diff --git a/Assets/YooAsset/Editor/AssetBundleBuilder/AssetBundleBuilder.cs b/Assets/YooAsset/Editor/AssetBundleBuilder/AssetBundleBuilder.cs index 0b4618d..5680f3a 100644 --- a/Assets/YooAsset/Editor/AssetBundleBuilder/AssetBundleBuilder.cs +++ b/Assets/YooAsset/Editor/AssetBundleBuilder/AssetBundleBuilder.cs @@ -181,6 +181,7 @@ namespace YooAsset.Editor new TaskEncryption(), //加密资源文件 new TaskCreatePatchManifest(), //创建清单文件 new TaskCreateReadme(), //创建说明文件 + new TaskCreateReport(), //创建报告文件 new TaskCreatePatchPackage(), //制作补丁包 new TaskCopyBuildinFiles(), //拷贝内置文件 }; diff --git a/Assets/YooAsset/Editor/AssetBundleBuilder/BuildReport/BuildReport.cs b/Assets/YooAsset/Editor/AssetBundleBuilder/BuildReport/BuildReport.cs index 309621a..73cc041 100644 --- a/Assets/YooAsset/Editor/AssetBundleBuilder/BuildReport/BuildReport.cs +++ b/Assets/YooAsset/Editor/AssetBundleBuilder/BuildReport/BuildReport.cs @@ -1,6 +1,7 @@ using System; using System.Collections; using System.Collections.Generic; +using UnityEngine; namespace YooAsset.Editor { @@ -10,40 +11,29 @@ namespace YooAsset.Editor [Serializable] public class BuildReport { + /// + /// 构建汇总信息 + /// + public BuildSummary Summary = new BuildSummary(); + /// /// 资源包列表 /// - public readonly List BundleInfos = new List(1000); + public List BundleInfos; /// /// 冗余的资源列表 /// - public readonly List RedundancyList = new List(1000); + public List RedundancyList; /// - /// 检测是否包含BundleName + /// 序列化 /// - public bool IsContainsBundle(string bundleFullName) + public static void Serialize(string savePath, BuildReport buildReport) { - return TryGetBundleInfo(bundleFullName, out BuildBundleInfo bundleInfo); - } - - /// - /// 尝试获取资源包类,如果没有返回空 - /// - public bool TryGetBundleInfo(string bundleFullName, out BuildBundleInfo result) - { - foreach (var bundleInfo in BundleInfos) - { - if (bundleInfo.BundleName == bundleFullName) - { - result = bundleInfo; - return true; - } - } - result = null; - return false; + string json = JsonUtility.ToJson(buildReport, true); + FileUtility.CreateFile(savePath, json); } } } \ No newline at end of file diff --git a/Assets/YooAsset/Editor/AssetBundleBuilder/BuildReport/BuildSummary.cs b/Assets/YooAsset/Editor/AssetBundleBuilder/BuildReport/BuildSummary.cs new file mode 100644 index 0000000..1eed88c --- /dev/null +++ b/Assets/YooAsset/Editor/AssetBundleBuilder/BuildReport/BuildSummary.cs @@ -0,0 +1,59 @@ +using System; +using UnityEditor; + +namespace YooAsset.Editor +{ + [Serializable] + public class BuildSummary + { + /// + /// 引擎版本 + /// + public string UnityVersion; + + /// + /// 构建时间 + /// + public string BuildTime; + + /// + /// 构建耗时(单位:秒) + /// + public int BuildSeconds; + + /// + /// 构建平台 + /// + public BuildTarget BuildTarget; + + /// + /// 构建版本 + /// + public int BuildVersion; + + /// + /// 是否开启冗余机制 + /// + public bool ApplyRedundancy; + + /// + /// 是否开启文件后缀名 + /// + public bool AppendFileExtension; + + #region 着色器 + public bool IsCollectAllShaders; + public string ShadersBundleName; + #endregion + + #region 构建参数 + public bool IsForceRebuild; + public string BuildinTags; + public ECompressOption CompressOption; + public bool IsAppendHash; + public bool IsDisableWriteTypeTree; + public bool IsIgnoreTypeTreeChanges; + public bool IsDisableLoadAssetByFileName; + #endregion + } +} \ No newline at end of file diff --git a/Assets/YooAsset/Editor/AssetBundleBuilder/BuildReport/BuildSummary.cs.meta b/Assets/YooAsset/Editor/AssetBundleBuilder/BuildReport/BuildSummary.cs.meta new file mode 100644 index 0000000..b6be17d --- /dev/null +++ b/Assets/YooAsset/Editor/AssetBundleBuilder/BuildReport/BuildSummary.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: cc215f5628022c345be919a0e21fcc8c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/YooAsset/Editor/AssetBundleBuilder/BuildTasks/TaskBuilding.cs b/Assets/YooAsset/Editor/AssetBundleBuilder/BuildTasks/TaskBuilding.cs index f8ba7e4..78c945a 100644 --- a/Assets/YooAsset/Editor/AssetBundleBuilder/BuildTasks/TaskBuilding.cs +++ b/Assets/YooAsset/Editor/AssetBundleBuilder/BuildTasks/TaskBuilding.cs @@ -31,7 +31,7 @@ namespace YooAsset.Editor context.SetContextObject(unityManifestContext); // 拷贝原生文件 - foreach (var bundleInfo in buildMapContext.Report.BundleInfos) + foreach (var bundleInfo in buildMapContext.BundleInfos) { if (bundleInfo.IsRawFile) { @@ -62,7 +62,7 @@ namespace YooAsset.Editor // 1. 过滤掉原生Bundle List expectBundles = new List(buildedBundles.Length); - foreach(var bundleInfo in buildMapContext.Report.BundleInfos) + foreach(var bundleInfo in buildMapContext.BundleInfos) { if (bundleInfo.IsRawFile == false) expectBundles.Add(bundleInfo); @@ -77,7 +77,7 @@ namespace YooAsset.Editor // 3. 正向验证Bundle foreach (var bundleName in buildedBundles) { - if (buildMapContext.Report.IsContainsBundle(bundleName) == false) + if (buildMapContext.IsContainsBundle(bundleName) == false) { throw new Exception($"Should never get here !"); } diff --git a/Assets/YooAsset/Editor/AssetBundleBuilder/BuildTasks/TaskCreatePatchManifest.cs b/Assets/YooAsset/Editor/AssetBundleBuilder/BuildTasks/TaskCreatePatchManifest.cs index 46c0bb5..491f6f3 100644 --- a/Assets/YooAsset/Editor/AssetBundleBuilder/BuildTasks/TaskCreatePatchManifest.cs +++ b/Assets/YooAsset/Editor/AssetBundleBuilder/BuildTasks/TaskCreatePatchManifest.cs @@ -61,7 +61,7 @@ namespace YooAsset.Editor oldPatchManifest = AssetBundleBuilderHelper.LoadPatchManifestFile(buildParameters.PipelineOutputDirectory); } - foreach (var bundleInfo in buildMapContext.Report.BundleInfos) + foreach (var bundleInfo in buildMapContext.BundleInfos) { var bundleName = bundleInfo.BundleName; string filePath = $"{buildParameters.PipelineOutputDirectory}/{bundleName}"; @@ -114,7 +114,7 @@ namespace YooAsset.Editor private List GetAllPatchAsset(TaskGetBuildMap.BuildMapContext buildMapContext, PatchManifest patchManifest) { List result = new List(1000); - foreach (var bundleInfo in buildMapContext.Report.BundleInfos) + foreach (var bundleInfo in buildMapContext.BundleInfos) { var assetInfos = bundleInfo.GetCollectAssetInfos(); foreach (var assetInfo in assetInfos) diff --git a/Assets/YooAsset/Editor/AssetBundleBuilder/BuildTasks/TaskCreateReadme.cs b/Assets/YooAsset/Editor/AssetBundleBuilder/BuildTasks/TaskCreateReadme.cs index cbdbc9c..14e4108 100644 --- a/Assets/YooAsset/Editor/AssetBundleBuilder/BuildTasks/TaskCreateReadme.cs +++ b/Assets/YooAsset/Editor/AssetBundleBuilder/BuildTasks/TaskCreateReadme.cs @@ -77,17 +77,17 @@ namespace YooAsset.Editor AppendData(content, ""); AppendData(content, $"--冗余列表--"); - for (int i = 0; i < buildMapContext.Report.RedundancyList.Count; i++) + for (int i = 0; i < buildMapContext.RedundancyList.Count; i++) { - string redundancyAssetPath = buildMapContext.Report.RedundancyList[i]; + string redundancyAssetPath = buildMapContext.RedundancyList[i]; AppendData(content, redundancyAssetPath); } AppendData(content, ""); AppendData(content, $"--构建列表--"); - for (int i = 0; i < buildMapContext.Report.BundleInfos.Count; i++) + for (int i = 0; i < buildMapContext.BundleInfos.Count; i++) { - string bundleName = buildMapContext.Report.BundleInfos[i].BundleName; + string bundleName = buildMapContext.BundleInfos[i].BundleName; AppendData(content, bundleName); } diff --git a/Assets/YooAsset/Editor/AssetBundleBuilder/BuildTasks/TaskCreateReport.cs b/Assets/YooAsset/Editor/AssetBundleBuilder/BuildTasks/TaskCreateReport.cs new file mode 100644 index 0000000..fb72fe7 --- /dev/null +++ b/Assets/YooAsset/Editor/AssetBundleBuilder/BuildTasks/TaskCreateReport.cs @@ -0,0 +1,54 @@ +using System; +using System.IO; +using System.Text; +using System.Collections; +using System.Collections.Generic; + +namespace YooAsset.Editor +{ + /// + /// 创建报告文件 + /// + public class TaskCreateReport : IBuildTask + { + void IBuildTask.Run(BuildContext context) + { + var buildParameters = context.GetContextObject(); + var buildMapContext = context.GetContextObject(); + CreateReportFile(buildParameters, buildMapContext); + } + + private void CreateReportFile(AssetBundleBuilder.BuildParametersContext buildParameters, TaskGetBuildMap.BuildMapContext buildMapContext) + { + BuildReport buildReport = new BuildReport(); + + buildReport.Summary.UnityVersion = UnityEngine.Application.unityVersion; + buildReport.Summary.BuildTime = DateTime.Now.ToString(); + buildReport.Summary.BuildSeconds = 0; + buildReport.Summary.BuildTarget = buildParameters.Parameters.BuildTarget; + buildReport.Summary.BuildVersion = buildParameters.Parameters.BuildVersion; + buildReport.Summary.ApplyRedundancy = buildParameters.Parameters.ApplyRedundancy; + buildReport.Summary.AppendFileExtension = buildParameters.Parameters.AppendFileExtension; + + buildReport.Summary.IsCollectAllShaders = AssetBundleCollectorSettingData.Setting.IsCollectAllShaders; + buildReport.Summary.ShadersBundleName = AssetBundleCollectorSettingData.Setting.ShadersBundleName; + + buildReport.Summary.IsForceRebuild = buildParameters.Parameters.IsForceRebuild; + buildReport.Summary.BuildinTags = buildParameters.Parameters.BuildinTags; + buildReport.Summary.CompressOption = buildParameters.Parameters.CompressOption; + buildReport.Summary.IsAppendHash = buildParameters.Parameters.IsAppendHash; + buildReport.Summary.IsDisableWriteTypeTree = buildParameters.Parameters.IsDisableWriteTypeTree; + buildReport.Summary.IsIgnoreTypeTreeChanges = buildParameters.Parameters.IsIgnoreTypeTreeChanges; + buildReport.Summary.IsDisableLoadAssetByFileName = buildParameters.Parameters.IsDisableLoadAssetByFileName; + + buildReport.BundleInfos = buildMapContext.BundleInfos; + buildReport.RedundancyList = buildMapContext.RedundancyList; + + // 删除旧文件 + string filePath = $"{buildParameters.PipelineOutputDirectory}/{ResourceSettingData.Setting.ReportFileName}"; + if (File.Exists(filePath)) + File.Delete(filePath); + BuildReport.Serialize(filePath, buildReport); + } + } +} \ No newline at end of file diff --git a/Assets/YooAsset/Editor/AssetBundleBuilder/BuildTasks/TaskCreateReport.cs.meta b/Assets/YooAsset/Editor/AssetBundleBuilder/BuildTasks/TaskCreateReport.cs.meta new file mode 100644 index 0000000..b37114b --- /dev/null +++ b/Assets/YooAsset/Editor/AssetBundleBuilder/BuildTasks/TaskCreateReport.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: bd12814185b4c7044b0afd59f9c1c948 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/YooAsset/Editor/AssetBundleBuilder/BuildTasks/TaskEncryption.cs b/Assets/YooAsset/Editor/AssetBundleBuilder/BuildTasks/TaskEncryption.cs index 5e92ed9..d40dc1e 100644 --- a/Assets/YooAsset/Editor/AssetBundleBuilder/BuildTasks/TaskEncryption.cs +++ b/Assets/YooAsset/Editor/AssetBundleBuilder/BuildTasks/TaskEncryption.cs @@ -64,7 +64,7 @@ namespace YooAsset.Editor UnityEngine.Debug.Log($"开始加密资源文件"); int progressValue = 0; - foreach (var bundleInfo in buildMapContext.Report.BundleInfos) + foreach (var bundleInfo in buildMapContext.BundleInfos) { var bundleName = bundleInfo.BundleName; string filePath = $"{buildParameters.PipelineOutputDirectory}/{bundleName}"; @@ -83,7 +83,7 @@ namespace YooAsset.Editor } // 进度条 - EditorTools.DisplayProgressBar("加密资源包", ++progressValue, buildMapContext.Report.BundleInfos.Count); + EditorTools.DisplayProgressBar("加密资源包", ++progressValue, buildMapContext.BundleInfos.Count); } EditorTools.ClearProgressBar(); diff --git a/Assets/YooAsset/Editor/AssetBundleBuilder/BuildTasks/TaskGetBuildMap.cs b/Assets/YooAsset/Editor/AssetBundleBuilder/BuildTasks/TaskGetBuildMap.cs index ca8cba6..56d21f5 100644 --- a/Assets/YooAsset/Editor/AssetBundleBuilder/BuildTasks/TaskGetBuildMap.cs +++ b/Assets/YooAsset/Editor/AssetBundleBuilder/BuildTasks/TaskGetBuildMap.cs @@ -11,14 +11,23 @@ namespace YooAsset.Editor { public class BuildMapContext : IContextObject { - public BuildReport Report = new BuildReport(); + /// + /// 资源包列表 + /// + public readonly List BundleInfos = new List(1000); + + /// + /// 冗余的资源列表 + /// + public readonly List RedundancyList = new List(1000); + /// /// 添加一个打包资源 /// public void PackAsset(BuildAssetInfo assetInfo) { - if (Report.TryGetBundleInfo(assetInfo.BundleName, out BuildBundleInfo bundleInfo)) + if (TryGetBundleInfo(assetInfo.BundleName, out BuildBundleInfo bundleInfo)) { bundleInfo.PackAsset(assetInfo); } @@ -26,7 +35,7 @@ namespace YooAsset.Editor { BuildBundleInfo newBundleInfo = new BuildBundleInfo(assetInfo.BundleName); newBundleInfo.PackAsset(assetInfo); - Report.BundleInfos.Add(newBundleInfo); + BundleInfos.Add(newBundleInfo); } } @@ -35,8 +44,8 @@ namespace YooAsset.Editor /// public List GetAllAssets() { - List result = new List(Report.BundleInfos.Count); - foreach (var bundleInfo in Report.BundleInfos) + List result = new List(BundleInfos.Count); + foreach (var bundleInfo in BundleInfos) { result.AddRange(bundleInfo.Assets); } @@ -48,7 +57,7 @@ namespace YooAsset.Editor /// public string[] GetAssetTags(string bundleFullName) { - if (Report.TryGetBundleInfo(bundleFullName, out BuildBundleInfo bundleInfo)) + if (TryGetBundleInfo(bundleFullName, out BuildBundleInfo bundleInfo)) { return bundleInfo.GetAssetTags(); } @@ -60,7 +69,7 @@ namespace YooAsset.Editor /// public string[] GetBuildinAssetPaths(string bundleFullName) { - if (Report.TryGetBundleInfo(bundleFullName, out BuildBundleInfo bundleInfo)) + if (TryGetBundleInfo(bundleFullName, out BuildBundleInfo bundleInfo)) { return bundleInfo.GetBuildinAssetPaths(); } @@ -72,14 +81,36 @@ namespace YooAsset.Editor /// public UnityEditor.AssetBundleBuild[] GetPipelineBuilds() { - List builds = new List(Report.BundleInfos.Count); - foreach (var bundleInfo in Report.BundleInfos) + List builds = new List(BundleInfos.Count); + foreach (var bundleInfo in BundleInfos) { if (bundleInfo.IsRawFile == false) builds.Add(bundleInfo.CreatePipelineBuild()); } return builds.ToArray(); } + + /// + /// 是否包含资源包 + /// + public bool IsContainsBundle(string bundleFullName) + { + return TryGetBundleInfo(bundleFullName, out BuildBundleInfo bundleInfo); + } + + private bool TryGetBundleInfo(string bundleFullName, out BuildBundleInfo result) + { + foreach (var bundleInfo in BundleInfos) + { + if (bundleInfo.BundleName == bundleFullName) + { + result = bundleInfo; + return true; + } + } + result = null; + return false; + } } @@ -169,7 +200,7 @@ namespace YooAsset.Editor if(redundancy.Check(buildAssetInfo.AssetPath)) { undependentAssets.Add(buildAssetInfo); - buildMapContext.Report.RedundancyList.Add(buildAssetInfo.AssetPath); + buildMapContext.RedundancyList.Add(buildAssetInfo.AssetPath); continue; } } @@ -180,7 +211,7 @@ namespace YooAsset.Editor if (AssetBundleCollectorSettingData.HasCollector(buildAssetInfo.AssetPath) == false) { undependentAssets.Add(buildAssetInfo); - buildMapContext.Report.RedundancyList.Add(buildAssetInfo.AssetPath); + buildMapContext.RedundancyList.Add(buildAssetInfo.AssetPath); } } } @@ -237,7 +268,7 @@ namespace YooAsset.Editor /// private void CheckBuildMapContent(BuildMapContext buildMapContext) { - foreach (var bundleInfo in buildMapContext.Report.BundleInfos) + foreach (var bundleInfo in buildMapContext.BundleInfos) { // 注意:原生文件资源包只能包含一个原生文件 bool isRawFile = bundleInfo.IsRawFile;