diff --git a/Assets/YooAsset/Editor/AssetBundleBuilder/AssetBundleBuilderSetting.cs b/Assets/YooAsset/Editor/AssetBundleBuilder/AssetBundleBuilderSetting.cs index 19f23d4..3d93766 100644 --- a/Assets/YooAsset/Editor/AssetBundleBuilder/AssetBundleBuilderSetting.cs +++ b/Assets/YooAsset/Editor/AssetBundleBuilder/AssetBundleBuilderSetting.cs @@ -3,6 +3,7 @@ using UnityEngine; namespace YooAsset.Editor { + [CreateAssetMenu(fileName = "AssetBundleBuilderSetting", menuName = "YooAsset/Create AssetBundle Builder Settings")] public class AssetBundleBuilderSetting : ScriptableObject { /// diff --git a/Assets/YooAsset/Editor/AssetBundleCollector/AssetBundleCollectorSetting.cs b/Assets/YooAsset/Editor/AssetBundleCollector/AssetBundleCollectorSetting.cs index 1563147..3aba54b 100644 --- a/Assets/YooAsset/Editor/AssetBundleCollector/AssetBundleCollectorSetting.cs +++ b/Assets/YooAsset/Editor/AssetBundleCollector/AssetBundleCollectorSetting.cs @@ -6,6 +6,7 @@ using UnityEngine; namespace YooAsset.Editor { + [CreateAssetMenu(fileName = "AssetBundleCollectorSetting", menuName = "YooAsset/Create AssetBundle Collector Settings")] public class AssetBundleCollectorSetting : ScriptableObject { /// diff --git a/Assets/YooAsset/Editor/ShaderVariantCollector/ShaderVariantCollectorSetting.cs b/Assets/YooAsset/Editor/ShaderVariantCollector/ShaderVariantCollectorSetting.cs index 658cb1a..135031b 100644 --- a/Assets/YooAsset/Editor/ShaderVariantCollector/ShaderVariantCollectorSetting.cs +++ b/Assets/YooAsset/Editor/ShaderVariantCollector/ShaderVariantCollectorSetting.cs @@ -2,6 +2,7 @@ namespace YooAsset.Editor { + [CreateAssetMenu(fileName = "ShaderVariantCollectorSetting", menuName = "YooAsset/Create ShaderVariant Collector Settings")] public class ShaderVariantCollectorSetting : ScriptableObject { ///