diff --git a/Assets/YooAsset/Samples~/Extension Sample/Editor/ShaderVariantCollector/ShaderVariantCollector.cs b/Assets/YooAsset/Samples~/Extension Sample/Editor/ShaderVariantCollector/ShaderVariantCollector.cs index 059092e9..37f128d4 100644 --- a/Assets/YooAsset/Samples~/Extension Sample/Editor/ShaderVariantCollector/ShaderVariantCollector.cs +++ b/Assets/YooAsset/Samples~/Extension Sample/Editor/ShaderVariantCollector/ShaderVariantCollector.cs @@ -139,7 +139,7 @@ public static class ShaderVariantCollector private static List GetAllMaterials() { // 获取所有打包的资源 - CollectResult collectResult = AssetBundleCollectorSettingData.Setting.GetPackageAssets(false, false, _packageName); + CollectResult collectResult = AssetBundleCollectorSettingData.Setting.BeginCollect(_packageName, false, false); // 搜集所有材质球 int progressValue = 0;