From fd9533d63facef6ee47dafeb7008fe2f4b8b6588 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E4=BD=95=E5=86=A0=E5=B3=B0?= Date: Sat, 8 Feb 2025 10:10:18 +0800 Subject: [PATCH] update extension sample --- .../Editor/ShaderVariantCollector/ShaderVariantCollector.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Assets/YooAsset/Samples~/Extension Sample/Editor/ShaderVariantCollector/ShaderVariantCollector.cs b/Assets/YooAsset/Samples~/Extension Sample/Editor/ShaderVariantCollector/ShaderVariantCollector.cs index 059092e9..37f128d4 100644 --- a/Assets/YooAsset/Samples~/Extension Sample/Editor/ShaderVariantCollector/ShaderVariantCollector.cs +++ b/Assets/YooAsset/Samples~/Extension Sample/Editor/ShaderVariantCollector/ShaderVariantCollector.cs @@ -139,7 +139,7 @@ public static class ShaderVariantCollector private static List GetAllMaterials() { // 获取所有打包的资源 - CollectResult collectResult = AssetBundleCollectorSettingData.Setting.GetPackageAssets(false, false, _packageName); + CollectResult collectResult = AssetBundleCollectorSettingData.Setting.BeginCollect(_packageName, false, false); // 搜集所有材质球 int progressValue = 0;