update resource package

pull/418/head
何冠峰 2024-12-26 21:35:44 +08:00
parent f84419b7a6
commit dca37a3794
6 changed files with 160 additions and 140 deletions

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@ -0,0 +1,140 @@
using System;
using System.Collections.Generic;
namespace YooAsset
{
/// <summary>
/// 文件系统参数
/// </summary>
public class FileSystemParameters
{
internal readonly Dictionary<string, object> CreateParameters = new Dictionary<string, object>(100);
/// <summary>
/// 文件系统类
/// 格式: "namespace.class,assembly"
/// 格式: "命名空间.类型名,程序集"
/// </summary>
public string FileSystemClass { private set; get; }
/// <summary>
/// 文件系统的根目录
/// </summary>
public string RootDirectory { private set; get; }
public FileSystemParameters(string fileSystemClass, string rootDirectory)
{
FileSystemClass = fileSystemClass;
RootDirectory = rootDirectory;
}
/// <summary>
/// 添加自定义参数
/// </summary>
public void AddParameter(string name, object value)
{
CreateParameters.Add(name, value);
}
/// <summary>
/// 创建文件系统
/// </summary>
internal IFileSystem CreateFileSystem(string packageName)
{
YooLogger.Log($"The package {packageName} create file system : {FileSystemClass}");
Type classType = Type.GetType(FileSystemClass);
if (classType == null)
{
YooLogger.Error($"Can not found file system class type {FileSystemClass}");
return null;
}
var instance = (IFileSystem)System.Activator.CreateInstance(classType, true);
if (instance == null)
{
YooLogger.Error($"Failed to create file system instance {FileSystemClass}");
return null;
}
foreach (var param in CreateParameters)
{
instance.SetParameter(param.Key, param.Value);
}
instance.OnCreate(packageName, RootDirectory);
return instance;
}
#region 创建默认的文件系统类
/// <summary>
/// 创建默认的编辑器文件系统参数
/// <param name="simulateBuildResult">模拟构建结果</param>
/// </summary>
public static FileSystemParameters CreateDefaultEditorFileSystemParameters(EditorSimulateBuildResult simulateBuildResult)
{
string fileSystemClass = typeof(DefaultEditorFileSystem).FullName;
var fileSystemParams = new FileSystemParameters(fileSystemClass, simulateBuildResult.PackageRootDirectory);
return fileSystemParams;
}
/// <summary>
/// 创建默认的内置文件系统参数
/// </summary>
/// <param name="decryptionServices">加密文件解密服务类</param>
/// <param name="verifyLevel">缓存文件的校验等级</param>
/// <param name="rootDirectory">内置文件的根路径</param>
public static FileSystemParameters CreateDefaultBuildinFileSystemParameters(IDecryptionServices decryptionServices = null, EFileVerifyLevel verifyLevel = EFileVerifyLevel.Middle, string rootDirectory = null)
{
string fileSystemClass = typeof(DefaultBuildinFileSystem).FullName;
var fileSystemParams = new FileSystemParameters(fileSystemClass, rootDirectory);
fileSystemParams.AddParameter(FileSystemParametersDefine.DECRYPTION_SERVICES, decryptionServices);
fileSystemParams.AddParameter(FileSystemParametersDefine.FILE_VERIFY_LEVEL, verifyLevel);
return fileSystemParams;
}
/// <summary>
/// 创建默认的缓存文件系统参数
/// </summary>
/// <param name="remoteServices">远端资源地址查询服务类</param>
/// <param name="decryptionServices">加密文件解密服务类</param>
/// <param name="verifyLevel">缓存文件的校验等级</param>
/// <param name="rootDirectory">文件系统的根目录</param>
public static FileSystemParameters CreateDefaultCacheFileSystemParameters(IRemoteServices remoteServices, IDecryptionServices decryptionServices = null, EFileVerifyLevel verifyLevel = EFileVerifyLevel.Middle, string rootDirectory = null)
{
string fileSystemClass = typeof(DefaultCacheFileSystem).FullName;
var fileSystemParams = new FileSystemParameters(fileSystemClass, rootDirectory);
fileSystemParams.AddParameter(FileSystemParametersDefine.REMOTE_SERVICES, remoteServices);
fileSystemParams.AddParameter(FileSystemParametersDefine.DECRYPTION_SERVICES, decryptionServices);
fileSystemParams.AddParameter(FileSystemParametersDefine.FILE_VERIFY_LEVEL, verifyLevel);
return fileSystemParams;
}
/// <summary>
/// 创建默认的WebServer文件系统参数
/// </summary>
/// <param name="disableUnityWebCache">禁用Unity的网络缓存</param>
public static FileSystemParameters CreateDefaultWebServerFileSystemParameters(bool disableUnityWebCache = false)
{
string fileSystemClass = typeof(DefaultWebServerFileSystem).FullName;
var fileSystemParams = new FileSystemParameters(fileSystemClass, null);
fileSystemParams.AddParameter(FileSystemParametersDefine.DISABLE_UNITY_WEB_CACHE, disableUnityWebCache);
return fileSystemParams;
}
/// <summary>
/// 创建默认的WebRemote文件系统参数
/// </summary>
/// <param name="remoteServices">远端资源地址查询服务类</param>
/// <param name="disableUnityWebCache">禁用Unity的网络缓存</param>
public static FileSystemParameters CreateDefaultWebRemoteFileSystemParameters(IRemoteServices remoteServices, bool disableUnityWebCache = false)
{
string fileSystemClass = typeof(DefaultWebServerFileSystem).FullName;
var fileSystemParams = new FileSystemParameters(fileSystemClass, null);
fileSystemParams.AddParameter(FileSystemParametersDefine.REMOTE_SERVICES, remoteServices);
fileSystemParams.AddParameter(FileSystemParametersDefine.DISABLE_UNITY_WEB_CACHE, disableUnityWebCache);
return fileSystemParams;
}
#endregion
}
}

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@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 6ce5a2677e1696d488c3b883fa915ae0
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@ -1,6 +1,4 @@
using System;
using System.Collections.Generic;

namespace YooAsset
{
/// <summary>
@ -29,111 +27,6 @@ namespace YooAsset
WebPlayMode,
}
/// <summary>
/// 文件系统参数
/// </summary>
public class FileSystemParameters
{
internal Dictionary<string, object> CreateParameters = new Dictionary<string, object>();
/// <summary>
/// 文件系统类
/// 格式: "namespace.class,assembly"
/// 格式: "命名空间.类型名,程序集"
/// </summary>
public string FileSystemClass { private set; get; }
/// <summary>
/// 文件系统的根目录
/// </summary>
public string RootDirectory { private set; get; }
public FileSystemParameters(string fileSystemClass, string rootDirectory)
{
FileSystemClass = fileSystemClass;
RootDirectory = rootDirectory;
}
/// <summary>
/// 添加自定义参数
/// </summary>
public void AddParameter(string name, object value)
{
CreateParameters.Add(name, value);
}
/// <summary>
/// 创建默认的编辑器文件系统参数
/// <param name="simulateBuildResult">模拟构建结果</param>
/// </summary>
public static FileSystemParameters CreateDefaultEditorFileSystemParameters(EditorSimulateBuildResult simulateBuildResult)
{
string fileSystemClass = typeof(DefaultEditorFileSystem).FullName;
var fileSystemParams = new FileSystemParameters(fileSystemClass, simulateBuildResult.PackageRootDirectory);
return fileSystemParams;
}
/// <summary>
/// 创建默认的内置文件系统参数
/// </summary>
/// <param name="decryptionServices">加密文件解密服务类</param>
/// <param name="verifyLevel">缓存文件的校验等级</param>
/// <param name="rootDirectory">内置文件的根路径</param>
public static FileSystemParameters CreateDefaultBuildinFileSystemParameters(IDecryptionServices decryptionServices = null, EFileVerifyLevel verifyLevel = EFileVerifyLevel.Middle, string rootDirectory = null)
{
string fileSystemClass = typeof(DefaultBuildinFileSystem).FullName;
var fileSystemParams = new FileSystemParameters(fileSystemClass, rootDirectory);
fileSystemParams.AddParameter(FileSystemParametersDefine.DECRYPTION_SERVICES, decryptionServices);
fileSystemParams.AddParameter(FileSystemParametersDefine.FILE_VERIFY_LEVEL, verifyLevel);
return fileSystemParams;
}
/// <summary>
/// 创建默认的缓存文件系统参数
/// </summary>
/// <param name="remoteServices">远端资源地址查询服务类</param>
/// <param name="decryptionServices">加密文件解密服务类</param>
/// <param name="verifyLevel">缓存文件的校验等级</param>
/// <param name="rootDirectory">文件系统的根目录</param>
public static FileSystemParameters CreateDefaultCacheFileSystemParameters(IRemoteServices remoteServices, IDecryptionServices decryptionServices = null, EFileVerifyLevel verifyLevel = EFileVerifyLevel.Middle, string rootDirectory = null)
{
string fileSystemClass = typeof(DefaultCacheFileSystem).FullName;
var fileSystemParams = new FileSystemParameters(fileSystemClass, rootDirectory);
fileSystemParams.AddParameter(FileSystemParametersDefine.REMOTE_SERVICES, remoteServices);
fileSystemParams.AddParameter(FileSystemParametersDefine.DECRYPTION_SERVICES, decryptionServices);
fileSystemParams.AddParameter(FileSystemParametersDefine.FILE_VERIFY_LEVEL, verifyLevel);
return fileSystemParams;
}
/// <summary>
/// 创建默认的WebServer文件系统参数
/// </summary>
/// <param name="disableUnityWebCache">禁用Unity的网络缓存</param>
public static FileSystemParameters CreateDefaultWebServerFileSystemParameters(bool disableUnityWebCache = false)
{
string fileSystemClass = typeof(DefaultWebServerFileSystem).FullName;
var fileSystemParams = new FileSystemParameters(fileSystemClass, null);
fileSystemParams.AddParameter(FileSystemParametersDefine.DISABLE_UNITY_WEB_CACHE, disableUnityWebCache);
return fileSystemParams;
}
/// <summary>
/// 创建默认的WebRemote文件系统参数
/// </summary>
/// <param name="remoteServices">远端资源地址查询服务类</param>
/// <param name="disableUnityWebCache">禁用Unity的网络缓存</param>
public static FileSystemParameters CreateDefaultWebRemoteFileSystemParameters(IRemoteServices remoteServices, bool disableUnityWebCache = false)
{
string fileSystemClass = typeof(DefaultWebServerFileSystem).FullName;
var fileSystemParams = new FileSystemParameters(fileSystemClass, null);
fileSystemParams.AddParameter(FileSystemParametersDefine.REMOTE_SERVICES, remoteServices);
fileSystemParams.AddParameter(FileSystemParametersDefine.DISABLE_UNITY_WEB_CACHE, disableUnityWebCache);
return fileSystemParams;
}
}
/// <summary>
/// 初始化参数
/// </summary>

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@ -47,7 +47,7 @@ namespace YooAsset
return;
}
_impl.EditorFileSystem = PlayModeHelper.CreateFileSystem(_impl.PackageName, _parameters.EditorFileSystemParameters);
_impl.EditorFileSystem = _parameters.EditorFileSystemParameters.CreateFileSystem(_impl.PackageName);
if (_impl.EditorFileSystem == null)
{
_steps = ESteps.Done;
@ -127,7 +127,7 @@ namespace YooAsset
return;
}
_impl.BuildinFileSystem = PlayModeHelper.CreateFileSystem(_impl.PackageName, _parameters.BuildinFileSystemParameters);
_impl.BuildinFileSystem = _parameters.BuildinFileSystemParameters.CreateFileSystem(_impl.PackageName);
if (_impl.BuildinFileSystem == null)
{
_steps = ESteps.Done;
@ -206,7 +206,7 @@ namespace YooAsset
return;
}
_impl.BuildinFileSystem = PlayModeHelper.CreateFileSystem(_impl.PackageName, _parameters.BuildinFileSystemParameters);
_impl.BuildinFileSystem = _parameters.BuildinFileSystemParameters.CreateFileSystem(_impl.PackageName);
if (_impl.BuildinFileSystem == null)
{
_steps = ESteps.Done;
@ -249,7 +249,7 @@ namespace YooAsset
return;
}
_impl.CacheFileSystem = PlayModeHelper.CreateFileSystem(_impl.PackageName, _parameters.CacheFileSystemParameters);
_impl.CacheFileSystem = _parameters.CacheFileSystemParameters.CreateFileSystem(_impl.PackageName);
if (_impl.CacheFileSystem == null)
{
_steps = ESteps.Done;
@ -329,7 +329,7 @@ namespace YooAsset
return;
}
_impl.WebServerFileSystem = PlayModeHelper.CreateFileSystem(_impl.PackageName, _parameters.WebServerFileSystemParameters);
_impl.WebServerFileSystem = _parameters.WebServerFileSystemParameters.CreateFileSystem(_impl.PackageName);
if (_impl.WebServerFileSystem == null)
{
_steps = ESteps.Done;
@ -370,7 +370,7 @@ namespace YooAsset
return;
}
_impl.WebRemoteFileSystem = PlayModeHelper.CreateFileSystem(_impl.PackageName, _parameters.WebRemoteFileSystemParameters);
_impl.WebRemoteFileSystem = _parameters.WebRemoteFileSystemParameters.CreateFileSystem(_impl.PackageName);
if (_impl.WebRemoteFileSystem == null)
{
_steps = ESteps.Done;

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@ -5,32 +5,6 @@ namespace YooAsset
{
internal class PlayModeHelper
{
public static IFileSystem CreateFileSystem(string packageName, FileSystemParameters parameters)
{
YooLogger.Log($"The package {packageName} create file system : {parameters.FileSystemClass}");
Type classType = Type.GetType(parameters.FileSystemClass);
if (classType == null)
{
YooLogger.Error($"Can not found file system class type {parameters.FileSystemClass}");
return null;
}
var instance = (IFileSystem)System.Activator.CreateInstance(classType, true);
if (instance == null)
{
YooLogger.Error($"Failed to create file system instance {parameters.FileSystemClass}");
return null;
}
foreach (var param in parameters.CreateParameters)
{
instance.SetParameter(param.Key, param.Value);
}
instance.OnCreate(packageName, parameters.RootDirectory);
return instance;
}
public static List<BundleInfo> GetDownloadListByAll(PackageManifest manifest, IFileSystem fileSystemA = null, IFileSystem fileSystemB = null, IFileSystem fileSystemC = null)
{
List<BundleInfo> result = new List<BundleInfo>(1000);

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@ -257,6 +257,7 @@ namespace YooAsset
return _playModeImpl.ClearCacheBundleFilesAsync(clearMode, clearParam);
}
#region 包裹信息
/// <summary>
/// 获取当前激活包裹的版本信息
/// </summary>
@ -283,6 +284,7 @@ namespace YooAsset
DebugCheckInitialize();
return _playModeImpl.ActiveManifest.GetPackageDetails();
}
#endregion
#region 资源回收
/// <summary>