diff --git a/Docs/CodeTutorial3.md b/Docs/CodeTutorial3.md index 4a42e04..8166c35 100644 --- a/Docs/CodeTutorial3.md +++ b/Docs/CodeTutorial3.md @@ -1,13 +1,13 @@ # 资源加载 -加载接口: +加载方法: -- YooAssets.LoadAssetSync() 同步加载资源对象接口 -- YooAssets.LoadSubAssetsSync() 同步加载子资源对象接口 -- YooAssets.LoadAssetAsync() 异步加载资源对象接口 -- YooAssets.LoadSubAssetsAsync() 异步加载子资源对象接口 -- YooAssets.LoadSceneAsync() 异步加载场景接口 -- YooAssets.LoadRawFileAsync() 异步读取原生文件接口 +- YooAssets.LoadAssetSync() 同步加载资源对象 +- YooAssets.LoadSubAssetsSync() 同步加载子资源对象 +- YooAssets.LoadAssetAsync() 异步加载资源对象 +- YooAssets.LoadSubAssetsAsync() 异步加载子资源对象 +- YooAssets.LoadSceneAsync() 异步加载场景 +- YooAssets.GetRawFileAsync() 异步获取原生文件 统一约定:location为资源的定位地址,也是加载资源对象的唯一标识符。 @@ -135,14 +135,14 @@ IEnumerator Start() { string location = "wwise/init.bnk"; string copyPath = $"{Application.persistentDataPath}/Audio/init.bnk"; - RawFileOperation operation = YooAssets.LoadRawFileAsync(location, copyPath); + RawFileOperation operation = YooAssets.GetRawFileAsync(location, copyPath); yield return operation; byte[] fileData = operation.GetFileData(); string fileText = operation.GetFileText(); } ```` -**FairyGUI加载方案** +**FairyGUI支持解决方案** 注意:在FairyGUI的面板销毁的时候,将资源句柄列表释放,否则会造成资源泄漏。 @@ -153,7 +153,7 @@ private List _handles = new List(100 // 加载方法 private object LoadFunc(string name, string extension, System.Type type, out DestroyMethod method) { - method = DestroyMethod.None; + method = DestroyMethod.None; //注意:这里一定要设置为None string location = $"FairyRes/{name}{extension}"; var handle = YooAssets.LoadAssetSync(location , type); _handles.Add(handle); @@ -171,3 +171,6 @@ private void ReleaseHandles() } ```` +**UniTask支持解决方案** + +[解决方案](https://github.com/tuyoogame/YooAsset/blob/master/Assets/UniTask.YooAsset~/README.md)