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4 Commits

Author SHA1 Message Date
hevinci 44cb4168cf update asset bundle collector 2023-08-17 22:13:31 +08:00
hevinci 559ed95999 update asset bundle collector
增加在配置错误的时候警示提示。
2023-08-17 21:53:51 +08:00
hevinci b766df1d31 update shader variant collector 2023-08-17 21:18:21 +08:00
hevinci 057ff6b22b fix #130 2023-08-17 21:05:21 +08:00
6 changed files with 65 additions and 29 deletions

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@ -33,7 +33,7 @@ namespace YooAsset.Editor
Dictionary<string, BuildAssetInfo> allBuildAssetInfoDic = new Dictionary<string, BuildAssetInfo>(1000);
// 1. 检测配置合法性
AssetBundleCollectorSettingData.Setting.CheckConfigError();
AssetBundleCollectorSettingData.Setting.CheckPackageConfigError(packageName);
// 2. 获取所有收集器收集的资源
var collectResult = AssetBundleCollectorSettingData.Setting.GetPackageAssets(buildMode, packageName);

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@ -61,9 +61,18 @@ namespace YooAsset.Editor
}
/// <summary>
/// 检测配置错误
/// 检测包裹配置错误
/// </summary>
public void CheckConfigError()
public void CheckPackageConfigError(string packageName)
{
var package = GetPackage(packageName);
package.CheckConfigError();
}
/// <summary>
/// 检测所有配置错误
/// </summary>
public void CheckAllPackageConfigError()
{
foreach (var package in Packages)
{
@ -72,9 +81,9 @@ namespace YooAsset.Editor
}
/// <summary>
/// 修复配置错误
/// 修复所有配置错误
/// </summary>
public bool FixConfigError()
public bool FixAllPackageConfigError()
{
bool isFixed = false;
foreach (var package in Packages)
@ -92,16 +101,8 @@ namespace YooAsset.Editor
/// </summary>
public List<string> GetPackageAllTags(string packageName)
{
foreach (var package in Packages)
{
if (package.PackageName == packageName)
{
return package.GetAllTags();
}
}
Debug.LogWarning($"Not found package : {packageName}");
return new List<string>();
var package = GetPackage(packageName);
return package.GetAllTags();
}
/// <summary>
@ -112,19 +113,25 @@ namespace YooAsset.Editor
if (string.IsNullOrEmpty(packageName))
throw new Exception("Build package name is null or mepty !");
var package = GetPackage(packageName);
CollectCommand command = new CollectCommand(buildMode, packageName,
EnableAddressable, LocationToLower, IncludeAssetGUID, UniqueBundleName);
CollectResult collectResult = new CollectResult(command);
collectResult.SetCollectAssets(package.GetAllCollectAssets(command));
return collectResult;
}
/// <summary>
/// 获取包裹类
/// </summary>
public AssetBundleCollectorPackage GetPackage(string packageName)
{
foreach (var package in Packages)
{
if (package.PackageName == packageName)
{
CollectCommand command = new CollectCommand(buildMode, packageName,
EnableAddressable, LocationToLower, IncludeAssetGUID, UniqueBundleName);
CollectResult collectResult = new CollectResult(command);
collectResult.SetCollectAssets(package.GetAllCollectAssets(command));
return collectResult;
}
return package;
}
throw new Exception($"Not found collector pacakge : {packageName}");
throw new Exception($"Not found pacakge : {packageName}");
}
}
}

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@ -161,7 +161,7 @@ namespace YooAsset.Editor
/// </summary>
public static void FixFile()
{
bool isFixed = Setting.FixConfigError();
bool isFixed = Setting.FixAllPackageConfigError();
if (isFixed)
{
IsDirty = true;

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@ -26,6 +26,7 @@ namespace YooAsset.Editor
private List<RuleDisplayName> _filterRuleList;
private Button _settingsButton;
private VisualElement _helpBoxContainer;
private VisualElement _setting1Container;
private VisualElement _setting2Container;
private Toggle _showPackageToogle;
@ -82,6 +83,9 @@ namespace YooAsset.Editor
visualAsset.CloneTree(root);
// 警示栏
_helpBoxContainer = root.Q("HelpBoxContainer");
// 公共设置相关
_settingsButton = root.Q<Button>("SettingsButton");
_settingsButton.clicked += SettingsBtn_clicked;
@ -328,6 +332,24 @@ namespace YooAsset.Editor
_uniqueBundleNameToogle.SetValueWithoutNotify(AssetBundleCollectorSettingData.Setting.UniqueBundleName);
_showEditorAliasToggle.SetValueWithoutNotify(AssetBundleCollectorSettingData.Setting.ShowEditorAlias);
// 警示框
_helpBoxContainer.Clear();
if (_enableAddressableToogle.value && _locationToLowerToogle.value)
{
var helpBox = new HelpBox("无法同时开启[Enable Addressable]选项和[Location To Lower]选项", HelpBoxMessageType.Error);
_helpBoxContainer.Add(helpBox);
}
if (AssetBundleCollectorSettingData.Setting.Packages.Count > 1 && _uniqueBundleNameToogle.value == false)
{
var helpBox = new HelpBox("检测到当前配置存在多个Package建议开启[Unique Bundle Name]选项", HelpBoxMessageType.Warning);
_helpBoxContainer.Add(helpBox);
}
if (_helpBoxContainer.childCount > 0)
_helpBoxContainer.style.display = DisplayStyle.Flex;
else
_helpBoxContainer.style.display = DisplayStyle.None;
// 设置栏
if (_showSettings)
{
_setting1Container.style.display = DisplayStyle.Flex;

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@ -1,4 +1,4 @@
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="False">
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="True">
<uie:Toolbar name="Toolbar" style="display: flex; flex-direction: row-reverse;">
<ui:Button text="Save" display-tooltip-when-elided="true" name="SaveButton" style="width: 50px; background-color: rgb(56, 147, 58);" />
<ui:Button text="导出" display-tooltip-when-elided="true" name="ExportButton" style="width: 50px; background-color: rgb(56, 147, 58);" />
@ -6,6 +6,7 @@
<ui:Button text="修复" display-tooltip-when-elided="true" name="FixButton" style="width: 50px; background-color: rgb(56, 147, 58);" />
</uie:Toolbar>
<ui:VisualElement name="PublicContainer" style="background-color: rgb(79, 79, 79); flex-direction: column; border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px;">
<ui:VisualElement name="HelpBoxContainer" style="flex-grow: 1;" />
<ui:Button text="Settings" display-tooltip-when-elided="true" name="SettingsButton" />
<ui:VisualElement name="PublicContainer1" style="flex-direction: row; flex-wrap: nowrap; height: 28px;">
<ui:Toggle label="Show Packages" name="ShowPackages" style="width: 196px; -unity-text-align: middle-left;" />

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@ -30,17 +30,22 @@ namespace YooAsset.Editor
public class ShaderVariantInfo
{
/// <summary>
/// Shader asset path in editor.
/// 着色器资源路径.
/// </summary>
public string AssetPath;
/// <summary>
/// Shader name.
/// 着色器名称
/// </summary>
public string ShaderName;
/// <summary>
/// Shader variants elements list.
/// 着色器变种总数
/// </summary>
public int ShaderVariantCount = 0;
/// <summary>
/// 着色器变种列表
/// </summary>
public List<ShaderVariantElement> ShaderVariantElements = new List<ShaderVariantElement>(1000);
}
@ -71,6 +76,7 @@ namespace YooAsset.Editor
element.PassType = passType;
element.Keywords = keywords;
info.ShaderVariantElements.Add(element);
info.ShaderVariantCount++;
}
private ShaderVariantInfo GetOrCreateShaderVariantInfo(string assetPath, string shaderName)
{