diff --git a/Assets/YooAsset/Runtime/ResourceManager/Provider/BundledSceneProvider.cs b/Assets/YooAsset/Runtime/ResourceManager/Provider/BundledSceneProvider.cs
index 96d5157..b6710f8 100644
--- a/Assets/YooAsset/Runtime/ResourceManager/Provider/BundledSceneProvider.cs
+++ b/Assets/YooAsset/Runtime/ResourceManager/Provider/BundledSceneProvider.cs
@@ -64,6 +64,7 @@ namespace YooAsset
{
LoadSceneParameters parameters = new LoadSceneParameters(SceneMode);
SceneObject = SceneManager.LoadScene(MainAssetInfo.AssetPath, parameters);
+ _steps = ESteps.Checking;
}
else
{
diff --git a/Assets/YooAsset/Runtime/ResourceManager/Provider/DatabaseSceneProvider.cs b/Assets/YooAsset/Runtime/ResourceManager/Provider/DatabaseSceneProvider.cs
index f12975a..d7c5e4a 100644
--- a/Assets/YooAsset/Runtime/ResourceManager/Provider/DatabaseSceneProvider.cs
+++ b/Assets/YooAsset/Runtime/ResourceManager/Provider/DatabaseSceneProvider.cs
@@ -61,6 +61,7 @@ namespace YooAsset
{
LoadSceneParameters loadSceneParameters = new LoadSceneParameters(SceneMode);
SceneObject = UnityEditor.SceneManagement.EditorSceneManager.LoadSceneInPlayMode(MainAssetInfo.AssetPath, loadSceneParameters);
+ _steps = ESteps.Checking;
}
else
{
diff --git a/Assets/YooAsset/Runtime/YooAssetsExtension.cs b/Assets/YooAsset/Runtime/YooAssetsExtension.cs
index 927aa82..edaf7cf 100644
--- a/Assets/YooAsset/Runtime/YooAssetsExtension.cs
+++ b/Assets/YooAsset/Runtime/YooAssetsExtension.cs
@@ -156,6 +156,28 @@ namespace YooAsset
#endregion
#region 场景加载
+ ///
+ /// 同步加载场景
+ ///
+ /// 场景的定位地址
+ /// 场景加载模式
+ public static SceneHandle LoadSceneSync(string location, LoadSceneMode sceneMode = LoadSceneMode.Single)
+ {
+ DebugCheckDefaultPackageValid();
+ return _defaultPackage.LoadSceneSync(location, sceneMode);
+ }
+
+ ///
+ /// 同步加载场景
+ ///
+ /// 场景的资源信息
+ /// 场景加载模式
+ public static SceneHandle LoadSceneSync(AssetInfo assetInfo, LoadSceneMode sceneMode = LoadSceneMode.Single)
+ {
+ DebugCheckDefaultPackageValid();
+ return _defaultPackage.LoadSceneSync(assetInfo, sceneMode);
+ }
+
///
/// 异步加载场景
///