From b70d821384565d7fc9f413140ef24f20773aecfa Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E4=BD=95=E5=86=A0=E5=B3=B0?= Date: Fri, 3 Jan 2025 19:15:38 +0800 Subject: [PATCH] update space shooter --- .../Runtime/PatchLogic/FsmNode/FsmInitializePackage.cs | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmInitializePackage.cs b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmInitializePackage.cs index 5cdd34d5..aab9329d 100644 --- a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmInitializePackage.cs +++ b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmInitializePackage.cs @@ -40,9 +40,8 @@ internal class FsmInitializePackage : IStateNode InitializationOperation initializationOperation = null; if (playMode == EPlayMode.EditorSimulateMode) { - var simulateBuildParam = new EditorSimulateBuildParam(packageName); - var simulateBuildResult = EditorSimulateModeHelper.SimulateBuild(simulateBuildParam); - var packageRoot = simulateBuildResult.PackageRootDirectory; + var buildResult = EditorSimulateModeHelper.SimulateBuild(packageName); + var packageRoot = buildResult.PackageRootDirectory; var createParameters = new EditorSimulateModeParameters(); createParameters.EditorFileSystemParameters = FileSystemParameters.CreateDefaultEditorFileSystemParameters(packageRoot); initializationOperation = package.InitializeAsync(createParameters);