mirror of https://github.com/tuyoogame/YooAsset
Update runtime code
parent
46c219505f
commit
a71921cdd1
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@ -6,24 +6,26 @@ using UnityEngine.SceneManagement;
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namespace YooAsset
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{
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internal static class AssetSystem
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internal class AssetSystemImpl
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{
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private static readonly List<AssetBundleLoaderBase> _loaders = new List<AssetBundleLoaderBase>(1000);
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private static readonly List<ProviderBase> _providers = new List<ProviderBase>(1000);
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private static readonly Dictionary<string, SceneOperationHandle> _sceneHandles = new Dictionary<string, SceneOperationHandle>(100);
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private static long _sceneCreateCount = 0;
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private static string SceneRunningPackage = string.Empty;
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private static bool _simulationOnEditor;
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private static int _loadingMaxNumber;
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public static IDecryptionServices DecryptionServices { private set; get; }
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public static IBundleServices BundleServices { private set; get; }
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private readonly List<AssetBundleLoaderBase> _loaders = new List<AssetBundleLoaderBase>(1000);
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private readonly List<ProviderBase> _providers = new List<ProviderBase>(1000);
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private readonly Dictionary<string, SceneOperationHandle> _sceneHandles = new Dictionary<string, SceneOperationHandle>(100);
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private long _sceneCreateCount = 0;
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private bool _simulationOnEditor;
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private int _loadingMaxNumber;
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public IDecryptionServices DecryptionServices { private set; get; }
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public IBundleServices BundleServices { private set; get; }
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/// <summary>
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/// 初始化
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/// 注意:在使用AssetSystem之前需要初始化
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/// </summary>
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public static void Initialize(bool simulationOnEditor, int loadingMaxNumber, IDecryptionServices decryptionServices, IBundleServices bundleServices)
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public void Initialize(bool simulationOnEditor, int loadingMaxNumber, IDecryptionServices decryptionServices, IBundleServices bundleServices)
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{
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_simulationOnEditor = simulationOnEditor;
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_loadingMaxNumber = loadingMaxNumber;
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@ -34,7 +36,7 @@ namespace YooAsset
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/// <summary>
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/// 更新
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/// </summary>
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public static void Update()
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public void Update()
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{
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// 更新加载器
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foreach (var loader in _loaders)
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@ -67,7 +69,7 @@ namespace YooAsset
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/// <summary>
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/// 销毁
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/// </summary>
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public static void DestroyAll()
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public void DestroyAll()
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{
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_loaders.Clear();
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_providers.Clear();
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@ -80,7 +82,7 @@ namespace YooAsset
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/// <summary>
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/// 资源回收(卸载引用计数为零的资源)
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/// </summary>
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public static void UnloadUnusedAssets()
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public void UnloadUnusedAssets()
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{
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if (_simulationOnEditor)
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{
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@ -115,7 +117,7 @@ namespace YooAsset
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/// <summary>
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/// 强制回收所有资源
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/// </summary>
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public static void ForceUnloadAllAssets()
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public void ForceUnloadAllAssets()
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{
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foreach (var provider in _providers)
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{
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@ -136,7 +138,7 @@ namespace YooAsset
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/// <summary>
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/// 加载场景
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/// </summary>
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public static SceneOperationHandle LoadSceneAsync(AssetInfo assetInfo, LoadSceneMode sceneMode, bool activateOnLoad, int priority)
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public SceneOperationHandle LoadSceneAsync(AssetInfo assetInfo, LoadSceneMode sceneMode, bool activateOnLoad, int priority)
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{
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if (assetInfo.IsInvalid)
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{
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@ -145,6 +147,19 @@ namespace YooAsset
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return completedProvider.CreateHandle<SceneOperationHandle>();
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}
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// 注意:场景只允许运行在一个资源包内
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if (string.IsNullOrEmpty(SceneRunningPackage))
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{
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SceneRunningPackage = BundleServices.GetPackageName();
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}
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if (BundleServices.GetPackageName() != SceneRunningPackage)
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{
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CompletedProvider completedProvider = new CompletedProvider(assetInfo);
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string error = $"Scene are allowed to running within only {SceneRunningPackage}";
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completedProvider.SetCompleted(error);
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return completedProvider.CreateHandle<SceneOperationHandle>();
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}
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// 如果加载的是主场景,则卸载所有缓存的场景
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if (sceneMode == LoadSceneMode.Single)
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{
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@ -156,9 +171,9 @@ namespace YooAsset
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ProviderBase provider;
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{
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if (_simulationOnEditor)
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provider = new DatabaseSceneProvider(providerGUID, assetInfo, sceneMode, activateOnLoad, priority);
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provider = new DatabaseSceneProvider(this, providerGUID, assetInfo, sceneMode, activateOnLoad, priority);
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else
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provider = new BundledSceneProvider(providerGUID, assetInfo, sceneMode, activateOnLoad, priority);
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provider = new BundledSceneProvider(this, providerGUID, assetInfo, sceneMode, activateOnLoad, priority);
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provider.InitSpawnDebugInfo();
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_providers.Add(provider);
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}
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@ -171,7 +186,7 @@ namespace YooAsset
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/// <summary>
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/// 加载资源对象
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/// </summary>
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public static AssetOperationHandle LoadAssetAsync(AssetInfo assetInfo)
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public AssetOperationHandle LoadAssetAsync(AssetInfo assetInfo)
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{
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if (assetInfo.IsInvalid)
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{
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@ -185,9 +200,9 @@ namespace YooAsset
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if (provider == null)
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{
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if (_simulationOnEditor)
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provider = new DatabaseAssetProvider(providerGUID, assetInfo);
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provider = new DatabaseAssetProvider(this, providerGUID, assetInfo);
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else
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provider = new BundledAssetProvider(providerGUID, assetInfo);
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provider = new BundledAssetProvider(this, providerGUID, assetInfo);
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provider.InitSpawnDebugInfo();
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_providers.Add(provider);
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}
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@ -197,7 +212,7 @@ namespace YooAsset
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/// <summary>
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/// 加载子资源对象
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/// </summary>
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public static SubAssetsOperationHandle LoadSubAssetsAsync(AssetInfo assetInfo)
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public SubAssetsOperationHandle LoadSubAssetsAsync(AssetInfo assetInfo)
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{
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if (assetInfo.IsInvalid)
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{
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@ -211,16 +226,16 @@ namespace YooAsset
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if (provider == null)
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{
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if (_simulationOnEditor)
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provider = new DatabaseSubAssetsProvider(providerGUID, assetInfo);
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provider = new DatabaseSubAssetsProvider(this, providerGUID, assetInfo);
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else
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provider = new BundledSubAssetsProvider(providerGUID, assetInfo);
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provider = new BundledSubAssetsProvider(this, providerGUID, assetInfo);
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provider.InitSpawnDebugInfo();
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_providers.Add(provider);
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}
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return provider.CreateHandle<SubAssetsOperationHandle>();
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}
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internal static void UnloadSubScene(ProviderBase provider)
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internal void UnloadSubScene(ProviderBase provider)
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{
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string providerGUID = provider.ProviderGUID;
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if (_sceneHandles.ContainsKey(providerGUID) == false)
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@ -231,9 +246,9 @@ namespace YooAsset
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_sceneHandles.Remove(providerGUID);
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// 卸载未被使用的资源(包括场景)
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AssetSystem.UnloadUnusedAssets();
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UnloadUnusedAssets();
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}
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internal static void UnloadAllScene()
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internal void UnloadAllScene()
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{
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// 释放所有场景句柄
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foreach (var valuePair in _sceneHandles)
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@ -243,15 +258,15 @@ namespace YooAsset
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_sceneHandles.Clear();
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// 卸载未被使用的资源(包括场景)
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AssetSystem.UnloadUnusedAssets();
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UnloadUnusedAssets();
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}
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internal static AssetBundleLoaderBase CreateOwnerAssetBundleLoader(AssetInfo assetInfo)
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internal AssetBundleLoaderBase CreateOwnerAssetBundleLoader(AssetInfo assetInfo)
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{
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BundleInfo bundleInfo = BundleServices.GetBundleInfo(assetInfo);
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return CreateAssetBundleLoaderInternal(bundleInfo);
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}
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internal static List<AssetBundleLoaderBase> CreateDependAssetBundleLoaders(AssetInfo assetInfo)
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internal List<AssetBundleLoaderBase> CreateDependAssetBundleLoaders(AssetInfo assetInfo)
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{
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BundleInfo[] depends = BundleServices.GetAllDependBundleInfos(assetInfo);
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List<AssetBundleLoaderBase> result = new List<AssetBundleLoaderBase>(depends.Length);
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@ -262,7 +277,7 @@ namespace YooAsset
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}
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return result;
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}
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internal static void RemoveBundleProviders(List<ProviderBase> providers)
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internal void RemoveBundleProviders(List<ProviderBase> providers)
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{
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foreach (var provider in providers)
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{
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@ -270,7 +285,7 @@ namespace YooAsset
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}
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}
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private static AssetBundleLoaderBase CreateAssetBundleLoaderInternal(BundleInfo bundleInfo)
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private AssetBundleLoaderBase CreateAssetBundleLoaderInternal(BundleInfo bundleInfo)
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{
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// 如果加载器已经存在
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AssetBundleLoaderBase loader = TryGetAssetBundleLoader(bundleInfo.Bundle.BundleName);
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@ -279,15 +294,15 @@ namespace YooAsset
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// 新增下载需求
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#if UNITY_WEBGL
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loader = new AssetBundleWebLoader(bundleInfo);
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loader = new AssetBundleWebLoader(this, bundleInfo);
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#else
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loader = new AssetBundleFileLoader(bundleInfo);
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loader = new AssetBundleFileLoader(this, bundleInfo);
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#endif
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_loaders.Add(loader);
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return loader;
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}
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private static AssetBundleLoaderBase TryGetAssetBundleLoader(string bundleName)
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private AssetBundleLoaderBase TryGetAssetBundleLoader(string bundleName)
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{
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AssetBundleLoaderBase loader = null;
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for (int i = 0; i < _loaders.Count; i++)
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}
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return loader;
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}
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private static ProviderBase TryGetProvider(string providerGUID)
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private ProviderBase TryGetProvider(string providerGUID)
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{
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ProviderBase provider = null;
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for (int i = 0; i < _providers.Count; i++)
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@ -316,37 +331,31 @@ namespace YooAsset
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return provider;
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}
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#region 调试专属方法
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internal static DebugReport GetDebugReport()
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#region 调试信息
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internal List<DebugProviderInfo> GetDebugReportInfos()
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{
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DebugReport report = new DebugReport();
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report.FrameCount = Time.frameCount;
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report.BundleCount = _loaders.Count;
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report.AssetCount = _providers.Count;
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List<DebugProviderInfo> result = new List<DebugProviderInfo>(_providers.Count);
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foreach (var provider in _providers)
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{
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DebugProviderInfo providerInfo = new DebugProviderInfo();
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providerInfo.PackageName = BundleServices.GetPackageName();
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providerInfo.AssetPath = provider.MainAssetInfo.AssetPath;
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providerInfo.SpawnScene = provider.SpawnScene;
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providerInfo.SpawnTime = provider.SpawnTime;
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providerInfo.RefCount = provider.RefCount;
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providerInfo.Status = (int)provider.Status;
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providerInfo.BundleInfos = new List<DebugBundleInfo>();
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report.ProviderInfos.Add(providerInfo);
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providerInfo.DependBundleInfos = new List<DebugBundleInfo>();
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result.Add(providerInfo);
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if (provider is BundledProvider)
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{
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BundledProvider temp = provider as BundledProvider;
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temp.GetBundleDebugInfos(providerInfo.BundleInfos);
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temp.GetBundleDebugInfos(providerInfo.DependBundleInfos);
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}
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}
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// 重新排序
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report.ProviderInfos.Sort();
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return report;
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return result;
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}
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internal static List<BundleInfo> GetLoadedBundleInfos()
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internal List<BundleInfo> GetLoadedBundleInfos()
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{
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List<BundleInfo> result = new List<BundleInfo>(100);
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foreach (var bundleLoader in _loaders)
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@ -118,7 +118,7 @@ namespace YooAsset
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// 卸载子场景
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Scene sceneObject = SceneObject;
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AssetSystem.UnloadSubScene(Provider);
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Provider.Impl.UnloadSubScene(Provider);
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{
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var operation = new UnloadSceneOperation(sceneObject);
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OperationSystem.StartOperation(operation);
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@ -26,7 +26,7 @@ namespace YooAsset
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private AssetBundleCreateRequest _createRequest;
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public AssetBundleFileLoader(BundleInfo bundleInfo) : base(bundleInfo)
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public AssetBundleFileLoader(AssetSystemImpl impl, BundleInfo bundleInfo) : base(impl, bundleInfo)
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{
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}
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@ -105,13 +105,13 @@ namespace YooAsset
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// Load assetBundle file
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if (MainBundleInfo.Bundle.IsEncrypted)
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{
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if (AssetSystem.DecryptionServices == null)
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if (Impl.DecryptionServices == null)
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throw new Exception($"{nameof(AssetBundleFileLoader)} need {nameof(IDecryptionServices)} : {MainBundleInfo.Bundle.BundleName}");
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DecryptionFileInfo fileInfo = new DecryptionFileInfo();
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fileInfo.BundleName = MainBundleInfo.Bundle.BundleName;
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fileInfo.FileHash = MainBundleInfo.Bundle.FileHash;
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ulong offset = AssetSystem.DecryptionServices.GetFileOffset(fileInfo);
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ulong offset = Impl.DecryptionServices.GetFileOffset(fileInfo);
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if (_isWaitForAsyncComplete)
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CacheBundle = AssetBundle.LoadFromFile(_fileLoadPath, 0, offset);
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else
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@ -14,6 +14,11 @@ namespace YooAsset
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Failed
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}
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/// <summary>
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/// 所属资源系统
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/// </summary>
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public AssetSystemImpl Impl { private set; get; }
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/// <summary>
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/// 资源包文件信息
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/// </summary>
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@ -43,8 +48,9 @@ namespace YooAsset
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internal AssetBundle CacheBundle { set; get; }
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public AssetBundleLoaderBase(BundleInfo bundleInfo)
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public AssetBundleLoaderBase(AssetSystemImpl impl, BundleInfo bundleInfo)
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{
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Impl = impl;
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MainBundleInfo = bundleInfo;
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RefCount = 0;
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Status = EStatus.None;
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@ -148,7 +154,7 @@ namespace YooAsset
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}
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// 从列表里移除Providers
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AssetSystem.RemoveBundleProviders(_providers);
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Impl.RemoveBundleProviders(_providers);
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_providers.Clear();
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}
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@ -31,7 +31,7 @@ namespace YooAsset
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private AssetBundleCreateRequest _createRequest;
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public AssetBundleWebLoader(BundleInfo bundleInfo) : base(bundleInfo)
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public AssetBundleWebLoader(AssetSystemImpl impl, BundleInfo bundleInfo) : base(impl, bundleInfo)
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{
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}
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@ -110,13 +110,13 @@ namespace YooAsset
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// Load assetBundle file
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if (MainBundleInfo.Bundle.IsEncrypted)
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{
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if (AssetSystem.DecryptionServices == null)
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if (Impl.DecryptionServices == null)
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throw new Exception($"{nameof(AssetBundleFileLoader)} need {nameof(IDecryptionServices)} : {MainBundleInfo.Bundle.BundleName}");
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DecryptionFileInfo fileInfo = new DecryptionFileInfo();
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fileInfo.BundleName = MainBundleInfo.Bundle.BundleName;
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fileInfo.FileHash = MainBundleInfo.Bundle.FileHash;
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ulong offset = AssetSystem.DecryptionServices.GetFileOffset(fileInfo);
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ulong offset = Impl.DecryptionServices.GetFileOffset(fileInfo);
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_createRequest = AssetBundle.LoadFromFileAsync(_fileLoadPath, 0, offset);
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}
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else
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@ -17,7 +17,7 @@ namespace YooAsset
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}
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}
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public BundledAssetProvider(string providerGUID, AssetInfo assetInfo) : base(providerGUID, assetInfo)
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public BundledAssetProvider(AssetSystemImpl impl, string providerGUID, AssetInfo assetInfo) : base(impl, providerGUID, assetInfo)
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{
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}
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public override void Update()
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@ -8,13 +8,13 @@ namespace YooAsset
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protected AssetBundleLoaderBase OwnerBundle { private set; get; }
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protected DependAssetBundleGroup DependBundleGroup { private set; get; }
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public BundledProvider(string providerGUID, AssetInfo assetInfo) : base(providerGUID, assetInfo)
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public BundledProvider(AssetSystemImpl impl, string providerGUID, AssetInfo assetInfo) : base(impl, providerGUID, assetInfo)
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{
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OwnerBundle = AssetSystem.CreateOwnerAssetBundleLoader(assetInfo);
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OwnerBundle = impl.CreateOwnerAssetBundleLoader(assetInfo);
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OwnerBundle.Reference();
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OwnerBundle.AddProvider(this);
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var dependBundles = AssetSystem.CreateDependAssetBundleLoaders(assetInfo);
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var dependBundles = impl.CreateDependAssetBundleLoaders(assetInfo);
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DependBundleGroup = new DependAssetBundleGroup(dependBundles);
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DependBundleGroup.Reference();
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}
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@ -23,7 +23,7 @@ namespace YooAsset
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}
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}
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public BundledSceneProvider(string providerGUID, AssetInfo assetInfo, LoadSceneMode sceneMode, bool activateOnLoad, int priority) : base(providerGUID, assetInfo)
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public BundledSceneProvider(AssetSystemImpl impl, string providerGUID, AssetInfo assetInfo, LoadSceneMode sceneMode, bool activateOnLoad, int priority) : base(impl, providerGUID, assetInfo)
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{
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SceneMode = sceneMode;
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_sceneName = Path.GetFileNameWithoutExtension(assetInfo.AssetPath);
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@ -17,7 +17,7 @@ namespace YooAsset
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}
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}
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public BundledSubAssetsProvider(string providerGUID, AssetInfo assetInfo) : base(providerGUID, assetInfo)
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public BundledSubAssetsProvider(AssetSystemImpl impl, string providerGUID, AssetInfo assetInfo) : base(impl, providerGUID, assetInfo)
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{
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}
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public override void Update()
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@ -14,7 +14,7 @@ namespace YooAsset
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}
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}
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public CompletedProvider(AssetInfo assetInfo) : base(string.Empty, assetInfo)
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public CompletedProvider(AssetInfo assetInfo) : base(null, string.Empty, assetInfo)
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{
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}
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public override void Update()
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@ -17,7 +17,7 @@ namespace YooAsset
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}
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}
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public DatabaseAssetProvider(string providerGUID, AssetInfo assetInfo) : base(providerGUID, assetInfo)
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public DatabaseAssetProvider(AssetSystemImpl impl, string providerGUID, AssetInfo assetInfo) : base(impl, providerGUID, assetInfo)
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{
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}
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public override void Update()
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@ -19,7 +19,7 @@ namespace YooAsset
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}
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}
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|
||||
public DatabaseSceneProvider(string providerGUID, AssetInfo assetInfo, LoadSceneMode sceneMode, bool activateOnLoad, int priority) : base(providerGUID, assetInfo)
|
||||
public DatabaseSceneProvider(AssetSystemImpl impl, string providerGUID, AssetInfo assetInfo, LoadSceneMode sceneMode, bool activateOnLoad, int priority) : base(impl, providerGUID, assetInfo)
|
||||
{
|
||||
SceneMode = sceneMode;
|
||||
_activateOnLoad = activateOnLoad;
|
||||
|
|
|
@ -17,7 +17,7 @@ namespace YooAsset
|
|||
}
|
||||
}
|
||||
|
||||
public DatabaseSubAssetsProvider(string providerGUID, AssetInfo assetInfo) : base(providerGUID, assetInfo)
|
||||
public DatabaseSubAssetsProvider(AssetSystemImpl impl, string providerGUID, AssetInfo assetInfo) : base(impl, providerGUID, assetInfo)
|
||||
{
|
||||
}
|
||||
public override void Update()
|
||||
|
|
|
@ -22,6 +22,11 @@ namespace YooAsset
|
|||
/// </summary>
|
||||
public string ProviderGUID { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 所属资源系统
|
||||
/// </summary>
|
||||
public AssetSystemImpl Impl { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 资源信息
|
||||
/// </summary>
|
||||
|
@ -90,8 +95,9 @@ namespace YooAsset
|
|||
private readonly List<OperationHandleBase> _handles = new List<OperationHandleBase>();
|
||||
|
||||
|
||||
public ProviderBase(string providerGUID, AssetInfo assetInfo)
|
||||
public ProviderBase(AssetSystemImpl impl, string providerGUID, AssetInfo assetInfo)
|
||||
{
|
||||
Impl = impl;
|
||||
ProviderGUID = providerGUID;
|
||||
MainAssetInfo = assetInfo;
|
||||
}
|
||||
|
|
|
@ -13,13 +13,13 @@ namespace YooAsset
|
|||
/// <summary>
|
||||
/// 初始化时的验证级别
|
||||
/// </summary>
|
||||
public static EVerifyLevel InitVerifyLevel { private set; get; }
|
||||
public static EVerifyLevel InitVerifyLevel { set; get; } = EVerifyLevel.Low;
|
||||
|
||||
public static void Initialize(EVerifyLevel initVerifyLevel)
|
||||
{
|
||||
InitVerifyLevel = initVerifyLevel;
|
||||
}
|
||||
public static void DestroyAll()
|
||||
|
||||
/// <summary>
|
||||
/// 清空所有数据
|
||||
/// </summary>
|
||||
public static void ClearAll()
|
||||
{
|
||||
_cachedDic.Clear();
|
||||
}
|
||||
|
|
|
@ -7,6 +7,11 @@ namespace YooAsset
|
|||
[Serializable]
|
||||
internal class DebugProviderInfo : IComparer<DebugProviderInfo>, IComparable<DebugProviderInfo>
|
||||
{
|
||||
/// <summary>
|
||||
/// 所属的资源包裹
|
||||
/// </summary>
|
||||
public string PackageName;
|
||||
|
||||
/// <summary>
|
||||
/// 资源对象路径
|
||||
/// </summary>
|
||||
|
@ -35,7 +40,7 @@ namespace YooAsset
|
|||
/// <summary>
|
||||
/// 依赖的资源包列表
|
||||
/// </summary>
|
||||
public List<DebugBundleInfo> BundleInfos;
|
||||
public List<DebugBundleInfo> DependBundleInfos;
|
||||
|
||||
public int CompareTo(DebugProviderInfo other)
|
||||
{
|
||||
|
|
|
@ -19,17 +19,6 @@ namespace YooAsset
|
|||
/// </summary>
|
||||
public int FrameCount;
|
||||
|
||||
/// <summary>
|
||||
/// 资源包总数
|
||||
/// </summary>
|
||||
public int BundleCount;
|
||||
|
||||
/// <summary>
|
||||
/// 资源对象总数
|
||||
/// </summary>
|
||||
public int AssetCount;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 序列化
|
||||
/// </summary>
|
||||
|
|
|
@ -20,7 +20,7 @@ namespace YooAsset
|
|||
{
|
||||
if(UnityEditor.EditorApplication.isPlaying)
|
||||
{
|
||||
var report = AssetSystem.GetDebugReport();
|
||||
var report = YooAssets.GetDebugReport();
|
||||
EditorHandleDebugReportCallback?.Invoke(0, report);
|
||||
}
|
||||
}
|
||||
|
@ -39,7 +39,7 @@ namespace YooAsset
|
|||
YooLogger.Log($"On handle remote command : {command.CommandType} Param : {command.CommandParam}");
|
||||
if (command.CommandType == (int)ERemoteCommand.SampleOnce)
|
||||
{
|
||||
var debugReport = AssetSystem.GetDebugReport();
|
||||
var debugReport = YooAssets.GetDebugReport();
|
||||
var data = DebugReport.Serialize(debugReport);
|
||||
PlayerConnection.instance.Send(RemoteDebuggerDefine.kMsgSendPlayerToEditor, data);
|
||||
}
|
||||
|
|
|
@ -14,16 +14,11 @@ namespace YooAsset
|
|||
{
|
||||
private static readonly Dictionary<string, DownloaderBase> _downloaderDic = new Dictionary<string, DownloaderBase>();
|
||||
private static readonly List<string> _removeList = new List<string>(100);
|
||||
private static int _breakpointResumeFileSize = int.MaxValue;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 初始化
|
||||
/// 启用断点续传的文件大小
|
||||
/// </summary>
|
||||
public static void Initialize(int breakpointResumeFileSize)
|
||||
{
|
||||
_breakpointResumeFileSize = breakpointResumeFileSize;
|
||||
}
|
||||
public static int BreakpointResumeFileSize { set; get; } = int.MaxValue;
|
||||
|
||||
/// <summary>
|
||||
/// 更新所有下载器
|
||||
|
@ -59,7 +54,7 @@ namespace YooAsset
|
|||
}
|
||||
_downloaderDic.Clear();
|
||||
_removeList.Clear();
|
||||
_breakpointResumeFileSize = int.MaxValue;
|
||||
BreakpointResumeFileSize = int.MaxValue;
|
||||
}
|
||||
|
||||
|
||||
|
@ -86,7 +81,7 @@ namespace YooAsset
|
|||
{
|
||||
YooLogger.Log($"Beginning to download file : {bundleInfo.Bundle.FileName} URL : {bundleInfo.RemoteMainURL}");
|
||||
FileUtility.CreateFileDirectory(bundleInfo.Bundle.CachedFilePath);
|
||||
bool breakDownload = bundleInfo.Bundle.FileSize >= _breakpointResumeFileSize;
|
||||
bool breakDownload = bundleInfo.Bundle.FileSize >= BreakpointResumeFileSize;
|
||||
DownloaderBase newDownloader = new FileDownloader(bundleInfo, breakDownload);
|
||||
newDownloader.SendRequest(failedTryAgain, timeout);
|
||||
_downloaderDic.Add(bundleInfo.Bundle.CachedFilePath, newDownloader);
|
||||
|
|
|
@ -2,6 +2,28 @@
|
|||
|
||||
namespace YooAsset
|
||||
{
|
||||
/// <summary>
|
||||
/// 运行模式
|
||||
/// </summary>
|
||||
public enum EPlayMode
|
||||
{
|
||||
/// <summary>
|
||||
/// 编辑器下的模拟模式
|
||||
/// 注意:在初始化的时候自动构建真机模拟环境。
|
||||
/// </summary>
|
||||
EditorSimulateMode,
|
||||
|
||||
/// <summary>
|
||||
/// 离线运行模式
|
||||
/// </summary>
|
||||
OfflinePlayMode,
|
||||
|
||||
/// <summary>
|
||||
/// 联机运行模式
|
||||
/// </summary>
|
||||
HostPlayMode,
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 初始化参数
|
||||
/// </summary>
|
||||
|
@ -9,6 +31,7 @@ namespace YooAsset
|
|||
{
|
||||
/// <summary>
|
||||
/// 资源定位地址大小写不敏感
|
||||
/// 注意:默认值为False
|
||||
/// </summary>
|
||||
public bool LocationToLower = false;
|
||||
|
||||
|
@ -24,13 +47,9 @@ namespace YooAsset
|
|||
|
||||
/// <summary>
|
||||
/// 资源加载的最大数量
|
||||
/// 注意:默认值为MaxValue
|
||||
/// </summary>
|
||||
public int AssetLoadingMaxNumber = int.MaxValue;
|
||||
|
||||
/// <summary>
|
||||
/// 异步操作系统每帧允许运行的最大时间切片(单位:毫秒)
|
||||
/// </summary>
|
||||
public long OperationSystemMaxTimeSlice = long.MaxValue;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -42,7 +61,7 @@ namespace YooAsset
|
|||
/// 用于模拟运行的资源清单路径
|
||||
/// 注意:如果路径为空,会自动重新构建补丁清单。
|
||||
/// </summary>
|
||||
public string SimulatePatchManifestPath;
|
||||
public string SimulatePatchManifestPath = string.Empty;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -50,10 +69,6 @@ namespace YooAsset
|
|||
/// </summary>
|
||||
public class OfflinePlayModeParameters : InitializeParameters
|
||||
{
|
||||
/// <summary>
|
||||
/// 内置的资源包裹名称
|
||||
/// </summary>
|
||||
public string BuildinPackageName = string.Empty;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -64,29 +79,12 @@ namespace YooAsset
|
|||
/// <summary>
|
||||
/// 默认的资源服务器下载地址
|
||||
/// </summary>
|
||||
public string DefaultHostServer;
|
||||
public string DefaultHostServer = string.Empty;
|
||||
|
||||
/// <summary>
|
||||
/// 备用的资源服务器下载地址
|
||||
/// </summary>
|
||||
public string FallbackHostServer;
|
||||
|
||||
#if UNITY_WEBGL
|
||||
/// <summary>
|
||||
/// WEBGL模式不支持多线程下载
|
||||
/// </summary>
|
||||
internal int BreakpointResumeFileSize = int.MaxValue;
|
||||
#else
|
||||
/// <summary>
|
||||
/// 启用断点续传功能的文件大小
|
||||
/// </summary>
|
||||
public int BreakpointResumeFileSize = int.MaxValue;
|
||||
#endif
|
||||
|
||||
/// <summary>
|
||||
/// 下载文件校验等级
|
||||
/// </summary>
|
||||
public EVerifyLevel VerifyLevel = EVerifyLevel.High;
|
||||
public string FallbackHostServer = string.Empty;
|
||||
|
||||
/// <summary>
|
||||
/// 查询服务类
|
||||
|
|
|
@ -10,9 +10,13 @@ namespace YooAsset
|
|||
|
||||
// 计时器相关
|
||||
private static Stopwatch _watch;
|
||||
private static long _maxTimeSlice;
|
||||
private static long _frameTime;
|
||||
|
||||
/// <summary>
|
||||
/// 异步操作的最小时间片段
|
||||
/// </summary>
|
||||
public static long MaxTimeSlice { set; get; } = long.MaxValue;
|
||||
|
||||
/// <summary>
|
||||
/// 处理器是否繁忙
|
||||
/// </summary>
|
||||
|
@ -20,7 +24,7 @@ namespace YooAsset
|
|||
{
|
||||
get
|
||||
{
|
||||
return _watch.ElapsedMilliseconds - _frameTime >= _maxTimeSlice;
|
||||
return _watch.ElapsedMilliseconds - _frameTime >= MaxTimeSlice;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -28,9 +32,8 @@ namespace YooAsset
|
|||
/// <summary>
|
||||
/// 初始化异步操作系统
|
||||
/// </summary>
|
||||
public static void Initialize(long maxTimeSlice)
|
||||
public static void Initialize()
|
||||
{
|
||||
_maxTimeSlice = maxTimeSlice;
|
||||
_watch = Stopwatch.StartNew();
|
||||
}
|
||||
|
||||
|
@ -63,8 +66,8 @@ namespace YooAsset
|
|||
{
|
||||
_operations.Clear();
|
||||
_watch = null;
|
||||
_maxTimeSlice = 0;
|
||||
_frameTime = 0;
|
||||
MaxTimeSlice = long.MaxValue;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -1,111 +0,0 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using UnityEngine;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
/// <summary>
|
||||
/// 清理未使用的缓存资源操作类
|
||||
/// </summary>
|
||||
public abstract class ClearUnusedCacheFilesOperation : AsyncOperationBase
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 编辑器模式
|
||||
/// </summary>
|
||||
internal sealed class EditorPlayModeClearUnusedCacheFilesOperation : ClearUnusedCacheFilesOperation
|
||||
{
|
||||
internal override void Start()
|
||||
{
|
||||
Status = EOperationStatus.Succeed;
|
||||
}
|
||||
internal override void Update()
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 离线模式
|
||||
/// </summary>
|
||||
internal sealed class OfflinePlayModeClearUnusedCacheFilesOperation : ClearUnusedCacheFilesOperation
|
||||
{
|
||||
internal override void Start()
|
||||
{
|
||||
Status = EOperationStatus.Succeed;
|
||||
}
|
||||
internal override void Update()
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 联机模式
|
||||
/// </summary>
|
||||
internal sealed class HostPlayModeClearUnusedCacheFilesOperation : ClearUnusedCacheFilesOperation
|
||||
{
|
||||
private enum ESteps
|
||||
{
|
||||
None,
|
||||
GetUnusedCacheFiles,
|
||||
ClearUnusedCacheFiles,
|
||||
Done,
|
||||
}
|
||||
|
||||
private ESteps _steps = ESteps.None;
|
||||
private List<string> _unusedCacheFilePaths;
|
||||
private int _unusedFileTotalCount = 0;
|
||||
private HostPlayModeImpl _impl;
|
||||
|
||||
internal HostPlayModeClearUnusedCacheFilesOperation(HostPlayModeImpl impl)
|
||||
{
|
||||
_impl = impl;
|
||||
}
|
||||
internal override void Start()
|
||||
{
|
||||
_steps = ESteps.GetUnusedCacheFiles;
|
||||
}
|
||||
internal override void Update()
|
||||
{
|
||||
if (_steps == ESteps.None || _steps == ESteps.Done)
|
||||
return;
|
||||
|
||||
if (_steps == ESteps.GetUnusedCacheFiles)
|
||||
{
|
||||
_unusedCacheFilePaths = _impl.ClearUnusedCacheFilePaths();
|
||||
_unusedFileTotalCount = _unusedCacheFilePaths.Count;
|
||||
YooLogger.Log($"Found unused cache file count : {_unusedFileTotalCount}");
|
||||
_steps = ESteps.ClearUnusedCacheFiles;
|
||||
}
|
||||
|
||||
if (_steps == ESteps.ClearUnusedCacheFiles)
|
||||
{
|
||||
for (int i = _unusedCacheFilePaths.Count - 1; i >= 0; i--)
|
||||
{
|
||||
string filePath = _unusedCacheFilePaths[i];
|
||||
if (File.Exists(filePath))
|
||||
{
|
||||
YooLogger.Log($"Delete unused cache file : {filePath}");
|
||||
File.Delete(filePath);
|
||||
}
|
||||
_unusedCacheFilePaths.RemoveAt(i);
|
||||
|
||||
if (OperationSystem.IsBusy)
|
||||
break;
|
||||
}
|
||||
|
||||
if (_unusedFileTotalCount == 0)
|
||||
Progress = 1.0f;
|
||||
else
|
||||
Progress = 1.0f - (_unusedCacheFilePaths.Count / _unusedFileTotalCount);
|
||||
|
||||
if (_unusedCacheFilePaths.Count == 0)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Succeed;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -20,7 +20,6 @@ namespace YooAsset
|
|||
private enum ESteps
|
||||
{
|
||||
None,
|
||||
Builder,
|
||||
Load,
|
||||
Done,
|
||||
}
|
||||
|
@ -36,26 +35,10 @@ namespace YooAsset
|
|||
}
|
||||
internal override void Start()
|
||||
{
|
||||
if (string.IsNullOrEmpty(_simulatePatchManifestPath))
|
||||
_steps = ESteps.Builder;
|
||||
else
|
||||
_steps = ESteps.Load;
|
||||
}
|
||||
internal override void Update()
|
||||
{
|
||||
if (_steps == ESteps.Builder)
|
||||
{
|
||||
_simulatePatchManifestPath = EditorSimulateModeHelper.SimulateBuild();
|
||||
if (string.IsNullOrEmpty(_simulatePatchManifestPath))
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = "Simulate build failed, see the detail info on the console window.";
|
||||
return;
|
||||
}
|
||||
_steps = ESteps.Load;
|
||||
}
|
||||
|
||||
if (_steps == ESteps.Load)
|
||||
{
|
||||
if (File.Exists(_simulatePatchManifestPath) == false)
|
||||
|
|
|
@ -3,20 +3,22 @@ using System.Reflection;
|
|||
|
||||
namespace YooAsset
|
||||
{
|
||||
internal static class EditorSimulateModeHelper
|
||||
public static class EditorSimulateModeHelper
|
||||
{
|
||||
private static System.Type _classType;
|
||||
|
||||
public static string SimulateBuild()
|
||||
/// <summary>
|
||||
/// 编辑器下模拟构建补丁清单
|
||||
/// </summary>
|
||||
public static string SimulateBuild(string packageName, bool enableAddressable)
|
||||
{
|
||||
if (_classType == null)
|
||||
_classType = Assembly.Load("YooAsset.Editor").GetType("YooAsset.Editor.AssetBundleSimulateBuilder");
|
||||
InvokePublicStaticMethod(_classType, "SimulateBuild");
|
||||
return GetPatchManifestFilePath();
|
||||
}
|
||||
private static string GetPatchManifestFilePath()
|
||||
{
|
||||
return (string)InvokePublicStaticMethod(_classType, "GetPatchManifestPath");
|
||||
|
||||
string manifestFilePath = (string)InvokePublicStaticMethod(_classType, "SimulateBuild", packageName, enableAddressable);
|
||||
return manifestFilePath;
|
||||
}
|
||||
|
||||
private static object InvokePublicStaticMethod(System.Type type, string method, params object[] parameters)
|
||||
{
|
||||
var methodInfo = type.GetMethod(method, BindingFlags.Public | BindingFlags.Static);
|
||||
|
@ -30,8 +32,14 @@ namespace YooAsset
|
|||
}
|
||||
}
|
||||
#else
|
||||
internal static class EditorSimulateModeHelper
|
||||
namespace YooAsset
|
||||
{
|
||||
public static string SimulateBuild() { throw new System.Exception("Only support in unity editor !"); }
|
||||
public static class EditorSimulateModeHelper
|
||||
{
|
||||
/// <summary>
|
||||
/// 编辑器下模拟构建补丁清单
|
||||
/// </summary>
|
||||
public static string SimulateBuild(string packageName, bool enableAddressable) { throw new System.Exception("Only support in unity editor !"); }
|
||||
}
|
||||
}
|
||||
#endif
|
|
@ -57,6 +57,10 @@ namespace YooAsset
|
|||
{
|
||||
return _simulatePatchManifest.MappingToAssetPath(location);
|
||||
}
|
||||
string IBundleServices.GetPackageName()
|
||||
{
|
||||
return _simulatePatchManifest.PackageName;
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
|
@ -71,35 +71,6 @@ namespace YooAsset
|
|||
return operation;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取未被使用的缓存文件路径集合
|
||||
/// </summary>
|
||||
public List<string> ClearUnusedCacheFilePaths()
|
||||
{
|
||||
string cacheFolderPath = SandboxHelper.GetCacheFolderPath();
|
||||
if (Directory.Exists(cacheFolderPath) == false)
|
||||
return new List<string>();
|
||||
|
||||
DirectoryInfo directoryInfo = new DirectoryInfo(cacheFolderPath);
|
||||
FileInfo[] fileInfos = directoryInfo.GetFiles();
|
||||
List<string> result = new List<string>(fileInfos.Length);
|
||||
foreach (FileInfo fileInfo in fileInfos)
|
||||
{
|
||||
bool used = false;
|
||||
foreach (var patchBundle in LocalPatchManifest.BundleList)
|
||||
{
|
||||
if (fileInfo.Name == patchBundle.FileName)
|
||||
{
|
||||
used = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (used == false)
|
||||
result.Add(fileInfo.FullName);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 创建下载器
|
||||
/// </summary>
|
||||
|
@ -379,6 +350,10 @@ namespace YooAsset
|
|||
{
|
||||
return LocalPatchManifest.MappingToAssetPath(location);
|
||||
}
|
||||
string IBundleServices.GetPackageName()
|
||||
{
|
||||
return LocalPatchManifest.PackageName;
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
|
@ -85,6 +85,10 @@ namespace YooAsset
|
|||
{
|
||||
return _appPatchManifest.MappingToAssetPath(location);
|
||||
}
|
||||
string IBundleServices.GetPackageName()
|
||||
{
|
||||
return _appPatchManifest.PackageName;
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
|
@ -27,5 +27,10 @@ namespace YooAsset
|
|||
/// 映射为资源路径
|
||||
/// </summary>
|
||||
string MappingToAssetPath(string location);
|
||||
|
||||
/// <summary>
|
||||
/// 获取所属的包裹名
|
||||
/// </summary>
|
||||
string GetPackageName();
|
||||
}
|
||||
}
|
|
@ -6,6 +6,6 @@ namespace YooAsset
|
|||
/// <summary>
|
||||
/// 定位地址转换为资源路径
|
||||
/// </summary>
|
||||
string ConvertLocationToAssetPath(string location);
|
||||
string ConvertLocationToAssetPath(YooAssetPackage package, string location);
|
||||
}
|
||||
}
|
|
@ -3,9 +3,9 @@ namespace YooAsset
|
|||
{
|
||||
public class AddressLocationServices : ILocationServices
|
||||
{
|
||||
string ILocationServices.ConvertLocationToAssetPath(string location)
|
||||
string ILocationServices.ConvertLocationToAssetPath(YooAssetPackage package, string location)
|
||||
{
|
||||
return YooAssets.MappingToAssetPath(location);
|
||||
return package.MappingToAssetPath(location);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -11,16 +11,16 @@ namespace YooAsset
|
|||
_resourceRoot = PathHelper.GetRegularPath(resourceRoot);
|
||||
}
|
||||
|
||||
string ILocationServices.ConvertLocationToAssetPath(string location)
|
||||
string ILocationServices.ConvertLocationToAssetPath(YooAssetPackage package, string location)
|
||||
{
|
||||
if (string.IsNullOrEmpty(_resourceRoot))
|
||||
{
|
||||
return YooAssets.MappingToAssetPath(location);
|
||||
return package.MappingToAssetPath(location);
|
||||
}
|
||||
else
|
||||
{
|
||||
string tempLocation = $"{_resourceRoot}/{location}";
|
||||
return YooAssets.MappingToAssetPath(tempLocation);
|
||||
return package.MappingToAssetPath(tempLocation);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -6,40 +6,23 @@ using UnityEngine.SceneManagement;
|
|||
|
||||
namespace YooAsset
|
||||
{
|
||||
public class YooAssetComponent
|
||||
public class YooAssetPackage
|
||||
{
|
||||
/// <summary>
|
||||
/// 运行模式
|
||||
/// </summary>
|
||||
public enum EPlayMode
|
||||
{
|
||||
/// <summary>
|
||||
/// 编辑器下的模拟模式
|
||||
/// 注意:在初始化的时候自动构建真机模拟环境。
|
||||
/// </summary>
|
||||
EditorSimulateMode,
|
||||
|
||||
/// <summary>
|
||||
/// 离线运行模式
|
||||
/// </summary>
|
||||
OfflinePlayMode,
|
||||
|
||||
/// <summary>
|
||||
/// 联机运行模式
|
||||
/// </summary>
|
||||
HostPlayMode,
|
||||
}
|
||||
|
||||
private bool _isInitialize = false;
|
||||
private string _initializeError = string.Empty;
|
||||
private EOperationStatus _initializeStatus = EOperationStatus.None;
|
||||
private EPlayMode _playMode;
|
||||
private IBundleServices _bundleServices;
|
||||
private ILocationServices _locationServices;
|
||||
private AssetSystemImpl _assetSystemImpl;
|
||||
private EditorSimulateModeImpl _editorSimulateModeImpl;
|
||||
private OfflinePlayModeImpl _offlinePlayModeImpl;
|
||||
private HostPlayModeImpl _hostPlayModeImpl;
|
||||
|
||||
/// <summary>
|
||||
/// 包裹名
|
||||
/// </summary>
|
||||
public string PackageName { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 是否已经初始化
|
||||
|
@ -49,19 +32,141 @@ namespace YooAsset
|
|||
get { return _isInitialize; }
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 拒绝外部实例化
|
||||
/// </summary>
|
||||
internal YooAssetPackage()
|
||||
{
|
||||
}
|
||||
internal YooAssetPackage(string packageName)
|
||||
{
|
||||
PackageName = packageName;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 更新资源包裹
|
||||
/// </summary>
|
||||
internal void UpdatePackage()
|
||||
{
|
||||
if (_assetSystemImpl != null)
|
||||
_assetSystemImpl.Update();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 销毁资源包裹
|
||||
/// </summary>
|
||||
internal void DestroyPackage()
|
||||
{
|
||||
if (_isInitialize)
|
||||
{
|
||||
_isInitialize = false;
|
||||
_initializeError = string.Empty;
|
||||
_initializeStatus = EOperationStatus.None;
|
||||
|
||||
_bundleServices = null;
|
||||
_locationServices = null;
|
||||
_editorSimulateModeImpl = null;
|
||||
_offlinePlayModeImpl = null;
|
||||
_hostPlayModeImpl = null;
|
||||
|
||||
if (_assetSystemImpl != null)
|
||||
{
|
||||
_assetSystemImpl.DestroyAll();
|
||||
_assetSystemImpl = null;
|
||||
}
|
||||
|
||||
YooLogger.Log("YooAssets destroy all !");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 异步初始化
|
||||
/// </summary>
|
||||
public InitializationOperation InitializeAsync(InitializeParameters parameters)
|
||||
{
|
||||
// 检测初始化参数合法性
|
||||
CheckInitializeParameters(parameters);
|
||||
|
||||
// 初始化资源系统
|
||||
InitializationOperation initializeOperation;
|
||||
_locationServices = parameters.LocationServices;
|
||||
_assetSystemImpl = new AssetSystemImpl();
|
||||
if (_playMode == EPlayMode.EditorSimulateMode)
|
||||
{
|
||||
_editorSimulateModeImpl = new EditorSimulateModeImpl();
|
||||
_bundleServices = _editorSimulateModeImpl;
|
||||
_assetSystemImpl.Initialize(true, parameters.AssetLoadingMaxNumber, parameters.DecryptionServices, _bundleServices);
|
||||
var initializeParameters = parameters as EditorSimulateModeParameters;
|
||||
initializeOperation = _editorSimulateModeImpl.InitializeAsync(
|
||||
initializeParameters.LocationToLower,
|
||||
initializeParameters.SimulatePatchManifestPath);
|
||||
}
|
||||
else if (_playMode == EPlayMode.OfflinePlayMode)
|
||||
{
|
||||
_offlinePlayModeImpl = new OfflinePlayModeImpl();
|
||||
_bundleServices = _offlinePlayModeImpl;
|
||||
_assetSystemImpl.Initialize(false, parameters.AssetLoadingMaxNumber, parameters.DecryptionServices, _bundleServices);
|
||||
var initializeParameters = parameters as OfflinePlayModeParameters;
|
||||
initializeOperation = _offlinePlayModeImpl.InitializeAsync(
|
||||
initializeParameters.LocationToLower,
|
||||
PackageName);
|
||||
}
|
||||
else if (_playMode == EPlayMode.HostPlayMode)
|
||||
{
|
||||
_hostPlayModeImpl = new HostPlayModeImpl();
|
||||
_bundleServices = _hostPlayModeImpl;
|
||||
_assetSystemImpl.Initialize(false, parameters.AssetLoadingMaxNumber, parameters.DecryptionServices, _bundleServices);
|
||||
var initializeParameters = parameters as HostPlayModeParameters;
|
||||
initializeOperation = _hostPlayModeImpl.InitializeAsync(
|
||||
initializeParameters.LocationToLower,
|
||||
initializeParameters.DefaultHostServer,
|
||||
initializeParameters.FallbackHostServer,
|
||||
initializeParameters.QueryServices);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
// 监听初始化结果
|
||||
initializeOperation.Completed += InitializeOperation_Completed;
|
||||
return initializeOperation;
|
||||
}
|
||||
private void CheckInitializeParameters(InitializeParameters parameters)
|
||||
{
|
||||
if (_isInitialize)
|
||||
throw new Exception($"{nameof(YooAssetPackage)} is initialized yet.");
|
||||
|
||||
if (parameters == null)
|
||||
throw new Exception($"YooAsset create parameters is null.");
|
||||
throw new Exception($"{nameof(YooAssetPackage)} create parameters is null.");
|
||||
|
||||
#if !UNITY_EDITOR
|
||||
if (parameters is EditorSimulateModeParameters)
|
||||
throw new Exception($"Editor simulate mode only support unity editor.");
|
||||
#endif
|
||||
|
||||
if (parameters.LocationServices == null)
|
||||
throw new Exception($"{nameof(ILocationServices)} is null.");
|
||||
|
||||
if(parameters is EditorSimulateModeParameters)
|
||||
{
|
||||
var editorSimulateModeParameters = parameters as EditorSimulateModeParameters;
|
||||
if (string.IsNullOrEmpty(editorSimulateModeParameters.SimulatePatchManifestPath))
|
||||
throw new Exception($"${editorSimulateModeParameters.SimulatePatchManifestPath} is null or empty.");
|
||||
}
|
||||
|
||||
if (parameters is HostPlayModeParameters)
|
||||
{
|
||||
var hostPlayModeParameters = parameters as HostPlayModeParameters;
|
||||
if (string.IsNullOrEmpty(hostPlayModeParameters.DefaultHostServer))
|
||||
throw new Exception($"${hostPlayModeParameters.DefaultHostServer} is null or empty.");
|
||||
if (string.IsNullOrEmpty(hostPlayModeParameters.FallbackHostServer))
|
||||
throw new Exception($"${hostPlayModeParameters.FallbackHostServer} is null or empty.");
|
||||
if (hostPlayModeParameters.QueryServices == null)
|
||||
throw new Exception($"{nameof(IQueryServices)} is null.");
|
||||
}
|
||||
|
||||
// 鉴定运行模式
|
||||
if (parameters is EditorSimulateModeParameters)
|
||||
_playMode = EPlayMode.EditorSimulateMode;
|
||||
|
@ -72,113 +177,12 @@ namespace YooAsset
|
|||
else
|
||||
throw new NotImplementedException();
|
||||
|
||||
if (parameters.LocationServices == null)
|
||||
throw new Exception($"{nameof(IBundleServices)} is null.");
|
||||
|
||||
if (_playMode == EPlayMode.OfflinePlayMode)
|
||||
{
|
||||
var playModeParameters = parameters as OfflinePlayModeParameters;
|
||||
if (string.IsNullOrEmpty(playModeParameters.BuildinPackageName))
|
||||
throw new Exception($"{nameof(playModeParameters.BuildinPackageName)} is empty.");
|
||||
}
|
||||
|
||||
if (_playMode == EPlayMode.HostPlayMode)
|
||||
{
|
||||
var playModeParameters = parameters as HostPlayModeParameters;
|
||||
if (playModeParameters.QueryServices == null)
|
||||
throw new Exception($"{nameof(IQueryServices)} is null.");
|
||||
}
|
||||
|
||||
if (_isInitialize)
|
||||
{
|
||||
throw new Exception("YooAsset is initialized yet.");
|
||||
}
|
||||
|
||||
_locationServices = parameters.LocationServices;
|
||||
|
||||
// 检测参数范围
|
||||
if (parameters.AssetLoadingMaxNumber < 1)
|
||||
{
|
||||
parameters.AssetLoadingMaxNumber = 1;
|
||||
YooLogger.Warning($"{nameof(parameters.AssetLoadingMaxNumber)} minimum value is 1");
|
||||
}
|
||||
if (parameters.OperationSystemMaxTimeSlice < 30)
|
||||
{
|
||||
parameters.OperationSystemMaxTimeSlice = 30;
|
||||
YooLogger.Warning($"{nameof(parameters.OperationSystemMaxTimeSlice)} minimum value is 30 milliseconds");
|
||||
}
|
||||
|
||||
// 创建驱动器
|
||||
if (_isInitialize == false)
|
||||
{
|
||||
_isInitialize = true;
|
||||
UnityEngine.GameObject driverGo = new UnityEngine.GameObject("[YooAsset]");
|
||||
driverGo.AddComponent<YooAssetDriver>();
|
||||
UnityEngine.Object.DontDestroyOnLoad(driverGo);
|
||||
|
||||
#if DEBUG
|
||||
driverGo.AddComponent<RemoteDebuggerInRuntime>();
|
||||
#endif
|
||||
}
|
||||
|
||||
// 初始化异步系统
|
||||
OperationSystem.Initialize(parameters.OperationSystemMaxTimeSlice);
|
||||
|
||||
// 初始化下载系统
|
||||
if (_playMode == EPlayMode.HostPlayMode)
|
||||
{
|
||||
var hostPlayModeParameters = parameters as HostPlayModeParameters;
|
||||
CacheSystem.Initialize(hostPlayModeParameters.VerifyLevel);
|
||||
DownloadSystem.Initialize(hostPlayModeParameters.BreakpointResumeFileSize);
|
||||
}
|
||||
else
|
||||
{
|
||||
CacheSystem.Initialize(EVerifyLevel.Low);
|
||||
DownloadSystem.Initialize(int.MaxValue);
|
||||
}
|
||||
|
||||
// 初始化资源系统
|
||||
InitializationOperation initializeOperation;
|
||||
if (_playMode == EPlayMode.EditorSimulateMode)
|
||||
{
|
||||
_editorSimulateModeImpl = new EditorSimulateModeImpl();
|
||||
_bundleServices = _editorSimulateModeImpl;
|
||||
AssetSystem.Initialize(true, parameters.AssetLoadingMaxNumber, parameters.DecryptionServices, _bundleServices);
|
||||
var simulateModeParameters = parameters as EditorSimulateModeParameters;
|
||||
initializeOperation = _editorSimulateModeImpl.InitializeAsync(
|
||||
simulateModeParameters.LocationToLower,
|
||||
simulateModeParameters.SimulatePatchManifestPath);
|
||||
}
|
||||
else if (_playMode == EPlayMode.OfflinePlayMode)
|
||||
{
|
||||
_offlinePlayModeImpl = new OfflinePlayModeImpl();
|
||||
_bundleServices = _offlinePlayModeImpl;
|
||||
AssetSystem.Initialize(false, parameters.AssetLoadingMaxNumber, parameters.DecryptionServices, _bundleServices);
|
||||
var playModeParameters = parameters as OfflinePlayModeParameters;
|
||||
initializeOperation = _offlinePlayModeImpl.InitializeAsync(
|
||||
playModeParameters.LocationToLower,
|
||||
playModeParameters.BuildinPackageName);
|
||||
}
|
||||
else if (_playMode == EPlayMode.HostPlayMode)
|
||||
{
|
||||
_hostPlayModeImpl = new HostPlayModeImpl();
|
||||
_bundleServices = _hostPlayModeImpl;
|
||||
AssetSystem.Initialize(false, parameters.AssetLoadingMaxNumber, parameters.DecryptionServices, _bundleServices);
|
||||
var playModeParameters = parameters as HostPlayModeParameters;
|
||||
initializeOperation = _hostPlayModeImpl.InitializeAsync(
|
||||
playModeParameters.LocationToLower,
|
||||
playModeParameters.DefaultHostServer,
|
||||
playModeParameters.FallbackHostServer,
|
||||
playModeParameters.QueryServices);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
// 监听初始化结果
|
||||
initializeOperation.Completed += InitializeOperation_Completed;
|
||||
return initializeOperation;
|
||||
}
|
||||
private void InitializeOperation_Completed(AsyncOperationBase op)
|
||||
{
|
||||
|
@ -189,9 +193,8 @@ namespace YooAsset
|
|||
/// <summary>
|
||||
/// 向网络端请求静态资源版本
|
||||
/// </summary>
|
||||
/// <param name="packageName">更新的资源包裹名称</param>
|
||||
/// <param name="timeout">超时时间(默认值:60秒)</param>
|
||||
public UpdateStaticVersionOperation UpdateStaticVersionAsync(string packageName, int timeout = 60)
|
||||
public UpdateStaticVersionOperation UpdateStaticVersionAsync(int timeout = 60)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
if (_playMode == EPlayMode.EditorSimulateMode)
|
||||
|
@ -208,7 +211,7 @@ namespace YooAsset
|
|||
}
|
||||
else if (_playMode == EPlayMode.HostPlayMode)
|
||||
{
|
||||
return _hostPlayModeImpl.UpdateStaticVersionAsync(packageName, timeout);
|
||||
return _hostPlayModeImpl.UpdateStaticVersionAsync(PackageName, timeout);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -219,10 +222,9 @@ namespace YooAsset
|
|||
/// <summary>
|
||||
/// 向网络端请求并更新补丁清单
|
||||
/// </summary>
|
||||
/// <param name="packageName">更新的资源包裹名称</param>
|
||||
/// <param name="packageCRC">更新的资源包裹版本</param>
|
||||
/// <param name="timeout">超时时间(默认值:60秒)</param>
|
||||
public UpdateManifestOperation UpdateManifestAsync(string packageName, string packageCRC, int timeout = 60)
|
||||
public UpdateManifestOperation UpdateManifestAsync(string packageCRC, int timeout = 60)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
DebugCheckUpdateManifest();
|
||||
|
@ -240,7 +242,7 @@ namespace YooAsset
|
|||
}
|
||||
else if (_playMode == EPlayMode.HostPlayMode)
|
||||
{
|
||||
return _hostPlayModeImpl.UpdatePatchManifestAsync(packageName, packageCRC, timeout);
|
||||
return _hostPlayModeImpl.UpdatePatchManifestAsync(PackageName, packageCRC, timeout);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -252,9 +254,8 @@ namespace YooAsset
|
|||
/// 弱联网情况下加载补丁清单
|
||||
/// 注意:当指定版本内容验证失败后会返回失败。
|
||||
/// </summary>
|
||||
/// <param name="packageName">指定的资源包裹名称</param>
|
||||
/// <param name="packageCRC">指定的资源包裹版本</param>
|
||||
public UpdateManifestOperation WeaklyUpdateManifestAsync(string packageName, string packageCRC)
|
||||
public UpdateManifestOperation WeaklyUpdateManifestAsync(string packageCRC)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
if (_playMode == EPlayMode.EditorSimulateMode)
|
||||
|
@ -271,7 +272,7 @@ namespace YooAsset
|
|||
}
|
||||
else if (_playMode == EPlayMode.HostPlayMode)
|
||||
{
|
||||
return _hostPlayModeImpl.WeaklyUpdatePatchManifestAsync(packageName, packageCRC);
|
||||
return _hostPlayModeImpl.WeaklyUpdatePatchManifestAsync(PackageName, packageCRC);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -279,15 +280,6 @@ namespace YooAsset
|
|||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 开启一个异步操作
|
||||
/// </summary>
|
||||
/// <param name="operation">异步操作对象</param>
|
||||
public void StartOperation(GameAsyncOperation operation)
|
||||
{
|
||||
OperationSystem.StartOperation(operation);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 资源回收(卸载引用计数为零的资源)
|
||||
/// </summary>
|
||||
|
@ -295,8 +287,8 @@ namespace YooAsset
|
|||
{
|
||||
if (_isInitialize)
|
||||
{
|
||||
AssetSystem.Update();
|
||||
AssetSystem.UnloadUnusedAssets();
|
||||
_assetSystemImpl.Update();
|
||||
_assetSystemImpl.UnloadUnusedAssets();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -307,7 +299,7 @@ namespace YooAsset
|
|||
{
|
||||
if (_isInitialize)
|
||||
{
|
||||
AssetSystem.ForceUnloadAllAssets();
|
||||
_assetSystemImpl.ForceUnloadAllAssets();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -391,7 +383,7 @@ namespace YooAsset
|
|||
public string GetAssetPath(string location)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
return _locationServices.ConvertLocationToAssetPath(location);
|
||||
return _locationServices.ConvertLocationToAssetPath(this, location);
|
||||
}
|
||||
#endregion
|
||||
|
||||
|
@ -481,7 +473,7 @@ namespace YooAsset
|
|||
{
|
||||
DebugCheckInitialize();
|
||||
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, null);
|
||||
var handle = AssetSystem.LoadSceneAsync(assetInfo, sceneMode, activateOnLoad, priority);
|
||||
var handle = _assetSystemImpl.LoadSceneAsync(assetInfo, sceneMode, activateOnLoad, priority);
|
||||
return handle;
|
||||
}
|
||||
|
||||
|
@ -497,7 +489,7 @@ namespace YooAsset
|
|||
DebugCheckInitialize();
|
||||
if (assetInfo.IsInvalid)
|
||||
YooLogger.Warning(assetInfo.Error);
|
||||
var handle = AssetSystem.LoadSceneAsync(assetInfo, sceneMode, activateOnLoad, priority);
|
||||
var handle = _assetSystemImpl.LoadSceneAsync(assetInfo, sceneMode, activateOnLoad, priority);
|
||||
return handle;
|
||||
}
|
||||
#endregion
|
||||
|
@ -591,7 +583,7 @@ namespace YooAsset
|
|||
}
|
||||
#endif
|
||||
|
||||
var handle = AssetSystem.LoadAssetAsync(assetInfo);
|
||||
var handle = _assetSystemImpl.LoadAssetAsync(assetInfo);
|
||||
if (waitForAsyncComplete)
|
||||
handle.WaitForAsyncComplete();
|
||||
return handle;
|
||||
|
@ -687,7 +679,7 @@ namespace YooAsset
|
|||
}
|
||||
#endif
|
||||
|
||||
var handle = AssetSystem.LoadSubAssetsAsync(assetInfo);
|
||||
var handle = _assetSystemImpl.LoadSubAssetsAsync(assetInfo);
|
||||
if (waitForAsyncComplete)
|
||||
handle.WaitForAsyncComplete();
|
||||
return handle;
|
||||
|
@ -893,10 +885,9 @@ namespace YooAsset
|
|||
/// <summary>
|
||||
/// 创建资源包裹下载器,用于下载更新指定资源版本所有的资源包文件
|
||||
/// </summary>
|
||||
/// <param name="packageName">指定更新的资源包裹名称</param>
|
||||
/// <param name="packageCRC">指定更新的资源包裹版本</param>
|
||||
/// <param name="timeout">超时时间</param>
|
||||
public UpdatePackageOperation UpdatePackageAsync(string packageName, string packageCRC, int timeout = 60)
|
||||
public UpdatePackageOperation UpdatePackageAsync(string packageCRC, int timeout = 60)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
if (_playMode == EPlayMode.EditorSimulateMode)
|
||||
|
@ -913,63 +904,7 @@ namespace YooAsset
|
|||
}
|
||||
else if (_playMode == EPlayMode.HostPlayMode)
|
||||
{
|
||||
return _hostPlayModeImpl.UpdatePackageAsync(packageName, packageCRC, timeout);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region 沙盒相关
|
||||
/// <summary>
|
||||
/// 获取沙盒的根路径
|
||||
/// </summary>
|
||||
public string GetSandboxRoot()
|
||||
{
|
||||
return PathHelper.MakePersistentRootPath();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 清空沙盒目录
|
||||
/// </summary>
|
||||
public void ClearSandbox()
|
||||
{
|
||||
SandboxHelper.DeleteSandbox();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 清空所有的缓存文件
|
||||
/// </summary>
|
||||
public void ClearAllCacheFiles()
|
||||
{
|
||||
SandboxHelper.DeleteCacheFolder();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 清空未被使用的缓存文件
|
||||
/// </summary>
|
||||
public ClearUnusedCacheFilesOperation ClearUnusedCacheFiles()
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
if (_playMode == EPlayMode.EditorSimulateMode)
|
||||
{
|
||||
var operation = new EditorPlayModeClearUnusedCacheFilesOperation();
|
||||
OperationSystem.StartOperation(operation);
|
||||
return operation;
|
||||
}
|
||||
else if (_playMode == EPlayMode.OfflinePlayMode)
|
||||
{
|
||||
var operation = new OfflinePlayModeClearUnusedCacheFilesOperation();
|
||||
OperationSystem.StartOperation(operation);
|
||||
return operation;
|
||||
}
|
||||
else if (_playMode == EPlayMode.HostPlayMode)
|
||||
{
|
||||
var operation = new HostPlayModeClearUnusedCacheFilesOperation(_hostPlayModeImpl);
|
||||
OperationSystem.StartOperation(operation);
|
||||
return operation;
|
||||
return _hostPlayModeImpl.UpdatePackageAsync(PackageName, packageCRC, timeout);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -979,34 +914,6 @@ namespace YooAsset
|
|||
#endregion
|
||||
|
||||
#region 内部方法
|
||||
internal void InternalDestroy()
|
||||
{
|
||||
if (_isInitialize)
|
||||
{
|
||||
_isInitialize = false;
|
||||
_initializeError = string.Empty;
|
||||
_initializeStatus = EOperationStatus.None;
|
||||
|
||||
_bundleServices = null;
|
||||
_locationServices = null;
|
||||
_editorSimulateModeImpl = null;
|
||||
_offlinePlayModeImpl = null;
|
||||
_hostPlayModeImpl = null;
|
||||
|
||||
OperationSystem.DestroyAll();
|
||||
DownloadSystem.DestroyAll();
|
||||
CacheSystem.DestroyAll();
|
||||
AssetSystem.DestroyAll();
|
||||
YooLogger.Log("YooAssets destroy all !");
|
||||
}
|
||||
}
|
||||
internal void InternalUpdate()
|
||||
{
|
||||
OperationSystem.Update();
|
||||
DownloadSystem.Update();
|
||||
AssetSystem.Update();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 资源定位地址转换为资源完整路径
|
||||
/// </summary>
|
||||
|
@ -1047,7 +954,7 @@ namespace YooAsset
|
|||
[Conditional("DEBUG")]
|
||||
private void DebugCheckUpdateManifest()
|
||||
{
|
||||
var loadedBundleInfos = AssetSystem.GetLoadedBundleInfos();
|
||||
var loadedBundleInfos = _assetSystemImpl.GetLoadedBundleInfos();
|
||||
if (loadedBundleInfos.Count > 0)
|
||||
{
|
||||
YooLogger.Warning($"Found loaded bundle before update manifest ! Recommended to call the {nameof(ForceUnloadAllAssets)} method to release loaded bundle !");
|
||||
|
@ -1055,6 +962,13 @@ namespace YooAsset
|
|||
}
|
||||
#endregion
|
||||
|
||||
#region 调试信息
|
||||
internal List<DebugProviderInfo> GetDebugReportInfos()
|
||||
{
|
||||
return _assetSystemImpl.GetDebugReportInfos();
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region 私有方法
|
||||
/// <summary>
|
||||
/// 资源定位地址转换为资源信息类,失败时内部会发出错误日志。
|
||||
|
@ -1063,7 +977,7 @@ namespace YooAsset
|
|||
private AssetInfo ConvertLocationToAssetInfo(string location, System.Type assetType)
|
||||
{
|
||||
DebugCheckLocation(location);
|
||||
string assetPath = _locationServices.ConvertLocationToAssetPath(location);
|
||||
string assetPath = _locationServices.ConvertLocationToAssetPath(this, location);
|
||||
PatchAsset patchAsset = _bundleServices.TryGetPatchAsset(assetPath);
|
||||
if (patchAsset != null)
|
||||
{
|
||||
|
|
|
@ -6,17 +6,17 @@ namespace YooAsset
|
|||
{
|
||||
void Update()
|
||||
{
|
||||
YooAssets.InternalUpdate();
|
||||
YooAssets.Update();
|
||||
}
|
||||
|
||||
void OnDestroy()
|
||||
{
|
||||
YooAssets.InternalDestroy();
|
||||
YooAssets.Destroy();
|
||||
}
|
||||
|
||||
void OnApplicationQuit()
|
||||
{
|
||||
YooAssets.InternalDestroy();
|
||||
YooAssets.Destroy();
|
||||
}
|
||||
}
|
||||
}
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,409 @@
|
|||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
public static partial class YooAssets
|
||||
{
|
||||
private static YooAssetPackage _mainPackage;
|
||||
|
||||
/// <summary>
|
||||
/// 是否已经初始化
|
||||
/// </summary>
|
||||
public static bool IsInitialized
|
||||
{
|
||||
get { return _mainPackage.IsInitialized; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 异步初始化
|
||||
/// </summary>
|
||||
public static InitializationOperation InitializeAsync(string packageName, InitializeParameters parameters)
|
||||
{
|
||||
if (_mainPackage != null)
|
||||
throw new Exception("Main package is initialized yet.");
|
||||
|
||||
_mainPackage = CreateAssetPackage(packageName);
|
||||
return _mainPackage.InitializeAsync(parameters);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 向网络端请求静态资源版本
|
||||
/// </summary>
|
||||
/// <param name="timeout">超时时间(默认值:60秒)</param>
|
||||
public static UpdateStaticVersionOperation UpdateStaticVersionAsync(int timeout = 60)
|
||||
{
|
||||
return _mainPackage.UpdateStaticVersionAsync(timeout);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 向网络端请求并更新补丁清单
|
||||
/// </summary>
|
||||
/// <param name="packageCRC">更新的资源包裹版本</param>
|
||||
/// <param name="timeout">超时时间(默认值:60秒)</param>
|
||||
public static UpdateManifestOperation UpdateManifestAsync(string packageCRC, int timeout = 60)
|
||||
{
|
||||
return _mainPackage.UpdateManifestAsync(packageCRC, timeout);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 弱联网情况下加载补丁清单
|
||||
/// 注意:当指定版本内容验证失败后会返回失败。
|
||||
/// </summary>
|
||||
/// <param name="packageCRC">指定的资源包裹版本</param>
|
||||
public static UpdateManifestOperation WeaklyUpdateManifestAsync(string packageCRC)
|
||||
{
|
||||
return _mainPackage.WeaklyUpdateManifestAsync(packageCRC);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 资源回收(卸载引用计数为零的资源)
|
||||
/// </summary>
|
||||
public static void UnloadUnusedAssets()
|
||||
{
|
||||
_mainPackage.UnloadUnusedAssets();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 强制回收所有资源
|
||||
/// </summary>
|
||||
public static void ForceUnloadAllAssets()
|
||||
{
|
||||
_mainPackage.ForceUnloadAllAssets();
|
||||
}
|
||||
|
||||
|
||||
#region 资源信息
|
||||
/// <summary>
|
||||
/// 是否需要从远端更新下载
|
||||
/// </summary>
|
||||
/// <param name="location">资源的定位地址</param>
|
||||
public static bool IsNeedDownloadFromRemote(string location)
|
||||
{
|
||||
return _mainPackage.IsNeedDownloadFromRemote(location);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 是否需要从远端更新下载
|
||||
/// </summary>
|
||||
/// <param name="location">资源的定位地址</param>
|
||||
public static bool IsNeedDownloadFromRemote(AssetInfo assetInfo)
|
||||
{
|
||||
return _mainPackage.IsNeedDownloadFromRemote(assetInfo);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取资源信息列表
|
||||
/// </summary>
|
||||
/// <param name="tag">资源标签</param>
|
||||
public static AssetInfo[] GetAssetInfos(string tag)
|
||||
{
|
||||
return _mainPackage.GetAssetInfos(tag);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取资源信息列表
|
||||
/// </summary>
|
||||
/// <param name="tags">资源标签列表</param>
|
||||
public static AssetInfo[] GetAssetInfos(string[] tags)
|
||||
{
|
||||
return _mainPackage.GetAssetInfos(tags);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取资源信息
|
||||
/// </summary>
|
||||
/// <param name="location">资源的定位地址</param>
|
||||
public static AssetInfo GetAssetInfo(string location)
|
||||
{
|
||||
return _mainPackage.GetAssetInfo(location);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取资源路径
|
||||
/// </summary>
|
||||
/// <param name="location">资源的定位地址</param>
|
||||
/// <returns>如果location地址无效,则返回空字符串</returns>
|
||||
public static string GetAssetPath(string location)
|
||||
{
|
||||
return _mainPackage.GetAssetPath(location);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region 原生文件
|
||||
/// <summary>
|
||||
/// 异步获取原生文件
|
||||
/// </summary>
|
||||
/// <param name="location">资源的定位地址</param>
|
||||
/// <param name="copyPath">拷贝路径</param>
|
||||
public static RawFileOperation GetRawFileAsync(string location, string copyPath = null)
|
||||
{
|
||||
return _mainPackage.GetRawFileAsync(location, copyPath);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 异步获取原生文件
|
||||
/// </summary>
|
||||
/// <param name="assetInfo">资源信息</param>
|
||||
/// <param name="copyPath">拷贝路径</param>
|
||||
public static RawFileOperation GetRawFileAsync(AssetInfo assetInfo, string copyPath = null)
|
||||
{
|
||||
return _mainPackage.GetRawFileAsync(assetInfo, copyPath);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region 场景加载
|
||||
/// <summary>
|
||||
/// 异步加载场景
|
||||
/// </summary>
|
||||
/// <param name="location">场景的定位地址</param>
|
||||
/// <param name="sceneMode">场景加载模式</param>
|
||||
/// <param name="activateOnLoad">加载完毕时是否主动激活</param>
|
||||
/// <param name="priority">优先级</param>
|
||||
public static SceneOperationHandle LoadSceneAsync(string location, LoadSceneMode sceneMode = LoadSceneMode.Single, bool activateOnLoad = true, int priority = 100)
|
||||
{
|
||||
return _mainPackage.LoadSceneAsync(location, sceneMode, activateOnLoad, priority);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 异步加载场景
|
||||
/// </summary>
|
||||
/// <param name="assetInfo">场景的资源信息</param>
|
||||
/// <param name="sceneMode">场景加载模式</param>
|
||||
/// <param name="activateOnLoad">加载完毕时是否主动激活</param>
|
||||
/// <param name="priority">优先级</param>
|
||||
public static SceneOperationHandle LoadSceneAsync(AssetInfo assetInfo, LoadSceneMode sceneMode = LoadSceneMode.Single, bool activateOnLoad = true, int priority = 100)
|
||||
{
|
||||
return _mainPackage.LoadSceneAsync(assetInfo, sceneMode, activateOnLoad, priority);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region 资源加载
|
||||
/// <summary>
|
||||
/// 同步加载资源对象
|
||||
/// </summary>
|
||||
/// <param name="assetInfo">资源信息</param>
|
||||
public static AssetOperationHandle LoadAssetSync(AssetInfo assetInfo)
|
||||
{
|
||||
return _mainPackage.LoadAssetSync(assetInfo);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 同步加载资源对象
|
||||
/// </summary>
|
||||
/// <typeparam name="TObject">资源类型</typeparam>
|
||||
/// <param name="location">资源的定位地址</param>
|
||||
public static AssetOperationHandle LoadAssetSync<TObject>(string location) where TObject : UnityEngine.Object
|
||||
{
|
||||
return _mainPackage.LoadAssetSync<TObject>(location);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 同步加载资源对象
|
||||
/// </summary>
|
||||
/// <param name="location">资源的定位地址</param>
|
||||
/// <param name="type">资源类型</param>
|
||||
public static AssetOperationHandle LoadAssetSync(string location, System.Type type)
|
||||
{
|
||||
return _mainPackage.LoadAssetSync(location, type);
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 异步加载资源对象
|
||||
/// </summary>
|
||||
/// <param name="assetInfo">资源信息</param>
|
||||
public static AssetOperationHandle LoadAssetAsync(AssetInfo assetInfo)
|
||||
{
|
||||
return _mainPackage.LoadAssetAsync(assetInfo);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 异步加载资源对象
|
||||
/// </summary>
|
||||
/// <typeparam name="TObject">资源类型</typeparam>
|
||||
/// <param name="location">资源的定位地址</param>
|
||||
public static AssetOperationHandle LoadAssetAsync<TObject>(string location) where TObject : UnityEngine.Object
|
||||
{
|
||||
return _mainPackage.LoadAssetAsync<TObject>(location);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 异步加载资源对象
|
||||
/// </summary>
|
||||
/// <param name="location">资源的定位地址</param>
|
||||
/// <param name="type">资源类型</param>
|
||||
public static AssetOperationHandle LoadAssetAsync(string location, System.Type type)
|
||||
{
|
||||
return _mainPackage.LoadAssetAsync(location, type);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region 资源加载
|
||||
/// <summary>
|
||||
/// 同步加载子资源对象
|
||||
/// </summary>
|
||||
/// <param name="assetInfo">资源信息</param>
|
||||
public static SubAssetsOperationHandle LoadSubAssetsSync(AssetInfo assetInfo)
|
||||
{
|
||||
return _mainPackage.LoadSubAssetsSync(assetInfo);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 同步加载子资源对象
|
||||
/// </summary>
|
||||
/// <typeparam name="TObject">资源类型</typeparam>
|
||||
/// <param name="location">资源的定位地址</param>
|
||||
public static SubAssetsOperationHandle LoadSubAssetsSync<TObject>(string location) where TObject : UnityEngine.Object
|
||||
{
|
||||
return _mainPackage.LoadSubAssetsSync<TObject>(location);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 同步加载子资源对象
|
||||
/// </summary>
|
||||
/// <param name="location">资源的定位地址</param>
|
||||
/// <param name="type">子对象类型</param>
|
||||
public static SubAssetsOperationHandle LoadSubAssetsSync(string location, System.Type type)
|
||||
{
|
||||
return _mainPackage.LoadSubAssetsSync(location, type);
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 异步加载子资源对象
|
||||
/// </summary>
|
||||
/// <param name="assetInfo">资源信息</param>
|
||||
public static SubAssetsOperationHandle LoadSubAssetsAsync(AssetInfo assetInfo)
|
||||
{
|
||||
return _mainPackage.LoadSubAssetsAsync(assetInfo);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 异步加载子资源对象
|
||||
/// </summary>
|
||||
/// <typeparam name="TObject">资源类型</typeparam>
|
||||
/// <param name="location">资源的定位地址</param>
|
||||
public static SubAssetsOperationHandle LoadSubAssetsAsync<TObject>(string location) where TObject : UnityEngine.Object
|
||||
{
|
||||
return _mainPackage.LoadSubAssetsAsync<TObject>(location);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 异步加载子资源对象
|
||||
/// </summary>
|
||||
/// <param name="location">资源的定位地址</param>
|
||||
/// <param name="type">子对象类型</param>
|
||||
public static SubAssetsOperationHandle LoadSubAssetsAsync(string location, System.Type type)
|
||||
{
|
||||
return _mainPackage.LoadSubAssetsAsync(location, type);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region 资源下载
|
||||
/// <summary>
|
||||
/// 创建补丁下载器,用于下载更新资源标签指定的资源包文件
|
||||
/// </summary>
|
||||
/// <param name="tag">资源标签</param>
|
||||
/// <param name="downloadingMaxNumber">同时下载的最大文件数</param>
|
||||
/// <param name="failedTryAgain">下载失败的重试次数</param>
|
||||
public static PatchDownloaderOperation CreatePatchDownloader(string tag, int downloadingMaxNumber, int failedTryAgain)
|
||||
{
|
||||
return _mainPackage.CreatePatchDownloader(new string[] { tag }, downloadingMaxNumber, failedTryAgain);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 创建补丁下载器,用于下载更新资源标签指定的资源包文件
|
||||
/// </summary>
|
||||
/// <param name="tags">资源标签列表</param>
|
||||
/// <param name="downloadingMaxNumber">同时下载的最大文件数</param>
|
||||
/// <param name="failedTryAgain">下载失败的重试次数</param>
|
||||
public static PatchDownloaderOperation CreatePatchDownloader(string[] tags, int downloadingMaxNumber, int failedTryAgain)
|
||||
{
|
||||
return _mainPackage.CreatePatchDownloader(tags, downloadingMaxNumber, failedTryAgain);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 创建补丁下载器,用于下载更新当前资源版本所有的资源包文件
|
||||
/// </summary>
|
||||
/// <param name="downloadingMaxNumber">同时下载的最大文件数</param>
|
||||
/// <param name="failedTryAgain">下载失败的重试次数</param>
|
||||
public static PatchDownloaderOperation CreatePatchDownloader(int downloadingMaxNumber, int failedTryAgain)
|
||||
{
|
||||
return _mainPackage.CreatePatchDownloader(downloadingMaxNumber, failedTryAgain);
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 创建补丁下载器,用于下载更新指定的资源列表依赖的资源包文件
|
||||
/// </summary>
|
||||
/// <param name="locations">资源定位列表</param>
|
||||
/// <param name="downloadingMaxNumber">同时下载的最大文件数</param>
|
||||
/// <param name="failedTryAgain">下载失败的重试次数</param>
|
||||
public static PatchDownloaderOperation CreateBundleDownloader(string[] locations, int downloadingMaxNumber, int failedTryAgain)
|
||||
{
|
||||
return _mainPackage.CreateBundleDownloader(locations, downloadingMaxNumber, failedTryAgain);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 创建补丁下载器,用于下载更新指定的资源列表依赖的资源包文件
|
||||
/// </summary>
|
||||
/// <param name="assetInfos">资源信息列表</param>
|
||||
/// <param name="downloadingMaxNumber">同时下载的最大文件数</param>
|
||||
/// <param name="failedTryAgain">下载失败的重试次数</param>
|
||||
public static PatchDownloaderOperation CreateBundleDownloader(AssetInfo[] assetInfos, int downloadingMaxNumber, int failedTryAgain)
|
||||
{
|
||||
return _mainPackage.CreateBundleDownloader(assetInfos, downloadingMaxNumber, failedTryAgain);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region 资源解压
|
||||
/// <summary>
|
||||
/// 创建补丁解压器
|
||||
/// </summary>
|
||||
/// <param name="tag">资源标签</param>
|
||||
/// <param name="unpackingMaxNumber">同时解压的最大文件数</param>
|
||||
/// <param name="failedTryAgain">解压失败的重试次数</param>
|
||||
public static PatchUnpackerOperation CreatePatchUnpacker(string tag, int unpackingMaxNumber, int failedTryAgain)
|
||||
{
|
||||
return _mainPackage.CreatePatchUnpacker(tag, unpackingMaxNumber, failedTryAgain);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 创建补丁解压器
|
||||
/// </summary>
|
||||
/// <param name="tags">资源标签列表</param>
|
||||
/// <param name="unpackingMaxNumber">同时解压的最大文件数</param>
|
||||
/// <param name="failedTryAgain">解压失败的重试次数</param>
|
||||
public static PatchUnpackerOperation CreatePatchUnpacker(string[] tags, int unpackingMaxNumber, int failedTryAgain)
|
||||
{
|
||||
return _mainPackage.CreatePatchUnpacker(tags, unpackingMaxNumber, failedTryAgain);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 创建补丁解压器
|
||||
/// </summary>
|
||||
/// <param name="unpackingMaxNumber">同时解压的最大文件数</param>
|
||||
/// <param name="failedTryAgain">解压失败的重试次数</param>
|
||||
public static PatchUnpackerOperation CreatePatchUnpacker(int unpackingMaxNumber, int failedTryAgain)
|
||||
{
|
||||
return _mainPackage.CreatePatchUnpacker(unpackingMaxNumber, failedTryAgain);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region 包裹更新
|
||||
/// <summary>
|
||||
/// 创建资源包裹下载器,用于下载更新指定资源版本所有的资源包文件
|
||||
/// </summary>
|
||||
/// <param name="packageCRC">指定更新的资源包裹版本</param>
|
||||
/// <param name="timeout">超时时间</param>
|
||||
public static UpdatePackageOperation UpdatePackageAsync(string packageCRC, int timeout = 60)
|
||||
{
|
||||
return _mainPackage.UpdatePackageAsync(packageCRC, timeout);
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
|
@ -1,5 +1,5 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 5d188c50fd00bf941b2eeebb374dc0d1
|
||||
guid: 2db868c2aaaee8e42a7f035117e747c4
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
Loading…
Reference in New Issue