mirror of https://github.com/tuyoogame/YooAsset
parent
28c22694ba
commit
b7a20d4bdb
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@ -89,10 +89,7 @@ namespace YooAsset.Editor
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/// </summary>
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public string GetAppendExtension()
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{
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if (IsRawFile)
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return $".{YooAssetSettingsData.Setting.RawFileVariant}";
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else
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return $".{YooAssetSettingsData.Setting.AssetBundleFileVariant}";
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return System.IO.Path.GetExtension(BundleName);
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}
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/// <summary>
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@ -94,7 +94,7 @@ namespace YooAsset.Editor
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if (buildAssetInfo.BundleNameIsValid() == false)
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{
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string bundleName = defaultPackRule.GetBundleName(new PackRuleData(buildAssetInfo.AssetPath));
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bundleName = AssetBundleCollector.RevisedBundleName(bundleName);
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bundleName = AssetBundleCollector.RevisedBundleName(bundleName, false);
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buildAssetInfo.SetBundleName(bundleName);
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}
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}
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@ -71,7 +71,7 @@ namespace YooAsset.Editor
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continue;
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if (result.ContainsKey(assetPath) == false)
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{
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string bundleName = GetBundleName(grouper, assetPath);
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string bundleName = GetBundleName(grouper, assetPath, isRawAsset);
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List<string> assetTags = GetAssetTags(grouper);
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var collectAssetInfo = new CollectAssetInfo(bundleName, assetPath, assetTags, isRawAsset, NotWriteToAssetList);
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collectAssetInfo.DependAssets = GetAllDependencies(assetPath);
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@ -91,7 +91,7 @@ namespace YooAsset.Editor
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if (isRawAsset && NotWriteToAssetList)
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UnityEngine.Debug.LogWarning($"Are you sure raw file are not write to asset list : {assetPath}");
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string bundleName = GetBundleName(grouper, assetPath);
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string bundleName = GetBundleName(grouper, assetPath, isRawAsset);
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List<string> assetTags = GetAssetTags(grouper);
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var collectAssetInfo = new CollectAssetInfo(bundleName, assetPath, assetTags, isRawAsset, NotWriteToAssetList);
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result.Add(assetPath, collectAssetInfo);
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@ -139,7 +139,7 @@ namespace YooAsset.Editor
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IFilterRule filterRuleInstance = AssetBundleGrouperSettingData.GetFilterRuleInstance(FilterRuleName);
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return filterRuleInstance.IsCollectAsset(new FilterRuleData(assetPath));
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}
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private string GetBundleName(AssetBundleGrouper grouper, string assetPath)
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private string GetBundleName(AssetBundleGrouper grouper, string assetPath, bool isRawAsset)
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{
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// 如果收集全路径着色器
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if (AssetBundleGrouperSettingData.Setting.AutoCollectShaders)
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@ -147,14 +147,17 @@ namespace YooAsset.Editor
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System.Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
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if (assetType == typeof(UnityEngine.Shader))
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{
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return RevisedBundleName(AssetBundleGrouperSettingData.Setting.ShadersBundleName);
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string bundleName = AssetBundleGrouperSettingData.Setting.ShadersBundleName;
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return RevisedBundleName(bundleName, false);
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}
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}
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// 根据规则设置获取资源包名称
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IPackRule packRuleInstance = AssetBundleGrouperSettingData.GetPackRuleInstance(PackRuleName);
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string bundleName = packRuleInstance.GetBundleName(new PackRuleData(assetPath, CollectPath, grouper.GrouperName));
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return RevisedBundleName(bundleName);
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{
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IPackRule packRuleInstance = AssetBundleGrouperSettingData.GetPackRuleInstance(PackRuleName);
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string bundleName = packRuleInstance.GetBundleName(new PackRuleData(assetPath, CollectPath, grouper.GrouperName));
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return RevisedBundleName(bundleName, isRawAsset);
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}
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}
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private List<string> GetAssetTags(AssetBundleGrouper grouper)
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{
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@ -183,9 +186,18 @@ namespace YooAsset.Editor
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/// <summary>
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/// 修正资源包名
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/// </summary>
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public static string RevisedBundleName(string bundleName)
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public static string RevisedBundleName(string bundleName, bool isRawBundle)
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{
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return EditorTools.GetRegularPath(bundleName).ToLower();
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if (isRawBundle)
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{
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string fullName = $"{bundleName}.{YooAssetSettingsData.Setting.RawFileVariant}";
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return EditorTools.GetRegularPath(fullName).ToLower();
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}
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else
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{
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string fullName = $"{bundleName}.{YooAssetSettingsData.Setting.AssetBundleFileVariant}";
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return EditorTools.GetRegularPath(fullName).ToLower(); ;
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}
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}
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}
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}
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