mirror of https://github.com/tuyoogame/YooAsset
Update runtime code
移除了YooAssets.IsInitialized字段 增加了YooAssets.InitializeStatus字段pull/51/head
parent
1de9e0b79d
commit
c2192dd657
|
@ -25,11 +25,11 @@ namespace YooAsset
|
||||||
public string PackageName { private set; get; }
|
public string PackageName { private set; get; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 是否已经初始化
|
/// 初始化状态
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public bool IsInitialized
|
public EOperationStatus InitializeStatus
|
||||||
{
|
{
|
||||||
get { return _isInitialize; }
|
get { return _initializeStatus; }
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -17,17 +17,18 @@ namespace YooAsset
|
||||||
public static void Initialize()
|
public static void Initialize()
|
||||||
{
|
{
|
||||||
if (_isInitialize)
|
if (_isInitialize)
|
||||||
throw new Exception("YooAssets is initialized !");
|
throw new Exception($"{nameof(YooAssets)} is initialized !");
|
||||||
|
|
||||||
// 创建驱动器
|
|
||||||
if (_isInitialize == false)
|
if (_isInitialize == false)
|
||||||
{
|
{
|
||||||
|
// 创建驱动器
|
||||||
_isInitialize = true;
|
_isInitialize = true;
|
||||||
UnityEngine.GameObject driverGo = new UnityEngine.GameObject("[YooAsset]");
|
UnityEngine.GameObject driverGo = new UnityEngine.GameObject($"[{nameof(YooAssets)}]");
|
||||||
driverGo.AddComponent<YooAssetDriver>();
|
driverGo.AddComponent<YooAssetDriver>();
|
||||||
UnityEngine.Object.DontDestroyOnLoad(driverGo);
|
UnityEngine.Object.DontDestroyOnLoad(driverGo);
|
||||||
|
|
||||||
#if DEBUG
|
#if DEBUG
|
||||||
|
// 添加远程调试脚本
|
||||||
driverGo.AddComponent<RemoteDebuggerInRuntime>();
|
driverGo.AddComponent<RemoteDebuggerInRuntime>();
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
@ -83,7 +84,7 @@ namespace YooAsset
|
||||||
public static YooAssetPackage CreateAssetPackage(string packageName)
|
public static YooAssetPackage CreateAssetPackage(string packageName)
|
||||||
{
|
{
|
||||||
if (_isInitialize == false)
|
if (_isInitialize == false)
|
||||||
throw new Exception("YooAssets not initialize !");
|
throw new Exception($"{nameof(YooAssets)} not initialize !");
|
||||||
|
|
||||||
if (string.IsNullOrEmpty(packageName))
|
if (string.IsNullOrEmpty(packageName))
|
||||||
throw new Exception("PackageName is null or empty !");
|
throw new Exception("PackageName is null or empty !");
|
||||||
|
@ -96,12 +97,37 @@ namespace YooAsset
|
||||||
return component;
|
return component;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 获取资源包
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="packageName">资源包名称</param>
|
||||||
|
public static YooAssetPackage GetAssetPackage(string packageName)
|
||||||
|
{
|
||||||
|
if (_isInitialize == false)
|
||||||
|
throw new Exception($"{nameof(YooAssets)} not initialize !");
|
||||||
|
|
||||||
|
if (string.IsNullOrEmpty(packageName))
|
||||||
|
throw new Exception("Package name is null or empty !");
|
||||||
|
|
||||||
|
foreach (var package in _packages)
|
||||||
|
{
|
||||||
|
if (package.PackageName == packageName)
|
||||||
|
return package;
|
||||||
|
}
|
||||||
|
|
||||||
|
YooLogger.Warning($"Not found asset package : {packageName}");
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 检测资源包是否存在
|
/// 检测资源包是否存在
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="packageName">资源包名称</param>
|
/// <param name="packageName">资源包名称</param>
|
||||||
public static bool HasAssetPackage(string packageName)
|
public static bool HasAssetPackage(string packageName)
|
||||||
{
|
{
|
||||||
|
if (_isInitialize == false)
|
||||||
|
throw new Exception($"{nameof(YooAssets)} not initialize !");
|
||||||
|
|
||||||
foreach (var package in _packages)
|
foreach (var package in _packages)
|
||||||
{
|
{
|
||||||
if (package.PackageName == packageName)
|
if (package.PackageName == packageName)
|
||||||
|
|
|
@ -11,18 +11,19 @@ namespace YooAsset
|
||||||
private static YooAssetPackage _mainPackage;
|
private static YooAssetPackage _mainPackage;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 是否已经初始化
|
/// 初始化状态
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public static bool IsInitialized
|
public static EOperationStatus InitializeStatus
|
||||||
{
|
{
|
||||||
get
|
get
|
||||||
{
|
{
|
||||||
if (_mainPackage == null)
|
if (_mainPackage == null)
|
||||||
return false;
|
return EOperationStatus.None;
|
||||||
return _mainPackage.IsInitialized;
|
return _mainPackage.InitializeStatus;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 异步初始化
|
/// 异步初始化
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
|
Loading…
Reference in New Issue