mirror of https://github.com/tuyoogame/YooAsset
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# 解决方案
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# 解决方案
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**FairyGUI支持解决方案**
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### FairyGUI支持解决方案
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注意:在FairyGUI的面板销毁的时候,将资源句柄列表释放,否则会造成资源泄漏。
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注意:在FairyGUI的面板销毁的时候,将资源句柄列表释放,否则会造成资源泄漏。
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@ -32,6 +32,24 @@ private void ReleaseHandles()
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}
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}
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````
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````
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**UniTask支持解决方案**
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### UniTask支持解决方案
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[解决方案](https://github.com/tuyoogame/YooAsset/blob/master/Assets/YooAsset/Samples~/UniTask Sample/README.md)
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[仓库链接](https://github.com/Cysharp/UniTask)
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- 请去下载对应的源码,并删除此目录最后的波浪线
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- 在项目的 `asmdef` 文件中添加对 `UniTask.YooAsset` 的引用
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- 在 UniTask `_InternalVisibleTo.cs` 文件中增加 `[assembly: InternalsVisibleTo("UniTask.YooAsset")]` 后即可使用
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代码示例
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```csharp
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var handle = YooAssets.LoadAssetAsync<GameObject>("Assets/Res/Prefabs/TestImg.prefab");
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await handle.ToUniTask();
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var obj = handle.AssetObject as GameObject;
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var go = Instantiate(obj, transform);
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go.transform.localPosition = Vector3.zero;
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go.transform.localScale = Vector3.one;
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```
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