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Settings.lighting - serializedVersion: 3 + serializedVersion: 6 m_GIWorkflowMode: 1 m_EnableBakedLightmaps: 1 m_EnableRealtimeLightmaps: 0 @@ -143,7 +142,7 @@ LightingSettings: m_LightmapMaxSize: 1024 m_BakeResolution: 40 m_Padding: 2 - m_TextureCompression: 1 + m_LightmapCompression: 3 m_AO: 0 m_AOMaxDistance: 1 m_CompAOExponent: 1 @@ -164,13 +163,13 @@ LightingSettings: m_PVRCulling: 1 m_PVRSampling: 1 m_PVRDirectSampleCount: 32 - m_PVRSampleCount: 500 - m_PVREnvironmentSampleCount: 500 + m_PVRSampleCount: 512 + m_PVREnvironmentSampleCount: 512 m_PVREnvironmentReferencePointCount: 2048 m_LightProbeSampleCountMultiplier: 4 m_PVRBounces: 2 m_PVRMinBounces: 2 - m_PVREnvironmentMIS: 0 + m_PVREnvironmentImportanceSampling: 0 m_PVRFilteringMode: 2 m_PVRDenoiserTypeDirect: 0 m_PVRDenoiserTypeIndirect: 0 @@ -184,6 +183,9 @@ LightingSettings: m_PVRFilteringAtrousPositionSigmaDirect: 0.5 m_PVRFilteringAtrousPositionSigmaIndirect: 2 m_PVRFilteringAtrousPositionSigmaAO: 1 + m_PVRTiledBaking: 0 + m_NumRaysToShootPerTexel: -1 + m_RespectSceneVisibilityWhenBakingGI: 0 --- !u!1 &1281760859 GameObject: m_ObjectHideFlags: 0 @@ -221,12 +223,13 @@ Transform: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1281760859} + serializedVersion: 2 m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} - m_RootOrder: 1 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1 &6920458660802423023 GameObject: @@ -268,9 +271,17 @@ Camera: m_projectionMatrixMode: 1 m_GateFitMode: 2 m_FOVAxisMode: 0 + m_Iso: 200 + m_ShutterSpeed: 0.005 + m_Aperture: 16 + m_FocusDistance: 10 + m_FocalLength: 50 + m_BladeCount: 5 + m_Curvature: {x: 2, y: 11} + m_BarrelClipping: 0.25 + m_Anamorphism: 0 m_SensorSize: {x: 36, y: 24} m_LensShift: {x: 0, y: 0} - m_FocalLength: 50 m_NormalizedViewPortRect: serializedVersion: 2 x: 0 @@ -304,10 +315,17 @@ Transform: 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214f92124328c964798dd33a78bab85d -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameArt/Shader/StandardMobile.cginc b/Assets/YooAsset/Samples~/Space Shooter/GameArt/Shader/StandardMobile.cginc deleted file mode 100644 index 68c691de..00000000 --- a/Assets/YooAsset/Samples~/Space Shooter/GameArt/Shader/StandardMobile.cginc +++ /dev/null @@ -1,308 +0,0 @@ -#include "UnityCG.cginc" - -// DEFINES, CONSTRUCTORS AND STRUCTS - -sampler2D _MainTex; -half4 _MainTex_ST; - -// Color, brightness and contrast -#if COLOR_ON -half4 _Color; -half _Brightness; -half _Contrast; -#endif - -// Phong point light -#if PHONG_ON -uniform half4 _PointLightColor; -uniform half3 _PointLightPosition; - -half _AmbiencePower; -half _SpecularPower; -half _DiffusePower; -#endif - -// Detail map -#if DETAIL_ON -sampler2D _DetailMap; -half _DetailStrength; -#endif - -// Detail mask -#if DETAIL_ON && DETAIL_MASK_ON -sampler2D _DetailMask; -#endif - -// Emission map -#if EMISSION_ON -sampler2D _EmissionMap; -half _EmissionStrength; -#endif - -// Normal map -#if NORMAL_ON -sampler2D _NormalMap; -#endif - -struct appdata -{ - float4 vertex : POSITION; - half2 texcoord : TEXCOORD0; - #if PHONG_ON - float4 normal : NORMAL; - #endif - #if NORMAL_ON - float4 tangent : TANGENT; - #endif -}; - -struct appdata_lm -{ - float4 vertex : POSITION; - half2 texcoord : TEXCOORD0; - half2 texcoord_lm : TEXCOORD1; - #if PHONG_ON - float4 normal : NORMAL; - #endif - #if NORMAL_ON - float4 tangent : TANGENT; - #endif -}; - -struct v2f -{ - float4 vertex : SV_POSITION; - half2 uv_main : TEXCOORD0; - UNITY_FOG_COORDS(1) - #if PHONG_ON - float4 worldVertex : TEXCOORD2; // worldPos - #endif - #if PHONG_ON || NORMAL_ON - half3 worldNormal : TEXCOORD3; - #endif - #if NORMAL_ON - // these three vectors will hold a 3x3 rotation matrix - // that transforms from tangent to world space - half3 tspace0 : TEXCOORD4; // tangent.x, bitangent.x, normal.x - half3 tspace1 : TEXCOORD5; // tangent.y, bitangent.y, normal.y - half3 tspace2 : TEXCOORD6; // tangent.z, bitangent.z, normal.z - #endif -}; - -struct v2f_lm -{ - float4 vertex : SV_POSITION; - half2 uv_main : TEXCOORD0; - half2 uv_lm : TEXCOORD1; - UNITY_FOG_COORDS(2) - #if PHONG_ON - float4 worldVertex : TEXCOORD3; - #endif - #if PHONG_ON || NORMAL_ON - half3 worldNormal : TEXCOORD4; - #endif - #if NORMAL_ON - // these three vectors will hold a 3x3 rotation matrix - // that transforms from tangent to world space - half3 tspace0 : TEXCOORD5; // tangent.x, bitangent.x, normal.x - half3 tspace1 : TEXCOORD6; // tangent.y, bitangent.y, normal.y - half3 tspace2 : TEXCOORD7; // tangent.z, bitangent.z, normal.z - #endif -}; - -// VERTEX SHADERS - -v2f vert(appdata v) -{ - v2f o; - o.vertex = UnityObjectToClipPos(v.vertex); - - #if PHONG_ON - o.worldVertex = mul(unity_ObjectToWorld, v.vertex); - o.worldNormal = UnityObjectToWorldNormal(v.normal); - #endif - - #if NORMAL_ON - half3 wTangent = UnityObjectToWorldDir(v.tangent.xyz); - // compute bitangent from cross product of normal and tangent - half tangentSign = v.tangent.w * unity_WorldTransformParams.w; - half3 wBitangent = cross(o.worldNormal, wTangent) * tangentSign; - // output the tangent space matrix - o.tspace0 = half3(wTangent.x, wBitangent.x, o.worldNormal.x); - o.tspace1 = half3(wTangent.y, wBitangent.y, o.worldNormal.y); - o.tspace2 = half3(wTangent.z, wBitangent.z, o.worldNormal.z); - #endif - - o.uv_main = TRANSFORM_TEX(v.texcoord, _MainTex); - UNITY_TRANSFER_FOG(o, o.vertex); - - return o; -} - -v2f_lm vert_lm(appdata_lm v) -{ - v2f_lm o; - o.vertex = UnityObjectToClipPos(v.vertex); // XXX: Is this efficient? - - #if PHONG_ON - o.worldVertex = mul(unity_ObjectToWorld, v.vertex); - o.worldNormal = UnityObjectToWorldNormal(v.normal); - #endif - - #if NORMAL_ON && PHONG_ON - half3 wTangent = UnityObjectToWorldDir(v.tangent.xyz); - // compute bitangent from cross product of normal and tangent - half tangentSign = v.tangent.w * unity_WorldTransformParams.w; - half3 wBitangent = cross(o.worldNormal, wTangent) * tangentSign; - // output the tangent space matrix - o.tspace0 = half3(wTangent.x, wBitangent.x, o.worldNormal.x); - o.tspace1 = half3(wTangent.y, wBitangent.y, o.worldNormal.y); - o.tspace2 = half3(wTangent.z, wBitangent.z, o.worldNormal.z); - #endif - - o.uv_main = TRANSFORM_TEX(v.texcoord, _MainTex); - // lightmapped uv - o.uv_lm = v.texcoord_lm.xy * unity_LightmapST.xy + unity_LightmapST.zw; - UNITY_TRANSFER_FOG(o, o.vertex); - - return o; -} - -// FRAGMENT SHADERS - -#if COLOR_ON -// Fix the brightness, contrast and color -half4 bcc(half4 main_color) -{ - main_color.rgb /= main_color.a; - main_color.rgb = ((main_color.rgb - 0.5f) * max(_Contrast, 0)) + 0.5f; - main_color.rgb += _Brightness * 0.05; - main_color.rgb *= main_color.a; - - //main_color.rgb = lerp(main_color.rgb, _Color.rgb, _Color.a); - main_color *= _Color; - - return main_color; -} -#endif - -fixed4 frag(v2f i) : SV_Target -{ - half4 returnColor = tex2D(_MainTex, i.uv_main); - - #if DETAIL_ON - half4 mask = half4(1, 1, 1, 1); - #endif - #if DETAIL_ON && DETAIL_MASK_ON - mask = tex2D(_DetailMask, i.uv_main); - #endif - #if DETAIL_ON - half4 detailMap = tex2D(_DetailMap, i.uv_main) * mask; - const fixed3 constantList = fixed3(1.0, 0.5, 0.0); - returnColor = (returnColor + _DetailStrength*detailMap) * constantList.xxxz + (returnColor + _DetailStrength*detailMap) * constantList.zzzy; - #endif - - #if EMISSION_ON - returnColor += tex2D(_EmissionMap, i.uv_main)*_EmissionStrength*0.2; - #endif - - #if NORMAL_ON - // sample the normal map, and decode from the Unity encoding - half3 tnormal = UnpackNormal(tex2D(_NormalMap, i.uv_main)); - // transform normal from tangent to world space - half3 worldNormal; - worldNormal.x = dot(i.tspace0, tnormal); - worldNormal.y = dot(i.tspace1, tnormal); - worldNormal.z = dot(i.tspace2, tnormal); - float3 normal = normalize(worldNormal); - #endif - #if !NORMAL_ON && PHONG_ON - float3 normal = normalize(i.worldNormal.xyz); - #endif - - #if PHONG_ON - float3 localCoords = i.worldVertex.xyz; - // ambient intensities - half3 amb = returnColor.rgb * unity_AmbientSky * _AmbiencePower; - // diffuse intensities - half3 L = normalize(_PointLightPosition - localCoords); - half LdotN = dot(L, normal); - half3 dif = _PointLightColor.rgb * returnColor.rgb * saturate(LdotN) * _DiffusePower; - // specular intensities - half3 V = normalize(_WorldSpaceCameraPos - localCoords); - half3 H = normalize(V+L); - half3 spe = _PointLightColor.rgb * pow(saturate(dot(normal, H)), 25) * _SpecularPower; - - returnColor.rgb = lerp(returnColor.rgb, amb.rgb+dif.rgb+spe.rgb, _PointLightColor.a); - #endif - - UNITY_APPLY_FOG(i.fogCoord, returnColor); - - #if COLOR_ON - returnColor = bcc(returnColor); - #endif - - return returnColor; -} - -fixed4 frag_lm(v2f_lm i) : SV_Target -{ - half4 returnColor = tex2D(_MainTex, i.uv_main); - - #if DETAIL_ON - half4 mask = half4(1, 1, 1, 1); - #endif - #if DETAIL_ON && DETAIL_MASK_ON - mask = tex2D(_DetailMask, i.uv_main); - #endif - #if DETAIL_ON - half4 detailMap = tex2D(_DetailMap, i.uv_main) * mask; - const fixed3 constantList = fixed3(1.0, 0.5, 0.0); - returnColor = (returnColor + _DetailStrength*detailMap) * constantList.xxxz + (returnColor + _DetailStrength*detailMap) * constantList.zzzy; - #endif - - #if EMISSION_ON - returnColor += tex2D(_EmissionMap, i.uv_main)*_EmissionStrength/5; - #endif - returnColor.rgb *= DecodeLightmap(UNITY_SAMPLE_TEX2D(unity_Lightmap, i.uv_lm)); - - #if NORMAL_ON - // sample the normal map, and decode from the Unity encoding - half3 tnormal = UnpackNormal(tex2D(_NormalMap, i.uv_main)); - // transform normal from tangent to world space - half3 worldNormal; - worldNormal.x = dot(i.tspace0, tnormal); - worldNormal.y = dot(i.tspace1, tnormal); - worldNormal.z = dot(i.tspace2, tnormal); - float3 normal = normalize(worldNormal); - #endif - #if !NORMAL_ON && PHONG_ON - float3 normal = normalize(i.worldNormal.xyz); - #endif - - #if PHONG_ON - float3 localCoords = i.worldVertex.xyz; - // ambient intensities - half3 amb = returnColor.rgb * unity_AmbientSky * _AmbiencePower; - // diffuse intensities - half3 L = normalize(_PointLightPosition - localCoords); - half LdotN = dot(L, normal); - half3 dif = _PointLightColor.rgb * returnColor.rgb * saturate(LdotN) * _DiffusePower; - // specular intensities - half3 V = normalize(_WorldSpaceCameraPos - localCoords); - half3 H = normalize(V+L); - half3 spe = _PointLightColor.rgb * pow(saturate(dot(normal, H)), 25) * _SpecularPower; - - returnColor.rgb = lerp(returnColor.rgb, amb.rgb+dif.rgb+spe.rgb, _PointLightColor.a); - #endif - - UNITY_APPLY_FOG(i.fogCoord, returnColor); - - #if COLOR_ON - returnColor = bcc(returnColor); - #endif - - return returnColor; -} - -// SURFACE SHADERS diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameArt/Shader/StandardMobile.cginc.meta b/Assets/YooAsset/Samples~/Space Shooter/GameArt/Shader/StandardMobile.cginc.meta deleted file mode 100644 index 97136278..00000000 --- a/Assets/YooAsset/Samples~/Space Shooter/GameArt/Shader/StandardMobile.cginc.meta +++ /dev/null @@ -1,10 +0,0 @@ -fileFormatVersion: 2 -guid: 3da53e94e926e0140a44a19326e2b2b3 -ShaderImporter: - externalObjects: {} - defaultTextures: [] - nonModifiableTextures: [] - preprocessorOverride: 0 - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameArt/Shader/StandardMobile.shader b/Assets/YooAsset/Samples~/Space Shooter/GameArt/Shader/StandardMobile.shader deleted file mode 100644 index b331e39a..00000000 --- a/Assets/YooAsset/Samples~/Space Shooter/GameArt/Shader/StandardMobile.shader +++ /dev/null @@ -1,110 +0,0 @@ -// Standard shader for mobile -// Written by Nihal Mirpuri @nylonee - -Shader "Mobile/Standard" -{ - Properties - { - _MainTex("Albedo", 2D) = "white" {} - - [Toggle(COLOR_ON)] _ColorToggle("Color, Brightness, Contrast Toggle", Int) = 0 - _Color("Color", Color) = (1,1,1) - _Brightness ("Brightness", Range(-10.0, 10.0)) = 0.0 - _Contrast ("Contrast", Range(0.0, 3.0)) = 1 - - [Toggle(PHONG_ON)] _Phong("Point Light Toggle", Int) = 0 - _PointLightColor("Point Light Color", Color) = (1,1,1,1) - _PointLightPosition("Point Light Position", Vector) = (0.0,0.0,0.0) - _AmbiencePower("Ambience intensity", Range(0.0,2.0)) = 1.0 - _SpecularPower("Specular intensity", Range(0.0,2.0)) = 1.0 - _DiffusePower("Diffuse intensity", Range(0.0,2.0)) = 1.0 - - [Toggle(DETAIL_ON)] _Detail("Detail Map Toggle", Int) = 0 - _DetailMap("Detail Map", 2D) = "white" {} - _DetailStrength("Detail Map Strength", Range(0.0, 2.0)) = 1 - [Toggle(DETAIL_MASK_ON)] _Mask("Detail Mask Toggle", Int) = 0 - _DetailMask("Detail Mask", 2D) = "white" {} - - [Toggle(EMISSION_ON)] _Emission("Emission Map Toggle", Int) = 0 - _EmissionMap("Emission", 2D) = "white" {} - _EmissionStrength("Emission Strength", Range(0.0,10.0)) = 1 - - [Toggle(NORMAL_ON)] _Normal("Normal Map Toggle", Int) = 0 - _NormalMap("Normal Map", 2D) = "bump" {} - } - - SubShader { - Tags { "RenderType" = "Opaque" } - LOD 150 - - // Render the relevant pass based on whether lightmap data is being passed in - Pass { - Tags { "LightMode" = "VertexLM" } - Lighting Off - Cull Back - CGPROGRAM - #pragma vertex vert_lm - #pragma fragment frag_lm - - #pragma multi_compile_fog - #pragma skip_variants FOG_LINEAR FOG_EXP - - #pragma shader_feature COLOR_ON - #pragma shader_feature PHONG_ON - #pragma shader_feature DETAIL_ON - #pragma shader_feature DETAIL_MASK_ON - #pragma shader_feature EMISSION_ON - #pragma shader_feature NORMAL_ON - - #include "StandardMobile.cginc" - ENDCG - } - - Pass { - Tags { "LightMode" = "VertexLMRGBM" } - Lighting Off - Cull Back - CGPROGRAM - #pragma vertex vert_lm - #pragma fragment frag_lm - - #pragma multi_compile_fog - #pragma skip_variants FOG_LINEAR FOG_EXP - - #pragma shader_feature COLOR_ON - #pragma shader_feature PHONG_ON - #pragma shader_feature DETAIL_ON - #pragma shader_feature DETAIL_MASK_ON - #pragma shader_feature EMISSION_ON - #pragma shader_feature NORMAL_ON - - #include "StandardMobile.cginc" - ENDCG - } - - Pass { - Tags { "LightMode" = "Vertex" } - Lighting Off - Cull Back - CGPROGRAM - #pragma vertex vert - #pragma fragment frag - - #pragma multi_compile_fog - #pragma skip_variants FOG_LINEAR FOG_EXP - - #pragma shader_feature COLOR_ON - #pragma shader_feature PHONG_ON - #pragma shader_feature DETAIL_ON - #pragma shader_feature DETAIL_MASK_ON - #pragma shader_feature EMISSION_ON - #pragma shader_feature NORMAL_ON - - #include "StandardMobile.cginc" - ENDCG - } - - } - - FallBack "Mobile/VertexLit" -} diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameArt/Shader/StandardMobile.shader.meta b/Assets/YooAsset/Samples~/Space Shooter/GameArt/Shader/StandardMobile.shader.meta deleted file mode 100644 index f36c9a08..00000000 --- a/Assets/YooAsset/Samples~/Space Shooter/GameArt/Shader/StandardMobile.shader.meta +++ /dev/null @@ -1,10 +0,0 @@ -fileFormatVersion: 2 -guid: ba67c8b1d5e59dc428ad9fc9270f8353 -ShaderImporter: - externalObjects: {} - defaultTextures: [] - nonModifiableTextures: [] - preprocessorOverride: 0 - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameArt/UIAnim.meta b/Assets/YooAsset/Samples~/Space Shooter/GameArt/UIAnim.meta deleted file mode 100644 index a155bc09..00000000 --- a/Assets/YooAsset/Samples~/Space Shooter/GameArt/UIAnim.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: ede1368ba1fd90949ba1a0b4c74c6970 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameArt/UIFont/zekton free.ttf b/Assets/YooAsset/Samples~/Space Shooter/GameArt/UIFont/zekton free.ttf deleted file mode 100644 index dc6f8be3..00000000 Binary files a/Assets/YooAsset/Samples~/Space Shooter/GameArt/UIFont/zekton free.ttf and /dev/null differ diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameArt/UIFont/zekton free.ttf.meta b/Assets/YooAsset/Samples~/Space Shooter/GameArt/UIFont/zekton free.ttf.meta deleted file mode 100644 index 3ac60ef7..00000000 --- a/Assets/YooAsset/Samples~/Space Shooter/GameArt/UIFont/zekton free.ttf.meta +++ /dev/null @@ -1,16 +0,0 @@ -fileFormatVersion: 2 -guid: 8297a2bf97dbbba468bd2518d003a876 -TrueTypeFontImporter: - serializedVersion: 2 - fontSize: 16 - forceTextureCase: -2 - characterSpacing: 1 - characterPadding: 0 - includeFontData: 1 - use2xBehaviour: 0 - fontNames: [] - customCharacters: - fontRenderingMode: 0 - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameRes/Effect/Engines.meta b/Assets/YooAsset/Samples~/Space Shooter/GameRes/Effect/Engines.meta deleted file mode 100644 index f6a53c9b..00000000 --- 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Shooter/GameArt/Scene/cube_junkyard_soft.cubemap b/Assets/YooAsset/Samples~/Space Shooter/GameRes/SceneArt/cube_junkyard_soft.cubemap similarity index 100% rename from Assets/YooAsset/Samples~/Space Shooter/GameArt/Scene/cube_junkyard_soft.cubemap rename to Assets/YooAsset/Samples~/Space Shooter/GameRes/SceneArt/cube_junkyard_soft.cubemap diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameArt/Scene/cube_junkyard_soft.cubemap.meta b/Assets/YooAsset/Samples~/Space Shooter/GameRes/SceneArt/cube_junkyard_soft.cubemap.meta similarity index 100% rename from Assets/YooAsset/Samples~/Space Shooter/GameArt/Scene/cube_junkyard_soft.cubemap.meta rename to Assets/YooAsset/Samples~/Space Shooter/GameRes/SceneArt/cube_junkyard_soft.cubemap.meta diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameArt/Scene/tile_nebula_green_dff.mat b/Assets/YooAsset/Samples~/Space Shooter/GameRes/SceneArt/tile_nebula_green_dff.mat similarity index 100% rename from Assets/YooAsset/Samples~/Space Shooter/GameArt/Scene/tile_nebula_green_dff.mat rename to Assets/YooAsset/Samples~/Space Shooter/GameRes/SceneArt/tile_nebula_green_dff.mat diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameArt/Scene/tile_nebula_green_dff.mat.meta b/Assets/YooAsset/Samples~/Space Shooter/GameRes/SceneArt/tile_nebula_green_dff.mat.meta similarity index 100% rename from Assets/YooAsset/Samples~/Space Shooter/GameArt/Scene/tile_nebula_green_dff.mat.meta rename to Assets/YooAsset/Samples~/Space Shooter/GameRes/SceneArt/tile_nebula_green_dff.mat.meta diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameArt/Scene/tile_nebula_green_dff.tif b/Assets/YooAsset/Samples~/Space Shooter/GameRes/SceneArt/tile_nebula_green_dff.tif similarity index 100% rename from Assets/YooAsset/Samples~/Space Shooter/GameArt/Scene/tile_nebula_green_dff.tif rename to Assets/YooAsset/Samples~/Space Shooter/GameRes/SceneArt/tile_nebula_green_dff.tif diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameArt/Scene/tile_nebula_green_dff.tif.meta b/Assets/YooAsset/Samples~/Space Shooter/GameRes/SceneArt/tile_nebula_green_dff.tif.meta similarity index 100% rename from Assets/YooAsset/Samples~/Space Shooter/GameArt/Scene/tile_nebula_green_dff.tif.meta rename to Assets/YooAsset/Samples~/Space Shooter/GameRes/SceneArt/tile_nebula_green_dff.tif.meta diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameArt/Shader.meta b/Assets/YooAsset/Samples~/Space Shooter/GameRes/Shader.meta similarity index 100% rename from Assets/YooAsset/Samples~/Space Shooter/GameArt/Shader.meta rename to Assets/YooAsset/Samples~/Space Shooter/GameRes/Shader.meta diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameArt/Shader/MyUnlitShader.shader b/Assets/YooAsset/Samples~/Space Shooter/GameRes/Shader/UnlitShader.shader similarity index 97% rename from Assets/YooAsset/Samples~/Space Shooter/GameArt/Shader/MyUnlitShader.shader rename to Assets/YooAsset/Samples~/Space Shooter/GameRes/Shader/UnlitShader.shader index 2416256b..01e6773b 100644 --- a/Assets/YooAsset/Samples~/Space Shooter/GameArt/Shader/MyUnlitShader.shader +++ b/Assets/YooAsset/Samples~/Space Shooter/GameRes/Shader/UnlitShader.shader @@ -1,4 +1,4 @@ -Shader "Unlit/MyUnlitShader" +Shader "Unlit/UnlitShader" { Properties { diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameArt/Shader/MyUnlitShader.shader.meta b/Assets/YooAsset/Samples~/Space Shooter/GameRes/Shader/UnlitShader.shader.meta similarity index 100% rename from Assets/YooAsset/Samples~/Space Shooter/GameArt/Shader/MyUnlitShader.shader.meta rename to Assets/YooAsset/Samples~/Space Shooter/GameRes/Shader/UnlitShader.shader.meta diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameArt/ShaderVariants.meta b/Assets/YooAsset/Samples~/Space Shooter/GameRes/ShaderVariants.meta similarity index 100% rename from Assets/YooAsset/Samples~/Space Shooter/GameArt/ShaderVariants.meta rename to Assets/YooAsset/Samples~/Space Shooter/GameRes/ShaderVariants.meta diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameArt/ShaderVariants/MyShaderVariants.json b/Assets/YooAsset/Samples~/Space Shooter/GameRes/ShaderVariants/MyShaderVariants.json similarity index 66% rename from Assets/YooAsset/Samples~/Space Shooter/GameArt/ShaderVariants/MyShaderVariants.json rename to Assets/YooAsset/Samples~/Space Shooter/GameRes/ShaderVariants/MyShaderVariants.json index 57085a57..f3911d15 100644 --- a/Assets/YooAsset/Samples~/Space Shooter/GameArt/ShaderVariants/MyShaderVariants.json +++ b/Assets/YooAsset/Samples~/Space Shooter/GameRes/ShaderVariants/MyShaderVariants.json @@ -1,185 +1,24 @@ { - "ShaderTotalCount": 13, - "VariantTotalCount": 24, + "ShaderTotalCount": 15, + "VariantTotalCount": 17, "ShaderVariantInfos": [ + { + "AssetPath": "Packages/com.unity.render-pipelines.universal/Shaders/Utils/FallbackError.shader", + "ShaderName": "Hidden/Universal Render Pipeline/FallbackError", + "ShaderVariantCount": 1, + "ShaderVariantElements": [ + { + "PassType": 0, + "Keywords": [ + "" + ] + } + ] + }, { "AssetPath": "Resources/unity_builtin_extra", "ShaderName": "Hidden/BlitCopy", - "ShaderVariantElements": [ - { - "PassType": 0, - "Keywords": [ - "" - ] - } - ] - }, - { - "AssetPath": "Resources/unity_builtin_extra", - "ShaderName": "Standard", - "ShaderVariantElements": [ - { - "PassType": 4, - "Keywords": [ - "DIRECTIONAL", - "LIGHTPROBE_SH", - "SHADOWS_SCREEN", - "SHADOWS_SPLIT_SPHERES" - ] - }, - { - "PassType": 4, - "Keywords": [ - "DIRECTIONAL", - "LIGHTPROBE_SH", - "SHADOWS_SCREEN", - "SHADOWS_SPLIT_SPHERES", - "_EMISSION" - ] - }, - { - "PassType": 4, - "Keywords": [ - "DIRECTIONAL", - "LIGHTPROBE_SH", - "SHADOWS_SCREEN", - "SHADOWS_SPLIT_SPHERES", - "_NORMALMAP" - ] - }, - { - "PassType": 4, - "Keywords": [ - "DIRECTIONAL", - "LIGHTPROBE_SH", - "SHADOWS_SCREEN", - "SHADOWS_SPLIT_SPHERES", - "_EMISSION", - "_NORMALMAP" - ] - }, - { - "PassType": 8, - "Keywords": [ - "" - ] - }, - { - "PassType": 8, - "Keywords": [ - "SHADOWS_DEPTH", - "SHADOWS_SPLIT_SPHERES" - ] - }, - { - "PassType": 8, - "Keywords": [ - "_EMISSION" - ] - }, - { - "PassType": 8, - "Keywords": [ - "SHADOWS_DEPTH", - "SHADOWS_SPLIT_SPHERES", - "_EMISSION" - ] - }, - { - "PassType": 8, - "Keywords": [ - "_NORMALMAP" - ] - }, - { - "PassType": 8, - "Keywords": [ - "SHADOWS_DEPTH", - "SHADOWS_SPLIT_SPHERES", - "_NORMALMAP" - ] - }, - { - "PassType": 8, - "Keywords": [ - "_EMISSION", - "_NORMALMAP" - ] - }, - { - "PassType": 8, - "Keywords": [ - "SHADOWS_DEPTH", - "SHADOWS_SPLIT_SPHERES", - "_EMISSION", - "_NORMALMAP" - ] - } - ] - }, - { - "AssetPath": "Resources/unity_builtin_extra", - "ShaderName": "Skybox/Procedural", - "ShaderVariantElements": [ - { - "PassType": 0, - "Keywords": [ - "_SUNDISK_SIMPLE" - ] - } - ] - }, - { - "AssetPath": "Resources/unity_builtin_extra", - "ShaderName": "Legacy Shaders/Particles/Additive", - "ShaderVariantElements": [ - { - "PassType": 0, - "Keywords": [ - "" - ] - } - ] - }, - { - "AssetPath": "Resources/unity_builtin_extra", - "ShaderName": "Hidden/Internal-GUITextureClip", - "ShaderVariantElements": [ - { - "PassType": 0, - "Keywords": [ - "" - ] - } - ] - }, - { - "AssetPath": "Resources/unity_builtin_extra", - "ShaderName": "Hidden/Internal-GUITextureClipText", - "ShaderVariantElements": [ - { - "PassType": 0, - "Keywords": [ - "" - ] - } - ] - }, - { - "AssetPath": "Resources/unity_builtin_extra", - "ShaderName": "Hidden/Internal-GUITexture", - "ShaderVariantElements": [ - { - "PassType": 0, - "Keywords": [ - "" - ] - } - ] - }, - { - "AssetPath": "Resources/unity_builtin_extra", - "ShaderName": "Hidden/Internal-GUITextureBlit", + "ShaderVariantCount": 1, "ShaderVariantElements": [ { "PassType": 0, @@ -192,18 +31,7 @@ { "AssetPath": "Resources/unity_builtin_extra", "ShaderName": "Hidden/Internal-GUIRoundedRect", - "ShaderVariantElements": [ - { - "PassType": 0, - "Keywords": [ - "" - ] - } - ] - }, - { - "AssetPath": "Resources/unity_builtin_extra", - "ShaderName": "Hidden/Internal-UIRAtlasBlitCopy", + "ShaderVariantCount": 1, "ShaderVariantElements": [ { "PassType": 0, @@ -216,6 +44,98 @@ { "AssetPath": "Resources/unity_builtin_extra", "ShaderName": "Hidden/Internal-GUIRoundedRectWithColorPerBorder", + "ShaderVariantCount": 1, + "ShaderVariantElements": [ + { + "PassType": 0, + "Keywords": [ + "" + ] + } + ] + }, + { + "AssetPath": "Resources/unity_builtin_extra", + "ShaderName": "Hidden/Internal-GUITexture", + "ShaderVariantCount": 1, + "ShaderVariantElements": [ + { + "PassType": 0, + "Keywords": [ + "" + ] + } + ] + }, + { + "AssetPath": "Resources/unity_builtin_extra", + "ShaderName": "Hidden/Internal-GUITextureBlit", + "ShaderVariantCount": 1, + "ShaderVariantElements": [ + { + "PassType": 0, + "Keywords": [ + "" + ] + } + ] + }, + { + "AssetPath": "Resources/unity_builtin_extra", + "ShaderName": "Hidden/Internal-GUITextureClip", + "ShaderVariantCount": 1, + "ShaderVariantElements": [ + { + "PassType": 0, + "Keywords": [ + "" + ] + } + ] + }, + { + "AssetPath": "Resources/unity_builtin_extra", + "ShaderName": "Hidden/Internal-GUITextureClipText", + "ShaderVariantCount": 1, + "ShaderVariantElements": [ + { + "PassType": 0, + "Keywords": [ + "" + ] + } + ] + }, + { + "AssetPath": "Resources/unity_builtin_extra", + "ShaderName": "Hidden/Internal-UIRAtlasBlitCopy", + "ShaderVariantCount": 1, + "ShaderVariantElements": [ + { + "PassType": 0, + "Keywords": [ + "" + ] + } + ] + }, + { + "AssetPath": "Resources/unity_builtin_extra", + "ShaderName": "Hidden/UIElements/EditorUIE", + "ShaderVariantCount": 1, + "ShaderVariantElements": [ + { + "PassType": 0, + "Keywords": [ + "" + ] + } + ] + }, + { + "AssetPath": "Resources/unity_builtin_extra", + "ShaderName": "Legacy Shaders/Particles/Additive", + "ShaderVariantCount": 1, "ShaderVariantElements": [ { "PassType": 0, @@ -228,6 +148,7 @@ { "AssetPath": "Resources/unity_builtin_extra", "ShaderName": "Mobile/Particles/Additive", + "ShaderVariantCount": 1, "ShaderVariantElements": [ { "PassType": 0, @@ -239,13 +160,56 @@ }, { "AssetPath": "Resources/unity_builtin_extra", - "ShaderName": "Unlit/Texture", + "ShaderName": "Skybox/Procedural", + "ShaderVariantCount": 1, "ShaderVariantElements": [ { "PassType": 0, "Keywords": [ - "SHADOWS_SCREEN", - "SHADOWS_SPLIT_SPHERES" + "_SUNDISK_SIMPLE" + ] + } + ] + }, + { + "AssetPath": "Resources/unity_builtin_extra", + "ShaderName": "Standard", + "ShaderVariantCount": 3, + "ShaderVariantElements": [ + { + "PassType": 4, + "Keywords": [ + "_EMISSION", + "DIRECTIONAL", + "LIGHTPROBE_SH" + ] + }, + { + "PassType": 4, + "Keywords": [ + "_EMISSION", + "_NORMALMAP", + "DIRECTIONAL", + "LIGHTPROBE_SH" + ] + }, + { + "PassType": 8, + "Keywords": [ + "" + ] + } + ] + }, + { + "AssetPath": "Resources/unity_builtin_extra", + "ShaderName": "Unlit/Texture", + "ShaderVariantCount": 1, + "ShaderVariantElements": [ + { + "PassType": 0, + "Keywords": [ + "" ] } ] diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameArt/ShaderVariants/MyShaderVariants.json.meta b/Assets/YooAsset/Samples~/Space Shooter/GameRes/ShaderVariants/MyShaderVariants.json.meta similarity index 75% rename from Assets/YooAsset/Samples~/Space Shooter/GameArt/ShaderVariants/MyShaderVariants.json.meta rename to Assets/YooAsset/Samples~/Space Shooter/GameRes/ShaderVariants/MyShaderVariants.json.meta index c6265c94..d98ab1a4 100644 --- a/Assets/YooAsset/Samples~/Space Shooter/GameArt/ShaderVariants/MyShaderVariants.json.meta +++ b/Assets/YooAsset/Samples~/Space Shooter/GameRes/ShaderVariants/MyShaderVariants.json.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 36e6a95e5caea244eba1d1c64bc051a4 +guid: 6572f6735e364a643855a4400032f947 TextScriptImporter: externalObjects: {} userData: diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameArt/ShaderVariants/MyShaderVariants.shadervariants b/Assets/YooAsset/Samples~/Space Shooter/GameRes/ShaderVariants/MyShaderVariants.shadervariants similarity index 66% rename from Assets/YooAsset/Samples~/Space Shooter/GameArt/ShaderVariants/MyShaderVariants.shadervariants rename to Assets/YooAsset/Samples~/Space Shooter/GameRes/ShaderVariants/MyShaderVariants.shadervariants index 8db2ed6f..2bf4e7a2 100644 --- a/Assets/YooAsset/Samples~/Space Shooter/GameArt/ShaderVariants/MyShaderVariants.shadervariants +++ b/Assets/YooAsset/Samples~/Space Shooter/GameRes/ShaderVariants/MyShaderVariants.shadervariants @@ -16,33 +16,12 @@ ShaderVariantCollection: - first: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} second: variants: - - keywords: DIRECTIONAL LIGHTPROBE_SH SHADOWS_SCREEN SHADOWS_SPLIT_SPHERES + - keywords: DIRECTIONAL LIGHTPROBE_SH _EMISSION passType: 4 - - keywords: DIRECTIONAL LIGHTPROBE_SH SHADOWS_SCREEN SHADOWS_SPLIT_SPHERES - _EMISSION - passType: 4 - - keywords: DIRECTIONAL LIGHTPROBE_SH SHADOWS_SCREEN SHADOWS_SPLIT_SPHERES - _NORMALMAP - passType: 4 - - keywords: DIRECTIONAL LIGHTPROBE_SH SHADOWS_SCREEN SHADOWS_SPLIT_SPHERES - _EMISSION _NORMALMAP + - keywords: DIRECTIONAL LIGHTPROBE_SH _EMISSION _NORMALMAP passType: 4 - keywords: passType: 8 - - keywords: SHADOWS_DEPTH SHADOWS_SPLIT_SPHERES - passType: 8 - - keywords: _EMISSION - passType: 8 - - keywords: SHADOWS_DEPTH SHADOWS_SPLIT_SPHERES _EMISSION - passType: 8 - - keywords: _NORMALMAP - passType: 8 - - keywords: SHADOWS_DEPTH SHADOWS_SPLIT_SPHERES _NORMALMAP - passType: 8 - - keywords: _EMISSION _NORMALMAP - passType: 8 - - keywords: SHADOWS_DEPTH SHADOWS_SPLIT_SPHERES _EMISSION _NORMALMAP - passType: 8 - first: {fileID: 106, guid: 0000000000000000f000000000000000, type: 0} second: variants: @@ -78,12 +57,17 @@ ShaderVariantCollection: variants: - keywords: passType: 0 - - first: {fileID: 9006, guid: 0000000000000000f000000000000000, type: 0} + - first: {fileID: 9007, guid: 0000000000000000f000000000000000, type: 0} second: variants: - keywords: passType: 0 - - first: {fileID: 9007, guid: 0000000000000000f000000000000000, type: 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a/Assets/YooAsset/Samples~/Space Shooter/GameArt/UIFont.meta b/Assets/YooAsset/Samples~/Space Shooter/GameRes/UIFont.meta similarity index 100% rename from Assets/YooAsset/Samples~/Space Shooter/GameArt/UIFont.meta rename to Assets/YooAsset/Samples~/Space Shooter/GameRes/UIFont.meta diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameRes/UIFont/LICENSE.txt b/Assets/YooAsset/Samples~/Space Shooter/GameRes/UIFont/LICENSE.txt new file mode 100644 index 00000000..d6456956 --- /dev/null +++ b/Assets/YooAsset/Samples~/Space Shooter/GameRes/UIFont/LICENSE.txt @@ -0,0 +1,202 @@ + + Apache License + Version 2.0, January 2004 + http://www.apache.org/licenses/ + + TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION + + 1. 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m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0, y: 0} m_AnchorMax: {x: 1, y: 1} @@ -211,7 +211,9 @@ Canvas: m_OverrideSorting: 1 m_OverridePixelPerfect: 0 m_SortingBucketNormalizedSize: 0 + m_VertexColorAlwaysGammaSpace: 0 m_AdditionalShaderChannelsFlag: 0 + m_UpdateRectTransformForStandalone: 0 m_SortingLayerID: 0 m_SortingOrder: 0 m_TargetDisplay: 0 diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameArt/Entity/Asteroid.meta b/Assets/YooAsset/Samples~/Space Shooter/GameRes/UIPanelArt.meta similarity index 77% rename from Assets/YooAsset/Samples~/Space Shooter/GameArt/Entity/Asteroid.meta rename to Assets/YooAsset/Samples~/Space Shooter/GameRes/UIPanelArt.meta index 24856715..9710fa70 100644 --- a/Assets/YooAsset/Samples~/Space Shooter/GameArt/Entity/Asteroid.meta +++ b/Assets/YooAsset/Samples~/Space Shooter/GameRes/UIPanelArt.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 4ff26c6a2993dbf48a8fe071b51ef606 +guid: 7996e995574af62488d65dd4610c2478 folderAsset: yes DefaultImporter: externalObjects: {} diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameRes/UIImage/Space.jpg b/Assets/YooAsset/Samples~/Space Shooter/GameRes/UIPanelArt/Space.jpg similarity index 100% rename from Assets/YooAsset/Samples~/Space Shooter/GameRes/UIImage/Space.jpg rename to Assets/YooAsset/Samples~/Space Shooter/GameRes/UIPanelArt/Space.jpg diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameRes/UIAtlas/common/arrow_right.png.meta b/Assets/YooAsset/Samples~/Space Shooter/GameRes/UIPanelArt/Space.jpg.meta similarity index 81% rename from Assets/YooAsset/Samples~/Space Shooter/GameRes/UIAtlas/common/arrow_right.png.meta rename to Assets/YooAsset/Samples~/Space Shooter/GameRes/UIPanelArt/Space.jpg.meta index 95cf926d..bda8b05e 100644 --- a/Assets/YooAsset/Samples~/Space Shooter/GameRes/UIAtlas/common/arrow_right.png.meta +++ b/Assets/YooAsset/Samples~/Space Shooter/GameRes/UIPanelArt/Space.jpg.meta @@ -1,12 +1,12 @@ fileFormatVersion: 2 -guid: e05004e4bcd8b3e49bb0cbaab0215760 +guid: b76b8b216adf64f4bbdb78f7977f0310 TextureImporter: internalIDToNameTable: [] externalObjects: {} - serializedVersion: 12 + serializedVersion: 13 mipmaps: mipMapMode: 0 - enableMipMap: 0 + enableMipMap: 1 sRGBTexture: 1 linearTexture: 0 fadeOut: 0 @@ -20,24 +20,26 @@ TextureImporter: externalNormalMap: 0 heightScale: 0.25 normalMapFilter: 0 + flipGreenChannel: 0 isReadable: 0 streamingMipmaps: 0 streamingMipmapsPriority: 0 vTOnly: 0 + ignoreMipmapLimit: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 seamlessCubemap: 0 - textureFormat: -1 - maxTextureSize: 1024 + textureFormat: -3 + maxTextureSize: 2048 textureSettings: serializedVersion: 2 filterMode: 1 - aniso: 1 + aniso: 16 mipBias: 0 wrapU: 1 wrapV: 1 - wrapW: 0 + wrapW: 1 nPOTScale: 0 lightmap: 0 compressionQuality: 50 @@ -62,66 +64,72 @@ TextureImporter: textureFormatSet: 0 ignorePngGamma: 0 applyGammaDecoding: 1 + swizzle: 50462976 cookieLightType: 1 platformSettings: - serializedVersion: 3 buildTarget: DefaultTexturePlatform - maxTextureSize: 1024 + maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 - textureCompression: 1 + textureCompression: 0 compressionQuality: 50 crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 + ignorePlatformSupport: 0 androidETC2FallbackOverride: 0 forceMaximumCompressionQuality_BC6H_BC7: 0 - serializedVersion: 3 buildTarget: Standalone - maxTextureSize: 1024 + maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 - textureCompression: 1 - compressionQuality: 50 - crunchedCompression: 0 - allowsAlphaSplitting: 0 - overridden: 0 - androidETC2FallbackOverride: 0 - forceMaximumCompressionQuality_BC6H_BC7: 0 - - serializedVersion: 3 - buildTarget: Android - maxTextureSize: 1024 - resizeAlgorithm: 0 - textureFormat: -1 - textureCompression: 1 + textureCompression: 0 compressionQuality: 50 crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 + ignorePlatformSupport: 0 androidETC2FallbackOverride: 0 forceMaximumCompressionQuality_BC6H_BC7: 0 - serializedVersion: 3 buildTarget: iPhone - maxTextureSize: 1024 + maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 - textureCompression: 1 + textureCompression: 0 compressionQuality: 50 crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Android + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 0 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 androidETC2FallbackOverride: 0 forceMaximumCompressionQuality_BC6H_BC7: 0 - serializedVersion: 3 buildTarget: WebGL - maxTextureSize: 1024 + maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 - textureCompression: 1 + textureCompression: 0 compressionQuality: 50 crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 + ignorePlatformSupport: 0 androidETC2FallbackOverride: 0 forceMaximumCompressionQuality_BC6H_BC7: 0 spriteSheet: @@ -137,9 +145,9 @@ TextureImporter: edges: [] weights: [] secondaryTextures: [] - spritePackingTag: + nameFileIdTable: {} + mipmapLimitGroupName: pSDRemoveMatte: 0 - pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameArt/UIAnim/UIBgEffect.anim b/Assets/YooAsset/Samples~/Space Shooter/GameRes/UIPanelArt/UIBgEffect.anim similarity index 100% rename from Assets/YooAsset/Samples~/Space Shooter/GameArt/UIAnim/UIBgEffect.anim rename to Assets/YooAsset/Samples~/Space Shooter/GameRes/UIPanelArt/UIBgEffect.anim diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameArt/UIAnim/UIBgEffect.anim.meta b/Assets/YooAsset/Samples~/Space Shooter/GameRes/UIPanelArt/UIBgEffect.anim.meta similarity index 100% rename from Assets/YooAsset/Samples~/Space Shooter/GameArt/UIAnim/UIBgEffect.anim.meta rename to Assets/YooAsset/Samples~/Space Shooter/GameRes/UIPanelArt/UIBgEffect.anim.meta diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameArt/UIAnim/UIBgEffect.controller b/Assets/YooAsset/Samples~/Space Shooter/GameRes/UIPanelArt/UIBgEffect.controller similarity index 100% rename from Assets/YooAsset/Samples~/Space Shooter/GameArt/UIAnim/UIBgEffect.controller rename to Assets/YooAsset/Samples~/Space Shooter/GameRes/UIPanelArt/UIBgEffect.controller diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameArt/UIAnim/UIBgEffect.controller.meta b/Assets/YooAsset/Samples~/Space Shooter/GameRes/UIPanelArt/UIBgEffect.controller.meta similarity index 100% rename from Assets/YooAsset/Samples~/Space Shooter/GameArt/UIAnim/UIBgEffect.controller.meta rename to Assets/YooAsset/Samples~/Space Shooter/GameRes/UIPanelArt/UIBgEffect.controller.meta diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Editor.meta b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Editor.meta deleted file mode 100644 index dd1388b3..00000000 --- a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Editor.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 62f3c214d7670b44ebbee7153636c648 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Editor/Encryption.cs b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Editor/Encryption.cs deleted file mode 100644 index 3b8a075b..00000000 --- a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Editor/Encryption.cs +++ /dev/null @@ -1,62 +0,0 @@ -using System; -using System.IO; -using System.Text; -using YooAsset; - -/// -/// 文件偏移加密方式 -/// -public class FileOffsetEncryption : IEncryptionServices -{ - public EncryptResult Encrypt(EncryptFileInfo fileInfo) - { - // 注意:只对音频资源包加密 - if (fileInfo.BundleName.Contains("_gameres_audio")) - { - int offset = 32; - byte[] fileData = File.ReadAllBytes(fileInfo.FileLoadPath); - var encryptedData = new byte[fileData.Length + offset]; - Buffer.BlockCopy(fileData, 0, encryptedData, offset, fileData.Length); - - EncryptResult result = new EncryptResult(); - result.Encrypted = true; - result.EncryptedData = encryptedData; - return result; - } - else - { - EncryptResult result = new EncryptResult(); - result.Encrypted = false; - return result; - } - } -} - -/// -/// 文件流加密方式 -/// -public class FileStreamEncryption : IEncryptionServices -{ - public EncryptResult Encrypt(EncryptFileInfo fileInfo) - { - if (fileInfo.BundleName.Contains("_gameres_audio")) - { - var fileData = File.ReadAllBytes(fileInfo.FileLoadPath); - for (int i = 0; i < fileData.Length; i++) - { - fileData[i] ^= BundleStream.KEY; - } - - EncryptResult result = new EncryptResult(); - result.Encrypted = true; - result.EncryptedData = fileData; - return result; - } - else - { - EncryptResult result = new EncryptResult(); - result.Encrypted = false; - return result; - } - } -} \ No newline at end of file diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Editor/Encryption.cs.meta b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Editor/Encryption.cs.meta deleted file mode 100644 index 7ffcefd0..00000000 --- a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Editor/Encryption.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 339682333f36d014e942a790dea6b1f7 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/Behaviour/BackgroundScroller.cs b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/Behaviour/BackgroundScroller.cs index 1333b111..f8268668 100644 --- a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/Behaviour/BackgroundScroller.cs +++ b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/Behaviour/BackgroundScroller.cs @@ -8,12 +8,12 @@ public class BackgroundScroller : MonoBehaviour private Vector3 _startPosition; - void Start () + void Start() { _startPosition = transform.position; } - void Update () + void Update() { float newPosition = Mathf.Repeat(Time.time * ScrollSpeed, TileSizeZ); this.transform.position = _startPosition + Vector3.forward * newPosition; diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/Boot.cs b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/Boot.cs index 0767915e..953255b3 100644 --- a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/Boot.cs +++ b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/Boot.cs @@ -35,7 +35,7 @@ public class Boot : MonoBehaviour GameObject.Instantiate(go); // 开始补丁更新流程 - PatchOperation operation = new PatchOperation("DefaultPackage", PlayMode); + var operation = new PatchOperation("DefaultPackage", PlayMode); YooAssets.StartOperation(operation); yield return operation; diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/EventDefine/PatchEventDefine.cs b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/EventDefine/PatchEventDefine.cs index fa746110..e2c1cfb5 100644 --- a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/EventDefine/PatchEventDefine.cs +++ b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/EventDefine/PatchEventDefine.cs @@ -18,13 +18,13 @@ public class PatchEventDefine /// /// 补丁流程步骤改变 /// - public class PatchStatesChange : IEventMessage + public class PatchStepsChange : IEventMessage { public string Tips; public static void SendEventMessage(string tips) { - var msg = new PatchStatesChange(); + var msg = new PatchStepsChange(); msg.Tips = tips; UniEvent.SendMessage(msg); } @@ -50,7 +50,7 @@ public class PatchEventDefine /// /// 下载进度更新 /// - public class DownloadProgressUpdate : IEventMessage + public class DownloadUpdate : IEventMessage { public int TotalDownloadCount; public int CurrentDownloadCount; @@ -59,7 +59,7 @@ public class PatchEventDefine public static void SendEventMessage(DownloadUpdateData updateData) { - var msg = new DownloadProgressUpdate(); + var msg = new DownloadUpdate(); msg.TotalDownloadCount = updateData.TotalDownloadCount; msg.CurrentDownloadCount = updateData.CurrentDownloadCount; msg.TotalDownloadSizeBytes = updateData.TotalDownloadBytes; @@ -69,25 +69,25 @@ public class PatchEventDefine } /// - /// 资源版本号更新失败 + /// 资源版本请求失败 /// - public class PackageVersionUpdateFailed : IEventMessage + public class PackageVersionRequestFailed : IEventMessage { public static void SendEventMessage() { - var msg = new PackageVersionUpdateFailed(); + var msg = new PackageVersionRequestFailed(); UniEvent.SendMessage(msg); } } /// - /// 补丁清单更新失败 + /// 资源清单更新失败 /// - public class PatchManifestUpdateFailed : IEventMessage + public class PackageManifestUpdateFailed : IEventMessage { public static void SendEventMessage() { - var msg = new PatchManifestUpdateFailed(); + var msg = new PackageManifestUpdateFailed(); UniEvent.SendMessage(msg); } } diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/EventDefine/UserEventDefine.cs b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/EventDefine/UserEventDefine.cs index 17217241..b0c31300 100644 --- a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/EventDefine/UserEventDefine.cs +++ b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/EventDefine/UserEventDefine.cs @@ -27,13 +27,13 @@ public class UserEventDefine } /// - /// 用户尝试再次更新静态版本 + /// 用户尝试再次请求资源版本 /// - public class UserTryUpdatePackageVersion : IEventMessage + public class UserTryRequestPackageVersion : IEventMessage { public static void SendEventMessage() { - var msg = new UserTryUpdatePackageVersion(); + var msg = new UserTryRequestPackageVersion(); UniEvent.SendMessage(msg); } } @@ -41,11 +41,11 @@ public class UserEventDefine /// /// 用户尝试再次更新补丁清单 /// - public class UserTryUpdatePatchManifest : IEventMessage + public class UserTryUpdatePackageManifest : IEventMessage { public static void SendEventMessage() { - var msg = new UserTryUpdatePatchManifest(); + var msg = new UserTryUpdatePackageManifest(); UniEvent.SendMessage(msg); } } diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/GameLogic/SceneBattle.cs b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/GameLogic/SceneBattle.cs index 4b143ff2..131a22b4 100644 --- a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/GameLogic/SceneBattle.cs +++ b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/GameLogic/SceneBattle.cs @@ -1,9 +1,6 @@ -using System; -using System.Collections; +using System.Collections; using System.Collections.Generic; using UnityEngine; -using UniFramework.Event; -using UniFramework.Machine; using YooAsset; internal class SceneBattle : MonoBehaviour @@ -37,18 +34,21 @@ internal class SceneBattle : MonoBehaviour } private void OnDestroy() { + // 释放资源句柄 if (_windowHandle != null) { _windowHandle.Release(); _windowHandle = null; } + // 释放资源句柄 if (_musicHandle != null) { _musicHandle.Release(); _musicHandle = null; } + // 释放资源句柄 if (_battleRoom != null) { _battleRoom.DestroyRoom(); diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/GameLogic/SceneHome.cs b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/GameLogic/SceneHome.cs index 1c74e3e7..277b8cc9 100644 --- a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/GameLogic/SceneHome.cs +++ b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/GameLogic/SceneHome.cs @@ -8,26 +8,17 @@ public class SceneHome : MonoBehaviour public GameObject CanvasDesktop; private AssetHandle _windowHandle; -#if UNITY_WEBGL private IEnumerator Start() - { - // 同步加载登录页面 + { + // 加载主页面 _windowHandle = YooAssets.LoadAssetAsync("UIHome"); yield return _windowHandle; _windowHandle.InstantiateSync(CanvasDesktop.transform); } -#else - private void Start() - { - // 异步加载登录页面 - _windowHandle = YooAssets.LoadAssetSync("UIHome"); - _windowHandle.InstantiateSync(CanvasDesktop.transform); - } -#endif - private void OnDestroy() { + // 释放资源句柄 if (_windowHandle != null) { _windowHandle.Release(); diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmClearPackageCache.cs b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmClearCacheBundle.cs similarity index 74% rename from Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmClearPackageCache.cs rename to Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmClearCacheBundle.cs index 8fac8aaf..4c68d978 100644 --- a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmClearPackageCache.cs +++ b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmClearCacheBundle.cs @@ -4,10 +4,7 @@ using UnityEngine; using UniFramework.Machine; using YooAsset; -/// -/// 清理未使用的缓存文件 -/// -internal class FsmClearPackageCache : IStateNode +internal class FsmClearCacheBundle : IStateNode { private StateMachine _machine; @@ -17,7 +14,7 @@ internal class FsmClearPackageCache : IStateNode } void IStateNode.OnEnter() { - PatchEventDefine.PatchStatesChange.SendEventMessage("清理未使用的缓存文件!"); + PatchEventDefine.PatchStepsChange.SendEventMessage("清理未使用的缓存文件!"); var packageName = (string)_machine.GetBlackboardValue("PackageName"); var package = YooAssets.GetPackage(packageName); var operation = package.ClearCacheBundleFilesAsync(EFileClearMode.ClearUnusedBundleFiles); @@ -32,6 +29,6 @@ internal class FsmClearPackageCache : IStateNode private void Operation_Completed(YooAsset.AsyncOperationBase obj) { - _machine.ChangeState(); + _machine.ChangeState(); } } \ No newline at end of file diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmClearPackageCache.cs.meta b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmClearCacheBundle.cs.meta similarity index 100% rename from Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmClearPackageCache.cs.meta rename to Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmClearCacheBundle.cs.meta diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmCreatePackageDownloader.cs b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmCreateDownloader.cs similarity index 76% rename from Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmCreatePackageDownloader.cs rename to Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmCreateDownloader.cs index fc16fd34..b51231bb 100644 --- a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmCreatePackageDownloader.cs +++ b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmCreateDownloader.cs @@ -4,10 +4,7 @@ using UnityEngine; using UniFramework.Machine; using YooAsset; -/// -/// 创建文件下载器 -/// -public class FsmCreatePackageDownloader : IStateNode +public class FsmCreateDownloader : IStateNode { private StateMachine _machine; @@ -17,8 +14,8 @@ public class FsmCreatePackageDownloader : IStateNode } void IStateNode.OnEnter() { - PatchEventDefine.PatchStatesChange.SendEventMessage("创建补丁下载器!"); - GameManager.Instance.StartCoroutine(CreateDownloader()); + PatchEventDefine.PatchStepsChange.SendEventMessage("创建资源下载器!"); + CreateDownloader(); } void IStateNode.OnUpdate() { @@ -27,10 +24,8 @@ public class FsmCreatePackageDownloader : IStateNode { } - IEnumerator CreateDownloader() + void CreateDownloader() { - yield return new WaitForSecondsRealtime(0.5f); - var packageName = (string)_machine.GetBlackboardValue("PackageName"); var package = YooAssets.GetPackage(packageName); int downloadingMaxNum = 10; @@ -41,7 +36,7 @@ public class FsmCreatePackageDownloader : IStateNode if (downloader.TotalDownloadCount == 0) { Debug.Log("Not found any download files !"); - _machine.ChangeState(); + _machine.ChangeState(); } else { diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmCreatePackageDownloader.cs.meta b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmCreateDownloader.cs.meta similarity index 100% rename from Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmCreatePackageDownloader.cs.meta rename to Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmCreateDownloader.cs.meta diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmDownloadPackageFiles.cs b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmDownloadPackageFiles.cs index 6dcedcb7..ea5d6bd8 100644 --- a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmDownloadPackageFiles.cs +++ b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmDownloadPackageFiles.cs @@ -3,9 +3,6 @@ using UnityEngine; using UniFramework.Machine; using YooAsset; -/// -/// 下载更新文件 -/// public class FsmDownloadPackageFiles : IStateNode { private StateMachine _machine; @@ -16,7 +13,7 @@ public class FsmDownloadPackageFiles : IStateNode } void IStateNode.OnEnter() { - PatchEventDefine.PatchStatesChange.SendEventMessage("开始下载补丁文件!"); + PatchEventDefine.PatchStepsChange.SendEventMessage("开始下载资源文件!"); GameManager.Instance.StartCoroutine(BeginDownload()); } void IStateNode.OnUpdate() @@ -30,7 +27,7 @@ public class FsmDownloadPackageFiles : IStateNode { var downloader = (ResourceDownloaderOperation)_machine.GetBlackboardValue("Downloader"); downloader.DownloadErrorCallback = PatchEventDefine.WebFileDownloadFailed.SendEventMessage; - downloader.DownloadUpdateCallback = PatchEventDefine.DownloadProgressUpdate.SendEventMessage; + downloader.DownloadUpdateCallback = PatchEventDefine.DownloadUpdate.SendEventMessage; downloader.BeginDownload(); yield return downloader; diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmDownloadPackageOver.cs b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmDownloadPackageOver.cs index 2a44bb66..d4aa2dba 100644 --- a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmDownloadPackageOver.cs +++ b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmDownloadPackageOver.cs @@ -3,9 +3,6 @@ using System.Collections.Generic; using UnityEngine; using UniFramework.Machine; -/// -/// 下载完毕 -/// internal class FsmDownloadPackageOver : IStateNode { private StateMachine _machine; @@ -16,7 +13,8 @@ internal class FsmDownloadPackageOver : IStateNode } void IStateNode.OnEnter() { - _machine.ChangeState(); + PatchEventDefine.PatchStepsChange.SendEventMessage("资源文件下载完毕!"); + _machine.ChangeState(); } void IStateNode.OnUpdate() { diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmInitializePackage.cs b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmInitializePackage.cs index 0c9b1405..ac9922aa 100644 --- a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmInitializePackage.cs +++ b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmInitializePackage.cs @@ -6,9 +6,6 @@ using UnityEngine; using UniFramework.Machine; using YooAsset; -/// -/// 初始化资源包 -/// internal class FsmInitializePackage : IStateNode { private StateMachine _machine; @@ -19,7 +16,7 @@ internal class FsmInitializePackage : IStateNode } void IStateNode.OnEnter() { - PatchEventDefine.PatchStatesChange.SendEventMessage("初始化资源包!"); + PatchEventDefine.PatchStepsChange.SendEventMessage("初始化资源包!"); GameManager.Instance.StartCoroutine(InitPackage()); } void IStateNode.OnUpdate() @@ -96,7 +93,7 @@ internal class FsmInitializePackage : IStateNode } else { - _machine.ChangeState(); + _machine.ChangeState(); } } @@ -152,133 +149,4 @@ internal class FsmInitializePackage : IStateNode return $"{_fallbackHostServer}/{fileName}"; } } - - /// - /// 资源文件流加载解密类 - /// - private class FileStreamDecryption : IDecryptionServices - { - /// - /// 同步方式获取解密的资源包对象 - /// 注意:加载流对象在资源包对象释放的时候会自动释放 - /// - DecryptResult IDecryptionServices.LoadAssetBundle(DecryptFileInfo fileInfo) - { - BundleStream bundleStream = new BundleStream(fileInfo.FileLoadPath, FileMode.Open, FileAccess.Read, FileShare.Read); - DecryptResult decryptResult = new DecryptResult(); - decryptResult.ManagedStream = bundleStream; - decryptResult.Result = AssetBundle.LoadFromStream(bundleStream, fileInfo.FileLoadCRC, GetManagedReadBufferSize()); - return decryptResult; - } - - /// - /// 异步方式获取解密的资源包对象 - /// 注意:加载流对象在资源包对象释放的时候会自动释放 - /// - DecryptResult IDecryptionServices.LoadAssetBundleAsync(DecryptFileInfo fileInfo) - { - BundleStream bundleStream = new BundleStream(fileInfo.FileLoadPath, FileMode.Open, FileAccess.Read, FileShare.Read); - DecryptResult decryptResult = new DecryptResult(); - decryptResult.ManagedStream = bundleStream; - decryptResult.CreateRequest = AssetBundle.LoadFromStreamAsync(bundleStream, fileInfo.FileLoadCRC, GetManagedReadBufferSize()); - return decryptResult; - } - - /// - /// 获取解密的字节数据 - /// - byte[] IDecryptionServices.ReadFileData(DecryptFileInfo fileInfo) - { - throw new System.NotImplementedException(); - } - - /// - /// 获取解密的文本数据 - /// - string IDecryptionServices.ReadFileText(DecryptFileInfo fileInfo) - { - throw new System.NotImplementedException(); - } - - private static uint GetManagedReadBufferSize() - { - return 1024; - } - } - - /// - /// 资源文件偏移加载解密类 - /// - private class FileOffsetDecryption : IDecryptionServices - { - /// - /// 同步方式获取解密的资源包对象 - /// 注意:加载流对象在资源包对象释放的时候会自动释放 - /// - DecryptResult IDecryptionServices.LoadAssetBundle(DecryptFileInfo fileInfo) - { - DecryptResult decryptResult = new DecryptResult(); - decryptResult.ManagedStream = null; - decryptResult.Result = AssetBundle.LoadFromFile(fileInfo.FileLoadPath, fileInfo.FileLoadCRC, GetFileOffset()); - return decryptResult; - } - - /// - /// 异步方式获取解密的资源包对象 - /// 注意:加载流对象在资源包对象释放的时候会自动释放 - /// - DecryptResult IDecryptionServices.LoadAssetBundleAsync(DecryptFileInfo fileInfo) - { - DecryptResult decryptResult = new DecryptResult(); - decryptResult.ManagedStream = null; - decryptResult.CreateRequest = AssetBundle.LoadFromFileAsync(fileInfo.FileLoadPath, fileInfo.FileLoadCRC, GetFileOffset()); - return decryptResult; - } - - /// - /// 获取解密的字节数据 - /// - byte[] IDecryptionServices.ReadFileData(DecryptFileInfo fileInfo) - { - throw new System.NotImplementedException(); - } - - /// - /// 获取解密的文本数据 - /// - string IDecryptionServices.ReadFileText(DecryptFileInfo fileInfo) - { - throw new System.NotImplementedException(); - } - - private static ulong GetFileOffset() - { - return 32; - } - } -} - -/// -/// 资源文件解密流 -/// -public class BundleStream : FileStream -{ - public const byte KEY = 64; - - public BundleStream(string path, FileMode mode, FileAccess access, FileShare share) : base(path, mode, access, share) - { - } - public BundleStream(string path, FileMode mode) : base(path, mode) - { - } - - public override int Read(byte[] array, int offset, int count) - { - var index = base.Read(array, offset, count); - for (int i = 0; i < array.Length; i++) - { - array[i] ^= KEY; - } - return index; - } } \ No newline at end of file diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmUpdatePackageVersion.cs b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmRequestPackageVersion.cs similarity index 77% rename from Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmUpdatePackageVersion.cs rename to Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmRequestPackageVersion.cs index 34621cd3..e0a8aaa8 100644 --- a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmUpdatePackageVersion.cs +++ b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmRequestPackageVersion.cs @@ -4,10 +4,7 @@ using UnityEngine; using UniFramework.Machine; using YooAsset; -/// -/// 更新资源版本号 -/// -internal class FsmUpdatePackageVersion : IStateNode +internal class FsmRequestPackageVersion : IStateNode { private StateMachine _machine; @@ -17,7 +14,7 @@ internal class FsmUpdatePackageVersion : IStateNode } void IStateNode.OnEnter() { - PatchEventDefine.PatchStatesChange.SendEventMessage("获取最新的资源版本 !"); + PatchEventDefine.PatchStepsChange.SendEventMessage("请求资源版本 !"); GameManager.Instance.StartCoroutine(UpdatePackageVersion()); } void IStateNode.OnUpdate() @@ -29,8 +26,6 @@ internal class FsmUpdatePackageVersion : IStateNode private IEnumerator UpdatePackageVersion() { - yield return new WaitForSecondsRealtime(0.5f); - var packageName = (string)_machine.GetBlackboardValue("PackageName"); var package = YooAssets.GetPackage(packageName); var operation = package.RequestPackageVersionAsync(); @@ -39,7 +34,7 @@ internal class FsmUpdatePackageVersion : IStateNode if (operation.Status != EOperationStatus.Succeed) { Debug.LogWarning(operation.Error); - PatchEventDefine.PackageVersionUpdateFailed.SendEventMessage(); + PatchEventDefine.PackageVersionRequestFailed.SendEventMessage(); } else { diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmUpdatePackageVersion.cs.meta b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmRequestPackageVersion.cs.meta similarity index 100% rename from Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmUpdatePackageVersion.cs.meta rename to Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmRequestPackageVersion.cs.meta diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmUpdaterDone.cs b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmStartGame.cs similarity index 77% rename from Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmUpdaterDone.cs rename to Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmStartGame.cs index 6489a506..ce156ebe 100644 --- a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmUpdaterDone.cs +++ b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmStartGame.cs @@ -3,10 +3,7 @@ using System.Collections.Generic; using UnityEngine; using UniFramework.Machine; -/// -/// 流程更新完毕 -/// -internal class FsmUpdaterDone : IStateNode +internal class FsmStartGame : IStateNode { private PatchOperation _owner; @@ -16,6 +13,7 @@ internal class FsmUpdaterDone : IStateNode } void IStateNode.OnEnter() { + PatchEventDefine.PatchStepsChange.SendEventMessage("开始游戏!"); _owner.SetFinish(); } void IStateNode.OnUpdate() diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmUpdaterDone.cs.meta b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmStartGame.cs.meta similarity index 100% rename from Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmUpdaterDone.cs.meta rename to Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmStartGame.cs.meta diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmUpdatePackageManifest.cs b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmUpdatePackageManifest.cs index c5dae9d0..1dd3fb15 100644 --- a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmUpdatePackageManifest.cs +++ b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmUpdatePackageManifest.cs @@ -4,9 +4,6 @@ using UnityEngine; using UniFramework.Machine; using YooAsset; -/// -/// 更新资源清单 -/// public class FsmUpdatePackageManifest : IStateNode { private StateMachine _machine; @@ -17,7 +14,7 @@ public class FsmUpdatePackageManifest : IStateNode } void IStateNode.OnEnter() { - PatchEventDefine.PatchStatesChange.SendEventMessage("更新资源清单!"); + PatchEventDefine.PatchStepsChange.SendEventMessage("更新资源清单!"); GameManager.Instance.StartCoroutine(UpdateManifest()); } void IStateNode.OnUpdate() @@ -29,8 +26,6 @@ public class FsmUpdatePackageManifest : IStateNode private IEnumerator UpdateManifest() { - yield return new WaitForSecondsRealtime(0.5f); - var packageName = (string)_machine.GetBlackboardValue("PackageName"); var packageVersion = (string)_machine.GetBlackboardValue("PackageVersion"); var package = YooAssets.GetPackage(packageName); @@ -40,12 +35,12 @@ public class FsmUpdatePackageManifest : IStateNode if (operation.Status != EOperationStatus.Succeed) { Debug.LogWarning(operation.Error); - PatchEventDefine.PatchManifestUpdateFailed.SendEventMessage(); + PatchEventDefine.PackageManifestUpdateFailed.SendEventMessage(); yield break; } else { - _machine.ChangeState(); + _machine.ChangeState(); } } } \ No newline at end of file diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/PatchOperation.cs b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/PatchOperation.cs index 318e110a..f03fa8ff 100644 --- a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/PatchOperation.cs +++ b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/PatchOperation.cs @@ -1,7 +1,4 @@ -using System; -using System.Collections; -using System.Collections.Generic; -using UnityEngine; +using UnityEngine; using UniFramework.Machine; using UniFramework.Event; using YooAsset; @@ -27,20 +24,20 @@ public class PatchOperation : GameAsyncOperation // 注册监听事件 _eventGroup.AddListener(OnHandleEventMessage); _eventGroup.AddListener(OnHandleEventMessage); - _eventGroup.AddListener(OnHandleEventMessage); - _eventGroup.AddListener(OnHandleEventMessage); + _eventGroup.AddListener(OnHandleEventMessage); + _eventGroup.AddListener(OnHandleEventMessage); _eventGroup.AddListener(OnHandleEventMessage); // 创建状态机 _machine = new StateMachine(this); _machine.AddNode(); - _machine.AddNode(); + _machine.AddNode(); _machine.AddNode(); - _machine.AddNode(); + _machine.AddNode(); _machine.AddNode(); _machine.AddNode(); - _machine.AddNode(); - _machine.AddNode(); + _machine.AddNode(); + _machine.AddNode(); _machine.SetBlackboardValue("PackageName", packageName); _machine.SetBlackboardValue("PlayMode", playMode); @@ -55,7 +52,7 @@ public class PatchOperation : GameAsyncOperation if (_steps == ESteps.None || _steps == ESteps.Done) return; - if(_steps == ESteps.Update) + if (_steps == ESteps.Update) { _machine.Update(); } @@ -85,17 +82,17 @@ public class PatchOperation : GameAsyncOperation { _machine.ChangeState(); } - else if (message is UserEventDefine.UserTryUpdatePackageVersion) + else if (message is UserEventDefine.UserTryRequestPackageVersion) { - _machine.ChangeState(); + _machine.ChangeState(); } - else if (message is UserEventDefine.UserTryUpdatePatchManifest) + else if (message is UserEventDefine.UserTryUpdatePackageManifest) { _machine.ChangeState(); } else if (message is UserEventDefine.UserTryDownloadWebFiles) { - _machine.ChangeState(); + _machine.ChangeState(); } else { diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/PatchWindow.cs b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/PatchWindow.cs index 08b9530b..f3d87fcb 100644 --- a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/PatchWindow.cs +++ b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/PatchWindow.cs @@ -52,7 +52,6 @@ public class PatchWindow : MonoBehaviour } } - private readonly EventGroup _eventGroup = new EventGroup(); private readonly List _msgBoxList = new List(); @@ -61,7 +60,6 @@ public class PatchWindow : MonoBehaviour private Slider _slider; private Text _tips; - void Awake() { _slider = transform.Find("UIWindow/Slider").GetComponent(); @@ -71,11 +69,11 @@ public class PatchWindow : MonoBehaviour _messageBoxObj.SetActive(false); _eventGroup.AddListener(OnHandleEventMessage); - _eventGroup.AddListener(OnHandleEventMessage); + _eventGroup.AddListener(OnHandleEventMessage); _eventGroup.AddListener(OnHandleEventMessage); - _eventGroup.AddListener(OnHandleEventMessage); - _eventGroup.AddListener(OnHandleEventMessage); - _eventGroup.AddListener(OnHandleEventMessage); + _eventGroup.AddListener(OnHandleEventMessage); + _eventGroup.AddListener(OnHandleEventMessage); + _eventGroup.AddListener(OnHandleEventMessage); _eventGroup.AddListener(OnHandleEventMessage); } void OnDestroy() @@ -96,10 +94,11 @@ public class PatchWindow : MonoBehaviour }; ShowMessageBox($"Failed to initialize package !", callback); } - else if (message is PatchEventDefine.PatchStatesChange) + else if (message is PatchEventDefine.PatchStepsChange) { - var msg = message as PatchEventDefine.PatchStatesChange; + var msg = message as PatchEventDefine.PatchStepsChange; _tips.text = msg.Tips; + UnityEngine.Debug.Log(msg.Tips); } else if (message is PatchEventDefine.FoundUpdateFiles) { @@ -113,27 +112,27 @@ public class PatchWindow : MonoBehaviour string totalSizeMB = sizeMB.ToString("f1"); ShowMessageBox($"Found update patch files, Total count {msg.TotalCount} Total szie {totalSizeMB}MB", callback); } - else if (message is PatchEventDefine.DownloadProgressUpdate) + else if (message is PatchEventDefine.DownloadUpdate) { - var msg = message as PatchEventDefine.DownloadProgressUpdate; + var msg = message as PatchEventDefine.DownloadUpdate; _slider.value = (float)msg.CurrentDownloadCount / msg.TotalDownloadCount; string currentSizeMB = (msg.CurrentDownloadSizeBytes / 1048576f).ToString("f1"); string totalSizeMB = (msg.TotalDownloadSizeBytes / 1048576f).ToString("f1"); _tips.text = $"{msg.CurrentDownloadCount}/{msg.TotalDownloadCount} {currentSizeMB}MB/{totalSizeMB}MB"; } - else if (message is PatchEventDefine.PackageVersionUpdateFailed) + else if (message is PatchEventDefine.PackageVersionRequestFailed) { System.Action callback = () => { - UserEventDefine.UserTryUpdatePackageVersion.SendEventMessage(); + UserEventDefine.UserTryRequestPackageVersion.SendEventMessage(); }; ShowMessageBox($"Failed to update static version, please check the network status.", callback); } - else if (message is PatchEventDefine.PatchManifestUpdateFailed) + else if (message is PatchEventDefine.PackageManifestUpdateFailed) { System.Action callback = () => { - UserEventDefine.UserTryUpdatePatchManifest.SendEventMessage(); + UserEventDefine.UserTryUpdatePackageManifest.SendEventMessage(); }; ShowMessageBox($"Failed to update patch manifest, please check the network status.", callback); } diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/WindowLogic/UIBattleWindow.cs b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/WindowLogic/UIBattleWindow.cs index e43ba44e..3b6b6dbb 100644 --- a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/WindowLogic/UIBattleWindow.cs +++ b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/WindowLogic/UIBattleWindow.cs @@ -16,10 +16,10 @@ public class UIBattleWindow : MonoBehaviour _scoreLabel = this.transform.Find("ScoreView/Score").GetComponent(); _scoreLabel.text = "Score : 0"; - var restartBtn = this.transform.Find("OverView/Restart").GetComponent