diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmInitializePackage.cs b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmInitializePackage.cs index 5cdd34d5..aab9329d 100644 --- a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmInitializePackage.cs +++ b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmInitializePackage.cs @@ -40,9 +40,8 @@ internal class FsmInitializePackage : IStateNode InitializationOperation initializationOperation = null; if (playMode == EPlayMode.EditorSimulateMode) { - var simulateBuildParam = new EditorSimulateBuildParam(packageName); - var simulateBuildResult = EditorSimulateModeHelper.SimulateBuild(simulateBuildParam); - var packageRoot = simulateBuildResult.PackageRootDirectory; + var buildResult = EditorSimulateModeHelper.SimulateBuild(packageName); + var packageRoot = buildResult.PackageRootDirectory; var createParameters = new EditorSimulateModeParameters(); createParameters.EditorFileSystemParameters = FileSystemParameters.CreateDefaultEditorFileSystemParameters(packageRoot); initializationOperation = package.InitializeAsync(createParameters);