mirror of https://github.com/tuyoogame/YooAsset
fix #407
parent
dcaafedabb
commit
d3c1c5acb0
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@ -89,5 +89,17 @@ namespace YooAsset.Editor
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string key = $"{Application.productName}_{packageName}_{buildPipeline}_ClearBuildCache";
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EditorPrefs.SetInt(key, clearBuildCache ? 1 : 0);
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}
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// UseAssetDependencyDB
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public static bool GetPackageUseAssetDependencyDB(string packageName, EBuildPipeline buildPipeline)
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{
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string key = $"{Application.productName}_{packageName}_{buildPipeline}_UseAssetDependencyDB";
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return EditorPrefs.GetInt(key, 0) > 0;
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}
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public static void SetPackageUseAssetDependencyDB(string packageName, EBuildPipeline buildPipeline, bool useAssetDependencyDB)
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{
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string key = $"{Application.productName}_{packageName}_{buildPipeline}_UseAssetDependencyDB";
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EditorPrefs.SetInt(key, useAssetDependencyDB ? 1 : 0);
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}
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}
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}
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@ -50,7 +50,13 @@ namespace YooAsset.Editor
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/// 清空构建缓存文件
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/// </summary>
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public bool ClearBuildCacheFiles = false;
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/// <summary>
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/// 使用资源依赖缓存数据库
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/// 说明:开启此项可以极大提高资源收集速度
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/// </summary>
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public bool UseAssetDependencyDB = false;
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/// <summary>
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/// 启用共享资源打包
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/// </summary>
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@ -137,6 +137,9 @@ namespace YooAsset.Editor
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result.Add(packageAsset);
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}
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}
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// 按照AssetPath排序
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result.Sort((a, b) => a.AssetPath.CompareTo(b.AssetPath));
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return result;
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}
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@ -151,6 +154,9 @@ namespace YooAsset.Editor
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var packageBundle = bundleInfo.CreatePackageBundle();
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result.Add(packageBundle);
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}
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// 按照BundleName排序
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result.Sort((a, b) => a.BundleName.CompareTo(b.BundleName));
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// 注意:缓存资源包索引
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for (int index = 0; index < result.Count; index++)
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@ -42,6 +42,7 @@ namespace YooAsset.Editor
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// 构建参数
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buildReport.Summary.ClearBuildCacheFiles = buildParameters.ClearBuildCacheFiles;
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buildReport.Summary.UseAssetDependencyDB = buildParameters.UseAssetDependencyDB;
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buildReport.Summary.EnableSharePackRule = buildParameters.EnableSharePackRule;
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buildReport.Summary.EncryptionClassName = buildParameters.EncryptionServices == null ? "null" : buildParameters.EncryptionServices.GetType().FullName;
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if (buildParameters.BuildPipeline == nameof(BuiltinBuildPipeline))
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@ -131,6 +132,7 @@ namespace YooAsset.Editor
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string dependBundleName = manifest.BundleList[index].BundleName;
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dependBundles.Add(dependBundleName);
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}
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dependBundles.Sort();
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return dependBundles;
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}
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@ -160,6 +162,7 @@ namespace YooAsset.Editor
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result.Add(dependAssetInfo.AssetInfo.AssetPath);
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}
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}
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result.Sort();
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return result;
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}
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@ -169,7 +172,9 @@ namespace YooAsset.Editor
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private List<string> GetAllBuiltinAssets(BuildMapContext buildMapContext, string bundleName)
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{
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var bundleInfo = buildMapContext.GetBundleInfo(bundleName);
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return bundleInfo.GetAllBuiltinAssetPaths();
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List<string> result = bundleInfo.GetAllBuiltinAssetPaths();
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result.Sort();
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return result;
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}
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private int GetMainAssetCount(PackageManifest manifest)
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@ -20,7 +20,8 @@ namespace YooAsset.Editor
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Dictionary<string, BuildAssetInfo> allBuildAssetInfos = new Dictionary<string, BuildAssetInfo>(1000);
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// 1. 获取所有收集器收集的资源
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var collectResult = AssetBundleCollectorSettingData.Setting.GetPackageAssets(simulateBuild, packageName);
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bool useAssetDependencyDB = buildParameters.UseAssetDependencyDB;
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var collectResult = AssetBundleCollectorSettingData.Setting.GetPackageAssets(simulateBuild, useAssetDependencyDB, packageName);
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List<CollectAssetInfo> allCollectAssets = collectResult.CollectAssets;
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// 2. 剔除未被引用的依赖项资源
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@ -28,6 +28,7 @@ namespace YooAsset.Editor
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private EnumField _copyBuildinFileOptionField;
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private TextField _copyBuildinFileTagsField;
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private Toggle _clearBuildCacheToggle;
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private Toggle _useAssetDependencyDBToggle;
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public BuildPipelineViewerBase(string packageName, EBuildPipeline buildPipeline, BuildTarget buildTarget, VisualElement parent)
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{
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@ -140,6 +141,15 @@ namespace YooAsset.Editor
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AssetBundleBuilderSetting.SetPackageClearBuildCache(PackageName, BuildPipeline, _clearBuildCacheToggle.value);
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});
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// 使用资源依赖数据库
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bool useAssetDependencyDB = AssetBundleBuilderSetting.GetPackageUseAssetDependencyDB(PackageName, BuildPipeline);
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_useAssetDependencyDBToggle = Root.Q<Toggle>("UseAssetDependency");
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_useAssetDependencyDBToggle.SetValueWithoutNotify(useAssetDependencyDB);
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_useAssetDependencyDBToggle.RegisterValueChangedCallback(evt =>
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{
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AssetBundleBuilderSetting.SetPackageUseAssetDependencyDB(PackageName, BuildPipeline, _useAssetDependencyDBToggle.value);
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});
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// 构建按钮
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var buildButton = Root.Q<Button>("Build");
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buildButton.clicked += BuildButton_clicked;
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@ -3,6 +3,7 @@
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<ui:TextField picking-mode="Ignore" label="Build Output" name="BuildOutput" />
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<ui:TextField picking-mode="Ignore" label="Build Version" name="BuildVersion" />
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<ui:Toggle label="Clear Build Cache" name="ClearBuildCache" />
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<ui:Toggle label="Use Asset Depend DB" name="UseAssetDependency" />
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<ui:VisualElement name="EncryptionContainer" style="height: 24px;" />
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<uie:EnumField label="Compression" value="Center" name="Compression" />
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<uie:EnumField label="File Name Style" value="Center" name="FileNameStyle" />
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@ -27,6 +27,7 @@ namespace YooAsset.Editor
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var buildinFileCopyParams = AssetBundleBuilderSetting.GetPackageBuildinFileCopyParams(PackageName, BuildPipeline);
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var compressOption = AssetBundleBuilderSetting.GetPackageCompressOption(PackageName, BuildPipeline);
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var clearBuildCache = AssetBundleBuilderSetting.GetPackageClearBuildCache(PackageName, BuildPipeline);
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var useAssetDependencyDB = AssetBundleBuilderSetting.GetPackageUseAssetDependencyDB(PackageName, BuildPipeline);
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BuiltinBuildParameters buildParameters = new BuiltinBuildParameters();
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buildParameters.BuildOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
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@ -42,6 +43,7 @@ namespace YooAsset.Editor
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buildParameters.BuildinFileCopyParams = buildinFileCopyParams;
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buildParameters.CompressOption = compressOption;
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buildParameters.ClearBuildCacheFiles = clearBuildCache;
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buildParameters.UseAssetDependencyDB = useAssetDependencyDB;
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buildParameters.EncryptionServices = CreateEncryptionInstance();
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BuiltinBuildPipeline pipeline = new BuiltinBuildPipeline();
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@ -32,6 +32,9 @@ namespace YooAsset.Editor
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var clearBuildCacheToggle = Root.Q<Toggle>("ClearBuildCache");
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UIElementsTools.SetElementVisible(clearBuildCacheToggle, false);
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var useAssetDependencyToggle = Root.Q<Toggle>("UseAssetDependency");
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UIElementsTools.SetElementVisible(useAssetDependencyToggle, false);
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}
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/// <summary>
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@ -28,6 +28,7 @@ namespace YooAsset.Editor
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var buildinFileCopyOption = AssetBundleBuilderSetting.GetPackageBuildinFileCopyOption(PackageName, BuildPipeline);
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var buildinFileCopyParams = AssetBundleBuilderSetting.GetPackageBuildinFileCopyParams(PackageName, BuildPipeline);
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var clearBuildCache = AssetBundleBuilderSetting.GetPackageClearBuildCache(PackageName, BuildPipeline);
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var useAssetDependencyDB = AssetBundleBuilderSetting.GetPackageUseAssetDependencyDB(PackageName, BuildPipeline);
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RawFileBuildParameters buildParameters = new RawFileBuildParameters();
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buildParameters.BuildOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
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@ -41,6 +42,7 @@ namespace YooAsset.Editor
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buildParameters.BuildinFileCopyOption = buildinFileCopyOption;
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buildParameters.BuildinFileCopyParams = buildinFileCopyParams;
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buildParameters.ClearBuildCacheFiles = clearBuildCache;
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buildParameters.UseAssetDependencyDB = useAssetDependencyDB;
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buildParameters.EncryptionServices = CreateEncryptionInstance();
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RawFileBuildPipeline pipeline = new RawFileBuildPipeline();
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@ -27,6 +27,7 @@ namespace YooAsset.Editor
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var buildinFileCopyParams = AssetBundleBuilderSetting.GetPackageBuildinFileCopyParams(PackageName, BuildPipeline);
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var compressOption = AssetBundleBuilderSetting.GetPackageCompressOption(PackageName, BuildPipeline);
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var clearBuildCache = AssetBundleBuilderSetting.GetPackageClearBuildCache(PackageName, BuildPipeline);
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var useAssetDependencyDB = AssetBundleBuilderSetting.GetPackageUseAssetDependencyDB(PackageName, BuildPipeline);
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ScriptableBuildParameters buildParameters = new ScriptableBuildParameters();
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buildParameters.BuildOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
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buildParameters.BuildinFileCopyParams = buildinFileCopyParams;
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buildParameters.CompressOption = compressOption;
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buildParameters.ClearBuildCacheFiles = clearBuildCache;
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buildParameters.UseAssetDependencyDB = useAssetDependencyDB;
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buildParameters.EncryptionServices = CreateEncryptionInstance();
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ScriptableBuildPipeline pipeline = new ScriptableBuildPipeline();
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@ -149,7 +149,7 @@ namespace YooAsset.Editor
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Dictionary<string, CollectAssetInfo> result = new Dictionary<string, CollectAssetInfo>(1000);
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// 收集打包资源路径
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List<string> findAssets =new List<string>();
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List<string> findAssets = new List<string>();
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if (AssetDatabase.IsValidFolder(CollectPath))
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{
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string collectDirectory = CollectPath;
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@ -218,13 +218,7 @@ namespace YooAsset.Editor
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string bundleName = GetBundleName(command, group, assetInfo);
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List<string> assetTags = GetAssetTags(group);
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CollectAssetInfo collectAssetInfo = new CollectAssetInfo(CollectorType, bundleName, address, assetInfo, assetTags);
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// 注意:模拟构建模式下不需要收集依赖资源
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if (command.SimulateBuild)
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collectAssetInfo.DependAssets = new List<AssetInfo>();
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else
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collectAssetInfo.DependAssets = GetAllDependencies(command, assetInfo.AssetPath);
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collectAssetInfo.DependAssets = GetAllDependencies(command, assetInfo.AssetPath);
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return collectAssetInfo;
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}
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@ -272,7 +266,11 @@ namespace YooAsset.Editor
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}
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private List<AssetInfo> GetAllDependencies(CollectCommand command, string mainAssetPath)
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{
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string[] depends = AssetDatabase.GetDependencies(mainAssetPath, true);
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// 注意:模拟构建模式下不需要收集依赖资源
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if (command.SimulateBuild)
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return new List<AssetInfo>();
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string[] depends = command.AssetDependency.GetDependencies(mainAssetPath, true);
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List<AssetInfo> result = new List<AssetInfo>(depends.Length);
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foreach (string assetPath in depends)
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{
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@ -89,7 +89,7 @@ namespace YooAsset.Editor
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/// <summary>
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/// 获取包裹收集的资源文件
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/// </summary>
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public CollectResult GetPackageAssets(bool simulateBuild, string packageName)
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public CollectResult GetPackageAssets(bool simulateBuild, bool useAssetDependencyDB, string packageName)
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{
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if (string.IsNullOrEmpty(packageName))
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throw new Exception("Build package name is null or empty !");
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@ -100,7 +100,7 @@ namespace YooAsset.Editor
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// 创建资源收集命令
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IIgnoreRule ignoreRule = AssetBundleCollectorSettingData.GetIgnoreRuleInstance(package.IgnoreRuleName);
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CollectCommand command = new CollectCommand(simulateBuild, packageName,
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CollectCommand command = new CollectCommand(simulateBuild, useAssetDependencyDB, packageName,
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package.EnableAddressable,
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package.LocationToLower,
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package.IncludeAssetGUID,
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@ -991,7 +991,7 @@ namespace YooAsset.Editor
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try
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{
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IIgnoreRule ignoreRule = AssetBundleCollectorSettingData.GetIgnoreRuleInstance(_ignoreRulePopupField.value.ClassName);
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CollectCommand command = new CollectCommand(true,
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CollectCommand command = new CollectCommand(true, false,
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_packageNameTxt.value,
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_enableAddressableToogle.value,
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_locationToLowerToogle.value,
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@ -0,0 +1,271 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using UnityEditor;
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using UnityEngine;
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namespace YooAsset.Editor
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{
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public class AssetDependencyCache
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{
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/// <summary>
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/// 资源依赖缓存数据库
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/// </summary>
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private class CacheDatabase
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{
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private class CacheInfo
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{
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/// <summary>
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/// 此哈希函数会聚合了以下内容:源资源路径、源资源、元文件、目标平台以及导入器版本。
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/// 如果此哈希值发送变化,则说明导入资源可能已更改,因此应重新搜集依赖关系。
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/// </summary>
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public string DependHash;
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/// <summary>
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/// 直接依赖资源的GUID列表
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/// </summary>
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public List<string> DependGUIDs = new List<string>();
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}
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private string _databaseFilePath;
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private readonly Dictionary<string, CacheInfo> _database = new Dictionary<string, CacheInfo>(100000);
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/// <summary>
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/// 创建数据库
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/// </summary>
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public void CreateDatabase(string databaseFilePath, bool useCacheDatabase)
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{
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_databaseFilePath = databaseFilePath;
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_database.Clear();
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try
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{
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if (useCacheDatabase && File.Exists(databaseFilePath))
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{
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// 解析缓存文件
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using var stream = File.OpenRead(databaseFilePath);
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using var reader = new BinaryReader(stream);
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var count = reader.ReadInt32();
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for (int i = 0; i < count; i++)
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{
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var assetPath = reader.ReadString();
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var cacheInfo = new CacheInfo
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{
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DependHash = reader.ReadString(),
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DependGUIDs = ReadStringList(reader),
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};
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_database.Add(assetPath, cacheInfo);
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}
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// 移除无效资源
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List<string> removeList = new List<string>(10000);
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foreach (var cacheInfoPair in _database)
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{
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var assetPath = cacheInfoPair.Key;
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var assetGUID = AssetDatabase.AssetPathToGUID(assetPath);
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if (string.IsNullOrEmpty(assetGUID))
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{
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removeList.Add(assetPath);
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}
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}
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foreach (var assetPath in removeList)
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{
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_database.Remove(assetPath);
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}
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}
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}
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catch (Exception ex)
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{
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ClearCache(true);
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Debug.LogError($"Failed to load cache database : {ex.Message}");
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}
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// 查找新增或变动资源
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var allAssetPaths = AssetDatabase.GetAllAssetPaths();
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foreach (var assetPath in allAssetPaths)
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{
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if (_database.TryGetValue(assetPath, out CacheInfo cacheInfo))
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{
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var dependHash = AssetDatabase.GetAssetDependencyHash(assetPath);
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if (dependHash.ToString() != cacheInfo.DependHash)
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{
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_database[assetPath] = CreateCacheInfo(assetPath);
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}
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}
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else
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{
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var newCacheInfo = CreateCacheInfo(assetPath);
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_database.Add(assetPath, newCacheInfo);
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}
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}
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}
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/// <summary>
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/// 保存缓存文件
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/// </summary>
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public void SaveCacheFile()
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{
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if (File.Exists(_databaseFilePath))
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File.Delete(_databaseFilePath);
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try
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{
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using var stream = File.Create(_databaseFilePath);
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using var writer = new BinaryWriter(stream);
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writer.Write(_database.Count);
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foreach (var assetPair in _database)
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{
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string assetPath = assetPair.Key;
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var assetInfo = assetPair.Value;
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writer.Write(assetPath);
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writer.Write(assetInfo.DependHash);
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WriteStringList(writer, assetInfo.DependGUIDs);
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}
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writer.Flush();
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}
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catch (Exception ex)
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{
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Debug.LogError($"Failed to save cache database : {ex.Message}");
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}
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}
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/// <summary>
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/// 清理缓存数据
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/// </summary>
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public void ClearCache(bool clearDatabaseFile)
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{
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if (clearDatabaseFile)
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{
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if (File.Exists(_databaseFilePath))
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File.Delete(_databaseFilePath);
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}
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_database.Clear();
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}
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/// <summary>
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/// 获取资源的依赖列表
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/// </summary>
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public string[] GetDependencies(string assetPath, bool recursive)
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{
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// 注意:AssetDatabase.GetDependencies()方法返回结果里会踢出丢失文件!
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// 注意:AssetDatabase.GetDependencies()方法返回结果里会包含主资源路径!
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// 注意:机制上不允许存在未收录的资源
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if (_database.ContainsKey(assetPath) == false)
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{
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throw new Exception($"Fatal : can not found cache info : {assetPath}");
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}
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var result = new HashSet<string> { assetPath };
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CollectDependencies(assetPath, result, recursive);
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// 注意:AssetDatabase.GetDependencies保持一致,将主资源添加到依赖列表最前面
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return result.ToArray();
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}
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private void CollectDependencies(string assetPath, HashSet<string> result, bool recursive)
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{
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if (_database.TryGetValue(assetPath, out var cacheInfo) == false)
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{
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throw new Exception($"Fatal : can not found cache info : {assetPath}");
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}
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foreach (var dependGUID in cacheInfo.DependGUIDs)
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{
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string dependAssetPath = AssetDatabase.GUIDToAssetPath(dependGUID);
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if (string.IsNullOrEmpty(dependAssetPath))
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continue;
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// 如果是文件夹资源
|
||||
if (AssetDatabase.IsValidFolder(dependAssetPath))
|
||||
continue;
|
||||
|
||||
// 如果已经收集过
|
||||
if (result.Contains(dependAssetPath))
|
||||
continue;
|
||||
|
||||
result.Add(dependAssetPath);
|
||||
|
||||
// 递归收集依赖
|
||||
if (recursive)
|
||||
CollectDependencies(dependAssetPath, result, recursive);
|
||||
}
|
||||
}
|
||||
|
||||
private List<string> ReadStringList(BinaryReader reader)
|
||||
{
|
||||
var count = reader.ReadInt32();
|
||||
var values = new List<string>(count);
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
values.Add(reader.ReadString());
|
||||
}
|
||||
return values;
|
||||
}
|
||||
private void WriteStringList(BinaryWriter writer, List<string> values)
|
||||
{
|
||||
writer.Write(values.Count);
|
||||
foreach (var value in values)
|
||||
{
|
||||
writer.Write(value);
|
||||
}
|
||||
}
|
||||
private CacheInfo CreateCacheInfo(string assetPath)
|
||||
{
|
||||
var dependHash = AssetDatabase.GetAssetDependencyHash(assetPath);
|
||||
var dependAssetPaths = AssetDatabase.GetDependencies(assetPath, false);
|
||||
var dependGUIDs = new List<string>();
|
||||
foreach (var dependAssetPath in dependAssetPaths)
|
||||
{
|
||||
string guid = AssetDatabase.AssetPathToGUID(dependAssetPath);
|
||||
if (string.IsNullOrEmpty(guid) == false)
|
||||
{
|
||||
dependGUIDs.Add(guid);
|
||||
}
|
||||
}
|
||||
|
||||
var cacheInfo = new CacheInfo();
|
||||
cacheInfo.DependHash = dependHash.ToString();
|
||||
cacheInfo.DependGUIDs = dependGUIDs;
|
||||
return cacheInfo;
|
||||
}
|
||||
}
|
||||
|
||||
private readonly CacheDatabase _database;
|
||||
|
||||
/// <summary>
|
||||
/// 初始化资源依赖缓存系统
|
||||
/// </summary>
|
||||
public AssetDependencyCache(bool useCacheDatabase)
|
||||
{
|
||||
if (useCacheDatabase)
|
||||
Debug.Log("Use asset dependency database !");
|
||||
|
||||
string databaseFilePath = "Library/AssetDependencyDB";
|
||||
_database = new CacheDatabase();
|
||||
_database.CreateDatabase(databaseFilePath, useCacheDatabase);
|
||||
|
||||
if (useCacheDatabase)
|
||||
{
|
||||
_database.SaveCacheFile();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取资源的依赖列表
|
||||
/// </summary>
|
||||
/// <param name="assetPath">资源路径</param>
|
||||
/// <param name="recursive">递归查找所有依赖</param>
|
||||
/// <returns>返回依赖的资源路径集合</returns>
|
||||
public string[] GetDependencies(string assetPath, bool recursive = true)
|
||||
{
|
||||
// 通过本地缓存获取依赖关系
|
||||
return _database.GetDependencies(assetPath, recursive);
|
||||
|
||||
// 通过Unity引擎获取依赖关系
|
||||
//return AssetDatabase.GetDependencies(assetPath, recursive);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: ddc7e04182c802b468e038777e4dd442
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -8,6 +8,11 @@ namespace YooAsset.Editor
|
|||
/// </summary>
|
||||
public bool SimulateBuild { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 使用资源依赖数据库
|
||||
/// </summary>
|
||||
public bool UseAssetDependencyDB { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 包裹名称
|
||||
/// </summary>
|
||||
|
@ -49,11 +54,12 @@ namespace YooAsset.Editor
|
|||
public IIgnoreRule IgnoreRule { private set; get; }
|
||||
|
||||
|
||||
public CollectCommand(bool simulateBuild, string packageName,
|
||||
bool enableAddressable, bool locationToLower, bool includeAssetGUID,
|
||||
public CollectCommand(bool simulateBuild, bool useAssetDependencyDB, string packageName,
|
||||
bool enableAddressable, bool locationToLower, bool includeAssetGUID,
|
||||
bool autoCollectShaders, bool uniqueBundleName, IIgnoreRule ignoreRule)
|
||||
{
|
||||
SimulateBuild = simulateBuild;
|
||||
UseAssetDependencyDB = useAssetDependencyDB;
|
||||
PackageName = packageName;
|
||||
EnableAddressable = enableAddressable;
|
||||
LocationToLower = locationToLower;
|
||||
|
@ -66,5 +72,16 @@ namespace YooAsset.Editor
|
|||
var packRuleResult = DefaultPackRule.CreateShadersPackRuleResult();
|
||||
ShadersBundleName = packRuleResult.GetBundleName(packageName, uniqueBundleName);
|
||||
}
|
||||
|
||||
private AssetDependencyCache _assetDependency;
|
||||
public AssetDependencyCache AssetDependency
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_assetDependency == null)
|
||||
_assetDependency = new AssetDependencyCache(UseAssetDependencyDB);
|
||||
return _assetDependency;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -104,7 +104,7 @@ namespace YooAsset.Editor
|
|||
|
||||
private void ImportBtn_onClick()
|
||||
{
|
||||
string selectFilePath = EditorUtility.OpenFilePanel("导入报告", EditorTools.GetProjectPath(), "json");
|
||||
string selectFilePath = EditorUtility.OpenFilePanel("导入报告", EditorTools.GetProjectPath(), "report");
|
||||
if (string.IsNullOrEmpty(selectFilePath))
|
||||
return;
|
||||
|
||||
|
|
|
@ -63,6 +63,7 @@ namespace YooAsset.Editor
|
|||
|
||||
// 构建参数
|
||||
public bool ClearBuildCacheFiles;
|
||||
public bool UseAssetDependencyDB;
|
||||
public bool EnableSharePackRule;
|
||||
public string EncryptionClassName;
|
||||
public EFileNameStyle FileNameStyle;
|
||||
|
|
|
@ -78,6 +78,7 @@ namespace YooAsset.Editor
|
|||
_items.Add(new ItemWrapper(string.Empty, string.Empty));
|
||||
_items.Add(new ItemWrapper("Build Params", string.Empty));
|
||||
_items.Add(new ItemWrapper("Clear Build Cache Files", $"{buildReport.Summary.ClearBuildCacheFiles}"));
|
||||
_items.Add(new ItemWrapper("Use Asset Dependency DB", $"{buildReport.Summary.UseAssetDependencyDB}"));
|
||||
_items.Add(new ItemWrapper("Enable Share Pack Rule", $"{buildReport.Summary.EnableSharePackRule}"));
|
||||
_items.Add(new ItemWrapper("Encryption Class Name", buildReport.Summary.EncryptionClassName));
|
||||
_items.Add(new ItemWrapper("FileNameStyle", $"{buildReport.Summary.FileNameStyle}"));
|
||||
|
|
Loading…
Reference in New Issue