mirror of https://github.com/tuyoogame/YooAsset
parent
f06bd83dc3
commit
b5ffd5005a
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@ -100,29 +100,21 @@ namespace YooAsset
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if (IsValidWithWarning == false)
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return false;
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// 注意:当场景挂起操作执行之后无法中途取消!
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if (SceneObject.IsValid())
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if (Provider is DatabaseSceneProvider)
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{
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if (Provider is DatabaseSceneProvider)
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{
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var temp = Provider as DatabaseSceneProvider;
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return temp.UnSuspendLoad();
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}
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else if (Provider is BundledSceneProvider)
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{
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var temp = Provider as BundledSceneProvider;
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return temp.UnSuspendLoad();
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}
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else
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{
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throw new System.NotImplementedException();
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}
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var provider = Provider as DatabaseSceneProvider;
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provider.UnSuspendLoad();
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}
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else if (Provider is BundledSceneProvider)
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{
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var provider = Provider as BundledSceneProvider;
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provider.UnSuspendLoad();
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}
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else
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{
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YooLogger.Warning($"Scene is invalid : {SceneObject.name}");
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return false;
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throw new System.NotImplementedException();
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}
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return true;
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}
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/// <summary>
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@ -9,14 +9,14 @@ namespace YooAsset
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internal sealed class BundledSceneProvider : ProviderBase
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{
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public readonly LoadSceneMode SceneMode;
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private readonly bool _suspendLoad;
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private AsyncOperation _asyncOperation;
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private bool _suspendLoadMode;
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public BundledSceneProvider(ResourceManager manager, string providerGUID, AssetInfo assetInfo, LoadSceneMode sceneMode, bool suspendLoad) : base(manager, providerGUID, assetInfo)
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{
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SceneMode = sceneMode;
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SceneName = Path.GetFileNameWithoutExtension(assetInfo.AssetPath);
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_suspendLoad = suspendLoad;
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_suspendLoadMode = suspendLoad;
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}
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internal override void InternalOnStart()
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{
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@ -80,7 +80,7 @@ namespace YooAsset
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_asyncOperation = SceneManager.LoadSceneAsync(MainAssetInfo.AssetPath, SceneMode);
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if (_asyncOperation != null)
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{
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_asyncOperation.allowSceneActivation = !_suspendLoad;
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_asyncOperation.allowSceneActivation = !_suspendLoadMode;
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_asyncOperation.priority = 100;
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SceneObject = SceneManager.GetSceneAt(SceneManager.sceneCount - 1);
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_steps = ESteps.Checking;
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@ -106,6 +106,13 @@ namespace YooAsset
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}
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else
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{
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// 注意:在业务层中途可以取消挂起
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if (_asyncOperation.allowSceneActivation == false)
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{
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if (_suspendLoadMode == false)
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_asyncOperation.allowSceneActivation = true;
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}
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Progress = _asyncOperation.progress;
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if (_asyncOperation.isDone == false)
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return;
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@ -128,13 +135,12 @@ namespace YooAsset
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/// <summary>
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/// 解除场景加载挂起操作
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/// </summary>
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public bool UnSuspendLoad()
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public void UnSuspendLoad()
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{
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if (_asyncOperation == null)
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return false;
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_asyncOperation.allowSceneActivation = true;
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return true;
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if (IsDone == false)
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{
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_suspendLoadMode = false;
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}
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}
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}
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}
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@ -9,14 +9,14 @@ namespace YooAsset
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internal sealed class DatabaseSceneProvider : ProviderBase
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{
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public readonly LoadSceneMode SceneMode;
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private readonly bool _suspendLoad;
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private bool _suspendLoadMode;
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private AsyncOperation _asyncOperation;
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public DatabaseSceneProvider(ResourceManager manager, string providerGUID, AssetInfo assetInfo, LoadSceneMode sceneMode, bool suspendLoad) : base(manager, providerGUID, assetInfo)
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{
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SceneMode = sceneMode;
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SceneName = Path.GetFileNameWithoutExtension(assetInfo.AssetPath);
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_suspendLoad = suspendLoad;
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_suspendLoadMode = suspendLoad;
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}
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internal override void InternalOnStart()
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{
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@ -69,7 +69,7 @@ namespace YooAsset
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_asyncOperation = UnityEditor.SceneManagement.EditorSceneManager.LoadSceneAsyncInPlayMode(MainAssetInfo.AssetPath, loadSceneParameters);
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if (_asyncOperation != null)
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{
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_asyncOperation.allowSceneActivation = !_suspendLoad;
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_asyncOperation.allowSceneActivation = !_suspendLoadMode;
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_asyncOperation.priority = 100;
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SceneObject = SceneManager.GetSceneAt(SceneManager.sceneCount - 1);
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_steps = ESteps.Checking;
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@ -95,6 +95,13 @@ namespace YooAsset
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}
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else
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{
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// 注意:在业务层中途可以取消挂起
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if (_asyncOperation.allowSceneActivation == false)
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{
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if (_suspendLoadMode == false)
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_asyncOperation.allowSceneActivation = true;
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}
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Progress = _asyncOperation.progress;
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if (_asyncOperation.isDone == false)
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return;
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@ -118,13 +125,12 @@ namespace YooAsset
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/// <summary>
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/// 解除场景加载挂起操作
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/// </summary>
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public bool UnSuspendLoad()
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public void UnSuspendLoad()
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{
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if (_asyncOperation == null)
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return false;
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_asyncOperation.allowSceneActivation = true;
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return true;
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if (IsDone == false)
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{
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_suspendLoadMode = false;
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}
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}
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}
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}
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