diff --git a/Assets/YooAsset/Editor/ShaderVariantCollector/ShaderVariantCollector.cs b/Assets/YooAsset/Editor/ShaderVariantCollector/ShaderVariantCollector.cs index 2cbd67f..d494823 100644 --- a/Assets/YooAsset/Editor/ShaderVariantCollector/ShaderVariantCollector.cs +++ b/Assets/YooAsset/Editor/ShaderVariantCollector/ShaderVariantCollector.cs @@ -98,7 +98,7 @@ namespace YooAsset.Editor List allAssets = new List(1000); // 获取所有打包的资源 - List allCollectInfos = AssetBundleCollectorSettingData.GetAllCollectAssets(); + List allCollectInfos = AssetBundleCollectorSettingData.GetAllCollectAssets(); List collectAssets = allCollectInfos.Select(t => t.AssetPath).ToList(); foreach (var assetPath in collectAssets) {