mirror of https://github.com/tuyoogame/YooAsset
update resource package
parent
f84419b7a6
commit
dca37a3794
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@ -0,0 +1,140 @@
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using System;
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using System.Collections.Generic;
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namespace YooAsset
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{
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/// <summary>
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/// 文件系统参数
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/// </summary>
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public class FileSystemParameters
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{
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internal readonly Dictionary<string, object> CreateParameters = new Dictionary<string, object>(100);
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/// <summary>
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/// 文件系统类
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/// 格式: "namespace.class,assembly"
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/// 格式: "命名空间.类型名,程序集"
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/// </summary>
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public string FileSystemClass { private set; get; }
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/// <summary>
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/// 文件系统的根目录
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/// </summary>
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public string RootDirectory { private set; get; }
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public FileSystemParameters(string fileSystemClass, string rootDirectory)
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{
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FileSystemClass = fileSystemClass;
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RootDirectory = rootDirectory;
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}
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/// <summary>
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/// 添加自定义参数
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/// </summary>
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public void AddParameter(string name, object value)
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{
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CreateParameters.Add(name, value);
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}
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/// <summary>
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/// 创建文件系统
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/// </summary>
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internal IFileSystem CreateFileSystem(string packageName)
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{
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YooLogger.Log($"The package {packageName} create file system : {FileSystemClass}");
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Type classType = Type.GetType(FileSystemClass);
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if (classType == null)
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{
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YooLogger.Error($"Can not found file system class type {FileSystemClass}");
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return null;
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}
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var instance = (IFileSystem)System.Activator.CreateInstance(classType, true);
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if (instance == null)
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{
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YooLogger.Error($"Failed to create file system instance {FileSystemClass}");
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return null;
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}
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foreach (var param in CreateParameters)
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{
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instance.SetParameter(param.Key, param.Value);
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}
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instance.OnCreate(packageName, RootDirectory);
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return instance;
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}
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#region 创建默认的文件系统类
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/// <summary>
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/// 创建默认的编辑器文件系统参数
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/// <param name="simulateBuildResult">模拟构建结果</param>
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/// </summary>
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public static FileSystemParameters CreateDefaultEditorFileSystemParameters(EditorSimulateBuildResult simulateBuildResult)
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{
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string fileSystemClass = typeof(DefaultEditorFileSystem).FullName;
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var fileSystemParams = new FileSystemParameters(fileSystemClass, simulateBuildResult.PackageRootDirectory);
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return fileSystemParams;
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}
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/// <summary>
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/// 创建默认的内置文件系统参数
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/// </summary>
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/// <param name="decryptionServices">加密文件解密服务类</param>
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/// <param name="verifyLevel">缓存文件的校验等级</param>
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/// <param name="rootDirectory">内置文件的根路径</param>
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public static FileSystemParameters CreateDefaultBuildinFileSystemParameters(IDecryptionServices decryptionServices = null, EFileVerifyLevel verifyLevel = EFileVerifyLevel.Middle, string rootDirectory = null)
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{
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string fileSystemClass = typeof(DefaultBuildinFileSystem).FullName;
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var fileSystemParams = new FileSystemParameters(fileSystemClass, rootDirectory);
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fileSystemParams.AddParameter(FileSystemParametersDefine.DECRYPTION_SERVICES, decryptionServices);
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fileSystemParams.AddParameter(FileSystemParametersDefine.FILE_VERIFY_LEVEL, verifyLevel);
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return fileSystemParams;
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}
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/// <summary>
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/// 创建默认的缓存文件系统参数
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/// </summary>
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/// <param name="remoteServices">远端资源地址查询服务类</param>
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/// <param name="decryptionServices">加密文件解密服务类</param>
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/// <param name="verifyLevel">缓存文件的校验等级</param>
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/// <param name="rootDirectory">文件系统的根目录</param>
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public static FileSystemParameters CreateDefaultCacheFileSystemParameters(IRemoteServices remoteServices, IDecryptionServices decryptionServices = null, EFileVerifyLevel verifyLevel = EFileVerifyLevel.Middle, string rootDirectory = null)
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{
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string fileSystemClass = typeof(DefaultCacheFileSystem).FullName;
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var fileSystemParams = new FileSystemParameters(fileSystemClass, rootDirectory);
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fileSystemParams.AddParameter(FileSystemParametersDefine.REMOTE_SERVICES, remoteServices);
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fileSystemParams.AddParameter(FileSystemParametersDefine.DECRYPTION_SERVICES, decryptionServices);
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fileSystemParams.AddParameter(FileSystemParametersDefine.FILE_VERIFY_LEVEL, verifyLevel);
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return fileSystemParams;
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}
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/// <summary>
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/// 创建默认的WebServer文件系统参数
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/// </summary>
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/// <param name="disableUnityWebCache">禁用Unity的网络缓存</param>
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public static FileSystemParameters CreateDefaultWebServerFileSystemParameters(bool disableUnityWebCache = false)
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{
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string fileSystemClass = typeof(DefaultWebServerFileSystem).FullName;
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var fileSystemParams = new FileSystemParameters(fileSystemClass, null);
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fileSystemParams.AddParameter(FileSystemParametersDefine.DISABLE_UNITY_WEB_CACHE, disableUnityWebCache);
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return fileSystemParams;
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}
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/// <summary>
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/// 创建默认的WebRemote文件系统参数
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/// </summary>
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/// <param name="remoteServices">远端资源地址查询服务类</param>
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/// <param name="disableUnityWebCache">禁用Unity的网络缓存</param>
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public static FileSystemParameters CreateDefaultWebRemoteFileSystemParameters(IRemoteServices remoteServices, bool disableUnityWebCache = false)
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{
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string fileSystemClass = typeof(DefaultWebServerFileSystem).FullName;
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var fileSystemParams = new FileSystemParameters(fileSystemClass, null);
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fileSystemParams.AddParameter(FileSystemParametersDefine.REMOTE_SERVICES, remoteServices);
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fileSystemParams.AddParameter(FileSystemParametersDefine.DISABLE_UNITY_WEB_CACHE, disableUnityWebCache);
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return fileSystemParams;
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}
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#endregion
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}
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 6ce5a2677e1696d488c3b883fa915ae0
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1,6 +1,4 @@
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using System;
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using System.Collections.Generic;
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namespace YooAsset
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{
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/// <summary>
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@ -29,111 +27,6 @@ namespace YooAsset
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WebPlayMode,
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}
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/// <summary>
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/// 文件系统参数
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/// </summary>
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public class FileSystemParameters
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{
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internal Dictionary<string, object> CreateParameters = new Dictionary<string, object>();
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/// <summary>
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/// 文件系统类
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/// 格式: "namespace.class,assembly"
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/// 格式: "命名空间.类型名,程序集"
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/// </summary>
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public string FileSystemClass { private set; get; }
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/// <summary>
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/// 文件系统的根目录
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/// </summary>
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public string RootDirectory { private set; get; }
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public FileSystemParameters(string fileSystemClass, string rootDirectory)
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{
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FileSystemClass = fileSystemClass;
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RootDirectory = rootDirectory;
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}
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/// <summary>
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/// 添加自定义参数
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/// </summary>
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public void AddParameter(string name, object value)
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{
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CreateParameters.Add(name, value);
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}
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/// <summary>
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/// 创建默认的编辑器文件系统参数
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/// <param name="simulateBuildResult">模拟构建结果</param>
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/// </summary>
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public static FileSystemParameters CreateDefaultEditorFileSystemParameters(EditorSimulateBuildResult simulateBuildResult)
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{
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string fileSystemClass = typeof(DefaultEditorFileSystem).FullName;
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var fileSystemParams = new FileSystemParameters(fileSystemClass, simulateBuildResult.PackageRootDirectory);
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return fileSystemParams;
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}
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/// <summary>
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/// 创建默认的内置文件系统参数
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/// </summary>
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/// <param name="decryptionServices">加密文件解密服务类</param>
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/// <param name="verifyLevel">缓存文件的校验等级</param>
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/// <param name="rootDirectory">内置文件的根路径</param>
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public static FileSystemParameters CreateDefaultBuildinFileSystemParameters(IDecryptionServices decryptionServices = null, EFileVerifyLevel verifyLevel = EFileVerifyLevel.Middle, string rootDirectory = null)
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{
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string fileSystemClass = typeof(DefaultBuildinFileSystem).FullName;
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var fileSystemParams = new FileSystemParameters(fileSystemClass, rootDirectory);
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fileSystemParams.AddParameter(FileSystemParametersDefine.DECRYPTION_SERVICES, decryptionServices);
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fileSystemParams.AddParameter(FileSystemParametersDefine.FILE_VERIFY_LEVEL, verifyLevel);
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return fileSystemParams;
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}
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/// <summary>
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/// 创建默认的缓存文件系统参数
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/// </summary>
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/// <param name="remoteServices">远端资源地址查询服务类</param>
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/// <param name="decryptionServices">加密文件解密服务类</param>
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/// <param name="verifyLevel">缓存文件的校验等级</param>
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/// <param name="rootDirectory">文件系统的根目录</param>
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public static FileSystemParameters CreateDefaultCacheFileSystemParameters(IRemoteServices remoteServices, IDecryptionServices decryptionServices = null, EFileVerifyLevel verifyLevel = EFileVerifyLevel.Middle, string rootDirectory = null)
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{
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string fileSystemClass = typeof(DefaultCacheFileSystem).FullName;
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var fileSystemParams = new FileSystemParameters(fileSystemClass, rootDirectory);
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fileSystemParams.AddParameter(FileSystemParametersDefine.REMOTE_SERVICES, remoteServices);
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fileSystemParams.AddParameter(FileSystemParametersDefine.DECRYPTION_SERVICES, decryptionServices);
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fileSystemParams.AddParameter(FileSystemParametersDefine.FILE_VERIFY_LEVEL, verifyLevel);
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return fileSystemParams;
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}
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/// <summary>
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/// 创建默认的WebServer文件系统参数
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/// </summary>
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/// <param name="disableUnityWebCache">禁用Unity的网络缓存</param>
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public static FileSystemParameters CreateDefaultWebServerFileSystemParameters(bool disableUnityWebCache = false)
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{
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string fileSystemClass = typeof(DefaultWebServerFileSystem).FullName;
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var fileSystemParams = new FileSystemParameters(fileSystemClass, null);
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fileSystemParams.AddParameter(FileSystemParametersDefine.DISABLE_UNITY_WEB_CACHE, disableUnityWebCache);
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return fileSystemParams;
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}
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/// <summary>
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/// 创建默认的WebRemote文件系统参数
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/// </summary>
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/// <param name="remoteServices">远端资源地址查询服务类</param>
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/// <param name="disableUnityWebCache">禁用Unity的网络缓存</param>
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public static FileSystemParameters CreateDefaultWebRemoteFileSystemParameters(IRemoteServices remoteServices, bool disableUnityWebCache = false)
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{
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string fileSystemClass = typeof(DefaultWebServerFileSystem).FullName;
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var fileSystemParams = new FileSystemParameters(fileSystemClass, null);
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fileSystemParams.AddParameter(FileSystemParametersDefine.REMOTE_SERVICES, remoteServices);
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fileSystemParams.AddParameter(FileSystemParametersDefine.DISABLE_UNITY_WEB_CACHE, disableUnityWebCache);
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return fileSystemParams;
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}
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}
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/// <summary>
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/// 初始化参数
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/// </summary>
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@ -47,7 +47,7 @@ namespace YooAsset
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return;
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}
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_impl.EditorFileSystem = PlayModeHelper.CreateFileSystem(_impl.PackageName, _parameters.EditorFileSystemParameters);
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_impl.EditorFileSystem = _parameters.EditorFileSystemParameters.CreateFileSystem(_impl.PackageName);
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if (_impl.EditorFileSystem == null)
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{
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_steps = ESteps.Done;
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@ -127,7 +127,7 @@ namespace YooAsset
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return;
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}
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_impl.BuildinFileSystem = PlayModeHelper.CreateFileSystem(_impl.PackageName, _parameters.BuildinFileSystemParameters);
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_impl.BuildinFileSystem = _parameters.BuildinFileSystemParameters.CreateFileSystem(_impl.PackageName);
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if (_impl.BuildinFileSystem == null)
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{
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_steps = ESteps.Done;
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@ -206,7 +206,7 @@ namespace YooAsset
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return;
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}
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_impl.BuildinFileSystem = PlayModeHelper.CreateFileSystem(_impl.PackageName, _parameters.BuildinFileSystemParameters);
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_impl.BuildinFileSystem = _parameters.BuildinFileSystemParameters.CreateFileSystem(_impl.PackageName);
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if (_impl.BuildinFileSystem == null)
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{
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_steps = ESteps.Done;
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@ -249,7 +249,7 @@ namespace YooAsset
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return;
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}
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_impl.CacheFileSystem = PlayModeHelper.CreateFileSystem(_impl.PackageName, _parameters.CacheFileSystemParameters);
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_impl.CacheFileSystem = _parameters.CacheFileSystemParameters.CreateFileSystem(_impl.PackageName);
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if (_impl.CacheFileSystem == null)
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{
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_steps = ESteps.Done;
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@ -329,7 +329,7 @@ namespace YooAsset
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return;
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}
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_impl.WebServerFileSystem = PlayModeHelper.CreateFileSystem(_impl.PackageName, _parameters.WebServerFileSystemParameters);
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_impl.WebServerFileSystem = _parameters.WebServerFileSystemParameters.CreateFileSystem(_impl.PackageName);
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if (_impl.WebServerFileSystem == null)
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{
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_steps = ESteps.Done;
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@ -370,7 +370,7 @@ namespace YooAsset
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return;
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}
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_impl.WebRemoteFileSystem = PlayModeHelper.CreateFileSystem(_impl.PackageName, _parameters.WebRemoteFileSystemParameters);
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_impl.WebRemoteFileSystem = _parameters.WebRemoteFileSystemParameters.CreateFileSystem(_impl.PackageName);
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if (_impl.WebRemoteFileSystem == null)
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{
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_steps = ESteps.Done;
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@ -5,32 +5,6 @@ namespace YooAsset
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{
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internal class PlayModeHelper
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{
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public static IFileSystem CreateFileSystem(string packageName, FileSystemParameters parameters)
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{
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YooLogger.Log($"The package {packageName} create file system : {parameters.FileSystemClass}");
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Type classType = Type.GetType(parameters.FileSystemClass);
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if (classType == null)
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{
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YooLogger.Error($"Can not found file system class type {parameters.FileSystemClass}");
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return null;
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}
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var instance = (IFileSystem)System.Activator.CreateInstance(classType, true);
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if (instance == null)
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{
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YooLogger.Error($"Failed to create file system instance {parameters.FileSystemClass}");
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return null;
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}
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foreach (var param in parameters.CreateParameters)
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{
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instance.SetParameter(param.Key, param.Value);
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}
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instance.OnCreate(packageName, parameters.RootDirectory);
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return instance;
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}
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public static List<BundleInfo> GetDownloadListByAll(PackageManifest manifest, IFileSystem fileSystemA = null, IFileSystem fileSystemB = null, IFileSystem fileSystemC = null)
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{
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List<BundleInfo> result = new List<BundleInfo>(1000);
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@ -257,6 +257,7 @@ namespace YooAsset
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return _playModeImpl.ClearCacheBundleFilesAsync(clearMode, clearParam);
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}
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#region 包裹信息
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/// <summary>
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/// 获取当前激活包裹的版本信息
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/// </summary>
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@ -283,6 +284,7 @@ namespace YooAsset
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DebugCheckInitialize();
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return _playModeImpl.ActiveManifest.GetPackageDetails();
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}
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#endregion
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#region 资源回收
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/// <summary>
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