diff --git a/Assets/YooAsset/Editor/AssetBundleBuilder/AssetBundleBuilderWindow.cs b/Assets/YooAsset/Editor/AssetBundleBuilder/AssetBundleBuilderWindow.cs index 1eb80f9..3912f94 100644 --- a/Assets/YooAsset/Editor/AssetBundleBuilder/AssetBundleBuilderWindow.cs +++ b/Assets/YooAsset/Editor/AssetBundleBuilder/AssetBundleBuilderWindow.cs @@ -275,8 +275,7 @@ namespace YooAsset.Editor buildParameters.PackageName = AssetBundleBuilderSettingData.Setting.BuildPackage; buildParameters.PackageVersion = _buildVersionField.value; buildParameters.VerifyBuildingResult = true; - buildParameters.AutoAnalyzeRedundancy = true; - buildParameters.SharedPackRule = new DefaultSharedPackRule(); + buildParameters.SharedPackRule = new ZeroRedundancySharedPackRule(); buildParameters.EncryptionServices = CreateEncryptionServicesInstance(); buildParameters.CompressOption = AssetBundleBuilderSettingData.Setting.CompressOption; buildParameters.OutputNameStyle = AssetBundleBuilderSettingData.Setting.OutputNameStyle; diff --git a/Assets/YooAsset/Editor/AssetBundleBuilder/BuildAssetInfo.cs b/Assets/YooAsset/Editor/AssetBundleBuilder/BuildAssetInfo.cs index d75bc5e..4536337 100644 --- a/Assets/YooAsset/Editor/AssetBundleBuilder/BuildAssetInfo.cs +++ b/Assets/YooAsset/Editor/AssetBundleBuilder/BuildAssetInfo.cs @@ -164,7 +164,7 @@ namespace YooAsset.Editor /// /// 计算共享资源包的完整包名 /// - public void CalculateShareBundleName(ISharedPackRule packRule, bool uniqueBundleName, string packageName, string shadersBundleName) + public void CalculateShareBundleName(ISharedPackRule sharedPackRule, bool uniqueBundleName, string packageName, string shadersBundleName) { if (CollectorType != ECollectorType.None) return; @@ -180,7 +180,7 @@ namespace YooAsset.Editor { if (_referenceBundleNames.Count > 1) { - PackRuleResult packRuleResult = packRule.GetPackRuleResult(AssetPath); + PackRuleResult packRuleResult = sharedPackRule.GetPackRuleResult(AssetPath); BundleName = packRuleResult.GetShareBundleName(packageName, uniqueBundleName); } else @@ -196,12 +196,9 @@ namespace YooAsset.Editor /// public bool IsRedundancyAsset() { - if (CollectorType != ECollectorType.None) + if (HasBundleName()) return false; - if (IsRawAsset) - throw new Exception("Should never get here !"); - return _referenceBundleNames.Count > 1; } diff --git a/Assets/YooAsset/Editor/AssetBundleBuilder/BuildBundleInfo.cs b/Assets/YooAsset/Editor/AssetBundleBuilder/BuildBundleInfo.cs index 4063069..5926547 100644 --- a/Assets/YooAsset/Editor/AssetBundleBuilder/BuildBundleInfo.cs +++ b/Assets/YooAsset/Editor/AssetBundleBuilder/BuildBundleInfo.cs @@ -49,7 +49,7 @@ namespace YooAsset.Editor /// /// 参与构建的资源列表 - /// 注意:不包含零依赖资源 + /// 注意:不包含零依赖资源和冗余资源 /// public readonly List AllMainAssets = new List(); @@ -149,7 +149,15 @@ namespace YooAsset.Editor } /// - /// 获取该资源包内的所有资源(包括零依赖资源) + /// 获取构建的资源路径列表 + /// + public string[] GetAllMainAssetPaths() + { + return AllMainAssets.Select(t => t.AssetPath).ToArray(); + } + + /// + /// 获取该资源包内的所有资源(包括零依赖资源和冗余资源) /// public List GetAllBuiltinAssetPaths() { @@ -161,6 +169,7 @@ namespace YooAsset.Editor continue; foreach (var dependAssetInfo in assetInfo.AllDependAssetInfos) { + // 注意:依赖资源里只添加零依赖资源和冗余资源 if (dependAssetInfo.HasBundleName() == false) { if (result.Contains(dependAssetInfo.AssetPath) == false) @@ -171,22 +180,6 @@ namespace YooAsset.Editor return result; } - /// - /// 获取构建的资源路径列表 - /// - public string[] GetAllMainAssetPaths() - { - return AllMainAssets.Select(t => t.AssetPath).ToArray(); - } - - /// - /// 获取所有写入补丁清单的资源 - /// - public BuildAssetInfo[] GetAllMainAssetInfos() - { - return AllMainAssets.Where(t => t.CollectorType == ECollectorType.MainAssetCollector).ToArray(); - } - /// /// 创建AssetBundleBuild类 /// @@ -200,6 +193,14 @@ namespace YooAsset.Editor return build; } + /// + /// 获取所有写入补丁清单的资源 + /// + public BuildAssetInfo[] GetAllManifestAssetInfos() + { + return AllMainAssets.Where(t => t.CollectorType == ECollectorType.MainAssetCollector).ToArray(); + } + /// /// 创建PackageBundle类 /// diff --git a/Assets/YooAsset/Editor/AssetBundleBuilder/BuildParameters.cs b/Assets/YooAsset/Editor/AssetBundleBuilder/BuildParameters.cs index 63f43ac..40b6a62 100644 --- a/Assets/YooAsset/Editor/AssetBundleBuilder/BuildParameters.cs +++ b/Assets/YooAsset/Editor/AssetBundleBuilder/BuildParameters.cs @@ -76,11 +76,6 @@ namespace YooAsset.Editor /// 验证构建结果 /// public bool VerifyBuildingResult = false; - - /// - /// 自动分析冗余资源 - /// - public bool AutoAnalyzeRedundancy = true; /// /// 共享资源的打包规则 diff --git a/Assets/YooAsset/Editor/AssetBundleBuilder/BuildReport/ReportSummary.cs b/Assets/YooAsset/Editor/AssetBundleBuilder/BuildReport/ReportSummary.cs index 50ba002..f9eb25c 100644 --- a/Assets/YooAsset/Editor/AssetBundleBuilder/BuildReport/ReportSummary.cs +++ b/Assets/YooAsset/Editor/AssetBundleBuilder/BuildReport/ReportSummary.cs @@ -73,11 +73,6 @@ namespace YooAsset.Editor /// public bool UniqueBundleName; - /// - /// 自动分析冗余 - /// - public bool AutoAnalyzeRedundancy; - /// /// 共享资源的打包规则类名 /// diff --git a/Assets/YooAsset/Editor/AssetBundleBuilder/BuildTasks/TaskCreateManifest.cs b/Assets/YooAsset/Editor/AssetBundleBuilder/BuildTasks/TaskCreateManifest.cs index 77581e7..049aac3 100644 --- a/Assets/YooAsset/Editor/AssetBundleBuilder/BuildTasks/TaskCreateManifest.cs +++ b/Assets/YooAsset/Editor/AssetBundleBuilder/BuildTasks/TaskCreateManifest.cs @@ -139,7 +139,7 @@ namespace YooAsset.Editor List result = new List(1000); foreach (var bundleInfo in buildMapContext.Collection) { - var assetInfos = bundleInfo.GetAllMainAssetInfos(); + var assetInfos = bundleInfo.GetAllManifestAssetInfos(); foreach (var assetInfo in assetInfos) { PackageAsset packageAsset = new PackageAsset(); diff --git a/Assets/YooAsset/Editor/AssetBundleBuilder/BuildTasks/TaskCreateReport.cs b/Assets/YooAsset/Editor/AssetBundleBuilder/BuildTasks/TaskCreateReport.cs index 2a9e3c9..9a86763 100644 --- a/Assets/YooAsset/Editor/AssetBundleBuilder/BuildTasks/TaskCreateReport.cs +++ b/Assets/YooAsset/Editor/AssetBundleBuilder/BuildTasks/TaskCreateReport.cs @@ -49,7 +49,6 @@ namespace YooAsset.Editor buildReport.Summary.LocationToLower = buildMapContext.Command.LocationToLower; buildReport.Summary.IncludeAssetGUID = buildMapContext.Command.IncludeAssetGUID; buildReport.Summary.UniqueBundleName = buildMapContext.Command.UniqueBundleName; - buildReport.Summary.AutoAnalyzeRedundancy = buildParameters.AutoAnalyzeRedundancy; buildReport.Summary.SharedPackRuleClassName = buildParameters.SharedPackRule == null ? "null" : buildParameters.SharedPackRule.GetType().FullName; buildReport.Summary.EncryptionServicesClassName = buildParameters.EncryptionServices == null ? @@ -161,7 +160,7 @@ namespace YooAsset.Editor } /// - /// 获取该资源包内的所有资源(包括零依赖资源) + /// 获取该资源包内的所有资源 /// private List GetAllBuiltinAssets(BuildMapContext buildMapContext, string bundleName) { diff --git a/Assets/YooAsset/Editor/AssetBundleBuilder/BuildTasks/TaskGetBuildMap.cs b/Assets/YooAsset/Editor/AssetBundleBuilder/BuildTasks/TaskGetBuildMap.cs index fc558bf..ff93168 100644 --- a/Assets/YooAsset/Editor/AssetBundleBuilder/BuildTasks/TaskGetBuildMap.cs +++ b/Assets/YooAsset/Editor/AssetBundleBuilder/BuildTasks/TaskGetBuildMap.cs @@ -29,7 +29,6 @@ namespace YooAsset.Editor var buildMode = buildParameters.BuildMode; var packageName = buildParameters.PackageName; var sharedPackRule = buildParameters.SharedPackRule; - var autoAnalyzeRedundancy = buildParameters.AutoAnalyzeRedundancy; Dictionary allBuildAssetInfoDic = new Dictionary(1000); @@ -100,34 +99,29 @@ namespace YooAsset.Editor context.AssetFileCount = allBuildAssetInfoDic.Count; context.Command = collectResult.Command; - // 8. 计算共享的资源包名 - if (autoAnalyzeRedundancy) + // 8. 计算共享资源的包名 + var command = collectResult.Command; + foreach (var buildAssetInfo in allBuildAssetInfoDic.Values) { - var command = collectResult.Command; - foreach (var buildAssetInfo in allBuildAssetInfoDic.Values) - { - buildAssetInfo.CalculateShareBundleName(sharedPackRule, command.UniqueBundleName, command.PackageName, command.ShadersBundleName); - } + buildAssetInfo.CalculateShareBundleName(sharedPackRule, command.UniqueBundleName, command.PackageName, command.ShadersBundleName); } - else + + // 9. 记录冗余资源 + foreach (var buildAssetInfo in allBuildAssetInfoDic.Values) { - // 记录冗余资源 - foreach (var buildAssetInfo in allBuildAssetInfoDic.Values) + if (buildAssetInfo.IsRedundancyAsset()) { - if (buildAssetInfo.IsRedundancyAsset()) - { - var redundancyInfo = new ReportRedundancyInfo(); - redundancyInfo.AssetPath = buildAssetInfo.AssetPath; - redundancyInfo.AssetType = AssetDatabase.GetMainAssetTypeAtPath(buildAssetInfo.AssetPath).Name; - redundancyInfo.AssetGUID = AssetDatabase.AssetPathToGUID(buildAssetInfo.AssetPath); - redundancyInfo.FileSize = FileUtility.GetFileSize(buildAssetInfo.AssetPath); - redundancyInfo.Number = buildAssetInfo.GetReferenceBundleCount(); - context.RedundancyInfos.Add(redundancyInfo); - } + var redundancyInfo = new ReportRedundancyInfo(); + redundancyInfo.AssetPath = buildAssetInfo.AssetPath; + redundancyInfo.AssetType = AssetDatabase.GetMainAssetTypeAtPath(buildAssetInfo.AssetPath).Name; + redundancyInfo.AssetGUID = AssetDatabase.AssetPathToGUID(buildAssetInfo.AssetPath); + redundancyInfo.FileSize = FileUtility.GetFileSize(buildAssetInfo.AssetPath); + redundancyInfo.Number = buildAssetInfo.GetReferenceBundleCount(); + context.RedundancyInfos.Add(redundancyInfo); } } - // 9. 移除不参与构建的资源 + // 10. 移除不参与构建的资源 List removeBuildList = new List(); foreach (var buildAssetInfo in allBuildAssetInfoDic.Values) { @@ -139,7 +133,7 @@ namespace YooAsset.Editor allBuildAssetInfoDic.Remove(removeValue.AssetPath); } - // 10. 构建资源包 + // 11. 构建资源列表 var allPackAssets = allBuildAssetInfoDic.Values.ToList(); if (allPackAssets.Count == 0) throw new Exception("构建的资源列表不能为空"); @@ -147,6 +141,7 @@ namespace YooAsset.Editor { context.PackAsset(assetInfo); } + return context; } private void RemoveZeroReferenceAssets(List allCollectAssetInfos) diff --git a/Assets/YooAsset/Editor/AssetBundleCollector/CollectRules/IPackRule.cs b/Assets/YooAsset/Editor/AssetBundleCollector/CollectRules/IPackRule.cs index 3e45713..feaba34 100644 --- a/Assets/YooAsset/Editor/AssetBundleCollector/CollectRules/IPackRule.cs +++ b/Assets/YooAsset/Editor/AssetBundleCollector/CollectRules/IPackRule.cs @@ -48,12 +48,16 @@ namespace YooAsset.Editor fullName = $"{bundleName}.{_bundleExtension}"; return fullName.ToLower(); } - + /// /// 获取共享资源包全名称 /// public string GetShareBundleName(string packageName, bool uniqueBundleName) { + // 注意:冗余的共享资源包名返回空 + if (string.IsNullOrEmpty(_bundleName) && string.IsNullOrEmpty(_bundleExtension)) + return string.Empty; + string fullName; string bundleName = EditorTools.GetRegularPath(_bundleName).Replace('/', '_').Replace('.', '_').ToLower(); if (uniqueBundleName) diff --git a/Assets/YooAsset/Editor/AssetBundleCollector/DefaultRules/DefaultSharedPackRule.cs b/Assets/YooAsset/Editor/AssetBundleCollector/DefaultRules/DefaultSharedPackRule.cs index 6b4b2a4..8dd6987 100644 --- a/Assets/YooAsset/Editor/AssetBundleCollector/DefaultRules/DefaultSharedPackRule.cs +++ b/Assets/YooAsset/Editor/AssetBundleCollector/DefaultRules/DefaultSharedPackRule.cs @@ -5,9 +5,9 @@ using UnityEditor; namespace YooAsset.Editor { /// - /// 零冗余共享资源打包规则 + /// 零冗余的共享资源打包规则 /// - public class DefaultSharedPackRule : ISharedPackRule + public class ZeroRedundancySharedPackRule : ISharedPackRule { public PackRuleResult GetPackRuleResult(string assetPath) { @@ -16,4 +16,16 @@ namespace YooAsset.Editor return result; } } + + /// + /// 全部冗余的共享资源打包规则 + /// + public class FullRedundancySharedPackRule : ISharedPackRule + { + public PackRuleResult GetPackRuleResult(string assetPath) + { + PackRuleResult result = new PackRuleResult(string.Empty, string.Empty); + return result; + } + } } \ No newline at end of file diff --git a/Assets/YooAsset/Editor/AssetBundleReporter/VisualViewers/ReporterSummaryViewer.cs b/Assets/YooAsset/Editor/AssetBundleReporter/VisualViewers/ReporterSummaryViewer.cs index 72b2482..9a2ad93 100644 --- a/Assets/YooAsset/Editor/AssetBundleReporter/VisualViewers/ReporterSummaryViewer.cs +++ b/Assets/YooAsset/Editor/AssetBundleReporter/VisualViewers/ReporterSummaryViewer.cs @@ -71,7 +71,6 @@ namespace YooAsset.Editor _items.Add(new ItemWrapper("资源定位地址大小写不敏感", $"{buildReport.Summary.LocationToLower}")); _items.Add(new ItemWrapper("包含资源GUID数据", $"{buildReport.Summary.IncludeAssetGUID}")); _items.Add(new ItemWrapper("资源包名唯一化", $"{buildReport.Summary.UniqueBundleName}")); - _items.Add(new ItemWrapper("自动分析冗余资源", $"{buildReport.Summary.AutoAnalyzeRedundancy}")); _items.Add(new ItemWrapper("共享资源打包规则", buildReport.Summary.SharedPackRuleClassName)); _items.Add(new ItemWrapper("资源加密服务类", buildReport.Summary.EncryptionServicesClassName));