[增加] 增加日志打印的标记和时间

1. 该日志标记在查询定位的时候非常有用.主要区分是否是业务日志还是资源日志.
2. 关于时间:可以查看在真机上的资源加载时间长短和资源问题的定位.
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Blank 2024-08-27 19:16:18 +08:00 committed by GitHub
parent a6b333fe35
commit dda2a4c659
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1 changed files with 59 additions and 349 deletions

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@ -1,377 +1,87 @@
using System;
using System.IO;
using System.Security.Cryptography;
using System.Text;
using System;
using System.Diagnostics;
namespace YooAsset
{
/// <summary>
/// 路径工具类
/// 自定义日志处理
/// </summary>
internal static class PathUtility
public interface ILogger
{
/// <summary>
/// 路径归一化
/// 注意替换为Linux路径格式
/// </summary>
public static string RegularPath(string path)
{
return path.Replace('\\', '/').Replace("\\", "/");
void Log(string message);
void Warning(string message);
void Error(string message);
void Exception(System.Exception exception);
}
/// <summary>
/// 移除路径里的后缀名
/// </summary>
public static string RemoveExtension(string str)
internal static class YooLogger
{
if (string.IsNullOrEmpty(str))
return str;
public static ILogger Logger = null;
int index = str.LastIndexOf('.');
if (index == -1)
return str;
/// <summary>
/// 日志
/// </summary>
[Conditional("DEBUG")]
public static void Log(string info)
{
if (Logger != null)
{
Logger.Log(GetTime() + info);
}
else
return str.Remove(index); //"assets/config/test.unity3d" --> "assets/config/test"
}
/// <summary>
/// 合并路径
/// </summary>
public static string Combine(string path1, string path2)
{
return StringUtility.Format("{0}/{1}", path1, path2);
}
/// <summary>
/// 合并路径
/// </summary>
public static string Combine(string path1, string path2, string path3)
{
return StringUtility.Format("{0}/{1}/{2}", path1, path2, path3);
}
/// <summary>
/// 合并路径
/// </summary>
public static string Combine(string path1, string path2, string path3, string path4)
{
return StringUtility.Format("{0}/{1}/{2}/{3}", path1, path2, path3, path4);
UnityEngine.Debug.Log(GetTime() + info);
}
}
/// <summary>
/// 字符串工具类
/// 警告
/// </summary>
internal static class StringUtility
public static void Warning(string info)
{
[ThreadStatic]
private static StringBuilder _cacheBuilder = new StringBuilder(2048);
public static string Format(string format, object arg0)
if (Logger != null)
{
if (string.IsNullOrEmpty(format))
throw new ArgumentNullException();
_cacheBuilder.Length = 0;
_cacheBuilder.AppendFormat(format, arg0);
return _cacheBuilder.ToString();
Logger.Warning(GetTime() + info);
}
public static string Format(string format, object arg0, object arg1)
else
{
if (string.IsNullOrEmpty(format))
throw new ArgumentNullException();
_cacheBuilder.Length = 0;
_cacheBuilder.AppendFormat(format, arg0, arg1);
return _cacheBuilder.ToString();
}
public static string Format(string format, object arg0, object arg1, object arg2)
{
if (string.IsNullOrEmpty(format))
throw new ArgumentNullException();
_cacheBuilder.Length = 0;
_cacheBuilder.AppendFormat(format, arg0, arg1, arg2);
return _cacheBuilder.ToString();
}
public static string Format(string format, params object[] args)
{
if (string.IsNullOrEmpty(format))
throw new ArgumentNullException();
if (args == null)
throw new ArgumentNullException();
_cacheBuilder.Length = 0;
_cacheBuilder.AppendFormat(format, args);
return _cacheBuilder.ToString();
UnityEngine.Debug.LogWarning(GetTime() + info);
}
}
/// <summary>
/// 文件工具类
/// 错误
/// </summary>
internal static class FileUtility
public static void Error(string info)
{
/// <summary>
/// 读取文件的文本数据
/// </summary>
public static string ReadAllText(string filePath)
if (Logger != null)
{
if (File.Exists(filePath) == false)
return null;
return File.ReadAllText(filePath, Encoding.UTF8);
Logger.Error(GetTime() + info);
}
else
{
UnityEngine.Debug.LogError(GetTime() + info);
}
}
private static string GetTime()
{
return $"[YooAsset]:[{DateTime.Now:HH:mm:ss.fff}]:";
}
/// <summary>
/// 读取文件的字节数据
/// 异常
/// </summary>
public static byte[] ReadAllBytes(string filePath)
public static void Exception(System.Exception exception)
{
if (File.Exists(filePath) == false)
return null;
return File.ReadAllBytes(filePath);
}
/// <summary>
/// 写入文本数据(会覆盖指定路径的文件)
/// </summary>
public static void WriteAllText(string filePath, string content)
if (Logger != null)
{
// 创建文件夹路径
CreateFileDirectory(filePath);
byte[] bytes = Encoding.UTF8.GetBytes(content);
File.WriteAllBytes(filePath, bytes); //避免写入BOM标记
Logger.Exception(exception);
}
/// <summary>
/// 写入字节数据(会覆盖指定路径的文件)
/// </summary>
public static void WriteAllBytes(string filePath, byte[] data)
else
{
// 创建文件夹路径
CreateFileDirectory(filePath);
File.WriteAllBytes(filePath, data);
}
/// <summary>
/// 创建文件的文件夹路径
/// </summary>
public static void CreateFileDirectory(string filePath)
{
// 获取文件的文件夹路径
string directory = Path.GetDirectoryName(filePath);
CreateDirectory(directory);
}
/// <summary>
/// 创建文件夹路径
/// </summary>
public static void CreateDirectory(string directory)
{
// If the directory doesn't exist, create it.
if (Directory.Exists(directory) == false)
Directory.CreateDirectory(directory);
}
/// <summary>
/// 获取文件大小(字节数)
/// </summary>
public static long GetFileSize(string filePath)
{
FileInfo fileInfo = new FileInfo(filePath);
return fileInfo.Length;
UnityEngine.Debug.LogException(exception);
}
}
/// <summary>
/// 哈希工具类
/// </summary>
public static class HashUtility
{
private static string ToString(byte[] hashBytes)
{
string result = BitConverter.ToString(hashBytes);
result = result.Replace("-", "");
return result.ToLower();
}
#region SHA1
/// <summary>
/// 获取字符串的Hash值
/// </summary>
public static string StringSHA1(string str)
{
byte[] buffer = Encoding.UTF8.GetBytes(str);
return BytesSHA1(buffer);
}
/// <summary>
/// 获取文件的Hash值
/// </summary>
public static string FileSHA1(string filePath)
{
using (FileStream fs = new FileStream(filePath, FileMode.Open, FileAccess.Read, FileShare.Read))
{
return StreamSHA1(fs);
}
}
/// <summary>
/// 获取文件的Hash值
/// </summary>
public static string FileSHA1Safely(string filePath)
{
try
{
return FileSHA1(filePath);
}
catch (Exception e)
{
YooLogger.Exception(e);
return string.Empty;
}
}
/// <summary>
/// 获取数据流的Hash值
/// </summary>
public static string StreamSHA1(Stream stream)
{
// 说明创建的是SHA1类的实例生成的是160位的散列码
HashAlgorithm hash = HashAlgorithm.Create();
byte[] hashBytes = hash.ComputeHash(stream);
return ToString(hashBytes);
}
/// <summary>
/// 获取字节数组的Hash值
/// </summary>
public static string BytesSHA1(byte[] buffer)
{
// 说明创建的是SHA1类的实例生成的是160位的散列码
HashAlgorithm hash = HashAlgorithm.Create();
byte[] hashBytes = hash.ComputeHash(buffer);
return ToString(hashBytes);
}
#endregion
#region MD5
/// <summary>
/// 获取字符串的MD5
/// </summary>
public static string StringMD5(string str)
{
byte[] buffer = Encoding.UTF8.GetBytes(str);
return BytesMD5(buffer);
}
/// <summary>
/// 获取文件的MD5
/// </summary>
public static string FileMD5(string filePath)
{
using (FileStream fs = new FileStream(filePath, FileMode.Open, FileAccess.Read, FileShare.Read))
{
return StreamMD5(fs);
}
}
/// <summary>
/// 获取文件的MD5
/// </summary>
public static string FileMD5Safely(string filePath)
{
try
{
return FileMD5(filePath);
}
catch (Exception e)
{
YooLogger.Exception(e);
return string.Empty;
}
}
/// <summary>
/// 获取数据流的MD5
/// </summary>
public static string StreamMD5(Stream stream)
{
MD5CryptoServiceProvider provider = new MD5CryptoServiceProvider();
byte[] hashBytes = provider.ComputeHash(stream);
return ToString(hashBytes);
}
/// <summary>
/// 获取字节数组的MD5
/// </summary>
public static string BytesMD5(byte[] buffer)
{
MD5CryptoServiceProvider provider = new MD5CryptoServiceProvider();
byte[] hashBytes = provider.ComputeHash(buffer);
return ToString(hashBytes);
}
#endregion
#region CRC32
/// <summary>
/// 获取字符串的CRC32
/// </summary>
public static string StringCRC32(string str)
{
byte[] buffer = Encoding.UTF8.GetBytes(str);
return BytesCRC32(buffer);
}
/// <summary>
/// 获取文件的CRC32
/// </summary>
public static string FileCRC32(string filePath)
{
using (FileStream fs = new FileStream(filePath, FileMode.Open, FileAccess.Read, FileShare.Read))
{
return StreamCRC32(fs);
}
}
/// <summary>
/// 获取文件的CRC32
/// </summary>
public static string FileCRC32Safely(string filePath)
{
try
{
return FileCRC32(filePath);
}
catch (Exception e)
{
YooLogger.Exception(e);
return string.Empty;
}
}
/// <summary>
/// 获取数据流的CRC32
/// </summary>
public static string StreamCRC32(Stream stream)
{
CRC32Algorithm hash = new CRC32Algorithm();
byte[] hashBytes = hash.ComputeHash(stream);
return ToString(hashBytes);
}
/// <summary>
/// 获取字节数组的CRC32
/// </summary>
public static string BytesCRC32(byte[] buffer)
{
CRC32Algorithm hash = new CRC32Algorithm();
byte[] hashBytes = hash.ComputeHash(buffer);
return ToString(hashBytes);
}
#endregion
}
}