diff --git a/Assets/YooAsset/Samples~/Space Shooter/Boot.unity b/Assets/YooAsset/Samples~/Space Shooter/Boot.unity
index 60686d65..7b255e8f 100644
--- a/Assets/YooAsset/Samples~/Space Shooter/Boot.unity
+++ b/Assets/YooAsset/Samples~/Space Shooter/Boot.unity
@@ -38,7 +38,6 @@ RenderSettings:
m_ReflectionIntensity: 1
m_CustomReflection: {fileID: 0}
m_Sun: {fileID: 0}
- m_IndirectSpecularColor: {r: 0.37311953, g: 0.38074014, b: 0.3587274, a: 1}
m_UseRadianceAmbientProbe: 0
--- !u!157 &3
LightmapSettings:
@@ -104,7 +103,7 @@ NavMeshSettings:
serializedVersion: 2
m_ObjectHideFlags: 0
m_BuildSettings:
- serializedVersion: 2
+ serializedVersion: 3
agentTypeID: 0
agentRadius: 0.5
agentHeight: 2
@@ -117,7 +116,7 @@ NavMeshSettings:
cellSize: 0.16666667
manualTileSize: 0
tileSize: 256
- accuratePlacement: 0
+ buildHeightMesh: 0
maxJobWorkers: 0
preserveTilesOutsideBounds: 0
debug:
@@ -130,7 +129,7 @@ LightingSettings:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Settings.lighting
- serializedVersion: 3
+ serializedVersion: 6
m_GIWorkflowMode: 1
m_EnableBakedLightmaps: 1
m_EnableRealtimeLightmaps: 0
@@ -143,7 +142,7 @@ LightingSettings:
m_LightmapMaxSize: 1024
m_BakeResolution: 40
m_Padding: 2
- m_TextureCompression: 1
+ m_LightmapCompression: 3
m_AO: 0
m_AOMaxDistance: 1
m_CompAOExponent: 1
@@ -164,13 +163,13 @@ LightingSettings:
m_PVRCulling: 1
m_PVRSampling: 1
m_PVRDirectSampleCount: 32
- m_PVRSampleCount: 500
- m_PVREnvironmentSampleCount: 500
+ m_PVRSampleCount: 512
+ m_PVREnvironmentSampleCount: 512
m_PVREnvironmentReferencePointCount: 2048
m_LightProbeSampleCountMultiplier: 4
m_PVRBounces: 2
m_PVRMinBounces: 2
- m_PVREnvironmentMIS: 0
+ m_PVREnvironmentImportanceSampling: 0
m_PVRFilteringMode: 2
m_PVRDenoiserTypeDirect: 0
m_PVRDenoiserTypeIndirect: 0
@@ -184,6 +183,9 @@ LightingSettings:
m_PVRFilteringAtrousPositionSigmaDirect: 0.5
m_PVRFilteringAtrousPositionSigmaIndirect: 2
m_PVRFilteringAtrousPositionSigmaAO: 1
+ m_PVRTiledBaking: 0
+ m_NumRaysToShootPerTexel: -1
+ m_RespectSceneVisibilityWhenBakingGI: 0
--- !u!1 &1281760859
GameObject:
m_ObjectHideFlags: 0
@@ -221,12 +223,13 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1281760859}
+ serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
- m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &6920458660802423023
GameObject:
@@ -268,9 +271,17 @@ Camera:
m_projectionMatrixMode: 1
m_GateFitMode: 2
m_FOVAxisMode: 0
+ m_Iso: 200
+ m_ShutterSpeed: 0.005
+ m_Aperture: 16
+ m_FocusDistance: 10
+ m_FocalLength: 50
+ m_BladeCount: 5
+ m_Curvature: {x: 2, y: 11}
+ m_BarrelClipping: 0.25
+ m_Anamorphism: 0
m_SensorSize: {x: 36, y: 24}
m_LensShift: {x: 0, y: 0}
- m_FocalLength: 50
m_NormalizedViewPortRect:
serializedVersion: 2
x: 0
@@ -304,10 +315,17 @@ Transform:
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m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6920458660802423023}
+ serializedVersion: 2
m_LocalRotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068}
m_LocalPosition: {x: 0, y: 10, z: 5}
m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
- m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 90, y: 0, z: 0}
+--- !u!1660057539 &9223372036854775807
+SceneRoots:
+ m_ObjectHideFlags: 0
+ m_Roots:
+ - {fileID: 6920458660802423026}
+ - {fileID: 1281760861}
diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameArt/Entity/Vehicle.meta b/Assets/YooAsset/Samples~/Space Shooter/GameArt/Entity/Vehicle.meta
deleted file mode 100644
index 9bc647bc..00000000
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diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameArt/Entity/Vehicle/vehicle_playerShip/Materials.meta b/Assets/YooAsset/Samples~/Space Shooter/GameArt/Entity/Vehicle/vehicle_playerShip/Materials.meta
deleted file mode 100644
index 15de8392..00000000
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diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameArt/Entity/Vehicle/vehicle_playerShip/Materials/vehicle_playerShip_glass_mat.mat b/Assets/YooAsset/Samples~/Space Shooter/GameArt/Entity/Vehicle/vehicle_playerShip/Materials/vehicle_playerShip_glass_mat.mat
deleted file mode 100644
index 222ab64c..00000000
--- a/Assets/YooAsset/Samples~/Space Shooter/GameArt/Entity/Vehicle/vehicle_playerShip/Materials/vehicle_playerShip_glass_mat.mat
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diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameArt/Entity/Vehicle/vehicle_playerShip/Materials/vehicle_playerShip_glass_mat.mat.meta b/Assets/YooAsset/Samples~/Space Shooter/GameArt/Entity/Vehicle/vehicle_playerShip/Materials/vehicle_playerShip_glass_mat.mat.meta
deleted file mode 100644
index 00ee56a7..00000000
--- a/Assets/YooAsset/Samples~/Space Shooter/GameArt/Entity/Vehicle/vehicle_playerShip/Materials/vehicle_playerShip_glass_mat.mat.meta
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diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameArt/Entity/Vehicle/vehicle_playerShip/Materials/vehicle_playerShip_metal_mat.mat b/Assets/YooAsset/Samples~/Space Shooter/GameArt/Entity/Vehicle/vehicle_playerShip/Materials/vehicle_playerShip_metal_mat.mat
deleted file mode 100644
index 48c88083..00000000
--- a/Assets/YooAsset/Samples~/Space Shooter/GameArt/Entity/Vehicle/vehicle_playerShip/Materials/vehicle_playerShip_metal_mat.mat
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diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameArt/Entity/Vehicle/vehicle_playerShip/Materials/vehicle_playerShip_metal_mat.mat.meta b/Assets/YooAsset/Samples~/Space Shooter/GameArt/Entity/Vehicle/vehicle_playerShip/Materials/vehicle_playerShip_metal_mat.mat.meta
deleted file mode 100644
index 43d23563..00000000
--- a/Assets/YooAsset/Samples~/Space Shooter/GameArt/Entity/Vehicle/vehicle_playerShip/Materials/vehicle_playerShip_metal_mat.mat.meta
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diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameArt/Scene.meta b/Assets/YooAsset/Samples~/Space Shooter/GameArt/Scene.meta
deleted file mode 100644
index e557ab7c..00000000
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diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameArt/Shader/StandardMobile.cginc b/Assets/YooAsset/Samples~/Space Shooter/GameArt/Shader/StandardMobile.cginc
deleted file mode 100644
index 68c691de..00000000
--- a/Assets/YooAsset/Samples~/Space Shooter/GameArt/Shader/StandardMobile.cginc
+++ /dev/null
@@ -1,308 +0,0 @@
-#include "UnityCG.cginc"
-
-// DEFINES, CONSTRUCTORS AND STRUCTS
-
-sampler2D _MainTex;
-half4 _MainTex_ST;
-
-// Color, brightness and contrast
-#if COLOR_ON
-half4 _Color;
-half _Brightness;
-half _Contrast;
-#endif
-
-// Phong point light
-#if PHONG_ON
-uniform half4 _PointLightColor;
-uniform half3 _PointLightPosition;
-
-half _AmbiencePower;
-half _SpecularPower;
-half _DiffusePower;
-#endif
-
-// Detail map
-#if DETAIL_ON
-sampler2D _DetailMap;
-half _DetailStrength;
-#endif
-
-// Detail mask
-#if DETAIL_ON && DETAIL_MASK_ON
-sampler2D _DetailMask;
-#endif
-
-// Emission map
-#if EMISSION_ON
-sampler2D _EmissionMap;
-half _EmissionStrength;
-#endif
-
-// Normal map
-#if NORMAL_ON
-sampler2D _NormalMap;
-#endif
-
-struct appdata
-{
- float4 vertex : POSITION;
- half2 texcoord : TEXCOORD0;
- #if PHONG_ON
- float4 normal : NORMAL;
- #endif
- #if NORMAL_ON
- float4 tangent : TANGENT;
- #endif
-};
-
-struct appdata_lm
-{
- float4 vertex : POSITION;
- half2 texcoord : TEXCOORD0;
- half2 texcoord_lm : TEXCOORD1;
- #if PHONG_ON
- float4 normal : NORMAL;
- #endif
- #if NORMAL_ON
- float4 tangent : TANGENT;
- #endif
-};
-
-struct v2f
-{
- float4 vertex : SV_POSITION;
- half2 uv_main : TEXCOORD0;
- UNITY_FOG_COORDS(1)
- #if PHONG_ON
- float4 worldVertex : TEXCOORD2; // worldPos
- #endif
- #if PHONG_ON || NORMAL_ON
- half3 worldNormal : TEXCOORD3;
- #endif
- #if NORMAL_ON
- // these three vectors will hold a 3x3 rotation matrix
- // that transforms from tangent to world space
- half3 tspace0 : TEXCOORD4; // tangent.x, bitangent.x, normal.x
- half3 tspace1 : TEXCOORD5; // tangent.y, bitangent.y, normal.y
- half3 tspace2 : TEXCOORD6; // tangent.z, bitangent.z, normal.z
- #endif
-};
-
-struct v2f_lm
-{
- float4 vertex : SV_POSITION;
- half2 uv_main : TEXCOORD0;
- half2 uv_lm : TEXCOORD1;
- UNITY_FOG_COORDS(2)
- #if PHONG_ON
- float4 worldVertex : TEXCOORD3;
- #endif
- #if PHONG_ON || NORMAL_ON
- half3 worldNormal : TEXCOORD4;
- #endif
- #if NORMAL_ON
- // these three vectors will hold a 3x3 rotation matrix
- // that transforms from tangent to world space
- half3 tspace0 : TEXCOORD5; // tangent.x, bitangent.x, normal.x
- half3 tspace1 : TEXCOORD6; // tangent.y, bitangent.y, normal.y
- half3 tspace2 : TEXCOORD7; // tangent.z, bitangent.z, normal.z
- #endif
-};
-
-// VERTEX SHADERS
-
-v2f vert(appdata v)
-{
- v2f o;
- o.vertex = UnityObjectToClipPos(v.vertex);
-
- #if PHONG_ON
- o.worldVertex = mul(unity_ObjectToWorld, v.vertex);
- o.worldNormal = UnityObjectToWorldNormal(v.normal);
- #endif
-
- #if NORMAL_ON
- half3 wTangent = UnityObjectToWorldDir(v.tangent.xyz);
- // compute bitangent from cross product of normal and tangent
- half tangentSign = v.tangent.w * unity_WorldTransformParams.w;
- half3 wBitangent = cross(o.worldNormal, wTangent) * tangentSign;
- // output the tangent space matrix
- o.tspace0 = half3(wTangent.x, wBitangent.x, o.worldNormal.x);
- o.tspace1 = half3(wTangent.y, wBitangent.y, o.worldNormal.y);
- o.tspace2 = half3(wTangent.z, wBitangent.z, o.worldNormal.z);
- #endif
-
- o.uv_main = TRANSFORM_TEX(v.texcoord, _MainTex);
- UNITY_TRANSFER_FOG(o, o.vertex);
-
- return o;
-}
-
-v2f_lm vert_lm(appdata_lm v)
-{
- v2f_lm o;
- o.vertex = UnityObjectToClipPos(v.vertex); // XXX: Is this efficient?
-
- #if PHONG_ON
- o.worldVertex = mul(unity_ObjectToWorld, v.vertex);
- o.worldNormal = UnityObjectToWorldNormal(v.normal);
- #endif
-
- #if NORMAL_ON && PHONG_ON
- half3 wTangent = UnityObjectToWorldDir(v.tangent.xyz);
- // compute bitangent from cross product of normal and tangent
- half tangentSign = v.tangent.w * unity_WorldTransformParams.w;
- half3 wBitangent = cross(o.worldNormal, wTangent) * tangentSign;
- // output the tangent space matrix
- o.tspace0 = half3(wTangent.x, wBitangent.x, o.worldNormal.x);
- o.tspace1 = half3(wTangent.y, wBitangent.y, o.worldNormal.y);
- o.tspace2 = half3(wTangent.z, wBitangent.z, o.worldNormal.z);
- #endif
-
- o.uv_main = TRANSFORM_TEX(v.texcoord, _MainTex);
- // lightmapped uv
- o.uv_lm = v.texcoord_lm.xy * unity_LightmapST.xy + unity_LightmapST.zw;
- UNITY_TRANSFER_FOG(o, o.vertex);
-
- return o;
-}
-
-// FRAGMENT SHADERS
-
-#if COLOR_ON
-// Fix the brightness, contrast and color
-half4 bcc(half4 main_color)
-{
- main_color.rgb /= main_color.a;
- main_color.rgb = ((main_color.rgb - 0.5f) * max(_Contrast, 0)) + 0.5f;
- main_color.rgb += _Brightness * 0.05;
- main_color.rgb *= main_color.a;
-
- //main_color.rgb = lerp(main_color.rgb, _Color.rgb, _Color.a);
- main_color *= _Color;
-
- return main_color;
-}
-#endif
-
-fixed4 frag(v2f i) : SV_Target
-{
- half4 returnColor = tex2D(_MainTex, i.uv_main);
-
- #if DETAIL_ON
- half4 mask = half4(1, 1, 1, 1);
- #endif
- #if DETAIL_ON && DETAIL_MASK_ON
- mask = tex2D(_DetailMask, i.uv_main);
- #endif
- #if DETAIL_ON
- half4 detailMap = tex2D(_DetailMap, i.uv_main) * mask;
- const fixed3 constantList = fixed3(1.0, 0.5, 0.0);
- returnColor = (returnColor + _DetailStrength*detailMap) * constantList.xxxz + (returnColor + _DetailStrength*detailMap) * constantList.zzzy;
- #endif
-
- #if EMISSION_ON
- returnColor += tex2D(_EmissionMap, i.uv_main)*_EmissionStrength*0.2;
- #endif
-
- #if NORMAL_ON
- // sample the normal map, and decode from the Unity encoding
- half3 tnormal = UnpackNormal(tex2D(_NormalMap, i.uv_main));
- // transform normal from tangent to world space
- half3 worldNormal;
- worldNormal.x = dot(i.tspace0, tnormal);
- worldNormal.y = dot(i.tspace1, tnormal);
- worldNormal.z = dot(i.tspace2, tnormal);
- float3 normal = normalize(worldNormal);
- #endif
- #if !NORMAL_ON && PHONG_ON
- float3 normal = normalize(i.worldNormal.xyz);
- #endif
-
- #if PHONG_ON
- float3 localCoords = i.worldVertex.xyz;
- // ambient intensities
- half3 amb = returnColor.rgb * unity_AmbientSky * _AmbiencePower;
- // diffuse intensities
- half3 L = normalize(_PointLightPosition - localCoords);
- half LdotN = dot(L, normal);
- half3 dif = _PointLightColor.rgb * returnColor.rgb * saturate(LdotN) * _DiffusePower;
- // specular intensities
- half3 V = normalize(_WorldSpaceCameraPos - localCoords);
- half3 H = normalize(V+L);
- half3 spe = _PointLightColor.rgb * pow(saturate(dot(normal, H)), 25) * _SpecularPower;
-
- returnColor.rgb = lerp(returnColor.rgb, amb.rgb+dif.rgb+spe.rgb, _PointLightColor.a);
- #endif
-
- UNITY_APPLY_FOG(i.fogCoord, returnColor);
-
- #if COLOR_ON
- returnColor = bcc(returnColor);
- #endif
-
- return returnColor;
-}
-
-fixed4 frag_lm(v2f_lm i) : SV_Target
-{
- half4 returnColor = tex2D(_MainTex, i.uv_main);
-
- #if DETAIL_ON
- half4 mask = half4(1, 1, 1, 1);
- #endif
- #if DETAIL_ON && DETAIL_MASK_ON
- mask = tex2D(_DetailMask, i.uv_main);
- #endif
- #if DETAIL_ON
- half4 detailMap = tex2D(_DetailMap, i.uv_main) * mask;
- const fixed3 constantList = fixed3(1.0, 0.5, 0.0);
- returnColor = (returnColor + _DetailStrength*detailMap) * constantList.xxxz + (returnColor + _DetailStrength*detailMap) * constantList.zzzy;
- #endif
-
- #if EMISSION_ON
- returnColor += tex2D(_EmissionMap, i.uv_main)*_EmissionStrength/5;
- #endif
- returnColor.rgb *= DecodeLightmap(UNITY_SAMPLE_TEX2D(unity_Lightmap, i.uv_lm));
-
- #if NORMAL_ON
- // sample the normal map, and decode from the Unity encoding
- half3 tnormal = UnpackNormal(tex2D(_NormalMap, i.uv_main));
- // transform normal from tangent to world space
- half3 worldNormal;
- worldNormal.x = dot(i.tspace0, tnormal);
- worldNormal.y = dot(i.tspace1, tnormal);
- worldNormal.z = dot(i.tspace2, tnormal);
- float3 normal = normalize(worldNormal);
- #endif
- #if !NORMAL_ON && PHONG_ON
- float3 normal = normalize(i.worldNormal.xyz);
- #endif
-
- #if PHONG_ON
- float3 localCoords = i.worldVertex.xyz;
- // ambient intensities
- half3 amb = returnColor.rgb * unity_AmbientSky * _AmbiencePower;
- // diffuse intensities
- half3 L = normalize(_PointLightPosition - localCoords);
- half LdotN = dot(L, normal);
- half3 dif = _PointLightColor.rgb * returnColor.rgb * saturate(LdotN) * _DiffusePower;
- // specular intensities
- half3 V = normalize(_WorldSpaceCameraPos - localCoords);
- half3 H = normalize(V+L);
- half3 spe = _PointLightColor.rgb * pow(saturate(dot(normal, H)), 25) * _SpecularPower;
-
- returnColor.rgb = lerp(returnColor.rgb, amb.rgb+dif.rgb+spe.rgb, _PointLightColor.a);
- #endif
-
- UNITY_APPLY_FOG(i.fogCoord, returnColor);
-
- #if COLOR_ON
- returnColor = bcc(returnColor);
- #endif
-
- return returnColor;
-}
-
-// SURFACE SHADERS
diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameArt/Shader/StandardMobile.cginc.meta b/Assets/YooAsset/Samples~/Space Shooter/GameArt/Shader/StandardMobile.cginc.meta
deleted file mode 100644
index 97136278..00000000
--- a/Assets/YooAsset/Samples~/Space Shooter/GameArt/Shader/StandardMobile.cginc.meta
+++ /dev/null
@@ -1,10 +0,0 @@
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diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameArt/Shader/StandardMobile.shader b/Assets/YooAsset/Samples~/Space Shooter/GameArt/Shader/StandardMobile.shader
deleted file mode 100644
index b331e39a..00000000
--- a/Assets/YooAsset/Samples~/Space Shooter/GameArt/Shader/StandardMobile.shader
+++ /dev/null
@@ -1,110 +0,0 @@
-// Standard shader for mobile
-// Written by Nihal Mirpuri @nylonee
-
-Shader "Mobile/Standard"
-{
- Properties
- {
- _MainTex("Albedo", 2D) = "white" {}
-
- [Toggle(COLOR_ON)] _ColorToggle("Color, Brightness, Contrast Toggle", Int) = 0
- _Color("Color", Color) = (1,1,1)
- _Brightness ("Brightness", Range(-10.0, 10.0)) = 0.0
- _Contrast ("Contrast", Range(0.0, 3.0)) = 1
-
- [Toggle(PHONG_ON)] _Phong("Point Light Toggle", Int) = 0
- _PointLightColor("Point Light Color", Color) = (1,1,1,1)
- _PointLightPosition("Point Light Position", Vector) = (0.0,0.0,0.0)
- _AmbiencePower("Ambience intensity", Range(0.0,2.0)) = 1.0
- _SpecularPower("Specular intensity", Range(0.0,2.0)) = 1.0
- _DiffusePower("Diffuse intensity", Range(0.0,2.0)) = 1.0
-
- [Toggle(DETAIL_ON)] _Detail("Detail Map Toggle", Int) = 0
- _DetailMap("Detail Map", 2D) = "white" {}
- _DetailStrength("Detail Map Strength", Range(0.0, 2.0)) = 1
- [Toggle(DETAIL_MASK_ON)] _Mask("Detail Mask Toggle", Int) = 0
- _DetailMask("Detail Mask", 2D) = "white" {}
-
- [Toggle(EMISSION_ON)] _Emission("Emission Map Toggle", Int) = 0
- _EmissionMap("Emission", 2D) = "white" {}
- _EmissionStrength("Emission Strength", Range(0.0,10.0)) = 1
-
- [Toggle(NORMAL_ON)] _Normal("Normal Map Toggle", Int) = 0
- _NormalMap("Normal Map", 2D) = "bump" {}
- }
-
- SubShader {
- Tags { "RenderType" = "Opaque" }
- LOD 150
-
- // Render the relevant pass based on whether lightmap data is being passed in
- Pass {
- Tags { "LightMode" = "VertexLM" }
- Lighting Off
- Cull Back
- CGPROGRAM
- #pragma vertex vert_lm
- #pragma fragment frag_lm
-
- #pragma multi_compile_fog
- #pragma skip_variants FOG_LINEAR FOG_EXP
-
- #pragma shader_feature COLOR_ON
- #pragma shader_feature PHONG_ON
- #pragma shader_feature DETAIL_ON
- #pragma shader_feature DETAIL_MASK_ON
- #pragma shader_feature EMISSION_ON
- #pragma shader_feature NORMAL_ON
-
- #include "StandardMobile.cginc"
- ENDCG
- }
-
- Pass {
- Tags { "LightMode" = "VertexLMRGBM" }
- Lighting Off
- Cull Back
- CGPROGRAM
- #pragma vertex vert_lm
- #pragma fragment frag_lm
-
- #pragma multi_compile_fog
- #pragma skip_variants FOG_LINEAR FOG_EXP
-
- #pragma shader_feature COLOR_ON
- #pragma shader_feature PHONG_ON
- #pragma shader_feature DETAIL_ON
- #pragma shader_feature DETAIL_MASK_ON
- #pragma shader_feature EMISSION_ON
- #pragma shader_feature NORMAL_ON
-
- #include "StandardMobile.cginc"
- ENDCG
- }
-
- Pass {
- Tags { "LightMode" = "Vertex" }
- Lighting Off
- Cull Back
- CGPROGRAM
- #pragma vertex vert
- #pragma fragment frag
-
- #pragma multi_compile_fog
- #pragma skip_variants FOG_LINEAR FOG_EXP
-
- #pragma shader_feature COLOR_ON
- #pragma shader_feature PHONG_ON
- #pragma shader_feature DETAIL_ON
- #pragma shader_feature DETAIL_MASK_ON
- #pragma shader_feature EMISSION_ON
- #pragma shader_feature NORMAL_ON
-
- #include "StandardMobile.cginc"
- ENDCG
- }
-
- }
-
- FallBack "Mobile/VertexLit"
-}
diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameArt/Shader/StandardMobile.shader.meta b/Assets/YooAsset/Samples~/Space Shooter/GameArt/Shader/StandardMobile.shader.meta
deleted file mode 100644
index f36c9a08..00000000
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deleted file mode 100644
index a155bc09..00000000
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diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameArt/UIFont/zekton free.ttf b/Assets/YooAsset/Samples~/Space Shooter/GameArt/UIFont/zekton free.ttf
deleted file mode 100644
index dc6f8be3..00000000
Binary files a/Assets/YooAsset/Samples~/Space Shooter/GameArt/UIFont/zekton free.ttf and /dev/null differ
diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameArt/UIFont/zekton free.ttf.meta b/Assets/YooAsset/Samples~/Space Shooter/GameArt/UIFont/zekton free.ttf.meta
deleted file mode 100644
index 3ac60ef7..00000000
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diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameRes/Effect/Engines.meta b/Assets/YooAsset/Samples~/Space Shooter/GameRes/Effect/Engines.meta
deleted file mode 100644
index f6a53c9b..00000000
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deleted file mode 100644
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similarity index 100%
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rename to Assets/YooAsset/Samples~/Space Shooter/GameRes/Effect/engines_enemy.prefab
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similarity index 100%
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rename to Assets/YooAsset/Samples~/Space Shooter/GameRes/Effect/explosion_player.prefab
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similarity index 100%
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similarity index 100%
rename from Assets/YooAsset/Samples~/Space Shooter/GameArt/Entity/Asteroid/prop_asteroid_03/prop_asteroid_03.FBX.meta
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similarity index 100%
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similarity index 100%
rename from Assets/YooAsset/Samples~/Space Shooter/GameArt/Entity/Asteroid/prop_asteroid_03/prop_asteroid_03_dff.tif.meta
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similarity index 91%
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index 00bb8e82..ecfa4d7f 100644
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similarity index 100%
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similarity index 100%
rename from Assets/YooAsset/Samples~/Space Shooter/GameArt/Entity/Vehicle/vehicle_enemyShip/vehicle_enemyShip.FBX
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similarity index 100%
rename from Assets/YooAsset/Samples~/Space Shooter/GameArt/Entity/Vehicle/vehicle_enemyShip/vehicle_enemyShip.FBX.meta
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similarity index 91%
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similarity index 100%
rename from Assets/YooAsset/Samples~/Space Shooter/GameArt/Entity/Vehicle/vehicle_enemyShip/vehicle_enemyShip_glow_mat.mat.meta
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similarity index 100%
rename from Assets/YooAsset/Samples~/Space Shooter/GameArt/Entity/Vehicle/vehicle_enemyShip/vehicle_enemyShip_metal_mat.mat.meta
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similarity index 100%
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similarity index 100%
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diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameArt/Entity/Vehicle/vehicle_playerShip.meta b/Assets/YooAsset/Samples~/Space Shooter/GameRes/EntityArt/vehicle_playerShip.meta
similarity index 100%
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similarity index 100%
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diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameArt/Entity/Vehicle/vehicle_playerShip/vehicle_playerShip_collider.FBX b/Assets/YooAsset/Samples~/Space Shooter/GameRes/EntityArt/vehicle_playerShip/vehicle_playerShip_collider.FBX
similarity index 100%
rename from Assets/YooAsset/Samples~/Space Shooter/GameArt/Entity/Vehicle/vehicle_playerShip/vehicle_playerShip_collider.FBX
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diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameArt/Entity/Vehicle/vehicle_playerShip/vehicle_playerShip_collider.FBX.meta b/Assets/YooAsset/Samples~/Space Shooter/GameRes/EntityArt/vehicle_playerShip/vehicle_playerShip_collider.FBX.meta
similarity index 100%
rename from Assets/YooAsset/Samples~/Space Shooter/GameArt/Entity/Vehicle/vehicle_playerShip/vehicle_playerShip_collider.FBX.meta
rename to Assets/YooAsset/Samples~/Space Shooter/GameRes/EntityArt/vehicle_playerShip/vehicle_playerShip_collider.FBX.meta
diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameArt/Entity/Vehicle/vehicle_playerShip/vehicle_playerShip_glass_mat.mat b/Assets/YooAsset/Samples~/Space Shooter/GameRes/EntityArt/vehicle_playerShip/vehicle_playerShip_glass_mat.mat
similarity index 91%
rename from Assets/YooAsset/Samples~/Space Shooter/GameArt/Entity/Vehicle/vehicle_playerShip/vehicle_playerShip_glass_mat.mat
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similarity index 100%
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similarity index 91%
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similarity index 100%
rename from Assets/YooAsset/Samples~/Space Shooter/GameArt/Entity/Vehicle/vehicle_playerShip/vehicle_playerShip_orange_dff.tif
rename to Assets/YooAsset/Samples~/Space Shooter/GameRes/EntityArt/vehicle_playerShip/vehicle_playerShip_orange_dff.tif
diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameArt/Entity/Vehicle/vehicle_playerShip/vehicle_playerShip_orange_dff.tif.meta b/Assets/YooAsset/Samples~/Space Shooter/GameRes/EntityArt/vehicle_playerShip/vehicle_playerShip_orange_dff.tif.meta
similarity index 100%
rename from Assets/YooAsset/Samples~/Space Shooter/GameArt/Entity/Vehicle/vehicle_playerShip/vehicle_playerShip_orange_dff.tif.meta
rename to Assets/YooAsset/Samples~/Space Shooter/GameRes/EntityArt/vehicle_playerShip/vehicle_playerShip_orange_dff.tif.meta
diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameArt/Entity/Vehicle/vehicle_playerShip/vehicle_playerShip_orange_nrm.tif b/Assets/YooAsset/Samples~/Space Shooter/GameRes/EntityArt/vehicle_playerShip/vehicle_playerShip_orange_nrm.tif
similarity index 100%
rename from Assets/YooAsset/Samples~/Space Shooter/GameArt/Entity/Vehicle/vehicle_playerShip/vehicle_playerShip_orange_nrm.tif
rename to Assets/YooAsset/Samples~/Space Shooter/GameRes/EntityArt/vehicle_playerShip/vehicle_playerShip_orange_nrm.tif
diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameArt/Entity/Vehicle/vehicle_playerShip/vehicle_playerShip_orange_nrm.tif.meta b/Assets/YooAsset/Samples~/Space Shooter/GameRes/EntityArt/vehicle_playerShip/vehicle_playerShip_orange_nrm.tif.meta
similarity index 100%
rename from Assets/YooAsset/Samples~/Space Shooter/GameArt/Entity/Vehicle/vehicle_playerShip/vehicle_playerShip_orange_nrm.tif.meta
rename to Assets/YooAsset/Samples~/Space Shooter/GameRes/EntityArt/vehicle_playerShip/vehicle_playerShip_orange_nrm.tif.meta
diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameArt/Entity.meta b/Assets/YooAsset/Samples~/Space Shooter/GameRes/SceneArt.meta
similarity index 77%
rename from Assets/YooAsset/Samples~/Space Shooter/GameArt/Entity.meta
rename to Assets/YooAsset/Samples~/Space Shooter/GameRes/SceneArt.meta
index 94475fa5..9a0bd554 100644
--- a/Assets/YooAsset/Samples~/Space Shooter/GameArt/Entity.meta
+++ b/Assets/YooAsset/Samples~/Space Shooter/GameRes/SceneArt.meta
@@ -1,5 +1,5 @@
fileFormatVersion: 2
-guid: cceb877e06414a648926ca1230374a57
+guid: 79d1889926b73c24a90c17cc41b46cc6
folderAsset: yes
DefaultImporter:
externalObjects: {}
diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameArt/Scene/cube_junkyard_sharp.cubemap b/Assets/YooAsset/Samples~/Space Shooter/GameRes/SceneArt/cube_junkyard_sharp.cubemap
similarity index 100%
rename from Assets/YooAsset/Samples~/Space Shooter/GameArt/Scene/cube_junkyard_sharp.cubemap
rename to Assets/YooAsset/Samples~/Space Shooter/GameRes/SceneArt/cube_junkyard_sharp.cubemap
diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameArt/Scene/cube_junkyard_sharp.cubemap.meta b/Assets/YooAsset/Samples~/Space Shooter/GameRes/SceneArt/cube_junkyard_sharp.cubemap.meta
similarity index 100%
rename from Assets/YooAsset/Samples~/Space Shooter/GameArt/Scene/cube_junkyard_sharp.cubemap.meta
rename to Assets/YooAsset/Samples~/Space Shooter/GameRes/SceneArt/cube_junkyard_sharp.cubemap.meta
diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameArt/Scene/cube_junkyard_soft.cubemap b/Assets/YooAsset/Samples~/Space Shooter/GameRes/SceneArt/cube_junkyard_soft.cubemap
similarity index 100%
rename from Assets/YooAsset/Samples~/Space Shooter/GameArt/Scene/cube_junkyard_soft.cubemap
rename to Assets/YooAsset/Samples~/Space Shooter/GameRes/SceneArt/cube_junkyard_soft.cubemap
diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameArt/Scene/cube_junkyard_soft.cubemap.meta b/Assets/YooAsset/Samples~/Space Shooter/GameRes/SceneArt/cube_junkyard_soft.cubemap.meta
similarity index 100%
rename from Assets/YooAsset/Samples~/Space Shooter/GameArt/Scene/cube_junkyard_soft.cubemap.meta
rename to Assets/YooAsset/Samples~/Space Shooter/GameRes/SceneArt/cube_junkyard_soft.cubemap.meta
diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameArt/Scene/tile_nebula_green_dff.mat b/Assets/YooAsset/Samples~/Space Shooter/GameRes/SceneArt/tile_nebula_green_dff.mat
similarity index 100%
rename from Assets/YooAsset/Samples~/Space Shooter/GameArt/Scene/tile_nebula_green_dff.mat
rename to Assets/YooAsset/Samples~/Space Shooter/GameRes/SceneArt/tile_nebula_green_dff.mat
diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameArt/Scene/tile_nebula_green_dff.mat.meta b/Assets/YooAsset/Samples~/Space Shooter/GameRes/SceneArt/tile_nebula_green_dff.mat.meta
similarity index 100%
rename from Assets/YooAsset/Samples~/Space Shooter/GameArt/Scene/tile_nebula_green_dff.mat.meta
rename to Assets/YooAsset/Samples~/Space Shooter/GameRes/SceneArt/tile_nebula_green_dff.mat.meta
diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameArt/Scene/tile_nebula_green_dff.tif b/Assets/YooAsset/Samples~/Space Shooter/GameRes/SceneArt/tile_nebula_green_dff.tif
similarity index 100%
rename from Assets/YooAsset/Samples~/Space Shooter/GameArt/Scene/tile_nebula_green_dff.tif
rename to Assets/YooAsset/Samples~/Space Shooter/GameRes/SceneArt/tile_nebula_green_dff.tif
diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameArt/Scene/tile_nebula_green_dff.tif.meta b/Assets/YooAsset/Samples~/Space Shooter/GameRes/SceneArt/tile_nebula_green_dff.tif.meta
similarity index 100%
rename from Assets/YooAsset/Samples~/Space Shooter/GameArt/Scene/tile_nebula_green_dff.tif.meta
rename to Assets/YooAsset/Samples~/Space Shooter/GameRes/SceneArt/tile_nebula_green_dff.tif.meta
diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameArt/Shader.meta b/Assets/YooAsset/Samples~/Space Shooter/GameRes/Shader.meta
similarity index 100%
rename from Assets/YooAsset/Samples~/Space Shooter/GameArt/Shader.meta
rename to Assets/YooAsset/Samples~/Space Shooter/GameRes/Shader.meta
diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameArt/Shader/MyUnlitShader.shader b/Assets/YooAsset/Samples~/Space Shooter/GameRes/Shader/UnlitShader.shader
similarity index 97%
rename from Assets/YooAsset/Samples~/Space Shooter/GameArt/Shader/MyUnlitShader.shader
rename to Assets/YooAsset/Samples~/Space Shooter/GameRes/Shader/UnlitShader.shader
index 2416256b..01e6773b 100644
--- a/Assets/YooAsset/Samples~/Space Shooter/GameArt/Shader/MyUnlitShader.shader
+++ b/Assets/YooAsset/Samples~/Space Shooter/GameRes/Shader/UnlitShader.shader
@@ -1,4 +1,4 @@
-Shader "Unlit/MyUnlitShader"
+Shader "Unlit/UnlitShader"
{
Properties
{
diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameArt/Shader/MyUnlitShader.shader.meta b/Assets/YooAsset/Samples~/Space Shooter/GameRes/Shader/UnlitShader.shader.meta
similarity index 100%
rename from Assets/YooAsset/Samples~/Space Shooter/GameArt/Shader/MyUnlitShader.shader.meta
rename to Assets/YooAsset/Samples~/Space Shooter/GameRes/Shader/UnlitShader.shader.meta
diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameArt/ShaderVariants.meta b/Assets/YooAsset/Samples~/Space Shooter/GameRes/ShaderVariants.meta
similarity index 100%
rename from Assets/YooAsset/Samples~/Space Shooter/GameArt/ShaderVariants.meta
rename to Assets/YooAsset/Samples~/Space Shooter/GameRes/ShaderVariants.meta
diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameArt/ShaderVariants/MyShaderVariants.json b/Assets/YooAsset/Samples~/Space Shooter/GameRes/ShaderVariants/MyShaderVariants.json
similarity index 66%
rename from Assets/YooAsset/Samples~/Space Shooter/GameArt/ShaderVariants/MyShaderVariants.json
rename to Assets/YooAsset/Samples~/Space Shooter/GameRes/ShaderVariants/MyShaderVariants.json
index 57085a57..f3911d15 100644
--- a/Assets/YooAsset/Samples~/Space Shooter/GameArt/ShaderVariants/MyShaderVariants.json
+++ b/Assets/YooAsset/Samples~/Space Shooter/GameRes/ShaderVariants/MyShaderVariants.json
@@ -1,185 +1,24 @@
{
- "ShaderTotalCount": 13,
- "VariantTotalCount": 24,
+ "ShaderTotalCount": 15,
+ "VariantTotalCount": 17,
"ShaderVariantInfos": [
+ {
+ "AssetPath": "Packages/com.unity.render-pipelines.universal/Shaders/Utils/FallbackError.shader",
+ "ShaderName": "Hidden/Universal Render Pipeline/FallbackError",
+ "ShaderVariantCount": 1,
+ "ShaderVariantElements": [
+ {
+ "PassType": 0,
+ "Keywords": [
+ ""
+ ]
+ }
+ ]
+ },
{
"AssetPath": "Resources/unity_builtin_extra",
"ShaderName": "Hidden/BlitCopy",
- "ShaderVariantElements": [
- {
- "PassType": 0,
- "Keywords": [
- ""
- ]
- }
- ]
- },
- {
- "AssetPath": "Resources/unity_builtin_extra",
- "ShaderName": "Standard",
- "ShaderVariantElements": [
- {
- "PassType": 4,
- "Keywords": [
- "DIRECTIONAL",
- "LIGHTPROBE_SH",
- "SHADOWS_SCREEN",
- "SHADOWS_SPLIT_SPHERES"
- ]
- },
- {
- "PassType": 4,
- "Keywords": [
- "DIRECTIONAL",
- "LIGHTPROBE_SH",
- "SHADOWS_SCREEN",
- "SHADOWS_SPLIT_SPHERES",
- "_EMISSION"
- ]
- },
- {
- "PassType": 4,
- "Keywords": [
- "DIRECTIONAL",
- "LIGHTPROBE_SH",
- "SHADOWS_SCREEN",
- "SHADOWS_SPLIT_SPHERES",
- "_NORMALMAP"
- ]
- },
- {
- "PassType": 4,
- "Keywords": [
- "DIRECTIONAL",
- "LIGHTPROBE_SH",
- "SHADOWS_SCREEN",
- "SHADOWS_SPLIT_SPHERES",
- "_EMISSION",
- "_NORMALMAP"
- ]
- },
- {
- "PassType": 8,
- "Keywords": [
- ""
- ]
- },
- {
- "PassType": 8,
- "Keywords": [
- "SHADOWS_DEPTH",
- "SHADOWS_SPLIT_SPHERES"
- ]
- },
- {
- "PassType": 8,
- "Keywords": [
- "_EMISSION"
- ]
- },
- {
- "PassType": 8,
- "Keywords": [
- "SHADOWS_DEPTH",
- "SHADOWS_SPLIT_SPHERES",
- "_EMISSION"
- ]
- },
- {
- "PassType": 8,
- "Keywords": [
- "_NORMALMAP"
- ]
- },
- {
- "PassType": 8,
- "Keywords": [
- "SHADOWS_DEPTH",
- "SHADOWS_SPLIT_SPHERES",
- "_NORMALMAP"
- ]
- },
- {
- "PassType": 8,
- "Keywords": [
- "_EMISSION",
- "_NORMALMAP"
- ]
- },
- {
- "PassType": 8,
- "Keywords": [
- "SHADOWS_DEPTH",
- "SHADOWS_SPLIT_SPHERES",
- "_EMISSION",
- "_NORMALMAP"
- ]
- }
- ]
- },
- {
- "AssetPath": "Resources/unity_builtin_extra",
- "ShaderName": "Skybox/Procedural",
- "ShaderVariantElements": [
- {
- "PassType": 0,
- "Keywords": [
- "_SUNDISK_SIMPLE"
- ]
- }
- ]
- },
- {
- "AssetPath": "Resources/unity_builtin_extra",
- "ShaderName": "Legacy Shaders/Particles/Additive",
- "ShaderVariantElements": [
- {
- "PassType": 0,
- "Keywords": [
- ""
- ]
- }
- ]
- },
- {
- "AssetPath": "Resources/unity_builtin_extra",
- "ShaderName": "Hidden/Internal-GUITextureClip",
- "ShaderVariantElements": [
- {
- "PassType": 0,
- "Keywords": [
- ""
- ]
- }
- ]
- },
- {
- "AssetPath": "Resources/unity_builtin_extra",
- "ShaderName": "Hidden/Internal-GUITextureClipText",
- "ShaderVariantElements": [
- {
- "PassType": 0,
- "Keywords": [
- ""
- ]
- }
- ]
- },
- {
- "AssetPath": "Resources/unity_builtin_extra",
- "ShaderName": "Hidden/Internal-GUITexture",
- "ShaderVariantElements": [
- {
- "PassType": 0,
- "Keywords": [
- ""
- ]
- }
- ]
- },
- {
- "AssetPath": "Resources/unity_builtin_extra",
- "ShaderName": "Hidden/Internal-GUITextureBlit",
+ "ShaderVariantCount": 1,
"ShaderVariantElements": [
{
"PassType": 0,
@@ -192,18 +31,7 @@
{
"AssetPath": "Resources/unity_builtin_extra",
"ShaderName": "Hidden/Internal-GUIRoundedRect",
- "ShaderVariantElements": [
- {
- "PassType": 0,
- "Keywords": [
- ""
- ]
- }
- ]
- },
- {
- "AssetPath": "Resources/unity_builtin_extra",
- "ShaderName": "Hidden/Internal-UIRAtlasBlitCopy",
+ "ShaderVariantCount": 1,
"ShaderVariantElements": [
{
"PassType": 0,
@@ -216,6 +44,98 @@
{
"AssetPath": "Resources/unity_builtin_extra",
"ShaderName": "Hidden/Internal-GUIRoundedRectWithColorPerBorder",
+ "ShaderVariantCount": 1,
+ "ShaderVariantElements": [
+ {
+ "PassType": 0,
+ "Keywords": [
+ ""
+ ]
+ }
+ ]
+ },
+ {
+ "AssetPath": "Resources/unity_builtin_extra",
+ "ShaderName": "Hidden/Internal-GUITexture",
+ "ShaderVariantCount": 1,
+ "ShaderVariantElements": [
+ {
+ "PassType": 0,
+ "Keywords": [
+ ""
+ ]
+ }
+ ]
+ },
+ {
+ "AssetPath": "Resources/unity_builtin_extra",
+ "ShaderName": "Hidden/Internal-GUITextureBlit",
+ "ShaderVariantCount": 1,
+ "ShaderVariantElements": [
+ {
+ "PassType": 0,
+ "Keywords": [
+ ""
+ ]
+ }
+ ]
+ },
+ {
+ "AssetPath": "Resources/unity_builtin_extra",
+ "ShaderName": "Hidden/Internal-GUITextureClip",
+ "ShaderVariantCount": 1,
+ "ShaderVariantElements": [
+ {
+ "PassType": 0,
+ "Keywords": [
+ ""
+ ]
+ }
+ ]
+ },
+ {
+ "AssetPath": "Resources/unity_builtin_extra",
+ "ShaderName": "Hidden/Internal-GUITextureClipText",
+ "ShaderVariantCount": 1,
+ "ShaderVariantElements": [
+ {
+ "PassType": 0,
+ "Keywords": [
+ ""
+ ]
+ }
+ ]
+ },
+ {
+ "AssetPath": "Resources/unity_builtin_extra",
+ "ShaderName": "Hidden/Internal-UIRAtlasBlitCopy",
+ "ShaderVariantCount": 1,
+ "ShaderVariantElements": [
+ {
+ "PassType": 0,
+ "Keywords": [
+ ""
+ ]
+ }
+ ]
+ },
+ {
+ "AssetPath": "Resources/unity_builtin_extra",
+ "ShaderName": "Hidden/UIElements/EditorUIE",
+ "ShaderVariantCount": 1,
+ "ShaderVariantElements": [
+ {
+ "PassType": 0,
+ "Keywords": [
+ ""
+ ]
+ }
+ ]
+ },
+ {
+ "AssetPath": "Resources/unity_builtin_extra",
+ "ShaderName": "Legacy Shaders/Particles/Additive",
+ "ShaderVariantCount": 1,
"ShaderVariantElements": [
{
"PassType": 0,
@@ -228,6 +148,7 @@
{
"AssetPath": "Resources/unity_builtin_extra",
"ShaderName": "Mobile/Particles/Additive",
+ "ShaderVariantCount": 1,
"ShaderVariantElements": [
{
"PassType": 0,
@@ -239,13 +160,56 @@
},
{
"AssetPath": "Resources/unity_builtin_extra",
- "ShaderName": "Unlit/Texture",
+ "ShaderName": "Skybox/Procedural",
+ "ShaderVariantCount": 1,
"ShaderVariantElements": [
{
"PassType": 0,
"Keywords": [
- "SHADOWS_SCREEN",
- "SHADOWS_SPLIT_SPHERES"
+ "_SUNDISK_SIMPLE"
+ ]
+ }
+ ]
+ },
+ {
+ "AssetPath": "Resources/unity_builtin_extra",
+ "ShaderName": "Standard",
+ "ShaderVariantCount": 3,
+ "ShaderVariantElements": [
+ {
+ "PassType": 4,
+ "Keywords": [
+ "_EMISSION",
+ "DIRECTIONAL",
+ "LIGHTPROBE_SH"
+ ]
+ },
+ {
+ "PassType": 4,
+ "Keywords": [
+ "_EMISSION",
+ "_NORMALMAP",
+ "DIRECTIONAL",
+ "LIGHTPROBE_SH"
+ ]
+ },
+ {
+ "PassType": 8,
+ "Keywords": [
+ ""
+ ]
+ }
+ ]
+ },
+ {
+ "AssetPath": "Resources/unity_builtin_extra",
+ "ShaderName": "Unlit/Texture",
+ "ShaderVariantCount": 1,
+ "ShaderVariantElements": [
+ {
+ "PassType": 0,
+ "Keywords": [
+ ""
]
}
]
diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameArt/ShaderVariants/MyShaderVariants.json.meta b/Assets/YooAsset/Samples~/Space Shooter/GameRes/ShaderVariants/MyShaderVariants.json.meta
similarity index 75%
rename from Assets/YooAsset/Samples~/Space Shooter/GameArt/ShaderVariants/MyShaderVariants.json.meta
rename to Assets/YooAsset/Samples~/Space Shooter/GameRes/ShaderVariants/MyShaderVariants.json.meta
index c6265c94..d98ab1a4 100644
--- a/Assets/YooAsset/Samples~/Space Shooter/GameArt/ShaderVariants/MyShaderVariants.json.meta
+++ b/Assets/YooAsset/Samples~/Space Shooter/GameRes/ShaderVariants/MyShaderVariants.json.meta
@@ -1,5 +1,5 @@
fileFormatVersion: 2
-guid: 36e6a95e5caea244eba1d1c64bc051a4
+guid: 6572f6735e364a643855a4400032f947
TextScriptImporter:
externalObjects: {}
userData:
diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameArt/ShaderVariants/MyShaderVariants.shadervariants b/Assets/YooAsset/Samples~/Space Shooter/GameRes/ShaderVariants/MyShaderVariants.shadervariants
similarity index 66%
rename from Assets/YooAsset/Samples~/Space Shooter/GameArt/ShaderVariants/MyShaderVariants.shadervariants
rename to Assets/YooAsset/Samples~/Space Shooter/GameRes/ShaderVariants/MyShaderVariants.shadervariants
index 8db2ed6f..2bf4e7a2 100644
--- a/Assets/YooAsset/Samples~/Space Shooter/GameArt/ShaderVariants/MyShaderVariants.shadervariants
+++ b/Assets/YooAsset/Samples~/Space Shooter/GameRes/ShaderVariants/MyShaderVariants.shadervariants
@@ -16,33 +16,12 @@ ShaderVariantCollection:
- first: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
second:
variants:
- - keywords: DIRECTIONAL LIGHTPROBE_SH SHADOWS_SCREEN SHADOWS_SPLIT_SPHERES
+ - keywords: DIRECTIONAL LIGHTPROBE_SH _EMISSION
passType: 4
- - keywords: DIRECTIONAL LIGHTPROBE_SH SHADOWS_SCREEN SHADOWS_SPLIT_SPHERES
- _EMISSION
- passType: 4
- - keywords: DIRECTIONAL LIGHTPROBE_SH SHADOWS_SCREEN SHADOWS_SPLIT_SPHERES
- _NORMALMAP
- passType: 4
- - keywords: DIRECTIONAL LIGHTPROBE_SH SHADOWS_SCREEN SHADOWS_SPLIT_SPHERES
- _EMISSION _NORMALMAP
+ - keywords: DIRECTIONAL LIGHTPROBE_SH _EMISSION _NORMALMAP
passType: 4
- keywords:
passType: 8
- - keywords: SHADOWS_DEPTH SHADOWS_SPLIT_SPHERES
- passType: 8
- - keywords: _EMISSION
- passType: 8
- - keywords: SHADOWS_DEPTH SHADOWS_SPLIT_SPHERES _EMISSION
- passType: 8
- - keywords: _NORMALMAP
- passType: 8
- - keywords: SHADOWS_DEPTH SHADOWS_SPLIT_SPHERES _NORMALMAP
- passType: 8
- - keywords: _EMISSION _NORMALMAP
- passType: 8
- - keywords: SHADOWS_DEPTH SHADOWS_SPLIT_SPHERES _EMISSION _NORMALMAP
- passType: 8
- first: {fileID: 106, guid: 0000000000000000f000000000000000, type: 0}
second:
variants:
@@ -78,12 +57,17 @@ ShaderVariantCollection:
variants:
- keywords:
passType: 0
- - first: {fileID: 9006, guid: 0000000000000000f000000000000000, type: 0}
+ - first: {fileID: 9007, guid: 0000000000000000f000000000000000, type: 0}
second:
variants:
- keywords:
passType: 0
- - first: {fileID: 9007, guid: 0000000000000000f000000000000000, type: 0}
+ - first: {fileID: 9101, guid: 0000000000000000f000000000000000, type: 0}
+ second:
+ variants:
+ - keywords:
+ passType: 0
+ - first: {fileID: 9103, guid: 0000000000000000f000000000000000, type: 0}
second:
variants:
- keywords:
@@ -96,5 +80,10 @@ ShaderVariantCollection:
- first: {fileID: 10752, guid: 0000000000000000f000000000000000, type: 0}
second:
variants:
- - keywords: SHADOWS_SCREEN SHADOWS_SPLIT_SPHERES
+ - keywords:
+ passType: 0
+ - first: {fileID: 4800000, guid: e6e9a19c3678ded42a3bc431ebef7dbd, type: 3}
+ second:
+ variants:
+ - keywords:
passType: 0
diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameArt/ShaderVariants/MyShaderVariants.shadervariants.meta b/Assets/YooAsset/Samples~/Space Shooter/GameRes/ShaderVariants/MyShaderVariants.shadervariants.meta
similarity index 79%
rename from Assets/YooAsset/Samples~/Space Shooter/GameArt/ShaderVariants/MyShaderVariants.shadervariants.meta
rename to Assets/YooAsset/Samples~/Space Shooter/GameRes/ShaderVariants/MyShaderVariants.shadervariants.meta
index 9d497ede..b9e0d564 100644
--- a/Assets/YooAsset/Samples~/Space Shooter/GameArt/ShaderVariants/MyShaderVariants.shadervariants.meta
+++ b/Assets/YooAsset/Samples~/Space Shooter/GameRes/ShaderVariants/MyShaderVariants.shadervariants.meta
@@ -1,5 +1,5 @@
fileFormatVersion: 2
-guid: 9db74adeb46eb2c42a3ad37355029660
+guid: 0a3518773db16c946878fee24c0bf860
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 20000000
diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameRes/UIAtlas.meta b/Assets/YooAsset/Samples~/Space Shooter/GameRes/UIAtlas.meta
deleted file mode 100644
index 8ece20f6..00000000
--- a/Assets/YooAsset/Samples~/Space Shooter/GameRes/UIAtlas.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: 80caf8bc3d0ac5b48a5cab7765a68205
-folderAsset: yes
-DefaultImporter:
- externalObjects: {}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameRes/UIAtlas/common.meta b/Assets/YooAsset/Samples~/Space Shooter/GameRes/UIAtlas/common.meta
deleted file mode 100644
index 381662d2..00000000
--- a/Assets/YooAsset/Samples~/Space Shooter/GameRes/UIAtlas/common.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: eabfe0b853c6b024f9ebe6ed4eaf9291
-folderAsset: yes
-DefaultImporter:
- externalObjects: {}
- userData:
- assetBundleName:
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diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameRes/UIAtlas/common/arrow1_left.png b/Assets/YooAsset/Samples~/Space Shooter/GameRes/UIAtlas/common/arrow1_left.png
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diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameArt/UIFont.meta b/Assets/YooAsset/Samples~/Space Shooter/GameRes/UIFont.meta
similarity index 100%
rename from Assets/YooAsset/Samples~/Space Shooter/GameArt/UIFont.meta
rename to Assets/YooAsset/Samples~/Space Shooter/GameRes/UIFont.meta
diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameRes/UIFont/LICENSE.txt b/Assets/YooAsset/Samples~/Space Shooter/GameRes/UIFont/LICENSE.txt
new file mode 100644
index 00000000..d6456956
--- /dev/null
+++ b/Assets/YooAsset/Samples~/Space Shooter/GameRes/UIFont/LICENSE.txt
@@ -0,0 +1,202 @@
+
+ Apache License
+ Version 2.0, January 2004
+ http://www.apache.org/licenses/
+
+ TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
+
+ 1. Definitions.
+
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@@ -812,9 +1047,9 @@ GameObject:
m_PrefabAsset: {fileID: 0}
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m_Component:
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m_Name: Text
m_TagString: Untagged
@@ -822,40 +1057,40 @@ GameObject:
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
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m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
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m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
---- !u!222 &1866514988448179409
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m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
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---- !u!114 &8474468256190636136
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m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
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m_EditorHideFlags: 0
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m_Calls: []
m_FontData:
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m_FontStyle: 0
m_BestFit: 0
- m_MinSize: 2
- m_MaxSize: 40
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+ m_MaxSize: 58
m_Alignment: 4
m_AlignByGeometry: 0
m_RichText: 1
m_HorizontalOverflow: 0
m_VerticalOverflow: 0
m_LineSpacing: 1
- m_Text: About
+ m_Text: PLAY NOW
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diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameRes/UIPanel/UILoading.prefab b/Assets/YooAsset/Samples~/Space Shooter/GameRes/UIPanel/UILoading.prefab
index 6cc56ca7..2fe1c444 100644
--- a/Assets/YooAsset/Samples~/Space Shooter/GameRes/UIPanel/UILoading.prefab
+++ b/Assets/YooAsset/Samples~/Space Shooter/GameRes/UIPanel/UILoading.prefab
@@ -28,9 +28,9 @@ RectTransform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 4142826567245113224}
- m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
@@ -103,9 +103,9 @@ RectTransform:
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 4142826567245113224}
- m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
@@ -141,7 +141,7 @@ MonoBehaviour:
m_PersistentCalls:
m_Calls: []
m_FontData:
- m_Font: {fileID: 12800000, guid: 8297a2bf97dbbba468bd2518d003a876, type: 3}
+ m_Font: {fileID: 12800000, guid: b20f139c373fa4555a05cdd0036dfa44, type: 3}
m_FontSize: 36
m_FontStyle: 0
m_BestFit: 0
@@ -183,11 +183,11 @@ RectTransform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 2380612195453094903}
- {fileID: 6184545274827739511}
m_Father: {fileID: 0}
- m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
@@ -211,7 +211,9 @@ Canvas:
m_OverrideSorting: 1
m_OverridePixelPerfect: 0
m_SortingBucketNormalizedSize: 0
+ m_VertexColorAlwaysGammaSpace: 0
m_AdditionalShaderChannelsFlag: 0
+ m_UpdateRectTransformForStandalone: 0
m_SortingLayerID: 0
m_SortingOrder: 0
m_TargetDisplay: 0
diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameArt/Entity/Asteroid.meta b/Assets/YooAsset/Samples~/Space Shooter/GameRes/UIPanelArt.meta
similarity index 77%
rename from Assets/YooAsset/Samples~/Space Shooter/GameArt/Entity/Asteroid.meta
rename to Assets/YooAsset/Samples~/Space Shooter/GameRes/UIPanelArt.meta
index 24856715..9710fa70 100644
--- a/Assets/YooAsset/Samples~/Space Shooter/GameArt/Entity/Asteroid.meta
+++ b/Assets/YooAsset/Samples~/Space Shooter/GameRes/UIPanelArt.meta
@@ -1,5 +1,5 @@
fileFormatVersion: 2
-guid: 4ff26c6a2993dbf48a8fe071b51ef606
+guid: 7996e995574af62488d65dd4610c2478
folderAsset: yes
DefaultImporter:
externalObjects: {}
diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameRes/UIImage/Space.jpg b/Assets/YooAsset/Samples~/Space Shooter/GameRes/UIPanelArt/Space.jpg
similarity index 100%
rename from Assets/YooAsset/Samples~/Space Shooter/GameRes/UIImage/Space.jpg
rename to Assets/YooAsset/Samples~/Space Shooter/GameRes/UIPanelArt/Space.jpg
diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameRes/UIAtlas/common/arrow_right.png.meta b/Assets/YooAsset/Samples~/Space Shooter/GameRes/UIPanelArt/Space.jpg.meta
similarity index 81%
rename from Assets/YooAsset/Samples~/Space Shooter/GameRes/UIAtlas/common/arrow_right.png.meta
rename to Assets/YooAsset/Samples~/Space Shooter/GameRes/UIPanelArt/Space.jpg.meta
index 95cf926d..bda8b05e 100644
--- a/Assets/YooAsset/Samples~/Space Shooter/GameRes/UIAtlas/common/arrow_right.png.meta
+++ b/Assets/YooAsset/Samples~/Space Shooter/GameRes/UIPanelArt/Space.jpg.meta
@@ -1,12 +1,12 @@
fileFormatVersion: 2
-guid: e05004e4bcd8b3e49bb0cbaab0215760
+guid: b76b8b216adf64f4bbdb78f7977f0310
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
- serializedVersion: 12
+ serializedVersion: 13
mipmaps:
mipMapMode: 0
- enableMipMap: 0
+ enableMipMap: 1
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
@@ -20,24 +20,26 @@ TextureImporter:
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
+ flipGreenChannel: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
+ ignoreMipmapLimit: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
- textureFormat: -1
- maxTextureSize: 1024
+ textureFormat: -3
+ maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 1
- aniso: 1
+ aniso: 16
mipBias: 0
wrapU: 1
wrapV: 1
- wrapW: 0
+ wrapW: 1
nPOTScale: 0
lightmap: 0
compressionQuality: 50
@@ -62,66 +64,72 @@ TextureImporter:
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 1
+ swizzle: 50462976
cookieLightType: 1
platformSettings:
- serializedVersion: 3
buildTarget: DefaultTexturePlatform
- maxTextureSize: 1024
+ maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
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+ textureCompression: 0
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
+ ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Standalone
- maxTextureSize: 1024
+ maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
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- overridden: 0
- androidETC2FallbackOverride: 0
- forceMaximumCompressionQuality_BC6H_BC7: 0
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- buildTarget: Android
- maxTextureSize: 1024
- resizeAlgorithm: 0
- textureFormat: -1
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+ textureCompression: 0
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
+ ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
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buildTarget: iPhone
- maxTextureSize: 1024
+ maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
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crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
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androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
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buildTarget: WebGL
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overridden: 0
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androidETC2FallbackOverride: 0
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@@ -137,9 +145,9 @@ TextureImporter:
edges: []
weights: []
secondaryTextures: []
- spritePackingTag:
+ nameFileIdTable: {}
+ mipmapLimitGroupName:
pSDRemoveMatte: 0
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userData:
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diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameArt/UIAnim/UIBgEffect.anim b/Assets/YooAsset/Samples~/Space Shooter/GameRes/UIPanelArt/UIBgEffect.anim
similarity index 100%
rename from Assets/YooAsset/Samples~/Space Shooter/GameArt/UIAnim/UIBgEffect.anim
rename to Assets/YooAsset/Samples~/Space Shooter/GameRes/UIPanelArt/UIBgEffect.anim
diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameArt/UIAnim/UIBgEffect.anim.meta b/Assets/YooAsset/Samples~/Space Shooter/GameRes/UIPanelArt/UIBgEffect.anim.meta
similarity index 100%
rename from Assets/YooAsset/Samples~/Space Shooter/GameArt/UIAnim/UIBgEffect.anim.meta
rename to Assets/YooAsset/Samples~/Space Shooter/GameRes/UIPanelArt/UIBgEffect.anim.meta
diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameArt/UIAnim/UIBgEffect.controller b/Assets/YooAsset/Samples~/Space Shooter/GameRes/UIPanelArt/UIBgEffect.controller
similarity index 100%
rename from Assets/YooAsset/Samples~/Space Shooter/GameArt/UIAnim/UIBgEffect.controller
rename to Assets/YooAsset/Samples~/Space Shooter/GameRes/UIPanelArt/UIBgEffect.controller
diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameArt/UIAnim/UIBgEffect.controller.meta b/Assets/YooAsset/Samples~/Space Shooter/GameRes/UIPanelArt/UIBgEffect.controller.meta
similarity index 100%
rename from Assets/YooAsset/Samples~/Space Shooter/GameArt/UIAnim/UIBgEffect.controller.meta
rename to Assets/YooAsset/Samples~/Space Shooter/GameRes/UIPanelArt/UIBgEffect.controller.meta
diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Editor.meta b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Editor.meta
deleted file mode 100644
index dd1388b3..00000000
--- a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Editor.meta
+++ /dev/null
@@ -1,8 +0,0 @@
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diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Editor/Encryption.cs b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Editor/Encryption.cs
deleted file mode 100644
index 3b8a075b..00000000
--- a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Editor/Encryption.cs
+++ /dev/null
@@ -1,62 +0,0 @@
-using System;
-using System.IO;
-using System.Text;
-using YooAsset;
-
-///
-/// 文件偏移加密方式
-///
-public class FileOffsetEncryption : IEncryptionServices
-{
- public EncryptResult Encrypt(EncryptFileInfo fileInfo)
- {
- // 注意:只对音频资源包加密
- if (fileInfo.BundleName.Contains("_gameres_audio"))
- {
- int offset = 32;
- byte[] fileData = File.ReadAllBytes(fileInfo.FileLoadPath);
- var encryptedData = new byte[fileData.Length + offset];
- Buffer.BlockCopy(fileData, 0, encryptedData, offset, fileData.Length);
-
- EncryptResult result = new EncryptResult();
- result.Encrypted = true;
- result.EncryptedData = encryptedData;
- return result;
- }
- else
- {
- EncryptResult result = new EncryptResult();
- result.Encrypted = false;
- return result;
- }
- }
-}
-
-///
-/// 文件流加密方式
-///
-public class FileStreamEncryption : IEncryptionServices
-{
- public EncryptResult Encrypt(EncryptFileInfo fileInfo)
- {
- if (fileInfo.BundleName.Contains("_gameres_audio"))
- {
- var fileData = File.ReadAllBytes(fileInfo.FileLoadPath);
- for (int i = 0; i < fileData.Length; i++)
- {
- fileData[i] ^= BundleStream.KEY;
- }
-
- EncryptResult result = new EncryptResult();
- result.Encrypted = true;
- result.EncryptedData = fileData;
- return result;
- }
- else
- {
- EncryptResult result = new EncryptResult();
- result.Encrypted = false;
- return result;
- }
- }
-}
\ No newline at end of file
diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Editor/Encryption.cs.meta b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Editor/Encryption.cs.meta
deleted file mode 100644
index 7ffcefd0..00000000
--- a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Editor/Encryption.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: 339682333f36d014e942a790dea6b1f7
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/Behaviour/BackgroundScroller.cs b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/Behaviour/BackgroundScroller.cs
index 1333b111..f8268668 100644
--- a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/Behaviour/BackgroundScroller.cs
+++ b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/Behaviour/BackgroundScroller.cs
@@ -8,12 +8,12 @@ public class BackgroundScroller : MonoBehaviour
private Vector3 _startPosition;
- void Start ()
+ void Start()
{
_startPosition = transform.position;
}
- void Update ()
+ void Update()
{
float newPosition = Mathf.Repeat(Time.time * ScrollSpeed, TileSizeZ);
this.transform.position = _startPosition + Vector3.forward * newPosition;
diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/Boot.cs b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/Boot.cs
index 0767915e..953255b3 100644
--- a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/Boot.cs
+++ b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/Boot.cs
@@ -35,7 +35,7 @@ public class Boot : MonoBehaviour
GameObject.Instantiate(go);
// 开始补丁更新流程
- PatchOperation operation = new PatchOperation("DefaultPackage", PlayMode);
+ var operation = new PatchOperation("DefaultPackage", PlayMode);
YooAssets.StartOperation(operation);
yield return operation;
diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/EventDefine/PatchEventDefine.cs b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/EventDefine/PatchEventDefine.cs
index fa746110..e2c1cfb5 100644
--- a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/EventDefine/PatchEventDefine.cs
+++ b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/EventDefine/PatchEventDefine.cs
@@ -18,13 +18,13 @@ public class PatchEventDefine
///
/// 补丁流程步骤改变
///
- public class PatchStatesChange : IEventMessage
+ public class PatchStepsChange : IEventMessage
{
public string Tips;
public static void SendEventMessage(string tips)
{
- var msg = new PatchStatesChange();
+ var msg = new PatchStepsChange();
msg.Tips = tips;
UniEvent.SendMessage(msg);
}
@@ -50,7 +50,7 @@ public class PatchEventDefine
///
/// 下载进度更新
///
- public class DownloadProgressUpdate : IEventMessage
+ public class DownloadUpdate : IEventMessage
{
public int TotalDownloadCount;
public int CurrentDownloadCount;
@@ -59,7 +59,7 @@ public class PatchEventDefine
public static void SendEventMessage(DownloadUpdateData updateData)
{
- var msg = new DownloadProgressUpdate();
+ var msg = new DownloadUpdate();
msg.TotalDownloadCount = updateData.TotalDownloadCount;
msg.CurrentDownloadCount = updateData.CurrentDownloadCount;
msg.TotalDownloadSizeBytes = updateData.TotalDownloadBytes;
@@ -69,25 +69,25 @@ public class PatchEventDefine
}
///
- /// 资源版本号更新失败
+ /// 资源版本请求失败
///
- public class PackageVersionUpdateFailed : IEventMessage
+ public class PackageVersionRequestFailed : IEventMessage
{
public static void SendEventMessage()
{
- var msg = new PackageVersionUpdateFailed();
+ var msg = new PackageVersionRequestFailed();
UniEvent.SendMessage(msg);
}
}
///
- /// 补丁清单更新失败
+ /// 资源清单更新失败
///
- public class PatchManifestUpdateFailed : IEventMessage
+ public class PackageManifestUpdateFailed : IEventMessage
{
public static void SendEventMessage()
{
- var msg = new PatchManifestUpdateFailed();
+ var msg = new PackageManifestUpdateFailed();
UniEvent.SendMessage(msg);
}
}
diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/EventDefine/UserEventDefine.cs b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/EventDefine/UserEventDefine.cs
index 17217241..b0c31300 100644
--- a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/EventDefine/UserEventDefine.cs
+++ b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/EventDefine/UserEventDefine.cs
@@ -27,13 +27,13 @@ public class UserEventDefine
}
///
- /// 用户尝试再次更新静态版本
+ /// 用户尝试再次请求资源版本
///
- public class UserTryUpdatePackageVersion : IEventMessage
+ public class UserTryRequestPackageVersion : IEventMessage
{
public static void SendEventMessage()
{
- var msg = new UserTryUpdatePackageVersion();
+ var msg = new UserTryRequestPackageVersion();
UniEvent.SendMessage(msg);
}
}
@@ -41,11 +41,11 @@ public class UserEventDefine
///
/// 用户尝试再次更新补丁清单
///
- public class UserTryUpdatePatchManifest : IEventMessage
+ public class UserTryUpdatePackageManifest : IEventMessage
{
public static void SendEventMessage()
{
- var msg = new UserTryUpdatePatchManifest();
+ var msg = new UserTryUpdatePackageManifest();
UniEvent.SendMessage(msg);
}
}
diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/GameLogic/SceneBattle.cs b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/GameLogic/SceneBattle.cs
index 4b143ff2..131a22b4 100644
--- a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/GameLogic/SceneBattle.cs
+++ b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/GameLogic/SceneBattle.cs
@@ -1,9 +1,6 @@
-using System;
-using System.Collections;
+using System.Collections;
using System.Collections.Generic;
using UnityEngine;
-using UniFramework.Event;
-using UniFramework.Machine;
using YooAsset;
internal class SceneBattle : MonoBehaviour
@@ -37,18 +34,21 @@ internal class SceneBattle : MonoBehaviour
}
private void OnDestroy()
{
+ // 释放资源句柄
if (_windowHandle != null)
{
_windowHandle.Release();
_windowHandle = null;
}
+ // 释放资源句柄
if (_musicHandle != null)
{
_musicHandle.Release();
_musicHandle = null;
}
+ // 释放资源句柄
if (_battleRoom != null)
{
_battleRoom.DestroyRoom();
diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/GameLogic/SceneHome.cs b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/GameLogic/SceneHome.cs
index 1c74e3e7..277b8cc9 100644
--- a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/GameLogic/SceneHome.cs
+++ b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/GameLogic/SceneHome.cs
@@ -8,26 +8,17 @@ public class SceneHome : MonoBehaviour
public GameObject CanvasDesktop;
private AssetHandle _windowHandle;
-#if UNITY_WEBGL
private IEnumerator Start()
- {
- // 同步加载登录页面
+ {
+ // 加载主页面
_windowHandle = YooAssets.LoadAssetAsync("UIHome");
yield return _windowHandle;
_windowHandle.InstantiateSync(CanvasDesktop.transform);
}
-#else
- private void Start()
- {
- // 异步加载登录页面
- _windowHandle = YooAssets.LoadAssetSync("UIHome");
- _windowHandle.InstantiateSync(CanvasDesktop.transform);
- }
-#endif
-
private void OnDestroy()
{
+ // 释放资源句柄
if (_windowHandle != null)
{
_windowHandle.Release();
diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmClearPackageCache.cs b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmClearCacheBundle.cs
similarity index 74%
rename from Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmClearPackageCache.cs
rename to Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmClearCacheBundle.cs
index 8fac8aaf..4c68d978 100644
--- a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmClearPackageCache.cs
+++ b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmClearCacheBundle.cs
@@ -4,10 +4,7 @@ using UnityEngine;
using UniFramework.Machine;
using YooAsset;
-///
-/// 清理未使用的缓存文件
-///
-internal class FsmClearPackageCache : IStateNode
+internal class FsmClearCacheBundle : IStateNode
{
private StateMachine _machine;
@@ -17,7 +14,7 @@ internal class FsmClearPackageCache : IStateNode
}
void IStateNode.OnEnter()
{
- PatchEventDefine.PatchStatesChange.SendEventMessage("清理未使用的缓存文件!");
+ PatchEventDefine.PatchStepsChange.SendEventMessage("清理未使用的缓存文件!");
var packageName = (string)_machine.GetBlackboardValue("PackageName");
var package = YooAssets.GetPackage(packageName);
var operation = package.ClearCacheBundleFilesAsync(EFileClearMode.ClearUnusedBundleFiles);
@@ -32,6 +29,6 @@ internal class FsmClearPackageCache : IStateNode
private void Operation_Completed(YooAsset.AsyncOperationBase obj)
{
- _machine.ChangeState();
+ _machine.ChangeState();
}
}
\ No newline at end of file
diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmClearPackageCache.cs.meta b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmClearCacheBundle.cs.meta
similarity index 100%
rename from Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmClearPackageCache.cs.meta
rename to Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmClearCacheBundle.cs.meta
diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmCreatePackageDownloader.cs b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmCreateDownloader.cs
similarity index 76%
rename from Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmCreatePackageDownloader.cs
rename to Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmCreateDownloader.cs
index fc16fd34..b51231bb 100644
--- a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmCreatePackageDownloader.cs
+++ b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmCreateDownloader.cs
@@ -4,10 +4,7 @@ using UnityEngine;
using UniFramework.Machine;
using YooAsset;
-///
-/// 创建文件下载器
-///
-public class FsmCreatePackageDownloader : IStateNode
+public class FsmCreateDownloader : IStateNode
{
private StateMachine _machine;
@@ -17,8 +14,8 @@ public class FsmCreatePackageDownloader : IStateNode
}
void IStateNode.OnEnter()
{
- PatchEventDefine.PatchStatesChange.SendEventMessage("创建补丁下载器!");
- GameManager.Instance.StartCoroutine(CreateDownloader());
+ PatchEventDefine.PatchStepsChange.SendEventMessage("创建资源下载器!");
+ CreateDownloader();
}
void IStateNode.OnUpdate()
{
@@ -27,10 +24,8 @@ public class FsmCreatePackageDownloader : IStateNode
{
}
- IEnumerator CreateDownloader()
+ void CreateDownloader()
{
- yield return new WaitForSecondsRealtime(0.5f);
-
var packageName = (string)_machine.GetBlackboardValue("PackageName");
var package = YooAssets.GetPackage(packageName);
int downloadingMaxNum = 10;
@@ -41,7 +36,7 @@ public class FsmCreatePackageDownloader : IStateNode
if (downloader.TotalDownloadCount == 0)
{
Debug.Log("Not found any download files !");
- _machine.ChangeState();
+ _machine.ChangeState();
}
else
{
diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmCreatePackageDownloader.cs.meta b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmCreateDownloader.cs.meta
similarity index 100%
rename from Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmCreatePackageDownloader.cs.meta
rename to Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmCreateDownloader.cs.meta
diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmDownloadPackageFiles.cs b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmDownloadPackageFiles.cs
index 6dcedcb7..ea5d6bd8 100644
--- a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmDownloadPackageFiles.cs
+++ b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmDownloadPackageFiles.cs
@@ -3,9 +3,6 @@ using UnityEngine;
using UniFramework.Machine;
using YooAsset;
-///
-/// 下载更新文件
-///
public class FsmDownloadPackageFiles : IStateNode
{
private StateMachine _machine;
@@ -16,7 +13,7 @@ public class FsmDownloadPackageFiles : IStateNode
}
void IStateNode.OnEnter()
{
- PatchEventDefine.PatchStatesChange.SendEventMessage("开始下载补丁文件!");
+ PatchEventDefine.PatchStepsChange.SendEventMessage("开始下载资源文件!");
GameManager.Instance.StartCoroutine(BeginDownload());
}
void IStateNode.OnUpdate()
@@ -30,7 +27,7 @@ public class FsmDownloadPackageFiles : IStateNode
{
var downloader = (ResourceDownloaderOperation)_machine.GetBlackboardValue("Downloader");
downloader.DownloadErrorCallback = PatchEventDefine.WebFileDownloadFailed.SendEventMessage;
- downloader.DownloadUpdateCallback = PatchEventDefine.DownloadProgressUpdate.SendEventMessage;
+ downloader.DownloadUpdateCallback = PatchEventDefine.DownloadUpdate.SendEventMessage;
downloader.BeginDownload();
yield return downloader;
diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmDownloadPackageOver.cs b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmDownloadPackageOver.cs
index 2a44bb66..d4aa2dba 100644
--- a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmDownloadPackageOver.cs
+++ b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmDownloadPackageOver.cs
@@ -3,9 +3,6 @@ using System.Collections.Generic;
using UnityEngine;
using UniFramework.Machine;
-///
-/// 下载完毕
-///
internal class FsmDownloadPackageOver : IStateNode
{
private StateMachine _machine;
@@ -16,7 +13,8 @@ internal class FsmDownloadPackageOver : IStateNode
}
void IStateNode.OnEnter()
{
- _machine.ChangeState();
+ PatchEventDefine.PatchStepsChange.SendEventMessage("资源文件下载完毕!");
+ _machine.ChangeState();
}
void IStateNode.OnUpdate()
{
diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmInitializePackage.cs b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmInitializePackage.cs
index 0c9b1405..ac9922aa 100644
--- a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmInitializePackage.cs
+++ b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmInitializePackage.cs
@@ -6,9 +6,6 @@ using UnityEngine;
using UniFramework.Machine;
using YooAsset;
-///
-/// 初始化资源包
-///
internal class FsmInitializePackage : IStateNode
{
private StateMachine _machine;
@@ -19,7 +16,7 @@ internal class FsmInitializePackage : IStateNode
}
void IStateNode.OnEnter()
{
- PatchEventDefine.PatchStatesChange.SendEventMessage("初始化资源包!");
+ PatchEventDefine.PatchStepsChange.SendEventMessage("初始化资源包!");
GameManager.Instance.StartCoroutine(InitPackage());
}
void IStateNode.OnUpdate()
@@ -96,7 +93,7 @@ internal class FsmInitializePackage : IStateNode
}
else
{
- _machine.ChangeState();
+ _machine.ChangeState();
}
}
@@ -152,133 +149,4 @@ internal class FsmInitializePackage : IStateNode
return $"{_fallbackHostServer}/{fileName}";
}
}
-
- ///
- /// 资源文件流加载解密类
- ///
- private class FileStreamDecryption : IDecryptionServices
- {
- ///
- /// 同步方式获取解密的资源包对象
- /// 注意:加载流对象在资源包对象释放的时候会自动释放
- ///
- DecryptResult IDecryptionServices.LoadAssetBundle(DecryptFileInfo fileInfo)
- {
- BundleStream bundleStream = new BundleStream(fileInfo.FileLoadPath, FileMode.Open, FileAccess.Read, FileShare.Read);
- DecryptResult decryptResult = new DecryptResult();
- decryptResult.ManagedStream = bundleStream;
- decryptResult.Result = AssetBundle.LoadFromStream(bundleStream, fileInfo.FileLoadCRC, GetManagedReadBufferSize());
- return decryptResult;
- }
-
- ///
- /// 异步方式获取解密的资源包对象
- /// 注意:加载流对象在资源包对象释放的时候会自动释放
- ///
- DecryptResult IDecryptionServices.LoadAssetBundleAsync(DecryptFileInfo fileInfo)
- {
- BundleStream bundleStream = new BundleStream(fileInfo.FileLoadPath, FileMode.Open, FileAccess.Read, FileShare.Read);
- DecryptResult decryptResult = new DecryptResult();
- decryptResult.ManagedStream = bundleStream;
- decryptResult.CreateRequest = AssetBundle.LoadFromStreamAsync(bundleStream, fileInfo.FileLoadCRC, GetManagedReadBufferSize());
- return decryptResult;
- }
-
- ///
- /// 获取解密的字节数据
- ///
- byte[] IDecryptionServices.ReadFileData(DecryptFileInfo fileInfo)
- {
- throw new System.NotImplementedException();
- }
-
- ///
- /// 获取解密的文本数据
- ///
- string IDecryptionServices.ReadFileText(DecryptFileInfo fileInfo)
- {
- throw new System.NotImplementedException();
- }
-
- private static uint GetManagedReadBufferSize()
- {
- return 1024;
- }
- }
-
- ///
- /// 资源文件偏移加载解密类
- ///
- private class FileOffsetDecryption : IDecryptionServices
- {
- ///
- /// 同步方式获取解密的资源包对象
- /// 注意:加载流对象在资源包对象释放的时候会自动释放
- ///
- DecryptResult IDecryptionServices.LoadAssetBundle(DecryptFileInfo fileInfo)
- {
- DecryptResult decryptResult = new DecryptResult();
- decryptResult.ManagedStream = null;
- decryptResult.Result = AssetBundle.LoadFromFile(fileInfo.FileLoadPath, fileInfo.FileLoadCRC, GetFileOffset());
- return decryptResult;
- }
-
- ///
- /// 异步方式获取解密的资源包对象
- /// 注意:加载流对象在资源包对象释放的时候会自动释放
- ///
- DecryptResult IDecryptionServices.LoadAssetBundleAsync(DecryptFileInfo fileInfo)
- {
- DecryptResult decryptResult = new DecryptResult();
- decryptResult.ManagedStream = null;
- decryptResult.CreateRequest = AssetBundle.LoadFromFileAsync(fileInfo.FileLoadPath, fileInfo.FileLoadCRC, GetFileOffset());
- return decryptResult;
- }
-
- ///
- /// 获取解密的字节数据
- ///
- byte[] IDecryptionServices.ReadFileData(DecryptFileInfo fileInfo)
- {
- throw new System.NotImplementedException();
- }
-
- ///
- /// 获取解密的文本数据
- ///
- string IDecryptionServices.ReadFileText(DecryptFileInfo fileInfo)
- {
- throw new System.NotImplementedException();
- }
-
- private static ulong GetFileOffset()
- {
- return 32;
- }
- }
-}
-
-///
-/// 资源文件解密流
-///
-public class BundleStream : FileStream
-{
- public const byte KEY = 64;
-
- public BundleStream(string path, FileMode mode, FileAccess access, FileShare share) : base(path, mode, access, share)
- {
- }
- public BundleStream(string path, FileMode mode) : base(path, mode)
- {
- }
-
- public override int Read(byte[] array, int offset, int count)
- {
- var index = base.Read(array, offset, count);
- for (int i = 0; i < array.Length; i++)
- {
- array[i] ^= KEY;
- }
- return index;
- }
}
\ No newline at end of file
diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmUpdatePackageVersion.cs b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmRequestPackageVersion.cs
similarity index 77%
rename from Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmUpdatePackageVersion.cs
rename to Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmRequestPackageVersion.cs
index 34621cd3..e0a8aaa8 100644
--- a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmUpdatePackageVersion.cs
+++ b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmRequestPackageVersion.cs
@@ -4,10 +4,7 @@ using UnityEngine;
using UniFramework.Machine;
using YooAsset;
-///
-/// 更新资源版本号
-///
-internal class FsmUpdatePackageVersion : IStateNode
+internal class FsmRequestPackageVersion : IStateNode
{
private StateMachine _machine;
@@ -17,7 +14,7 @@ internal class FsmUpdatePackageVersion : IStateNode
}
void IStateNode.OnEnter()
{
- PatchEventDefine.PatchStatesChange.SendEventMessage("获取最新的资源版本 !");
+ PatchEventDefine.PatchStepsChange.SendEventMessage("请求资源版本 !");
GameManager.Instance.StartCoroutine(UpdatePackageVersion());
}
void IStateNode.OnUpdate()
@@ -29,8 +26,6 @@ internal class FsmUpdatePackageVersion : IStateNode
private IEnumerator UpdatePackageVersion()
{
- yield return new WaitForSecondsRealtime(0.5f);
-
var packageName = (string)_machine.GetBlackboardValue("PackageName");
var package = YooAssets.GetPackage(packageName);
var operation = package.RequestPackageVersionAsync();
@@ -39,7 +34,7 @@ internal class FsmUpdatePackageVersion : IStateNode
if (operation.Status != EOperationStatus.Succeed)
{
Debug.LogWarning(operation.Error);
- PatchEventDefine.PackageVersionUpdateFailed.SendEventMessage();
+ PatchEventDefine.PackageVersionRequestFailed.SendEventMessage();
}
else
{
diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmUpdatePackageVersion.cs.meta b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmRequestPackageVersion.cs.meta
similarity index 100%
rename from Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmUpdatePackageVersion.cs.meta
rename to Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmRequestPackageVersion.cs.meta
diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmUpdaterDone.cs b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmStartGame.cs
similarity index 77%
rename from Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmUpdaterDone.cs
rename to Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmStartGame.cs
index 6489a506..ce156ebe 100644
--- a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmUpdaterDone.cs
+++ b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmStartGame.cs
@@ -3,10 +3,7 @@ using System.Collections.Generic;
using UnityEngine;
using UniFramework.Machine;
-///
-/// 流程更新完毕
-///
-internal class FsmUpdaterDone : IStateNode
+internal class FsmStartGame : IStateNode
{
private PatchOperation _owner;
@@ -16,6 +13,7 @@ internal class FsmUpdaterDone : IStateNode
}
void IStateNode.OnEnter()
{
+ PatchEventDefine.PatchStepsChange.SendEventMessage("开始游戏!");
_owner.SetFinish();
}
void IStateNode.OnUpdate()
diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmUpdaterDone.cs.meta b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmStartGame.cs.meta
similarity index 100%
rename from Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmUpdaterDone.cs.meta
rename to Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmStartGame.cs.meta
diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmUpdatePackageManifest.cs b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmUpdatePackageManifest.cs
index c5dae9d0..1dd3fb15 100644
--- a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmUpdatePackageManifest.cs
+++ b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmUpdatePackageManifest.cs
@@ -4,9 +4,6 @@ using UnityEngine;
using UniFramework.Machine;
using YooAsset;
-///
-/// 更新资源清单
-///
public class FsmUpdatePackageManifest : IStateNode
{
private StateMachine _machine;
@@ -17,7 +14,7 @@ public class FsmUpdatePackageManifest : IStateNode
}
void IStateNode.OnEnter()
{
- PatchEventDefine.PatchStatesChange.SendEventMessage("更新资源清单!");
+ PatchEventDefine.PatchStepsChange.SendEventMessage("更新资源清单!");
GameManager.Instance.StartCoroutine(UpdateManifest());
}
void IStateNode.OnUpdate()
@@ -29,8 +26,6 @@ public class FsmUpdatePackageManifest : IStateNode
private IEnumerator UpdateManifest()
{
- yield return new WaitForSecondsRealtime(0.5f);
-
var packageName = (string)_machine.GetBlackboardValue("PackageName");
var packageVersion = (string)_machine.GetBlackboardValue("PackageVersion");
var package = YooAssets.GetPackage(packageName);
@@ -40,12 +35,12 @@ public class FsmUpdatePackageManifest : IStateNode
if (operation.Status != EOperationStatus.Succeed)
{
Debug.LogWarning(operation.Error);
- PatchEventDefine.PatchManifestUpdateFailed.SendEventMessage();
+ PatchEventDefine.PackageManifestUpdateFailed.SendEventMessage();
yield break;
}
else
{
- _machine.ChangeState();
+ _machine.ChangeState();
}
}
}
\ No newline at end of file
diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/PatchOperation.cs b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/PatchOperation.cs
index 318e110a..f03fa8ff 100644
--- a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/PatchOperation.cs
+++ b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/PatchOperation.cs
@@ -1,7 +1,4 @@
-using System;
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
+using UnityEngine;
using UniFramework.Machine;
using UniFramework.Event;
using YooAsset;
@@ -27,20 +24,20 @@ public class PatchOperation : GameAsyncOperation
// 注册监听事件
_eventGroup.AddListener(OnHandleEventMessage);
_eventGroup.AddListener(OnHandleEventMessage);
- _eventGroup.AddListener(OnHandleEventMessage);
- _eventGroup.AddListener(OnHandleEventMessage);
+ _eventGroup.AddListener(OnHandleEventMessage);
+ _eventGroup.AddListener(OnHandleEventMessage);
_eventGroup.AddListener(OnHandleEventMessage);
// 创建状态机
_machine = new StateMachine(this);
_machine.AddNode();
- _machine.AddNode();
+ _machine.AddNode();
_machine.AddNode();
- _machine.AddNode();
+ _machine.AddNode();
_machine.AddNode();
_machine.AddNode();
- _machine.AddNode();
- _machine.AddNode();
+ _machine.AddNode();
+ _machine.AddNode();
_machine.SetBlackboardValue("PackageName", packageName);
_machine.SetBlackboardValue("PlayMode", playMode);
@@ -55,7 +52,7 @@ public class PatchOperation : GameAsyncOperation
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
- if(_steps == ESteps.Update)
+ if (_steps == ESteps.Update)
{
_machine.Update();
}
@@ -85,17 +82,17 @@ public class PatchOperation : GameAsyncOperation
{
_machine.ChangeState();
}
- else if (message is UserEventDefine.UserTryUpdatePackageVersion)
+ else if (message is UserEventDefine.UserTryRequestPackageVersion)
{
- _machine.ChangeState();
+ _machine.ChangeState();
}
- else if (message is UserEventDefine.UserTryUpdatePatchManifest)
+ else if (message is UserEventDefine.UserTryUpdatePackageManifest)
{
_machine.ChangeState();
}
else if (message is UserEventDefine.UserTryDownloadWebFiles)
{
- _machine.ChangeState();
+ _machine.ChangeState();
}
else
{
diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/PatchWindow.cs b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/PatchWindow.cs
index 08b9530b..f3d87fcb 100644
--- a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/PatchWindow.cs
+++ b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/PatchWindow.cs
@@ -52,7 +52,6 @@ public class PatchWindow : MonoBehaviour
}
}
-
private readonly EventGroup _eventGroup = new EventGroup();
private readonly List _msgBoxList = new List();
@@ -61,7 +60,6 @@ public class PatchWindow : MonoBehaviour
private Slider _slider;
private Text _tips;
-
void Awake()
{
_slider = transform.Find("UIWindow/Slider").GetComponent();
@@ -71,11 +69,11 @@ public class PatchWindow : MonoBehaviour
_messageBoxObj.SetActive(false);
_eventGroup.AddListener(OnHandleEventMessage);
- _eventGroup.AddListener(OnHandleEventMessage);
+ _eventGroup.AddListener(OnHandleEventMessage);
_eventGroup.AddListener(OnHandleEventMessage);
- _eventGroup.AddListener(OnHandleEventMessage);
- _eventGroup.AddListener(OnHandleEventMessage);
- _eventGroup.AddListener(OnHandleEventMessage);
+ _eventGroup.AddListener(OnHandleEventMessage);
+ _eventGroup.AddListener(OnHandleEventMessage);
+ _eventGroup.AddListener(OnHandleEventMessage);
_eventGroup.AddListener(OnHandleEventMessage);
}
void OnDestroy()
@@ -96,10 +94,11 @@ public class PatchWindow : MonoBehaviour
};
ShowMessageBox($"Failed to initialize package !", callback);
}
- else if (message is PatchEventDefine.PatchStatesChange)
+ else if (message is PatchEventDefine.PatchStepsChange)
{
- var msg = message as PatchEventDefine.PatchStatesChange;
+ var msg = message as PatchEventDefine.PatchStepsChange;
_tips.text = msg.Tips;
+ UnityEngine.Debug.Log(msg.Tips);
}
else if (message is PatchEventDefine.FoundUpdateFiles)
{
@@ -113,27 +112,27 @@ public class PatchWindow : MonoBehaviour
string totalSizeMB = sizeMB.ToString("f1");
ShowMessageBox($"Found update patch files, Total count {msg.TotalCount} Total szie {totalSizeMB}MB", callback);
}
- else if (message is PatchEventDefine.DownloadProgressUpdate)
+ else if (message is PatchEventDefine.DownloadUpdate)
{
- var msg = message as PatchEventDefine.DownloadProgressUpdate;
+ var msg = message as PatchEventDefine.DownloadUpdate;
_slider.value = (float)msg.CurrentDownloadCount / msg.TotalDownloadCount;
string currentSizeMB = (msg.CurrentDownloadSizeBytes / 1048576f).ToString("f1");
string totalSizeMB = (msg.TotalDownloadSizeBytes / 1048576f).ToString("f1");
_tips.text = $"{msg.CurrentDownloadCount}/{msg.TotalDownloadCount} {currentSizeMB}MB/{totalSizeMB}MB";
}
- else if (message is PatchEventDefine.PackageVersionUpdateFailed)
+ else if (message is PatchEventDefine.PackageVersionRequestFailed)
{
System.Action callback = () =>
{
- UserEventDefine.UserTryUpdatePackageVersion.SendEventMessage();
+ UserEventDefine.UserTryRequestPackageVersion.SendEventMessage();
};
ShowMessageBox($"Failed to update static version, please check the network status.", callback);
}
- else if (message is PatchEventDefine.PatchManifestUpdateFailed)
+ else if (message is PatchEventDefine.PackageManifestUpdateFailed)
{
System.Action callback = () =>
{
- UserEventDefine.UserTryUpdatePatchManifest.SendEventMessage();
+ UserEventDefine.UserTryUpdatePackageManifest.SendEventMessage();
};
ShowMessageBox($"Failed to update patch manifest, please check the network status.", callback);
}
diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/WindowLogic/UIBattleWindow.cs b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/WindowLogic/UIBattleWindow.cs
index e43ba44e..3b6b6dbb 100644
--- a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/WindowLogic/UIBattleWindow.cs
+++ b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/WindowLogic/UIBattleWindow.cs
@@ -16,10 +16,10 @@ public class UIBattleWindow : MonoBehaviour
_scoreLabel = this.transform.Find("ScoreView/Score").GetComponent();
_scoreLabel.text = "Score : 0";
- var restartBtn = this.transform.Find("OverView/Restart").GetComponent