mirror of https://github.com/tuyoogame/YooAsset
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2.2.5-prev
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main
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@ -20,6 +20,7 @@
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||||||
/Assets/StreamingAssets.meta
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/Assets/StreamingAssets.meta
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/Assets/Samples
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/Assets/Samples
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/Assets/Samples.meta
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/Assets/Samples.meta
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/Packages
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/UserSettings
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/UserSettings
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||||||
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File diff suppressed because it is too large
Load Diff
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@ -8,49 +8,105 @@ using UnityEditor;
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||||||
|
|
||||||
namespace YooAsset.Editor
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namespace YooAsset.Editor
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||||||
{
|
{
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public class AssetBundleBuilder
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public class AssetBundleBuilder
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{
|
{
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private readonly BuildContext _buildContext = new BuildContext();
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private readonly BuildContext _buildContext = new BuildContext();
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|
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/// <summary>
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/// <summary>
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||||||
/// 构建资源包
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/// 构建资源包
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||||||
/// </summary>
|
/// </summary>
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||||||
public BuildResult Run(BuildParameters buildParameters, List<IBuildTask> buildPipeline, bool enableLog)
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public BuildResult Run(BuildParameters buildParameters, List<IBuildTask> buildPipeline)
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||||||
{
|
{
|
||||||
// 检测构建参数是否为空
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// 检测构建参数是否为空
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||||||
if (buildParameters == null)
|
if (buildParameters == null)
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throw new Exception($"{nameof(buildParameters)} is null !");
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throw new Exception($"{nameof(buildParameters)} is null !");
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|
|
||||||
// 检测构建参数是否为空
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// 检测构建参数是否为空
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if (buildPipeline.Count == 0)
|
if (buildPipeline.Count == 0)
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throw new Exception($"Build pipeline is empty !");
|
throw new Exception($"Build pipeline is empty !");
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||||||
|
|
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// 清空旧数据
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// 清空旧数据
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_buildContext.ClearAllContext();
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_buildContext.ClearAllContext();
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|
|
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// 构建参数
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// 构建参数
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var buildParametersContext = new BuildParametersContext(buildParameters);
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var buildParametersContext = new BuildParametersContext(buildParameters);
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_buildContext.SetContextObject(buildParametersContext);
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_buildContext.SetContextObject(buildParametersContext);
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|
|
||||||
// 初始化日志
|
// 初始化日志
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BuildLogger.InitLogger(enableLog);
|
BuildLogger.InitLogger(buildParameters.EnableLog);
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|
|
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// 执行构建流程
|
// 执行构建流程
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Debug.Log($"Begin to build package : {buildParameters.PackageName} by {buildParameters.BuildPipeline}");
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var buildResult = BuildRunner.Run(buildPipeline, _buildContext);
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var buildResult = BuildRunner.Run(buildPipeline, _buildContext);
|
if (buildResult.Success)
|
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if (buildResult.Success)
|
{
|
||||||
{
|
buildResult.OutputPackageDirectory = buildParametersContext.GetPackageOutputDirectory();
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buildResult.OutputPackageDirectory = buildParametersContext.GetPackageOutputDirectory();
|
BuildLogger.Log($"{buildParameters.BuildMode} pipeline build succeed !");
|
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BuildLogger.Log("Resource pipeline build success");
|
}
|
||||||
}
|
else
|
||||||
else
|
{
|
||||||
{
|
BuildLogger.Warning($"{buildParameters.BuildMode} pipeline build failed !");
|
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BuildLogger.Error($"{buildParameters.BuildPipeline} build failed !");
|
BuildLogger.Error($"Build task failed : {buildResult.FailedTask}");
|
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BuildLogger.Error($"An error occurred in build task {buildResult.FailedTask}");
|
BuildLogger.Error(buildResult.ErrorInfo);
|
||||||
BuildLogger.Error(buildResult.ErrorInfo);
|
}
|
||||||
}
|
|
||||||
|
|
||||||
return buildResult;
|
return buildResult;
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
/// <summary>
|
||||||
|
/// 构建资源包
|
||||||
|
/// </summary>
|
||||||
|
public BuildResult Run(BuildParameters buildParameters)
|
||||||
|
{
|
||||||
|
var buildPipeline = GetDefaultBuildPipeline(buildParameters.BuildPipeline);
|
||||||
|
return Run(buildParameters, buildPipeline);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 获取默认的构建流程
|
||||||
|
/// </summary>
|
||||||
|
private List<IBuildTask> GetDefaultBuildPipeline(EBuildPipeline buildPipeline)
|
||||||
|
{
|
||||||
|
// 获取任务节点的属性集合
|
||||||
|
if (buildPipeline == EBuildPipeline.BuiltinBuildPipeline)
|
||||||
|
{
|
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|
List<IBuildTask> pipeline = new List<IBuildTask>
|
||||||
|
{
|
||||||
|
new TaskPrepare(), //前期准备工作
|
||||||
|
new TaskGetBuildMap(), //获取构建列表
|
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|
new TaskBuilding(), //开始执行构建
|
||||||
|
new TaskCopyRawFile(), //拷贝原生文件
|
||||||
|
new TaskVerifyBuildResult(), //验证构建结果
|
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|
new TaskEncryption(), //加密资源文件
|
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|
new TaskUpdateBundleInfo(), //更新资源包信息
|
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|
new TaskCreateManifest(), //创建清单文件
|
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|
new TaskCreateReport(), //创建报告文件
|
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|
new TaskCreatePackage(), //制作包裹
|
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|
new TaskCopyBuildinFiles(), //拷贝内置文件
|
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|
};
|
||||||
|
return pipeline;
|
||||||
|
}
|
||||||
|
else if (buildPipeline == EBuildPipeline.ScriptableBuildPipeline)
|
||||||
|
{
|
||||||
|
List<IBuildTask> pipeline = new List<IBuildTask>
|
||||||
|
{
|
||||||
|
new TaskPrepare(), //前期准备工作
|
||||||
|
new TaskGetBuildMap(), //获取构建列表
|
||||||
|
new TaskBuilding_SBP(), //开始执行构建
|
||||||
|
new TaskCopyRawFile(), //拷贝原生文件
|
||||||
|
new TaskVerifyBuildResult_SBP(), //验证构建结果
|
||||||
|
new TaskEncryption(), //加密资源文件
|
||||||
|
new TaskUpdateBundleInfo(), //更新补丁信息
|
||||||
|
new TaskCreateManifest(), //创建清单文件
|
||||||
|
new TaskCreateReport(), //创建报告文件
|
||||||
|
new TaskCreatePackage(), //制作补丁包
|
||||||
|
new TaskCopyBuildinFiles(), //拷贝内置文件
|
||||||
|
};
|
||||||
|
return pipeline;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
throw new NotImplementedException();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
|
@ -6,23 +6,23 @@ using UnityEditor;
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
namespace YooAsset.Editor
|
||||||
{
|
{
|
||||||
public static class AssetBundleBuilderHelper
|
public static class AssetBundleBuilderHelper
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 获取默认的输出根目录
|
/// 获取默认的输出根路录
|
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/// </summary>
|
/// </summary>
|
||||||
public static string GetDefaultBuildOutputRoot()
|
public static string GetDefaultBuildOutputRoot()
|
||||||
{
|
{
|
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string projectPath = EditorTools.GetProjectPath();
|
string projectPath = EditorTools.GetProjectPath();
|
||||||
return $"{projectPath}/Bundles";
|
return $"{projectPath}/Bundles";
|
||||||
}
|
}
|
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|
|
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/// <summary>
|
/// <summary>
|
||||||
/// 获取流文件夹路径
|
/// 获取流文件夹路径
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/// </summary>
|
/// </summary>
|
||||||
public static string GetStreamingAssetsRoot()
|
public static string GetDefaultStreamingAssetsRoot()
|
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{
|
{
|
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return YooAssetSettingsData.GetYooEditorBuildinRoot();
|
return $"{Application.dataPath}/StreamingAssets/{YooAssetSettingsData.Setting.DefaultYooFolderName}/";
|
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}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -1,105 +1,49 @@
|
||||||
using System;
|
using System;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEditor;
|
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
namespace YooAsset.Editor
|
||||||
{
|
{
|
||||||
public static class AssetBundleBuilderSetting
|
[CreateAssetMenu(fileName = "AssetBundleBuilderSetting", menuName = "YooAsset/Create AssetBundle Builder Settings")]
|
||||||
{
|
public class AssetBundleBuilderSetting : ScriptableObject
|
||||||
// EBuildPipeline
|
{
|
||||||
public static EBuildPipeline GetPackageBuildPipeline(string packageName)
|
/// <summary>
|
||||||
{
|
/// 构建管线
|
||||||
string key = $"{Application.productName}_{packageName}_{nameof(EBuildPipeline)}";
|
/// </summary>
|
||||||
return (EBuildPipeline)EditorPrefs.GetInt(key, (int)EBuildPipeline.BuiltinBuildPipeline);
|
public EBuildPipeline BuildPipeline = EBuildPipeline.BuiltinBuildPipeline;
|
||||||
}
|
|
||||||
public static void SetPackageBuildPipeline(string packageName, EBuildPipeline buildPipeline)
|
|
||||||
{
|
|
||||||
string key = $"{Application.productName}_{packageName}_{nameof(EBuildPipeline)}";
|
|
||||||
EditorPrefs.SetInt(key, (int)buildPipeline);
|
|
||||||
}
|
|
||||||
|
|
||||||
// ECompressOption
|
/// <summary>
|
||||||
public static ECompressOption GetPackageCompressOption(string packageName, EBuildPipeline buildPipeline)
|
/// 构建模式
|
||||||
{
|
/// </summary>
|
||||||
string key = $"{Application.productName}_{packageName}_{buildPipeline}_{nameof(ECompressOption)}";
|
public EBuildMode BuildMode = EBuildMode.ForceRebuild;
|
||||||
return (ECompressOption)EditorPrefs.GetInt(key, (int)ECompressOption.LZ4);
|
|
||||||
}
|
|
||||||
public static void SetPackageCompressOption(string packageName, EBuildPipeline buildPipeline, ECompressOption compressOption)
|
|
||||||
{
|
|
||||||
string key = $"{Application.productName}_{packageName}_{buildPipeline}_{nameof(ECompressOption)}";
|
|
||||||
EditorPrefs.SetInt(key, (int)compressOption);
|
|
||||||
}
|
|
||||||
|
|
||||||
// EFileNameStyle
|
/// <summary>
|
||||||
public static EFileNameStyle GetPackageFileNameStyle(string packageName, EBuildPipeline buildPipeline)
|
/// 构建的包裹名称
|
||||||
{
|
/// </summary>
|
||||||
string key = $"{Application.productName}_{packageName}_{buildPipeline}_{nameof(EFileNameStyle)}";
|
public string BuildPackage = string.Empty;
|
||||||
return (EFileNameStyle)EditorPrefs.GetInt(key, (int)EFileNameStyle.HashName);
|
|
||||||
}
|
|
||||||
public static void SetPackageFileNameStyle(string packageName, EBuildPipeline buildPipeline, EFileNameStyle fileNameStyle)
|
|
||||||
{
|
|
||||||
string key = $"{Application.productName}_{packageName}_{buildPipeline}_{nameof(EFileNameStyle)}";
|
|
||||||
EditorPrefs.SetInt(key, (int)fileNameStyle);
|
|
||||||
}
|
|
||||||
|
|
||||||
// EBuildinFileCopyOption
|
/// <summary>
|
||||||
public static EBuildinFileCopyOption GetPackageBuildinFileCopyOption(string packageName, EBuildPipeline buildPipeline)
|
/// 压缩方式
|
||||||
{
|
/// </summary>
|
||||||
string key = $"{Application.productName}_{packageName}_{buildPipeline}_{nameof(EBuildinFileCopyOption)}";
|
public ECompressOption CompressOption = ECompressOption.LZ4;
|
||||||
return (EBuildinFileCopyOption)EditorPrefs.GetInt(key, (int)EBuildinFileCopyOption.None);
|
|
||||||
}
|
|
||||||
public static void SetPackageBuildinFileCopyOption(string packageName, EBuildPipeline buildPipeline, EBuildinFileCopyOption buildinFileCopyOption)
|
|
||||||
{
|
|
||||||
string key = $"{Application.productName}_{packageName}_{buildPipeline}_{nameof(EBuildinFileCopyOption)}";
|
|
||||||
EditorPrefs.SetInt(key, (int)buildinFileCopyOption);
|
|
||||||
}
|
|
||||||
|
|
||||||
// BuildFileCopyParams
|
/// <summary>
|
||||||
public static string GetPackageBuildinFileCopyParams(string packageName, EBuildPipeline buildPipeline)
|
/// 输出文件名称样式
|
||||||
{
|
/// </summary>
|
||||||
string key = $"{Application.productName}_{packageName}_{buildPipeline}_BuildFileCopyParams";
|
public EOutputNameStyle OutputNameStyle = EOutputNameStyle.HashName;
|
||||||
return EditorPrefs.GetString(key, string.Empty);
|
|
||||||
}
|
|
||||||
public static void SetPackageBuildinFileCopyParams(string packageName, EBuildPipeline buildPipeline, string buildinFileCopyParams)
|
|
||||||
{
|
|
||||||
string key = $"{Application.productName}_{packageName}_{buildPipeline}_BuildFileCopyParams";
|
|
||||||
EditorPrefs.SetString(key, buildinFileCopyParams);
|
|
||||||
}
|
|
||||||
|
|
||||||
// EncyptionClassName
|
/// <summary>
|
||||||
public static string GetPackageEncyptionClassName(string packageName, EBuildPipeline buildPipeline)
|
/// 首包资源文件的拷贝方式
|
||||||
{
|
/// </summary>
|
||||||
string key = $"{Application.productName}_{packageName}_{buildPipeline}_EncyptionClassName";
|
public ECopyBuildinFileOption CopyBuildinFileOption = ECopyBuildinFileOption.None;
|
||||||
return EditorPrefs.GetString(key, string.Empty);
|
|
||||||
}
|
|
||||||
public static void SetPackageEncyptionClassName(string packageName, EBuildPipeline buildPipeline, string encyptionClassName)
|
|
||||||
{
|
|
||||||
string key = $"{Application.productName}_{packageName}_{buildPipeline}_EncyptionClassName";
|
|
||||||
EditorPrefs.SetString(key, encyptionClassName);
|
|
||||||
}
|
|
||||||
|
|
||||||
// ClearBuildCache
|
/// <summary>
|
||||||
public static bool GetPackageClearBuildCache(string packageName, EBuildPipeline buildPipeline)
|
/// 首包资源文件的标签集合
|
||||||
{
|
/// </summary>
|
||||||
string key = $"{Application.productName}_{packageName}_{buildPipeline}_ClearBuildCache";
|
public string CopyBuildinFileTags = string.Empty;
|
||||||
return EditorPrefs.GetInt(key, 0) > 0;
|
|
||||||
}
|
|
||||||
public static void SetPackageClearBuildCache(string packageName, EBuildPipeline buildPipeline, bool clearBuildCache)
|
|
||||||
{
|
|
||||||
string key = $"{Application.productName}_{packageName}_{buildPipeline}_ClearBuildCache";
|
|
||||||
EditorPrefs.SetInt(key, clearBuildCache ? 1 : 0);
|
|
||||||
}
|
|
||||||
|
|
||||||
// UseAssetDependencyDB
|
/// <summary>
|
||||||
public static bool GetPackageUseAssetDependencyDB(string packageName, EBuildPipeline buildPipeline)
|
/// 加密类名称
|
||||||
{
|
/// </summary>
|
||||||
string key = $"{Application.productName}_{packageName}_{buildPipeline}_UseAssetDependencyDB";
|
public string EncyptionClassName = string.Empty;
|
||||||
return EditorPrefs.GetInt(key, 0) > 0;
|
}
|
||||||
}
|
|
||||||
public static void SetPackageUseAssetDependencyDB(string packageName, EBuildPipeline buildPipeline, bool useAssetDependencyDB)
|
|
||||||
{
|
|
||||||
string key = $"{Application.productName}_{packageName}_{buildPipeline}_UseAssetDependencyDB";
|
|
||||||
EditorPrefs.SetInt(key, useAssetDependencyDB ? 1 : 0);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
|
@ -0,0 +1,49 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEditor;
|
||||||
|
|
||||||
|
namespace YooAsset.Editor
|
||||||
|
{
|
||||||
|
public class AssetBundleBuilderSettingData
|
||||||
|
{
|
||||||
|
private static AssetBundleBuilderSetting _setting = null;
|
||||||
|
public static AssetBundleBuilderSetting Setting
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
if (_setting == null)
|
||||||
|
LoadSettingData();
|
||||||
|
return _setting;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 配置数据是否被修改
|
||||||
|
/// </summary>
|
||||||
|
public static bool IsDirty { set; get; } = false;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 加载配置文件
|
||||||
|
/// </summary>
|
||||||
|
private static void LoadSettingData()
|
||||||
|
{
|
||||||
|
_setting = SettingLoader.LoadSettingData<AssetBundleBuilderSetting>();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 存储文件
|
||||||
|
/// </summary>
|
||||||
|
public static void SaveFile()
|
||||||
|
{
|
||||||
|
if (Setting != null)
|
||||||
|
{
|
||||||
|
IsDirty = false;
|
||||||
|
EditorUtility.SetDirty(Setting);
|
||||||
|
AssetDatabase.SaveAssets();
|
||||||
|
Debug.Log($"{nameof(AssetBundleBuilderSetting)}.asset is saved!");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -1,5 +1,5 @@
|
||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 80c30fb9eb35a514daadefa4a2fb4f28
|
guid: 24698266f028e4a47bb88f091fd64547
|
||||||
MonoImporter:
|
MonoImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
|
@ -9,158 +9,351 @@ using UnityEngine.UIElements;
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
namespace YooAsset.Editor
|
||||||
{
|
{
|
||||||
public class AssetBundleBuilderWindow : EditorWindow
|
public class AssetBundleBuilderWindow : EditorWindow
|
||||||
{
|
{
|
||||||
[MenuItem("YooAsset/AssetBundle Builder", false, 102)]
|
[MenuItem("YooAsset/AssetBundle Builder", false, 102)]
|
||||||
public static void OpenWindow()
|
public static void OpenWindow()
|
||||||
{
|
{
|
||||||
AssetBundleBuilderWindow window = GetWindow<AssetBundleBuilderWindow>("AssetBundle Builder", true, WindowsDefine.DockedWindowTypes);
|
AssetBundleBuilderWindow window = GetWindow<AssetBundleBuilderWindow>("资源包构建工具", true, WindowsDefine.DockedWindowTypes);
|
||||||
window.minSize = new Vector2(800, 600);
|
window.minSize = new Vector2(800, 600);
|
||||||
}
|
}
|
||||||
|
|
||||||
private string _buildPackage;
|
private BuildTarget _buildTarget;
|
||||||
private EBuildPipeline _buildPipeline;
|
private List<Type> _encryptionServicesClassTypes;
|
||||||
|
private List<string> _encryptionServicesClassNames;
|
||||||
|
private List<string> _buildPackageNames;
|
||||||
|
|
||||||
private Toolbar _toolbar;
|
private Button _saveButton;
|
||||||
private ToolbarMenu _packageMenu;
|
private TextField _buildOutputField;
|
||||||
private ToolbarMenu _pipelineMenu;
|
private EnumField _buildPipelineField;
|
||||||
private VisualElement _container;
|
private EnumField _buildModeField;
|
||||||
|
private TextField _buildVersionField;
|
||||||
|
private PopupField<string> _buildPackageField;
|
||||||
|
private PopupField<string> _encryptionField;
|
||||||
|
private EnumField _compressionField;
|
||||||
|
private EnumField _outputNameStyleField;
|
||||||
|
private EnumField _copyBuildinFileOptionField;
|
||||||
|
private TextField _copyBuildinFileTagsField;
|
||||||
|
|
||||||
|
public void CreateGUI()
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
VisualElement root = this.rootVisualElement;
|
||||||
|
|
||||||
public void CreateGUI()
|
// 加载布局文件
|
||||||
{
|
var visualAsset = UxmlLoader.LoadWindowUXML<AssetBundleBuilderWindow>();
|
||||||
try
|
if (visualAsset == null)
|
||||||
{
|
return;
|
||||||
VisualElement root = this.rootVisualElement;
|
|
||||||
|
|
||||||
// 加载布局文件
|
visualAsset.CloneTree(root);
|
||||||
var visualAsset = UxmlLoader.LoadWindowUXML<AssetBundleBuilderWindow>();
|
|
||||||
if (visualAsset == null)
|
|
||||||
return;
|
|
||||||
|
|
||||||
visualAsset.CloneTree(root);
|
// 配置保存按钮
|
||||||
_toolbar = root.Q<Toolbar>("Toolbar");
|
_saveButton = root.Q<Button>("SaveButton");
|
||||||
_container = root.Q("Container");
|
_saveButton.clicked += SaveBtn_clicked;
|
||||||
|
|
||||||
// 检测构建包裹
|
// 构建平台
|
||||||
var packageNames = GetBuildPackageNames();
|
_buildTarget = EditorUserBuildSettings.activeBuildTarget;
|
||||||
if (packageNames.Count == 0)
|
|
||||||
{
|
|
||||||
var label = new Label();
|
|
||||||
label.text = "Not found any package";
|
|
||||||
label.style.width = 100;
|
|
||||||
_toolbar.Add(label);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// 构建包裹
|
// 包裹名称列表
|
||||||
{
|
_buildPackageNames = GetBuildPackageNames();
|
||||||
_buildPackage = packageNames[0];
|
|
||||||
_packageMenu = new ToolbarMenu();
|
|
||||||
_packageMenu.style.width = 200;
|
|
||||||
foreach (var packageName in packageNames)
|
|
||||||
{
|
|
||||||
_packageMenu.menu.AppendAction(packageName, PackageMenuAction, PackageMenuFun, packageName);
|
|
||||||
}
|
|
||||||
_toolbar.Add(_packageMenu);
|
|
||||||
}
|
|
||||||
|
|
||||||
// 构建管线
|
// 加密服务类
|
||||||
{
|
_encryptionServicesClassTypes = GetEncryptionServicesClassTypes();
|
||||||
_pipelineMenu = new ToolbarMenu();
|
_encryptionServicesClassNames = _encryptionServicesClassTypes.Select(t => t.Name).ToList();
|
||||||
_pipelineMenu.style.width = 200;
|
|
||||||
_pipelineMenu.menu.AppendAction(EBuildPipeline.EditorSimulateBuildPipeline.ToString(), PipelineMenuAction, PipelineMenuFun, EBuildPipeline.EditorSimulateBuildPipeline);
|
|
||||||
_pipelineMenu.menu.AppendAction(EBuildPipeline.BuiltinBuildPipeline.ToString(), PipelineMenuAction, PipelineMenuFun, EBuildPipeline.BuiltinBuildPipeline);
|
|
||||||
_pipelineMenu.menu.AppendAction(EBuildPipeline.ScriptableBuildPipeline.ToString(), PipelineMenuAction, PipelineMenuFun, EBuildPipeline.ScriptableBuildPipeline);
|
|
||||||
_pipelineMenu.menu.AppendAction(EBuildPipeline.RawFileBuildPipeline.ToString(), PipelineMenuAction, PipelineMenuFun, EBuildPipeline.RawFileBuildPipeline);
|
|
||||||
_toolbar.Add(_pipelineMenu);
|
|
||||||
}
|
|
||||||
|
|
||||||
RefreshBuildPipelineView();
|
// 输出目录
|
||||||
}
|
string defaultOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
|
||||||
catch (Exception e)
|
_buildOutputField = root.Q<TextField>("BuildOutput");
|
||||||
{
|
_buildOutputField.SetValueWithoutNotify(defaultOutputRoot);
|
||||||
Debug.LogError(e.ToString());
|
_buildOutputField.SetEnabled(false);
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void RefreshBuildPipelineView()
|
// 构建管线
|
||||||
{
|
_buildPipelineField = root.Q<EnumField>("BuildPipeline");
|
||||||
// 清空扩展区域
|
_buildPipelineField.Init(AssetBundleBuilderSettingData.Setting.BuildPipeline);
|
||||||
_container.Clear();
|
_buildPipelineField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.BuildPipeline);
|
||||||
|
_buildPipelineField.style.width = 350;
|
||||||
|
_buildPipelineField.RegisterValueChangedCallback(evt =>
|
||||||
|
{
|
||||||
|
AssetBundleBuilderSettingData.IsDirty = true;
|
||||||
|
AssetBundleBuilderSettingData.Setting.BuildPipeline = (EBuildPipeline)_buildPipelineField.value;
|
||||||
|
RefreshWindow();
|
||||||
|
});
|
||||||
|
|
||||||
_buildPipeline = AssetBundleBuilderSetting.GetPackageBuildPipeline(_buildPackage);
|
// 构建模式
|
||||||
_packageMenu.text = _buildPackage;
|
_buildModeField = root.Q<EnumField>("BuildMode");
|
||||||
_pipelineMenu.text = _buildPipeline.ToString();
|
_buildModeField.Init(AssetBundleBuilderSettingData.Setting.BuildMode);
|
||||||
|
_buildModeField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.BuildMode);
|
||||||
|
_buildModeField.style.width = 350;
|
||||||
|
_buildModeField.RegisterValueChangedCallback(evt =>
|
||||||
|
{
|
||||||
|
AssetBundleBuilderSettingData.IsDirty = true;
|
||||||
|
AssetBundleBuilderSettingData.Setting.BuildMode = (EBuildMode)_buildModeField.value;
|
||||||
|
RefreshWindow();
|
||||||
|
});
|
||||||
|
|
||||||
var buildTarget = EditorUserBuildSettings.activeBuildTarget;
|
// 构建版本
|
||||||
if (_buildPipeline == EBuildPipeline.EditorSimulateBuildPipeline)
|
_buildVersionField = root.Q<TextField>("BuildVersion");
|
||||||
{
|
_buildVersionField.SetValueWithoutNotify(GetBuildPackageVersion());
|
||||||
var viewer = new EditorSimulateBuildPipelineViewer(_buildPackage, buildTarget, _container);
|
|
||||||
}
|
|
||||||
else if (_buildPipeline == EBuildPipeline.BuiltinBuildPipeline)
|
|
||||||
{
|
|
||||||
var viewer = new BuiltinBuildPipelineViewer(_buildPackage, buildTarget, _container);
|
|
||||||
}
|
|
||||||
else if (_buildPipeline == EBuildPipeline.ScriptableBuildPipeline)
|
|
||||||
{
|
|
||||||
var viewer = new ScriptableBuildPipelineViewer(_buildPackage, buildTarget, _container);
|
|
||||||
}
|
|
||||||
else if (_buildPipeline == EBuildPipeline.RawFileBuildPipeline)
|
|
||||||
{
|
|
||||||
var viewer = new RawfileBuildpipelineViewer(_buildPackage, buildTarget, _container);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
throw new System.NotImplementedException(_buildPipeline.ToString());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
private List<string> GetBuildPackageNames()
|
|
||||||
{
|
|
||||||
List<string> result = new List<string>();
|
|
||||||
foreach (var package in AssetBundleCollectorSettingData.Setting.Packages)
|
|
||||||
{
|
|
||||||
result.Add(package.PackageName);
|
|
||||||
}
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void PackageMenuAction(DropdownMenuAction action)
|
// 构建包裹
|
||||||
{
|
var buildPackageContainer = root.Q("BuildPackageContainer");
|
||||||
var packageName = (string)action.userData;
|
if (_buildPackageNames.Count > 0)
|
||||||
if (_buildPackage != packageName)
|
{
|
||||||
{
|
int defaultIndex = GetDefaultPackageIndex(AssetBundleBuilderSettingData.Setting.BuildPackage);
|
||||||
_buildPackage = packageName;
|
_buildPackageField = new PopupField<string>(_buildPackageNames, defaultIndex);
|
||||||
RefreshBuildPipelineView();
|
_buildPackageField.label = "Build Package";
|
||||||
}
|
_buildPackageField.style.width = 350;
|
||||||
}
|
_buildPackageField.RegisterValueChangedCallback(evt =>
|
||||||
private DropdownMenuAction.Status PackageMenuFun(DropdownMenuAction action)
|
{
|
||||||
{
|
AssetBundleBuilderSettingData.IsDirty = true;
|
||||||
var packageName = (string)action.userData;
|
AssetBundleBuilderSettingData.Setting.BuildPackage = _buildPackageField.value;
|
||||||
if (_buildPackage == packageName)
|
});
|
||||||
return DropdownMenuAction.Status.Checked;
|
buildPackageContainer.Add(_buildPackageField);
|
||||||
else
|
}
|
||||||
return DropdownMenuAction.Status.Normal;
|
else
|
||||||
}
|
{
|
||||||
|
_buildPackageField = new PopupField<string>();
|
||||||
|
_buildPackageField.label = "Build Package";
|
||||||
|
_buildPackageField.style.width = 350;
|
||||||
|
buildPackageContainer.Add(_buildPackageField);
|
||||||
|
}
|
||||||
|
|
||||||
private void PipelineMenuAction(DropdownMenuAction action)
|
// 加密方法
|
||||||
{
|
var encryptionContainer = root.Q("EncryptionContainer");
|
||||||
var pipelineType = (EBuildPipeline)action.userData;
|
if (_encryptionServicesClassNames.Count > 0)
|
||||||
if (_buildPipeline != pipelineType)
|
{
|
||||||
{
|
int defaultIndex = GetDefaultEncryptionIndex(AssetBundleBuilderSettingData.Setting.EncyptionClassName);
|
||||||
_buildPipeline = pipelineType;
|
_encryptionField = new PopupField<string>(_encryptionServicesClassNames, defaultIndex);
|
||||||
AssetBundleBuilderSetting.SetPackageBuildPipeline(_buildPackage, pipelineType);
|
_encryptionField.label = "Encryption";
|
||||||
RefreshBuildPipelineView();
|
_encryptionField.style.width = 350;
|
||||||
}
|
_encryptionField.RegisterValueChangedCallback(evt =>
|
||||||
}
|
{
|
||||||
private DropdownMenuAction.Status PipelineMenuFun(DropdownMenuAction action)
|
AssetBundleBuilderSettingData.IsDirty = true;
|
||||||
{
|
AssetBundleBuilderSettingData.Setting.EncyptionClassName = _encryptionField.value;
|
||||||
var pipelineType = (EBuildPipeline)action.userData;
|
});
|
||||||
if (_buildPipeline == pipelineType)
|
encryptionContainer.Add(_encryptionField);
|
||||||
return DropdownMenuAction.Status.Checked;
|
}
|
||||||
else
|
else
|
||||||
return DropdownMenuAction.Status.Normal;
|
{
|
||||||
}
|
_encryptionField = new PopupField<string>();
|
||||||
}
|
_encryptionField.label = "Encryption";
|
||||||
|
_encryptionField.style.width = 350;
|
||||||
|
encryptionContainer.Add(_encryptionField);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 压缩方式选项
|
||||||
|
_compressionField = root.Q<EnumField>("Compression");
|
||||||
|
_compressionField.Init(AssetBundleBuilderSettingData.Setting.CompressOption);
|
||||||
|
_compressionField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.CompressOption);
|
||||||
|
_compressionField.style.width = 350;
|
||||||
|
_compressionField.RegisterValueChangedCallback(evt =>
|
||||||
|
{
|
||||||
|
AssetBundleBuilderSettingData.IsDirty = true;
|
||||||
|
AssetBundleBuilderSettingData.Setting.CompressOption = (ECompressOption)_compressionField.value;
|
||||||
|
});
|
||||||
|
|
||||||
|
// 输出文件名称样式
|
||||||
|
_outputNameStyleField = root.Q<EnumField>("OutputNameStyle");
|
||||||
|
_outputNameStyleField.Init(AssetBundleBuilderSettingData.Setting.OutputNameStyle);
|
||||||
|
_outputNameStyleField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.OutputNameStyle);
|
||||||
|
_outputNameStyleField.style.width = 350;
|
||||||
|
_outputNameStyleField.RegisterValueChangedCallback(evt =>
|
||||||
|
{
|
||||||
|
AssetBundleBuilderSettingData.IsDirty = true;
|
||||||
|
AssetBundleBuilderSettingData.Setting.OutputNameStyle = (EOutputNameStyle)_outputNameStyleField.value;
|
||||||
|
});
|
||||||
|
|
||||||
|
// 首包文件拷贝选项
|
||||||
|
_copyBuildinFileOptionField = root.Q<EnumField>("CopyBuildinFileOption");
|
||||||
|
_copyBuildinFileOptionField.Init(AssetBundleBuilderSettingData.Setting.CopyBuildinFileOption);
|
||||||
|
_copyBuildinFileOptionField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.CopyBuildinFileOption);
|
||||||
|
_copyBuildinFileOptionField.style.width = 350;
|
||||||
|
_copyBuildinFileOptionField.RegisterValueChangedCallback(evt =>
|
||||||
|
{
|
||||||
|
AssetBundleBuilderSettingData.IsDirty = true;
|
||||||
|
AssetBundleBuilderSettingData.Setting.CopyBuildinFileOption = (ECopyBuildinFileOption)_copyBuildinFileOptionField.value;
|
||||||
|
RefreshWindow();
|
||||||
|
});
|
||||||
|
|
||||||
|
// 首包文件的资源标签
|
||||||
|
_copyBuildinFileTagsField = root.Q<TextField>("CopyBuildinFileTags");
|
||||||
|
_copyBuildinFileTagsField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.CopyBuildinFileTags);
|
||||||
|
_copyBuildinFileTagsField.RegisterValueChangedCallback(evt =>
|
||||||
|
{
|
||||||
|
AssetBundleBuilderSettingData.IsDirty = true;
|
||||||
|
AssetBundleBuilderSettingData.Setting.CopyBuildinFileTags = _copyBuildinFileTagsField.value;
|
||||||
|
});
|
||||||
|
|
||||||
|
// 构建按钮
|
||||||
|
var buildButton = root.Q<Button>("Build");
|
||||||
|
buildButton.clicked += BuildButton_clicked; ;
|
||||||
|
|
||||||
|
RefreshWindow();
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
Debug.LogError(e.ToString());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public void OnDestroy()
|
||||||
|
{
|
||||||
|
if (AssetBundleBuilderSettingData.IsDirty)
|
||||||
|
AssetBundleBuilderSettingData.SaveFile();
|
||||||
|
}
|
||||||
|
public void Update()
|
||||||
|
{
|
||||||
|
if (_saveButton != null)
|
||||||
|
{
|
||||||
|
if (AssetBundleBuilderSettingData.IsDirty)
|
||||||
|
{
|
||||||
|
if (_saveButton.enabledSelf == false)
|
||||||
|
_saveButton.SetEnabled(true);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (_saveButton.enabledSelf)
|
||||||
|
_saveButton.SetEnabled(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void RefreshWindow()
|
||||||
|
{
|
||||||
|
var buildPipeline = AssetBundleBuilderSettingData.Setting.BuildPipeline;
|
||||||
|
var buildMode = AssetBundleBuilderSettingData.Setting.BuildMode;
|
||||||
|
var copyOption = AssetBundleBuilderSettingData.Setting.CopyBuildinFileOption;
|
||||||
|
bool enableElement = buildMode == EBuildMode.ForceRebuild;
|
||||||
|
bool tagsFiledVisible = copyOption == ECopyBuildinFileOption.ClearAndCopyByTags || copyOption == ECopyBuildinFileOption.OnlyCopyByTags;
|
||||||
|
|
||||||
|
if (buildPipeline == EBuildPipeline.BuiltinBuildPipeline)
|
||||||
|
{
|
||||||
|
_compressionField.SetEnabled(enableElement);
|
||||||
|
_outputNameStyleField.SetEnabled(enableElement);
|
||||||
|
_copyBuildinFileOptionField.SetEnabled(enableElement);
|
||||||
|
_copyBuildinFileTagsField.SetEnabled(enableElement);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
_compressionField.SetEnabled(true);
|
||||||
|
_outputNameStyleField.SetEnabled(true);
|
||||||
|
_copyBuildinFileOptionField.SetEnabled(true);
|
||||||
|
_copyBuildinFileTagsField.SetEnabled(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
_copyBuildinFileTagsField.visible = tagsFiledVisible;
|
||||||
|
}
|
||||||
|
private void SaveBtn_clicked()
|
||||||
|
{
|
||||||
|
AssetBundleBuilderSettingData.SaveFile();
|
||||||
|
}
|
||||||
|
private void BuildButton_clicked()
|
||||||
|
{
|
||||||
|
var buildMode = AssetBundleBuilderSettingData.Setting.BuildMode;
|
||||||
|
if (EditorUtility.DisplayDialog("提示", $"通过构建模式【{buildMode}】来构建!", "Yes", "No"))
|
||||||
|
{
|
||||||
|
EditorTools.ClearUnityConsole();
|
||||||
|
EditorApplication.delayCall += ExecuteBuild;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.LogWarning("[Build] 打包已经取消");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 执行构建
|
||||||
|
/// </summary>
|
||||||
|
private void ExecuteBuild()
|
||||||
|
{
|
||||||
|
BuildParameters buildParameters = new BuildParameters();
|
||||||
|
buildParameters.StreamingAssetsRoot = AssetBundleBuilderHelper.GetDefaultStreamingAssetsRoot();
|
||||||
|
buildParameters.BuildOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
|
||||||
|
buildParameters.BuildTarget = _buildTarget;
|
||||||
|
buildParameters.BuildPipeline = AssetBundleBuilderSettingData.Setting.BuildPipeline;
|
||||||
|
buildParameters.BuildMode = AssetBundleBuilderSettingData.Setting.BuildMode;
|
||||||
|
buildParameters.PackageName = AssetBundleBuilderSettingData.Setting.BuildPackage;
|
||||||
|
buildParameters.PackageVersion = _buildVersionField.value;
|
||||||
|
buildParameters.VerifyBuildingResult = true;
|
||||||
|
buildParameters.SharedPackRule = new ZeroRedundancySharedPackRule();
|
||||||
|
buildParameters.EncryptionServices = CreateEncryptionServicesInstance();
|
||||||
|
buildParameters.CompressOption = AssetBundleBuilderSettingData.Setting.CompressOption;
|
||||||
|
buildParameters.OutputNameStyle = AssetBundleBuilderSettingData.Setting.OutputNameStyle;
|
||||||
|
buildParameters.CopyBuildinFileOption = AssetBundleBuilderSettingData.Setting.CopyBuildinFileOption;
|
||||||
|
buildParameters.CopyBuildinFileTags = AssetBundleBuilderSettingData.Setting.CopyBuildinFileTags;
|
||||||
|
|
||||||
|
if (AssetBundleBuilderSettingData.Setting.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
|
||||||
|
{
|
||||||
|
buildParameters.SBPParameters = new BuildParameters.SBPBuildParameters();
|
||||||
|
buildParameters.SBPParameters.WriteLinkXML = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
var builder = new AssetBundleBuilder();
|
||||||
|
var buildResult = builder.Run(buildParameters);
|
||||||
|
if (buildResult.Success)
|
||||||
|
{
|
||||||
|
EditorUtility.RevealInFinder(buildResult.OutputPackageDirectory);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// 构建版本相关
|
||||||
|
private string GetBuildPackageVersion()
|
||||||
|
{
|
||||||
|
int totalMinutes = DateTime.Now.Hour * 60 + DateTime.Now.Minute;
|
||||||
|
return DateTime.Now.ToString("yyyy-MM-dd") + "-" + totalMinutes;
|
||||||
|
}
|
||||||
|
|
||||||
|
// 构建包裹相关
|
||||||
|
private int GetDefaultPackageIndex(string packageName)
|
||||||
|
{
|
||||||
|
for (int index = 0; index < _buildPackageNames.Count; index++)
|
||||||
|
{
|
||||||
|
if (_buildPackageNames[index] == packageName)
|
||||||
|
{
|
||||||
|
return index;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
AssetBundleBuilderSettingData.IsDirty = true;
|
||||||
|
AssetBundleBuilderSettingData.Setting.BuildPackage = _buildPackageNames[0];
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
private List<string> GetBuildPackageNames()
|
||||||
|
{
|
||||||
|
List<string> result = new List<string>();
|
||||||
|
foreach (var package in AssetBundleCollectorSettingData.Setting.Packages)
|
||||||
|
{
|
||||||
|
result.Add(package.PackageName);
|
||||||
|
}
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
// 加密类相关
|
||||||
|
private int GetDefaultEncryptionIndex(string className)
|
||||||
|
{
|
||||||
|
for (int index = 0; index < _encryptionServicesClassNames.Count; index++)
|
||||||
|
{
|
||||||
|
if (_encryptionServicesClassNames[index] == className)
|
||||||
|
{
|
||||||
|
return index;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
AssetBundleBuilderSettingData.IsDirty = true;
|
||||||
|
AssetBundleBuilderSettingData.Setting.EncyptionClassName = _encryptionServicesClassNames[0];
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
private List<Type> GetEncryptionServicesClassTypes()
|
||||||
|
{
|
||||||
|
return EditorTools.GetAssignableTypes(typeof(IEncryptionServices));
|
||||||
|
}
|
||||||
|
private IEncryptionServices CreateEncryptionServicesInstance()
|
||||||
|
{
|
||||||
|
if (_encryptionField.index < 0)
|
||||||
|
return null;
|
||||||
|
var classType = _encryptionServicesClassTypes[_encryptionField.index];
|
||||||
|
return (IEncryptionServices)Activator.CreateInstance(classType);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
|
@ -1,4 +1,18 @@
|
||||||
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" xsi="http://www.w3.org/2001/XMLSchema-instance" engine="UnityEngine.UIElements" editor="UnityEditor.UIElements" noNamespaceSchemaLocation="../../UIElementsSchema/UIElements.xsd" editor-extension-mode="True">
|
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" xsi="http://www.w3.org/2001/XMLSchema-instance" engine="UnityEngine.UIElements" editor="UnityEditor.UIElements" noNamespaceSchemaLocation="../../UIElementsSchema/UIElements.xsd" editor-extension-mode="True">
|
||||||
<uie:Toolbar name="Toolbar" style="display: flex; flex-direction: row;" />
|
<uie:Toolbar name="Toolbar" style="display: flex; flex-direction: row-reverse;">
|
||||||
<ui:VisualElement name="Container" />
|
<ui:Button text="Save" display-tooltip-when-elided="true" name="SaveButton" style="background-color: rgb(56, 147, 58);" />
|
||||||
|
</uie:Toolbar>
|
||||||
|
<ui:VisualElement name="BuildContainer">
|
||||||
|
<ui:TextField picking-mode="Ignore" label="Build Output" name="BuildOutput" />
|
||||||
|
<uie:EnumField label="Build Pipeline" name="BuildPipeline" />
|
||||||
|
<uie:EnumField label="Build Mode" name="BuildMode" />
|
||||||
|
<ui:TextField picking-mode="Ignore" label="Build Version" name="BuildVersion" style="width: 350px;" />
|
||||||
|
<ui:VisualElement name="BuildPackageContainer" style="height: 24px;" />
|
||||||
|
<ui:VisualElement name="EncryptionContainer" style="height: 24px;" />
|
||||||
|
<uie:EnumField label="Compression" value="Center" name="Compression" />
|
||||||
|
<uie:EnumField label="Output Name Style" value="Center" name="OutputNameStyle" />
|
||||||
|
<uie:EnumField label="Copy Buildin File Option" value="Center" name="CopyBuildinFileOption" />
|
||||||
|
<ui:TextField picking-mode="Ignore" label="Copy Buildin File Tags" name="CopyBuildinFileTags" />
|
||||||
|
<ui:Button text="构建" display-tooltip-when-elided="true" name="Build" style="height: 50px; background-color: rgb(40, 106, 42); margin-top: 10px;" />
|
||||||
|
</ui:VisualElement>
|
||||||
</ui:UXML>
|
</ui:UXML>
|
||||||
|
|
|
@ -3,48 +3,35 @@ using UnityEngine;
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
namespace YooAsset.Editor
|
||||||
{
|
{
|
||||||
public static class AssetBundleSimulateBuilder
|
public static class AssetBundleSimulateBuilder
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 模拟构建
|
/// 模拟构建
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public static EditorSimulateBuildResult SimulateBuild(EditorSimulateBuildParam buildParam)
|
public static string SimulateBuild(string packageName)
|
||||||
{
|
{
|
||||||
string packageName = buildParam.PackageName;
|
Debug.Log($"Begin to create simulate package : {packageName}");
|
||||||
string buildPipelineName = buildParam.BuildPipelineName;
|
BuildParameters buildParameters = new BuildParameters();
|
||||||
|
buildParameters.StreamingAssetsRoot = AssetBundleBuilderHelper.GetDefaultStreamingAssetsRoot();
|
||||||
|
buildParameters.BuildOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
|
||||||
|
buildParameters.BuildTarget = EditorUserBuildSettings.activeBuildTarget;
|
||||||
|
buildParameters.BuildMode = EBuildMode.SimulateBuild;
|
||||||
|
buildParameters.PackageName = packageName;
|
||||||
|
buildParameters.PackageVersion = "Simulate";
|
||||||
|
buildParameters.EnableLog = false;
|
||||||
|
|
||||||
if (buildPipelineName == "EditorSimulateBuildPipeline")
|
AssetBundleBuilder builder = new AssetBundleBuilder();
|
||||||
{
|
var buildResult = builder.Run(buildParameters);
|
||||||
var buildParameters = new EditorSimulateBuildParameters();
|
if (buildResult.Success)
|
||||||
buildParameters.BuildOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
|
{
|
||||||
buildParameters.BuildinFileRoot = AssetBundleBuilderHelper.GetStreamingAssetsRoot();
|
string manifestFileName = YooAssetSettingsData.GetManifestBinaryFileName(buildParameters.PackageName, buildParameters.PackageVersion);
|
||||||
buildParameters.BuildPipeline = EBuildPipeline.EditorSimulateBuildPipeline.ToString();
|
string manifestFilePath = $"{buildResult.OutputPackageDirectory}/{manifestFileName}";
|
||||||
buildParameters.BuildBundleType = (int)EBuildBundleType.VirtualBundle;
|
return manifestFilePath;
|
||||||
buildParameters.BuildTarget = EditorUserBuildSettings.activeBuildTarget;
|
}
|
||||||
buildParameters.PackageName = packageName;
|
else
|
||||||
buildParameters.PackageVersion = "Simulate";
|
{
|
||||||
buildParameters.FileNameStyle = EFileNameStyle.HashName;
|
return null;
|
||||||
buildParameters.BuildinFileCopyOption = EBuildinFileCopyOption.None;
|
}
|
||||||
buildParameters.BuildinFileCopyParams = string.Empty;
|
}
|
||||||
|
}
|
||||||
var pipeline = new EditorSimulateBuildPipeline();
|
|
||||||
BuildResult buildResult = pipeline.Run(buildParameters, false);
|
|
||||||
if (buildResult.Success)
|
|
||||||
{
|
|
||||||
var reulst = new EditorSimulateBuildResult();
|
|
||||||
reulst.PackageRootDirectory = buildResult.OutputPackageDirectory;
|
|
||||||
return reulst;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
Debug.LogError(buildResult.ErrorInfo);
|
|
||||||
throw new System.Exception($"{nameof(EditorSimulateBuildPipeline)} build failed !");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
throw new System.NotImplementedException(buildPipelineName);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
|
@ -5,129 +5,209 @@ using System.Linq;
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
namespace YooAsset.Editor
|
||||||
{
|
{
|
||||||
public class BuildAssetInfo
|
public class BuildAssetInfo
|
||||||
{
|
{
|
||||||
private bool _isAddAssetTags = false;
|
private bool _isAddAssetTags = false;
|
||||||
private readonly HashSet<string> _referenceBundleNames = new HashSet<string>();
|
private readonly HashSet<string> _referenceBundleNames = new HashSet<string>();
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 收集器类型
|
/// 收集器类型
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public ECollectorType CollectorType { private set; get; }
|
public ECollectorType CollectorType { private set; get; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 资源包完整名称
|
/// 资源包完整名称
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public string BundleName { private set; get; }
|
public string BundleName { private set; get; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 可寻址地址
|
/// 可寻址地址
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public string Address { private set; get; }
|
public string Address { private set; get; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 资源信息
|
/// 资源路径
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public AssetInfo AssetInfo { private set; get; }
|
public string AssetPath { private set; get; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 资源的分类标签
|
/// 资源GUID
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public readonly List<string> AssetTags = new List<string>();
|
public string AssetGUID { private set; get; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 依赖的所有资源
|
/// 是否为原生资源
|
||||||
/// 注意:包括零依赖资源和冗余资源(资源包名无效)
|
/// </summary>
|
||||||
/// </summary>
|
public bool IsRawAsset { private set; get; }
|
||||||
public List<BuildAssetInfo> AllDependAssetInfos { private set; get; }
|
|
||||||
|
/// <summary>
|
||||||
|
/// 是否为着色器资源
|
||||||
|
/// </summary>
|
||||||
|
public bool IsShaderAsset { private set; get; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 资源的分类标签
|
||||||
|
/// </summary>
|
||||||
|
public readonly List<string> AssetTags = new List<string>();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 资源包的分类标签
|
||||||
|
/// </summary>
|
||||||
|
public readonly List<string> BundleTags = new List<string>();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 依赖的所有资源
|
||||||
|
/// 注意:包括零依赖资源和冗余资源(资源包名无效)
|
||||||
|
/// </summary>
|
||||||
|
public List<BuildAssetInfo> AllDependAssetInfos { private set; get; }
|
||||||
|
|
||||||
|
|
||||||
public BuildAssetInfo(ECollectorType collectorType, string bundleName, string address, AssetInfo assetInfo)
|
public BuildAssetInfo(ECollectorType collectorType, string bundleName, string address, string assetPath, bool isRawAsset)
|
||||||
{
|
{
|
||||||
CollectorType = collectorType;
|
CollectorType = collectorType;
|
||||||
BundleName = bundleName;
|
BundleName = bundleName;
|
||||||
Address = address;
|
Address = address;
|
||||||
AssetInfo = assetInfo;
|
AssetPath = assetPath;
|
||||||
}
|
IsRawAsset = isRawAsset;
|
||||||
public BuildAssetInfo(AssetInfo assetInfo)
|
|
||||||
{
|
AssetGUID = UnityEditor.AssetDatabase.AssetPathToGUID(assetPath);
|
||||||
CollectorType = ECollectorType.None;
|
System.Type assetType = UnityEditor.AssetDatabase.GetMainAssetTypeAtPath(assetPath);
|
||||||
BundleName = string.Empty;
|
if (assetType == typeof(UnityEngine.Shader) || assetType == typeof(UnityEngine.ShaderVariantCollection))
|
||||||
Address = string.Empty;
|
IsShaderAsset = true;
|
||||||
AssetInfo = assetInfo;
|
else
|
||||||
}
|
IsShaderAsset = false;
|
||||||
|
}
|
||||||
|
public BuildAssetInfo(string assetPath)
|
||||||
|
{
|
||||||
|
CollectorType = ECollectorType.None;
|
||||||
|
Address = string.Empty;
|
||||||
|
AssetPath = assetPath;
|
||||||
|
IsRawAsset = false;
|
||||||
|
|
||||||
|
AssetGUID = UnityEditor.AssetDatabase.AssetPathToGUID(assetPath);
|
||||||
|
System.Type assetType = UnityEditor.AssetDatabase.GetMainAssetTypeAtPath(assetPath);
|
||||||
|
if (assetType == typeof(UnityEngine.Shader) || assetType == typeof(UnityEngine.ShaderVariantCollection))
|
||||||
|
IsShaderAsset = true;
|
||||||
|
else
|
||||||
|
IsShaderAsset = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 设置所有依赖的资源
|
/// 设置所有依赖的资源
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public void SetDependAssetInfos(List<BuildAssetInfo> dependAssetInfos)
|
public void SetAllDependAssetInfos(List<BuildAssetInfo> dependAssetInfos)
|
||||||
{
|
{
|
||||||
if (AllDependAssetInfos != null)
|
if (AllDependAssetInfos != null)
|
||||||
throw new System.Exception("Should never get here !");
|
throw new System.Exception("Should never get here !");
|
||||||
|
|
||||||
AllDependAssetInfos = dependAssetInfos;
|
AllDependAssetInfos = dependAssetInfos;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 设置资源包名称
|
/// 添加资源的分类标签
|
||||||
/// </summary>
|
/// 说明:原始定义的资源分类标签
|
||||||
public void SetBundleName(string bundleName)
|
/// </summary>
|
||||||
{
|
public void AddAssetTags(List<string> tags)
|
||||||
if (HasBundleName())
|
{
|
||||||
throw new System.Exception("Should never get here !");
|
if (_isAddAssetTags)
|
||||||
|
throw new Exception("Should never get here !");
|
||||||
|
_isAddAssetTags = true;
|
||||||
|
|
||||||
BundleName = bundleName;
|
foreach (var tag in tags)
|
||||||
}
|
{
|
||||||
|
if (AssetTags.Contains(tag) == false)
|
||||||
|
{
|
||||||
|
AssetTags.Add(tag);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 添加资源的分类标签
|
/// 添加资源包的分类标签
|
||||||
/// 说明:原始定义的资源分类标签
|
/// 说明:传染算法统计到的分类标签
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public void AddAssetTags(List<string> tags)
|
public void AddBundleTags(List<string> tags)
|
||||||
{
|
{
|
||||||
if (_isAddAssetTags)
|
foreach (var tag in tags)
|
||||||
throw new Exception("Should never get here !");
|
{
|
||||||
_isAddAssetTags = true;
|
if (BundleTags.Contains(tag) == false)
|
||||||
|
{
|
||||||
|
BundleTags.Add(tag);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
foreach (var tag in tags)
|
/// <summary>
|
||||||
{
|
/// 资源包名是否存在
|
||||||
if (AssetTags.Contains(tag) == false)
|
/// </summary>
|
||||||
{
|
public bool HasBundleName()
|
||||||
AssetTags.Add(tag);
|
{
|
||||||
}
|
if (string.IsNullOrEmpty(BundleName))
|
||||||
}
|
return false;
|
||||||
}
|
else
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 添加关联的资源包名称
|
/// 添加关联的资源包名称
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public void AddReferenceBundleName(string bundleName)
|
public void AddReferenceBundleName(string bundleName)
|
||||||
{
|
{
|
||||||
if (string.IsNullOrEmpty(bundleName))
|
if (string.IsNullOrEmpty(bundleName))
|
||||||
throw new Exception("Should never get here !");
|
throw new Exception("Should never get here !");
|
||||||
|
|
||||||
if (_referenceBundleNames.Contains(bundleName) == false)
|
if (_referenceBundleNames.Contains(bundleName) == false)
|
||||||
_referenceBundleNames.Add(bundleName);
|
_referenceBundleNames.Add(bundleName);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 资源包名是否存在
|
/// 计算共享资源包的完整包名
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public bool HasBundleName()
|
public void CalculateShareBundleName(ISharedPackRule sharedPackRule, bool uniqueBundleName, string packageName, string shadersBundleName)
|
||||||
{
|
{
|
||||||
if (string.IsNullOrEmpty(BundleName))
|
if (CollectorType != ECollectorType.None)
|
||||||
return false;
|
return;
|
||||||
else
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
if (IsRawAsset)
|
||||||
/// 获取关联资源包的数量
|
throw new Exception("Should never get here !");
|
||||||
/// </summary>
|
|
||||||
public int GetReferenceBundleCount()
|
if (IsShaderAsset)
|
||||||
{
|
{
|
||||||
return _referenceBundleNames.Count;
|
BundleName = shadersBundleName;
|
||||||
}
|
}
|
||||||
}
|
else
|
||||||
|
{
|
||||||
|
if (_referenceBundleNames.Count > 1)
|
||||||
|
{
|
||||||
|
PackRuleResult packRuleResult = sharedPackRule.GetPackRuleResult(AssetPath);
|
||||||
|
BundleName = packRuleResult.GetShareBundleName(packageName, uniqueBundleName);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// 注意:被引用次数小于1的资源不需要设置资源包名称
|
||||||
|
BundleName = string.Empty;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 判断是否为冗余资源
|
||||||
|
/// </summary>
|
||||||
|
public bool IsRedundancyAsset()
|
||||||
|
{
|
||||||
|
if (HasBundleName())
|
||||||
|
return false;
|
||||||
|
|
||||||
|
return _referenceBundleNames.Count > 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 获取关联资源包的数量
|
||||||
|
/// </summary>
|
||||||
|
public int GetReferenceBundleCount()
|
||||||
|
{
|
||||||
|
return _referenceBundleNames.Count;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
|
@ -6,171 +6,220 @@ using UnityEditor;
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
namespace YooAsset.Editor
|
||||||
{
|
{
|
||||||
public class BuildBundleInfo
|
public class BuildBundleInfo
|
||||||
{
|
{
|
||||||
#region 补丁文件的关键信息
|
#region 补丁文件的关键信息
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Unity引擎生成的哈希值(构建内容的哈希值)
|
/// Unity引擎生成的哈希值(构建内容的哈希值)
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public string PackageUnityHash { set; get; }
|
public string PackageUnityHash { set; get; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Unity引擎生成的CRC
|
/// Unity引擎生成的CRC
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public uint PackageUnityCRC { set; get; }
|
public uint PackageUnityCRC { set; get; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 文件哈希值
|
/// 文件哈希值
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public string PackageFileHash { set; get; }
|
public string PackageFileHash { set; get; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 文件哈希值
|
/// 文件哈希值
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public string PackageFileCRC { set; get; }
|
public string PackageFileCRC { set; get; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 文件哈希值
|
/// 文件哈希值
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public long PackageFileSize { set; get; }
|
public long PackageFileSize { set; get; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 构建输出的文件路径
|
/// 构建输出的文件路径
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public string BuildOutputFilePath { set; get; }
|
public string BuildOutputFilePath { set; get; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 补丁包的源文件路径
|
/// 补丁包的源文件路径
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public string PackageSourceFilePath { set; get; }
|
public string PackageSourceFilePath { set; get; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 补丁包的目标文件路径
|
/// 补丁包的目标文件路径
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public string PackageDestFilePath { set; get; }
|
public string PackageDestFilePath { set; get; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 加密生成文件的路径
|
/// 加密生成文件的路径
|
||||||
/// 注意:如果未加密该路径为空
|
/// 注意:如果未加密该路径为空
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public string EncryptedFilePath { set; get; }
|
public string EncryptedFilePath { set; get; }
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#if UNITY_2020_3_OR_NEWER
|
|
||||||
private readonly HashSet<string> _assetPaths = new HashSet<string>(1000);
|
|
||||||
#else
|
|
||||||
private readonly HashSet<string> _assetPaths = new HashSet<string>();
|
|
||||||
#endif
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 参与构建的资源列表
|
|
||||||
/// 注意:不包含零依赖资源和冗余资源
|
|
||||||
/// </summary>
|
|
||||||
public readonly List<BuildAssetInfo> MainAssets = new List<BuildAssetInfo>();
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 资源包名称
|
|
||||||
/// </summary>
|
|
||||||
public string BundleName { private set; get; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 加密文件
|
|
||||||
/// </summary>
|
|
||||||
public bool Encrypted { set; get; }
|
|
||||||
|
|
||||||
|
|
||||||
public BuildBundleInfo(string bundleName)
|
/// <summary>
|
||||||
{
|
/// 资源包名称
|
||||||
BundleName = bundleName;
|
/// </summary>
|
||||||
}
|
public string BundleName { private set; get; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 添加一个打包资源
|
/// 参与构建的资源列表
|
||||||
/// </summary>
|
/// 注意:不包含零依赖资源和冗余资源
|
||||||
public void PackAsset(BuildAssetInfo buildAsset)
|
/// </summary>
|
||||||
{
|
public readonly List<BuildAssetInfo> AllMainAssets = new List<BuildAssetInfo>();
|
||||||
string assetPath = buildAsset.AssetInfo.AssetPath;
|
|
||||||
if (_assetPaths.Contains(assetPath))
|
|
||||||
throw new System.Exception($"Should never get here ! Asset is existed : {assetPath}");
|
|
||||||
|
|
||||||
_assetPaths.Add(assetPath);
|
/// <summary>
|
||||||
MainAssets.Add(buildAsset);
|
/// Bundle文件的加载方法
|
||||||
}
|
/// </summary>
|
||||||
|
public EBundleLoadMethod LoadMethod { set; get; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 是否包含指定资源
|
/// 是否为原生文件
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public bool IsContainsAsset(string assetPath)
|
public bool IsRawFile
|
||||||
{
|
{
|
||||||
return _assetPaths.Contains(assetPath);
|
get
|
||||||
}
|
{
|
||||||
|
foreach (var assetInfo in AllMainAssets)
|
||||||
|
{
|
||||||
|
if (assetInfo.IsRawAsset)
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 获取构建的资源路径列表
|
/// 是否为加密文件
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public string[] GetAllMainAssetPaths()
|
public bool IsEncryptedFile
|
||||||
{
|
{
|
||||||
return MainAssets.Select(t => t.AssetInfo.AssetPath).ToArray();
|
get
|
||||||
}
|
{
|
||||||
|
if (string.IsNullOrEmpty(EncryptedFilePath))
|
||||||
|
return false;
|
||||||
|
else
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 获取该资源包内的所有资源(包括零依赖资源和冗余资源)
|
|
||||||
/// </summary>
|
|
||||||
public List<string> GetAllBuiltinAssetPaths()
|
|
||||||
{
|
|
||||||
var packAssets = GetAllMainAssetPaths();
|
|
||||||
List<string> result = new List<string>(packAssets);
|
|
||||||
foreach (var buildAsset in MainAssets)
|
|
||||||
{
|
|
||||||
if (buildAsset.AllDependAssetInfos == null)
|
|
||||||
continue;
|
|
||||||
foreach (var dependAssetInfo in buildAsset.AllDependAssetInfos)
|
|
||||||
{
|
|
||||||
// 注意:依赖资源里只添加零依赖资源和冗余资源
|
|
||||||
if (dependAssetInfo.HasBundleName() == false)
|
|
||||||
{
|
|
||||||
if (result.Contains(dependAssetInfo.AssetInfo.AssetPath) == false)
|
|
||||||
result.Add(dependAssetInfo.AssetInfo.AssetPath);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
public BuildBundleInfo(string bundleName)
|
||||||
/// 创建AssetBundleBuild类
|
{
|
||||||
/// </summary>
|
BundleName = bundleName;
|
||||||
public UnityEditor.AssetBundleBuild CreatePipelineBuild()
|
}
|
||||||
{
|
|
||||||
// 注意:我们不再支持AssetBundle的变种机制
|
|
||||||
AssetBundleBuild build = new AssetBundleBuild();
|
|
||||||
build.assetBundleName = BundleName;
|
|
||||||
build.assetBundleVariant = string.Empty;
|
|
||||||
build.assetNames = GetAllMainAssetPaths();
|
|
||||||
return build;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 获取所有写入补丁清单的资源
|
/// 添加一个打包资源
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public BuildAssetInfo[] GetAllManifestAssetInfos()
|
public void PackAsset(BuildAssetInfo assetInfo)
|
||||||
{
|
{
|
||||||
return MainAssets.Where(t => t.CollectorType == ECollectorType.MainAssetCollector).ToArray();
|
if (IsContainsAsset(assetInfo.AssetPath))
|
||||||
}
|
throw new System.Exception($"Asset is existed : {assetInfo.AssetPath}");
|
||||||
|
|
||||||
/// <summary>
|
AllMainAssets.Add(assetInfo);
|
||||||
/// 创建PackageBundle类
|
}
|
||||||
/// </summary>
|
|
||||||
internal PackageBundle CreatePackageBundle()
|
/// <summary>
|
||||||
{
|
/// 是否包含指定资源
|
||||||
PackageBundle packageBundle = new PackageBundle();
|
/// </summary>
|
||||||
packageBundle.BundleName = BundleName;
|
public bool IsContainsAsset(string assetPath)
|
||||||
packageBundle.UnityCRC = PackageUnityCRC;
|
{
|
||||||
packageBundle.FileHash = PackageFileHash;
|
foreach (var assetInfo in AllMainAssets)
|
||||||
packageBundle.FileCRC = PackageFileCRC;
|
{
|
||||||
packageBundle.FileSize = PackageFileSize;
|
if (assetInfo.AssetPath == assetPath)
|
||||||
packageBundle.Encrypted = Encrypted;
|
{
|
||||||
return packageBundle;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 获取资源包的分类标签列表
|
||||||
|
/// </summary>
|
||||||
|
public string[] GetBundleTags()
|
||||||
|
{
|
||||||
|
List<string> result = new List<string>(AllMainAssets.Count);
|
||||||
|
foreach (var assetInfo in AllMainAssets)
|
||||||
|
{
|
||||||
|
foreach (var assetTag in assetInfo.BundleTags)
|
||||||
|
{
|
||||||
|
if (result.Contains(assetTag) == false)
|
||||||
|
result.Add(assetTag);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return result.ToArray();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 获取构建的资源路径列表
|
||||||
|
/// </summary>
|
||||||
|
public string[] GetAllMainAssetPaths()
|
||||||
|
{
|
||||||
|
return AllMainAssets.Select(t => t.AssetPath).ToArray();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 获取该资源包内的所有资源(包括零依赖资源和冗余资源)
|
||||||
|
/// </summary>
|
||||||
|
public List<string> GetAllBuiltinAssetPaths()
|
||||||
|
{
|
||||||
|
var packAssets = GetAllMainAssetPaths();
|
||||||
|
List<string> result = new List<string>(packAssets);
|
||||||
|
foreach (var assetInfo in AllMainAssets)
|
||||||
|
{
|
||||||
|
if (assetInfo.AllDependAssetInfos == null)
|
||||||
|
continue;
|
||||||
|
foreach (var dependAssetInfo in assetInfo.AllDependAssetInfos)
|
||||||
|
{
|
||||||
|
// 注意:依赖资源里只添加零依赖资源和冗余资源
|
||||||
|
if (dependAssetInfo.HasBundleName() == false)
|
||||||
|
{
|
||||||
|
if (result.Contains(dependAssetInfo.AssetPath) == false)
|
||||||
|
result.Add(dependAssetInfo.AssetPath);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 创建AssetBundleBuild类
|
||||||
|
/// </summary>
|
||||||
|
public UnityEditor.AssetBundleBuild CreatePipelineBuild()
|
||||||
|
{
|
||||||
|
// 注意:我们不在支持AssetBundle的变种机制
|
||||||
|
AssetBundleBuild build = new AssetBundleBuild();
|
||||||
|
build.assetBundleName = BundleName;
|
||||||
|
build.assetBundleVariant = string.Empty;
|
||||||
|
build.assetNames = GetAllMainAssetPaths();
|
||||||
|
return build;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 获取所有写入补丁清单的资源
|
||||||
|
/// </summary>
|
||||||
|
public BuildAssetInfo[] GetAllManifestAssetInfos()
|
||||||
|
{
|
||||||
|
return AllMainAssets.Where(t => t.CollectorType == ECollectorType.MainAssetCollector).ToArray();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 创建PackageBundle类
|
||||||
|
/// </summary>
|
||||||
|
internal PackageBundle CreatePackageBundle()
|
||||||
|
{
|
||||||
|
PackageBundle packageBundle = new PackageBundle();
|
||||||
|
packageBundle.BundleName = BundleName;
|
||||||
|
packageBundle.FileHash = PackageFileHash;
|
||||||
|
packageBundle.FileCRC = PackageFileCRC;
|
||||||
|
packageBundle.FileSize = PackageFileSize;
|
||||||
|
packageBundle.UnityCRC = PackageUnityCRC;
|
||||||
|
packageBundle.IsRawFile = IsRawFile;
|
||||||
|
packageBundle.LoadMethod = (byte)LoadMethod;
|
||||||
|
packageBundle.Tags = GetBundleTags();
|
||||||
|
return packageBundle;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
|
@ -6,105 +6,103 @@ using UnityEditor;
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
namespace YooAsset.Editor
|
||||||
{
|
{
|
||||||
public class BuildMapContext : IContextObject
|
public class BuildMapContext : IContextObject
|
||||||
{
|
{
|
||||||
/// <summary>
|
private readonly Dictionary<string, BuildBundleInfo> _bundleInfoDic = new Dictionary<string, BuildBundleInfo>(10000);
|
||||||
/// 资源包集合
|
|
||||||
/// </summary>
|
|
||||||
private readonly Dictionary<string, BuildBundleInfo> _bundleInfoDic = new Dictionary<string, BuildBundleInfo>(10000);
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 未被依赖的资源列表
|
/// 冗余的资源列表
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public readonly List<ReportIndependAsset> IndependAssets = new List<ReportIndependAsset>(1000);
|
public readonly List<ReportRedundancyInfo> RedundancyInfos= new List<ReportRedundancyInfo>(1000);
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 参与构建的资源总数
|
/// 参与构建的资源总数
|
||||||
/// 说明:包括主动收集的资源以及其依赖的所有资源
|
/// 说明:包括主动收集的资源以及其依赖的所有资源
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public int AssetFileCount;
|
public int AssetFileCount;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 资源收集命令
|
/// 收集命令
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public CollectCommand Command { set; get; }
|
public CollectCommand Command { set; get; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 资源包信息列表
|
/// 资源包信息列表
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public Dictionary<string, BuildBundleInfo>.ValueCollection Collection
|
public Dictionary<string, BuildBundleInfo>.ValueCollection Collection
|
||||||
{
|
{
|
||||||
get
|
get
|
||||||
{
|
{
|
||||||
return _bundleInfoDic.Values;
|
return _bundleInfoDic.Values;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 添加一个打包资源
|
/// 添加一个打包资源
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public void PackAsset(BuildAssetInfo assetInfo)
|
public void PackAsset(BuildAssetInfo assetInfo)
|
||||||
{
|
{
|
||||||
string bundleName = assetInfo.BundleName;
|
string bundleName = assetInfo.BundleName;
|
||||||
if (string.IsNullOrEmpty(bundleName))
|
if (string.IsNullOrEmpty(bundleName))
|
||||||
throw new Exception("Should never get here !");
|
throw new Exception("Should never get here !");
|
||||||
|
|
||||||
if (_bundleInfoDic.TryGetValue(bundleName, out BuildBundleInfo bundleInfo))
|
if (_bundleInfoDic.TryGetValue(bundleName, out BuildBundleInfo bundleInfo))
|
||||||
{
|
{
|
||||||
bundleInfo.PackAsset(assetInfo);
|
bundleInfo.PackAsset(assetInfo);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
BuildBundleInfo newBundleInfo = new BuildBundleInfo(bundleName);
|
BuildBundleInfo newBundleInfo = new BuildBundleInfo(bundleName);
|
||||||
newBundleInfo.PackAsset(assetInfo);
|
newBundleInfo.PackAsset(assetInfo);
|
||||||
_bundleInfoDic.Add(bundleName, newBundleInfo);
|
_bundleInfoDic.Add(bundleName, newBundleInfo);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 是否包含资源包
|
/// 是否包含资源包
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public bool IsContainsBundle(string bundleName)
|
public bool IsContainsBundle(string bundleName)
|
||||||
{
|
{
|
||||||
return _bundleInfoDic.ContainsKey(bundleName);
|
return _bundleInfoDic.ContainsKey(bundleName);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 获取资源包信息,如果没找到返回NULL
|
/// 获取资源包信息,如果没找到返回NULL
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public BuildBundleInfo GetBundleInfo(string bundleName)
|
public BuildBundleInfo GetBundleInfo(string bundleName)
|
||||||
{
|
{
|
||||||
if (_bundleInfoDic.TryGetValue(bundleName, out BuildBundleInfo result))
|
if (_bundleInfoDic.TryGetValue(bundleName, out BuildBundleInfo result))
|
||||||
{
|
{
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
throw new Exception($"Should never get here ! Not found bundle : {bundleName}");
|
throw new Exception($"Not found bundle : {bundleName}");
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 获取构建管线里需要的数据
|
/// 获取构建管线里需要的数据
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public UnityEditor.AssetBundleBuild[] GetPipelineBuilds()
|
public UnityEditor.AssetBundleBuild[] GetPipelineBuilds()
|
||||||
{
|
{
|
||||||
List<UnityEditor.AssetBundleBuild> builds = new List<UnityEditor.AssetBundleBuild>(_bundleInfoDic.Count);
|
List<UnityEditor.AssetBundleBuild> builds = new List<UnityEditor.AssetBundleBuild>(_bundleInfoDic.Count);
|
||||||
foreach (var bundleInfo in _bundleInfoDic.Values)
|
foreach (var bundleInfo in _bundleInfoDic.Values)
|
||||||
{
|
{
|
||||||
builds.Add(bundleInfo.CreatePipelineBuild());
|
if (bundleInfo.IsRawFile == false)
|
||||||
}
|
builds.Add(bundleInfo.CreatePipelineBuild());
|
||||||
return builds.ToArray();
|
}
|
||||||
}
|
return builds.ToArray();
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 创建着色器信息类
|
/// 创建着色器信息类
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public void CreateShadersBundleInfo(string shadersBundleName)
|
public void CreateShadersBundleInfo(string shadersBundleName)
|
||||||
{
|
{
|
||||||
if (IsContainsBundle(shadersBundleName) == false)
|
if (IsContainsBundle(shadersBundleName) == false)
|
||||||
{
|
{
|
||||||
var shaderBundleInfo = new BuildBundleInfo(shadersBundleName);
|
var shaderBundleInfo = new BuildBundleInfo(shadersBundleName);
|
||||||
_bundleInfoDic.Add(shadersBundleName, shaderBundleInfo);
|
_bundleInfoDic.Add(shadersBundleName, shaderBundleInfo);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -1,197 +1,130 @@
|
||||||
using System;
|
using System.Collections;
|
||||||
using System.IO;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEditor;
|
using UnityEditor;
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
namespace YooAsset.Editor
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 构建参数
|
/// 构建参数
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public abstract class BuildParameters
|
public class BuildParameters
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 构建输出的根目录
|
/// SBP构建参数
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public string BuildOutputRoot;
|
public class SBPBuildParameters
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 生成代码防裁剪配置
|
||||||
|
/// </summary>
|
||||||
|
public bool WriteLinkXML = true;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 内置文件的根目录
|
/// 缓存服务器地址
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public string BuildinFileRoot;
|
public string CacheServerHost;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 构建管线名称
|
/// 缓存服务器端口
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public string BuildPipeline;
|
public int CacheServerPort;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 构建资源包类型
|
/// 修复图集资源冗余问题
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public int BuildBundleType;
|
public bool FixSpriteAtlasRedundancy = false;
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 构建的平台
|
/// 可编程构建管线的参数
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public BuildTarget BuildTarget;
|
public SBPBuildParameters SBPParameters;
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 构建的包裹名称
|
|
||||||
/// </summary>
|
|
||||||
public string PackageName;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 构建的包裹版本
|
|
||||||
/// </summary>
|
|
||||||
public string PackageVersion;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 构建的包裹备注
|
|
||||||
/// </summary>
|
|
||||||
public string PackageNote;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 清空构建缓存文件
|
|
||||||
/// </summary>
|
|
||||||
public bool ClearBuildCacheFiles = false;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 使用资源依赖缓存数据库
|
|
||||||
/// 说明:开启此项可以极大提高资源收集速度
|
|
||||||
/// </summary>
|
|
||||||
public bool UseAssetDependencyDB = false;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 启用共享资源打包
|
|
||||||
/// </summary>
|
|
||||||
public bool EnableSharePackRule = false;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 验证构建结果
|
|
||||||
/// </summary>
|
|
||||||
public bool VerifyBuildingResult = false;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 资源包名称样式
|
|
||||||
/// </summary>
|
|
||||||
public EFileNameStyle FileNameStyle;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 内置文件的拷贝选项
|
|
||||||
/// </summary>
|
|
||||||
public EBuildinFileCopyOption BuildinFileCopyOption;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 内置文件的拷贝参数
|
|
||||||
/// </summary>
|
|
||||||
public string BuildinFileCopyParams;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 资源包加密服务类
|
|
||||||
/// </summary>
|
|
||||||
public IEncryptionServices EncryptionServices;
|
|
||||||
|
|
||||||
|
|
||||||
private string _pipelineOutputDirectory = string.Empty;
|
/// <summary>
|
||||||
private string _packageOutputDirectory = string.Empty;
|
/// 内置资源的根目录
|
||||||
private string _packageRootDirectory = string.Empty;
|
/// </summary>
|
||||||
private string _buildinRootDirectory = string.Empty;
|
public string StreamingAssetsRoot;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 检测构建参数是否合法
|
/// 构建输出的根目录
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public virtual void CheckBuildParameters()
|
public string BuildOutputRoot;
|
||||||
{
|
|
||||||
// 检测当前是否正在构建资源包
|
|
||||||
if (UnityEditor.BuildPipeline.isBuildingPlayer)
|
|
||||||
{
|
|
||||||
string message = BuildLogger.GetErrorMessage(ErrorCode.ThePipelineIsBuiding, "The pipeline is buiding, please try again after finish !");
|
|
||||||
throw new Exception(message);
|
|
||||||
}
|
|
||||||
|
|
||||||
// 检测构建参数合法性
|
/// <summary>
|
||||||
if (BuildTarget == BuildTarget.NoTarget)
|
/// 构建的平台
|
||||||
{
|
/// </summary>
|
||||||
string message = BuildLogger.GetErrorMessage(ErrorCode.NoBuildTarget, "Please select the build target platform !");
|
public BuildTarget BuildTarget;
|
||||||
throw new Exception(message);
|
|
||||||
}
|
|
||||||
if (string.IsNullOrEmpty(PackageName))
|
|
||||||
{
|
|
||||||
string message = BuildLogger.GetErrorMessage(ErrorCode.PackageNameIsNullOrEmpty, "Package name is null or empty !");
|
|
||||||
throw new Exception(message);
|
|
||||||
}
|
|
||||||
if (string.IsNullOrEmpty(PackageVersion))
|
|
||||||
{
|
|
||||||
string message = BuildLogger.GetErrorMessage(ErrorCode.PackageVersionIsNullOrEmpty, "Package version is null or empty !");
|
|
||||||
throw new Exception(message);
|
|
||||||
}
|
|
||||||
if (string.IsNullOrEmpty(BuildOutputRoot))
|
|
||||||
{
|
|
||||||
string message = BuildLogger.GetErrorMessage(ErrorCode.BuildOutputRootIsNullOrEmpty, "Build output root is null or empty !");
|
|
||||||
throw new Exception(message);
|
|
||||||
}
|
|
||||||
if (string.IsNullOrEmpty(BuildinFileRoot))
|
|
||||||
{
|
|
||||||
string message = BuildLogger.GetErrorMessage(ErrorCode.BuildinFileRootIsNullOrEmpty, "Buildin file root is null or empty !");
|
|
||||||
throw new Exception(message);
|
|
||||||
}
|
|
||||||
|
|
||||||
// 设置默认备注信息
|
/// <summary>
|
||||||
if (string.IsNullOrEmpty(PackageNote))
|
/// 构建管线
|
||||||
{
|
/// </summary>
|
||||||
PackageNote = DateTime.Now.ToString();
|
public EBuildPipeline BuildPipeline;
|
||||||
}
|
|
||||||
}
|
/// <summary>
|
||||||
|
/// 构建模式
|
||||||
|
/// </summary>
|
||||||
|
public EBuildMode BuildMode;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 构建的包裹名称
|
||||||
|
/// </summary>
|
||||||
|
public string PackageName;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 构建的包裹版本
|
||||||
|
/// </summary>
|
||||||
|
public string PackageVersion;
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 获取构建管线的输出目录
|
/// 是否显示普通日志
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <returns></returns>
|
public bool EnableLog = true;
|
||||||
public virtual string GetPipelineOutputDirectory()
|
|
||||||
{
|
/// <summary>
|
||||||
if (string.IsNullOrEmpty(_pipelineOutputDirectory))
|
/// 验证构建结果
|
||||||
{
|
/// </summary>
|
||||||
_pipelineOutputDirectory = $"{BuildOutputRoot}/{BuildTarget}/{PackageName}/{YooAssetSettings.OutputFolderName}";
|
public bool VerifyBuildingResult = false;
|
||||||
}
|
|
||||||
return _pipelineOutputDirectory;
|
/// <summary>
|
||||||
}
|
/// 共享资源的打包规则
|
||||||
|
/// </summary>
|
||||||
|
public ISharedPackRule SharedPackRule = null;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 获取本次构建的补丁输出目录
|
/// 资源的加密接口
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public virtual string GetPackageOutputDirectory()
|
public IEncryptionServices EncryptionServices = null;
|
||||||
{
|
|
||||||
if (string.IsNullOrEmpty(_packageOutputDirectory))
|
|
||||||
{
|
|
||||||
_packageOutputDirectory = $"{BuildOutputRoot}/{BuildTarget}/{PackageName}/{PackageVersion}";
|
|
||||||
}
|
|
||||||
return _packageOutputDirectory;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 获取本次构建的补丁根目录
|
/// 补丁文件名称的样式
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public virtual string GetPackageRootDirectory()
|
public EOutputNameStyle OutputNameStyle = EOutputNameStyle.HashName;
|
||||||
{
|
|
||||||
if (string.IsNullOrEmpty(_packageRootDirectory))
|
|
||||||
{
|
|
||||||
_packageRootDirectory = $"{BuildOutputRoot}/{BuildTarget}/{PackageName}";
|
|
||||||
}
|
|
||||||
return _packageRootDirectory;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 获取内置资源的根目录
|
/// 拷贝内置资源选项
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public virtual string GetBuildinRootDirectory()
|
public ECopyBuildinFileOption CopyBuildinFileOption = ECopyBuildinFileOption.None;
|
||||||
{
|
|
||||||
if (string.IsNullOrEmpty(_buildinRootDirectory))
|
/// <summary>
|
||||||
{
|
/// 拷贝内置资源的标签
|
||||||
_buildinRootDirectory = $"{BuildinFileRoot}/{PackageName}";
|
/// </summary>
|
||||||
}
|
public string CopyBuildinFileTags = string.Empty;
|
||||||
return _buildinRootDirectory;
|
|
||||||
}
|
/// <summary>
|
||||||
}
|
/// 压缩选项
|
||||||
|
/// </summary>
|
||||||
|
public ECompressOption CompressOption = ECompressOption.Uncompressed;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 禁止写入类型树结构(可以降低包体和内存并提高加载效率)
|
||||||
|
/// </summary>
|
||||||
|
public bool DisableWriteTypeTree = false;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 忽略类型树变化
|
||||||
|
/// </summary>
|
||||||
|
public bool IgnoreTypeTreeChanges = true;
|
||||||
|
}
|
||||||
}
|
}
|
|
@ -1,63 +1,145 @@
|
||||||
using System;
|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.IO;
|
|
||||||
using UnityEditor;
|
using UnityEditor;
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
namespace YooAsset.Editor
|
||||||
{
|
{
|
||||||
public class BuildParametersContext : IContextObject
|
public class BuildParametersContext : IContextObject
|
||||||
{
|
{
|
||||||
/// <summary>
|
private string _pipelineOutputDirectory = string.Empty;
|
||||||
/// 构建参数
|
private string _packageOutputDirectory = string.Empty;
|
||||||
/// </summary>
|
private string _packageRootDirectory = string.Empty;
|
||||||
public BuildParameters Parameters { private set; get; }
|
private string _streamingAssetsDirectory = string.Empty;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 构建参数
|
||||||
|
/// </summary>
|
||||||
|
public BuildParameters Parameters { private set; get; }
|
||||||
|
|
||||||
|
|
||||||
public BuildParametersContext(BuildParameters parameters)
|
public BuildParametersContext(BuildParameters parameters)
|
||||||
{
|
{
|
||||||
Parameters = parameters;
|
Parameters = parameters;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 检测构建参数是否合法
|
/// 获取构建管线的输出目录
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public void CheckBuildParameters()
|
/// <returns></returns>
|
||||||
{
|
public string GetPipelineOutputDirectory()
|
||||||
Parameters.CheckBuildParameters();
|
{
|
||||||
}
|
if (string.IsNullOrEmpty(_pipelineOutputDirectory))
|
||||||
|
{
|
||||||
|
_pipelineOutputDirectory = $"{Parameters.BuildOutputRoot}/{Parameters.BuildTarget}/{Parameters.PackageName}/{YooAssetSettings.OutputFolderName}";
|
||||||
|
}
|
||||||
|
return _pipelineOutputDirectory;
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 获取构建管线的输出目录
|
/// 获取本次构建的补丁输出目录
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <returns></returns>
|
public string GetPackageOutputDirectory()
|
||||||
public string GetPipelineOutputDirectory()
|
{
|
||||||
{
|
if (string.IsNullOrEmpty(_packageOutputDirectory))
|
||||||
return Parameters.GetPipelineOutputDirectory();
|
{
|
||||||
}
|
_packageOutputDirectory = $"{Parameters.BuildOutputRoot}/{Parameters.BuildTarget}/{Parameters.PackageName}/{Parameters.PackageVersion}";
|
||||||
|
}
|
||||||
|
return _packageOutputDirectory;
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 获取本次构建的补丁输出目录
|
/// 获取本次构建的补丁根目录
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public string GetPackageOutputDirectory()
|
public string GetPackageRootDirectory()
|
||||||
{
|
{
|
||||||
return Parameters.GetPackageOutputDirectory();
|
if (string.IsNullOrEmpty(_packageRootDirectory))
|
||||||
}
|
{
|
||||||
|
_packageRootDirectory = $"{Parameters.BuildOutputRoot}/{Parameters.BuildTarget}/{Parameters.PackageName}";
|
||||||
|
}
|
||||||
|
return _packageRootDirectory;
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 获取本次构建的补丁根目录
|
/// 获取内置资源的目录
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public string GetPackageRootDirectory()
|
public string GetStreamingAssetsDirectory()
|
||||||
{
|
{
|
||||||
return Parameters.GetPackageRootDirectory();
|
if (string.IsNullOrEmpty(_streamingAssetsDirectory))
|
||||||
}
|
{
|
||||||
|
_streamingAssetsDirectory = $"{Parameters.StreamingAssetsRoot}/{Parameters.PackageName}";
|
||||||
|
}
|
||||||
|
return _streamingAssetsDirectory;
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 获取内置资源的根目录
|
/// 获取内置构建管线的构建选项
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public string GetBuildinRootDirectory()
|
public BuildAssetBundleOptions GetPipelineBuildOptions()
|
||||||
{
|
{
|
||||||
return Parameters.GetBuildinRootDirectory();
|
// For the new build system, unity always need BuildAssetBundleOptions.CollectDependencies and BuildAssetBundleOptions.DeterministicAssetBundle
|
||||||
}
|
// 除非设置ForceRebuildAssetBundle标记,否则会进行增量打包
|
||||||
}
|
|
||||||
|
if (Parameters.BuildMode == EBuildMode.SimulateBuild)
|
||||||
|
throw new Exception("Should never get here !");
|
||||||
|
|
||||||
|
BuildAssetBundleOptions opt = BuildAssetBundleOptions.None;
|
||||||
|
opt |= BuildAssetBundleOptions.StrictMode; //Do not allow the build to succeed if any errors are reporting during it.
|
||||||
|
|
||||||
|
if (Parameters.BuildMode == EBuildMode.DryRunBuild)
|
||||||
|
{
|
||||||
|
opt |= BuildAssetBundleOptions.DryRunBuild;
|
||||||
|
return opt;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (Parameters.CompressOption == ECompressOption.Uncompressed)
|
||||||
|
opt |= BuildAssetBundleOptions.UncompressedAssetBundle;
|
||||||
|
else if (Parameters.CompressOption == ECompressOption.LZ4)
|
||||||
|
opt |= BuildAssetBundleOptions.ChunkBasedCompression;
|
||||||
|
|
||||||
|
if (Parameters.BuildMode == EBuildMode.ForceRebuild)
|
||||||
|
opt |= BuildAssetBundleOptions.ForceRebuildAssetBundle; //Force rebuild the asset bundles
|
||||||
|
if (Parameters.DisableWriteTypeTree)
|
||||||
|
opt |= BuildAssetBundleOptions.DisableWriteTypeTree; //Do not include type information within the asset bundle (don't write type tree).
|
||||||
|
if (Parameters.IgnoreTypeTreeChanges)
|
||||||
|
opt |= BuildAssetBundleOptions.IgnoreTypeTreeChanges; //Ignore the type tree changes when doing the incremental build check.
|
||||||
|
|
||||||
|
opt |= BuildAssetBundleOptions.DisableLoadAssetByFileName; //Disables Asset Bundle LoadAsset by file name.
|
||||||
|
opt |= BuildAssetBundleOptions.DisableLoadAssetByFileNameWithExtension; //Disables Asset Bundle LoadAsset by file name with extension.
|
||||||
|
|
||||||
|
return opt;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 获取可编程构建管线的构建参数
|
||||||
|
/// </summary>
|
||||||
|
public UnityEditor.Build.Pipeline.BundleBuildParameters GetSBPBuildParameters()
|
||||||
|
{
|
||||||
|
if (Parameters.BuildMode == EBuildMode.SimulateBuild)
|
||||||
|
throw new Exception("Should never get here !");
|
||||||
|
|
||||||
|
var targetGroup = BuildPipeline.GetBuildTargetGroup(Parameters.BuildTarget);
|
||||||
|
var pipelineOutputDirectory = GetPipelineOutputDirectory();
|
||||||
|
var buildParams = new UnityEditor.Build.Pipeline.BundleBuildParameters(Parameters.BuildTarget, targetGroup, pipelineOutputDirectory);
|
||||||
|
|
||||||
|
if (Parameters.CompressOption == ECompressOption.Uncompressed)
|
||||||
|
buildParams.BundleCompression = UnityEngine.BuildCompression.Uncompressed;
|
||||||
|
else if (Parameters.CompressOption == ECompressOption.LZMA)
|
||||||
|
buildParams.BundleCompression = UnityEngine.BuildCompression.LZMA;
|
||||||
|
else if (Parameters.CompressOption == ECompressOption.LZ4)
|
||||||
|
buildParams.BundleCompression = UnityEngine.BuildCompression.LZ4;
|
||||||
|
else
|
||||||
|
throw new System.NotImplementedException(Parameters.CompressOption.ToString());
|
||||||
|
|
||||||
|
if (Parameters.DisableWriteTypeTree)
|
||||||
|
buildParams.ContentBuildFlags |= UnityEditor.Build.Content.ContentBuildFlags.DisableWriteTypeTree;
|
||||||
|
|
||||||
|
buildParams.UseCache = true;
|
||||||
|
buildParams.CacheServerHost = Parameters.SBPParameters.CacheServerHost;
|
||||||
|
buildParams.CacheServerPort = Parameters.SBPParameters.CacheServerPort;
|
||||||
|
buildParams.WriteLinkXML = Parameters.SBPParameters.WriteLinkXML;
|
||||||
|
|
||||||
|
return buildParams;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
|
@ -1,82 +0,0 @@
|
||||||
using System;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEditor;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
|
||||||
{
|
|
||||||
public class TaskCopyBuildinFiles
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// 拷贝首包资源文件
|
|
||||||
/// </summary>
|
|
||||||
internal void CopyBuildinFilesToStreaming(BuildParametersContext buildParametersContext, PackageManifest manifest)
|
|
||||||
{
|
|
||||||
EBuildinFileCopyOption copyOption = buildParametersContext.Parameters.BuildinFileCopyOption;
|
|
||||||
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
|
|
||||||
string buildinRootDirectory = buildParametersContext.GetBuildinRootDirectory();
|
|
||||||
string buildPackageName = buildParametersContext.Parameters.PackageName;
|
|
||||||
string buildPackageVersion = buildParametersContext.Parameters.PackageVersion;
|
|
||||||
|
|
||||||
// 清空内置文件的目录
|
|
||||||
if (copyOption == EBuildinFileCopyOption.ClearAndCopyAll || copyOption == EBuildinFileCopyOption.ClearAndCopyByTags)
|
|
||||||
{
|
|
||||||
EditorTools.ClearFolder(buildinRootDirectory);
|
|
||||||
}
|
|
||||||
|
|
||||||
// 拷贝补丁清单文件
|
|
||||||
{
|
|
||||||
string fileName = YooAssetSettingsData.GetManifestBinaryFileName(buildPackageName, buildPackageVersion);
|
|
||||||
string sourcePath = $"{packageOutputDirectory}/{fileName}";
|
|
||||||
string destPath = $"{buildinRootDirectory}/{fileName}";
|
|
||||||
EditorTools.CopyFile(sourcePath, destPath, true);
|
|
||||||
}
|
|
||||||
|
|
||||||
// 拷贝补丁清单哈希文件
|
|
||||||
{
|
|
||||||
string fileName = YooAssetSettingsData.GetPackageHashFileName(buildPackageName, buildPackageVersion);
|
|
||||||
string sourcePath = $"{packageOutputDirectory}/{fileName}";
|
|
||||||
string destPath = $"{buildinRootDirectory}/{fileName}";
|
|
||||||
EditorTools.CopyFile(sourcePath, destPath, true);
|
|
||||||
}
|
|
||||||
|
|
||||||
// 拷贝补丁清单版本文件
|
|
||||||
{
|
|
||||||
string fileName = YooAssetSettingsData.GetPackageVersionFileName(buildPackageName);
|
|
||||||
string sourcePath = $"{packageOutputDirectory}/{fileName}";
|
|
||||||
string destPath = $"{buildinRootDirectory}/{fileName}";
|
|
||||||
EditorTools.CopyFile(sourcePath, destPath, true);
|
|
||||||
}
|
|
||||||
|
|
||||||
// 拷贝文件列表(所有文件)
|
|
||||||
if (copyOption == EBuildinFileCopyOption.ClearAndCopyAll || copyOption == EBuildinFileCopyOption.OnlyCopyAll)
|
|
||||||
{
|
|
||||||
foreach (var packageBundle in manifest.BundleList)
|
|
||||||
{
|
|
||||||
string sourcePath = $"{packageOutputDirectory}/{packageBundle.FileName}";
|
|
||||||
string destPath = $"{buildinRootDirectory}/{packageBundle.FileName}";
|
|
||||||
EditorTools.CopyFile(sourcePath, destPath, true);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// 拷贝文件列表(带标签的文件)
|
|
||||||
if (copyOption == EBuildinFileCopyOption.ClearAndCopyByTags || copyOption == EBuildinFileCopyOption.OnlyCopyByTags)
|
|
||||||
{
|
|
||||||
string[] tags = buildParametersContext.Parameters.BuildinFileCopyParams.Split(';');
|
|
||||||
foreach (var packageBundle in manifest.BundleList)
|
|
||||||
{
|
|
||||||
if (packageBundle.HasTag(tags) == false)
|
|
||||||
continue;
|
|
||||||
string sourcePath = $"{packageOutputDirectory}/{packageBundle.FileName}";
|
|
||||||
string destPath = $"{buildinRootDirectory}/{packageBundle.FileName}";
|
|
||||||
EditorTools.CopyFile(sourcePath, destPath, true);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// 刷新目录
|
|
||||||
AssetDatabase.Refresh();
|
|
||||||
BuildLogger.Log($"Buildin files copy complete: {buildinRootDirectory}");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,268 +0,0 @@
|
||||||
using System;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
|
||||||
{
|
|
||||||
public class ManifestContext : IContextObject
|
|
||||||
{
|
|
||||||
internal PackageManifest Manifest;
|
|
||||||
}
|
|
||||||
|
|
||||||
public abstract class TaskCreateManifest
|
|
||||||
{
|
|
||||||
private readonly Dictionary<string, int> _cachedBundleIndexIDs = new Dictionary<string, int>(10000);
|
|
||||||
private readonly Dictionary<int, HashSet<string>> _cacheBundleTags = new Dictionary<int, HashSet<string>>(10000);
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 创建补丁清单文件到输出目录
|
|
||||||
/// </summary>
|
|
||||||
protected void CreateManifestFile(bool processBundleDepends, bool processBundleTags, BuildContext context)
|
|
||||||
{
|
|
||||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
|
||||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
|
||||||
var buildParameters = buildParametersContext.Parameters;
|
|
||||||
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
|
|
||||||
|
|
||||||
// 检测资源包哈希冲突
|
|
||||||
CheckBundleHashConflict(buildMapContext);
|
|
||||||
|
|
||||||
// 创建新补丁清单
|
|
||||||
PackageManifest manifest = new PackageManifest();
|
|
||||||
manifest.FileVersion = YooAssetSettings.ManifestFileVersion;
|
|
||||||
manifest.EnableAddressable = buildMapContext.Command.EnableAddressable;
|
|
||||||
manifest.LocationToLower = buildMapContext.Command.LocationToLower;
|
|
||||||
manifest.IncludeAssetGUID = buildMapContext.Command.IncludeAssetGUID;
|
|
||||||
manifest.OutputNameStyle = (int)buildParameters.FileNameStyle;
|
|
||||||
manifest.BuildBundleType = buildParameters.BuildBundleType;
|
|
||||||
manifest.BuildPipeline = buildParameters.BuildPipeline;
|
|
||||||
manifest.PackageName = buildParameters.PackageName;
|
|
||||||
manifest.PackageVersion = buildParameters.PackageVersion;
|
|
||||||
manifest.PackageNote = buildParameters.PackageNote;
|
|
||||||
manifest.AssetList = CreatePackageAssetList(buildMapContext);
|
|
||||||
manifest.BundleList = CreatePackageBundleList(buildMapContext);
|
|
||||||
|
|
||||||
// 处理资源清单的ID数据
|
|
||||||
ProcessPacakgeIDs(manifest);
|
|
||||||
|
|
||||||
// 处理资源包的依赖列表
|
|
||||||
if (processBundleDepends)
|
|
||||||
ProcessBundleDepends(context, manifest);
|
|
||||||
|
|
||||||
// 处理资源包的标签集合
|
|
||||||
if (processBundleTags)
|
|
||||||
ProcessBundleTags(manifest);
|
|
||||||
|
|
||||||
// 创建补丁清单文本文件
|
|
||||||
{
|
|
||||||
string fileName = YooAssetSettingsData.GetManifestJsonFileName(buildParameters.PackageName, buildParameters.PackageVersion);
|
|
||||||
string filePath = $"{packageOutputDirectory}/{fileName}";
|
|
||||||
ManifestTools.SerializeToJson(filePath, manifest);
|
|
||||||
BuildLogger.Log($"Create package manifest file: {filePath}");
|
|
||||||
}
|
|
||||||
|
|
||||||
// 创建补丁清单二进制文件
|
|
||||||
string packageHash;
|
|
||||||
{
|
|
||||||
string fileName = YooAssetSettingsData.GetManifestBinaryFileName(buildParameters.PackageName, buildParameters.PackageVersion);
|
|
||||||
string filePath = $"{packageOutputDirectory}/{fileName}";
|
|
||||||
ManifestTools.SerializeToBinary(filePath, manifest);
|
|
||||||
packageHash = HashUtility.FileMD5(filePath);
|
|
||||||
BuildLogger.Log($"Create package manifest file: {filePath}");
|
|
||||||
|
|
||||||
ManifestContext manifestContext = new ManifestContext();
|
|
||||||
byte[] bytesData = FileUtility.ReadAllBytes(filePath);
|
|
||||||
manifestContext.Manifest = ManifestTools.DeserializeFromBinary(bytesData);
|
|
||||||
context.SetContextObject(manifestContext);
|
|
||||||
}
|
|
||||||
|
|
||||||
// 创建补丁清单哈希文件
|
|
||||||
{
|
|
||||||
string fileName = YooAssetSettingsData.GetPackageHashFileName(buildParameters.PackageName, buildParameters.PackageVersion);
|
|
||||||
string filePath = $"{packageOutputDirectory}/{fileName}";
|
|
||||||
FileUtility.WriteAllText(filePath, packageHash);
|
|
||||||
BuildLogger.Log($"Create package manifest hash file: {filePath}");
|
|
||||||
}
|
|
||||||
|
|
||||||
// 创建补丁清单版本文件
|
|
||||||
{
|
|
||||||
string fileName = YooAssetSettingsData.GetPackageVersionFileName(buildParameters.PackageName);
|
|
||||||
string filePath = $"{packageOutputDirectory}/{fileName}";
|
|
||||||
FileUtility.WriteAllText(filePath, buildParameters.PackageVersion);
|
|
||||||
BuildLogger.Log($"Create package manifest version file: {filePath}");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 检测资源包哈希冲突
|
|
||||||
/// </summary>
|
|
||||||
private void CheckBundleHashConflict(BuildMapContext buildMapContext)
|
|
||||||
{
|
|
||||||
// 说明:在特殊情况下,例如某些文件加密算法会导致加密后的文件哈希值冲突!
|
|
||||||
// 说明:二进制完全相同的原生文件也会冲突!
|
|
||||||
HashSet<string> guids = new HashSet<string>();
|
|
||||||
foreach (var bundleInfo in buildMapContext.Collection)
|
|
||||||
{
|
|
||||||
if (guids.Contains(bundleInfo.PackageFileHash))
|
|
||||||
{
|
|
||||||
string message = BuildLogger.GetErrorMessage(ErrorCode.BundleHashConflict, $"Bundle hash conflict : {bundleInfo.BundleName}");
|
|
||||||
throw new Exception(message);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
guids.Add(bundleInfo.PackageFileHash);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 获取资源包的依赖集合
|
|
||||||
/// </summary>
|
|
||||||
protected abstract string[] GetBundleDepends(BuildContext context, string bundleName);
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 创建资源对象列表
|
|
||||||
/// </summary>
|
|
||||||
private List<PackageAsset> CreatePackageAssetList(BuildMapContext buildMapContext)
|
|
||||||
{
|
|
||||||
List<PackageAsset> result = new List<PackageAsset>(1000);
|
|
||||||
foreach (var bundleInfo in buildMapContext.Collection)
|
|
||||||
{
|
|
||||||
var assetInfos = bundleInfo.GetAllManifestAssetInfos();
|
|
||||||
foreach (var assetInfo in assetInfos)
|
|
||||||
{
|
|
||||||
PackageAsset packageAsset = new PackageAsset();
|
|
||||||
packageAsset.Address = buildMapContext.Command.EnableAddressable ? assetInfo.Address : string.Empty;
|
|
||||||
packageAsset.AssetPath = assetInfo.AssetInfo.AssetPath;
|
|
||||||
packageAsset.AssetGUID = buildMapContext.Command.IncludeAssetGUID ? assetInfo.AssetInfo.AssetGUID : string.Empty;
|
|
||||||
packageAsset.AssetTags = assetInfo.AssetTags.ToArray();
|
|
||||||
packageAsset.BundleNameInEditor = assetInfo.BundleName;
|
|
||||||
result.Add(packageAsset);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// 按照AssetPath排序
|
|
||||||
result.Sort((a, b) => a.AssetPath.CompareTo(b.AssetPath));
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 创建资源包列表
|
|
||||||
/// </summary>
|
|
||||||
private List<PackageBundle> CreatePackageBundleList(BuildMapContext buildMapContext)
|
|
||||||
{
|
|
||||||
List<PackageBundle> result = new List<PackageBundle>(1000);
|
|
||||||
foreach (var bundleInfo in buildMapContext.Collection)
|
|
||||||
{
|
|
||||||
var packageBundle = bundleInfo.CreatePackageBundle();
|
|
||||||
result.Add(packageBundle);
|
|
||||||
}
|
|
||||||
|
|
||||||
// 按照BundleName排序
|
|
||||||
result.Sort((a, b) => a.BundleName.CompareTo(b.BundleName));
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 处理资源清单的ID数据
|
|
||||||
/// </summary>
|
|
||||||
private void ProcessPacakgeIDs(PackageManifest manifest)
|
|
||||||
{
|
|
||||||
// 注意:优先缓存资源包索引
|
|
||||||
for (int index = 0; index < manifest.BundleList.Count; index++)
|
|
||||||
{
|
|
||||||
string bundleName = manifest.BundleList[index].BundleName;
|
|
||||||
_cachedBundleIndexIDs.Add(bundleName, index);
|
|
||||||
}
|
|
||||||
|
|
||||||
foreach (var packageAsset in manifest.AssetList)
|
|
||||||
{
|
|
||||||
string bundleName = packageAsset.BundleNameInEditor;
|
|
||||||
packageAsset.BundleID = GetCachedBundleIndexID(bundleName);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 处理资源包的依赖集合
|
|
||||||
/// </summary>
|
|
||||||
private void ProcessBundleDepends(BuildContext context, PackageManifest manifest)
|
|
||||||
{
|
|
||||||
// 查询引擎生成的资源包依赖关系,然后记录到清单
|
|
||||||
foreach (var packageBundle in manifest.BundleList)
|
|
||||||
{
|
|
||||||
int mainBundleID = GetCachedBundleIndexID(packageBundle.BundleName);
|
|
||||||
var depends = GetBundleDepends(context, packageBundle.BundleName);
|
|
||||||
List<int> dependIDs = new List<int>(depends.Length);
|
|
||||||
foreach (var dependBundleName in depends)
|
|
||||||
{
|
|
||||||
int bundleID = GetCachedBundleIndexID(dependBundleName);
|
|
||||||
if (bundleID != mainBundleID)
|
|
||||||
dependIDs.Add(bundleID);
|
|
||||||
}
|
|
||||||
packageBundle.DependIDs = dependIDs.ToArray();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 处理资源包的标签集合
|
|
||||||
/// </summary>
|
|
||||||
private void ProcessBundleTags(PackageManifest manifest)
|
|
||||||
{
|
|
||||||
// 将主资源的标签信息传染给其依赖的资源包集合
|
|
||||||
foreach (var packageAsset in manifest.AssetList)
|
|
||||||
{
|
|
||||||
var assetTags = packageAsset.AssetTags;
|
|
||||||
int bundleID = packageAsset.BundleID;
|
|
||||||
CacheBundleTags(bundleID, assetTags);
|
|
||||||
|
|
||||||
var packageBundle = manifest.BundleList[bundleID];
|
|
||||||
if (packageBundle.DependIDs != null)
|
|
||||||
{
|
|
||||||
foreach (var dependBundleID in packageBundle.DependIDs)
|
|
||||||
{
|
|
||||||
CacheBundleTags(dependBundleID, assetTags);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
for (int index = 0; index < manifest.BundleList.Count; index++)
|
|
||||||
{
|
|
||||||
var packageBundle = manifest.BundleList[index];
|
|
||||||
if (_cacheBundleTags.TryGetValue(index, out var value))
|
|
||||||
{
|
|
||||||
packageBundle.Tags = value.ToArray();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
// 注意:SBP构建管线会自动剔除一些冗余资源的引用关系,导致游离资源包没有被任何主资源包引用。
|
|
||||||
string warning = BuildLogger.GetErrorMessage(ErrorCode.FoundStrayBundle, $"Found stray bundle ! Bundle ID : {index} Bundle name : {packageBundle.BundleName}");
|
|
||||||
BuildLogger.Warning(warning);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
private void CacheBundleTags(int bundleID, string[] assetTags)
|
|
||||||
{
|
|
||||||
if (_cacheBundleTags.ContainsKey(bundleID) == false)
|
|
||||||
_cacheBundleTags.Add(bundleID, new HashSet<string>());
|
|
||||||
|
|
||||||
foreach (var assetTag in assetTags)
|
|
||||||
{
|
|
||||||
if (_cacheBundleTags[bundleID].Contains(assetTag) == false)
|
|
||||||
_cacheBundleTags[bundleID].Add(assetTag);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 获取缓存的资源包的索引ID
|
|
||||||
/// </summary>
|
|
||||||
private int GetCachedBundleIndexID(string bundleName)
|
|
||||||
{
|
|
||||||
if (_cachedBundleIndexIDs.TryGetValue(bundleName, out int value) == false)
|
|
||||||
{
|
|
||||||
throw new Exception($"Should never get here ! Not found bundle index ID : {bundleName}");
|
|
||||||
}
|
|
||||||
return value;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,218 +0,0 @@
|
||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.IO;
|
|
||||||
using System.Linq;
|
|
||||||
using UnityEditor;
|
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
|
||||||
{
|
|
||||||
public class TaskCreateReport
|
|
||||||
{
|
|
||||||
protected void CreateReportFile(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext, ManifestContext manifestContext)
|
|
||||||
{
|
|
||||||
var buildParameters = buildParametersContext.Parameters;
|
|
||||||
|
|
||||||
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
|
|
||||||
PackageManifest manifest = manifestContext.Manifest;
|
|
||||||
BuildReport buildReport = new BuildReport();
|
|
||||||
|
|
||||||
// 概述信息
|
|
||||||
{
|
|
||||||
#if UNITY_2019_4_OR_NEWER
|
|
||||||
UnityEditor.PackageManager.PackageInfo packageInfo = UnityEditor.PackageManager.PackageInfo.FindForAssembly(typeof(BuildReport).Assembly);
|
|
||||||
if (packageInfo != null)
|
|
||||||
buildReport.Summary.YooVersion = packageInfo.version;
|
|
||||||
#endif
|
|
||||||
buildReport.Summary.UnityVersion = UnityEngine.Application.unityVersion;
|
|
||||||
buildReport.Summary.BuildDate = DateTime.Now.ToString();
|
|
||||||
buildReport.Summary.BuildSeconds = BuildRunner.TotalSeconds;
|
|
||||||
buildReport.Summary.BuildTarget = buildParameters.BuildTarget;
|
|
||||||
buildReport.Summary.BuildPipeline = buildParameters.BuildPipeline;
|
|
||||||
buildReport.Summary.BuildPackageName = buildParameters.PackageName;
|
|
||||||
buildReport.Summary.BuildPackageVersion = buildParameters.PackageVersion;
|
|
||||||
buildReport.Summary.BuildPackageNote = buildParameters.PackageNote;
|
|
||||||
|
|
||||||
// 收集器配置
|
|
||||||
buildReport.Summary.UniqueBundleName = buildMapContext.Command.UniqueBundleName;
|
|
||||||
buildReport.Summary.EnableAddressable = buildMapContext.Command.EnableAddressable;
|
|
||||||
buildReport.Summary.LocationToLower = buildMapContext.Command.LocationToLower;
|
|
||||||
buildReport.Summary.IncludeAssetGUID = buildMapContext.Command.IncludeAssetGUID;
|
|
||||||
buildReport.Summary.IgnoreRuleName = buildMapContext.Command.IgnoreRule.GetType().FullName;
|
|
||||||
buildReport.Summary.AutoCollectShaders = buildMapContext.Command.AutoCollectShaders;
|
|
||||||
|
|
||||||
// 构建参数
|
|
||||||
buildReport.Summary.ClearBuildCacheFiles = buildParameters.ClearBuildCacheFiles;
|
|
||||||
buildReport.Summary.UseAssetDependencyDB = buildParameters.UseAssetDependencyDB;
|
|
||||||
buildReport.Summary.EnableSharePackRule = buildParameters.EnableSharePackRule;
|
|
||||||
buildReport.Summary.EncryptionClassName = buildParameters.EncryptionServices == null ? "null" : buildParameters.EncryptionServices.GetType().FullName;
|
|
||||||
if (buildParameters.BuildPipeline == nameof(BuiltinBuildPipeline))
|
|
||||||
{
|
|
||||||
var builtinBuildParameters = buildParameters as BuiltinBuildParameters;
|
|
||||||
buildReport.Summary.FileNameStyle = buildParameters.FileNameStyle;
|
|
||||||
buildReport.Summary.CompressOption = builtinBuildParameters.CompressOption;
|
|
||||||
buildReport.Summary.DisableWriteTypeTree = builtinBuildParameters.DisableWriteTypeTree;
|
|
||||||
buildReport.Summary.IgnoreTypeTreeChanges = builtinBuildParameters.IgnoreTypeTreeChanges;
|
|
||||||
}
|
|
||||||
else if (buildParameters.BuildPipeline == nameof(ScriptableBuildPipeline))
|
|
||||||
{
|
|
||||||
var scriptableBuildParameters = buildParameters as ScriptableBuildParameters;
|
|
||||||
buildReport.Summary.FileNameStyle = buildParameters.FileNameStyle;
|
|
||||||
buildReport.Summary.CompressOption = scriptableBuildParameters.CompressOption;
|
|
||||||
buildReport.Summary.DisableWriteTypeTree = scriptableBuildParameters.DisableWriteTypeTree;
|
|
||||||
buildReport.Summary.IgnoreTypeTreeChanges = scriptableBuildParameters.IgnoreTypeTreeChanges;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
buildReport.Summary.FileNameStyle = buildParameters.FileNameStyle;
|
|
||||||
buildReport.Summary.CompressOption = ECompressOption.Uncompressed;
|
|
||||||
buildReport.Summary.DisableWriteTypeTree = false;
|
|
||||||
buildReport.Summary.IgnoreTypeTreeChanges = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
// 构建结果
|
|
||||||
buildReport.Summary.AssetFileTotalCount = buildMapContext.AssetFileCount;
|
|
||||||
buildReport.Summary.MainAssetTotalCount = GetMainAssetCount(manifest);
|
|
||||||
buildReport.Summary.AllBundleTotalCount = GetAllBundleCount(manifest);
|
|
||||||
buildReport.Summary.AllBundleTotalSize = GetAllBundleSize(manifest);
|
|
||||||
buildReport.Summary.EncryptedBundleTotalCount = GetEncryptedBundleCount(manifest);
|
|
||||||
buildReport.Summary.EncryptedBundleTotalSize = GetEncryptedBundleSize(manifest);
|
|
||||||
}
|
|
||||||
|
|
||||||
// 资源对象列表
|
|
||||||
buildReport.AssetInfos = new List<ReportAssetInfo>(manifest.AssetList.Count);
|
|
||||||
foreach (var packageAsset in manifest.AssetList)
|
|
||||||
{
|
|
||||||
var mainBundle = manifest.BundleList[packageAsset.BundleID];
|
|
||||||
ReportAssetInfo reportAssetInfo = new ReportAssetInfo();
|
|
||||||
reportAssetInfo.Address = packageAsset.Address;
|
|
||||||
reportAssetInfo.AssetPath = packageAsset.AssetPath;
|
|
||||||
reportAssetInfo.AssetTags = packageAsset.AssetTags;
|
|
||||||
reportAssetInfo.AssetGUID = AssetDatabase.AssetPathToGUID(packageAsset.AssetPath);
|
|
||||||
reportAssetInfo.MainBundleName = mainBundle.BundleName;
|
|
||||||
reportAssetInfo.MainBundleSize = mainBundle.FileSize;
|
|
||||||
reportAssetInfo.DependAssets = GetDependAssets(buildMapContext, mainBundle.BundleName, packageAsset.AssetPath);
|
|
||||||
buildReport.AssetInfos.Add(reportAssetInfo);
|
|
||||||
}
|
|
||||||
|
|
||||||
// 资源包列表
|
|
||||||
buildReport.BundleInfos = new List<ReportBundleInfo>(manifest.BundleList.Count);
|
|
||||||
foreach (var packageBundle in manifest.BundleList)
|
|
||||||
{
|
|
||||||
ReportBundleInfo reportBundleInfo = new ReportBundleInfo();
|
|
||||||
reportBundleInfo.BundleName = packageBundle.BundleName;
|
|
||||||
reportBundleInfo.FileName = packageBundle.FileName;
|
|
||||||
reportBundleInfo.FileHash = packageBundle.FileHash;
|
|
||||||
reportBundleInfo.FileCRC = packageBundle.FileCRC;
|
|
||||||
reportBundleInfo.FileSize = packageBundle.FileSize;
|
|
||||||
reportBundleInfo.Encrypted = packageBundle.Encrypted;
|
|
||||||
reportBundleInfo.Tags = packageBundle.Tags;
|
|
||||||
reportBundleInfo.DependBundles = GetDependBundles(manifest, packageBundle);
|
|
||||||
reportBundleInfo.AllBuiltinAssets = GetAllBuiltinAssets(buildMapContext, packageBundle.BundleName);
|
|
||||||
buildReport.BundleInfos.Add(reportBundleInfo);
|
|
||||||
}
|
|
||||||
|
|
||||||
// 其它资源列表
|
|
||||||
buildReport.IndependAssets = new List<ReportIndependAsset>(buildMapContext.IndependAssets);
|
|
||||||
|
|
||||||
// 序列化文件
|
|
||||||
string fileName = YooAssetSettingsData.GetReportFileName(buildParameters.PackageName, buildParameters.PackageVersion);
|
|
||||||
string filePath = $"{packageOutputDirectory}/{fileName}";
|
|
||||||
BuildReport.Serialize(filePath, buildReport);
|
|
||||||
BuildLogger.Log($"Create build report file: {filePath}");
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 获取资源对象依赖的所有资源包
|
|
||||||
/// </summary>
|
|
||||||
private List<string> GetDependBundles(PackageManifest manifest, PackageBundle packageBundle)
|
|
||||||
{
|
|
||||||
List<string> dependBundles = new List<string>(packageBundle.DependIDs.Length);
|
|
||||||
foreach (int index in packageBundle.DependIDs)
|
|
||||||
{
|
|
||||||
string dependBundleName = manifest.BundleList[index].BundleName;
|
|
||||||
dependBundles.Add(dependBundleName);
|
|
||||||
}
|
|
||||||
dependBundles.Sort();
|
|
||||||
return dependBundles;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 获取资源对象依赖的其它所有资源
|
|
||||||
/// </summary>
|
|
||||||
private List<string> GetDependAssets(BuildMapContext buildMapContext, string bundleName, string assetPath)
|
|
||||||
{
|
|
||||||
List<string> result = new List<string>();
|
|
||||||
var bundleInfo = buildMapContext.GetBundleInfo(bundleName);
|
|
||||||
{
|
|
||||||
BuildAssetInfo findAssetInfo = null;
|
|
||||||
foreach (var buildAsset in bundleInfo.MainAssets)
|
|
||||||
{
|
|
||||||
if (buildAsset.AssetInfo.AssetPath == assetPath)
|
|
||||||
{
|
|
||||||
findAssetInfo = buildAsset;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (findAssetInfo == null)
|
|
||||||
{
|
|
||||||
throw new Exception($"Should never get here ! Not found asset {assetPath} in bunlde {bundleName}");
|
|
||||||
}
|
|
||||||
foreach (var dependAssetInfo in findAssetInfo.AllDependAssetInfos)
|
|
||||||
{
|
|
||||||
result.Add(dependAssetInfo.AssetInfo.AssetPath);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
result.Sort();
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 获取该资源包内的所有资源
|
|
||||||
/// </summary>
|
|
||||||
private List<string> GetAllBuiltinAssets(BuildMapContext buildMapContext, string bundleName)
|
|
||||||
{
|
|
||||||
var bundleInfo = buildMapContext.GetBundleInfo(bundleName);
|
|
||||||
List<string> result = bundleInfo.GetAllBuiltinAssetPaths();
|
|
||||||
result.Sort();
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
|
|
||||||
private int GetMainAssetCount(PackageManifest manifest)
|
|
||||||
{
|
|
||||||
return manifest.AssetList.Count;
|
|
||||||
}
|
|
||||||
private int GetAllBundleCount(PackageManifest manifest)
|
|
||||||
{
|
|
||||||
return manifest.BundleList.Count;
|
|
||||||
}
|
|
||||||
private long GetAllBundleSize(PackageManifest manifest)
|
|
||||||
{
|
|
||||||
long fileBytes = 0;
|
|
||||||
foreach (var packageBundle in manifest.BundleList)
|
|
||||||
{
|
|
||||||
fileBytes += packageBundle.FileSize;
|
|
||||||
}
|
|
||||||
return fileBytes;
|
|
||||||
}
|
|
||||||
private int GetEncryptedBundleCount(PackageManifest manifest)
|
|
||||||
{
|
|
||||||
int fileCount = 0;
|
|
||||||
foreach (var packageBundle in manifest.BundleList)
|
|
||||||
{
|
|
||||||
if (packageBundle.Encrypted)
|
|
||||||
fileCount++;
|
|
||||||
}
|
|
||||||
return fileCount;
|
|
||||||
}
|
|
||||||
private long GetEncryptedBundleSize(PackageManifest manifest)
|
|
||||||
{
|
|
||||||
long fileBytes = 0;
|
|
||||||
foreach (var packageBundle in manifest.BundleList)
|
|
||||||
{
|
|
||||||
if (packageBundle.Encrypted)
|
|
||||||
fileBytes += packageBundle.FileSize;
|
|
||||||
}
|
|
||||||
return fileBytes;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,50 +0,0 @@
|
||||||
using System;
|
|
||||||
using System.Linq;
|
|
||||||
using System.IO;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
|
||||||
{
|
|
||||||
public class TaskEncryption
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// 加密文件
|
|
||||||
/// </summary>
|
|
||||||
public void EncryptingBundleFiles(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext)
|
|
||||||
{
|
|
||||||
var encryptionServices = buildParametersContext.Parameters.EncryptionServices;
|
|
||||||
if (encryptionServices == null)
|
|
||||||
return;
|
|
||||||
|
|
||||||
if (encryptionServices.GetType() == typeof(EncryptionNone))
|
|
||||||
return;
|
|
||||||
|
|
||||||
int progressValue = 0;
|
|
||||||
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
|
|
||||||
foreach (var bundleInfo in buildMapContext.Collection)
|
|
||||||
{
|
|
||||||
EncryptFileInfo fileInfo = new EncryptFileInfo();
|
|
||||||
fileInfo.BundleName = bundleInfo.BundleName;
|
|
||||||
fileInfo.FileLoadPath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
|
|
||||||
var encryptResult = encryptionServices.Encrypt(fileInfo);
|
|
||||||
if (encryptResult.Encrypted)
|
|
||||||
{
|
|
||||||
string filePath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}.encrypt";
|
|
||||||
FileUtility.WriteAllBytes(filePath, encryptResult.EncryptedData);
|
|
||||||
bundleInfo.EncryptedFilePath = filePath;
|
|
||||||
bundleInfo.Encrypted = true;
|
|
||||||
BuildLogger.Log($"Bundle file encryption complete: {filePath}");
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
bundleInfo.Encrypted = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
// 进度条
|
|
||||||
EditorTools.DisplayProgressBar("Encrypting bundle", ++progressValue, buildMapContext.Collection.Count);
|
|
||||||
}
|
|
||||||
EditorTools.ClearProgressBar();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,229 +0,0 @@
|
||||||
using System;
|
|
||||||
using System.IO;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEditor;
|
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
|
||||||
{
|
|
||||||
public class TaskGetBuildMap
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// 生成资源构建上下文
|
|
||||||
/// </summary>
|
|
||||||
public BuildMapContext CreateBuildMap(bool simulateBuild, BuildParameters buildParameters)
|
|
||||||
{
|
|
||||||
BuildMapContext context = new BuildMapContext();
|
|
||||||
var packageName = buildParameters.PackageName;
|
|
||||||
|
|
||||||
Dictionary<string, BuildAssetInfo> allBuildAssetInfos = new Dictionary<string, BuildAssetInfo>(1000);
|
|
||||||
|
|
||||||
// 1. 获取所有收集器收集的资源
|
|
||||||
bool useAssetDependencyDB = buildParameters.UseAssetDependencyDB;
|
|
||||||
var collectResult = AssetBundleCollectorSettingData.Setting.GetPackageAssets(simulateBuild, useAssetDependencyDB, packageName);
|
|
||||||
List<CollectAssetInfo> allCollectAssets = collectResult.CollectAssets;
|
|
||||||
|
|
||||||
// 2. 剔除未被引用的依赖项资源
|
|
||||||
RemoveZeroReferenceAssets(context, allCollectAssets);
|
|
||||||
|
|
||||||
// 3. 录入所有收集器主动收集的资源
|
|
||||||
foreach (var collectAssetInfo in allCollectAssets)
|
|
||||||
{
|
|
||||||
if (allBuildAssetInfos.ContainsKey(collectAssetInfo.AssetInfo.AssetPath))
|
|
||||||
{
|
|
||||||
throw new Exception($"Should never get here !");
|
|
||||||
}
|
|
||||||
|
|
||||||
if (collectAssetInfo.CollectorType != ECollectorType.MainAssetCollector)
|
|
||||||
{
|
|
||||||
if (collectAssetInfo.AssetTags.Count > 0)
|
|
||||||
{
|
|
||||||
collectAssetInfo.AssetTags.Clear();
|
|
||||||
string warning = BuildLogger.GetErrorMessage(ErrorCode.RemoveInvalidTags, $"Remove asset tags that don't work, see the asset collector type : {collectAssetInfo.AssetInfo.AssetPath}");
|
|
||||||
BuildLogger.Warning(warning);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
var buildAssetInfo = new BuildAssetInfo(collectAssetInfo.CollectorType, collectAssetInfo.BundleName, collectAssetInfo.Address, collectAssetInfo.AssetInfo);
|
|
||||||
buildAssetInfo.AddAssetTags(collectAssetInfo.AssetTags);
|
|
||||||
allBuildAssetInfos.Add(collectAssetInfo.AssetInfo.AssetPath, buildAssetInfo);
|
|
||||||
}
|
|
||||||
|
|
||||||
// 4. 录入所有收集资源依赖的其它资源
|
|
||||||
foreach (var collectAssetInfo in allCollectAssets)
|
|
||||||
{
|
|
||||||
string bundleName = collectAssetInfo.BundleName;
|
|
||||||
foreach (var dependAsset in collectAssetInfo.DependAssets)
|
|
||||||
{
|
|
||||||
if (allBuildAssetInfos.TryGetValue(dependAsset.AssetPath, out var value))
|
|
||||||
{
|
|
||||||
value.AddReferenceBundleName(bundleName);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
var buildAssetInfo = new BuildAssetInfo(dependAsset);
|
|
||||||
buildAssetInfo.AddReferenceBundleName(bundleName);
|
|
||||||
allBuildAssetInfos.Add(dependAsset.AssetPath, buildAssetInfo);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// 5. 填充所有收集资源的依赖列表
|
|
||||||
foreach (var collectAssetInfo in allCollectAssets)
|
|
||||||
{
|
|
||||||
var dependAssetInfos = new List<BuildAssetInfo>(collectAssetInfo.DependAssets.Count);
|
|
||||||
foreach (var dependAsset in collectAssetInfo.DependAssets)
|
|
||||||
{
|
|
||||||
if (allBuildAssetInfos.TryGetValue(dependAsset.AssetPath, out BuildAssetInfo value))
|
|
||||||
dependAssetInfos.Add(value);
|
|
||||||
else
|
|
||||||
throw new Exception("Should never get here !");
|
|
||||||
}
|
|
||||||
allBuildAssetInfos[collectAssetInfo.AssetInfo.AssetPath].SetDependAssetInfos(dependAssetInfos);
|
|
||||||
}
|
|
||||||
|
|
||||||
// 6. 自动收集所有依赖的着色器
|
|
||||||
if (collectResult.Command.AutoCollectShaders)
|
|
||||||
{
|
|
||||||
// 获取着色器打包规则结果
|
|
||||||
PackRuleResult shaderPackRuleResult = DefaultPackRule.CreateShadersPackRuleResult();
|
|
||||||
string shaderBundleName = shaderPackRuleResult.GetBundleName(collectResult.Command.PackageName, collectResult.Command.UniqueBundleName);
|
|
||||||
foreach (var buildAssetInfo in allBuildAssetInfos.Values)
|
|
||||||
{
|
|
||||||
if (buildAssetInfo.CollectorType == ECollectorType.None)
|
|
||||||
{
|
|
||||||
if (buildAssetInfo.AssetInfo.IsShaderAsset())
|
|
||||||
{
|
|
||||||
buildAssetInfo.SetBundleName(shaderBundleName);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// 7. 计算共享资源的包名
|
|
||||||
if (buildParameters.EnableSharePackRule)
|
|
||||||
{
|
|
||||||
PreProcessPackShareBundle(buildParameters, collectResult.Command, allBuildAssetInfos);
|
|
||||||
foreach (var buildAssetInfo in allBuildAssetInfos.Values)
|
|
||||||
{
|
|
||||||
if (buildAssetInfo.HasBundleName() == false)
|
|
||||||
{
|
|
||||||
PackRuleResult packRuleResult = GetShareBundleName(buildAssetInfo);
|
|
||||||
if (packRuleResult.IsValid())
|
|
||||||
{
|
|
||||||
string shareBundleName = packRuleResult.GetShareBundleName(collectResult.Command.PackageName, collectResult.Command.UniqueBundleName);
|
|
||||||
buildAssetInfo.SetBundleName(shareBundleName);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
PostProcessPackShareBundle();
|
|
||||||
}
|
|
||||||
|
|
||||||
// 8. 记录关键信息
|
|
||||||
context.AssetFileCount = allBuildAssetInfos.Count;
|
|
||||||
context.Command = collectResult.Command;
|
|
||||||
|
|
||||||
// 9. 移除不参与构建的资源
|
|
||||||
List<BuildAssetInfo> removeBuildList = new List<BuildAssetInfo>();
|
|
||||||
foreach (var buildAssetInfo in allBuildAssetInfos.Values)
|
|
||||||
{
|
|
||||||
if (buildAssetInfo.HasBundleName() == false)
|
|
||||||
removeBuildList.Add(buildAssetInfo);
|
|
||||||
}
|
|
||||||
foreach (var removeValue in removeBuildList)
|
|
||||||
{
|
|
||||||
allBuildAssetInfos.Remove(removeValue.AssetInfo.AssetPath);
|
|
||||||
}
|
|
||||||
|
|
||||||
// 10. 构建资源列表
|
|
||||||
var allPackAssets = allBuildAssetInfos.Values.ToList();
|
|
||||||
if (allPackAssets.Count == 0)
|
|
||||||
{
|
|
||||||
string message = BuildLogger.GetErrorMessage(ErrorCode.PackAssetListIsEmpty, "The pack asset info is empty !");
|
|
||||||
throw new Exception(message);
|
|
||||||
}
|
|
||||||
foreach (var assetInfo in allPackAssets)
|
|
||||||
{
|
|
||||||
context.PackAsset(assetInfo);
|
|
||||||
}
|
|
||||||
|
|
||||||
return context;
|
|
||||||
}
|
|
||||||
private void RemoveZeroReferenceAssets(BuildMapContext context, List<CollectAssetInfo> allCollectAssets)
|
|
||||||
{
|
|
||||||
// 1. 检测依赖资源收集器是否存在
|
|
||||||
if (allCollectAssets.Exists(x => x.CollectorType == ECollectorType.DependAssetCollector) == false)
|
|
||||||
return;
|
|
||||||
|
|
||||||
// 2. 获取所有主资源的依赖资源集合
|
|
||||||
HashSet<string> allDependAsset = new HashSet<string>();
|
|
||||||
foreach (var collectAsset in allCollectAssets)
|
|
||||||
{
|
|
||||||
var collectorType = collectAsset.CollectorType;
|
|
||||||
if (collectorType == ECollectorType.MainAssetCollector || collectorType == ECollectorType.StaticAssetCollector)
|
|
||||||
{
|
|
||||||
foreach (var dependAsset in collectAsset.DependAssets)
|
|
||||||
{
|
|
||||||
if (allDependAsset.Contains(dependAsset.AssetPath) == false)
|
|
||||||
allDependAsset.Add(dependAsset.AssetPath);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// 3. 找出所有零引用的依赖资源集合
|
|
||||||
List<CollectAssetInfo> removeList = new List<CollectAssetInfo>();
|
|
||||||
foreach (var collectAssetInfo in allCollectAssets)
|
|
||||||
{
|
|
||||||
var collectorType = collectAssetInfo.CollectorType;
|
|
||||||
if (collectorType == ECollectorType.DependAssetCollector)
|
|
||||||
{
|
|
||||||
if (allDependAsset.Contains(collectAssetInfo.AssetInfo.AssetPath) == false)
|
|
||||||
removeList.Add(collectAssetInfo);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// 4. 移除所有零引用的依赖资源
|
|
||||||
foreach (var removeValue in removeList)
|
|
||||||
{
|
|
||||||
string warning = BuildLogger.GetErrorMessage(ErrorCode.FoundUndependedAsset, $"Found undepended asset and remove it : {removeValue.AssetInfo.AssetPath}");
|
|
||||||
BuildLogger.Warning(warning);
|
|
||||||
|
|
||||||
var independAsset = new ReportIndependAsset();
|
|
||||||
independAsset.AssetPath = removeValue.AssetInfo.AssetPath;
|
|
||||||
independAsset.AssetGUID = removeValue.AssetInfo.AssetGUID;
|
|
||||||
independAsset.AssetType = removeValue.AssetInfo.AssetType.ToString();
|
|
||||||
independAsset.FileSize = FileUtility.GetFileSize(removeValue.AssetInfo.AssetPath);
|
|
||||||
context.IndependAssets.Add(independAsset);
|
|
||||||
|
|
||||||
allCollectAssets.Remove(removeValue);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#region 共享资源打包规则
|
|
||||||
/// <summary>
|
|
||||||
/// 共享资源打包前置处理
|
|
||||||
/// </summary>
|
|
||||||
protected virtual void PreProcessPackShareBundle(BuildParameters buildParameters, CollectCommand command, Dictionary<string, BuildAssetInfo> allBuildAssetInfos)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 共享资源打包后置处理
|
|
||||||
/// </summary>
|
|
||||||
protected virtual void PostProcessPackShareBundle()
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 获取共享资源包名称
|
|
||||||
/// </summary>
|
|
||||||
protected virtual PackRuleResult GetShareBundleName(BuildAssetInfo buildAssetInfo)
|
|
||||||
{
|
|
||||||
string bundleName = Path.GetDirectoryName(buildAssetInfo.AssetInfo.AssetPath);
|
|
||||||
PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.AssetBundleFileExtension);
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
#endregion
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,69 +0,0 @@
|
||||||
using System;
|
|
||||||
using System.IO;
|
|
||||||
using System.Text;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEditor;
|
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
|
||||||
{
|
|
||||||
public abstract class TaskUpdateBundleInfo
|
|
||||||
{
|
|
||||||
public void UpdateBundleInfo(BuildContext context)
|
|
||||||
{
|
|
||||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
|
||||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
|
||||||
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
|
|
||||||
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
|
|
||||||
int outputNameStyle = (int)buildParametersContext.Parameters.FileNameStyle;
|
|
||||||
|
|
||||||
// 1.检测文件名长度
|
|
||||||
foreach (var bundleInfo in buildMapContext.Collection)
|
|
||||||
{
|
|
||||||
// NOTE:检测文件名长度不要超过260字符。
|
|
||||||
string fileName = bundleInfo.BundleName;
|
|
||||||
if (fileName.Length >= 260)
|
|
||||||
{
|
|
||||||
string message = BuildLogger.GetErrorMessage(ErrorCode.CharactersOverTheLimit, $"Bundle file name character count exceeds limit : {fileName}");
|
|
||||||
throw new Exception(message);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// 2.更新构建输出的文件路径
|
|
||||||
foreach (var bundleInfo in buildMapContext.Collection)
|
|
||||||
{
|
|
||||||
bundleInfo.BuildOutputFilePath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
|
|
||||||
if (bundleInfo.Encrypted)
|
|
||||||
bundleInfo.PackageSourceFilePath = bundleInfo.EncryptedFilePath;
|
|
||||||
else
|
|
||||||
bundleInfo.PackageSourceFilePath = bundleInfo.BuildOutputFilePath;
|
|
||||||
}
|
|
||||||
|
|
||||||
// 3.更新文件其它信息
|
|
||||||
foreach (var bundleInfo in buildMapContext.Collection)
|
|
||||||
{
|
|
||||||
bundleInfo.PackageUnityHash = GetUnityHash(bundleInfo, context);
|
|
||||||
bundleInfo.PackageUnityCRC = GetUnityCRC(bundleInfo, context);
|
|
||||||
bundleInfo.PackageFileHash = GetBundleFileHash(bundleInfo, buildParametersContext);
|
|
||||||
bundleInfo.PackageFileCRC = GetBundleFileCRC(bundleInfo, buildParametersContext);
|
|
||||||
bundleInfo.PackageFileSize = GetBundleFileSize(bundleInfo, buildParametersContext);
|
|
||||||
}
|
|
||||||
|
|
||||||
// 4.更新补丁包输出的文件路径
|
|
||||||
foreach (var bundleInfo in buildMapContext.Collection)
|
|
||||||
{
|
|
||||||
string bundleName = bundleInfo.BundleName;
|
|
||||||
string fileHash = bundleInfo.PackageFileHash;
|
|
||||||
string fileExtension = ManifestTools.GetRemoteBundleFileExtension(bundleName);
|
|
||||||
string fileName = ManifestTools.GetRemoteBundleFileName(outputNameStyle, bundleName, fileExtension, fileHash);
|
|
||||||
bundleInfo.PackageDestFilePath = $"{packageOutputDirectory}/{fileName}";
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
protected abstract string GetUnityHash(BuildBundleInfo bundleInfo, BuildContext context);
|
|
||||||
protected abstract uint GetUnityCRC(BuildBundleInfo bundleInfo, BuildContext context);
|
|
||||||
protected abstract string GetBundleFileHash(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext);
|
|
||||||
protected abstract string GetBundleFileCRC(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext);
|
|
||||||
protected abstract long GetBundleFileSize(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext);
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,47 +0,0 @@
|
||||||
using System;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEditor;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
|
||||||
{
|
|
||||||
public class TaskBuilding_BBP : IBuildTask
|
|
||||||
{
|
|
||||||
public class BuildResultContext : IContextObject
|
|
||||||
{
|
|
||||||
public AssetBundleManifest UnityManifest;
|
|
||||||
}
|
|
||||||
|
|
||||||
void IBuildTask.Run(BuildContext context)
|
|
||||||
{
|
|
||||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
|
||||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
|
||||||
var builtinBuildParameters = buildParametersContext.Parameters as BuiltinBuildParameters;
|
|
||||||
|
|
||||||
// 开始构建
|
|
||||||
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
|
|
||||||
BuildAssetBundleOptions buildOptions = builtinBuildParameters.GetBundleBuildOptions();
|
|
||||||
AssetBundleManifest unityManifest = BuildPipeline.BuildAssetBundles(pipelineOutputDirectory, buildMapContext.GetPipelineBuilds(), buildOptions, buildParametersContext.Parameters.BuildTarget);
|
|
||||||
if (unityManifest == null)
|
|
||||||
{
|
|
||||||
string message = BuildLogger.GetErrorMessage(ErrorCode.UnityEngineBuildFailed, "UnityEngine build failed !");
|
|
||||||
throw new Exception(message);
|
|
||||||
}
|
|
||||||
|
|
||||||
// 检测输出目录
|
|
||||||
string unityOutputManifestFilePath = $"{pipelineOutputDirectory}/{YooAssetSettings.OutputFolderName}";
|
|
||||||
if (System.IO.File.Exists(unityOutputManifestFilePath) == false)
|
|
||||||
{
|
|
||||||
string message = BuildLogger.GetErrorMessage(ErrorCode.UnityEngineBuildFatal, $"Not found output {nameof(AssetBundleManifest)} file : {unityOutputManifestFilePath}");
|
|
||||||
throw new Exception(message);
|
|
||||||
}
|
|
||||||
|
|
||||||
BuildLogger.Log("UnityEngine build success !");
|
|
||||||
BuildResultContext buildResultContext = new BuildResultContext();
|
|
||||||
buildResultContext.UnityManifest = unityManifest;
|
|
||||||
context.SetContextObject(buildResultContext);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,21 +0,0 @@
|
||||||
using System;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEditor;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
|
||||||
{
|
|
||||||
public class TaskCopyBuildinFiles_BBP : TaskCopyBuildinFiles, IBuildTask
|
|
||||||
{
|
|
||||||
void IBuildTask.Run(BuildContext context)
|
|
||||||
{
|
|
||||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
|
||||||
var manifestContext = context.GetContextObject<ManifestContext>();
|
|
||||||
if (buildParametersContext.Parameters.BuildinFileCopyOption != EBuildinFileCopyOption.None)
|
|
||||||
{
|
|
||||||
CopyBuildinFilesToStreaming(buildParametersContext, manifestContext.Manifest);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,25 +0,0 @@
|
||||||
using System;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
|
||||||
{
|
|
||||||
public class TaskCreateManifest_BBP : TaskCreateManifest, IBuildTask
|
|
||||||
{
|
|
||||||
private TaskBuilding_BBP.BuildResultContext _buildResultContext = null;
|
|
||||||
|
|
||||||
void IBuildTask.Run(BuildContext context)
|
|
||||||
{
|
|
||||||
CreateManifestFile(true, true, context);
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override string[] GetBundleDepends(BuildContext context, string bundleName)
|
|
||||||
{
|
|
||||||
if (_buildResultContext == null)
|
|
||||||
_buildResultContext = context.GetContextObject<TaskBuilding_BBP.BuildResultContext>();
|
|
||||||
|
|
||||||
return _buildResultContext.UnityManifest.GetAllDependencies(bundleName);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,49 +0,0 @@
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
|
||||||
{
|
|
||||||
public class TaskCreatePackage_BBP : IBuildTask
|
|
||||||
{
|
|
||||||
void IBuildTask.Run(BuildContext context)
|
|
||||||
{
|
|
||||||
var buildParameters = context.GetContextObject<BuildParametersContext>();
|
|
||||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
|
||||||
CreatePackagePatch(buildParameters, buildMapContext);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 拷贝补丁文件到补丁包目录
|
|
||||||
/// </summary>
|
|
||||||
private void CreatePackagePatch(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext)
|
|
||||||
{
|
|
||||||
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
|
|
||||||
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
|
|
||||||
BuildLogger.Log($"Start making patch package: {packageOutputDirectory}");
|
|
||||||
|
|
||||||
// 拷贝UnityManifest序列化文件
|
|
||||||
{
|
|
||||||
string sourcePath = $"{pipelineOutputDirectory}/{YooAssetSettings.OutputFolderName}";
|
|
||||||
string destPath = $"{packageOutputDirectory}/{YooAssetSettings.OutputFolderName}";
|
|
||||||
EditorTools.CopyFile(sourcePath, destPath, true);
|
|
||||||
}
|
|
||||||
|
|
||||||
// 拷贝UnityManifest文本文件
|
|
||||||
{
|
|
||||||
string sourcePath = $"{pipelineOutputDirectory}/{YooAssetSettings.OutputFolderName}.manifest";
|
|
||||||
string destPath = $"{packageOutputDirectory}/{YooAssetSettings.OutputFolderName}.manifest";
|
|
||||||
EditorTools.CopyFile(sourcePath, destPath, true);
|
|
||||||
}
|
|
||||||
|
|
||||||
// 拷贝所有补丁文件
|
|
||||||
int progressValue = 0;
|
|
||||||
int fileTotalCount = buildMapContext.Collection.Count;
|
|
||||||
foreach (var bundleInfo in buildMapContext.Collection)
|
|
||||||
{
|
|
||||||
EditorTools.CopyFile(bundleInfo.PackageSourceFilePath, bundleInfo.PackageDestFilePath, true);
|
|
||||||
EditorTools.DisplayProgressBar("Copy patch file", ++progressValue, fileTotalCount);
|
|
||||||
}
|
|
||||||
EditorTools.ClearProgressBar();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,19 +0,0 @@
|
||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.IO;
|
|
||||||
using System.Linq;
|
|
||||||
using UnityEditor;
|
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
|
||||||
{
|
|
||||||
public class TaskCreateReport_BBP : TaskCreateReport, IBuildTask
|
|
||||||
{
|
|
||||||
void IBuildTask.Run(BuildContext context)
|
|
||||||
{
|
|
||||||
var buildParameters = context.GetContextObject<BuildParametersContext>();
|
|
||||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
|
||||||
var manifestContext = context.GetContextObject<ManifestContext>();
|
|
||||||
CreateReportFile(buildParameters, buildMapContext, manifestContext);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,11 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: cb66f3d5c56a85643a0e009d59079e54
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
|
@ -1,13 +0,0 @@
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
|
||||||
{
|
|
||||||
public class TaskEncryption_BBP : TaskEncryption, IBuildTask
|
|
||||||
{
|
|
||||||
void IBuildTask.Run(BuildContext context)
|
|
||||||
{
|
|
||||||
var buildParameters = context.GetContextObject<BuildParametersContext>();
|
|
||||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
|
||||||
EncryptingBundleFiles(buildParameters, buildMapContext);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,11 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: 6e871faedf2401c4c9225eb9815c5aa0
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
|
@ -1,19 +0,0 @@
|
||||||
using System;
|
|
||||||
using System.IO;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEditor;
|
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
|
||||||
{
|
|
||||||
public class TaskGetBuildMap_BBP : TaskGetBuildMap, IBuildTask
|
|
||||||
{
|
|
||||||
void IBuildTask.Run(BuildContext context)
|
|
||||||
{
|
|
||||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
|
||||||
var buildMapContext = CreateBuildMap(false, buildParametersContext.Parameters);
|
|
||||||
context.SetContextObject(buildMapContext);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,11 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: b621fbca3fe162448bda8c817daa101a
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
|
@ -1,59 +0,0 @@
|
||||||
using System;
|
|
||||||
using System.IO;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEditor;
|
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
|
||||||
{
|
|
||||||
public class TaskPrepare_BBP : IBuildTask
|
|
||||||
{
|
|
||||||
void IBuildTask.Run(BuildContext context)
|
|
||||||
{
|
|
||||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
|
||||||
var buildParameters = buildParametersContext.Parameters;
|
|
||||||
var builtinBuildParameters = buildParameters as BuiltinBuildParameters;
|
|
||||||
|
|
||||||
// 检测基础构建参数
|
|
||||||
buildParametersContext.CheckBuildParameters();
|
|
||||||
|
|
||||||
// 检测是否有未保存场景
|
|
||||||
if (EditorTools.HasDirtyScenes())
|
|
||||||
{
|
|
||||||
string message = BuildLogger.GetErrorMessage(ErrorCode.FoundUnsavedScene, "Found unsaved scene !");
|
|
||||||
throw new Exception(message);
|
|
||||||
}
|
|
||||||
|
|
||||||
// 删除包裹目录
|
|
||||||
if (buildParameters.ClearBuildCacheFiles)
|
|
||||||
{
|
|
||||||
string packageRootDirectory = buildParameters.GetPackageRootDirectory();
|
|
||||||
if (EditorTools.DeleteDirectory(packageRootDirectory))
|
|
||||||
{
|
|
||||||
BuildLogger.Log($"Delete package root directory: {packageRootDirectory}");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// 检测包裹输出目录是否存在
|
|
||||||
string packageOutputDirectory = buildParameters.GetPackageOutputDirectory();
|
|
||||||
if (Directory.Exists(packageOutputDirectory))
|
|
||||||
{
|
|
||||||
string message = BuildLogger.GetErrorMessage(ErrorCode.PackageOutputDirectoryExists, $"Package outout directory exists: {packageOutputDirectory}");
|
|
||||||
throw new Exception(message);
|
|
||||||
}
|
|
||||||
|
|
||||||
// 如果输出目录不存在
|
|
||||||
string pipelineOutputDirectory = buildParameters.GetPipelineOutputDirectory();
|
|
||||||
if (EditorTools.CreateDirectory(pipelineOutputDirectory))
|
|
||||||
{
|
|
||||||
BuildLogger.Log($"Create pipeline output directory: {pipelineOutputDirectory}");
|
|
||||||
}
|
|
||||||
|
|
||||||
// 检测Unity版本
|
|
||||||
#if UNITY_2021_3_OR_NEWER
|
|
||||||
string warning = BuildLogger.GetErrorMessage(ErrorCode.RecommendScriptBuildPipeline, $"Starting with UnityEngine2021, recommend use script build pipeline (SBP) !");
|
|
||||||
BuildLogger.Warning(warning);
|
|
||||||
#endif
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,11 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: 6dc94501197179048b85b6e959c50e9c
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
|
@ -1,59 +0,0 @@
|
||||||
using System;
|
|
||||||
using System.IO;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEditor;
|
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
|
||||||
{
|
|
||||||
public class TaskUpdateBundleInfo_BBP : TaskUpdateBundleInfo, IBuildTask
|
|
||||||
{
|
|
||||||
void IBuildTask.Run(BuildContext context)
|
|
||||||
{
|
|
||||||
UpdateBundleInfo(context);
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override string GetUnityHash(BuildBundleInfo bundleInfo, BuildContext context)
|
|
||||||
{
|
|
||||||
var buildResult = context.GetContextObject<TaskBuilding_BBP.BuildResultContext>();
|
|
||||||
var hash = buildResult.UnityManifest.GetAssetBundleHash(bundleInfo.BundleName);
|
|
||||||
if (hash.isValid)
|
|
||||||
{
|
|
||||||
return hash.ToString();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
string message = BuildLogger.GetErrorMessage(ErrorCode.NotFoundUnityBundleHash, $"Not found unity bundle hash : {bundleInfo.BundleName}");
|
|
||||||
throw new Exception(message);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
protected override uint GetUnityCRC(BuildBundleInfo bundleInfo, BuildContext context)
|
|
||||||
{
|
|
||||||
string filePath = bundleInfo.BuildOutputFilePath;
|
|
||||||
if (BuildPipeline.GetCRCForAssetBundle(filePath, out uint crc))
|
|
||||||
{
|
|
||||||
return crc;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
string message = BuildLogger.GetErrorMessage(ErrorCode.NotFoundUnityBundleCRC, $"Not found unity bundle crc : {bundleInfo.BundleName}");
|
|
||||||
throw new Exception(message);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
protected override string GetBundleFileHash(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
|
|
||||||
{
|
|
||||||
string filePath = bundleInfo.PackageSourceFilePath;
|
|
||||||
return HashUtility.FileMD5(filePath);
|
|
||||||
}
|
|
||||||
protected override string GetBundleFileCRC(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
|
|
||||||
{
|
|
||||||
string filePath = bundleInfo.PackageSourceFilePath;
|
|
||||||
return HashUtility.FileCRC32(filePath);
|
|
||||||
}
|
|
||||||
protected override long GetBundleFileSize(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
|
|
||||||
{
|
|
||||||
string filePath = bundleInfo.PackageSourceFilePath;
|
|
||||||
return FileUtility.GetFileSize(filePath);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,11 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: 26a84c5ae3c1a344883de3f85d48c952
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
|
@ -1,68 +0,0 @@
|
||||||
using System;
|
|
||||||
using System.Linq;
|
|
||||||
using System.IO;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEditor;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
|
||||||
{
|
|
||||||
public class TaskVerifyBuildResult_BBP : IBuildTask
|
|
||||||
{
|
|
||||||
void IBuildTask.Run(BuildContext context)
|
|
||||||
{
|
|
||||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
|
||||||
var buildParameters = buildParametersContext.Parameters as BuiltinBuildParameters;
|
|
||||||
|
|
||||||
// 验证构建结果
|
|
||||||
if (buildParameters.VerifyBuildingResult)
|
|
||||||
{
|
|
||||||
var buildResultContext = context.GetContextObject<TaskBuilding_BBP.BuildResultContext>();
|
|
||||||
VerifyingBuildingResult(context, buildResultContext.UnityManifest);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 验证构建结果
|
|
||||||
/// </summary>
|
|
||||||
private void VerifyingBuildingResult(BuildContext context, AssetBundleManifest unityManifest)
|
|
||||||
{
|
|
||||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
|
||||||
string[] unityBuildContent = unityManifest.GetAllAssetBundles();
|
|
||||||
|
|
||||||
// 1. 计划内容
|
|
||||||
string[] planningContent = buildMapContext.Collection.Select(t => t.BundleName).ToArray();
|
|
||||||
|
|
||||||
// 2. 验证差异
|
|
||||||
List<string> exceptBundleList1 = unityBuildContent.Except(planningContent).ToList();
|
|
||||||
if (exceptBundleList1.Count > 0)
|
|
||||||
{
|
|
||||||
foreach (var exceptBundle in exceptBundleList1)
|
|
||||||
{
|
|
||||||
string warning = BuildLogger.GetErrorMessage(ErrorCode.UnintendedBuildBundle, $"Found unintended build bundle : {exceptBundle}");
|
|
||||||
BuildLogger.Warning(warning);
|
|
||||||
}
|
|
||||||
|
|
||||||
string exception = BuildLogger.GetErrorMessage(ErrorCode.UnintendedBuildResult, $"Unintended build, See the detailed warnings !");
|
|
||||||
throw new Exception(exception);
|
|
||||||
}
|
|
||||||
|
|
||||||
// 3. 验证差异
|
|
||||||
List<string> exceptBundleList2 = planningContent.Except(unityBuildContent).ToList();
|
|
||||||
if (exceptBundleList2.Count > 0)
|
|
||||||
{
|
|
||||||
foreach (var exceptBundle in exceptBundleList2)
|
|
||||||
{
|
|
||||||
string warning = BuildLogger.GetErrorMessage(ErrorCode.UnintendedBuildBundle, $"Found unintended build bundle : {exceptBundle}");
|
|
||||||
BuildLogger.Warning(warning);
|
|
||||||
}
|
|
||||||
|
|
||||||
string exception = BuildLogger.GetErrorMessage(ErrorCode.UnintendedBuildResult, $"Unintended build, See the detailed warnings !");
|
|
||||||
throw new Exception(exception);
|
|
||||||
}
|
|
||||||
|
|
||||||
BuildLogger.Log("Build results verify success!");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,55 +0,0 @@
|
||||||
using System;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEditor;
|
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
|
||||||
{
|
|
||||||
public class BuiltinBuildParameters : BuildParameters
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// 压缩选项
|
|
||||||
/// </summary>
|
|
||||||
public ECompressOption CompressOption = ECompressOption.Uncompressed;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 禁止写入类型树结构(可以降低包体和内存并提高加载效率)
|
|
||||||
/// </summary>
|
|
||||||
public bool DisableWriteTypeTree = false;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 忽略类型树变化
|
|
||||||
/// </summary>
|
|
||||||
public bool IgnoreTypeTreeChanges = true;
|
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 获取内置构建管线的构建选项
|
|
||||||
/// </summary>
|
|
||||||
public BuildAssetBundleOptions GetBundleBuildOptions()
|
|
||||||
{
|
|
||||||
// For the new build system, unity always need BuildAssetBundleOptions.CollectDependencies and BuildAssetBundleOptions.DeterministicAssetBundle
|
|
||||||
// 除非设置ForceRebuildAssetBundle标记,否则会进行增量打包
|
|
||||||
|
|
||||||
BuildAssetBundleOptions opt = BuildAssetBundleOptions.None;
|
|
||||||
opt |= BuildAssetBundleOptions.StrictMode; //Do not allow the build to succeed if any errors are reporting during it.
|
|
||||||
|
|
||||||
if (CompressOption == ECompressOption.Uncompressed)
|
|
||||||
opt |= BuildAssetBundleOptions.UncompressedAssetBundle;
|
|
||||||
else if (CompressOption == ECompressOption.LZ4)
|
|
||||||
opt |= BuildAssetBundleOptions.ChunkBasedCompression;
|
|
||||||
|
|
||||||
if (ClearBuildCacheFiles)
|
|
||||||
opt |= BuildAssetBundleOptions.ForceRebuildAssetBundle; //Force rebuild the asset bundles
|
|
||||||
if (DisableWriteTypeTree)
|
|
||||||
opt |= BuildAssetBundleOptions.DisableWriteTypeTree; //Do not include type information within the asset bundle (don't write type tree).
|
|
||||||
if (IgnoreTypeTreeChanges)
|
|
||||||
opt |= BuildAssetBundleOptions.IgnoreTypeTreeChanges; //Ignore the type tree changes when doing the incremental build check.
|
|
||||||
|
|
||||||
opt |= BuildAssetBundleOptions.DisableLoadAssetByFileName; //Disables Asset Bundle LoadAsset by file name.
|
|
||||||
opt |= BuildAssetBundleOptions.DisableLoadAssetByFileNameWithExtension; //Disables Asset Bundle LoadAsset by file name with extension.
|
|
||||||
|
|
||||||
return opt;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,11 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: cd05d8038cf42e54e974483bb5da4198
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
|
@ -1,43 +0,0 @@
|
||||||
using System;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
|
||||||
{
|
|
||||||
public class BuiltinBuildPipeline : IBuildPipeline
|
|
||||||
{
|
|
||||||
public BuildResult Run(BuildParameters buildParameters, bool enableLog)
|
|
||||||
{
|
|
||||||
if (buildParameters is BuiltinBuildParameters)
|
|
||||||
{
|
|
||||||
AssetBundleBuilder builder = new AssetBundleBuilder();
|
|
||||||
return builder.Run(buildParameters, GetDefaultBuildPipeline(), enableLog);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
throw new Exception($"Invalid build parameter type : {buildParameters.GetType().Name}");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 获取默认的构建流程
|
|
||||||
/// </summary>
|
|
||||||
private List<IBuildTask> GetDefaultBuildPipeline()
|
|
||||||
{
|
|
||||||
List<IBuildTask> pipeline = new List<IBuildTask>
|
|
||||||
{
|
|
||||||
new TaskPrepare_BBP(),
|
|
||||||
new TaskGetBuildMap_BBP(),
|
|
||||||
new TaskBuilding_BBP(),
|
|
||||||
new TaskVerifyBuildResult_BBP(),
|
|
||||||
new TaskEncryption_BBP(),
|
|
||||||
new TaskUpdateBundleInfo_BBP(),
|
|
||||||
new TaskCreateManifest_BBP(),
|
|
||||||
new TaskCreateReport_BBP(),
|
|
||||||
new TaskCreatePackage_BBP(),
|
|
||||||
new TaskCopyBuildinFiles_BBP(),
|
|
||||||
};
|
|
||||||
return pipeline;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,11 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: 62d7756143e561843800bc521b5e090f
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
|
@ -1,8 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: 1138888cdba447345abb498b0c89affa
|
|
||||||
folderAsset: yes
|
|
||||||
DefaultImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
|
@ -1,18 +0,0 @@
|
||||||
|
|
||||||
using System;
|
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
|
||||||
{
|
|
||||||
public class TaskCreateManifest_ESBP : TaskCreateManifest, IBuildTask
|
|
||||||
{
|
|
||||||
void IBuildTask.Run(BuildContext context)
|
|
||||||
{
|
|
||||||
CreateManifestFile(false, false, context);
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override string[] GetBundleDepends(BuildContext context, string bundleName)
|
|
||||||
{
|
|
||||||
return Array.Empty<string>();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,11 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: 120e126cc10604c4f811c3b6377f7452
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
|
@ -1,15 +0,0 @@
|
||||||
|
|
||||||
using System;
|
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
|
||||||
{
|
|
||||||
public class TaskGetBuildMap_ESBP : TaskGetBuildMap, IBuildTask
|
|
||||||
{
|
|
||||||
void IBuildTask.Run(BuildContext context)
|
|
||||||
{
|
|
||||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
|
||||||
var buildMapContext = CreateBuildMap(true, buildParametersContext.Parameters);
|
|
||||||
context.SetContextObject(buildMapContext);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,11 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: 789c337b5b82f1c438a588982dfca346
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
|
@ -1,17 +0,0 @@
|
||||||
|
|
||||||
using System;
|
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
|
||||||
{
|
|
||||||
public class TaskPrepare_ESBP : IBuildTask
|
|
||||||
{
|
|
||||||
void IBuildTask.Run(BuildContext context)
|
|
||||||
{
|
|
||||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
|
||||||
var buildParameters = buildParametersContext.Parameters;
|
|
||||||
|
|
||||||
// 检测基础构建参数
|
|
||||||
buildParametersContext.CheckBuildParameters();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,11 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: abbe56a7120e34349b10f20956ed51a7
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
|
@ -1,63 +0,0 @@
|
||||||
|
|
||||||
using System.Text;
|
|
||||||
using System;
|
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
|
||||||
{
|
|
||||||
public class TaskUpdateBundleInfo_ESBP : TaskUpdateBundleInfo, IBuildTask
|
|
||||||
{
|
|
||||||
void IBuildTask.Run(BuildContext context)
|
|
||||||
{
|
|
||||||
UpdateBundleInfo(context);
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override string GetUnityHash(BuildBundleInfo bundleInfo, BuildContext context)
|
|
||||||
{
|
|
||||||
return "00000000000000000000000000000000"; //32位
|
|
||||||
}
|
|
||||||
protected override uint GetUnityCRC(BuildBundleInfo bundleInfo, BuildContext context)
|
|
||||||
{
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
protected override string GetBundleFileHash(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
|
|
||||||
{
|
|
||||||
string filePath = bundleInfo.PackageSourceFilePath;
|
|
||||||
return GetFilePathTempHash(filePath);
|
|
||||||
}
|
|
||||||
protected override string GetBundleFileCRC(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
|
|
||||||
{
|
|
||||||
return "00000000"; //8位
|
|
||||||
}
|
|
||||||
protected override long GetBundleFileSize(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
|
|
||||||
{
|
|
||||||
return GetBundleTempSize(bundleInfo);
|
|
||||||
}
|
|
||||||
|
|
||||||
private string GetFilePathTempHash(string filePath)
|
|
||||||
{
|
|
||||||
byte[] bytes = Encoding.UTF8.GetBytes(filePath);
|
|
||||||
return HashUtility.BytesMD5(bytes);
|
|
||||||
|
|
||||||
// 注意:在文件路径的哈希值冲突的情况下,可以使用下面的方法
|
|
||||||
//return $"{HashUtility.BytesMD5(bytes)}-{Guid.NewGuid():N}";
|
|
||||||
}
|
|
||||||
private long GetBundleTempSize(BuildBundleInfo bundleInfo)
|
|
||||||
{
|
|
||||||
long tempSize = 0;
|
|
||||||
|
|
||||||
var assetPaths = bundleInfo.GetAllMainAssetPaths();
|
|
||||||
foreach (var assetPath in assetPaths)
|
|
||||||
{
|
|
||||||
long size = FileUtility.GetFileSize(assetPath);
|
|
||||||
tempSize += size;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (tempSize == 0)
|
|
||||||
{
|
|
||||||
string message = BuildLogger.GetErrorMessage(ErrorCode.BundleTempSizeIsZero, $"Bundle temp size is zero, check bundle main asset list : {bundleInfo.BundleName}");
|
|
||||||
throw new Exception(message);
|
|
||||||
}
|
|
||||||
return tempSize;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,11 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: 990b41f647b80a34ab666a3b0c1ba3f6
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
|
@ -1,7 +0,0 @@
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
|
||||||
{
|
|
||||||
public class EditorSimulateBuildParameters : BuildParameters
|
|
||||||
{
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,11 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: 03ea37371e6dc644cb2e6eabf9e7e2ad
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
|
@ -1,37 +0,0 @@
|
||||||
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System;
|
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
|
||||||
{
|
|
||||||
public class EditorSimulateBuildPipeline : IBuildPipeline
|
|
||||||
{
|
|
||||||
public BuildResult Run(BuildParameters buildParameters, bool enableLog)
|
|
||||||
{
|
|
||||||
if (buildParameters is EditorSimulateBuildParameters)
|
|
||||||
{
|
|
||||||
AssetBundleBuilder builder = new AssetBundleBuilder();
|
|
||||||
return builder.Run(buildParameters, GetDefaultBuildPipeline(), enableLog);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
throw new Exception($"Invalid build parameter type : {buildParameters.GetType().Name}");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 获取默认的构建流程
|
|
||||||
/// </summary>
|
|
||||||
private List<IBuildTask> GetDefaultBuildPipeline()
|
|
||||||
{
|
|
||||||
List<IBuildTask> pipeline = new List<IBuildTask>
|
|
||||||
{
|
|
||||||
new TaskPrepare_ESBP(),
|
|
||||||
new TaskGetBuildMap_ESBP(),
|
|
||||||
new TaskUpdateBundleInfo_ESBP(),
|
|
||||||
new TaskCreateManifest_ESBP()
|
|
||||||
};
|
|
||||||
return pipeline;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,11 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: 9caf8e4846ad8b64eb04a4d5179942ff
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
|
@ -1,8 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: 8a5f30f9c58f36946b2028bddce08c9c
|
|
||||||
folderAsset: yes
|
|
||||||
DefaultImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
|
@ -1,8 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: 141f7d1ebdf7cc147801aa711e29ac17
|
|
||||||
folderAsset: yes
|
|
||||||
DefaultImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
|
@ -1,33 +0,0 @@
|
||||||
using System;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
|
||||||
{
|
|
||||||
public class TaskBuilding_RFBP : IBuildTask
|
|
||||||
{
|
|
||||||
void IBuildTask.Run(BuildContext context)
|
|
||||||
{
|
|
||||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
|
||||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
|
||||||
CopyRawBundle(buildMapContext, buildParametersContext);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 拷贝原生文件
|
|
||||||
/// </summary>
|
|
||||||
private void CopyRawBundle(BuildMapContext buildMapContext, BuildParametersContext buildParametersContext)
|
|
||||||
{
|
|
||||||
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
|
|
||||||
foreach (var bundleInfo in buildMapContext.Collection)
|
|
||||||
{
|
|
||||||
string dest = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
|
|
||||||
foreach (var buildAsset in bundleInfo.MainAssets)
|
|
||||||
{
|
|
||||||
EditorTools.CopyFile(buildAsset.AssetInfo.AssetPath, dest, true);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,22 +0,0 @@
|
||||||
using System;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEditor;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
|
||||||
{
|
|
||||||
public class TaskCopyBuildinFiles_RFBP : TaskCopyBuildinFiles, IBuildTask
|
|
||||||
{
|
|
||||||
void IBuildTask.Run(BuildContext context)
|
|
||||||
{
|
|
||||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
|
||||||
var buildParameters = buildParametersContext.Parameters;
|
|
||||||
var manifestContext = context.GetContextObject<ManifestContext>();
|
|
||||||
if (buildParameters.BuildinFileCopyOption != EBuildinFileCopyOption.None)
|
|
||||||
{
|
|
||||||
CopyBuildinFilesToStreaming(buildParametersContext, manifestContext.Manifest);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,11 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: bf10a5495e90b844b8aca1eadf7ed8f7
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
|
@ -1,20 +0,0 @@
|
||||||
using System;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
|
||||||
{
|
|
||||||
public class TaskCreateManifest_RFBP : TaskCreateManifest, IBuildTask
|
|
||||||
{
|
|
||||||
void IBuildTask.Run(BuildContext context)
|
|
||||||
{
|
|
||||||
CreateManifestFile(false, true, context);
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override string[] GetBundleDepends(BuildContext context, string bundleName)
|
|
||||||
{
|
|
||||||
return Array.Empty<string>();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,11 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: 86bdc7d5ae31fdd409f9dc68d73e2600
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
|
@ -1,34 +0,0 @@
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
|
||||||
{
|
|
||||||
public class TaskCreatePackage_RFBP : IBuildTask
|
|
||||||
{
|
|
||||||
void IBuildTask.Run(BuildContext context)
|
|
||||||
{
|
|
||||||
var buildParameters = context.GetContextObject<BuildParametersContext>();
|
|
||||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
|
||||||
CreatePackagePatch(buildParameters, buildMapContext);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 拷贝补丁文件到补丁包目录
|
|
||||||
/// </summary>
|
|
||||||
private void CreatePackagePatch(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext)
|
|
||||||
{
|
|
||||||
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
|
|
||||||
BuildLogger.Log($"Start making patch package: {packageOutputDirectory}");
|
|
||||||
|
|
||||||
// 拷贝所有补丁文件
|
|
||||||
int progressValue = 0;
|
|
||||||
int fileTotalCount = buildMapContext.Collection.Count;
|
|
||||||
foreach (var bundleInfo in buildMapContext.Collection)
|
|
||||||
{
|
|
||||||
EditorTools.CopyFile(bundleInfo.PackageSourceFilePath, bundleInfo.PackageDestFilePath, true);
|
|
||||||
EditorTools.DisplayProgressBar("Copy patch file", ++progressValue, fileTotalCount);
|
|
||||||
}
|
|
||||||
EditorTools.ClearProgressBar();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,11 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: a6d813044f843b944b4ec3d6f562c7e2
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
|
@ -1,19 +0,0 @@
|
||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.IO;
|
|
||||||
using System.Linq;
|
|
||||||
using UnityEditor;
|
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
|
||||||
{
|
|
||||||
public class TaskCreateReport_RFBP : TaskCreateReport, IBuildTask
|
|
||||||
{
|
|
||||||
void IBuildTask.Run(BuildContext context)
|
|
||||||
{
|
|
||||||
var buildParameters = context.GetContextObject<BuildParametersContext>();
|
|
||||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
|
||||||
var manifestContext = context.GetContextObject<ManifestContext>();
|
|
||||||
CreateReportFile(buildParameters, buildMapContext, manifestContext);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,11 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: 55595ba60c30a634d8921cfc6524e201
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
|
@ -1,13 +0,0 @@
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
|
||||||
{
|
|
||||||
public class TaskEncryption_RFBP : TaskEncryption, IBuildTask
|
|
||||||
{
|
|
||||||
void IBuildTask.Run(BuildContext context)
|
|
||||||
{
|
|
||||||
var buildParameters = context.GetContextObject<BuildParametersContext>();
|
|
||||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
|
||||||
EncryptingBundleFiles(buildParameters, buildMapContext);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,11 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: b3e156139dcc25f4c9440ec3d6cb96d2
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
|
@ -1,38 +0,0 @@
|
||||||
using System;
|
|
||||||
using System.IO;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEditor;
|
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
|
||||||
{
|
|
||||||
public class TaskGetBuildMap_RFBP : TaskGetBuildMap, IBuildTask
|
|
||||||
{
|
|
||||||
void IBuildTask.Run(BuildContext context)
|
|
||||||
{
|
|
||||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
|
||||||
var buildMapContext = CreateBuildMap(true, buildParametersContext.Parameters);
|
|
||||||
context.SetContextObject(buildMapContext);
|
|
||||||
|
|
||||||
// 检测构建结果
|
|
||||||
CheckBuildMapContent(buildMapContext);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 检测资源构建上下文
|
|
||||||
/// </summary>
|
|
||||||
private void CheckBuildMapContent(BuildMapContext buildMapContext)
|
|
||||||
{
|
|
||||||
// 注意:原生文件资源包只能包含一个原生文件
|
|
||||||
foreach (var bundleInfo in buildMapContext.Collection)
|
|
||||||
{
|
|
||||||
if (bundleInfo.MainAssets.Count != 1)
|
|
||||||
{
|
|
||||||
string message = BuildLogger.GetErrorMessage(ErrorCode.NotSupportMultipleRawAsset, $"The bundle does not support multiple raw asset : {bundleInfo.BundleName}");
|
|
||||||
throw new Exception(message);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,11 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: a8bdb5b4ee29e5b48a88689c6519b830
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
|
@ -1,45 +0,0 @@
|
||||||
using System;
|
|
||||||
using System.IO;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEditor;
|
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
|
||||||
{
|
|
||||||
public class TaskPrepare_RFBP : IBuildTask
|
|
||||||
{
|
|
||||||
void IBuildTask.Run(BuildContext context)
|
|
||||||
{
|
|
||||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
|
||||||
var buildParameters = buildParametersContext.Parameters;
|
|
||||||
|
|
||||||
// 检测基础构建参数
|
|
||||||
buildParametersContext.CheckBuildParameters();
|
|
||||||
|
|
||||||
// 删除包裹目录
|
|
||||||
if (buildParameters.ClearBuildCacheFiles)
|
|
||||||
{
|
|
||||||
string packageRootDirectory = buildParameters.GetPackageRootDirectory();
|
|
||||||
if (EditorTools.DeleteDirectory(packageRootDirectory))
|
|
||||||
{
|
|
||||||
BuildLogger.Log($"Delete package root directory: {packageRootDirectory}");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// 检测包裹输出目录是否存在
|
|
||||||
string packageOutputDirectory = buildParameters.GetPackageOutputDirectory();
|
|
||||||
if (Directory.Exists(packageOutputDirectory))
|
|
||||||
{
|
|
||||||
string message = BuildLogger.GetErrorMessage(ErrorCode.PackageOutputDirectoryExists, $"Package outout directory exists: {packageOutputDirectory}");
|
|
||||||
throw new Exception(message);
|
|
||||||
}
|
|
||||||
|
|
||||||
// 如果输出目录不存在
|
|
||||||
string pipelineOutputDirectory = buildParameters.GetPipelineOutputDirectory();
|
|
||||||
if (EditorTools.CreateDirectory(pipelineOutputDirectory))
|
|
||||||
{
|
|
||||||
BuildLogger.Log($"Create pipeline output directory: {pipelineOutputDirectory}");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,11 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: 97204fd262bb58449a87e517318905c3
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
|
@ -1,41 +0,0 @@
|
||||||
using System;
|
|
||||||
using System.IO;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEditor;
|
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
|
||||||
{
|
|
||||||
public class TaskUpdateBundleInfo_RFBP : TaskUpdateBundleInfo, IBuildTask
|
|
||||||
{
|
|
||||||
void IBuildTask.Run(BuildContext context)
|
|
||||||
{
|
|
||||||
UpdateBundleInfo(context);
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override string GetUnityHash(BuildBundleInfo bundleInfo, BuildContext context)
|
|
||||||
{
|
|
||||||
string filePath = bundleInfo.PackageSourceFilePath;
|
|
||||||
return HashUtility.FileMD5(filePath);
|
|
||||||
}
|
|
||||||
protected override uint GetUnityCRC(BuildBundleInfo bundleInfo, BuildContext context)
|
|
||||||
{
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
protected override string GetBundleFileHash(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
|
|
||||||
{
|
|
||||||
string filePath = bundleInfo.PackageSourceFilePath;
|
|
||||||
return HashUtility.FileMD5(filePath);
|
|
||||||
}
|
|
||||||
protected override string GetBundleFileCRC(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
|
|
||||||
{
|
|
||||||
string filePath = bundleInfo.PackageSourceFilePath;
|
|
||||||
return HashUtility.FileCRC32(filePath);
|
|
||||||
}
|
|
||||||
protected override long GetBundleFileSize(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
|
|
||||||
{
|
|
||||||
string filePath = bundleInfo.PackageSourceFilePath;
|
|
||||||
return FileUtility.GetFileSize(filePath);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,11 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: b2c8ae6a3e6ca3b4bba4e1495ea297d4
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
|
@ -1,10 +0,0 @@
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEditor;
|
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
|
||||||
{
|
|
||||||
public class RawFileBuildParameters : BuildParameters
|
|
||||||
{
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,11 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: d5ba9a5c89be56147a651be73b1d8a30
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
|
@ -1,45 +0,0 @@
|
||||||
using System;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Reflection;
|
|
||||||
using System.Linq;
|
|
||||||
using UnityEditor;
|
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
|
||||||
{
|
|
||||||
public class RawFileBuildPipeline : IBuildPipeline
|
|
||||||
{
|
|
||||||
public BuildResult Run(BuildParameters buildParameters, bool enableLog)
|
|
||||||
{
|
|
||||||
if (buildParameters is RawFileBuildParameters)
|
|
||||||
{
|
|
||||||
AssetBundleBuilder builder = new AssetBundleBuilder();
|
|
||||||
return builder.Run(buildParameters, GetDefaultBuildPipeline(), enableLog);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
throw new Exception($"Invalid build parameter type : {buildParameters.GetType().Name}");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 获取默认的构建流程
|
|
||||||
/// </summary>
|
|
||||||
private List<IBuildTask> GetDefaultBuildPipeline()
|
|
||||||
{
|
|
||||||
List<IBuildTask> pipeline = new List<IBuildTask>
|
|
||||||
{
|
|
||||||
new TaskPrepare_RFBP(),
|
|
||||||
new TaskGetBuildMap_RFBP(),
|
|
||||||
new TaskBuilding_RFBP(),
|
|
||||||
new TaskEncryption_RFBP(),
|
|
||||||
new TaskUpdateBundleInfo_RFBP(),
|
|
||||||
new TaskCreateManifest_RFBP(),
|
|
||||||
new TaskCreateReport_RFBP(),
|
|
||||||
new TaskCreatePackage_RFBP(),
|
|
||||||
new TaskCopyBuildinFiles_RFBP(),
|
|
||||||
};
|
|
||||||
return pipeline;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,11 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: ee1731ae83e2f0045bab58773be95743
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
|
@ -1,8 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: c8b9d8597bfdc994e9ef52f319cc96ec
|
|
||||||
folderAsset: yes
|
|
||||||
DefaultImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
|
@ -1,8 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: 64c9242d4708b1f47b1469897bbfe127
|
|
||||||
folderAsset: yes
|
|
||||||
DefaultImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
|
@ -1,53 +0,0 @@
|
||||||
using System;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEditor.Build.Pipeline;
|
|
||||||
using UnityEditor.Build.Pipeline.Interfaces;
|
|
||||||
using UnityEditor.Build.Pipeline.Tasks;
|
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
|
||||||
{
|
|
||||||
public class TaskBuilding_SBP : IBuildTask
|
|
||||||
{
|
|
||||||
public class BuildResultContext : IContextObject
|
|
||||||
{
|
|
||||||
public IBundleBuildResults Results;
|
|
||||||
}
|
|
||||||
|
|
||||||
void IBuildTask.Run(BuildContext context)
|
|
||||||
{
|
|
||||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
|
||||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
|
||||||
var scriptableBuildParameters = buildParametersContext.Parameters as ScriptableBuildParameters;
|
|
||||||
|
|
||||||
// 构建内容
|
|
||||||
var buildContent = new BundleBuildContent(buildMapContext.GetPipelineBuilds());
|
|
||||||
|
|
||||||
// 开始构建
|
|
||||||
IBundleBuildResults buildResults;
|
|
||||||
var buildParameters = scriptableBuildParameters.GetBundleBuildParameters();
|
|
||||||
var taskList = SBPBuildTasks.Create(buildMapContext.Command.ShadersBundleName, null);
|
|
||||||
ReturnCode exitCode = ContentPipeline.BuildAssetBundles(buildParameters, buildContent, out buildResults, taskList);
|
|
||||||
if (exitCode < 0)
|
|
||||||
{
|
|
||||||
string message = BuildLogger.GetErrorMessage(ErrorCode.UnityEngineBuildFailed, $"UnityEngine build failed ! ReturnCode : {exitCode}");
|
|
||||||
throw new Exception(message);
|
|
||||||
}
|
|
||||||
|
|
||||||
// 创建着色器信息
|
|
||||||
// 说明:解决因为着色器资源包导致验证失败。
|
|
||||||
// 例如:当项目里没有着色器,如果有依赖内置着色器就会验证失败。
|
|
||||||
string shadersBundleName = buildMapContext.Command.ShadersBundleName;
|
|
||||||
if (buildResults.BundleInfos.ContainsKey(shadersBundleName))
|
|
||||||
{
|
|
||||||
buildMapContext.CreateShadersBundleInfo(shadersBundleName);
|
|
||||||
}
|
|
||||||
|
|
||||||
BuildLogger.Log("UnityEngine build success!");
|
|
||||||
BuildResultContext buildResultContext = new BuildResultContext();
|
|
||||||
buildResultContext.Results = buildResults;
|
|
||||||
context.SetContextObject(buildResultContext);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,21 +0,0 @@
|
||||||
using System;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEditor;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
|
||||||
{
|
|
||||||
public class TaskCopyBuildinFiles_SBP : TaskCopyBuildinFiles, IBuildTask
|
|
||||||
{
|
|
||||||
void IBuildTask.Run(BuildContext context)
|
|
||||||
{
|
|
||||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
|
||||||
var manifestContext = context.GetContextObject<ManifestContext>();
|
|
||||||
if (buildParametersContext.Parameters.BuildinFileCopyOption != EBuildinFileCopyOption.None)
|
|
||||||
{
|
|
||||||
CopyBuildinFilesToStreaming(buildParametersContext, manifestContext.Manifest);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,11 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: 67f8cc89ad41abe42aa1eed9a3d41f20
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
|
@ -1,32 +0,0 @@
|
||||||
using System;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEditor.Build.Pipeline;
|
|
||||||
using UnityEditor.Build.Pipeline.Interfaces;
|
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
|
||||||
{
|
|
||||||
public class TaskCreateManifest_SBP : TaskCreateManifest, IBuildTask
|
|
||||||
{
|
|
||||||
private TaskBuilding_SBP.BuildResultContext _buildResultContext = null;
|
|
||||||
|
|
||||||
void IBuildTask.Run(BuildContext context)
|
|
||||||
{
|
|
||||||
CreateManifestFile(true, true, context);
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override string[] GetBundleDepends(BuildContext context, string bundleName)
|
|
||||||
{
|
|
||||||
if (_buildResultContext == null)
|
|
||||||
_buildResultContext = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
|
|
||||||
|
|
||||||
if (_buildResultContext.Results.BundleInfos.ContainsKey(bundleName) == false)
|
|
||||||
{
|
|
||||||
string message = BuildLogger.GetErrorMessage(ErrorCode.NotFoundUnityBundleInBuildResult, $"Not found bundle in engine build result : {bundleName}");
|
|
||||||
throw new Exception(message);
|
|
||||||
}
|
|
||||||
return _buildResultContext.Results.BundleInfos[bundleName].Dependencies;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,11 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: adfbea99cce4707409469a37c7e5da31
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
|
@ -1,51 +0,0 @@
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
|
||||||
{
|
|
||||||
public class TaskCreatePackage_SBP : IBuildTask
|
|
||||||
{
|
|
||||||
void IBuildTask.Run(BuildContext context)
|
|
||||||
{
|
|
||||||
var buildParameters = context.GetContextObject<BuildParametersContext>();
|
|
||||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
|
||||||
CreatePackagePatch(buildParameters, buildMapContext);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 拷贝补丁文件到补丁包目录
|
|
||||||
/// </summary>
|
|
||||||
private void CreatePackagePatch(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext)
|
|
||||||
{
|
|
||||||
var scriptableBuildParameters = buildParametersContext.Parameters as ScriptableBuildParameters;
|
|
||||||
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
|
|
||||||
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
|
|
||||||
BuildLogger.Log($"Start making patch package: {packageOutputDirectory}");
|
|
||||||
|
|
||||||
// 拷贝构建日志
|
|
||||||
{
|
|
||||||
string sourcePath = $"{pipelineOutputDirectory}/buildlogtep.json";
|
|
||||||
string destPath = $"{packageOutputDirectory}/buildlogtep.json";
|
|
||||||
EditorTools.CopyFile(sourcePath, destPath, true);
|
|
||||||
}
|
|
||||||
|
|
||||||
// 拷贝代码防裁剪配置
|
|
||||||
if (scriptableBuildParameters.WriteLinkXML)
|
|
||||||
{
|
|
||||||
string sourcePath = $"{pipelineOutputDirectory}/link.xml";
|
|
||||||
string destPath = $"{packageOutputDirectory}/link.xml";
|
|
||||||
EditorTools.CopyFile(sourcePath, destPath, true);
|
|
||||||
}
|
|
||||||
|
|
||||||
// 拷贝所有补丁文件
|
|
||||||
int progressValue = 0;
|
|
||||||
int fileTotalCount = buildMapContext.Collection.Count;
|
|
||||||
foreach (var bundleInfo in buildMapContext.Collection)
|
|
||||||
{
|
|
||||||
EditorTools.CopyFile(bundleInfo.PackageSourceFilePath, bundleInfo.PackageDestFilePath, true);
|
|
||||||
EditorTools.DisplayProgressBar("Copy patch file", ++progressValue, fileTotalCount);
|
|
||||||
}
|
|
||||||
EditorTools.ClearProgressBar();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,11 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: c798c7056a23c8840af89492d30cb89c
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
|
@ -1,19 +0,0 @@
|
||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.IO;
|
|
||||||
using System.Linq;
|
|
||||||
using UnityEditor;
|
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
|
||||||
{
|
|
||||||
public class TaskCreateReport_SBP : TaskCreateReport, IBuildTask
|
|
||||||
{
|
|
||||||
void IBuildTask.Run(BuildContext context)
|
|
||||||
{
|
|
||||||
var buildParameters = context.GetContextObject<BuildParametersContext>();
|
|
||||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
|
||||||
var manifestContext = context.GetContextObject<ManifestContext>();
|
|
||||||
CreateReportFile(buildParameters, buildMapContext, manifestContext);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,11 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: 11893a8199d4d8549b76a16c740d507a
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
|
@ -1,13 +0,0 @@
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
|
||||||
{
|
|
||||||
public class TaskEncryption_SBP : TaskEncryption, IBuildTask
|
|
||||||
{
|
|
||||||
void IBuildTask.Run(BuildContext context)
|
|
||||||
{
|
|
||||||
var buildParameters = context.GetContextObject<BuildParametersContext>();
|
|
||||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
|
||||||
EncryptingBundleFiles(buildParameters, buildMapContext);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,11 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: ff8ba0dd63fc3304c8f20680733a74e0
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
|
@ -1,19 +0,0 @@
|
||||||
using System;
|
|
||||||
using System.IO;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEditor;
|
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
|
||||||
{
|
|
||||||
public class TaskGetBuildMap_SBP : TaskGetBuildMap, IBuildTask
|
|
||||||
{
|
|
||||||
void IBuildTask.Run(BuildContext context)
|
|
||||||
{
|
|
||||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
|
||||||
var buildMapContext = CreateBuildMap(false, buildParametersContext.Parameters);
|
|
||||||
context.SetContextObject(buildMapContext);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,11 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: cc3a7680622c5254f80b9541196091c3
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
|
@ -1,55 +0,0 @@
|
||||||
using System;
|
|
||||||
using System.IO;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEditor;
|
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
|
||||||
{
|
|
||||||
public class TaskPrepare_SBP : IBuildTask
|
|
||||||
{
|
|
||||||
void IBuildTask.Run(BuildContext context)
|
|
||||||
{
|
|
||||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
|
||||||
var buildParameters = buildParametersContext.Parameters;
|
|
||||||
|
|
||||||
// 检测基础构建参数
|
|
||||||
buildParametersContext.CheckBuildParameters();
|
|
||||||
|
|
||||||
// 检测是否有未保存场景
|
|
||||||
if (EditorTools.HasDirtyScenes())
|
|
||||||
{
|
|
||||||
string message = BuildLogger.GetErrorMessage(ErrorCode.FoundUnsavedScene, "Found unsaved scene !");
|
|
||||||
throw new Exception(message);
|
|
||||||
}
|
|
||||||
|
|
||||||
// 删除包裹目录
|
|
||||||
if (buildParameters.ClearBuildCacheFiles)
|
|
||||||
{
|
|
||||||
// Deletes the build cache directory.
|
|
||||||
UnityEditor.Build.Pipeline.Utilities.BuildCache.PurgeCache(false);
|
|
||||||
|
|
||||||
string packageRootDirectory = buildParameters.GetPackageRootDirectory();
|
|
||||||
if (EditorTools.DeleteDirectory(packageRootDirectory))
|
|
||||||
{
|
|
||||||
BuildLogger.Log($"Delete package root directory: {packageRootDirectory}");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// 检测包裹输出目录是否存在
|
|
||||||
string packageOutputDirectory = buildParameters.GetPackageOutputDirectory();
|
|
||||||
if (Directory.Exists(packageOutputDirectory))
|
|
||||||
{
|
|
||||||
string message = BuildLogger.GetErrorMessage(ErrorCode.PackageOutputDirectoryExists, $"Package outout directory exists: {packageOutputDirectory}");
|
|
||||||
throw new Exception(message);
|
|
||||||
}
|
|
||||||
|
|
||||||
// 如果输出目录不存在
|
|
||||||
string pipelineOutputDirectory = buildParameters.GetPipelineOutputDirectory();
|
|
||||||
if (EditorTools.CreateDirectory(pipelineOutputDirectory))
|
|
||||||
{
|
|
||||||
BuildLogger.Log($"Create pipeline output directory: {pipelineOutputDirectory}");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,11 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: 698615f2a9590ef488a62419111d1e3d
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
|
@ -1,59 +0,0 @@
|
||||||
using System;
|
|
||||||
using System.IO;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEditor;
|
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
|
||||||
{
|
|
||||||
public class TaskUpdateBundleInfo_SBP : TaskUpdateBundleInfo, IBuildTask
|
|
||||||
{
|
|
||||||
void IBuildTask.Run(BuildContext context)
|
|
||||||
{
|
|
||||||
UpdateBundleInfo(context);
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override string GetUnityHash(BuildBundleInfo bundleInfo, BuildContext context)
|
|
||||||
{
|
|
||||||
// 注意:当资源包的依赖列表发生变化的时候,ContentHash也会发生变化!
|
|
||||||
var buildResult = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
|
|
||||||
if (buildResult.Results.BundleInfos.TryGetValue(bundleInfo.BundleName, out var value))
|
|
||||||
{
|
|
||||||
return value.Hash.ToString();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
string message = BuildLogger.GetErrorMessage(ErrorCode.NotFoundUnityBundleHash, $"Not found unity bundle hash : {bundleInfo.BundleName}");
|
|
||||||
throw new Exception(message);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
protected override uint GetUnityCRC(BuildBundleInfo bundleInfo, BuildContext context)
|
|
||||||
{
|
|
||||||
var buildResult = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
|
|
||||||
if (buildResult.Results.BundleInfos.TryGetValue(bundleInfo.BundleName, out var value))
|
|
||||||
{
|
|
||||||
return value.Crc;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
string message = BuildLogger.GetErrorMessage(ErrorCode.NotFoundUnityBundleCRC, $"Not found unity bundle crc : {bundleInfo.BundleName}");
|
|
||||||
throw new Exception(message);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
protected override string GetBundleFileHash(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
|
|
||||||
{
|
|
||||||
string filePath = bundleInfo.PackageSourceFilePath;
|
|
||||||
return HashUtility.FileMD5(filePath);
|
|
||||||
}
|
|
||||||
protected override string GetBundleFileCRC(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
|
|
||||||
{
|
|
||||||
string filePath = bundleInfo.PackageSourceFilePath;
|
|
||||||
return HashUtility.FileCRC32(filePath);
|
|
||||||
}
|
|
||||||
protected override long GetBundleFileSize(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
|
|
||||||
{
|
|
||||||
string filePath = bundleInfo.PackageSourceFilePath;
|
|
||||||
return FileUtility.GetFileSize(filePath);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,11 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: c53b8e8dd0618e344931ad9ac4ad0656
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
|
@ -1,69 +0,0 @@
|
||||||
using System;
|
|
||||||
using System.Linq;
|
|
||||||
using System.IO;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEditor;
|
|
||||||
using UnityEditor.Build.Pipeline.Interfaces;
|
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
|
||||||
{
|
|
||||||
public class TaskVerifyBuildResult_SBP : IBuildTask
|
|
||||||
{
|
|
||||||
void IBuildTask.Run(BuildContext context)
|
|
||||||
{
|
|
||||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
|
||||||
var buildParameters = buildParametersContext.Parameters as ScriptableBuildParameters;
|
|
||||||
|
|
||||||
// 验证构建结果
|
|
||||||
if (buildParameters.VerifyBuildingResult)
|
|
||||||
{
|
|
||||||
var buildResultContext = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
|
|
||||||
VerifyingBuildingResult(context, buildResultContext.Results);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 验证构建结果
|
|
||||||
/// </summary>
|
|
||||||
private void VerifyingBuildingResult(BuildContext context, IBundleBuildResults buildResults)
|
|
||||||
{
|
|
||||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
|
||||||
List<string> unityBuildContent = buildResults.BundleInfos.Keys.ToList();
|
|
||||||
|
|
||||||
// 1. 计划内容
|
|
||||||
List<string> planningContent = buildMapContext.Collection.Select(t => t.BundleName).ToList();
|
|
||||||
|
|
||||||
// 2. 验证差异
|
|
||||||
List<string> exceptBundleList1 = unityBuildContent.Except(planningContent).ToList();
|
|
||||||
if (exceptBundleList1.Count > 0)
|
|
||||||
{
|
|
||||||
foreach (var exceptBundle in exceptBundleList1)
|
|
||||||
{
|
|
||||||
string warning = BuildLogger.GetErrorMessage(ErrorCode.UnintendedBuildBundle, $"Found unintended build bundle : {exceptBundle}");
|
|
||||||
BuildLogger.Warning(warning);
|
|
||||||
}
|
|
||||||
|
|
||||||
string exception = BuildLogger.GetErrorMessage(ErrorCode.UnintendedBuildResult, $"Unintended build, See the detailed warnings !");
|
|
||||||
throw new Exception(exception);
|
|
||||||
}
|
|
||||||
|
|
||||||
// 3. 验证差异
|
|
||||||
List<string> exceptBundleList2 = planningContent.Except(unityBuildContent).ToList();
|
|
||||||
if (exceptBundleList2.Count > 0)
|
|
||||||
{
|
|
||||||
foreach (var exceptBundle in exceptBundleList2)
|
|
||||||
{
|
|
||||||
string warning = BuildLogger.GetErrorMessage(ErrorCode.UnintendedBuildBundle, $"Found unintended build bundle : {exceptBundle}");
|
|
||||||
BuildLogger.Warning(warning);
|
|
||||||
}
|
|
||||||
|
|
||||||
string exception = BuildLogger.GetErrorMessage(ErrorCode.UnintendedBuildResult, $"Unintended build, See the detailed warnings !");
|
|
||||||
throw new Exception(exception);
|
|
||||||
}
|
|
||||||
|
|
||||||
BuildLogger.Log("Build results verify success!");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,55 +0,0 @@
|
||||||
using System;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEditor.Build.Pipeline;
|
|
||||||
using UnityEditor.Build.Pipeline.Interfaces;
|
|
||||||
|
|
||||||
namespace UnityEditor.Build.Pipeline.Tasks
|
|
||||||
{
|
|
||||||
public static class SBPBuildTasks
|
|
||||||
{
|
|
||||||
public static IList<IBuildTask> Create(string builtInShaderBundleName, string unityMonoScriptsBundleName)
|
|
||||||
{
|
|
||||||
var buildTasks = new List<IBuildTask>();
|
|
||||||
|
|
||||||
// Setup
|
|
||||||
buildTasks.Add(new SwitchToBuildPlatform());
|
|
||||||
buildTasks.Add(new RebuildSpriteAtlasCache());
|
|
||||||
|
|
||||||
// Player Scripts
|
|
||||||
buildTasks.Add(new BuildPlayerScripts());
|
|
||||||
buildTasks.Add(new PostScriptsCallback());
|
|
||||||
|
|
||||||
// Dependency
|
|
||||||
buildTasks.Add(new CalculateSceneDependencyData());
|
|
||||||
#if UNITY_2019_3_OR_NEWER
|
|
||||||
buildTasks.Add(new CalculateCustomDependencyData());
|
|
||||||
#endif
|
|
||||||
buildTasks.Add(new CalculateAssetDependencyData());
|
|
||||||
buildTasks.Add(new StripUnusedSpriteSources());
|
|
||||||
if (string.IsNullOrEmpty(builtInShaderBundleName) == false)
|
|
||||||
buildTasks.Add(new CreateBuiltInShadersBundle(builtInShaderBundleName));
|
|
||||||
if (string.IsNullOrEmpty(unityMonoScriptsBundleName) == false)
|
|
||||||
buildTasks.Add(new CreateMonoScriptBundle(unityMonoScriptsBundleName));
|
|
||||||
buildTasks.Add(new PostDependencyCallback());
|
|
||||||
|
|
||||||
// Packing
|
|
||||||
buildTasks.Add(new GenerateBundlePacking());
|
|
||||||
buildTasks.Add(new UpdateBundleObjectLayout());
|
|
||||||
buildTasks.Add(new GenerateBundleCommands());
|
|
||||||
buildTasks.Add(new GenerateSubAssetPathMaps());
|
|
||||||
buildTasks.Add(new GenerateBundleMaps());
|
|
||||||
buildTasks.Add(new PostPackingCallback());
|
|
||||||
|
|
||||||
// Writing
|
|
||||||
buildTasks.Add(new WriteSerializedFiles());
|
|
||||||
buildTasks.Add(new ArchiveAndCompressBundles());
|
|
||||||
buildTasks.Add(new AppendBundleHash());
|
|
||||||
buildTasks.Add(new GenerateLinkXml());
|
|
||||||
buildTasks.Add(new PostWritingCallback());
|
|
||||||
|
|
||||||
return buildTasks;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,73 +0,0 @@
|
||||||
using System;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEditor;
|
|
||||||
using UnityEditor.Build.Pipeline;
|
|
||||||
using UnityEditor.Build.Pipeline.Interfaces;
|
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
|
||||||
{
|
|
||||||
public class ScriptableBuildParameters : BuildParameters
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// 压缩选项
|
|
||||||
/// </summary>
|
|
||||||
public ECompressOption CompressOption = ECompressOption.Uncompressed;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 禁止写入类型树结构(可以降低包体和内存并提高加载效率)
|
|
||||||
/// </summary>
|
|
||||||
public bool DisableWriteTypeTree = false;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 忽略类型树变化
|
|
||||||
/// </summary>
|
|
||||||
public bool IgnoreTypeTreeChanges = true;
|
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 生成代码防裁剪配置
|
|
||||||
/// </summary>
|
|
||||||
public bool WriteLinkXML = true;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 缓存服务器地址
|
|
||||||
/// </summary>
|
|
||||||
public string CacheServerHost;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 缓存服务器端口
|
|
||||||
/// </summary>
|
|
||||||
public int CacheServerPort;
|
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 获取可编程构建管线的构建参数
|
|
||||||
/// </summary>
|
|
||||||
public BundleBuildParameters GetBundleBuildParameters()
|
|
||||||
{
|
|
||||||
var targetGroup = UnityEditor.BuildPipeline.GetBuildTargetGroup(BuildTarget);
|
|
||||||
var pipelineOutputDirectory = GetPipelineOutputDirectory();
|
|
||||||
var buildParams = new BundleBuildParameters(BuildTarget, targetGroup, pipelineOutputDirectory);
|
|
||||||
|
|
||||||
if (CompressOption == ECompressOption.Uncompressed)
|
|
||||||
buildParams.BundleCompression = UnityEngine.BuildCompression.Uncompressed;
|
|
||||||
else if (CompressOption == ECompressOption.LZMA)
|
|
||||||
buildParams.BundleCompression = UnityEngine.BuildCompression.LZMA;
|
|
||||||
else if (CompressOption == ECompressOption.LZ4)
|
|
||||||
buildParams.BundleCompression = UnityEngine.BuildCompression.LZ4;
|
|
||||||
else
|
|
||||||
throw new System.NotImplementedException(CompressOption.ToString());
|
|
||||||
|
|
||||||
if (DisableWriteTypeTree)
|
|
||||||
buildParams.ContentBuildFlags |= UnityEditor.Build.Content.ContentBuildFlags.DisableWriteTypeTree;
|
|
||||||
|
|
||||||
buildParams.UseCache = true;
|
|
||||||
buildParams.CacheServerHost = CacheServerHost;
|
|
||||||
buildParams.CacheServerPort = CacheServerPort;
|
|
||||||
buildParams.WriteLinkXML = WriteLinkXML;
|
|
||||||
|
|
||||||
return buildParams;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,11 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: 83ca8a0609deaf04d9d1f1f0d396efa9
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
|
@ -1,43 +0,0 @@
|
||||||
using System;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
|
||||||
{
|
|
||||||
public class ScriptableBuildPipeline : IBuildPipeline
|
|
||||||
{
|
|
||||||
public BuildResult Run(BuildParameters buildParameters, bool enableLog)
|
|
||||||
{
|
|
||||||
if (buildParameters is ScriptableBuildParameters)
|
|
||||||
{
|
|
||||||
AssetBundleBuilder builder = new AssetBundleBuilder();
|
|
||||||
return builder.Run(buildParameters, GetDefaultBuildPipeline(), enableLog);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
throw new Exception($"Invalid build parameter type : {buildParameters.GetType().Name}");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 获取默认的构建流程
|
|
||||||
/// </summary>
|
|
||||||
private List<IBuildTask> GetDefaultBuildPipeline()
|
|
||||||
{
|
|
||||||
List<IBuildTask> pipeline = new List<IBuildTask>
|
|
||||||
{
|
|
||||||
new TaskPrepare_SBP(),
|
|
||||||
new TaskGetBuildMap_SBP(),
|
|
||||||
new TaskBuilding_SBP(),
|
|
||||||
new TaskVerifyBuildResult_SBP(),
|
|
||||||
new TaskEncryption_SBP(),
|
|
||||||
new TaskUpdateBundleInfo_SBP(),
|
|
||||||
new TaskCreateManifest_SBP(),
|
|
||||||
new TaskCreateReport_SBP(),
|
|
||||||
new TaskCreatePackage_SBP(),
|
|
||||||
new TaskCopyBuildinFiles_SBP(),
|
|
||||||
};
|
|
||||||
return pipeline;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue