mirror of https://github.com/tuyoogame/YooAsset
Update Editor tools
parent
f442444a0e
commit
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#if UNITY_2019_4
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namespace YooAsset.Editor
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{
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public static partial class UnityEngine_UIElements_ListView_Extension
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{
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public static void ClearSelection(this UnityEngine.UIElements.ListView o)
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{
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o.selectedIndex = -1;
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}
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}
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}
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#endif
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: e8e4a86c3bd8c8947a947776891e14b1
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -15,7 +15,7 @@ namespace YooAsset.Editor
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/// </summary>
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public static class EditorTools
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{
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#region Assembly
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#region Assembly
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/// <summary>
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/// 调用私有的静态方法
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/// </summary>
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@ -49,9 +49,9 @@ namespace YooAsset.Editor
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}
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return methodInfo.Invoke(null, parameters);
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}
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#endregion
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#endregion
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#region EditorUtility
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#region EditorUtility
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/// <summary>
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/// 搜集资源
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/// </summary>
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@ -156,9 +156,9 @@ namespace YooAsset.Editor
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{
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EditorUtility.ClearProgressBar();
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}
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#endregion
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#endregion
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#region EditorWindow
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#region EditorWindow
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public static void FocusUnitySceneWindow()
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{
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EditorWindow.FocusWindowIfItsOpen<SceneView>();
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@ -188,9 +188,9 @@ namespace YooAsset.Editor
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System.Type T = Assembly.Load("UnityEditor").GetType("UnityEditor.ConsoleWindow");
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EditorWindow.GetWindow(T, false, "Console", true);
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}
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#endregion
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#endregion
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#region 控制台
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#region 控制台
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private static MethodInfo _clearConsoleMethod;
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private static MethodInfo ClearConsoleMethod
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{
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@ -213,9 +213,9 @@ namespace YooAsset.Editor
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{
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ClearConsoleMethod.Invoke(new object(), null);
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}
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#endregion
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#endregion
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#region 文件
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#region 文件
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/// <summary>
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/// 创建文件所在的目录
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/// </summary>
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@ -409,9 +409,9 @@ namespace YooAsset.Editor
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else
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return Encoding.UTF8.GetString(bytes.ToArray());
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}
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#endregion
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#endregion
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#region 路径
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#region 路径
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private static string YooAssetPath;
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/// <summary>
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@ -504,9 +504,9 @@ namespace YooAsset.Editor
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}
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return string.Empty;
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}
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#endregion
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#endregion
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#region 字符串
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#region 字符串
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/// <summary>
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/// 是否含有中文
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/// </summary>
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@ -567,9 +567,9 @@ namespace YooAsset.Editor
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else
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return content.Substring(startIndex + key.Length);
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}
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#endregion
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#endregion
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#region 玩家偏好
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#region 玩家偏好
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// 枚举
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public static void PlayerSetEnum<T>(string key, T value)
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{
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string enumName = EditorPrefs.GetString(key, defaultValue.ToString());
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return StringUtility.NameToEnum<T>(enumName);
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}
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#endregion
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#endregion
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}
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}
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