mirror of https://github.com/tuyoogame/YooAsset
Update AssetBundleDebugger
parent
6b326f5622
commit
f5db280126
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@ -135,23 +135,20 @@ namespace YooAsset.Editor
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var sourceData = _assetListView.itemsSource as List<DebugProviderInfo>;
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var sourceData = _assetListView.itemsSource as List<DebugProviderInfo>;
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var providerInfo = sourceData[index];
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var providerInfo = sourceData[index];
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StyleColor textColor;
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if (providerInfo.Status == ProviderBase.EStatus.Fail)
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textColor = new StyleColor(Color.yellow);
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else
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textColor = new StyleColor(StyleKeyword.Initial);
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// Asset Path
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// Asset Path
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var label1 = element.Q<Label>("Label1");
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var label1 = element.Q<Label>("Label1");
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label1.text = providerInfo.AssetPath;
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label1.text = providerInfo.AssetPath;
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label1.style.color = textColor;
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// Ref Count
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// Ref Count
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var label2 = element.Q<Label>("Label2");
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var label2 = element.Q<Label>("Label2");
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label2.text = providerInfo.RefCount.ToString();
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label2.text = providerInfo.RefCount.ToString();
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label2.style.color = textColor;
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// Status
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// Status
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StyleColor textColor;
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if (providerInfo.Status == ProviderBase.EStatus.Fail)
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textColor = new StyleColor(Color.yellow);
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else
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textColor = label1.style.color;
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var label3 = element.Q<Label>("Label3");
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var label3 = element.Q<Label>("Label3");
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label3.text = providerInfo.Status.ToString();
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label3.text = providerInfo.Status.ToString();
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label3.style.color = textColor;
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label3.style.color = textColor;
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@ -148,28 +148,24 @@ namespace YooAsset.Editor
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var sourceData = _bundleListView.itemsSource as List<DebugBundleInfo>;
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var sourceData = _bundleListView.itemsSource as List<DebugBundleInfo>;
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var bundleInfo = sourceData[index];
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var bundleInfo = sourceData[index];
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StyleColor textColor;
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if (bundleInfo.Status == AssetBundleLoader.EStatus.Fail)
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textColor = new StyleColor(Color.yellow);
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else
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textColor = new StyleColor(StyleKeyword.Initial);
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// Bundle Name
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// Bundle Name
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var label1 = element.Q<Label>("Label1");
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var label1 = element.Q<Label>("Label1");
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label1.text = bundleInfo.BundleName;
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label1.text = bundleInfo.BundleName;
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label1.style.color = textColor;
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// Version
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// Version
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var label2 = element.Q<Label>("Label2");
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var label2 = element.Q<Label>("Label2");
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label2.text = bundleInfo.Version.ToString();
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label2.text = bundleInfo.Version.ToString();
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label2.style.color = textColor;
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// Ref Count
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// Ref Count
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var label3 = element.Q<Label>("Label3");
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var label3 = element.Q<Label>("Label3");
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label3.text = bundleInfo.RefCount.ToString();
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label3.text = bundleInfo.RefCount.ToString();
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label3.style.color = textColor;
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// Status
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// Status
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StyleColor textColor;
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if (bundleInfo.Status == AssetBundleLoader.EStatus.Fail)
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textColor = new StyleColor(Color.yellow);
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else
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textColor = label1.style.color;
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var label4 = element.Q<Label>("Label4");
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var label4 = element.Q<Label>("Label4");
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label4.text = bundleInfo.Status.ToString();
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label4.text = bundleInfo.Status.ToString();
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label4.style.color = textColor;
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label4.style.color = textColor;
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