From edd6db731f16eff8905ed7688b8e517b9cfbe8be Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E4=BD=95=E5=86=A0=E5=B3=B0?= Date: Mon, 16 Dec 2024 18:12:45 +0800 Subject: [PATCH] update extension sample --- .../Editor/ShaderVariantCollector/ShaderVariantCollector.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Assets/YooAsset/Samples~/Extension Sample/Editor/ShaderVariantCollector/ShaderVariantCollector.cs b/Assets/YooAsset/Samples~/Extension Sample/Editor/ShaderVariantCollector/ShaderVariantCollector.cs index f0161dc6..cd4ea23d 100644 --- a/Assets/YooAsset/Samples~/Extension Sample/Editor/ShaderVariantCollector/ShaderVariantCollector.cs +++ b/Assets/YooAsset/Samples~/Extension Sample/Editor/ShaderVariantCollector/ShaderVariantCollector.cs @@ -143,7 +143,7 @@ public static class ShaderVariantCollector List allAssets = new List(1000); // 获取所有打包的资源 - CollectResult collectResult = AssetBundleCollectorSettingData.Setting.GetPackageAssets(EBuildMode.DryRunBuild, _packageName); + CollectResult collectResult = AssetBundleCollectorSettingData.Setting.GetPackageAssets(true, _packageName); foreach (var assetInfo in collectResult.CollectAssets) { string[] depends = AssetDatabase.GetDependencies(assetInfo.AssetInfo.AssetPath, true);