mirror of https://github.com/tuyoogame/YooAsset
update wechat file system
parent
8e7a43275f
commit
c0df366676
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@ -12,9 +12,6 @@ namespace YooAsset
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private static GameObject _driver = null;
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private static readonly List<ResourcePackage> _packages = new List<ResourcePackage>();
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public const string DefaultPackageVersion_Key = "DefaultPackageVersion_Key";
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public const string DefaultPcakageVersion = "100000";
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/// <summary>
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/// 是否已经初始化
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/// </summary>
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@ -1,87 +1,48 @@
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#if UNITY_WEBGL && WEIXINMINIGAME
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using System.Collections.Generic;
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using WeChatWASM;
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using YooAsset;
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using UnityEngine;
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using System.Linq;
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using UnityEngine;
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using YooAsset;
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using WeChatWASM;
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internal class WXFSClearAllBundleFilesOperation : FSClearAllBundleFilesOperation
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{
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private enum ESteps
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{
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None,
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GetAllCacheFiles,
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ClearAllWXCacheBundleFiles,
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ClearAllCacheFiles,
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Done,
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}
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private List<string> _wxBundleFilePaths;
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private int _fileTotalCount = 0;
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private WechatFileSystem _fileSystem;
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private readonly WechatFileSystem _fileSystem;
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private ESteps _steps = ESteps.None;
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internal WXFSClearAllBundleFilesOperation(WechatFileSystem fileSystem)
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{
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_fileSystem = fileSystem;
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var allCacheFilePathDic = _fileSystem.GetWXAllCacheFilePath();
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_wxBundleFilePaths = allCacheFilePathDic.Values.ToList();
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}
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internal override void InternalOnStart()
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{
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_steps = ESteps.GetAllCacheFiles;
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_steps = ESteps.ClearAllCacheFiles;
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}
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internal override void InternalOnUpdate()
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{
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if (_steps == ESteps.None || _steps == ESteps.Done)
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return;
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if (_steps == ESteps.GetAllCacheFiles)
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if (_steps == ESteps.ClearAllCacheFiles)
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{
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if (_wxBundleFilePaths == null)
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WX.CleanAllFileCache((bool isOk) =>
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{
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_steps = ESteps.Done;
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Status = EOperationStatus.Failed;
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return;
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}
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else
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{
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_steps = ESteps.ClearAllWXCacheBundleFiles;
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_fileTotalCount = _wxBundleFilePaths.Count;
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}
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}
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if (_steps == ESteps.ClearAllWXCacheBundleFiles)
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{
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for (int i = _wxBundleFilePaths.Count - 1; i >= 0; i--)
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{
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string bundlePath = _wxBundleFilePaths[i];
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if (_fileSystem.CheckWXFileIsExist(bundlePath))
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{
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WX.RemoveFile(bundlePath, (bool isOk) =>
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{
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Debug.Log($"{_wxBundleFilePaths.Count}---删除缓存文件路径成功====={bundlePath}==");
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_wxBundleFilePaths.Remove(bundlePath);
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});
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}
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if (isOk)
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YooLogger.Log("微信缓存清理成功!");
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else
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{
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_wxBundleFilePaths.Remove(bundlePath);
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//Debug.LogWarning($"Not Exit Cache file:{bundlePath}");
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}
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YooLogger.Log("微信缓存清理失败!");
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});
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if (OperationSystem.IsBusy)
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break;
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}
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if (_fileTotalCount == 0)
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Progress = 1.0f;
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else
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Progress = 1.0f - (_wxBundleFilePaths.Count / _fileTotalCount);
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if (_wxBundleFilePaths.Count == 0)
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{
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_steps = ESteps.Done;
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Status = EOperationStatus.Succeed;
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}
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_steps = ESteps.Done;
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Status = EOperationStatus.Succeed;
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}
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}
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}
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@ -1,35 +1,29 @@
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#if UNITY_WEBGL && WEIXINMINIGAME
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using System.Collections.Generic;
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using WeChatWASM;
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using YooAsset;
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using System.IO;
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using UnityEngine;
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using System.Linq;
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using YooAsset;
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using WeChatWASM;
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internal class WXFSClearUnusedBundleFilesAsync : FSClearUnusedBundleFilesOperation
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{
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private enum ESteps
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{
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None,
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LoadCachePackageInfo,
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VerifyFileData,
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LoadManifest,
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GetAllCacheFiles,
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WaitResult,
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GetUnusedCacheFiles,
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ClearUnusedCacheFiles,
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Done,
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}
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private WechatFileSystem _fileSystem;
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private readonly WechatFileSystem _fileSystem;
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private readonly PackageManifest _manifest;
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private PackageManifest _cacheManifest;
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private List<string> _unusedBundleGUIDs;
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private ESteps _steps = ESteps.None;
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private DeserializeManifestOperation _deserializer;
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private byte[] _fileData;
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private string _packageHash;
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private List<string> _unusedCacheFiles;
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private int _unusedFileTotalCount = 0;
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private string _lastPackageVersion;
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private string _cacheManifestHashPath;
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private string _cacheManifestPath;
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private GetSavedFileListSuccessCallbackResult _result;
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private ESteps _steps = ESteps.None;
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internal WXFSClearUnusedBundleFilesAsync(WechatFileSystem fileSystem, PackageManifest manifest)
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{
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@ -38,98 +32,54 @@ internal class WXFSClearUnusedBundleFilesAsync : FSClearUnusedBundleFilesOperati
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}
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internal override void InternalOnStart()
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{
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_steps = ESteps.LoadCachePackageInfo;
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_steps = ESteps.GetAllCacheFiles;
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}
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internal override void InternalOnUpdate()
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{
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if (_steps == ESteps.None || _steps == ESteps.Done)
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return;
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if (_steps == ESteps.LoadCachePackageInfo)
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if (_steps == ESteps.GetAllCacheFiles)
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{
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LoadManifestInfo();
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if(_fileData != null && _fileData.Length > 0 && !string.IsNullOrEmpty(_packageHash))
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{
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_steps = ESteps.VerifyFileData;
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}
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else
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_steps = ESteps.WaitResult;
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var fileSystemMgr = WX.GetFileSystemManager();
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var option = new GetSavedFileListOption();
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fileSystemMgr.GetSavedFileList(option);
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option.fail += (FileError error) =>
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{
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_steps = ESteps.Done;
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Error = error.errMsg;
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Status = EOperationStatus.Failed;
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Error = "Failed to load cache package manifest file!";
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}
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}
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if(_steps == ESteps.VerifyFileData)
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{
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string fileHash = HashUtility.BytesMD5(_fileData);
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if (fileHash == _packageHash)
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{
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_steps = ESteps.LoadManifest;
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}
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else
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{
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_steps = ESteps.Done;
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Status = EOperationStatus.Failed;
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Error = "Failed to verify cache package manifest file!";
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}
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}
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if (_steps == ESteps.LoadManifest)
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{
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if (_deserializer == null)
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{
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_deserializer = new DeserializeManifestOperation(_fileData);
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OperationSystem.StartOperation(_fileSystem.PackageName, _deserializer);
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}
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Progress = _deserializer.Progress;
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if (_deserializer.IsDone == false)
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return;
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if (_deserializer.Status == EOperationStatus.Succeed)
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};
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option.success += (GetSavedFileListSuccessCallbackResult result) =>
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{
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_result = result;
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_steps = ESteps.GetUnusedCacheFiles;
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_cacheManifest = _deserializer.Manifest;
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}
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else
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{
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_steps = ESteps.Done;
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Status = EOperationStatus.Failed;
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Error = _deserializer.Error;
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}
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};
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}
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if(_steps == ESteps.GetUnusedCacheFiles)
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if (_steps == ESteps.WaitResult)
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{
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_unusedBundleGUIDs = GetUnusedBundleGUIDs();
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_unusedFileTotalCount = _unusedBundleGUIDs.Count;
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return;
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}
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if (_steps == ESteps.GetUnusedCacheFiles)
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{
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_unusedCacheFiles = GetUnusedCacheFiles();
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_unusedFileTotalCount = _unusedCacheFiles.Count;
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_steps = ESteps.ClearUnusedCacheFiles;
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YooLogger.Log($"Found unused cache files count : {_unusedFileTotalCount}");
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}
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if (_steps == ESteps.ClearUnusedCacheFiles)
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{
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for (int i = _unusedBundleGUIDs.Count - 1; i >= 0; i--)
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for (int i = _unusedCacheFiles.Count - 1; i >= 0; i--)
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{
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string bundleGUID = _unusedBundleGUIDs[i];
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PackageBundle bundle = null;
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if(_cacheManifest.TryGetPackageBundleByBundleGUID(bundleGUID,out bundle))
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{
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if (bundle != null)
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{
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var cachePath = GetCachePathByFileName(bundle.FileName);
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WX.RemoveFile(cachePath, (bool isOk) =>
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{
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Debug.Log($"{_unusedBundleGUIDs.Count}---删除缓存文件路径成功====={cachePath}==");
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//_unusedBundleGUIDs.Remove(cachePath);
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});
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string cacheFilePath = _unusedCacheFiles[i];
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WX.RemoveFile(cacheFilePath, null);
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_unusedCacheFiles.RemoveAt(i);
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//_fileSystem.DeleteCacheFile(bundleGUID);
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_unusedBundleGUIDs.RemoveAt(i);
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}
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}
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if (OperationSystem.IsBusy)
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break;
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}
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@ -137,74 +87,38 @@ internal class WXFSClearUnusedBundleFilesAsync : FSClearUnusedBundleFilesOperati
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if (_unusedFileTotalCount == 0)
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Progress = 1.0f;
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else
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Progress = 1.0f - (_unusedBundleGUIDs.Count / _unusedFileTotalCount);
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Progress = 1.0f - (_unusedCacheFiles.Count / _unusedFileTotalCount);
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if (_unusedBundleGUIDs.Count == 0)
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if (_unusedCacheFiles.Count == 0)
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{
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CheckPackageVerion();
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_steps = ESteps.Done;
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Status = EOperationStatus.Succeed;
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}
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}
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}
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private List<string> GetUnusedBundleGUIDs()
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private List<string> GetUnusedCacheFiles()
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{
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var allBundleGUIDs = _cacheManifest.BundleDic3.Keys.ToList();
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List<string> result = new List<string>(allBundleGUIDs.Count);
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foreach (var bundleGUID in allBundleGUIDs)
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List<string> result = new List<string>(_result.fileList.Length);
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foreach (var fileInfo in _result.fileList)
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{
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if (_manifest.IsIncludeBundleFile(bundleGUID) == false)
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// 如果存储文件名是按照Bundle文件哈希值存储
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string bundleGUID = Path.GetFileNameWithoutExtension(fileInfo.filePath);
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if (_manifest.TryGetPackageBundleByBundleGUID(bundleGUID, out PackageBundle value) == false)
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{
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result.Add(bundleGUID);
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result.Add(fileInfo.filePath);
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}
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// 如果存储文件名是按照Bundle文件名称存储
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/*
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string bundleName = Path.GetFileNameWithoutExtension(fileInfo.filePath);
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if (_manifest.TryGetPackageBundleByBundleName(bundleName, out PackageBundle value) == false)
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{
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result.Add(fileInfo.filePath);
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}
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*/
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}
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return result;
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}
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private void LoadManifestInfo()
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{
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var packageName = _fileSystem.PackageName;
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var packageVersion = _manifest.PackageVersion;
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if (WX.StorageHasKeySync(YooAssets.DefaultPackageVersion_Key))
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{
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_lastPackageVersion = WX.StorageGetStringSync(YooAssets.DefaultPackageVersion_Key, YooAssets.DefaultPcakageVersion);
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Debug.Log($"==========Get Storage PackageVerion Succ==={_lastPackageVersion}");
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if (!string.IsNullOrEmpty(_lastPackageVersion) && (_lastPackageVersion != packageVersion))
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{
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_cacheManifestHashPath = GetCachePathByFileName(YooAssetSettingsData.GetPackageHashFileName(packageName, _lastPackageVersion));
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_cacheManifestPath = GetCachePathByFileName(YooAssetSettingsData.GetManifestBinaryFileName(packageName, _lastPackageVersion));
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if(string.IsNullOrEmpty(_cacheManifestHashPath) || string.IsNullOrEmpty(_cacheManifestPath)) { return; }
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_packageHash = _fileSystem.ReadFileText(_cacheManifestHashPath);
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_fileData = _fileSystem.ReadFileData(_cacheManifestPath);
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}
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}
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else
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{
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WX.StorageSetStringSync(YooAssets.DefaultPackageVersion_Key, packageVersion);
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Debug.Log($"first Set Storage PackageVerion Succ==={packageVersion}");
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}
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}
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private void CheckPackageVerion()
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{
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var packageName = _fileSystem.PackageName;
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var packageVersion = _manifest.PackageVersion;
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if (_lastPackageVersion != packageVersion)
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{
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WX.StorageSetStringSync(YooAssets.DefaultPackageVersion_Key, packageVersion);
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//删除旧的资源清单文件和哈希文件
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WX.RemoveFile(_cacheManifestHashPath, (bool isOk) => { Debug.Log("====Delect manifestHashPath Succ"); });
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WX.RemoveFile(_cacheManifestPath, (bool isOk) => { Debug.Log("====Delect manifestPath Succ"); });
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Debug.Log($"==========Set Storage PackageVerion Succ==={packageVersion}");
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}
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}
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private string GetUnuseCachePathByBundleName(string fileName)
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{
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var filePath = $"StreamingAssets/WebGL/{fileName}";
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return WX.GetCachePath(filePath);
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}
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}
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#endif
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@ -1,9 +1,9 @@
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#if UNITY_WEBGL && WEIXINMINIGAME
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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using YooAsset;
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using WeChatWASM;
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using System;
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public static class WechatFileSystemCreater
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{
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@ -55,9 +55,9 @@ internal class WechatFileSystem : IFileSystem
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/// <summary>
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/// Key:资源包GUID Value:缓存路径
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/// </summary>
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private readonly Dictionary<string, string> _wxFilePaths = new Dictionary<string, string>(10000);
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private readonly Dictionary<string, string> _cacheFilePaths = new Dictionary<string, string>(10000);
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private WXFileSystemManager _wxFileSystemMgr;
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private string _wxFileCacheRoot = string.Empty;
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private string _fileCacheRoot = string.Empty;
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/// <summary>
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/// 包裹名称
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@ -71,7 +71,7 @@ internal class WechatFileSystem : IFileSystem
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{
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get
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{
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return _wxFileCacheRoot;
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return _fileCacheRoot;
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}
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}
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@ -86,12 +86,12 @@ internal class WechatFileSystem : IFileSystem
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}
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}
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#region 自定义参数
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#region 自定义参数
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/// <summary>
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/// 自定义参数:远程服务接口
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/// </summary>
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public IRemoteServices RemoteServices { private set; get; } = null;
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#endregion
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#endregion
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public WechatFileSystem()
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@ -121,7 +121,6 @@ internal class WechatFileSystem : IFileSystem
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OperationSystem.StartOperation(PackageName, operation);
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return operation;
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}
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public virtual FSClearUnusedBundleFilesOperation ClearUnusedBundleFilesAsync(PackageManifest manifest)
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{
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var operation = new WXFSClearUnusedBundleFilesAsync(this, manifest);
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@ -172,8 +171,8 @@ internal class WechatFileSystem : IFileSystem
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}
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_wxFileSystemMgr = WX.GetFileSystemManager();
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_wxFileCacheRoot = PathUtility.Combine(WX.PluginCachePath, $"StreamingAssets/WebGL");// WX.PluginCachePath; //注意:如果有子目录,请修改此处!
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Debug.Log($"==_wxFileCacheRoot=={_wxFileCacheRoot}");
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_fileCacheRoot = WX.env.USER_DATA_PATH; //注意:如果有子目录,请修改此处!
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//_fileCacheRoot = PathUtility.Combine(WX.PluginCachePath, $"StreamingAssets/WebGL");
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}
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public virtual void OnUpdate()
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{
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@ -185,16 +184,14 @@ internal class WechatFileSystem : IFileSystem
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}
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public virtual bool Exists(PackageBundle bundle)
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{
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string filePath = GetWXFileLoadPath(bundle);
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//Debug.Log($"CacheFile:{WX.GetCachePath($"StreamingAssets/WebGL/v1.0.0/{bundle.FileName}")}");
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return CheckWXFileIsExist(filePath);
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string filePath = GetCacheFileLoadPath(bundle);
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return CheckCacheFileExist(filePath);
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}
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public virtual bool NeedDownload(PackageBundle bundle)
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{
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if (Belong(bundle) == false)
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return false;
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//Debug.Log($"WX NeedDownload: bundleName:{bundle.BundleName} + Exists:{Exists(bundle)}");
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return Exists(bundle) == false;
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}
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public virtual bool NeedUnpack(PackageBundle bundle)
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@ -208,111 +205,36 @@ internal class WechatFileSystem : IFileSystem
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public virtual byte[] ReadFileData(PackageBundle bundle)
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{
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throw new System.NotImplementedException();
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}
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public virtual string ReadFileText(PackageBundle bundle)
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{
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throw new System.NotImplementedException();
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}
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public byte[] ReadFileData(string filePath)
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{
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if (CheckWXFileIsExist(filePath))
|
||||
string filePath = GetCacheFileLoadPath(bundle);
|
||||
if (CheckCacheFileExist(filePath))
|
||||
return _wxFileSystemMgr.ReadFileSync(filePath);
|
||||
else
|
||||
return Array.Empty<byte>();
|
||||
//throw new System.NotImplementedException();
|
||||
}
|
||||
|
||||
public string ReadFileText(string filePath)
|
||||
public virtual string ReadFileText(PackageBundle bundle)
|
||||
{
|
||||
if(CheckWXFileIsExist(filePath))
|
||||
string filePath = GetCacheFileLoadPath(bundle);
|
||||
if (CheckCacheFileExist(filePath))
|
||||
return _wxFileSystemMgr.ReadFileSync(filePath, "utf8");
|
||||
else
|
||||
return string.Empty;
|
||||
//throw new System.NotImplementedException();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取所有缓存文件的路径
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public Dictionary<string,string> GetWXAllCacheFilePath()
|
||||
{
|
||||
return _wxFilePaths;
|
||||
}
|
||||
/// <summary>
|
||||
/// 判断微信缓存文件是否存在
|
||||
/// </summary>
|
||||
/// <param name="filePath"></param>
|
||||
/// <returns></returns>
|
||||
public bool CheckWXFileIsExist(string filePath)
|
||||
#region 内部方法
|
||||
public bool CheckCacheFileExist(string filePath)
|
||||
{
|
||||
string result = _wxFileSystemMgr.AccessSync(filePath);
|
||||
return result.Equals("access:ok");
|
||||
}
|
||||
#region 调用微信小游戏接口删除缓存文件目录下所有文件
|
||||
public void ClearAllCacheFile()
|
||||
public string GetCacheFileLoadPath(PackageBundle bundle)
|
||||
{
|
||||
#if !UNITY_EDITOR && UNITY_WEBGL && WEIXINMINIGAME
|
||||
ShowModalOption showModalOp = new ShowModalOption();
|
||||
showModalOp.title = "提示";
|
||||
showModalOp.content = "是否确定要清理缓存并重启";
|
||||
showModalOp.confirmText = "确定";
|
||||
showModalOp.cancelText = "取消";
|
||||
showModalOp.complete = (GeneralCallbackResult callResult) => { Debug.Log($"complete==={callResult.errMsg}"); };
|
||||
showModalOp.fail = (GeneralCallbackResult callResult) => { Debug.Log($"fail==={callResult.errMsg}"); };
|
||||
showModalOp.success = (ShowModalSuccessCallbackResult callResult) =>
|
||||
{
|
||||
if(callResult.confirm)
|
||||
RestartMiniGame();
|
||||
};
|
||||
WX.ShowModal(showModalOp);
|
||||
#endif
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 微信小游戏清除缓存并且重启小游戏
|
||||
/// 参考小游戏=>出发吧麦芬
|
||||
/// </summary>
|
||||
private void RestartMiniGame()
|
||||
{
|
||||
WX.CleanAllFileCache((bool isOk) =>
|
||||
if (_cacheFilePaths.TryGetValue(bundle.BundleGUID, out string filePath) == false)
|
||||
{
|
||||
RestartMiniProgramOption restartMini = new RestartMiniProgramOption();
|
||||
restartMini.complete = RestartMiniComplete;
|
||||
restartMini.fail = RestartMiniFailComplete;
|
||||
restartMini.success = RestartMiniSuccComplete;
|
||||
WX.RestartMiniProgram(restartMini);
|
||||
});
|
||||
}
|
||||
|
||||
private void RestartMiniComplete(GeneralCallbackResult result)
|
||||
{
|
||||
Debug.Log($"RestartMiniComplete:{result.errMsg}");
|
||||
}
|
||||
|
||||
private void RestartMiniFailComplete(GeneralCallbackResult result)
|
||||
{
|
||||
Debug.Log($"RestartMiniFailComplete:{result.errMsg}");
|
||||
}
|
||||
|
||||
private void RestartMiniSuccComplete(GeneralCallbackResult result)
|
||||
{
|
||||
Debug.Log($"RestartMiniSuccComplete:{result.errMsg}");
|
||||
}
|
||||
|
||||
#endregion
|
||||
#region 内部方法
|
||||
private string GetWXFileLoadPath(PackageBundle bundle)
|
||||
{
|
||||
if (_wxFilePaths.TryGetValue(bundle.BundleGUID, out string filePath) == false)
|
||||
{
|
||||
filePath = PathUtility.Combine(_wxFileCacheRoot, bundle.FileName);
|
||||
_wxFilePaths.Add(bundle.BundleGUID, filePath);
|
||||
filePath = PathUtility.Combine(_fileCacheRoot, bundle.FileName);
|
||||
_cacheFilePaths.Add(bundle.BundleGUID, filePath);
|
||||
}
|
||||
return filePath;
|
||||
}
|
||||
#endregion
|
||||
#endregion
|
||||
}
|
||||
#endif
|
Loading…
Reference in New Issue