mirror of https://github.com/tuyoogame/YooAsset
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b327f5aa09
Author | SHA1 | Date |
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BoysheO | b327f5aa09 | |
何冠峰 | e76a782a80 | |
何冠峰 | 0f7c5b2564 | |
何冠峰 | fcf0f34d5a | |
何冠峰 | acf2301028 | |
何冠峰 | 9bc0577423 | |
何冠峰 | d037ce5b86 | |
BoysheO | 9e2030c83d |
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@ -40,4 +40,23 @@ namespace YooAsset.Editor
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return $"{fileInfo.Directory.Name}_{fileName}";
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}
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}
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}
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[DisplayName("定位地址: 文件名.智能尾缀")]
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public class AddressByFileNameAndExt : IAddressRule
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{
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public string GetAssetAddress(AddressRuleData data)
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{
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var ext = Path.GetExtension(data.AssetPath);
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if (ext == ".asset")
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{
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var a = UnityEditor.AssetDatabase.LoadAssetAtPath<UnityEngine.Object>(data.AssetPath);
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if (a == null) return ".errortype";
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var type = a.GetType();
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var dt = Path.GetFileNameWithoutExtension(data.AssetPath);
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return dt + $".{type.Name.ToLowerInvariant()}";
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}
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return Path.GetFileName(data.AssetPath);
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}
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}
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}
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@ -33,6 +33,14 @@ namespace YooAsset.Editor
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if (AssetDatabase.IsValidFolder(assetInfo.AssetPath))
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return true;
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// 忽略编辑器图标资源
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if (assetInfo.AssetPath.Contains("/Gizmos/"))
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return true;
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// 忽略编辑器专属资源
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if (assetInfo.AssetPath.Contains("/Editor/") || assetInfo.AssetPath.Contains("/Editor Resources/"))
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return true;
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// 忽略编辑器下的类型资源
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if (assetInfo.AssetType == typeof(LightingDataAsset))
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return true;
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@ -94,6 +94,9 @@ namespace YooAsset
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// 等待验证完成
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if (_steps == ESteps.CheckVerifyTempFile)
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{
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if (IsWaitForAsyncComplete)
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_verifyOperation.WaitForAsyncComplete();
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if (_verifyOperation.IsDone == false)
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return;
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@ -154,9 +157,6 @@ namespace YooAsset
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while (true)
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{
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if (_verifyOperation != null)
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_verifyOperation.WaitForAsyncComplete();
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// 注意:如果是导入或解压本地文件,执行等待完毕
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if (isReuqestLocalFile)
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{
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@ -305,6 +305,9 @@ namespace YooAsset
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// 等待验证完成
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if (_steps == ESteps.CheckVerifyTempFile)
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{
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if (IsWaitForAsyncComplete)
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_verifyOperation.WaitForAsyncComplete();
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if (_verifyOperation.IsDone == false)
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return;
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@ -364,9 +367,6 @@ namespace YooAsset
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while (true)
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{
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if (_verifyOperation != null)
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_verifyOperation.WaitForAsyncComplete();
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// 注意:如果是导入或解压本地文件,执行等待完毕
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if (isReuqestLocalFile)
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{
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@ -58,6 +58,9 @@ namespace YooAsset
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_downloadFileOp = _fileSystem.DownloadFileAsync(_bundle, downloadParam);
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}
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if (IsWaitForAsyncComplete)
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_downloadFileOp.WaitForAsyncComplete();
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DownloadProgress = _downloadFileOp.DownloadProgress;
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DownloadedBytes = _downloadFileOp.DownloadedBytes;
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if (_downloadFileOp.IsDone == false)
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@ -198,9 +201,6 @@ namespace YooAsset
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{
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while (true)
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{
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if (_downloadFileOp != null)
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_downloadFileOp.WaitForAsyncComplete();
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if (ExecuteWhileDone())
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{
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if (_downloadFileOp != null && _downloadFileOp.Status == EOperationStatus.Failed)
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@ -274,6 +274,9 @@ namespace YooAsset
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_downloadFileOp = _fileSystem.DownloadFileAsync(_bundle, downloadParam);
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}
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if (IsWaitForAsyncComplete)
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_downloadFileOp.WaitForAsyncComplete();
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DownloadProgress = _downloadFileOp.DownloadProgress;
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DownloadedBytes = _downloadFileOp.DownloadedBytes;
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if (_downloadFileOp.IsDone == false)
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@ -313,9 +316,6 @@ namespace YooAsset
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{
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while (true)
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{
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if (_downloadFileOp != null)
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_downloadFileOp.WaitForAsyncComplete();
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if (ExecuteWhileDone())
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{
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if (_downloadFileOp != null && _downloadFileOp.Status == EOperationStatus.Failed)
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@ -16,6 +16,7 @@ namespace YooAsset
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DownloadProgress = 1f;
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DownloadedBytes = _bundle.FileSize;
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Status = EOperationStatus.Succeed;
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Result = new VirtualBundle(_fileSystem, _bundle);
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}
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internal override void InternalOnUpdate()
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{
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@ -147,7 +147,7 @@ namespace YooAsset
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// 当执行次数用完时
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_whileFrame--;
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if (_whileFrame == 0)
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if (_whileFrame <= 0)
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{
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Status = EOperationStatus.Failed;
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Error = $"Operation {this.GetType().Name} failed to wait for async complete !";
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: a9ca0d0d29eb5294b9c6926c6a09e76b
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -0,0 +1,15 @@
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namespace YooAsset
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{
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internal class VirtualBundle
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{
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private readonly IFileSystem _fileSystem;
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private readonly PackageBundle _packageBundle;
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internal VirtualBundle(IFileSystem fileSystem, PackageBundle packageBundle)
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{
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_fileSystem = fileSystem;
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_packageBundle = packageBundle;
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}
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}
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 822bb85f05144d842977dda341174db2
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -69,6 +69,9 @@ namespace YooAsset
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if (_loadBundleOp == null)
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_loadBundleOp = BundleFileInfo.LoadBundleFile();
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if (IsWaitForAsyncComplete)
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_loadBundleOp.WaitForAsyncComplete();
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DownloadProgress = _loadBundleOp.DownloadProgress;
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DownloadedBytes = _loadBundleOp.DownloadedBytes;
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if (_loadBundleOp.IsDone == false)
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@ -76,9 +79,18 @@ namespace YooAsset
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if (_loadBundleOp.Status == EOperationStatus.Succeed)
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{
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_steps = ESteps.Done;
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Result = _loadBundleOp.Result;
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Status = EOperationStatus.Succeed;
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if (_loadBundleOp.Result == null)
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{
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_steps = ESteps.Done;
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Status = EOperationStatus.Failed;
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Error = $"The bundle loader result is null ! {BundleFileInfo.Bundle.BundleName}";
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}
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else
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{
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_steps = ESteps.Done;
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Result = _loadBundleOp.Result;
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Status = EOperationStatus.Succeed;
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}
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}
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else
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{
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@ -92,9 +104,6 @@ namespace YooAsset
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{
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while (true)
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{
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if (_loadBundleOp != null)
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_loadBundleOp.WaitForAsyncComplete();
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if (ExecuteWhileDone())
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{
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_steps = ESteps.Done;
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@ -36,6 +36,14 @@ namespace YooAsset
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if (_steps == ESteps.CheckDepend)
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{
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if (IsWaitForAsyncComplete)
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{
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foreach (var loader in Depends)
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{
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loader.WaitForAsyncComplete();
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}
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}
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foreach (var loader in Depends)
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{
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if (loader.IsDone == false)
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@ -73,11 +81,6 @@ namespace YooAsset
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{
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while (true)
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{
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foreach (var loader in Depends)
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{
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loader.WaitForAsyncComplete();
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}
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if (ExecuteWhileDone())
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{
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_steps = ESteps.Done;
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@ -96,6 +96,7 @@ namespace YooAsset
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{
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if (LoadDependBundleFileOp != null)
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LoadDependBundleFileOp.WaitForAsyncComplete();
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if (LoadBundleFileOp != null)
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LoadBundleFileOp.WaitForAsyncComplete();
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@ -176,6 +176,16 @@ namespace YooAsset
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}
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#endif
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}
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// 检测文件系统参数
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if (_playMode == EPlayMode.WebPlayMode)
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{
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var webPlayModeParams = parameters as WebPlayModeParameters;
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var fileSystemClassName = webPlayModeParams.WebFileSystemParameters.FileSystemClass;
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if (fileSystemClassName == typeof(DefaultCacheFileSystem).FullName
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|| fileSystemClassName == typeof(DefaultBuildinFileSystem).FullName)
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throw new Exception($"{fileSystemClassName} not support {nameof(EPlayMode.WebPlayMode)}");
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}
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}
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private void InitializeOperation_Completed(AsyncOperationBase op)
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{
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