diff --git a/Assets/YooAsset/Runtime/FileSystem/DefaultBuildinFileSystem/DefaultBuildinFileSystemBuild.cs b/Assets/YooAsset/Runtime/FileSystem/DefaultBuildinFileSystem/DefaultBuildinFileSystemBuild.cs index 9f6793f..367148c 100644 --- a/Assets/YooAsset/Runtime/FileSystem/DefaultBuildinFileSystem/DefaultBuildinFileSystemBuild.cs +++ b/Assets/YooAsset/Runtime/FileSystem/DefaultBuildinFileSystem/DefaultBuildinFileSystemBuild.cs @@ -35,7 +35,7 @@ namespace YooAsset CreateBuildinCatalogFile(subDirectory.Name, subDirectory.FullName); } } - + /// /// 生成包裹的内置资源目录文件 /// @@ -109,8 +109,8 @@ namespace YooAsset FileUtility.CreateFileDirectory(saveFilePath); UnityEditor.AssetDatabase.CreateAsset(buildinFileCatalog, saveFilePath); - UnityEditor.AssetDatabase.SaveAssets(); - UnityEditor.AssetDatabase.Refresh(); + UnityEditor.EditorUtility.SetDirty(buildinFileCatalog); + UnityEditor.AssetDatabase.SaveAssetIfDirty(buildinFileCatalog); Debug.Log($"Succeed to save buildin file catalog : {saveFilePath}"); } }