update resource manager

UnloadAllAssetsAsync新增UnloadAllAssetsOptions参数
pull/469/head
何冠峰 2025-02-11 17:32:31 +08:00
parent ce023cedb8
commit fb06f2aa11
5 changed files with 149 additions and 52 deletions

View File

@ -3,38 +3,88 @@ using UnityEngine;
namespace YooAsset namespace YooAsset
{ {
public sealed class UnloadAllAssetsOptions
{
/// <summary>
/// 释放所有资源句柄,防止卸载过程中触发完成回调!
/// </summary>
public bool ReleaseAllHandles = true;
/// <summary>
/// 卸载过程中锁定加载操作,防止新的任务请求!
/// </summary>
public bool LockLoadOperation = true;
}
public sealed class UnloadAllAssetsOperation : AsyncOperationBase public sealed class UnloadAllAssetsOperation : AsyncOperationBase
{ {
private enum ESteps private enum ESteps
{ {
None, None,
CheckOptions,
ReleaseAll,
AbortDownload, AbortDownload,
CheckLoading, CheckLoading,
UnloadAll, DestroyAll,
Done, Done,
} }
private readonly ResourceManager _resManager; private readonly ResourceManager _resManager;
private readonly UnloadAllAssetsOptions _options;
private ESteps _steps = ESteps.None; private ESteps _steps = ESteps.None;
internal UnloadAllAssetsOperation(ResourceManager resourceManager) internal UnloadAllAssetsOperation(ResourceManager resourceManager, UnloadAllAssetsOptions options)
{ {
_resManager = resourceManager; _resManager = resourceManager;
_options = options;
} }
internal override void InternalOnStart() internal override void InternalOnStart()
{ {
_steps = ESteps.AbortDownload; _steps = ESteps.CheckOptions;
} }
internal override void InternalOnUpdate() internal override void InternalOnUpdate()
{ {
if (_steps == ESteps.None || _steps == ESteps.Done) if (_steps == ESteps.None || _steps == ESteps.Done)
return; return;
if (_steps == ESteps.CheckOptions)
{
if (_options == null)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"{nameof(UnloadAllAssetsOptions)} is null.";
return;
}
// 设置锁定状态
if (_options.LockLoadOperation)
_resManager.LockLoadOperation = true;
_steps = ESteps.ReleaseAll;
}
if (_steps == ESteps.ReleaseAll)
{
// 清空所有场景句柄
_resManager.SceneHandles.Clear();
// 释放所有资源句柄
if (_options.ReleaseAllHandles)
{
foreach (var provider in _resManager.ProviderDic.Values)
{
provider.ReleaseAllHandles();
}
}
_steps = ESteps.AbortDownload;
}
if (_steps == ESteps.AbortDownload) if (_steps == ESteps.AbortDownload)
{ {
// 注意:终止所有下载任务 // 注意:终止所有下载任务
var loaderDic = _resManager._loaderDic; foreach (var loader in _resManager.LoaderDic.Values)
foreach (var loader in loaderDic.Values)
{ {
loader.AbortDownloadOperation(); loader.AbortDownloadOperation();
} }
@ -44,44 +94,32 @@ namespace YooAsset
if (_steps == ESteps.CheckLoading) if (_steps == ESteps.CheckLoading)
{ {
// 注意:等待所有任务完成 // 注意:等待所有任务完成
var providerDic = _resManager._providerDic; foreach (var provider in _resManager.ProviderDic.Values)
foreach (var provider in providerDic.Values)
{ {
if (provider.IsDone == false) if (provider.IsDone == false)
return; return;
} }
_steps = ESteps.UnloadAll; _steps = ESteps.DestroyAll;
} }
if (_steps == ESteps.UnloadAll) if (_steps == ESteps.DestroyAll)
{ {
var loaderDic = _resManager._loaderDic;
var providerDic = _resManager._providerDic;
// 清空所有场景句柄
_resManager._sceneHandles.Clear();
// 释放所有资源句柄
foreach (var provider in providerDic.Values)
{
provider.ReleaseAllHandles();
}
// 强制销毁资源提供者 // 强制销毁资源提供者
foreach (var provider in providerDic.Values) foreach (var provider in _resManager.ProviderDic.Values)
{ {
provider.DestroyProvider(); provider.DestroyProvider();
} }
// 强制销毁文件加载器 // 强制销毁文件加载器
foreach (var loader in loaderDic.Values) foreach (var loader in _resManager.LoaderDic.Values)
{ {
loader.DestroyLoader(); loader.DestroyLoader();
} }
// 清空数据 // 清空数据
providerDic.Clear(); _resManager.ProviderDic.Clear();
loaderDic.Clear(); _resManager.LoaderDic.Clear();
_resManager.LockLoadOperation = false;
// 注意:调用底层接口释放所有资源 // 注意:调用底层接口释放所有资源
Resources.UnloadUnusedAssets(); Resources.UnloadUnusedAssets();

View File

@ -31,17 +31,16 @@ namespace YooAsset
if (_steps == ESteps.UnloadUnused) if (_steps == ESteps.UnloadUnused)
{ {
var loaderDic = _resManager._loaderDic; var removeList = new List<LoadBundleFileOperation>(_resManager.LoaderDic.Count);
var removeList = new List<LoadBundleFileOperation>(loaderDic.Count);
// 注意:优先销毁资源提供者 // 注意:优先销毁资源提供者
foreach (var loader in loaderDic.Values) foreach (var loader in _resManager.LoaderDic.Values)
{ {
loader.TryDestroyProviders(); loader.TryDestroyProviders();
} }
// 获取销毁列表 // 获取销毁列表
foreach (var loader in loaderDic.Values) foreach (var loader in _resManager.LoaderDic.Values)
{ {
if (loader.CanDestroyLoader()) if (loader.CanDestroyLoader())
{ {
@ -54,7 +53,7 @@ namespace YooAsset
{ {
string bundleName = loader.LoadBundleInfo.Bundle.BundleName; string bundleName = loader.LoadBundleInfo.Bundle.BundleName;
loader.DestroyLoader(); loader.DestroyLoader();
_resManager._loaderDic.Remove(bundleName); _resManager.LoaderDic.Remove(bundleName);
} }
// 注意:调用底层接口释放所有资源 // 注意:调用底层接口释放所有资源

View File

@ -86,7 +86,7 @@ namespace YooAsset
// 依赖资源包加载器集合 // 依赖资源包加载器集合
var dependLoaders = manager.CreateDependBundleFileLoaders(assetInfo); var dependLoaders = manager.CreateDependBundleFileLoaders(assetInfo);
if(dependLoaders.Count > 0) if (dependLoaders.Count > 0)
_bundleLoaders.AddRange(dependLoaders); _bundleLoaders.AddRange(dependLoaders);
// 增加引用计数 // 增加引用计数

View File

@ -9,9 +9,9 @@ namespace YooAsset
{ {
internal class ResourceManager internal class ResourceManager
{ {
internal readonly Dictionary<string, ProviderOperation> _providerDic = new Dictionary<string, ProviderOperation>(5000); internal readonly Dictionary<string, ProviderOperation> ProviderDic = new Dictionary<string, ProviderOperation>(5000);
internal readonly Dictionary<string, LoadBundleFileOperation> _loaderDic = new Dictionary<string, LoadBundleFileOperation>(5000); internal readonly Dictionary<string, LoadBundleFileOperation> LoaderDic = new Dictionary<string, LoadBundleFileOperation>(5000);
internal readonly List<SceneHandle> _sceneHandles = new List<SceneHandle>(100); internal readonly List<SceneHandle> SceneHandles = new List<SceneHandle>(100);
private long _sceneCreateIndex = 0; private long _sceneCreateIndex = 0;
private IBundleQuery _bundleQuery; private IBundleQuery _bundleQuery;
@ -20,6 +20,11 @@ namespace YooAsset
/// </summary> /// </summary>
public readonly string PackageName; public readonly string PackageName;
/// <summary>
/// 锁定加载操作
/// </summary>
public bool LockLoadOperation = false;
public ResourceManager(string packageName) public ResourceManager(string packageName)
{ {
@ -64,7 +69,7 @@ namespace YooAsset
{ {
string bundleName = mainLoader.LoadBundleInfo.Bundle.BundleName; string bundleName = mainLoader.LoadBundleInfo.Bundle.BundleName;
mainLoader.DestroyLoader(); mainLoader.DestroyLoader();
_loaderDic.Remove(bundleName); LoaderDic.Remove(bundleName);
} }
} }
@ -79,7 +84,7 @@ namespace YooAsset
{ {
string bundleName = dependLoader.LoadBundleInfo.Bundle.BundleName; string bundleName = dependLoader.LoadBundleInfo.Bundle.BundleName;
dependLoader.DestroyLoader(); dependLoader.DestroyLoader();
_loaderDic.Remove(bundleName); LoaderDic.Remove(bundleName);
} }
} }
} }
@ -92,6 +97,15 @@ namespace YooAsset
/// </summary> /// </summary>
public SceneHandle LoadSceneAsync(AssetInfo assetInfo, LoadSceneParameters loadSceneParams, bool suspendLoad, uint priority) public SceneHandle LoadSceneAsync(AssetInfo assetInfo, LoadSceneParameters loadSceneParams, bool suspendLoad, uint priority)
{ {
if (LockLoadOperation)
{
string error = $"The load operation locked !";
YooLogger.Error(error);
CompletedProvider completedProvider = new CompletedProvider(this, assetInfo);
completedProvider.SetCompletedWithError(error);
return completedProvider.CreateHandle<SceneHandle>();
}
if (assetInfo.IsInvalid) if (assetInfo.IsInvalid)
{ {
YooLogger.Error($"Failed to load scene ! {assetInfo.Error}"); YooLogger.Error($"Failed to load scene ! {assetInfo.Error}");
@ -106,14 +120,14 @@ namespace YooAsset
{ {
provider = new SceneProvider(this, providerGUID, assetInfo, loadSceneParams, suspendLoad); provider = new SceneProvider(this, providerGUID, assetInfo, loadSceneParams, suspendLoad);
provider.InitSpawnDebugInfo(); provider.InitSpawnDebugInfo();
_providerDic.Add(providerGUID, provider); ProviderDic.Add(providerGUID, provider);
OperationSystem.StartOperation(PackageName, provider); OperationSystem.StartOperation(PackageName, provider);
} }
provider.Priority = priority; provider.Priority = priority;
var handle = provider.CreateHandle<SceneHandle>(); var handle = provider.CreateHandle<SceneHandle>();
handle.PackageName = PackageName; handle.PackageName = PackageName;
_sceneHandles.Add(handle); SceneHandles.Add(handle);
return handle; return handle;
} }
@ -122,6 +136,15 @@ namespace YooAsset
/// </summary> /// </summary>
public AssetHandle LoadAssetAsync(AssetInfo assetInfo, uint priority) public AssetHandle LoadAssetAsync(AssetInfo assetInfo, uint priority)
{ {
if (LockLoadOperation)
{
string error = $"The load operation locked !";
YooLogger.Error(error);
CompletedProvider completedProvider = new CompletedProvider(this, assetInfo);
completedProvider.SetCompletedWithError(error);
return completedProvider.CreateHandle<AssetHandle>();
}
if (assetInfo.IsInvalid) if (assetInfo.IsInvalid)
{ {
YooLogger.Error($"Failed to load asset ! {assetInfo.Error}"); YooLogger.Error($"Failed to load asset ! {assetInfo.Error}");
@ -136,7 +159,7 @@ namespace YooAsset
{ {
provider = new AssetProvider(this, providerGUID, assetInfo); provider = new AssetProvider(this, providerGUID, assetInfo);
provider.InitSpawnDebugInfo(); provider.InitSpawnDebugInfo();
_providerDic.Add(providerGUID, provider); ProviderDic.Add(providerGUID, provider);
OperationSystem.StartOperation(PackageName, provider); OperationSystem.StartOperation(PackageName, provider);
} }
@ -149,6 +172,15 @@ namespace YooAsset
/// </summary> /// </summary>
public SubAssetsHandle LoadSubAssetsAsync(AssetInfo assetInfo, uint priority) public SubAssetsHandle LoadSubAssetsAsync(AssetInfo assetInfo, uint priority)
{ {
if (LockLoadOperation)
{
string error = $"The load operation locked !";
YooLogger.Error(error);
CompletedProvider completedProvider = new CompletedProvider(this, assetInfo);
completedProvider.SetCompletedWithError(error);
return completedProvider.CreateHandle<SubAssetsHandle>();
}
if (assetInfo.IsInvalid) if (assetInfo.IsInvalid)
{ {
YooLogger.Error($"Failed to load sub assets ! {assetInfo.Error}"); YooLogger.Error($"Failed to load sub assets ! {assetInfo.Error}");
@ -163,7 +195,7 @@ namespace YooAsset
{ {
provider = new SubAssetsProvider(this, providerGUID, assetInfo); provider = new SubAssetsProvider(this, providerGUID, assetInfo);
provider.InitSpawnDebugInfo(); provider.InitSpawnDebugInfo();
_providerDic.Add(providerGUID, provider); ProviderDic.Add(providerGUID, provider);
OperationSystem.StartOperation(PackageName, provider); OperationSystem.StartOperation(PackageName, provider);
} }
@ -176,6 +208,15 @@ namespace YooAsset
/// </summary> /// </summary>
public AllAssetsHandle LoadAllAssetsAsync(AssetInfo assetInfo, uint priority) public AllAssetsHandle LoadAllAssetsAsync(AssetInfo assetInfo, uint priority)
{ {
if (LockLoadOperation)
{
string error = $"The load operation locked !";
YooLogger.Error(error);
CompletedProvider completedProvider = new CompletedProvider(this, assetInfo);
completedProvider.SetCompletedWithError(error);
return completedProvider.CreateHandle<AllAssetsHandle>();
}
if (assetInfo.IsInvalid) if (assetInfo.IsInvalid)
{ {
YooLogger.Error($"Failed to load all assets ! {assetInfo.Error}"); YooLogger.Error($"Failed to load all assets ! {assetInfo.Error}");
@ -190,7 +231,7 @@ namespace YooAsset
{ {
provider = new AllAssetsProvider(this, providerGUID, assetInfo); provider = new AllAssetsProvider(this, providerGUID, assetInfo);
provider.InitSpawnDebugInfo(); provider.InitSpawnDebugInfo();
_providerDic.Add(providerGUID, provider); ProviderDic.Add(providerGUID, provider);
OperationSystem.StartOperation(PackageName, provider); OperationSystem.StartOperation(PackageName, provider);
} }
@ -203,6 +244,15 @@ namespace YooAsset
/// </summary> /// </summary>
public RawFileHandle LoadRawFileAsync(AssetInfo assetInfo, uint priority) public RawFileHandle LoadRawFileAsync(AssetInfo assetInfo, uint priority)
{ {
if (LockLoadOperation)
{
string error = $"The load operation locked !";
YooLogger.Error(error);
CompletedProvider completedProvider = new CompletedProvider(this, assetInfo);
completedProvider.SetCompletedWithError(error);
return completedProvider.CreateHandle<RawFileHandle>();
}
if (assetInfo.IsInvalid) if (assetInfo.IsInvalid)
{ {
YooLogger.Error($"Failed to load raw file ! {assetInfo.Error}"); YooLogger.Error($"Failed to load raw file ! {assetInfo.Error}");
@ -217,7 +267,7 @@ namespace YooAsset
{ {
provider = new RawFileProvider(this, providerGUID, assetInfo); provider = new RawFileProvider(this, providerGUID, assetInfo);
provider.InitSpawnDebugInfo(); provider.InitSpawnDebugInfo();
_providerDic.Add(providerGUID, provider); ProviderDic.Add(providerGUID, provider);
OperationSystem.StartOperation(PackageName, provider); OperationSystem.StartOperation(PackageName, provider);
} }
@ -245,12 +295,12 @@ namespace YooAsset
{ {
foreach (var provider in removeList) foreach (var provider in removeList)
{ {
_providerDic.Remove(provider.ProviderGUID); ProviderDic.Remove(provider.ProviderGUID);
} }
} }
internal bool HasAnyLoader() internal bool HasAnyLoader()
{ {
return _loaderDic.Count > 0; return LoaderDic.Count > 0;
} }
private LoadBundleFileOperation CreateBundleFileLoaderInternal(BundleInfo bundleInfo) private LoadBundleFileOperation CreateBundleFileLoaderInternal(BundleInfo bundleInfo)
@ -264,19 +314,19 @@ namespace YooAsset
// 新增下载需求 // 新增下载需求
loaderOperation = new LoadBundleFileOperation(this, bundleInfo); loaderOperation = new LoadBundleFileOperation(this, bundleInfo);
OperationSystem.StartOperation(PackageName, loaderOperation); OperationSystem.StartOperation(PackageName, loaderOperation);
_loaderDic.Add(bundleName, loaderOperation); LoaderDic.Add(bundleName, loaderOperation);
return loaderOperation; return loaderOperation;
} }
private LoadBundleFileOperation TryGetBundleFileLoader(string bundleName) private LoadBundleFileOperation TryGetBundleFileLoader(string bundleName)
{ {
if (_loaderDic.TryGetValue(bundleName, out LoadBundleFileOperation value)) if (LoaderDic.TryGetValue(bundleName, out LoadBundleFileOperation value))
return value; return value;
else else
return null; return null;
} }
private ProviderOperation TryGetAssetProvider(string providerGUID) private ProviderOperation TryGetAssetProvider(string providerGUID)
{ {
if (_providerDic.TryGetValue(providerGUID, out ProviderOperation value)) if (ProviderDic.TryGetValue(providerGUID, out ProviderOperation value))
return value; return value;
else else
return null; return null;
@ -284,7 +334,7 @@ namespace YooAsset
private void OnSceneUnloaded(Scene scene) private void OnSceneUnloaded(Scene scene)
{ {
List<SceneHandle> removeList = new List<SceneHandle>(); List<SceneHandle> removeList = new List<SceneHandle>();
foreach (var sceneHandle in _sceneHandles) foreach (var sceneHandle in SceneHandles)
{ {
if (sceneHandle.IsValid) if (sceneHandle.IsValid)
{ {
@ -297,15 +347,15 @@ namespace YooAsset
} }
foreach (var sceneHandle in removeList) foreach (var sceneHandle in removeList)
{ {
_sceneHandles.Remove(sceneHandle); SceneHandles.Remove(sceneHandle);
} }
} }
#region 调试信息 #region 调试信息
internal List<DebugProviderInfo> GetDebugReportInfos() internal List<DebugProviderInfo> GetDebugReportInfos()
{ {
List<DebugProviderInfo> result = new List<DebugProviderInfo>(_providerDic.Count); List<DebugProviderInfo> result = new List<DebugProviderInfo>(ProviderDic.Count);
foreach (var provider in _providerDic.Values) foreach (var provider in ProviderDic.Values)
{ {
DebugProviderInfo providerInfo = new DebugProviderInfo(); DebugProviderInfo providerInfo = new DebugProviderInfo();
providerInfo.AssetPath = provider.MainAssetInfo.AssetPath; providerInfo.AssetPath = provider.MainAssetInfo.AssetPath;

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@ -318,9 +318,19 @@ namespace YooAsset
/// 强制回收所有资源 /// 强制回收所有资源
/// </summary> /// </summary>
public UnloadAllAssetsOperation UnloadAllAssetsAsync() public UnloadAllAssetsOperation UnloadAllAssetsAsync()
{
var options = new UnloadAllAssetsOptions();
return UnloadAllAssetsAsync(options);
}
/// <summary>
/// 强制回收所有资源
/// </summary>
/// <param name="options">卸载选项</param>
public UnloadAllAssetsOperation UnloadAllAssetsAsync(UnloadAllAssetsOptions options)
{ {
DebugCheckInitialize(); DebugCheckInitialize();
var operation = new UnloadAllAssetsOperation(_resourceManager); var operation = new UnloadAllAssetsOperation(_resourceManager, options);
OperationSystem.StartOperation(PackageName, operation); OperationSystem.StartOperation(PackageName, operation);
return operation; return operation;
} }