mirror of https://github.com/tuyoogame/YooAsset
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All notable changes to this package will be documented in this file.
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## [2.3.9] - 2025-05-13
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### Improvements
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- 增加了YOO_ASSET_EXPERIMENT宏,用于控制实验性代码的开关。
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- 构建管线目前会输出构建日志到输出目录下,方便查看引擎在构建时主动清空的控制台日志。
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- 优化了收集器tag传染扩散逻辑,避免Group里配置了Tag导致的无意义的警告信息。
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- 扩展工程内PanelMonitor代码默认关闭状态。
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### Fixed
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- (#528) 修复了AssetDependencyDatabase在查询引擎资源对象是否存在的时效问题。
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### Added
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- (#542) 新增了资源管理系统销毁方法。
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该方法会销毁所有的资源包裹和异步操作任务,以及卸载所有AssetBundle对象!
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```csharp
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public class YooAssets
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{
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/// <summary>
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/// 销毁资源系统
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/// </summary>
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public static void Destroy();
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}
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```
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- 新增了SBP构建管线的构建参数
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```csharp
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/// <summary>
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/// 从AssetBundle文件头里剥离Unity版本信息
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/// </summary>
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public bool StripUnityVersion = false;
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```
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- 新增了构建错误码:BuiltinShadersBundleNameIsNull
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## [2.3.8] - 2025-04-17
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### Improvements
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