From e76bbb6a85bd7a28da3fcf357ebc25ef271f787b Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E4=BD=95=E5=86=A0=E5=B3=B0?= Date: Wed, 5 Feb 2025 18:49:20 +0800 Subject: [PATCH] update space shooter --- .../Samples~/Space Shooter/GameScript/Editor/TextureSchema.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Editor/TextureSchema.cs b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Editor/TextureSchema.cs index 85e155b0..078e993c 100644 --- a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Editor/TextureSchema.cs +++ b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Editor/TextureSchema.cs @@ -40,13 +40,13 @@ public class TextureSchema : ScannerSchema string title = "扫描所有纹理资产"; string desc = GetUserGuide(); var report = new ScanReport(title, desc); - report.AddHeader("资源路径", 300).SetStretchable().SetSearchable().SetSortable().SetHeaderType(EHeaderType.AssetPath); + report.AddHeader("资源路径", 600, 500, 1000).SetStretchable().SetSearchable().SetSortable().SetHeaderType(EHeaderType.AssetPath); report.AddHeader("图片宽度", 100).SetSortable().SetHeaderType(EHeaderType.LongValue); report.AddHeader("图片高度", 100).SetSortable().SetHeaderType(EHeaderType.LongValue); report.AddHeader("内存大小", 100).SetSortable().SetHeaderType(EHeaderType.LongValue); report.AddHeader("苹果格式", 100); report.AddHeader("安卓格式", 100); - report.AddHeader("错误信息", 200).SetStretchable(); + report.AddHeader("错误信息", 500).SetStretchable(); // 获取扫描资源集合 var searchDirectorys = scanner.Collectors.Select(c => { return c.CollectPath; });