diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmInitializePackage.cs b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmInitializePackage.cs index 92513dd0..db36b4df 100644 --- a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmInitializePackage.cs +++ b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmInitializePackage.cs @@ -76,7 +76,7 @@ internal class FsmInitializePackage : IStateNode string fallbackHostServer = GetHostServerURL(); string packageRoot = $"{WeChatWASM.WX.env.USER_DATA_PATH}/__GAME_FILE_CACHE"; //注意:如果有子目录,请修改此处! IRemoteServices remoteServices = new RemoteServices(defaultHostServer, fallbackHostServer); - createParameters.WebServerFileSystemParameters = WechatFileSystemCreater.CreateWechatFileSystemParameters(packageRoot, remoteServices); + createParameters.WebServerFileSystemParameters = WechatFileSystemCreater.CreateFileSystemParameters(packageRoot, remoteServices); #else createParameters.WebServerFileSystemParameters = FileSystemParameters.CreateDefaultWebServerFileSystemParameters(new WebDecryption()); #endif