mirror of https://github.com/tuyoogame/YooAsset
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All notable changes to this package will be documented in this file.
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## [2.0.3-preview] - 2023-10-27
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## [2.1.0] - 2023-12-27
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升级了 Scriptable build pipeline (SBP) 的版本,来解决图集引用的精灵图片冗余问题。
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### Fixed
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- (#180) Fixed an issue with invalid encryption task in the build pipeline.
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- (#185) Fixed subscene unload error when the scene is not loaded.
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- (#190) Fixed webgl platform compile error.
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- (#195) 修复了在EditorPlayMode模式下,AssetHandle.GetDownloadStatus()发生异常的问题。
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- (#201) 修复了断点续传失效的问题。
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- (#202) 修复了打包参数FileNameStyle设置为BundleName后,IQueryServices会一直返回true的问题。
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- (#205) 修复了HybridCLR插件里创建资源下载器触发的异常。
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- (#210) 修复了DownloaderOperation在未开始下载前,内部的PackageName为空的问题。
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- (#220) 修复了资源收集界面关闭后,撤回操作还会生效的问题。
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- 修复了下载器合并后重新计算下载字节数不正确的问题。
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### Improvements
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- The asset load method add the priority parameter.
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- The async operation class add the priority field.
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- (#198) 资源收集界面禁用的分组不再检测合法性。
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- (#203) 资源构建类容许自定义打包的输出目录。
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- 资源构建报告增加未依赖的资源信息列表。
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### Added
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### Changed
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- The InitializeParameters calss add new parameter : AutoDestroyAssetProvider
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- IBuildinQueryServices和IDeliveryQueryServices查询方法变更。
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```c#
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/// <summary>
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/// 自动销毁不再使用的资源提供者
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/// </summary>
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public bool AutoDestroyAssetProvider = false;
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public interface IBuildinQueryServices
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{
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/// <summary>
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/// 查询是否为应用程序内置的资源文件
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/// </summary>
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/// <param name="packageName">包裹名称</param>
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/// <param name="fileName">文件名称(包含文件的后缀格式)</param>
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/// <param name="fileCRC">文件哈希值</param>
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/// <returns>返回查询结果</returns>
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bool Query(string packageName, string fileName, string fileCRC);
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}
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public interface IDeliveryQueryServices
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{
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/// <summary>
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/// 查询是否为开发者分发的资源文件
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/// </summary>
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/// <param name="packageName">包裹名称</param>
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/// <param name="fileName">文件名称(包含文件的后缀格式)</param>
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/// <param name="fileCRC">文件哈希值</param>
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/// <returns>返回查询结果</returns>
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bool Query(string packageName, string fileName, string fileCRC);
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}
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```
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- Resource package add TryUnloadUnusedAsset function.
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```c#
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/// <summary>
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/// 尝试卸载指定资源的资源包(包括依赖资源)
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/// </summary>
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public void TryUnloadUnusedAsset(AssetInfo assetInfo)
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```
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### Removed
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- The InitializeParameters calss remove the parameter : LoadingMaxTimeSlice
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- (#212) 移除了构建报告里的资源冗余信息列表。
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## [2.0.2-preview] - 2023-10-17
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### Fixed
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- Fixed the mistaken code in the build window.
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- Fixed an issue where auto collect shaders was not effective for dependent resources.
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### Improvements
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- Add error code for exception output during package building.
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## [2.0.1-preview] - 2023-10-11
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### Fixed
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- (#175) Fixed a bug where the url path of mac platform contains spaces, which would cause the request error.
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- (#177) Fixed the inability to load main asset object after loading the sub asset.
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- (#178) Fixed the error when initializing resource package that prompted not initialized.
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- (#179) Fixed issue with SBP build pipeline packaging reporting errors.
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### Added
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- Resource downloader add combine function.
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```c#
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/// <summary>
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/// 合并其它下载器
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/// </summary>
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/// <param name="downloader">合并的下载器</param>
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public void Combine(DownloaderOperation downloader);
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```
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## [2.0.0-preview] - 2023-10-07
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This is the preview version.
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