Merge pull request #5 from LiuOcean/main

Add UniTask Support
pull/6/head
何冠峰 2022-04-26 10:15:02 +08:00 committed by GitHub
commit e9d31bbf94
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using System;
using YooAsset;
using static Cysharp.Threading.Tasks.Internal.Error;
namespace Cysharp.Threading.Tasks
{
public static class OperationHandleBaseExtensions
{
public static UniTask.Awaiter GetAwaiter(this OperationHandleBase handle)
{
return ToUniTask(handle).GetAwaiter();
}
public static UniTask ToUniTask(this OperationHandleBase handle,
IProgress<float> progress = null,
PlayerLoopTiming timing = PlayerLoopTiming.Update)
{
ThrowArgumentNullException(handle, nameof(handle));
if(!handle.IsValid)
{
return UniTask.CompletedTask;
}
return new UniTask(
OperationHandleBaserConfiguredSource.Create(
handle,
timing,
progress,
out var token
),
token
);
}
sealed class OperationHandleBaserConfiguredSource : IUniTaskSource,
IPlayerLoopItem,
ITaskPoolNode<OperationHandleBaserConfiguredSource>
{
private static TaskPool<OperationHandleBaserConfiguredSource> pool;
private OperationHandleBaserConfiguredSource nextNode;
public ref OperationHandleBaserConfiguredSource NextNode => ref nextNode;
static OperationHandleBaserConfiguredSource()
{
TaskPool.RegisterSizeGetter(typeof(OperationHandleBaserConfiguredSource), () => pool.Size);
}
private readonly Action<OperationHandleBase> continuationAction;
private OperationHandleBase handle;
private IProgress<float> progress;
private bool completed;
private UniTaskCompletionSourceCore<AsyncUnit> core;
OperationHandleBaserConfiguredSource() { continuationAction = Continuation; }
public static IUniTaskSource Create(OperationHandleBase handle,
PlayerLoopTiming timing,
IProgress<float> progress,
out short token)
{
if(!pool.TryPop(out var result))
{
result = new OperationHandleBaserConfiguredSource();
}
result.handle = handle;
result.progress = progress;
result.completed = false;
TaskTracker.TrackActiveTask(result, 3);
if(progress is not null)
{
PlayerLoopHelper.AddAction(timing, result);
}
switch(handle)
{
case AssetOperationHandle asset_handle:
asset_handle.Completed += result.continuationAction;
break;
case SceneOperationHandle scene_handle:
scene_handle.Completed += result.continuationAction;
break;
case SubAssetsOperationHandle sub_asset_handle:
sub_asset_handle.Completed += result.continuationAction;
break;
}
token = result.core.Version;
return result;
}
private void Continuation(OperationHandleBase _)
{
switch(handle)
{
case AssetOperationHandle asset_handle:
asset_handle.Completed -= continuationAction;
break;
case SceneOperationHandle scene_handle:
scene_handle.Completed -= continuationAction;
break;
case SubAssetsOperationHandle sub_asset_handle:
sub_asset_handle.Completed -= continuationAction;
break;
}
if(completed)
{
TryReturn();
}
else
{
completed = true;
if(handle.Status == EOperationStatus.Failed)
{
core.TrySetException(new Exception(handle.LastError));
}
else
{
core.TrySetResult(AsyncUnit.Default);
}
}
}
bool TryReturn()
{
TaskTracker.RemoveTracking(this);
core.Reset();
handle = default;
progress = default;
return pool.TryPush(this);
}
public UniTaskStatus GetStatus(short token) => core.GetStatus(token);
public void OnCompleted(Action<object> continuation, object state, short token)
{
core.OnCompleted(continuation, state, token);
}
public void GetResult(short token) { core.GetResult(token); }
public UniTaskStatus UnsafeGetStatus() => core.UnsafeGetStatus();
public bool MoveNext()
{
if(completed)
{
TryReturn();
return false;
}
if(handle.IsValid)
{
progress?.Report(handle.Progress);
}
return true;
}
}
}
}

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fileFormatVersion: 2
guid: e1c9a3a6de2246bf88547a6b59b99b9f
timeCreated: 1650851321

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# UniTask 扩展
[仓库链接](https://github.com/Cysharp/UniTask)
- 请去下载对应的源码,并删除此目录最后的波浪线
- 在 UniTask `_InternalVisibleTo.cs` 文件中增加 `[assembly: InternalsVisibleTo("UniTask.YooAsset")]` 后即可使用
## 代码示例
```csharp
var handle = YooAssets.LoadAssetAsync<GameObject>("Assets/Res/Prefabs/TestImg.prefab");
await handle.ToUniTask();
var obj = handle.AssetObject as GameObject;
var go = Instantiate(obj, transform);
go.transform.localPosition = Vector3.zero;
go.transform.localScale = Vector3.one;
```

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{
"name": "UniTask.YooAsset",
"rootNamespace": "",
"references": [
"GUID:e34a5702dd353724aa315fb8011f08c3",
"GUID:f51ebe6a0ceec4240a699833d6309b23"
],
"includePlatforms": [],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": [],
"noEngineReferences": false
}

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externalObjects: {}
userData:
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