mirror of https://github.com/tuyoogame/YooAsset
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@ -115,6 +115,7 @@ private static void BuildInternal(BuildTarget buildTarget)
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buildParameters.VerifyBuildingResult = true;
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buildParameters.EnableAddressable = false;
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buildParameters.AppendFileExtension = false;
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buildParameters.CopyBuildinTagFiles = true;
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buildParameters.EncryptionServices = new GameEncryption();
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buildParameters.CompressOption = ECompressOption.LZ4;
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@ -24,6 +24,25 @@
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#### 资源分组
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- Active Rule
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激活规则,规则可以自定义扩展。下面是内置规则:
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- EnableGroup 启用分组。
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- DisableGroup 禁用分组。
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````c#
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//自定义扩展范例
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public class DisableGroup : IActiveRule
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{
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public bool IsActiveGroup()
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{
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return false;
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}
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}
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````
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- Grouper Name
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分组名称
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@ -63,6 +82,7 @@
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- AddressByCollectorAndFileName 以收集器名+文件名为定位地址。
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````c#
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//自定义扩展范例
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public class AddressByFileName : IAddressRule
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{
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string IAddressRule.GetAssetAddress(AddressRuleData data)
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@ -1,11 +1,15 @@
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# 调试器
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调试器是在游戏运行时,帮助我们查看资源包加载信息的工具。可以查看资源对象列表信息(AssetView),资源包列表信息(BundleView)。
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调试器是在游戏运行时,帮助我们查看资源包加载信息的工具,通过该工具可以发现潜在的资源泄漏。
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未来计划支持在编辑器下通过远程调试真机信息。
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可以查看资源对象列表信息(AssetView),资源包列表信息(BundleView)。
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**注意**:该工具仅支持Unity2019+
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### 真机远程调试注意事项
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在构建安装包的时候,需要勾选上Development Build和Autoconnect Profiler
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### 资源对象列表视图
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![image](https://github.com/tuyoogame/YooAsset/raw/main/Docs/Image/AssetDebugger-img1.png)
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@ -59,6 +59,8 @@ private IEnumerator InitializeYooAsset()
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- FallbackHostServer : 备用的资源服务器IP地址。
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- VerifyLevel : 下载文件校验等级
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````c#
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private IEnumerator InitializeYooAsset()
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{
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@ -68,6 +70,7 @@ private IEnumerator InitializeYooAsset()
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createParameters.ClearCacheWhenDirty = false;
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createParameters.DefaultHostServer = "http://127.0.0.1/CDN1/Android";
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createParameters.FallbackHostServer = "http://127.0.0.1/CDN2/Android";
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createParameters.VerifyLevel = EVerifyLevel.High;
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yield return YooAssets.InitializeAsync(createParameters);
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}
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````
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@ -86,9 +86,10 @@ IEnumerator Download()
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long totalDownloadBytes = downloader.TotalDownloadBytes;
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//注册回调方法
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downloader.OnDownloadFileFailedCallback = OneDownloadFileFailed;
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downloader.OnDownloadProgressCallback = OnDownloadProgressUpdate;
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downloader.OnDownloadOverCallback = OnDownloadOver;
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downloader.OnDownloadErrorCallback = OnDownloadErrorFunction;
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downloader.OnDownloadProgressCallback = OnDownloadProgressUpdateFunction;
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downloader.OnDownloadOverCallback = OnDownloadOverFunction;
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downloader.OnStartDownloadFileCallback = OnStartDownloadFileFunction;
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//开启下载
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downloader.BeginDownload();
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@ -3,17 +3,21 @@
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加载方法:
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- YooAssets.LoadAssetSync() 同步加载资源对象
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- YooAssets.LoadSubAssetsSync() 同步加载子资源对象
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- YooAssets.LoadAssetAsync() 异步加载资源对象
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- YooAssets.LoadSubAssetsSync() 同步加载子资源对象
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- YooAssets.LoadSubAssetsAsync() 异步加载子资源对象
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- YooAssets.LoadSceneAsync() 异步加载场景
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- YooAssets.GetRawFileAsync() 异步获取原生文件
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统一约定:location为资源的定位地址,也是加载资源对象的唯一标识符。
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**统一约定**
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DefaultLocationServices 默认资源定位服务,location代表的是资源对象的相对路径。
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location为资源的定位地址,也是加载资源对象的唯一标识符。
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- DefaultLocationServices 默认资源定位服务,location代表的是资源对象的相对路径。
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- AddressLocationServices 可寻址资源定位服务,location代表的是资源对象可寻址地址。
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AddressLocationServices 可寻址资源定位服务,location代表的是资源对象可寻址地址。
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**注意**:以下范例执行环境是在DefaultLocationServices下。
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@ -48,7 +48,7 @@
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## 入门教程
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1. [快速开始](https://github.com/tuyoogame/YooAsset/blob/master/Docs/QuickStart.md)
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2. [全局配置](https://github.com/tuyoogame/YooAsset/blob/master/Docs/Settings.md)
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3. [资源配置](https://github.com/tuyoogame/YooAsset/blob/master/Docs/AssetGrouper.md)
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3. [资源配置](https://github.com/tuyoogame/YooAsset/blob/master/Docs/AssetCollector.md)
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4. [资源打包](https://github.com/tuyoogame/YooAsset/blob/master/Docs/AssetBuilder.md)
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5. [资源部署](https://github.com/tuyoogame/YooAsset/blob/master/Docs/AssetDeploy.md)
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5. [构建报告](https://github.com/tuyoogame/YooAsset/blob/master/Docs/AssetReporter.md)
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