Compare commits

...

3 Commits

Author SHA1 Message Date
hevinci f24ae6eb2a update extension sample
1. 增加了GameObjectAssetReference示例脚本。
2023-06-26 18:31:37 +08:00
hevinci 3bb3d4382c update runtime code
1. 移除了InitializeParameters.LocationToLower参数
2. 资源收集界面增加了LocationToLower选项
3. 资源收集界面增加了IncludeAssetGUID选项
4. 资源清单版本升级了
5. 新增了ResourcePackage.GetAssetInfoByGUID()方法
2023-06-26 18:30:29 +08:00
hevinci 43db19c257 update editor code 2023-06-26 17:40:47 +08:00
27 changed files with 415 additions and 177 deletions

View File

@ -30,6 +30,11 @@ namespace YooAsset.Editor
/// </summary>
public string AssetPath { private set; get; }
/// <summary>
/// 资源GUID
/// </summary>
public string AssetGUID { private set; get; }
/// <summary>
/// 是否为原生资源
/// </summary>
@ -65,6 +70,7 @@ namespace YooAsset.Editor
AssetPath = assetPath;
IsRawAsset = isRawAsset;
AssetGUID = UnityEditor.AssetDatabase.AssetPathToGUID(assetPath);
System.Type assetType = UnityEditor.AssetDatabase.GetMainAssetTypeAtPath(assetPath);
if (assetType == typeof(UnityEngine.Shader) || assetType == typeof(UnityEngine.ShaderVariantCollection))
IsShaderAsset = true;
@ -78,6 +84,7 @@ namespace YooAsset.Editor
AssetPath = assetPath;
IsRawAsset = false;
AssetGUID = UnityEditor.AssetDatabase.AssetPathToGUID(assetPath);
System.Type assetType = UnityEditor.AssetDatabase.GetMainAssetTypeAtPath(assetPath);
if (assetType == typeof(UnityEngine.Shader) || assetType == typeof(UnityEngine.ShaderVariantCollection))
IsShaderAsset = true;

View File

@ -22,19 +22,9 @@ namespace YooAsset.Editor
public int AssetFileCount;
/// <summary>
/// 是否启用可寻址资源定位
/// 收集命令
/// </summary>
public bool EnableAddressable;
/// <summary>
/// 资源包名唯一化
/// </summary>
public bool UniqueBundleName;
/// <summary>
/// 着色器统一的全名称
/// </summary>
public string ShadersBundleName;
public CollectCommand Command { set; get; }
/// <summary>
/// 资源包信息列表

View File

@ -58,6 +58,16 @@ namespace YooAsset.Editor
/// </summary>
public bool EnableAddressable;
/// <summary>
/// 资源定位地址大小写不敏感
/// </summary>
public bool LocationToLower;
/// <summary>
/// 包含资源GUID数据
/// </summary>
public bool IncludeAssetGUID;
/// <summary>
/// 资源包名唯一化
/// </summary>

View File

@ -33,7 +33,7 @@ namespace YooAsset.Editor
// 开始构建
IBundleBuildResults buildResults;
var buildParameters = buildParametersContext.GetSBPBuildParameters();
var taskList = SBPBuildTasks.Create(buildMapContext.ShadersBundleName);
var taskList = SBPBuildTasks.Create(buildMapContext.Command.ShadersBundleName);
ReturnCode exitCode = ContentPipeline.BuildAssetBundles(buildParameters, buildContent, out buildResults, taskList);
if (exitCode < 0)
{
@ -43,7 +43,7 @@ namespace YooAsset.Editor
// 创建着色器信息
// 说明:解决因为着色器资源包导致验证失败。
// 例如:当项目里没有着色器,如果有依赖内置着色器就会验证失败。
string shadersBundleName = buildMapContext.ShadersBundleName;
string shadersBundleName = buildMapContext.Command.ShadersBundleName;
if (buildResults.BundleInfos.ContainsKey(shadersBundleName))
{
buildMapContext.CreateShadersBundleInfo(shadersBundleName);

View File

@ -34,7 +34,9 @@ namespace YooAsset.Editor
// 创建新补丁清单
PackageManifest manifest = new PackageManifest();
manifest.FileVersion = YooAssetSettings.ManifestFileVersion;
manifest.EnableAddressable = buildMapContext.EnableAddressable;
manifest.EnableAddressable = buildMapContext.Command.EnableAddressable;
manifest.LocationToLower = buildMapContext.Command.LocationToLower;
manifest.IncludeAssetGUID = buildMapContext.Command.IncludeAssetGUID;
manifest.OutputNameStyle = (int)buildParameters.OutputNameStyle;
manifest.PackageName = buildParameters.PackageName;
manifest.PackageVersion = buildParameters.PackageVersion;
@ -47,7 +49,7 @@ namespace YooAsset.Editor
if (buildParameters.BuildMode == EBuildMode.IncrementalBuild)
{
var buildResultContext = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
UpdateBuiltInBundleReference(manifest, buildResultContext, buildMapContext.ShadersBundleName);
UpdateBuiltInBundleReference(manifest, buildResultContext, buildMapContext.Command.ShadersBundleName);
}
}
@ -141,11 +143,9 @@ namespace YooAsset.Editor
foreach (var assetInfo in assetInfos)
{
PackageAsset packageAsset = new PackageAsset();
if (buildMapContext.EnableAddressable)
packageAsset.Address = assetInfo.Address;
else
packageAsset.Address = string.Empty;
packageAsset.Address = buildMapContext.Command.EnableAddressable ? assetInfo.Address : string.Empty;
packageAsset.AssetPath = assetInfo.AssetPath;
packageAsset.AssetGUID = buildMapContext.Command.IncludeAssetGUID ? assetInfo.AssetGUID : string.Empty;
packageAsset.AssetTags = assetInfo.AssetTags.ToArray();
packageAsset.BundleID = GetAssetBundleID(assetInfo.BundleName, manifest);
packageAsset.DependIDs = GetAssetBundleDependIDs(packageAsset.BundleID, assetInfo, manifest);

View File

@ -45,8 +45,10 @@ namespace YooAsset.Editor
buildReport.Summary.BuildMode = buildParameters.BuildMode;
buildReport.Summary.BuildPackageName = buildParameters.PackageName;
buildReport.Summary.BuildPackageVersion = buildParameters.PackageVersion;
buildReport.Summary.EnableAddressable = buildMapContext.EnableAddressable;
buildReport.Summary.UniqueBundleName = buildMapContext.UniqueBundleName;
buildReport.Summary.EnableAddressable = buildMapContext.Command.EnableAddressable;
buildReport.Summary.LocationToLower = buildMapContext.Command.LocationToLower;
buildReport.Summary.IncludeAssetGUID = buildMapContext.Command.IncludeAssetGUID;
buildReport.Summary.UniqueBundleName = buildMapContext.Command.UniqueBundleName;
buildReport.Summary.AutoAnalyzeRedundancy = buildParameters.AutoAnalyzeRedundancy;
buildReport.Summary.ShareAssetPackRuleClassName = buildParameters.ShareAssetPackRule == null ?
"null" : buildParameters.ShareAssetPackRule.GetType().FullName;

View File

@ -98,9 +98,7 @@ namespace YooAsset.Editor
// 7. 记录关键信息
BuildMapContext context = new BuildMapContext();
context.AssetFileCount = allBuildAssetInfoDic.Count;
context.EnableAddressable = collectResult.Command.EnableAddressable;
context.UniqueBundleName = collectResult.Command.UniqueBundleName;
context.ShadersBundleName = collectResult.Command.ShadersBundleName;
context.Command = collectResult.Command;
// 8. 计算共享的资源包名
if (autoAnalyzeRedundancy)

View File

@ -15,6 +15,8 @@ namespace YooAsset.Editor
public const string XmlVersion = "Version";
public const string XmlCommon = "Common";
public const string XmlEnableAddressable = "AutoAddressable";
public const string XmlLocationToLower = "LocationToLower";
public const string XmlIncludeAssetGUID = "IncludeAssetGUID";
public const string XmlUniqueBundleName = "UniqueBundleName";
public const string XmlShowPackageView = "ShowPackageView";
public const string XmlShowEditorAlias = "ShowEditorAlias";
@ -66,6 +68,8 @@ namespace YooAsset.Editor
// 读取公共配置
bool enableAddressable = false;
bool locationToLower = false;
bool includeAssetGUID = false;
bool uniqueBundleName = false;
bool showPackageView = false;
bool showEditorAlias = false;
@ -73,19 +77,18 @@ namespace YooAsset.Editor
if (commonNodeList.Count > 0)
{
XmlElement commonElement = commonNodeList[0] as XmlElement;
if (commonElement.HasAttribute(XmlEnableAddressable) == false)
throw new Exception($"Not found attribute {XmlEnableAddressable} in {XmlCommon}");
if (commonElement.HasAttribute(XmlUniqueBundleName) == false)
throw new Exception($"Not found attribute {XmlUniqueBundleName} in {XmlCommon}");
if (commonElement.HasAttribute(XmlShowPackageView) == false)
throw new Exception($"Not found attribute {XmlShowPackageView} in {XmlCommon}");
if (commonElement.HasAttribute(XmlShowEditorAlias) == false)
throw new Exception($"Not found attribute {XmlShowEditorAlias} in {XmlCommon}");
enableAddressable = commonElement.GetAttribute(XmlEnableAddressable) == "True" ? true : false;
uniqueBundleName = commonElement.GetAttribute(XmlUniqueBundleName) == "True" ? true : false;
showPackageView = commonElement.GetAttribute(XmlShowPackageView) == "True" ? true : false;
showEditorAlias = commonElement.GetAttribute(XmlShowEditorAlias) == "True" ? true : false;
if (commonElement.HasAttribute(XmlEnableAddressable))
enableAddressable = commonElement.GetAttribute(XmlEnableAddressable) == "True" ? true : false;
if (commonElement.HasAttribute(XmlLocationToLower))
locationToLower = commonElement.GetAttribute(XmlLocationToLower) == "True" ? true : false;
if (commonElement.HasAttribute(XmlIncludeAssetGUID))
includeAssetGUID = commonElement.GetAttribute(XmlIncludeAssetGUID) == "True" ? true : false;
if (commonElement.HasAttribute(XmlUniqueBundleName))
uniqueBundleName = commonElement.GetAttribute(XmlUniqueBundleName) == "True" ? true : false;
if (commonElement.HasAttribute(XmlShowPackageView))
showPackageView = commonElement.GetAttribute(XmlShowPackageView) == "True" ? true : false;
if (commonElement.HasAttribute(XmlShowEditorAlias))
showEditorAlias = commonElement.GetAttribute(XmlShowEditorAlias) == "True" ? true : false;
}
// 读取包裹配置
@ -162,7 +165,7 @@ namespace YooAsset.Editor
}
// 检测配置错误
foreach(var package in packages)
foreach (var package in packages)
{
package.CheckConfigError();
}
@ -170,6 +173,8 @@ namespace YooAsset.Editor
// 保存配置数据
AssetBundleCollectorSettingData.ClearAll();
AssetBundleCollectorSettingData.Setting.EnableAddressable = enableAddressable;
AssetBundleCollectorSettingData.Setting.LocationToLower = locationToLower;
AssetBundleCollectorSettingData.Setting.IncludeAssetGUID = includeAssetGUID;
AssetBundleCollectorSettingData.Setting.UniqueBundleName = uniqueBundleName;
AssetBundleCollectorSettingData.Setting.ShowPackageView = showPackageView;
AssetBundleCollectorSettingData.Setting.ShowEditorAlias = showEditorAlias;
@ -201,6 +206,8 @@ namespace YooAsset.Editor
// 设置公共配置
var commonElement = xmlDoc.CreateElement(XmlCommon);
commonElement.SetAttribute(XmlEnableAddressable, AssetBundleCollectorSettingData.Setting.EnableAddressable.ToString());
commonElement.SetAttribute(XmlLocationToLower, AssetBundleCollectorSettingData.Setting.LocationToLower.ToString());
commonElement.SetAttribute(XmlIncludeAssetGUID, AssetBundleCollectorSettingData.Setting.IncludeAssetGUID.ToString());
commonElement.SetAttribute(XmlUniqueBundleName, AssetBundleCollectorSettingData.Setting.UniqueBundleName.ToString());
commonElement.SetAttribute(XmlShowPackageView, AssetBundleCollectorSettingData.Setting.ShowPackageView.ToString());
commonElement.SetAttribute(XmlShowEditorAlias, AssetBundleCollectorSettingData.Setting.ShowEditorAlias.ToString());
@ -359,14 +366,14 @@ namespace YooAsset.Editor
}
// 2.3 -> 2.4
if(configVersion == "2.3")
if (configVersion == "2.3")
{
// 获取所有分组元素
var groupNodeList = root.GetElementsByTagName(XmlGroup);
foreach (var groupNode in groupNodeList)
{
XmlElement groupElement = groupNode as XmlElement;
if(groupElement.HasAttribute(XmlGroupActiveRule) == false)
if (groupElement.HasAttribute(XmlGroupActiveRule) == false)
groupElement.SetAttribute(XmlGroupActiveRule, $"{nameof(EnableGroup)}");
}

View File

@ -10,15 +10,25 @@ namespace YooAsset.Editor
public class AssetBundleCollectorSetting : ScriptableObject
{
/// <summary>
/// 是否显示包裹列表视图
/// 显示包裹列表视图
/// </summary>
public bool ShowPackageView = false;
/// <summary>
/// 是否启用可寻址资源定位
/// 启用可寻址资源定位
/// </summary>
public bool EnableAddressable = false;
/// <summary>
/// 资源定位地址大小写不敏感
/// </summary>
public bool LocationToLower = false;
/// <summary>
/// 包含资源GUID数据
/// </summary>
public bool IncludeAssetGUID = false;
/// <summary>
/// 资源包名唯一化
/// </summary>
@ -41,7 +51,12 @@ namespace YooAsset.Editor
/// </summary>
public void ClearAll()
{
ShowPackageView = false;
EnableAddressable = false;
LocationToLower = false;
IncludeAssetGUID = false;
UniqueBundleName = false;
ShowEditorAlias = false;
Packages.Clear();
}
@ -101,7 +116,8 @@ namespace YooAsset.Editor
{
if (package.PackageName == packageName)
{
CollectCommand command = new CollectCommand(buildMode, packageName, EnableAddressable, UniqueBundleName);
CollectCommand command = new CollectCommand(buildMode, packageName,
EnableAddressable, LocationToLower, IncludeAssetGUID, UniqueBundleName);
CollectResult collectResult = new CollectResult(command);
collectResult.SetCollectAssets(package.GetAllCollectAssets(command));
return collectResult;

View File

@ -331,6 +331,16 @@ namespace YooAsset.Editor
Setting.EnableAddressable = enableAddressable;
IsDirty = true;
}
public static void ModifyLocationToLower(bool locationToLower)
{
Setting.LocationToLower = locationToLower;
IsDirty = true;
}
public static void ModifyIncludeAssetGUID(bool includeAssetGUID)
{
Setting.IncludeAssetGUID = includeAssetGUID;
IsDirty = true;
}
public static void ModifyUniqueBundleName(bool uniqueBundleName)
{
Setting.UniqueBundleName = uniqueBundleName;

View File

@ -25,8 +25,13 @@ namespace YooAsset.Editor
private List<RuleDisplayName> _packRuleList;
private List<RuleDisplayName> _filterRuleList;
private Button _settingsButton;
private VisualElement _setting1Container;
private VisualElement _setting2Container;
private Toggle _showPackageToogle;
private Toggle _enableAddressableToogle;
private Toggle _locationToLowerToogle;
private Toggle _includeAssetGUIDToogle;
private Toggle _uniqueBundleNameToogle;
private Toggle _showEditorAliasToggle;
@ -47,6 +52,7 @@ namespace YooAsset.Editor
private int _lastModifyPackageIndex = 0;
private int _lastModifyGroupIndex = 0;
private bool _showSettings = false;
public void CreateGUI()
@ -77,6 +83,10 @@ namespace YooAsset.Editor
visualAsset.CloneTree(root);
// 公共设置相关
_settingsButton = root.Q<Button>("SettingsButton");
_settingsButton.clicked += SettingsBtn_clicked;
_setting1Container = root.Q("PublicContainer1");
_setting2Container = root.Q("PublicContainer2");
_showPackageToogle = root.Q<Toggle>("ShowPackages");
_showPackageToogle.RegisterValueChangedCallback(evt =>
{
@ -89,13 +99,24 @@ namespace YooAsset.Editor
AssetBundleCollectorSettingData.ModifyAddressable(evt.newValue);
RefreshWindow();
});
_locationToLowerToogle = root.Q<Toggle>("LocationToLower");
_locationToLowerToogle.RegisterValueChangedCallback(evt =>
{
AssetBundleCollectorSettingData.ModifyLocationToLower(evt.newValue);
RefreshWindow();
});
_includeAssetGUIDToogle = root.Q<Toggle>("IncludeAssetGUID");
_includeAssetGUIDToogle.RegisterValueChangedCallback(evt =>
{
AssetBundleCollectorSettingData.ModifyIncludeAssetGUID(evt.newValue);
RefreshWindow();
});
_uniqueBundleNameToogle = root.Q<Toggle>("UniqueBundleName");
_uniqueBundleNameToogle.RegisterValueChangedCallback(evt =>
{
AssetBundleCollectorSettingData.ModifyUniqueBundleName(evt.newValue);
RefreshWindow();
});
_showEditorAliasToggle = root.Q<Toggle>("ShowEditorAlias");
_showEditorAliasToggle.RegisterValueChangedCallback(evt =>
{
@ -302,9 +323,22 @@ namespace YooAsset.Editor
{
_showPackageToogle.SetValueWithoutNotify(AssetBundleCollectorSettingData.Setting.ShowPackageView);
_enableAddressableToogle.SetValueWithoutNotify(AssetBundleCollectorSettingData.Setting.EnableAddressable);
_locationToLowerToogle.SetValueWithoutNotify(AssetBundleCollectorSettingData.Setting.LocationToLower);
_includeAssetGUIDToogle.SetValueWithoutNotify(AssetBundleCollectorSettingData.Setting.IncludeAssetGUID);
_uniqueBundleNameToogle.SetValueWithoutNotify(AssetBundleCollectorSettingData.Setting.UniqueBundleName);
_showEditorAliasToggle.SetValueWithoutNotify(AssetBundleCollectorSettingData.Setting.ShowEditorAlias);
if (_showSettings)
{
_setting1Container.style.display = DisplayStyle.Flex;
_setting2Container.style.display = DisplayStyle.Flex;
}
else
{
_setting1Container.style.display = DisplayStyle.None;
_setting2Container.style.display = DisplayStyle.None;
}
_groupContainer.visible = false;
_collectorContainer.visible = false;
@ -336,6 +370,11 @@ namespace YooAsset.Editor
{
AssetBundleCollectorSettingData.SaveFile();
}
private void SettingsBtn_clicked()
{
_showSettings = !_showSettings;
RefreshWindow();
}
private string FormatListItemCallback(RuleDisplayName ruleDisplayName)
{
if (_showEditorAliasToggle.value)
@ -796,7 +835,8 @@ namespace YooAsset.Editor
try
{
CollectCommand command = new CollectCommand(EBuildMode.SimulateBuild, _packageNameTxt.value, _enableAddressableToogle.value, _uniqueBundleNameToogle.value);
CollectCommand command = new CollectCommand(EBuildMode.SimulateBuild, _packageNameTxt.value,
_enableAddressableToogle.value, _locationToLowerToogle.value, _includeAssetGUIDToogle.value, _uniqueBundleNameToogle.value);
collectAssetInfos = collector.GetAllCollectAssets(command, group);
}
catch (System.Exception e)

View File

@ -1,15 +1,22 @@
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements">
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="False">
<uie:Toolbar name="Toolbar" style="display: flex; flex-direction: row-reverse;">
<ui:Button text="Save" display-tooltip-when-elided="true" name="SaveButton" style="width: 50px; background-color: rgb(56, 147, 58);" />
<ui:Button text="导出" display-tooltip-when-elided="true" name="ExportButton" style="width: 50px; background-color: rgb(56, 147, 58);" />
<ui:Button text="导入" display-tooltip-when-elided="true" name="ImportButton" style="width: 50px; background-color: rgb(56, 147, 58);" />
<ui:Button text="修复" display-tooltip-when-elided="true" name="FixButton" style="width: 50px; background-color: rgb(56, 147, 58);" />
</uie:Toolbar>
<ui:VisualElement name="PublicContainer" style="height: 30px; background-color: rgb(67, 67, 67); flex-direction: row; border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px;">
<ui:Toggle label="Show Packages" name="ShowPackages" style="width: 196px; -unity-text-align: middle-left;" />
<ui:Toggle label="Show Editor Alias" name="ShowEditorAlias" style="width: 196px; -unity-text-align: middle-left;" />
<ui:Toggle label="Enable Addressable" name="EnableAddressable" style="width: 196px; -unity-text-align: middle-left;" />
<ui:Toggle label="Unique Bundle Name" name="UniqueBundleName" style="width: 196px; -unity-text-align: middle-left;" />
<ui:VisualElement name="PublicContainer" style="background-color: rgb(79, 79, 79); flex-direction: column; border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px;">
<ui:Button text="Settings" display-tooltip-when-elided="true" name="SettingsButton" />
<ui:VisualElement name="PublicContainer1" style="flex-direction: row; flex-wrap: nowrap; height: 28px;">
<ui:Toggle label="Show Packages" name="ShowPackages" style="width: 196px; -unity-text-align: middle-left;" />
<ui:Toggle label="Show Editor Alias" name="ShowEditorAlias" style="width: 196px; -unity-text-align: middle-left;" />
<ui:Toggle label="Enable Addressable" name="EnableAddressable" style="width: 196px; -unity-text-align: middle-left;" />
<ui:Toggle label="Unique Bundle Name" name="UniqueBundleName" style="width: 196px; -unity-text-align: middle-left;" />
</ui:VisualElement>
<ui:VisualElement name="PublicContainer2" style="flex-direction: row; flex-wrap: nowrap; height: 28px;">
<ui:Toggle label="Location To Lower" name="LocationToLower" style="width: 196px; -unity-text-align: middle-left;" />
<ui:Toggle label="Include Asset GUID" name="IncludeAssetGUID" style="width: 196px; -unity-text-align: middle-left;" />
</ui:VisualElement>
</ui:VisualElement>
<ui:VisualElement name="ContentContainer" style="flex-grow: 1; flex-direction: row;">
<ui:VisualElement name="PackageContainer" style="width: 200px; flex-grow: 0; background-color: rgb(67, 67, 67); border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px;">

View File

@ -14,10 +14,20 @@ namespace YooAsset.Editor
public string PackageName { private set; get; }
/// <summary>
/// 是否启用可寻址资源定位
/// 启用可寻址资源定位
/// </summary>
public bool EnableAddressable { private set; get; }
/// <summary>
/// 资源定位地址大小写不敏感
/// </summary>
public bool LocationToLower { private set; get; }
/// <summary>
/// 包含资源GUID数据
/// </summary>
public bool IncludeAssetGUID { private set; get; }
/// <summary>
/// 资源包名唯一化
/// </summary>
@ -29,11 +39,13 @@ namespace YooAsset.Editor
public string ShadersBundleName { private set; get; }
public CollectCommand(EBuildMode buildMode, string packageName, bool enableAddressable, bool uniqueBundleName)
public CollectCommand(EBuildMode buildMode, string packageName, bool enableAddressable, bool locationToLower, bool includeAssetGUID, bool uniqueBundleName)
{
BuildMode = buildMode;
PackageName = packageName;
EnableAddressable = enableAddressable;
LocationToLower = locationToLower;
IncludeAssetGUID = includeAssetGUID;
UniqueBundleName = uniqueBundleName;
// 着色器统一全名称

View File

@ -67,6 +67,8 @@ namespace YooAsset.Editor
_items.Add(new ItemWrapper("包裹版本", buildReport.Summary.BuildPackageVersion));
_items.Add(new ItemWrapper("启用可寻址资源定位", $"{buildReport.Summary.EnableAddressable}"));
_items.Add(new ItemWrapper("资源定位地址大小写不敏感", $"{buildReport.Summary.LocationToLower}"));
_items.Add(new ItemWrapper("包含资源GUID数据", $"{buildReport.Summary.IncludeAssetGUID}"));
_items.Add(new ItemWrapper("资源包名唯一化", $"{buildReport.Summary.UniqueBundleName}"));
_items.Add(new ItemWrapper("自动分析冗余资源", $"{buildReport.Summary.AutoAnalyzeRedundancy}"));
_items.Add(new ItemWrapper("共享资源的打包类名称", buildReport.Summary.ShareAssetPackRuleClassName));

View File

@ -1,8 +0,0 @@
using UnityEngine;
namespace YooAsset
{
public class AssetReference
{
}
}

View File

@ -27,12 +27,6 @@ namespace YooAsset
/// </summary>
public abstract class InitializeParameters
{
/// <summary>
/// 资源定位地址大小写不敏感
/// 注意默认值为False
/// </summary>
public bool LocationToLower = false;
/// <summary>
/// 文件解密服务接口
/// </summary>

View File

@ -36,6 +36,8 @@ namespace YooAsset
// 写入文件头信息
buffer.WriteBool(manifest.EnableAddressable);
buffer.WriteBool(manifest.LocationToLower);
buffer.WriteBool(manifest.IncludeAssetGUID);
buffer.WriteInt32(manifest.OutputNameStyle);
buffer.WriteUTF8(manifest.PackageName);
buffer.WriteUTF8(manifest.PackageVersion);
@ -47,6 +49,7 @@ namespace YooAsset
var packageAsset = manifest.AssetList[i];
buffer.WriteUTF8(packageAsset.Address);
buffer.WriteUTF8(packageAsset.AssetPath);
buffer.WriteUTF8(packageAsset.AssetGUID);
buffer.WriteUTF8Array(packageAsset.AssetTags);
buffer.WriteInt32(packageAsset.BundleID);
buffer.WriteInt32Array(packageAsset.DependIDs);
@ -104,10 +107,16 @@ namespace YooAsset
// 读取文件头信息
manifest.FileVersion = fileVersion;
manifest.EnableAddressable = buffer.ReadBool();
manifest.LocationToLower = buffer.ReadBool();
manifest.IncludeAssetGUID = buffer.ReadBool();
manifest.OutputNameStyle = buffer.ReadInt32();
manifest.PackageName = buffer.ReadUTF8();
manifest.PackageVersion = buffer.ReadUTF8();
// 检测配置
if (manifest.EnableAddressable && manifest.LocationToLower)
throw new Exception("Addressable not support location to lower !");
// 读取资源列表
int packageAssetCount = buffer.ReadInt32();
manifest.AssetList = new List<PackageAsset>(packageAssetCount);
@ -116,6 +125,7 @@ namespace YooAsset
var packageAsset = new PackageAsset();
packageAsset.Address = buffer.ReadUTF8();
packageAsset.AssetPath = buffer.ReadUTF8();
packageAsset.AssetGUID = buffer.ReadUTF8();
packageAsset.AssetTags = buffer.ReadUTF8Array();
packageAsset.BundleID = buffer.ReadInt32();
packageAsset.DependIDs = buffer.ReadInt32Array();
@ -140,7 +150,7 @@ namespace YooAsset
}
}
// BundleDic
// 填充BundleDic
manifest.BundleDic = new Dictionary<string, PackageBundle>(manifest.BundleList.Count);
foreach (var packageBundle in manifest.BundleList)
{
@ -148,7 +158,7 @@ namespace YooAsset
manifest.BundleDic.Add(packageBundle.BundleName, packageBundle);
}
// AssetDic
// 填充AssetDic
manifest.AssetDic = new Dictionary<string, PackageAsset>(manifest.AssetList.Count);
foreach (var packageAsset in manifest.AssetList)
{

View File

@ -16,7 +16,7 @@ namespace YooAsset
DeserializeBundleList,
Done,
}
private readonly BufferReader _buffer;
private int _packageAssetCount;
private int _packageBundleCount;
@ -77,10 +77,16 @@ namespace YooAsset
Manifest = new PackageManifest();
Manifest.FileVersion = fileVersion;
Manifest.EnableAddressable = _buffer.ReadBool();
Manifest.LocationToLower = _buffer.ReadBool();
Manifest.IncludeAssetGUID = _buffer.ReadBool();
Manifest.OutputNameStyle = _buffer.ReadInt32();
Manifest.PackageName = _buffer.ReadUTF8();
Manifest.PackageVersion = _buffer.ReadUTF8();
// 检测配置
if (Manifest.EnableAddressable && Manifest.LocationToLower)
throw new System.Exception("Addressable not support location to lower !");
_steps = ESteps.PrepareAssetList;
}
@ -89,6 +95,17 @@ namespace YooAsset
_packageAssetCount = _buffer.ReadInt32();
Manifest.AssetList = new List<PackageAsset>(_packageAssetCount);
Manifest.AssetDic = new Dictionary<string, PackageAsset>(_packageAssetCount);
if (Manifest.EnableAddressable)
Manifest.AssetPathMapping1 = new Dictionary<string, string>(_packageAssetCount);
else
Manifest.AssetPathMapping1 = new Dictionary<string, string>(_packageAssetCount * 2);
if (Manifest.IncludeAssetGUID)
Manifest.AssetPathMapping2 = new Dictionary<string, string>(_packageAssetCount);
else
Manifest.AssetPathMapping2 = new Dictionary<string, string>();
_progressTotalValue = _packageAssetCount;
_steps = ESteps.DeserializeAssetList;
}
@ -99,6 +116,7 @@ namespace YooAsset
var packageAsset = new PackageAsset();
packageAsset.Address = _buffer.ReadUTF8();
packageAsset.AssetPath = _buffer.ReadUTF8();
packageAsset.AssetGUID = _buffer.ReadUTF8();
packageAsset.AssetTags = _buffer.ReadUTF8Array();
packageAsset.BundleID = _buffer.ReadInt32();
packageAsset.DependIDs = _buffer.ReadInt32Array();
@ -111,6 +129,47 @@ namespace YooAsset
else
Manifest.AssetDic.Add(assetPath, packageAsset);
// 填充AssetPathMapping1
if (Manifest.EnableAddressable)
{
string location = packageAsset.Address;
if (Manifest.AssetPathMapping1.ContainsKey(location))
throw new System.Exception($"Address have existed : {location}");
else
Manifest.AssetPathMapping1.Add(location, packageAsset.AssetPath);
}
else
{
string location = packageAsset.AssetPath;
if (Manifest.LocationToLower)
location = location.ToLower();
// 添加原生路径的映射
if (Manifest.AssetPathMapping1.ContainsKey(location))
throw new System.Exception($"AssetPath have existed : {location}");
else
Manifest.AssetPathMapping1.Add(location, packageAsset.AssetPath);
// 添加无后缀名路径的映射
if (Path.HasExtension(location))
{
string locationWithoutExtension = PathUtility.RemoveExtension(location);
if (Manifest.AssetPathMapping1.ContainsKey(locationWithoutExtension))
YooLogger.Warning($"AssetPath have existed : {locationWithoutExtension}");
else
Manifest.AssetPathMapping1.Add(locationWithoutExtension, packageAsset.AssetPath);
}
}
// 填充AssetPathMapping2
if (Manifest.IncludeAssetGUID)
{
if (Manifest.AssetPathMapping2.ContainsKey(packageAsset.AssetGUID))
throw new System.Exception($"AssetGUID have existed : {packageAsset.AssetGUID}");
else
Manifest.AssetPathMapping2.Add(packageAsset.AssetGUID, packageAsset.AssetPath);
}
_packageAssetCount--;
Progress = 1f - _packageAssetCount / _progressTotalValue;
if (OperationSystem.IsBusy)

View File

@ -16,6 +16,11 @@ namespace YooAsset
/// </summary>
public string AssetPath;
/// <summary>
/// 资源GUID
/// </summary>
public string AssetGUID;
/// <summary>
/// 资源的分类标签
/// </summary>

View File

@ -22,6 +22,16 @@ namespace YooAsset
/// </summary>
public bool EnableAddressable;
/// <summary>
/// 资源定位地址大小写不敏感
/// </summary>
public bool LocationToLower;
/// <summary>
/// 包含资源GUID数据
/// </summary>
public bool IncludeAssetGUID;
/// <summary>
/// 文件名称样式
/// </summary>
@ -61,93 +71,17 @@ namespace YooAsset
public Dictionary<string, PackageAsset> AssetDic;
/// <summary>
/// 资源路径映射集合
/// 资源路径映射集合提供Location获取AssetPath
/// </summary>
[NonSerialized]
public Dictionary<string, string> AssetPathMapping;
// 资源路径映射相关
private bool _isInitAssetPathMapping = false;
private bool _locationToLower = false;
public Dictionary<string, string> AssetPathMapping1;
/// <summary>
/// 初始化资源路径映射
/// 资源路径映射集合提供AssetGUID获取AssetPath
/// </summary>
public void InitAssetPathMapping(bool locationToLower)
{
if (_isInitAssetPathMapping)
return;
_isInitAssetPathMapping = true;
[NonSerialized]
public Dictionary<string, string> AssetPathMapping2;
if (EnableAddressable)
{
if (locationToLower)
YooLogger.Error("Addressable not support location to lower !");
AssetPathMapping = new Dictionary<string, string>(AssetList.Count);
foreach (var packageAsset in AssetList)
{
string location = packageAsset.Address;
if (AssetPathMapping.ContainsKey(location))
throw new Exception($"Address have existed : {location}");
else
AssetPathMapping.Add(location, packageAsset.AssetPath);
}
}
else
{
_locationToLower = locationToLower;
AssetPathMapping = new Dictionary<string, string>(AssetList.Count * 2);
foreach (var packageAsset in AssetList)
{
string location = packageAsset.AssetPath;
if (locationToLower)
location = location.ToLower();
// 添加原生路径的映射
if (AssetPathMapping.ContainsKey(location))
throw new Exception($"AssetPath have existed : {location}");
else
AssetPathMapping.Add(location, packageAsset.AssetPath);
// 添加无后缀名路径的映射
if (Path.HasExtension(location))
{
string locationWithoutExtension = PathUtility.RemoveExtension(location);
if (AssetPathMapping.ContainsKey(locationWithoutExtension))
YooLogger.Warning($"AssetPath have existed : {locationWithoutExtension}");
else
AssetPathMapping.Add(locationWithoutExtension, packageAsset.AssetPath);
}
}
}
}
/// <summary>
/// 映射为资源路径
/// </summary>
public string MappingToAssetPath(string location)
{
if (string.IsNullOrEmpty(location))
{
YooLogger.Error("Failed to mapping location to asset path, The location is null or empty.");
return string.Empty;
}
if (_locationToLower)
location = location.ToLower();
if (AssetPathMapping.TryGetValue(location, out string assetPath))
{
return assetPath;
}
else
{
YooLogger.Warning($"Failed to mapping location to asset path : {location}");
return string.Empty;
}
}
/// <summary>
/// 尝试映射为资源路径
@ -157,10 +91,10 @@ namespace YooAsset
if (string.IsNullOrEmpty(location))
return string.Empty;
if (_locationToLower)
if (LocationToLower)
location = location.ToLower();
if (AssetPathMapping.TryGetValue(location, out string assetPath))
if (AssetPathMapping1.TryGetValue(location, out string assetPath))
return assetPath;
else
return string.Empty;
@ -283,14 +217,14 @@ namespace YooAsset
}
/// <summary>
/// 资源定位地址转换为资源信息类,失败时内部会发出错误日志
/// 资源定位地址转换为资源信息
/// </summary>
/// <returns>如果转换失败会返回一个无效的资源信息类</returns>
public AssetInfo ConvertLocationToAssetInfo(string location, System.Type assetType)
{
DebugCheckLocation(location);
string assetPath = MappingToAssetPath(location);
string assetPath = ConvertLocationToAssetInfoMapping(location);
if (TryGetPackageAsset(assetPath, out PackageAsset packageAsset))
{
AssetInfo assetInfo = new AssetInfo(packageAsset, assetType);
@ -307,6 +241,76 @@ namespace YooAsset
return assetInfo;
}
}
private string ConvertLocationToAssetInfoMapping(string location)
{
if (string.IsNullOrEmpty(location))
{
YooLogger.Error("Failed to mapping location to asset path, The location is null or empty.");
return string.Empty;
}
if (LocationToLower)
location = location.ToLower();
if (AssetPathMapping1.TryGetValue(location, out string assetPath))
{
return assetPath;
}
else
{
YooLogger.Warning($"Failed to mapping location to asset path : {location}");
return string.Empty;
}
}
/// <summary>
/// 资源GUID转换为资源信息。
/// </summary>
/// <returns>如果转换失败会返回一个无效的资源信息类</returns>
public AssetInfo ConvertAssetGUIDToAssetInfo(string assetGUID, System.Type assetType)
{
if (IncludeAssetGUID == false)
{
YooLogger.Warning("Package manifest not include asset guid ! Please check asset bundle collector settings.");
AssetInfo assetInfo = new AssetInfo("AssetGUID data is empty !");
return assetInfo;
}
string assetPath = ConvertAssetGUIDToAssetInfoMapping(assetGUID);
if (TryGetPackageAsset(assetPath, out PackageAsset packageAsset))
{
AssetInfo assetInfo = new AssetInfo(packageAsset, assetType);
return assetInfo;
}
else
{
string error;
if (string.IsNullOrEmpty(assetGUID))
error = $"The assetGUID is null or empty !";
else
error = $"The assetGUID is invalid : {assetGUID}";
AssetInfo assetInfo = new AssetInfo(error);
return assetInfo;
}
}
private string ConvertAssetGUIDToAssetInfoMapping(string assetGUID)
{
if (string.IsNullOrEmpty(assetGUID))
{
YooLogger.Error("Failed to mapping assetGUID to asset path, The assetGUID is null or empty.");
return string.Empty;
}
if (AssetPathMapping2.TryGetValue(assetGUID, out string assetPath))
{
return assetPath;
}
else
{
YooLogger.Warning($"Failed to mapping assetGUID to asset path : {assetGUID}");
return string.Empty;
}
}
/// <summary>
/// 获取资源包内的主资源列表

View File

@ -7,14 +7,12 @@ namespace YooAsset
internal class EditorSimulateModeImpl : IPlayModeServices, IBundleServices
{
private PackageManifest _activeManifest;
private bool _locationToLower;
/// <summary>
/// 异步初始化
/// </summary>
public InitializationOperation InitializeAsync(bool locationToLower, string simulateManifestFilePath)
public InitializationOperation InitializeAsync(string simulateManifestFilePath)
{
_locationToLower = locationToLower;
var operation = new EditorSimulateModeInitializationOperation(this, simulateManifestFilePath);
OperationSystem.StartOperation(operation);
return operation;
@ -26,7 +24,6 @@ namespace YooAsset
set
{
_activeManifest = value;
_activeManifest.InitAssetPathMapping(_locationToLower);
}
get
{

View File

@ -10,7 +10,6 @@ namespace YooAsset
// 参数相关
private string _packageName;
private bool _locationToLower;
private string _defaultHostServer;
private string _fallbackHostServer;
private IQueryServices _queryServices;
@ -18,10 +17,9 @@ namespace YooAsset
/// <summary>
/// 异步初始化
/// </summary>
public InitializationOperation InitializeAsync(string packageName, bool locationToLower, string defaultHostServer, string fallbackHostServer, IQueryServices queryServices)
public InitializationOperation InitializeAsync(string packageName, string defaultHostServer, string fallbackHostServer, IQueryServices queryServices)
{
_packageName = packageName;
_locationToLower = locationToLower;
_defaultHostServer = defaultHostServer;
_fallbackHostServer = fallbackHostServer;
_queryServices = queryServices;
@ -67,7 +65,6 @@ namespace YooAsset
set
{
_activeManifest = value;
_activeManifest.InitAssetPathMapping(_locationToLower);
}
get
{

View File

@ -7,14 +7,12 @@ namespace YooAsset
internal class OfflinePlayModeImpl : IPlayModeServices, IBundleServices
{
private PackageManifest _activeManifest;
private bool _locationToLower;
/// <summary>
/// 异步初始化
/// </summary>
public InitializationOperation InitializeAsync(string packageName, bool locationToLower)
public InitializationOperation InitializeAsync(string packageName)
{
_locationToLower = locationToLower;
var operation = new OfflinePlayModeInitializationOperation(this, packageName);
OperationSystem.StartOperation(operation);
return operation;
@ -26,7 +24,6 @@ namespace YooAsset
set
{
_activeManifest = value;
_activeManifest.InitAssetPathMapping(_locationToLower);
}
get
{

View File

@ -92,7 +92,7 @@ namespace YooAsset
parameters.DecryptionServices, _bundleServices);
var initializeParameters = parameters as EditorSimulateModeParameters;
initializeOperation = editorSimulateModeImpl.InitializeAsync(initializeParameters.LocationToLower, initializeParameters.SimulateManifestFilePath);
initializeOperation = editorSimulateModeImpl.InitializeAsync(initializeParameters.SimulateManifestFilePath);
}
else if (_playMode == EPlayMode.OfflinePlayMode)
{
@ -104,7 +104,7 @@ namespace YooAsset
parameters.DecryptionServices, _bundleServices);
var initializeParameters = parameters as OfflinePlayModeParameters;
initializeOperation = offlinePlayModeImpl.InitializeAsync(PackageName, initializeParameters.LocationToLower);
initializeOperation = offlinePlayModeImpl.InitializeAsync(PackageName);
}
else if (_playMode == EPlayMode.HostPlayMode)
{
@ -118,7 +118,6 @@ namespace YooAsset
var initializeParameters = parameters as HostPlayModeParameters;
initializeOperation = hostPlayModeImpl.InitializeAsync(
PackageName,
initializeParameters.LocationToLower,
initializeParameters.DefaultHostServer,
initializeParameters.FallbackHostServer,
initializeParameters.QueryServices
@ -363,8 +362,17 @@ namespace YooAsset
public AssetInfo GetAssetInfo(string location)
{
DebugCheckInitialize();
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, null);
return assetInfo;
return ConvertLocationToAssetInfo(location, null);
}
/// <summary>
/// 获取资源信息
/// </summary>
/// <param name="assetGUID">资源GUID</param>
public AssetInfo GetAssetInfoByGUID(string assetGUID)
{
DebugCheckInitialize();
return ConvertAssetGUIDToAssetInfo(assetGUID, null);
}
/// <summary>
@ -889,13 +897,14 @@ namespace YooAsset
return _playModeServices.ActiveManifest.IsIncludeBundleFile(cacheGUID);
}
/// <summary>
/// 资源定位地址转换为资源信息类
/// </summary>
private AssetInfo ConvertLocationToAssetInfo(string location, System.Type assetType)
{
return _playModeServices.ActiveManifest.ConvertLocationToAssetInfo(location, assetType);
}
private AssetInfo ConvertAssetGUIDToAssetInfo(string assetGUID, System.Type assetType)
{
return _playModeServices.ActiveManifest.ConvertAssetGUIDToAssetInfo(assetGUID, assetType);
}
#endregion
#region 调试方法

View File

@ -24,7 +24,7 @@ namespace YooAsset
/// <summary>
/// 清单文件格式版本
/// </summary>
public const string ManifestFileVersion = "1.4.6";
public const string ManifestFileVersion = "1.4.17";
/// <summary>

View File

@ -0,0 +1,73 @@
using UnityEngine;
using YooAsset;
#if UNITY_EDITOR
[UnityEditor.CustomEditor(typeof(GameObjectAssetReference), true)]
public class GameObjectAssetReferenceInspector : UnityEditor.Editor
{
private bool _init = false;
private GameObject _cacheObject;
public override void OnInspectorGUI()
{
GameObjectAssetReference mono = (GameObjectAssetReference)target;
if (_init == false)
{
_init = true;
if (string.IsNullOrEmpty(mono.AssetGUID) == false)
{
string assetPath = UnityEditor.AssetDatabase.GUIDToAssetPath(mono.AssetGUID);
if (string.IsNullOrEmpty(assetPath) == false)
{
_cacheObject = UnityEditor.AssetDatabase.LoadAssetAtPath<GameObject>(assetPath);
}
}
}
GameObject go = (GameObject)UnityEditor.EditorGUILayout.ObjectField(_cacheObject, typeof(GameObject), false);
if (go != _cacheObject)
{
_cacheObject = go;
string assetPath = UnityEditor.AssetDatabase.GetAssetPath(go);
mono.AssetGUID = UnityEditor.AssetDatabase.AssetPathToGUID(assetPath);
UnityEditor.EditorUtility.SetDirty(target);
}
UnityEditor.EditorGUILayout.LabelField("Asset GUID", mono.AssetGUID);
}
}
#endif
public class GameObjectAssetReference : MonoBehaviour
{
[HideInInspector]
public string AssetGUID = "";
private AssetOperationHandle _handle;
public void Start()
{
var package = YooAssets.GetPackage("DefaultPackage");
var assetInfo = package.GetAssetInfoByGUID(AssetGUID);
_handle = package.LoadAssetAsync(assetInfo);
_handle.Completed += Handle_Completed;
}
public void OnDestroy()
{
if (_handle != null)
{
_handle.Release();
_handle = null;
}
}
private void Handle_Completed(AssetOperationHandle handle)
{
if (handle.Status == EOperationStatus.Succeed)
{
handle.InstantiateSync(this.transform);
}
}
}