// <summary>
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/// 加载方法
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/// </summary>
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internal ELoadMethod LoadMethod;
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/// <summary>
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/// <summary>
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/// 资源对象
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/// 资源对象
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/// </summary>
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/// </summary>
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@ -174,7 +174,7 @@ namespace YooAsset
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}
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}
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/// <summary>
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/// <summary>
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/// 获取资源依赖列表
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/// 获取依赖列表
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/// 注意:传入的资源对象一定合法有效!
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/// 注意:传入的资源对象一定合法有效!
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/// </summary>
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/// </summary>
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public PackageBundle[] GetAllDependencies(PackageAsset packageAsset)
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public PackageBundle[] GetAllDependencies(PackageAsset packageAsset)
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@ -188,6 +188,21 @@ namespace YooAsset
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return result.ToArray();
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return result.ToArray();
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}
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}
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/// <summary>
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/// 获取依赖列表
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/// 注意:传入的资源包对象一定合法有效!
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/// </summary>
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public PackageBundle[] GetAllDependencies(PackageBundle packageBundle)
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{
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List<PackageBundle> result = new List<PackageBundle>(packageBundle.DependBundleIDs.Length);
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foreach (var dependID in packageBundle.DependBundleIDs)
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{
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var dependBundle = GetMainPackageBundle(dependID);
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result.Add(dependBundle);
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}
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return result.ToArray();
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}
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/// <summary>
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/// <summary>
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/// 尝试获取包裹的资源
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/// 尝试获取包裹的资源
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/// </summary>
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/// </summary>
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@ -176,7 +176,17 @@ namespace YooAsset
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throw new Exception("Should never get here !");
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throw new Exception("Should never get here !");
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// 注意:如果清单里未找到资源包会抛出异常!
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// 注意:如果清单里未找到资源包会抛出异常!
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var depends = ActiveManifest.GetAllDependencies(assetInfo.Asset);
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PackageBundle[] depends;
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if (assetInfo.LoadMethod == AssetInfo.ELoadMethod.LoadAllAssets)
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{
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var mainBundle = ActiveManifest.GetMainPackageBundle(assetInfo.Asset);
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depends = ActiveManifest.GetAllDependencies(mainBundle);
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}
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else
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{
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depends = ActiveManifest.GetAllDependencies(assetInfo.Asset);
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}
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List<BundleInfo> result = new List<BundleInfo>(depends.Length);
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List<BundleInfo> result = new List<BundleInfo>(depends.Length);
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foreach (var packageBundle in depends)
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foreach (var packageBundle in depends)
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{
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{
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@ -610,6 +610,7 @@ namespace YooAsset
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private SceneHandle LoadSceneInternal(AssetInfo assetInfo, bool waitForAsyncComplete, LoadSceneMode sceneMode, LocalPhysicsMode physicsMode, bool suspendLoad, uint priority)
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private SceneHandle LoadSceneInternal(AssetInfo assetInfo, bool waitForAsyncComplete, LoadSceneMode sceneMode, LocalPhysicsMode physicsMode, bool suspendLoad, uint priority)
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{
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{
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DebugCheckAssetLoadType(assetInfo.AssetType);
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DebugCheckAssetLoadType(assetInfo.AssetType);
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assetInfo.LoadMethod = AssetInfo.ELoadMethod.LoadScene;
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var loadSceneParams = new LoadSceneParameters(sceneMode, physicsMode);
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var loadSceneParams = new LoadSceneParameters(sceneMode, physicsMode);
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var handle = _resourceManager.LoadSceneAsync(assetInfo, loadSceneParams, suspendLoad, priority);
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var handle = _resourceManager.LoadSceneAsync(assetInfo, loadSceneParams, suspendLoad, priority);
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if (waitForAsyncComplete)
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if (waitForAsyncComplete)
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@ -720,6 +721,7 @@ namespace YooAsset
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private AssetHandle LoadAssetInternal(AssetInfo assetInfo, bool waitForAsyncComplete, uint priority)
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private AssetHandle LoadAssetInternal(AssetInfo assetInfo, bool waitForAsyncComplete, uint priority)
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{
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{
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DebugCheckAssetLoadType(assetInfo.AssetType);
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DebugCheckAssetLoadType(assetInfo.AssetType);
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assetInfo.LoadMethod = AssetInfo.ELoadMethod.LoadAsset;
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var handle = _resourceManager.LoadAssetAsync(assetInfo, priority);
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var handle = _resourceManager.LoadAssetAsync(assetInfo, priority);
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if (waitForAsyncComplete)
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if (waitForAsyncComplete)
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handle.WaitForAsyncComplete();
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handle.WaitForAsyncComplete();
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@ -829,6 +831,7 @@ namespace YooAsset
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private SubAssetsHandle LoadSubAssetsInternal(AssetInfo assetInfo, bool waitForAsyncComplete, uint priority)
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private SubAssetsHandle LoadSubAssetsInternal(AssetInfo assetInfo, bool waitForAsyncComplete, uint priority)
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{
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{
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DebugCheckAssetLoadType(assetInfo.AssetType);
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DebugCheckAssetLoadType(assetInfo.AssetType);
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assetInfo.LoadMethod = AssetInfo.ELoadMethod.LoadSubAssets;
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var handle = _resourceManager.LoadSubAssetsAsync(assetInfo, priority);
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var handle = _resourceManager.LoadSubAssetsAsync(assetInfo, priority);
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if (waitForAsyncComplete)
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if (waitForAsyncComplete)
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handle.WaitForAsyncComplete();
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handle.WaitForAsyncComplete();
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@ -938,6 +941,7 @@ namespace YooAsset
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private AllAssetsHandle LoadAllAssetsInternal(AssetInfo assetInfo, bool waitForAsyncComplete, uint priority)
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private AllAssetsHandle LoadAllAssetsInternal(AssetInfo assetInfo, bool waitForAsyncComplete, uint priority)
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{
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{
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DebugCheckAssetLoadType(assetInfo.AssetType);
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DebugCheckAssetLoadType(assetInfo.AssetType);
|
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assetInfo.LoadMethod = AssetInfo.ELoadMethod.LoadAllAssets;
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var handle = _resourceManager.LoadAllAssetsAsync(assetInfo, priority);
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var handle = _resourceManager.LoadAllAssetsAsync(assetInfo, priority);
|
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if (waitForAsyncComplete)
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if (waitForAsyncComplete)
|
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handle.WaitForAsyncComplete();
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handle.WaitForAsyncComplete();
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|
@ -23,6 +23,9 @@ namespace YooAsset
|
||||||
{
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{
|
||||||
if (_assetBundle != null)
|
if (_assetBundle != null)
|
||||||
{
|
{
|
||||||
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if (_packageBundle.Encrypted)
|
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_assetBundle.Unload(true);
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else
|
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_assetBundle.TTUnload(true);
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_assetBundle.TTUnload(true);
|
||||||
}
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}
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}
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}
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||||||
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|
@ -23,6 +23,9 @@ namespace YooAsset
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||||||
{
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{
|
||||||
if (_assetBundle != null)
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if (_assetBundle != null)
|
||||||
{
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{
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||||||
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if (_packageBundle.Encrypted)
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_assetBundle.Unload(true);
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else
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_assetBundle.WXUnload(true);
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_assetBundle.WXUnload(true);
|
||||||
}
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}
|
||||||
}
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}
|
||||||
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Loading…
Reference in New Issue