mirror of https://github.com/tuyoogame/YooAsset
Update AssetBundleReporter
parent
2d39b9ab2b
commit
ee5840dc63
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@ -1,6 +1,6 @@
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<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" xsi="http://www.w3.org/2001/XMLSchema-instance" engine="UnityEngine.UIElements" editor="UnityEditor.UIElements" noNamespaceSchemaLocation="../../UIElementsSchema/UIElements.xsd" editor-extension-mode="True">
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<uie:Toolbar name="Toolbar" style="display: flex;">
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<uie:ToolbarMenu display-tooltip-when-elided="true" name="ShowModeMenu" text="ShowMode" style="width: 100px; flex-grow: 0;" />
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<uie:ToolbarMenu display-tooltip-when-elided="true" name="ViewModeMenu" text="ViewMode" style="width: 100px; flex-grow: 0;" />
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<uie:ToolbarSearchField focusable="true" name="SearchField" style="width: 300px; flex-grow: 1;" />
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<ui:Button text="导入" display-tooltip-when-elided="true" name="ImportButton" style="width: 50px; background-color: rgb(56, 147, 58);" />
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</uie:Toolbar>
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@ -17,22 +17,22 @@ namespace YooAsset.Editor
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}
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/// <summary>
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/// 视口模式
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/// 视图模式
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/// </summary>
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private enum EViewMode
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{
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/// <summary>
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/// 概览
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/// 概览视图
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/// </summary>
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Summary,
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/// <summary>
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/// 资源对象列表显示模式
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/// 资源对象视图
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/// </summary>
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AssetView,
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/// <summary>
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/// 资源包列表显示模式
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/// 资源包视图
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/// </summary>
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BundleView,
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}
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@ -66,8 +66,8 @@ namespace YooAsset.Editor
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var importBtn = root.Q<Button>("ImportButton");
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importBtn.clicked += ImportBtn_onClick;
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// 显示模式菜单
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_viewModeMenu = root.Q<ToolbarMenu>("ShowModeMenu");
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// 视图模式菜单
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_viewModeMenu = root.Q<ToolbarMenu>("ViewModeMenu");
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_viewModeMenu.menu.AppendAction(EViewMode.Summary.ToString(), ViewModeMenuAction0, ViewModeMenuFun0);
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_viewModeMenu.menu.AppendAction(EViewMode.AssetView.ToString(), ViewModeMenuAction1, ViewModeMenuFun1);
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_viewModeMenu.menu.AppendAction(EViewMode.BundleView.ToString(), ViewModeMenuAction2, ViewModeMenuFun2);
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@ -76,19 +76,19 @@ namespace YooAsset.Editor
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var searchField = root.Q<ToolbarSearchField>("SearchField");
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searchField.RegisterValueChangedCallback(OnSearchKeyWordChange);
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// 加载页面
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// 加载视图
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_summaryViewer = new SummaryReporterViewer();
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_summaryViewer.InitViewer();
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// 加载页面
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// 加载视图
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_assetListViewer = new AssetListReporterViewer();
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_assetListViewer.InitViewer();
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// 加载页面
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// 加载视图
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_bundleListViewer = new BundleListReporterViewer();
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_bundleListViewer.InitViewer();
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// 初始页面
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// 显示视图
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_viewMode = EViewMode.Summary;
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_viewModeMenu.text = EViewMode.Summary.ToString();
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_summaryViewer.AttachParent(root);
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@ -67,8 +67,8 @@ namespace YooAsset.Editor
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// 包含列表
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_includeListView = _root.Q<ListView>("BottomListView");
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_includeListView.makeItem = MakeContainsListViewItem;
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_includeListView.bindItem = BindContainsListViewItem;
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_includeListView.makeItem = MakeIncludeListViewItem;
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_includeListView.bindItem = BindIncludeListViewItem;
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}
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/// <summary>
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@ -113,7 +113,7 @@ namespace YooAsset.Editor
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}
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// 资源列表相关
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// 顶部列表相关
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private VisualElement MakeBundleListViewItem()
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{
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VisualElement element = new VisualElement();
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@ -201,12 +201,12 @@ namespace YooAsset.Editor
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foreach (var item in objs)
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{
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ReportBundleInfo bundleInfo = item as ReportBundleInfo;
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FillContainsListView(bundleInfo);
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FillIncludeListView(bundleInfo);
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}
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}
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// 依赖列表相关
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private void FillContainsListView(ReportBundleInfo bundleInfo)
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// 底部列表相关
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private void FillIncludeListView(ReportBundleInfo bundleInfo)
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{
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List<string> containsList = new List<string>();
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foreach (var assetInfo in _buildReport.AssetInfos)
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@ -222,7 +222,7 @@ namespace YooAsset.Editor
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_includeListView.itemsSource = containsList;
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_bottomBar1.text = $"Include Assets ({containsList.Count})";
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}
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private VisualElement MakeContainsListViewItem()
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private VisualElement MakeIncludeListViewItem()
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{
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VisualElement element = new VisualElement();
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element.style.flexDirection = FlexDirection.Row;
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@ -259,7 +259,7 @@ namespace YooAsset.Editor
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return element;
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}
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private void BindContainsListViewItem(VisualElement element, int index)
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private void BindIncludeListViewItem(VisualElement element, int index)
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{
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List<string> containsList = _includeListView.itemsSource as List<string>;
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string assetPath = containsList[index];
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