mirror of https://github.com/tuyoogame/YooAsset
Update YooAssets
parent
d6cd836e86
commit
d063eb3d36
|
@ -0,0 +1,12 @@
|
|||
using UnityEngine;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
internal class YooAssetDriver : MonoBehaviour
|
||||
{
|
||||
void Update()
|
||||
{
|
||||
YooAssets.InternalUpdate();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 6849dc1f64284274490437c22a811a1d
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -93,6 +93,7 @@ namespace YooAsset
|
|||
}
|
||||
|
||||
|
||||
private static bool _isInitialize = false;
|
||||
private static string _locationRoot;
|
||||
private static EPlayMode _playMode;
|
||||
private static IBundleServices _bundleServices;
|
||||
|
@ -117,6 +118,19 @@ namespace YooAsset
|
|||
throw new Exception($"Editor play mode only support unity editor.");
|
||||
#endif
|
||||
|
||||
// 创建驱动器
|
||||
if (_isInitialize == false)
|
||||
{
|
||||
_isInitialize = true;
|
||||
UnityEngine.GameObject driver = new UnityEngine.GameObject("[YooAsset]");
|
||||
var driverGo = driver.AddComponent<YooAssetDriver>().gameObject;
|
||||
UnityEngine.Object.DontDestroyOnLoad(driverGo);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new Exception("YooAsset is initialized yet.");
|
||||
}
|
||||
|
||||
// 检测创建参数
|
||||
if (parameters.AssetLoadingMaxNumber < 3)
|
||||
{
|
||||
|
@ -212,7 +226,7 @@ namespace YooAsset
|
|||
/// <summary>
|
||||
/// 更新资源系统
|
||||
/// </summary>
|
||||
public static void Update()
|
||||
internal static void InternalUpdate()
|
||||
{
|
||||
// 更新异步请求操作
|
||||
OperationUpdater.Update();
|
||||
|
@ -221,7 +235,7 @@ namespace YooAsset
|
|||
DownloadSystem.Update();
|
||||
|
||||
// 轮询更新资源系统
|
||||
AssetSystem.UpdatePoll();
|
||||
AssetSystem.Update();
|
||||
|
||||
// 自动释放零引用资源
|
||||
if (_releaseCD > 0)
|
||||
|
@ -417,39 +431,39 @@ namespace YooAsset
|
|||
/// <summary>
|
||||
/// 创建补丁下载器
|
||||
/// </summary>
|
||||
/// <param name="dlcTag">DLC标记</param>
|
||||
/// <param name="tag">资源标签</param>
|
||||
/// <param name="downloadingMaxNumber">同时下载的最大文件数</param>
|
||||
/// <param name="failedTryAgain">下载失败的重试次数</param>
|
||||
public static PatchDownloader CreateDLCDownloader(string dlcTag, int downloadingMaxNumber, int failedTryAgain)
|
||||
public static DownloaderOperation CreatePatchDownloader(string tag, int downloadingMaxNumber, int failedTryAgain)
|
||||
{
|
||||
return CreateDLCDownloader(new string[] { dlcTag }, downloadingMaxNumber, failedTryAgain);
|
||||
return CreatePatchDownloader(new string[] { tag }, downloadingMaxNumber, failedTryAgain);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 创建补丁下载器
|
||||
/// </summary>
|
||||
/// <param name="dlcTags">DLC标记列表</param>
|
||||
/// <param name="tags">资源标签列表</param>
|
||||
/// <param name="downloadingMaxNumber">同时下载的最大文件数</param>
|
||||
/// <param name="failedTryAgain">下载失败的重试次数</param>
|
||||
public static PatchDownloader CreateDLCDownloader(string[] dlcTags, int downloadingMaxNumber, int failedTryAgain)
|
||||
public static DownloaderOperation CreatePatchDownloader(string[] tags, int downloadingMaxNumber, int failedTryAgain)
|
||||
{
|
||||
if (_playMode == EPlayMode.EditorPlayMode)
|
||||
{
|
||||
List<AssetBundleInfo> downloadList = new List<AssetBundleInfo>();
|
||||
PatchDownloader downlader = new PatchDownloader(null, downloadList, downloadingMaxNumber, failedTryAgain);
|
||||
return downlader;
|
||||
var operation = new DownloaderOperation(downloadList, downloadingMaxNumber, failedTryAgain);
|
||||
return operation;
|
||||
}
|
||||
else if (_playMode == EPlayMode.OfflinePlayMode)
|
||||
{
|
||||
List<AssetBundleInfo> downloadList = new List<AssetBundleInfo>();
|
||||
PatchDownloader downlader = new PatchDownloader(null, downloadList, downloadingMaxNumber, failedTryAgain);
|
||||
return downlader;
|
||||
var operation = new DownloaderOperation(downloadList, downloadingMaxNumber, failedTryAgain);
|
||||
return operation;
|
||||
}
|
||||
else if (_playMode == EPlayMode.HostPlayMode)
|
||||
{
|
||||
if (_hostPlayModeImpl == null)
|
||||
throw new Exception("YooAsset is not initialized.");
|
||||
return _hostPlayModeImpl.CreateDLCDownloader(dlcTags, downloadingMaxNumber, failedTryAgain);
|
||||
return _hostPlayModeImpl.CreateDownloaderByTags(tags, downloadingMaxNumber, failedTryAgain);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -458,24 +472,24 @@ namespace YooAsset
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
/// 创建补丁下载器
|
||||
/// 创建资源包下载器
|
||||
/// </summary>
|
||||
/// <param name="locations">资源列表</param>
|
||||
/// <param name="downloadingMaxNumber">同时下载的最大文件数</param>
|
||||
/// <param name="failedTryAgain">下载失败的重试次数</param>
|
||||
public static PatchDownloader CreateBundleDownloader(string[] locations, int downloadingMaxNumber, int failedTryAgain)
|
||||
public static DownloaderOperation CreateBundleDownloader(string[] locations, int downloadingMaxNumber, int failedTryAgain)
|
||||
{
|
||||
if (_playMode == EPlayMode.EditorPlayMode)
|
||||
{
|
||||
List<AssetBundleInfo> downloadList = new List<AssetBundleInfo>();
|
||||
PatchDownloader downlader = new PatchDownloader(null, downloadList, downloadingMaxNumber, failedTryAgain);
|
||||
return downlader;
|
||||
var operation = new DownloaderOperation(downloadList, downloadingMaxNumber, failedTryAgain);
|
||||
return operation;
|
||||
}
|
||||
else if (_playMode == EPlayMode.OfflinePlayMode)
|
||||
{
|
||||
List<AssetBundleInfo> downloadList = new List<AssetBundleInfo>();
|
||||
PatchDownloader downlader = new PatchDownloader(null, downloadList, downloadingMaxNumber, failedTryAgain);
|
||||
return downlader;
|
||||
var operation = new DownloaderOperation(downloadList, downloadingMaxNumber, failedTryAgain);
|
||||
return operation;
|
||||
}
|
||||
else if (_playMode == EPlayMode.HostPlayMode)
|
||||
{
|
||||
|
@ -488,7 +502,7 @@ namespace YooAsset
|
|||
string assetPath = ConvertLocationToAssetPath(location);
|
||||
assetPaths.Add(assetPath);
|
||||
}
|
||||
return _hostPlayModeImpl.CreateBundleDownloader(assetPaths, downloadingMaxNumber, failedTryAgain);
|
||||
return _hostPlayModeImpl.CreateDownloaderByPaths(assetPaths, downloadingMaxNumber, failedTryAgain);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue