mirror of https://github.com/tuyoogame/YooAsset
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No commits in common. "19c46a2f60906c0c2f208941db60eaee223b7d3e" and "f24ae6eb2a566a5f7e36df6e84d802b1dc287463" have entirely different histories.
19c46a2f60
...
f24ae6eb2a
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@ -275,7 +275,8 @@ namespace YooAsset.Editor
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buildParameters.PackageName = AssetBundleBuilderSettingData.Setting.BuildPackage;
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buildParameters.PackageVersion = _buildVersionField.value;
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buildParameters.VerifyBuildingResult = true;
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buildParameters.SharedPackRule = new ZeroRedundancySharedPackRule();
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buildParameters.AutoAnalyzeRedundancy = true;
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buildParameters.ShareAssetPackRule = new DefaultShareAssetPackRule();
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buildParameters.EncryptionServices = CreateEncryptionServicesInstance();
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buildParameters.CompressOption = AssetBundleBuilderSettingData.Setting.CompressOption;
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buildParameters.OutputNameStyle = AssetBundleBuilderSettingData.Setting.OutputNameStyle;
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@ -164,7 +164,7 @@ namespace YooAsset.Editor
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/// <summary>
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/// 计算共享资源包的完整包名
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/// </summary>
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public void CalculateShareBundleName(ISharedPackRule sharedPackRule, bool uniqueBundleName, string packageName, string shadersBundleName)
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public void CalculateShareBundleName(IShareAssetPackRule packRule, bool uniqueBundleName, string packageName, string shadersBundleName)
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{
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if (CollectorType != ECollectorType.None)
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return;
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@ -180,7 +180,7 @@ namespace YooAsset.Editor
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{
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if (_referenceBundleNames.Count > 1)
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{
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PackRuleResult packRuleResult = sharedPackRule.GetPackRuleResult(AssetPath);
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PackRuleResult packRuleResult = packRule.GetPackRuleResult(AssetPath);
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BundleName = packRuleResult.GetShareBundleName(packageName, uniqueBundleName);
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}
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else
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@ -196,9 +196,12 @@ namespace YooAsset.Editor
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/// </summary>
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public bool IsRedundancyAsset()
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{
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if (HasBundleName())
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if (CollectorType != ECollectorType.None)
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return false;
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if (IsRawAsset)
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throw new Exception("Should never get here !");
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return _referenceBundleNames.Count > 1;
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}
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@ -49,7 +49,7 @@ namespace YooAsset.Editor
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/// <summary>
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/// 参与构建的资源列表
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/// 注意:不包含零依赖资源和冗余资源
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/// 注意:不包含零依赖资源
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/// </summary>
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public readonly List<BuildAssetInfo> AllMainAssets = new List<BuildAssetInfo>();
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@ -149,15 +149,7 @@ namespace YooAsset.Editor
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}
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/// <summary>
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/// 获取构建的资源路径列表
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/// </summary>
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public string[] GetAllMainAssetPaths()
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{
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return AllMainAssets.Select(t => t.AssetPath).ToArray();
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}
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/// <summary>
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/// 获取该资源包内的所有资源(包括零依赖资源和冗余资源)
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/// 获取该资源包内的所有资源(包括零依赖资源)
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/// </summary>
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public List<string> GetAllBuiltinAssetPaths()
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{
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@ -169,7 +161,6 @@ namespace YooAsset.Editor
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continue;
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foreach (var dependAssetInfo in assetInfo.AllDependAssetInfos)
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{
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// 注意:依赖资源里只添加零依赖资源和冗余资源
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if (dependAssetInfo.HasBundleName() == false)
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{
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if (result.Contains(dependAssetInfo.AssetPath) == false)
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@ -180,6 +171,22 @@ namespace YooAsset.Editor
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return result;
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}
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/// <summary>
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/// 获取构建的资源路径列表
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/// </summary>
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public string[] GetAllMainAssetPaths()
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{
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return AllMainAssets.Select(t => t.AssetPath).ToArray();
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}
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/// <summary>
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/// 获取所有写入补丁清单的资源
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/// </summary>
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public BuildAssetInfo[] GetAllMainAssetInfos()
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{
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return AllMainAssets.Where(t => t.CollectorType == ECollectorType.MainAssetCollector).ToArray();
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}
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/// <summary>
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/// 创建AssetBundleBuild类
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/// </summary>
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@ -193,14 +200,6 @@ namespace YooAsset.Editor
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return build;
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}
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/// <summary>
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/// 获取所有写入补丁清单的资源
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/// </summary>
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public BuildAssetInfo[] GetAllManifestAssetInfos()
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{
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return AllMainAssets.Where(t => t.CollectorType == ECollectorType.MainAssetCollector).ToArray();
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}
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/// <summary>
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/// 创建PackageBundle类
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/// </summary>
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@ -77,10 +77,15 @@ namespace YooAsset.Editor
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/// </summary>
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public bool VerifyBuildingResult = false;
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/// <summary>
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/// 自动分析冗余资源
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/// </summary>
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public bool AutoAnalyzeRedundancy = true;
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/// <summary>
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/// 共享资源的打包规则
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/// </summary>
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public ISharedPackRule SharedPackRule = null;
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public IShareAssetPackRule ShareAssetPackRule = null;
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/// <summary>
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/// 资源的加密接口
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@ -74,9 +74,14 @@ namespace YooAsset.Editor
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public bool UniqueBundleName;
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/// <summary>
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/// 共享资源的打包规则类名
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/// 自动分析冗余
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/// </summary>
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public string SharedPackRuleClassName;
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public bool AutoAnalyzeRedundancy;
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/// <summary>
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/// 共享资源的打包类名称
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/// </summary>
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public string ShareAssetPackRuleClassName;
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/// <summary>
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/// 加密服务类名称
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@ -139,7 +139,7 @@ namespace YooAsset.Editor
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List<PackageAsset> result = new List<PackageAsset>(1000);
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foreach (var bundleInfo in buildMapContext.Collection)
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{
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var assetInfos = bundleInfo.GetAllManifestAssetInfos();
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var assetInfos = bundleInfo.GetAllMainAssetInfos();
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foreach (var assetInfo in assetInfos)
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{
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PackageAsset packageAsset = new PackageAsset();
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@ -49,8 +49,9 @@ namespace YooAsset.Editor
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buildReport.Summary.LocationToLower = buildMapContext.Command.LocationToLower;
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buildReport.Summary.IncludeAssetGUID = buildMapContext.Command.IncludeAssetGUID;
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buildReport.Summary.UniqueBundleName = buildMapContext.Command.UniqueBundleName;
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buildReport.Summary.SharedPackRuleClassName = buildParameters.SharedPackRule == null ?
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"null" : buildParameters.SharedPackRule.GetType().FullName;
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buildReport.Summary.AutoAnalyzeRedundancy = buildParameters.AutoAnalyzeRedundancy;
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buildReport.Summary.ShareAssetPackRuleClassName = buildParameters.ShareAssetPackRule == null ?
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"null" : buildParameters.ShareAssetPackRule.GetType().FullName;
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buildReport.Summary.EncryptionServicesClassName = buildParameters.EncryptionServices == null ?
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"null" : buildParameters.EncryptionServices.GetType().FullName;
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@ -160,7 +161,7 @@ namespace YooAsset.Editor
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}
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/// <summary>
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/// 获取该资源包内的所有资源
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/// 获取该资源包内的所有资源(包括零依赖资源)
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/// </summary>
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private List<string> GetAllBuiltinAssets(BuildMapContext buildMapContext, string bundleName)
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{
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@ -26,9 +26,10 @@ namespace YooAsset.Editor
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/// </summary>
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public BuildMapContext CreateBuildMap(BuildParameters buildParameters)
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{
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var buildMode = buildParameters.BuildMode;
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var packageName = buildParameters.PackageName;
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var sharedPackRule = buildParameters.SharedPackRule;
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EBuildMode buildMode = buildParameters.BuildMode;
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string packageName = buildParameters.PackageName;
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IShareAssetPackRule sharePackRule = buildParameters.ShareAssetPackRule;
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bool autoAnalyzeRedundancy = buildParameters.AutoAnalyzeRedundancy;
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Dictionary<string, BuildAssetInfo> allBuildAssetInfoDic = new Dictionary<string, BuildAssetInfo>(1000);
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@ -99,29 +100,34 @@ namespace YooAsset.Editor
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context.AssetFileCount = allBuildAssetInfoDic.Count;
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context.Command = collectResult.Command;
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// 8. 计算共享资源的包名
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var command = collectResult.Command;
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foreach (var buildAssetInfo in allBuildAssetInfoDic.Values)
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// 8. 计算共享的资源包名
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if (autoAnalyzeRedundancy)
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{
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buildAssetInfo.CalculateShareBundleName(sharedPackRule, command.UniqueBundleName, command.PackageName, command.ShadersBundleName);
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}
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// 9. 记录冗余资源
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foreach (var buildAssetInfo in allBuildAssetInfoDic.Values)
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{
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if (buildAssetInfo.IsRedundancyAsset())
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var command = collectResult.Command;
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foreach (var buildAssetInfo in allBuildAssetInfoDic.Values)
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{
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var redundancyInfo = new ReportRedundancyInfo();
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redundancyInfo.AssetPath = buildAssetInfo.AssetPath;
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redundancyInfo.AssetType = AssetDatabase.GetMainAssetTypeAtPath(buildAssetInfo.AssetPath).Name;
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redundancyInfo.AssetGUID = AssetDatabase.AssetPathToGUID(buildAssetInfo.AssetPath);
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redundancyInfo.FileSize = FileUtility.GetFileSize(buildAssetInfo.AssetPath);
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redundancyInfo.Number = buildAssetInfo.GetReferenceBundleCount();
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context.RedundancyInfos.Add(redundancyInfo);
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buildAssetInfo.CalculateShareBundleName(sharePackRule, command.UniqueBundleName, command.PackageName, command.ShadersBundleName);
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}
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}
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else
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{
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// 记录冗余资源
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foreach (var buildAssetInfo in allBuildAssetInfoDic.Values)
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{
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if (buildAssetInfo.IsRedundancyAsset())
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{
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var redundancyInfo = new ReportRedundancyInfo();
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redundancyInfo.AssetPath = buildAssetInfo.AssetPath;
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redundancyInfo.AssetType = AssetDatabase.GetMainAssetTypeAtPath(buildAssetInfo.AssetPath).Name;
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redundancyInfo.AssetGUID = AssetDatabase.AssetPathToGUID(buildAssetInfo.AssetPath);
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redundancyInfo.FileSize = FileUtility.GetFileSize(buildAssetInfo.AssetPath);
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redundancyInfo.Number = buildAssetInfo.GetReferenceBundleCount();
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context.RedundancyInfos.Add(redundancyInfo);
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}
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}
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}
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// 10. 移除不参与构建的资源
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// 9. 移除不参与构建的资源
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List<BuildAssetInfo> removeBuildList = new List<BuildAssetInfo>();
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foreach (var buildAssetInfo in allBuildAssetInfoDic.Values)
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{
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@ -133,7 +139,7 @@ namespace YooAsset.Editor
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allBuildAssetInfoDic.Remove(removeValue.AssetPath);
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}
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// 11. 构建资源列表
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// 10. 构建资源包
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var allPackAssets = allBuildAssetInfoDic.Values.ToList();
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if (allPackAssets.Count == 0)
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throw new Exception("构建的资源列表不能为空");
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@ -141,7 +147,6 @@ namespace YooAsset.Editor
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{
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context.PackAsset(assetInfo);
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}
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return context;
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}
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private void RemoveZeroReferenceAssets(List<CollectAssetInfo> allCollectAssetInfos)
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|
|
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@ -48,7 +48,7 @@ namespace YooAsset.Editor
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}
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// 检测共享资源打包规则
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if (buildParameters.SharedPackRule == null)
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if (buildParameters.ShareAssetPackRule == null)
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throw new Exception("共享资源打包规则不能为空!");
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#if UNITY_WEBGL
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|
|
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@ -1,8 +0,0 @@
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fileFormatVersion: 2
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guid: 28c5def11c9035443b6251933ffa6a30
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
|
|
@ -20,7 +20,7 @@ namespace YooAsset.Editor
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}
|
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}
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[DisplayName("定位地址: 分组名_文件名")]
|
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[DisplayName("定位地址: 分组名+文件名")]
|
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public class AddressByGroupAndFileName : IAddressRule
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{
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string IAddressRule.GetAssetAddress(AddressRuleData data)
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|
@ -30,7 +30,7 @@ namespace YooAsset.Editor
|
|||
}
|
||||
}
|
||||
|
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[DisplayName("定位地址: 文件夹名_文件名")]
|
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[DisplayName("定位地址: 文件夹名+文件名")]
|
||||
public class AddressByFolderAndFileName : IAddressRule
|
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{
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string IAddressRule.GetAssetAddress(AddressRuleData data)
|
|
@ -1,8 +0,0 @@
|
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fileFormatVersion: 2
|
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guid: a44aabee880cce943b52fe806464be0d
|
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folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
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userData:
|
||||
assetBundleName:
|
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assetBundleVariant:
|
|
@ -1,31 +0,0 @@
|
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using System;
|
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using System.IO;
|
||||
using UnityEditor;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
/// <summary>
|
||||
/// 零冗余的共享资源打包规则
|
||||
/// </summary>
|
||||
public class ZeroRedundancySharedPackRule : ISharedPackRule
|
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{
|
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public PackRuleResult GetPackRuleResult(string assetPath)
|
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{
|
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string bundleName = Path.GetDirectoryName(assetPath);
|
||||
PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.AssetBundleFileExtension);
|
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return result;
|
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}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 全部冗余的共享资源打包规则
|
||||
/// </summary>
|
||||
public class FullRedundancySharedPackRule : ISharedPackRule
|
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{
|
||||
public PackRuleResult GetPackRuleResult(string assetPath)
|
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{
|
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PackRuleResult result = new PackRuleResult(string.Empty, string.Empty);
|
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return result;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,16 @@
|
|||
using System;
|
||||
using System.IO;
|
||||
using UnityEditor;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class DefaultShareAssetPackRule : IShareAssetPackRule
|
||||
{
|
||||
public PackRuleResult GetPackRuleResult(string assetPath)
|
||||
{
|
||||
string bundleName = Path.GetDirectoryName(assetPath);
|
||||
PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.AssetBundleFileExtension);
|
||||
return result;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -54,10 +54,6 @@ namespace YooAsset.Editor
|
|||
/// </summary>
|
||||
public string GetShareBundleName(string packageName, bool uniqueBundleName)
|
||||
{
|
||||
// 注意:冗余的共享资源包名返回空
|
||||
if (string.IsNullOrEmpty(_bundleName) && string.IsNullOrEmpty(_bundleExtension))
|
||||
return string.Empty;
|
||||
|
||||
string fullName;
|
||||
string bundleName = EditorTools.GetRegularPath(_bundleName).Replace('/', '_').Replace('.', '_').ToLower();
|
||||
if (uniqueBundleName)
|
|
@ -4,7 +4,7 @@ namespace YooAsset.Editor
|
|||
/// <summary>
|
||||
/// 共享资源的打包规则
|
||||
/// </summary>
|
||||
public interface ISharedPackRule
|
||||
public interface IShareAssetPackRule
|
||||
{
|
||||
/// <summary>
|
||||
/// 获取打包规则结果
|
|
@ -66,13 +66,13 @@ namespace YooAsset.Editor
|
|||
_items.Add(new ItemWrapper("包裹名称", buildReport.Summary.BuildPackageName));
|
||||
_items.Add(new ItemWrapper("包裹版本", buildReport.Summary.BuildPackageVersion));
|
||||
|
||||
_items.Add(new ItemWrapper(string.Empty, string.Empty));
|
||||
_items.Add(new ItemWrapper("启用可寻址资源定位", $"{buildReport.Summary.EnableAddressable}"));
|
||||
_items.Add(new ItemWrapper("资源定位地址大小写不敏感", $"{buildReport.Summary.LocationToLower}"));
|
||||
_items.Add(new ItemWrapper("包含资源GUID数据", $"{buildReport.Summary.IncludeAssetGUID}"));
|
||||
_items.Add(new ItemWrapper("资源包名唯一化", $"{buildReport.Summary.UniqueBundleName}"));
|
||||
_items.Add(new ItemWrapper("共享资源打包规则", buildReport.Summary.SharedPackRuleClassName));
|
||||
_items.Add(new ItemWrapper("资源加密服务类", buildReport.Summary.EncryptionServicesClassName));
|
||||
_items.Add(new ItemWrapper("自动分析冗余资源", $"{buildReport.Summary.AutoAnalyzeRedundancy}"));
|
||||
_items.Add(new ItemWrapper("共享资源的打包类名称", buildReport.Summary.ShareAssetPackRuleClassName));
|
||||
_items.Add(new ItemWrapper("加密服务类名称", buildReport.Summary.EncryptionServicesClassName));
|
||||
|
||||
_items.Add(new ItemWrapper(string.Empty, string.Empty));
|
||||
_items.Add(new ItemWrapper("构建参数", string.Empty));
|
||||
|
|
|
@ -169,7 +169,7 @@ namespace YooAsset
|
|||
/// <summary>
|
||||
/// 加载场景
|
||||
/// </summary>
|
||||
public SceneOperationHandle LoadSceneAsync(AssetInfo assetInfo, LoadSceneMode sceneMode, int priority)
|
||||
public SceneOperationHandle LoadSceneAsync(AssetInfo assetInfo, LoadSceneMode sceneMode, bool activateOnLoad, int priority)
|
||||
{
|
||||
if (assetInfo.IsInvalid)
|
||||
{
|
||||
|
@ -190,9 +190,9 @@ namespace YooAsset
|
|||
ProviderBase provider;
|
||||
{
|
||||
if (_simulationOnEditor)
|
||||
provider = new DatabaseSceneProvider(this, providerGUID, assetInfo, sceneMode, priority);
|
||||
provider = new DatabaseSceneProvider(this, providerGUID, assetInfo, sceneMode, activateOnLoad, priority);
|
||||
else
|
||||
provider = new BundledSceneProvider(this, providerGUID, assetInfo, sceneMode, priority);
|
||||
provider = new BundledSceneProvider(this, providerGUID, assetInfo, sceneMode, activateOnLoad, priority);
|
||||
provider.InitSpawnDebugInfo();
|
||||
_providerList.Add(provider);
|
||||
_providerDic.Add(providerGUID, provider);
|
||||
|
|
|
@ -51,7 +51,7 @@ namespace YooAsset
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
/// 激活场景(当同时存在多个场景时用于切换激活场景)
|
||||
/// 激活场景
|
||||
/// </summary>
|
||||
public bool ActivateScene()
|
||||
{
|
||||
|
|
|
@ -4,17 +4,17 @@ using System.Collections.Generic;
|
|||
|
||||
namespace YooAsset
|
||||
{
|
||||
internal class DependAssetBundles
|
||||
internal class DependAssetBundleGroup
|
||||
{
|
||||
/// <summary>
|
||||
/// 依赖的资源包加载器列表
|
||||
/// </summary>
|
||||
internal readonly List<BundleLoaderBase> DependList;
|
||||
internal readonly List<BundleLoaderBase> DependBundles;
|
||||
|
||||
|
||||
public DependAssetBundles(List<BundleLoaderBase> dpendList)
|
||||
public DependAssetBundleGroup(List<BundleLoaderBase> dpendBundles)
|
||||
{
|
||||
DependList = dpendList;
|
||||
DependBundles = dpendBundles;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -22,7 +22,7 @@ namespace YooAsset
|
|||
/// </summary>
|
||||
public bool IsDone()
|
||||
{
|
||||
foreach (var loader in DependList)
|
||||
foreach (var loader in DependBundles)
|
||||
{
|
||||
if (loader.IsDone() == false)
|
||||
return false;
|
||||
|
@ -35,7 +35,7 @@ namespace YooAsset
|
|||
/// </summary>
|
||||
public bool IsSucceed()
|
||||
{
|
||||
foreach (var loader in DependList)
|
||||
foreach (var loader in DependBundles)
|
||||
{
|
||||
if (loader.Status != BundleLoaderBase.EStatus.Succeed)
|
||||
{
|
||||
|
@ -50,7 +50,7 @@ namespace YooAsset
|
|||
/// </summary>
|
||||
public string GetLastError()
|
||||
{
|
||||
foreach (var loader in DependList)
|
||||
foreach (var loader in DependBundles)
|
||||
{
|
||||
if (loader.Status != BundleLoaderBase.EStatus.Succeed)
|
||||
{
|
||||
|
@ -65,7 +65,7 @@ namespace YooAsset
|
|||
/// </summary>
|
||||
public void WaitForAsyncComplete()
|
||||
{
|
||||
foreach (var loader in DependList)
|
||||
foreach (var loader in DependBundles)
|
||||
{
|
||||
if (loader.IsDone() == false)
|
||||
loader.WaitForAsyncComplete();
|
||||
|
@ -77,7 +77,7 @@ namespace YooAsset
|
|||
/// </summary>
|
||||
public void Reference()
|
||||
{
|
||||
foreach (var loader in DependList)
|
||||
foreach (var loader in DependBundles)
|
||||
{
|
||||
loader.Reference();
|
||||
}
|
||||
|
@ -88,7 +88,7 @@ namespace YooAsset
|
|||
/// </summary>
|
||||
public void Release()
|
||||
{
|
||||
foreach (var loader in DependList)
|
||||
foreach (var loader in DependBundles)
|
||||
{
|
||||
loader.Release();
|
||||
}
|
||||
|
@ -99,7 +99,7 @@ namespace YooAsset
|
|||
/// </summary>
|
||||
internal void GetBundleDebugInfos(List<DebugBundleInfo> output)
|
||||
{
|
||||
foreach (var loader in DependList)
|
||||
foreach (var loader in DependBundles)
|
||||
{
|
||||
var bundleInfo = new DebugBundleInfo();
|
||||
bundleInfo.BundleName = loader.MainBundleInfo.Bundle.BundleName;
|
|
@ -28,19 +28,19 @@ namespace YooAsset
|
|||
{
|
||||
if (IsWaitForAsyncComplete)
|
||||
{
|
||||
DependBundles.WaitForAsyncComplete();
|
||||
DependBundleGroup.WaitForAsyncComplete();
|
||||
OwnerBundle.WaitForAsyncComplete();
|
||||
}
|
||||
|
||||
if (DependBundles.IsDone() == false)
|
||||
if (DependBundleGroup.IsDone() == false)
|
||||
return;
|
||||
if (OwnerBundle.IsDone() == false)
|
||||
return;
|
||||
|
||||
if (DependBundles.IsSucceed() == false)
|
||||
if (DependBundleGroup.IsSucceed() == false)
|
||||
{
|
||||
Status = EStatus.Failed;
|
||||
LastError = DependBundles.GetLastError();
|
||||
LastError = DependBundleGroup.GetLastError();
|
||||
InvokeCompletion();
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -28,19 +28,19 @@ namespace YooAsset
|
|||
{
|
||||
if (IsWaitForAsyncComplete)
|
||||
{
|
||||
DependBundles.WaitForAsyncComplete();
|
||||
DependBundleGroup.WaitForAsyncComplete();
|
||||
OwnerBundle.WaitForAsyncComplete();
|
||||
}
|
||||
|
||||
if (DependBundles.IsDone() == false)
|
||||
if (DependBundleGroup.IsDone() == false)
|
||||
return;
|
||||
if (OwnerBundle.IsDone() == false)
|
||||
return;
|
||||
|
||||
if (DependBundles.IsSucceed() == false)
|
||||
if (DependBundleGroup.IsSucceed() == false)
|
||||
{
|
||||
Status = EStatus.Failed;
|
||||
LastError = DependBundles.GetLastError();
|
||||
LastError = DependBundleGroup.GetLastError();
|
||||
InvokeCompletion();
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -10,13 +10,15 @@ namespace YooAsset
|
|||
{
|
||||
public readonly LoadSceneMode SceneMode;
|
||||
private readonly string _sceneName;
|
||||
private readonly bool _activateOnLoad;
|
||||
private readonly int _priority;
|
||||
private AsyncOperation _asyncOp;
|
||||
|
||||
public BundledSceneProvider(AssetSystemImpl impl, string providerGUID, AssetInfo assetInfo, LoadSceneMode sceneMode, int priority) : base(impl, providerGUID, assetInfo)
|
||||
public BundledSceneProvider(AssetSystemImpl impl, string providerGUID, AssetInfo assetInfo, LoadSceneMode sceneMode, bool activateOnLoad, int priority) : base(impl, providerGUID, assetInfo)
|
||||
{
|
||||
SceneMode = sceneMode;
|
||||
_sceneName = Path.GetFileNameWithoutExtension(assetInfo.AssetPath);
|
||||
_activateOnLoad = activateOnLoad;
|
||||
_priority = priority;
|
||||
}
|
||||
public override void Update()
|
||||
|
@ -34,15 +36,15 @@ namespace YooAsset
|
|||
// 1. 检测资源包
|
||||
if (Status == EStatus.CheckBundle)
|
||||
{
|
||||
if (DependBundles.IsDone() == false)
|
||||
if (DependBundleGroup.IsDone() == false)
|
||||
return;
|
||||
if (OwnerBundle.IsDone() == false)
|
||||
return;
|
||||
|
||||
if (DependBundles.IsSucceed() == false)
|
||||
if (DependBundleGroup.IsSucceed() == false)
|
||||
{
|
||||
Status = EStatus.Failed;
|
||||
LastError = DependBundles.GetLastError();
|
||||
LastError = DependBundleGroup.GetLastError();
|
||||
InvokeCompletion();
|
||||
return;
|
||||
}
|
||||
|
@ -85,6 +87,9 @@ namespace YooAsset
|
|||
Progress = _asyncOp.progress;
|
||||
if (_asyncOp.isDone)
|
||||
{
|
||||
if (SceneObject.IsValid() && _activateOnLoad)
|
||||
SceneManager.SetActiveScene(SceneObject);
|
||||
|
||||
Status = SceneObject.IsValid() ? EStatus.Succeed : EStatus.Failed;
|
||||
if (Status == EStatus.Failed)
|
||||
{
|
||||
|
|
|
@ -28,19 +28,19 @@ namespace YooAsset
|
|||
{
|
||||
if (IsWaitForAsyncComplete)
|
||||
{
|
||||
DependBundles.WaitForAsyncComplete();
|
||||
DependBundleGroup.WaitForAsyncComplete();
|
||||
OwnerBundle.WaitForAsyncComplete();
|
||||
}
|
||||
|
||||
if (DependBundles.IsDone() == false)
|
||||
if (DependBundleGroup.IsDone() == false)
|
||||
return;
|
||||
if (OwnerBundle.IsDone() == false)
|
||||
return;
|
||||
|
||||
if (DependBundles.IsSucceed() == false)
|
||||
if (DependBundleGroup.IsSucceed() == false)
|
||||
{
|
||||
Status = EStatus.Failed;
|
||||
LastError = DependBundles.GetLastError();
|
||||
LastError = DependBundleGroup.GetLastError();
|
||||
InvokeCompletion();
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -6,12 +6,14 @@ namespace YooAsset
|
|||
internal sealed class DatabaseSceneProvider : ProviderBase
|
||||
{
|
||||
public readonly LoadSceneMode SceneMode;
|
||||
private readonly bool _activateOnLoad;
|
||||
private readonly int _priority;
|
||||
private AsyncOperation _asyncOp;
|
||||
|
||||
public DatabaseSceneProvider(AssetSystemImpl impl, string providerGUID, AssetInfo assetInfo, LoadSceneMode sceneMode, int priority) : base(impl, providerGUID, assetInfo)
|
||||
public DatabaseSceneProvider(AssetSystemImpl impl, string providerGUID, AssetInfo assetInfo, LoadSceneMode sceneMode, bool activateOnLoad, int priority) : base(impl, providerGUID, assetInfo)
|
||||
{
|
||||
SceneMode = sceneMode;
|
||||
_activateOnLoad = activateOnLoad;
|
||||
_priority = priority;
|
||||
}
|
||||
public override void Update()
|
||||
|
@ -75,6 +77,9 @@ namespace YooAsset
|
|||
Progress = _asyncOp.progress;
|
||||
if (_asyncOp.isDone)
|
||||
{
|
||||
if (SceneObject.IsValid() && _activateOnLoad)
|
||||
SceneManager.SetActiveScene(SceneObject);
|
||||
|
||||
Status = SceneObject.IsValid() ? EStatus.Succeed : EStatus.Failed;
|
||||
if (Status == EStatus.Failed)
|
||||
{
|
||||
|
|
|
@ -91,7 +91,7 @@ namespace YooAsset
|
|||
|
||||
|
||||
protected BundleLoaderBase OwnerBundle { private set; get; }
|
||||
protected DependAssetBundles DependBundles { private set; get; }
|
||||
protected DependAssetBundleGroup DependBundleGroup { private set; get; }
|
||||
protected bool IsWaitForAsyncComplete { private set; get; } = false;
|
||||
private readonly List<OperationHandleBase> _handles = new List<OperationHandleBase>();
|
||||
|
||||
|
@ -109,9 +109,9 @@ namespace YooAsset
|
|||
OwnerBundle.Reference();
|
||||
OwnerBundle.AddProvider(this);
|
||||
|
||||
var dependList = impl.CreateDependAssetBundleLoaders(assetInfo);
|
||||
DependBundles = new DependAssetBundles(dependList);
|
||||
DependBundles.Reference();
|
||||
var dependBundles = impl.CreateDependAssetBundleLoaders(assetInfo);
|
||||
DependBundleGroup = new DependAssetBundleGroup(dependBundles);
|
||||
DependBundleGroup.Reference();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -133,10 +133,10 @@ namespace YooAsset
|
|||
OwnerBundle.Release();
|
||||
OwnerBundle = null;
|
||||
}
|
||||
if (DependBundles != null)
|
||||
if (DependBundleGroup != null)
|
||||
{
|
||||
DependBundles.Release();
|
||||
DependBundles = null;
|
||||
DependBundleGroup.Release();
|
||||
DependBundleGroup = null;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -322,7 +322,7 @@ namespace YooAsset
|
|||
DownloadReport result = new DownloadReport();
|
||||
result.TotalSize = (ulong)OwnerBundle.MainBundleInfo.Bundle.FileSize;
|
||||
result.DownloadedBytes = OwnerBundle.DownloadedBytes;
|
||||
foreach (var dependBundle in DependBundles.DependList)
|
||||
foreach (var dependBundle in DependBundleGroup.DependBundles)
|
||||
{
|
||||
result.TotalSize += (ulong)dependBundle.MainBundleInfo.Bundle.FileSize;
|
||||
result.DownloadedBytes += dependBundle.DownloadedBytes;
|
||||
|
@ -342,7 +342,7 @@ namespace YooAsset
|
|||
bundleInfo.Status = OwnerBundle.Status.ToString();
|
||||
output.Add(bundleInfo);
|
||||
|
||||
DependBundles.GetBundleDebugInfos(output);
|
||||
DependBundleGroup.GetBundleDebugInfos(output);
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
|
|
|
@ -455,12 +455,13 @@ namespace YooAsset
|
|||
/// </summary>
|
||||
/// <param name="location">场景的定位地址</param>
|
||||
/// <param name="sceneMode">场景加载模式</param>
|
||||
/// <param name="activateOnLoad">加载完毕时是否主动激活</param>
|
||||
/// <param name="priority">优先级</param>
|
||||
public SceneOperationHandle LoadSceneAsync(string location, LoadSceneMode sceneMode = LoadSceneMode.Single, int priority = 100)
|
||||
public SceneOperationHandle LoadSceneAsync(string location, LoadSceneMode sceneMode = LoadSceneMode.Single, bool activateOnLoad = true, int priority = 100)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, null);
|
||||
var handle = _assetSystemImpl.LoadSceneAsync(assetInfo, sceneMode, priority);
|
||||
var handle = _assetSystemImpl.LoadSceneAsync(assetInfo, sceneMode, activateOnLoad, priority);
|
||||
return handle;
|
||||
}
|
||||
|
||||
|
@ -469,11 +470,12 @@ namespace YooAsset
|
|||
/// </summary>
|
||||
/// <param name="assetInfo">场景的资源信息</param>
|
||||
/// <param name="sceneMode">场景加载模式</param>
|
||||
/// <param name="activateOnLoad">加载完毕时是否主动激活</param>
|
||||
/// <param name="priority">优先级</param>
|
||||
public SceneOperationHandle LoadSceneAsync(AssetInfo assetInfo, LoadSceneMode sceneMode = LoadSceneMode.Single, int priority = 100)
|
||||
public SceneOperationHandle LoadSceneAsync(AssetInfo assetInfo, LoadSceneMode sceneMode = LoadSceneMode.Single, bool activateOnLoad = true, int priority = 100)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
var handle = _assetSystemImpl.LoadSceneAsync(assetInfo, sceneMode, priority);
|
||||
var handle = _assetSystemImpl.LoadSceneAsync(assetInfo, sceneMode, activateOnLoad, priority);
|
||||
return handle;
|
||||
}
|
||||
#endregion
|
||||
|
|
|
@ -128,11 +128,12 @@ namespace YooAsset
|
|||
/// </summary>
|
||||
/// <param name="location">场景的定位地址</param>
|
||||
/// <param name="sceneMode">场景加载模式</param>
|
||||
/// <param name="activateOnLoad">加载完毕时是否主动激活</param>
|
||||
/// <param name="priority">优先级</param>
|
||||
public static SceneOperationHandle LoadSceneAsync(string location, LoadSceneMode sceneMode = LoadSceneMode.Single, int priority = 100)
|
||||
public static SceneOperationHandle LoadSceneAsync(string location, LoadSceneMode sceneMode = LoadSceneMode.Single, bool activateOnLoad = true, int priority = 100)
|
||||
{
|
||||
DebugCheckDefaultPackageValid();
|
||||
return _defaultPackage.LoadSceneAsync(location, sceneMode, priority);
|
||||
return _defaultPackage.LoadSceneAsync(location, sceneMode, activateOnLoad, priority);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -140,11 +141,12 @@ namespace YooAsset
|
|||
/// </summary>
|
||||
/// <param name="assetInfo">场景的资源信息</param>
|
||||
/// <param name="sceneMode">场景加载模式</param>
|
||||
/// <param name="activateOnLoad">加载完毕时是否主动激活</param>
|
||||
/// <param name="priority">优先级</param>
|
||||
public static SceneOperationHandle LoadSceneAsync(AssetInfo assetInfo, LoadSceneMode sceneMode = LoadSceneMode.Single, int priority = 100)
|
||||
public static SceneOperationHandle LoadSceneAsync(AssetInfo assetInfo, LoadSceneMode sceneMode = LoadSceneMode.Single, bool activateOnLoad = true, int priority = 100)
|
||||
{
|
||||
DebugCheckDefaultPackageValid();
|
||||
return _defaultPackage.LoadSceneAsync(assetInfo, sceneMode, priority);
|
||||
return _defaultPackage.LoadSceneAsync(assetInfo, sceneMode, activateOnLoad, priority);
|
||||
}
|
||||
#endregion
|
||||
|
||||
|
|
Loading…
Reference in New Issue