mirror of https://github.com/tuyoogame/YooAsset
parent
ce023cedb8
commit
fb06f2aa11
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@ -3,38 +3,88 @@ using UnityEngine;
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namespace YooAsset
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{
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public sealed class UnloadAllAssetsOptions
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{
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/// <summary>
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/// 释放所有资源句柄,防止卸载过程中触发完成回调!
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/// </summary>
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public bool ReleaseAllHandles = true;
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/// <summary>
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/// 卸载过程中锁定加载操作,防止新的任务请求!
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/// </summary>
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public bool LockLoadOperation = true;
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}
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public sealed class UnloadAllAssetsOperation : AsyncOperationBase
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{
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private enum ESteps
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{
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None,
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CheckOptions,
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ReleaseAll,
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AbortDownload,
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CheckLoading,
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UnloadAll,
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DestroyAll,
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Done,
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}
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private readonly ResourceManager _resManager;
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private readonly UnloadAllAssetsOptions _options;
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private ESteps _steps = ESteps.None;
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internal UnloadAllAssetsOperation(ResourceManager resourceManager)
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internal UnloadAllAssetsOperation(ResourceManager resourceManager, UnloadAllAssetsOptions options)
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{
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_resManager = resourceManager;
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_options = options;
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}
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internal override void InternalOnStart()
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{
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_steps = ESteps.AbortDownload;
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_steps = ESteps.CheckOptions;
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}
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internal override void InternalOnUpdate()
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{
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if (_steps == ESteps.None || _steps == ESteps.Done)
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return;
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if (_steps == ESteps.CheckOptions)
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{
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if (_options == null)
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{
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_steps = ESteps.Done;
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Status = EOperationStatus.Failed;
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Error = $"{nameof(UnloadAllAssetsOptions)} is null.";
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return;
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}
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// 设置锁定状态
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if (_options.LockLoadOperation)
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_resManager.LockLoadOperation = true;
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_steps = ESteps.ReleaseAll;
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}
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if (_steps == ESteps.ReleaseAll)
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{
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// 清空所有场景句柄
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_resManager.SceneHandles.Clear();
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// 释放所有资源句柄
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if (_options.ReleaseAllHandles)
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{
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foreach (var provider in _resManager.ProviderDic.Values)
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{
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provider.ReleaseAllHandles();
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}
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}
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_steps = ESteps.AbortDownload;
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}
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if (_steps == ESteps.AbortDownload)
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{
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// 注意:终止所有下载任务
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var loaderDic = _resManager._loaderDic;
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foreach (var loader in loaderDic.Values)
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foreach (var loader in _resManager.LoaderDic.Values)
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{
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loader.AbortDownloadOperation();
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}
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@ -44,44 +94,32 @@ namespace YooAsset
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if (_steps == ESteps.CheckLoading)
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{
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// 注意:等待所有任务完成
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var providerDic = _resManager._providerDic;
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foreach (var provider in providerDic.Values)
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foreach (var provider in _resManager.ProviderDic.Values)
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{
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if (provider.IsDone == false)
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return;
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}
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_steps = ESteps.UnloadAll;
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_steps = ESteps.DestroyAll;
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}
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if (_steps == ESteps.UnloadAll)
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if (_steps == ESteps.DestroyAll)
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{
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var loaderDic = _resManager._loaderDic;
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var providerDic = _resManager._providerDic;
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// 清空所有场景句柄
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_resManager._sceneHandles.Clear();
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// 释放所有资源句柄
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foreach (var provider in providerDic.Values)
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{
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provider.ReleaseAllHandles();
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}
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// 强制销毁资源提供者
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foreach (var provider in providerDic.Values)
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foreach (var provider in _resManager.ProviderDic.Values)
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{
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provider.DestroyProvider();
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}
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// 强制销毁文件加载器
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foreach (var loader in loaderDic.Values)
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foreach (var loader in _resManager.LoaderDic.Values)
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{
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loader.DestroyLoader();
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}
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// 清空数据
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providerDic.Clear();
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loaderDic.Clear();
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_resManager.ProviderDic.Clear();
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_resManager.LoaderDic.Clear();
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_resManager.LockLoadOperation = false;
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// 注意:调用底层接口释放所有资源
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Resources.UnloadUnusedAssets();
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@ -31,17 +31,16 @@ namespace YooAsset
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if (_steps == ESteps.UnloadUnused)
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{
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var loaderDic = _resManager._loaderDic;
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var removeList = new List<LoadBundleFileOperation>(loaderDic.Count);
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var removeList = new List<LoadBundleFileOperation>(_resManager.LoaderDic.Count);
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// 注意:优先销毁资源提供者
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foreach (var loader in loaderDic.Values)
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foreach (var loader in _resManager.LoaderDic.Values)
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{
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loader.TryDestroyProviders();
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}
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// 获取销毁列表
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foreach (var loader in loaderDic.Values)
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foreach (var loader in _resManager.LoaderDic.Values)
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{
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if (loader.CanDestroyLoader())
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{
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@ -54,7 +53,7 @@ namespace YooAsset
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{
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string bundleName = loader.LoadBundleInfo.Bundle.BundleName;
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loader.DestroyLoader();
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_resManager._loaderDic.Remove(bundleName);
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_resManager.LoaderDic.Remove(bundleName);
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}
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// 注意:调用底层接口释放所有资源
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@ -86,7 +86,7 @@ namespace YooAsset
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// 依赖资源包加载器集合
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var dependLoaders = manager.CreateDependBundleFileLoaders(assetInfo);
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if(dependLoaders.Count > 0)
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if (dependLoaders.Count > 0)
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_bundleLoaders.AddRange(dependLoaders);
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// 增加引用计数
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@ -9,9 +9,9 @@ namespace YooAsset
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{
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internal class ResourceManager
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{
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internal readonly Dictionary<string, ProviderOperation> _providerDic = new Dictionary<string, ProviderOperation>(5000);
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internal readonly Dictionary<string, LoadBundleFileOperation> _loaderDic = new Dictionary<string, LoadBundleFileOperation>(5000);
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internal readonly List<SceneHandle> _sceneHandles = new List<SceneHandle>(100);
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internal readonly Dictionary<string, ProviderOperation> ProviderDic = new Dictionary<string, ProviderOperation>(5000);
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internal readonly Dictionary<string, LoadBundleFileOperation> LoaderDic = new Dictionary<string, LoadBundleFileOperation>(5000);
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internal readonly List<SceneHandle> SceneHandles = new List<SceneHandle>(100);
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private long _sceneCreateIndex = 0;
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private IBundleQuery _bundleQuery;
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@ -20,6 +20,11 @@ namespace YooAsset
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/// </summary>
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public readonly string PackageName;
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/// <summary>
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/// 锁定加载操作
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/// </summary>
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public bool LockLoadOperation = false;
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public ResourceManager(string packageName)
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{
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@ -64,7 +69,7 @@ namespace YooAsset
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{
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string bundleName = mainLoader.LoadBundleInfo.Bundle.BundleName;
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mainLoader.DestroyLoader();
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_loaderDic.Remove(bundleName);
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LoaderDic.Remove(bundleName);
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}
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}
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@ -79,7 +84,7 @@ namespace YooAsset
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{
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string bundleName = dependLoader.LoadBundleInfo.Bundle.BundleName;
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dependLoader.DestroyLoader();
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_loaderDic.Remove(bundleName);
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LoaderDic.Remove(bundleName);
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}
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}
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}
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@ -92,6 +97,15 @@ namespace YooAsset
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/// </summary>
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public SceneHandle LoadSceneAsync(AssetInfo assetInfo, LoadSceneParameters loadSceneParams, bool suspendLoad, uint priority)
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{
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if (LockLoadOperation)
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{
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string error = $"The load operation locked !";
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YooLogger.Error(error);
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CompletedProvider completedProvider = new CompletedProvider(this, assetInfo);
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completedProvider.SetCompletedWithError(error);
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return completedProvider.CreateHandle<SceneHandle>();
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}
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if (assetInfo.IsInvalid)
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{
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YooLogger.Error($"Failed to load scene ! {assetInfo.Error}");
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@ -106,14 +120,14 @@ namespace YooAsset
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{
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provider = new SceneProvider(this, providerGUID, assetInfo, loadSceneParams, suspendLoad);
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provider.InitSpawnDebugInfo();
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_providerDic.Add(providerGUID, provider);
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ProviderDic.Add(providerGUID, provider);
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OperationSystem.StartOperation(PackageName, provider);
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}
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provider.Priority = priority;
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var handle = provider.CreateHandle<SceneHandle>();
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handle.PackageName = PackageName;
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_sceneHandles.Add(handle);
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SceneHandles.Add(handle);
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return handle;
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}
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@ -122,6 +136,15 @@ namespace YooAsset
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/// </summary>
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public AssetHandle LoadAssetAsync(AssetInfo assetInfo, uint priority)
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{
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if (LockLoadOperation)
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{
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string error = $"The load operation locked !";
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YooLogger.Error(error);
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CompletedProvider completedProvider = new CompletedProvider(this, assetInfo);
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completedProvider.SetCompletedWithError(error);
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return completedProvider.CreateHandle<AssetHandle>();
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}
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if (assetInfo.IsInvalid)
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{
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YooLogger.Error($"Failed to load asset ! {assetInfo.Error}");
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@ -136,7 +159,7 @@ namespace YooAsset
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{
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provider = new AssetProvider(this, providerGUID, assetInfo);
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provider.InitSpawnDebugInfo();
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_providerDic.Add(providerGUID, provider);
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ProviderDic.Add(providerGUID, provider);
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OperationSystem.StartOperation(PackageName, provider);
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}
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@ -149,6 +172,15 @@ namespace YooAsset
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/// </summary>
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public SubAssetsHandle LoadSubAssetsAsync(AssetInfo assetInfo, uint priority)
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{
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if (LockLoadOperation)
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{
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string error = $"The load operation locked !";
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YooLogger.Error(error);
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CompletedProvider completedProvider = new CompletedProvider(this, assetInfo);
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completedProvider.SetCompletedWithError(error);
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return completedProvider.CreateHandle<SubAssetsHandle>();
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}
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if (assetInfo.IsInvalid)
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{
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YooLogger.Error($"Failed to load sub assets ! {assetInfo.Error}");
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@ -163,7 +195,7 @@ namespace YooAsset
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{
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provider = new SubAssetsProvider(this, providerGUID, assetInfo);
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provider.InitSpawnDebugInfo();
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_providerDic.Add(providerGUID, provider);
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ProviderDic.Add(providerGUID, provider);
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OperationSystem.StartOperation(PackageName, provider);
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}
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@ -176,6 +208,15 @@ namespace YooAsset
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/// </summary>
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public AllAssetsHandle LoadAllAssetsAsync(AssetInfo assetInfo, uint priority)
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{
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if (LockLoadOperation)
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{
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string error = $"The load operation locked !";
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YooLogger.Error(error);
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CompletedProvider completedProvider = new CompletedProvider(this, assetInfo);
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completedProvider.SetCompletedWithError(error);
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return completedProvider.CreateHandle<AllAssetsHandle>();
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}
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if (assetInfo.IsInvalid)
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{
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YooLogger.Error($"Failed to load all assets ! {assetInfo.Error}");
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@ -190,7 +231,7 @@ namespace YooAsset
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{
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provider = new AllAssetsProvider(this, providerGUID, assetInfo);
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provider.InitSpawnDebugInfo();
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_providerDic.Add(providerGUID, provider);
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ProviderDic.Add(providerGUID, provider);
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OperationSystem.StartOperation(PackageName, provider);
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}
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@ -203,6 +244,15 @@ namespace YooAsset
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/// </summary>
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public RawFileHandle LoadRawFileAsync(AssetInfo assetInfo, uint priority)
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{
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if (LockLoadOperation)
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{
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string error = $"The load operation locked !";
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YooLogger.Error(error);
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CompletedProvider completedProvider = new CompletedProvider(this, assetInfo);
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completedProvider.SetCompletedWithError(error);
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return completedProvider.CreateHandle<RawFileHandle>();
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}
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if (assetInfo.IsInvalid)
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{
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YooLogger.Error($"Failed to load raw file ! {assetInfo.Error}");
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@ -217,7 +267,7 @@ namespace YooAsset
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{
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provider = new RawFileProvider(this, providerGUID, assetInfo);
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provider.InitSpawnDebugInfo();
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_providerDic.Add(providerGUID, provider);
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ProviderDic.Add(providerGUID, provider);
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OperationSystem.StartOperation(PackageName, provider);
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}
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@ -245,12 +295,12 @@ namespace YooAsset
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{
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foreach (var provider in removeList)
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{
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_providerDic.Remove(provider.ProviderGUID);
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ProviderDic.Remove(provider.ProviderGUID);
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}
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}
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internal bool HasAnyLoader()
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{
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return _loaderDic.Count > 0;
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return LoaderDic.Count > 0;
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}
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private LoadBundleFileOperation CreateBundleFileLoaderInternal(BundleInfo bundleInfo)
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// 新增下载需求
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loaderOperation = new LoadBundleFileOperation(this, bundleInfo);
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OperationSystem.StartOperation(PackageName, loaderOperation);
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_loaderDic.Add(bundleName, loaderOperation);
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LoaderDic.Add(bundleName, loaderOperation);
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return loaderOperation;
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}
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private LoadBundleFileOperation TryGetBundleFileLoader(string bundleName)
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{
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if (_loaderDic.TryGetValue(bundleName, out LoadBundleFileOperation value))
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if (LoaderDic.TryGetValue(bundleName, out LoadBundleFileOperation value))
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return value;
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else
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return null;
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}
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private ProviderOperation TryGetAssetProvider(string providerGUID)
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{
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if (_providerDic.TryGetValue(providerGUID, out ProviderOperation value))
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if (ProviderDic.TryGetValue(providerGUID, out ProviderOperation value))
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return value;
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else
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return null;
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@ -284,7 +334,7 @@ namespace YooAsset
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private void OnSceneUnloaded(Scene scene)
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{
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List<SceneHandle> removeList = new List<SceneHandle>();
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foreach (var sceneHandle in _sceneHandles)
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foreach (var sceneHandle in SceneHandles)
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{
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if (sceneHandle.IsValid)
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{
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@ -297,15 +347,15 @@ namespace YooAsset
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}
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foreach (var sceneHandle in removeList)
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{
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_sceneHandles.Remove(sceneHandle);
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SceneHandles.Remove(sceneHandle);
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}
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}
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#region 调试信息
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internal List<DebugProviderInfo> GetDebugReportInfos()
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{
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List<DebugProviderInfo> result = new List<DebugProviderInfo>(_providerDic.Count);
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foreach (var provider in _providerDic.Values)
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List<DebugProviderInfo> result = new List<DebugProviderInfo>(ProviderDic.Count);
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foreach (var provider in ProviderDic.Values)
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{
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DebugProviderInfo providerInfo = new DebugProviderInfo();
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providerInfo.AssetPath = provider.MainAssetInfo.AssetPath;
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@ -318,9 +318,19 @@ namespace YooAsset
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/// 强制回收所有资源
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/// </summary>
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public UnloadAllAssetsOperation UnloadAllAssetsAsync()
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{
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var options = new UnloadAllAssetsOptions();
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return UnloadAllAssetsAsync(options);
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}
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/// <summary>
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/// 强制回收所有资源
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/// </summary>
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/// <param name="options">卸载选项</param>
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public UnloadAllAssetsOperation UnloadAllAssetsAsync(UnloadAllAssetsOptions options)
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{
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DebugCheckInitialize();
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var operation = new UnloadAllAssetsOperation(_resourceManager);
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var operation = new UnloadAllAssetsOperation(_resourceManager, options);
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OperationSystem.StartOperation(PackageName, operation);
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return operation;
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}
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