diff --git a/Assets/YooAsset/Samples~/Extension Sample/Runtime/ExtensionFileSystem/ByteGameFileSystem/Operation/BGFSDownloadFileOperation.cs b/Assets/YooAsset/Samples~/Extension Sample/Runtime/ExtensionFileSystem/ByteGameFileSystem/Operation/BGFSDownloadFileOperation.cs index 8f5ff03f..d204e686 100644 --- a/Assets/YooAsset/Samples~/Extension Sample/Runtime/ExtensionFileSystem/ByteGameFileSystem/Operation/BGFSDownloadFileOperation.cs +++ b/Assets/YooAsset/Samples~/Extension Sample/Runtime/ExtensionFileSystem/ByteGameFileSystem/Operation/BGFSDownloadFileOperation.cs @@ -2,6 +2,7 @@ using UnityEngine; using UnityEngine.Networking; using YooAsset; +using StarkSDKSpace; internal class BGFSDownloadFileOperation : DefaultDownloadFileOperation { diff --git a/Assets/YooAsset/Samples~/Extension Sample/Runtime/ExtensionFileSystem/ByteGameFileSystem/Operation/BGFSLoadBundleOperation.cs b/Assets/YooAsset/Samples~/Extension Sample/Runtime/ExtensionFileSystem/ByteGameFileSystem/Operation/BGFSLoadBundleOperation.cs index 8e671df7..6ac562cd 100644 --- a/Assets/YooAsset/Samples~/Extension Sample/Runtime/ExtensionFileSystem/ByteGameFileSystem/Operation/BGFSLoadBundleOperation.cs +++ b/Assets/YooAsset/Samples~/Extension Sample/Runtime/ExtensionFileSystem/ByteGameFileSystem/Operation/BGFSLoadBundleOperation.cs @@ -1,8 +1,8 @@ #if UNITY_WEBGL && BYTEMINIGAME using UnityEngine; using UnityEngine.Networking; -using WeChatWASM; using YooAsset; +using StarkSDKSpace; internal class BGFSLoadBundleOperation : FSLoadBundleOperation { @@ -37,7 +37,7 @@ internal class BGFSLoadBundleOperation : FSLoadBundleOperation if (_webRequest == null) { string mainURL = _fileSystem.RemoteServices.GetRemoteMainURL(_bundle.FileName); - _webRequest = UnityWebRequestAssetBundle.GetAssetBundle(mainURL); + _webRequest = TTAssetBundle.GetAssetBundle(mainURL); _webRequest.SendWebRequest(); } @@ -49,11 +49,11 @@ internal class BGFSLoadBundleOperation : FSLoadBundleOperation if (CheckRequestResult()) { - var assetBundle = (_webRequest.downloadHandler as DownloadHandlerAssetBundle).assetBundle; + var assetBundle = (_webRequest.downloadHandler as DownloadHandlerTTAssetBundle).assetBundle; if (assetBundle == null) { _steps = ESteps.Done; - Error = $"{nameof(DownloadHandlerAssetBundle)} loaded asset bundle is null !"; + Error = $"{nameof(DownloadHandlerTTAssetBundle)} loaded asset bundle is null !"; Status = EOperationStatus.Failed; } else