diff --git a/Assets/YooAsset/Editor/AssetBundleBuilder/BuildPipeline/BuiltinBuildPipeline/BuildTasks/TaskCopyBuildinFiles_BBP.cs b/Assets/YooAsset/Editor/AssetBundleBuilder/BuildPipeline/BuiltinBuildPipeline/BuildTasks/TaskCopyBuildinFiles_BBP.cs
index 28e6c420..24850b08 100644
--- a/Assets/YooAsset/Editor/AssetBundleBuilder/BuildPipeline/BuiltinBuildPipeline/BuildTasks/TaskCopyBuildinFiles_BBP.cs
+++ b/Assets/YooAsset/Editor/AssetBundleBuilder/BuildPipeline/BuiltinBuildPipeline/BuildTasks/TaskCopyBuildinFiles_BBP.cs
@@ -15,6 +15,7 @@ namespace YooAsset.Editor
if (buildParametersContext.Parameters.BuildinFileCopyOption != EBuildinFileCopyOption.None)
{
CopyBuildinFilesToStreaming(buildParametersContext, manifestContext.Manifest);
+ DefaultBuildinFileSystemBuild.ExportBuildinCatalogFile();
}
}
}
diff --git a/Assets/YooAsset/Editor/AssetBundleBuilder/BuildPipeline/RawFileBuildPipeline/BuildTasks/TaskCopyBuildinFiles_RFBP.cs b/Assets/YooAsset/Editor/AssetBundleBuilder/BuildPipeline/RawFileBuildPipeline/BuildTasks/TaskCopyBuildinFiles_RFBP.cs
index 037d19eb..849331f6 100644
--- a/Assets/YooAsset/Editor/AssetBundleBuilder/BuildPipeline/RawFileBuildPipeline/BuildTasks/TaskCopyBuildinFiles_RFBP.cs
+++ b/Assets/YooAsset/Editor/AssetBundleBuilder/BuildPipeline/RawFileBuildPipeline/BuildTasks/TaskCopyBuildinFiles_RFBP.cs
@@ -16,6 +16,7 @@ namespace YooAsset.Editor
if (buildParameters.BuildinFileCopyOption != EBuildinFileCopyOption.None)
{
CopyBuildinFilesToStreaming(buildParametersContext, manifestContext.Manifest);
+ DefaultBuildinFileSystemBuild.ExportBuildinCatalogFile();
}
}
}
diff --git a/Assets/YooAsset/Editor/AssetBundleBuilder/BuildPipeline/ScriptableBuildPipeline/BuildTasks/TaskCopyBuildinFiles_SBP.cs b/Assets/YooAsset/Editor/AssetBundleBuilder/BuildPipeline/ScriptableBuildPipeline/BuildTasks/TaskCopyBuildinFiles_SBP.cs
index aa95380f..7060c443 100644
--- a/Assets/YooAsset/Editor/AssetBundleBuilder/BuildPipeline/ScriptableBuildPipeline/BuildTasks/TaskCopyBuildinFiles_SBP.cs
+++ b/Assets/YooAsset/Editor/AssetBundleBuilder/BuildPipeline/ScriptableBuildPipeline/BuildTasks/TaskCopyBuildinFiles_SBP.cs
@@ -15,6 +15,7 @@ namespace YooAsset.Editor
if (buildParametersContext.Parameters.BuildinFileCopyOption != EBuildinFileCopyOption.None)
{
CopyBuildinFilesToStreaming(buildParametersContext, manifestContext.Manifest);
+ DefaultBuildinFileSystemBuild.ExportBuildinCatalogFile();
}
}
}
diff --git a/Assets/YooAsset/Runtime/FileSystem/DefaultBuildinFileSystem/DefaultBuildinFileSystemBuild.cs b/Assets/YooAsset/Runtime/FileSystem/DefaultBuildinFileSystem/DefaultBuildinFileSystemBuild.cs
index c5a76264..39b8a580 100644
--- a/Assets/YooAsset/Runtime/FileSystem/DefaultBuildinFileSystem/DefaultBuildinFileSystemBuild.cs
+++ b/Assets/YooAsset/Runtime/FileSystem/DefaultBuildinFileSystem/DefaultBuildinFileSystemBuild.cs
@@ -14,6 +14,15 @@ namespace YooAsset
/// 原理:搜索StreamingAssets目录下的所有资源文件,然后将这些文件信息写入文件,并存储在Resources目录下。
///
public void OnPreprocessBuild(UnityEditor.Build.Reporting.BuildReport report)
+ {
+ ExportBuildinCatalogFile();
+ }
+
+ ///
+ /// 输出包裹的内置资源目录文件
+ ///
+ ///
+ public static void ExportBuildinCatalogFile()
{
YooLogger.Log("Begin to create catalog file !");
@@ -127,7 +136,7 @@ namespace YooAsset
string saveFilePath = $"{pacakgeDirectory}/{DefaultBuildinFileSystemDefine.BuildinCatalogFileName}";
if (File.Exists(saveFilePath))
File.Delete(saveFilePath);
-
+
// 创建输出文件
File.WriteAllText(saveFilePath, JsonUtility.ToJson(buildinFileCatalog, false));
UnityEditor.AssetDatabase.Refresh();